CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id e978
authors [Zupancic] Strojan, Tadeja Z.
year 1999
title CyberUniversity
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 196-200
summary The study of a cyberuniversity derives from an analogy between real urban space and its virtual "substitution". It represents an attempt to balance some views, which seems to be contrary, exclusive, but they are just parts of the same wholeness. Especially the notion of a cyber society is lately considered such an exaggeration, that it is possible to forget the meaning of a real life experience and interactions, which are already threatened. One should contribute to the awarness that is used in such a comparison, it is "just" an analogy, not a real similarity. At the same time it is possible to point out some limitations of a cyberspace and indicate a more realistic view of the meaning of cyber communities. Awarness of the development processes could help to find a balance between reality and virtuality, using cyberfacilities not to destroy us (our identity) but to improve the quality of our (real) life.
keywords University, Cyberuniversity, Space, Cyberspace
series eCAADe
type normal paper
email tadeja.zupancic@guest.arnes.si
last changed 2007/03/04 06:03

_id ddss2006-hb-467
id DDSS2006-HB-467
authors A. Fatah gen. Schieck, A. Penn, V. Kostakos, E. O'Neill, T. Kindberg, D. Stanton Fraser, and T. Jones
year 2006
title Design Tools for Pervasive Computing in Urban Environments
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 467-486
summary In this paper we report on ongoing research in which the implications of urban scale pervasive computing (always and everywhere present) are investigated for urban life and urban design in the heritage environment of the city of Bath. We explore a theoretical framework for understanding and designing pervasive systems as an integral part of the urban landscape. We develop a framework based on Hillier's Space Syntax theories and Kostakos' PSP framework which encompasses the analysis of space and spatial patterns, alongside the consideration of personal, social and public interaction spaces to capture the complex relationship between pervasive systems, urban space in general and the impact of the deployment of pervasive systems on people's relationships to heritage and to each other. We describe these methodological issues in detail before giving examples from early studies of the types of result we are beginning to find.
keywords Urban space, Pervasive systems, Urban computing, Space Syntax, Interaction space
series DDSS
last changed 2006/08/29 10:55

_id ecaade2014_021
id ecaade2014_021
authors Aant van der Zee, Bauke de Vries and Theo Salet
year 2014
title From rapid prototyping to automated manufacturing
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 455-461
summary In this paper we present an outline of a newly started project to develop a tool which connects BIM to a manufacturing technique like 3D printing. First we will look some promising manufacturing techniques. We will design a small dwelling and export it into a BIM, from which we will extract our data to generate the path the nozzle has to follow. The chosen path is constrained by the material properties, the design and speed of the nozzle. To validate the system we develop a small VR tool in which we mimic a manufacturing tool.
wos WOS:000361384700045
keywords Rapid prototyping; rapid manufacturing; robotics; automation; building information model (bim)
series eCAADe
email a.v.d.zee@tue.nl
last changed 2016/05/16 09:08

_id sigradi2006_c129b
id sigradi2006_c129b
authors Abad, Gabriel; Adriane Borde; Mónica Fuentes; Virginia Agrielav; Adriana Granero and Jacqueline Fernández
year 2006
title Producción colaborativa de material de enseñanza-aprendizaje de Gráfica Digital con aportes multidisciplinarios [Collaborative production for taught-learning materials for digital graphic with multidisciplinary contributions]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 117-121
summary For a contribution to problem solving processes at different areas, this paper presents the use of Digital Graphics as a knowledge object for a distance teaching/learning workshop. At the Learning Management System, different theoretical subjects with supporting tools were proposed, and exercises requiring collaborative work. An specific didactic situation using available technologies at Internet for 3D modelling, combined with satellite images and geographic information program was proposed. The final works were then shared by a 3D models repository. As a complement of this experience and in relation with their professional work, every student proposed a new didactic situation including Learning Objects, sharing them with the others members of the group, through conceptual maps built up in a co-operative way.
series SIGRADI
email gabad@terra.com.br
last changed 2016/03/10 08:47

