CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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    121. Brin, S. and Page, L. (1998) The Anatomy of a Large-Scale Hypertextual Web Search Engine

    Computer Science Department, Stanford University, Stanford, CA
    122. Broadbent, G. (1975) Design in architecture: architecture and the human sciences

    Wiley J, London
    123. Brooks, F.P. (1986) Walkthrough - A Dynamic Graphics System for Simulating Virtual Buildings

    Proceedings 1986 Workshop on Interactive 3D Graphics. ACM: 9-22
    124. Brotzu, PierPaolo and Maiocchi, Marco (2000) A Generative Approach to Variations in Production Processes

    International Conference on Generative Art
    125. Brown, Andre and Berridge, Phil (2001) Games One : Two : Three A triangle of virtual game scenarios for architectural collaboration

    Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 95-120 [Book ordering info:]
    126. Brown, Andy and Nahab, May (1996) Human Interpretation of Computer Generated Architectural Images

    Approaches to Computer Aided Architectural Composition [ISBN 83-905377-1-0] 1996, pp. 61-70
    127. Brown, K. and Petersen, D. (1999) Ready-to-Run Java 3D

    Wiley Computer Publishing
    128. Brown, Karen M. and Charles, Curtis B. (1995) Computers in the Professional Practice of Design

    McGraw-Hill, New York
    129. Brown, Stephen (1987) Computer-Aided Learning Support for Environmental Design Students Ergonomic Design

    Proceedings of the Human Factors Society 31st Annual Meeting 1987 pp. 889-893
    130. Bruckman, Amy (1996) Finding One's Own Space in Cyberspace

    MIT Technology Review. January 1996, p. 50
    131. Bruderlin, B. (1986) Constructing Three Dimensional Geometric Objects Defined by Constraints

    Workshop on Interactive 3D Graphics A CM, I 11- 129
    132. Brusilovsky, P. (2001) Adaptive hypermedia

    User modelling and User-Adapted Interaction, volume 11, pp. 87-110, Kluwer
    133. Brutzman, D.P., Macedonia, M.R. and Zyda, M.J. (1995) Internetwork Infrastructure Requirements for Virtual Environments

    NIl 2000 Forum of the Computer Science and Telecommunications Board, National Research Council, Washington, D.C., May 1995
    134. Bucchard, Bill and Bucchard, Alli (2000) Inside AutoCAD 2000

    New Riders, Indianapolis
    135. Buckley, E., Zarli, A., Reynolds, C. and Richaud, O. (1998) Business objects in construct IT

    R. Amor (ed.) Product and Process Modelling in the Building Industry, Building Research Establishment, Watford, England, pp. 117-130
    136. Budd, T. (1991) An introduction to Object Oriented programming

    137. Buiani, Roberta (2001) Virtual Exhibitions: How to put the gallery on-line?

    International Conference on Generative Art
    138. Burdea G. and Coiffet, G. (1993) Virtual Reality Technology

    Wiley Interscience
    139. Burdea, G.C. (1996) Force and Touch Feedback for Virtual Reality

    New York: John Wiley & Sons
    140. Burdi, Luciana (2002) Evaluating the Use of a Web-Based Collaborative Interactive Digital Model (CollABITA) in Supporting the Urban Design Approval Process1

    UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, III.1-III.15

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