CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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100%; open Ambinder, M. (2011) Find in CUMINCAD Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience , Game Developers Conference 2011, San Francisco

100%; open Andrade, B A de, de Sena, S, & Moura, A C M de, & Moura, A (2016) Find in CUMINCAD Leg godt: Lego 3D for children to design a new playground for Tirol in Brazil , Presentation at FROG2016 - Future and Reality Of Gaming Beyond Gameplay - Game Cultures andGgame Practices

100%; open Dekker, A. and Champion, E. (2007) Find in CUMINCAD Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback , Third International Conference of the Digital Games Research Association (DiGRA): Situated Play, Tokyo

100%; open Juul, J. and Norton, M. (2009) Find in CUMINCAD Easy To Use And Incredibly Difficult: On The Mythical Border Between Interface And Gameplay , 4th International Conference On Foundations Of Digital Games, Florida, 107112

100%; open Savov, A, Buckton, B and Tessmann, O (2016) Find in CUMINCAD 20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture? , Proceedings of ACADIA 2016, Ann Arbor, pp. 24-33

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