_id b110
id b110
authors Abadi Abbo, Isaac and Cavallin Calanche, Humerto
year 1994
title Ecological Validity of Real Scale Models
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 31-40
summary Space simulation is a technique employed by architects, urban designers, environmental psychologists and other related specialists. It is used for academic and research purposes, as an aid to evaluate the impact that the built environment or that to be built would yield in potential or real users. Real Scale Model is organized as one of the models which represents more reliable spatial characteristics in space simulations. However, it is necessary to know the ecological validity of the simulations carried out, that is the degree in which laboratory results could be taken as reliable and representative of real situations. In order to discover which variables of the model used are relevant so that their perception results ecologically valid in respect to reality, a research has been designed in which simulations of specific spaces are appraised both in real space and in the real scale model. The results of both evaluations were statistically analyzed and it shows no significative differences in psychological impressions between the evaluation of real spaces and real scale model. These ecological validation of the real scale model could be of great use to estimate the validity of the results obtained in spaces simulated in the laboratory.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2006/06/24 07:29

_id a9ca
authors Abadi Abbo, Isaac
year 1996
title EFFECTIVENESS OF MODELS
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary Architects use many types of models to simulate space either in their design process or as final specifications for building them. These models have been proved useful or effective for specific purposes. This paper evaluates architectural models in terms of five effectiveness components: time of development, cost, complexity, variables simulated and ecological validity. This series of models, used regularly in architecture, are analysed to finally produce a matrix that shows the effectiveness of the different models for specific purposes in architectural design, research and education. Special emphasis is given to three specific models: 1/10 scale, full-scale and computer generated.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa/
last changed 2016/02/17 12:47

_id bacd
authors Abadí Abbo, Isaac
year 1999
title APPLICATION OF SPATIAL DESIGN ABILITY IN A POSTGRADUATE COURSE
source Full-scale Modeling and the Simulation of Light [Proceedings of the 7th European Full-scale Modeling Association Conference / ISBN 3-85437-167-5] Florence (Italy) 18-20 February 1999, pp. 75-82
summary Spatial Design Ability (SDA) has been defined by the author (1983) as the capacity to anticipate the effects (psychological impressions) that architectural spaces or its components produce in observers or users. This concept, which requires the evaluation of spaces by the people that uses it, was proposed as a guideline to a Masters Degree Course in Architectural Design at the Universidad Autonoma de Aguascalientes in Mexico. The theory and the exercises required for the experience needed a model that could simulate spaces in terms of all the variables involved. Full-scale modeling as has been tested in previous research, offered the most effective mean to experiment with space. A simple, primitive model was designed and built: an articulated ceiling that allows variation in height and shape, and a series of wooden panels for the walls and structure. Several exercises were carried out, mainly to experience cause -effect relationships between space and the psychological impressions they produce. Students researched into spatial taxonomy, intentional sequences of space and spatial character. Results showed that students achieved the expected anticipation of space and that full-scale modeling, even with a simple model, proved to be an effective tool for this purpose. The low cost of the model and the short time it took to be built, opens an important possibility for Institutions involved in architectural studies, both as a research and as a learning tool.
keywords Spatial Design Ability, Architectural Space, User Evaluation, Learning, Model Simulation, Real Environments
series other
type normal paper
email iabadi@ceea.arq.ucv.ve
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 09:27

_id sigradi2003_020
id sigradi2003_020
authors Abarca, R., Díaz, S. and Moreno, S.
year 2003
title Desarrollo de material informatico-educativo para la enseñanza de la geometría a estudiantes de diseño (Development of IT-based educational material for the teaching of geometry to students of design)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper is born as an answer to the meaningful learning difficulties and academic performance in Spatial and Flat Geometry course on second year Design School at Universidad de las Americas University, Santiago de Chile. The problem is faced from the potentiality that digital environment gives us in representation, display options, shape and projection testing, analysis and non visual accounts to teach flat and spatial geometry within the receptors' codes and coherent with designer's own language.
series SIGRADI
email rabarca@terra.cl
last changed 2016/03/10 08:47

