CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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100%; open (1970) Find in CUMINCAD The fantastic combinations of John Conway's new solitaire game "life" , Scientific American, 4(223), 120-123

100%; open (1970) Find in CUMINCAD Mathematical games - The fantastic combinations of John Conway's new solitaire game "life , Scientific American 223, 120-123

100%; open (1970) Find in CUMINCAD Mathematical Games: The Fantastic Combinations of John Conway’s New Solitaire Game “Life.” , Scientific American, 233, 120–123

100%; open (2002) Find in CUMINCAD Game engines in scientific research , Communications of the ACM, 45 (1), 27-31

100%; open (2003) Find in CUMINCAD Immersion, Engagement and Presence: a method for analyzing 3-D video games , M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 67–86). Nova York/ Londres: Routledge

100%; open (2003) Find in CUMINCAD Enhancing architectural communication with game engines , Crossroads of Digital Disclosure: Proceedings of Annual Conference of the Association for Computer Aided Design in Architecture (pp. 349-355). Indianapolis

100%; open (2003) Find in CUMINCAD Collaborative design simulation game , CAADRIA 2003 Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia, 745-758.

100%; open (2003) Find in CUMINCAD The game, the player, the World: looking for a heart of gameness , Level Up: Digital Games Research Conference Proceedings: Utrecht: Utrecht Universit

100%; open (2008) Find in CUMINCAD Video game spaces: image, play, and structure in 3D game worlds , MIT Press, Cambridge, Mass

100%; open (2008) Find in CUMINCAD The Art of Game Design : A book of lenses , Morgan Kaufmann, Burlington

100%; open (2010) Find in CUMINCAD Visualisation of semantic architectural information within a game engine environment , CONVR 2010, 219-228

100%; open (2011) Find in CUMINCAD Utilizing a 3D game engine to develop a virtual design review system , ITcon, Vol. 16, 39–68

100%; open (2011) Find in CUMINCAD Developing an experiencedbased design review application for healthcare facilities using a 3d game engine , Itcon Vol. 16, 85-104

100%; open (2013) Find in CUMINCAD Digital Children’s Books: An Analysis of the eBook-app The Numberlys from the Perspective of Game Design , Senses & Sensibility in Florianópolis: Advertising, Design, Fashion, Marketing, Photography and Visual Culture. Florianópolis: Editora UFSC

100%; open (2013) Find in CUMINCAD Fundamentals of game design , Pearson Education

100%; open (2014) Find in CUMINCAD BIM and Parametric Design as Game Changers, Rethinking Comprehensive Design: Speculative Counterculture , Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia, Kyoto (Japan), 379–388

100%; open (2014) Find in CUMINCAD Extending Building Information Models into Game Engines , Proceedings of the 2014 Conference on Interactive Entertainment, ACM, 1-8, doi:10.1145/2677758.2677764

100%; open (2014) Find in CUMINCAD Game design workshop , a playcentric approach to creating innovative games. 3. ed. Boca Raton, Florida: CRC press

100%; open Aarseth E. (2001) Find in CUMINCAD Computer game studies, year one , Game Stud; 1: 1–15

100%; open Aarseth, EJ (2001) Find in CUMINCAD Computer game studies, year one , Game studies, 1(1), pp. 1-15

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