_id 50b1
authors Abbasov, A.M. and Mamedova, M.H.
year 2003
title Application of fuzzy time series to population forecasting
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The potential of fuzzy logic application in simulating of demographic processes by the example of population forecasting task hasbeen investigated. The particularities of population as dynamical system functioning under the condition of uncertainty have beenexamined and fuzzy statement problem has been suggested. The strategy of population forecasting using the method of fuzzy timeseries model has been proposed. The simulations on retrospective evaluation of population are carried out and on the base of the results of these simulations the conclusion avocet the effectiveness of utilization of fuzzy model for demographic forecasting has been model.
series other
last changed 2003/11/21 14:15

_id acadia13_391
id acadia13_391
authors Abbasy-Asbagh, Ghazal
year 2013
title [re]folding Muqarnas: A case study
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 391-392
summary This project uses folded surface as a mechanism to make a historically non-structural system, Muqarnas, into one that combines surface and structure.
keywords structural optimization, folded surface, cultural landscapes, muqarnas, complex geometry
series ACADIA
type Design Poster
email abbasy@virginia.edu
last changed 2013/12/16 08:04

_id 3ff5
authors Abbo, I.A., La Scalea, L., Otero, E. and Castaneda, L.
year 1992
title Full-Scale Simulations as Tool for Developing Spatial Design Ability
source Proceedings of the 4rd European Full-Scale Modelling Conference / Lausanne (Switzerland) 9-12 September 1992, Part C, pp. 7-10
summary Spatial Design Ability has been defined as the capability to anticipate effects (psychological impressions on potential observers or users) produced by mental manipulation of elements of architectural or urban spaces. This ability, of great importance in choosing the appropriate option during the design process, is not specifically developed in schools of architecture and is partially obtained as a by-product of drawing, designing or architectural criticism. We use our Laboratory as a tool to present spaces to people so that they can evaluate them. By means of a series of exercises, students confront their anticipations with the psychological impressions produced in other people. For this occasion, we present an experience in which students had to propose a space for an exhibition hag in which architectural projects (student thesis) were to be shown. Following the Spatial Design Ability Development Model which we have been using for several years, students first get acquainted with the use of evaluation instruments for psychological impressions as well as with research methodology. In this case, due to the short period available, we reduced research to investigate the effects produced by the manipulation of only 2 independents variables: students manipulated first the form of the roof, walls and interiors elements, secondly, color and texture of those elements. They evaluated spatial quality, character and the other psychological impressions that manipulations produced in people. They used three dimensional scale models 1/10 and 1/1.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
email iabadi@ceea.arq.ucv.ve
more http://info.tuwien.ac.at/efa
last changed 2003/08/25 08:12

_id ascaad2009_mohamed_abdalla
id ascaad2009_mohamed_abdalla
authors Abdalla, Mohamed Saad Atia
year 2009
title 3D Model and Decision Support System for Fire Safety: A case study of Kingdom of Bahrain
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 419-430
summary Fire agencies on all levels try hard to save lives, properties, and natural resources. Accurate access to critical information is essential in this regard, many agencies around the world have embraced GIS as a tool that helps them balance needs, uses, and hazards to promote sustainability of the environment while identifying and limiting vulnerability. At Kingdom of Bahrain, Ministry of interior established the Geographic Security System (GSS) to enhance the emergency response. The 3D of the GSS Consisted of 3 main parts: (1) 3D for terrain model, (2) 3D model for entire targeted zones, and (3) 3D models for individual buildings. In this paper, the integration between GSS system and 3D model will be illustrated, and how this kind of integration could enhance decision support system (DSS) for fire safety at kingdom of Bahrain. On other hand, we will highlight the technical and legislation difficulties faced in this project. Also, the future steps to enhance DSS will be discussed.
series ASCAAD
email msaad2000@msn.com
last changed 2009/06/30 06:12

_id ascaad2004_paper14
id ascaad2004_paper14
authors Abdel Mohsen, Ashraf M.
year 2004
title Future Space Cities@Universe (Digi-City Vision)
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary A template for the future city has been carved into the heavens. Ever since the beginning of humankind, we have looked to the sky for the opportunity to make a new start in our imperfect world. Between the stars and the darkness we have imagined utopias beyond the reach of our travel technologies, colonizing space with our fantasies. Now we are in the first stages of an electronic revolution, but in the future 50 years later we will be in a mega-digital era which we have to predict, work and search for the reality of that future. Our planet is recently over loaded with different problems, such as pollution, population, nature disasters. Our vast speed of technology and the curiosity of discovering the invisible, leads to study and find out the nearest Future Space Architecture. With the vast acceleration of technology and digital life, we should start to predict the future architecture on, into or behind the Earth. This paper is one of many perceptions of life and architecture behind the Earth in the digital era, Digi-City Vision.
series ASCAAD
email ashraf@cubeconsultants.net
last changed 2007/04/08 17:47

_id acadia17_18
id acadia17_18
authors Abdel-Rahman, Amira; Michalatos, Panagiotis
year 2017
title Magnetic Morphing
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 18-27
summary In an attempt to design shape-morphing multifunctional objects, this thesis uses programmable matter to design self-organizing multi-agent systems capable of morphing from one shape into another. The research looks at various precedents of self-assembly and modular robotics to design and prototype passive agents that could be cheaply mass-produced. Intelligence will be embedded into these agents on a material level, designing different local interactions to perform different global goals. The initial exploratory study looks at various examples from nature like plankton and molecules. Magnetic actuation is chosen as the external actuation force between agents. The research uses simultaneous digital and physical investigations to understand and design the interactions between agents. The project offers a systemic investigation of the effect of shape, interparticle forces, and surface friction on the packing and reconfiguration of granular systems. The ability to change the system state from a gaseous, liquid, then solid state offers new possibilities in the field of material computation, where one can design a "material" and change its properties on demand.
keywords material and construction; construction/robotics; smart materials; smart assembly/construction; simulation & optimization
series ACADIA
email amira-rahman@aucegypt.edu
last changed 2017/10/17 09:12

_id ascaad2004_paper11
id ascaad2004_paper11
authors Abdelfattah, Hesham Khairy and Ali A. Raouf
year 2004
title No More Fear or Doubt: Electronic Architecture in Architectural Education
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Operating electronic and Internet worked tools for Architectural education is an important, and merely a prerequisite step toward creating powerful tele-collabortion and tele-research in our Architectural studios. The design studio, as physical place and pedagogical method, is the core of architectural education. The Carnegie Endowment report on architectural education, published in 1996, identified a comparably central role for studios in schools today. Advances in CAD and visualization, combined with technologies to communicate images, data, and “live” action, now enable virtual dimensions of studio experience. Students no longer need to gather at the same time and place to tackle the same design problem. Critics can comment over the network or by e-mail, and distinguished jurors can make virtual visits without being in the same room as the pin-up—if there is a pin-up (or a room). Virtual design studios (VDS) have the potential to support collaboration over competition, diversify student experiences, and redistribute the intellectual resources of architectural education across geographic and socioeconomic divisions. The challenge is to predict whether VDS will isolate students from a sense of place and materiality, or if it will provide future architects the tools to reconcile communication environments and physical space.
series ASCAAD
email hkhairy@archcairo.org
last changed 2007/04/08 17:47

_id ascaad2007_058
id ascaad2007_058
authors Abdelhameed, W. and Y. Kobayashi
year 2007
title Developing a New Approach of Computer Use ‘KISS Modeling’ for Design-Ideas Alternatives of Form Massing: A framework for three-Dimensional Shape Recognition in Initial Design Phases
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 745-756
summary This research aims at developing a new approach called ‘KISS Modeling’. KISS is generally a rule of ‘Keep It Simple, Stupid’ that will be applied in modeling process investigated and presented by the research. The new approach is implemented in a computer program ‘KISS Modeling’ that generates three dimensional forms based on simplifying the concept of shape recognition in design. The research, however, does not employ totally concepts of shape recognition or shape understanding in Artificial Intelligence and psychology. The research, in summary, investigates and describes: 1) a new approach of computer use contributing to generating design-ideas alternatives of form massing in initial design phases, within a simple way that any designer can understand at single glance, 2) implementation of shape recognition for generative three dimensional forms, 3) function to generate different outputs from different recognition, and 4) case studies introduced through applications and functions of the three dimensional modeling system presented by the research. The research concluded that the introduced processes help the user improve the management of conceptual designing through facilitating a discourse of his/her modeling of design-ideas massing.
series ASCAAD
email wael.abdelhameed@gmail.com
last changed 2008/01/21 21:00

_id 8780
authors Abdelhameed, W., Ozel, F., Addelatiff, M. and Daef, A.
year 2002
title Assessment of the Impact of Digital-Manual Media Types on the Basic Design Capabilities of Architects: A Proposed Framework and Directive Measures
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 275-276
summary The research attempts to defi ne and classify the design capabilities of architects into a basic framework. This defi nition will be useful in understanding and determining the types and nature of impact introduced by digital and manual media used during architecturaldesign process. The research consists of three parts. The First part reviews the main stages, tasks and activities of the architectural design process. The second part builds the proposed framework of design capabilities relating them to the specifi c tasks and activities conductedby the architect along the design process. The third part proposes some useful measures as to how to make use of the proposed framework in assessing the impact of media on the design capabilities of architects.
series SIGRADI
last changed 2016/03/10 08:47

_id cf2009_410
id cf2009_410
authors Abdelhameed, Wael
year 2009
title Reciprocal relationship of conceptualization and design problem definition: A proposed approach for an architectural design studio
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 410-422
summary This research paper proposes an approach to be applied in the design studio. The proposed approach highlights the reciprocal relationship between concept articulation and design problem definition in a design method that exposes different design activities related to this relationship. The design method was applied in a design studio of an intermediate level. The study reports the analysis of student designs in terms of the deign method employed. Moreover, a survey was carried out in order to measure the responses of students and instructors regarding the design method and its approach. The main structure of the design method proposed can be described as follows: although the relationship of concept articulation and design-problem definition are reciprocal, the influence of one direction can be distinguished more than of the other direction on different design activities. The research using qualitative and quantitative methodologies analyzes the results and outputs of the theoretical investigations, the practical application in the design studio, and the questionnaire responses through different methodological tools.
keywords Conceptual design, design method, architectural design studio
series CAAD Futures
email wael.abdelhameed@gmail.com
last changed 2009/06/08 18:53

_id caadria2009_031
id caadria2009_031
authors Abdelhameed, Wael
year 2009
title Cognition Model in Conceptual Designing
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 771-780
summary Both design researchers and cognitive scientists have developed various process models to study human creative behaviour in design. The models developed are often based on observations of design processes and analysis of design protocols. This research paper reports the-stateof- the-art in the area of cognition models that present design activities in conceptual designing. The research paper investigates the approaches of these cognition models. A new approach of a cognition activity model in conceptual designing is proposed. The new approach used in the introduced model takes into the account factors and activities that are related to the external environment of design (design medium). The external environment has an important role in the cognition activities and the evaluation process in a way that can hardly be ignored or neglected. The presented model of cognition activities in conceptual designing highlights two main factors employed in all the iteration loops of the model, namely: media use and representation. Case studies of architecture students’ designs have been analyzed. The analysis of these case studies helped in forming the proposed model. Various results have been concluded and reported.
keywords Cognition model; conceptual designing; design process; design theory
series CAADRIA
email wael.abdelhameed@gmail.com
last changed 2012/05/30 19:29

_id ijac201210203
id ijac201210203
authors Abdelhameed, Wael A.
year 2012
title Micro-Simulation Function to Display Textual Data in Virtual Reality
source International Journal of Architectural Computing vol. 10 - no. 2, 205-218
summary Virtual reality creates an effective communication platform with a high degree of perception and exploration, increasing the benefits of VR applied functions.This research paper reports a virtual reality function of using the micro-simulation editor-player with XML file in the virtual reality environment.The details of the function are presented.The function aiming at combining visual and textual data in VR model visualisation, was developed by the researcher, and was included in the micro-simulation plug-in of a virtual reality program,VR Studio version 6, previously known as UC-Win/Road, by the program developers.The research paper discusses the computer simulation techniques and uses in virtual reality in general.The research paper proceeds to introduce a case study of construction process visualization in the virtual reality environment, in which the newly developed function is utilized to simultaneously visualise data reports related to the stages of VR model visualisation.The concluding remarks accentuate this micro-simulation function with its potential uses in different fields.
keywords Micro-Simulation, XML,Virtual Reality, Construction Process Visualisation
series journal
last changed 2012/07/29 05:28

_id ascaad2004_paper5
id ascaad2004_paper5
authors Abdelhameed, Wael A.
year 2004
title A Java Program Model for Design-Idea Exploration in Three Dimensions
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Visual Perception of depictions is the basis of the act of imagining employed in visual design thinking of design process, and consequently in design-idea exploration. Digital-media use plays a significantly important role in these exploration processes. The underlying assumption of the research is that Visual Perception affects Design-Idea Exploration processes. The research investigates and sheds more light on the processes of Visual Perception, which architects use in mass exploration of design ideas. The research is a part of a series that presents a Java program based on creating 3d shapes, in order for architects to explore initial shapes related to design ideas. The initial version of the program, which is a part of another research, creates 3d shapes through controlling their dimensions and insertion point. Functions of painting, controlling the light position, and shading are added to the program that is presented in this research. The research discusses Design-Idea Exploration and Visual Perception and their correlation. The added features of the program that is used as a design medium are also presented and linked to the investigated areas.
series ASCAAD
email w_wel@yahoo.com
last changed 2007/04/08 17:47

_id ascaad2006_paper21
id ascaad2006_paper21
authors Abdelhameed, Wael A.
year 2006
title The Relations Between Design Idea Emergence and Design Solution Direction: digital media use in mass exploration of architectural design
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary The unfolding of research is that design is a creative activity of problem-solving, directed to achieve what architecture should provide man with. The first part of the research investigates Design-Idea Exploration in the initial phases of design process, in terms of exploring the links between Design-Idea Emergence and Design-Solution Direction. The second part of the research presents a use of digital media in Design-Idea Exploration of three dimensional shapes throughout the initial phases of design process. The research has concluded the links between Design Ideas Emergence and Design Solution Directions, and presented the features of the program, which distinguish it from other standard modeling software.
series ASCAAD
email w_wel@yahoo.com
last changed 2007/04/08 17:47

_id caadria2014_056
id caadria2014_056
authors Abdelhameed, Wael A.
year 2014
title Creativity and VR Use
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 719–728
summary Creativity with its various processes is involved in all design actions. Creativity used in architectural design is different than creativity in other domains. However, creativity in general with its related cognition processes has no general theory. This research proposes certain activities of initial architectural design phases in which the role of activity is important. The research proceeds to present a case study of two architectural design studios in which a VR environment is employed in order to investigate the effect of VR use on the creativity in those initial design phases. The research applies a methodology of qualitative and quantitative analysis. Various architectural design factors are neutralized to overcome the influence generated from human factors variation and design thinking prejudice on architectural designing and the associated creativities.
keywords Virtual Reality; Creativity; Architectural Design; Design Studio
series CAADRIA
email wael.abdelhameed@gmail.com
last changed 2014/04/22 08:23

_id 2004_090
id 2004_090
authors Abdelhameed, Wael
year 2004
title Visual Design Thinking in the Design Process as Impacted by Digital Media
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 90-94
summary Exploring design ideas, through two dimensional and three dimensional forms, is the basis of design exploration and visual design thinking during the design process. Imagining how drawings and models (be it manual or digital) will be presented in reality is the essence of visual design thinking. By the beginning of the 20th Century, architecture has become more three dimensional in design exploration and in representation. This transition to three dimensions makes the processes of visual design thinking more related to digital media. The nature of media, utilized by architects, affects design-exploration processes. The research investigates both the processes of visual design thinking and the interrelation between visual design thinking and digital media, in order to shed more light on how digital media should be introduced to students of architecture.
keywords Visual Design Thinking: Digital Media; Architectural Education; Design Process
series eCAADe
last changed 2004/09/18 06:45

_id sigradi2005_483
id sigradi2005_483
authors Abdelhameed, Wael
year 2005
title Digital-Media Impact on the Representation Capability of Architects
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 483-489
summary Architects draw to define design problems, to construct concepts, or to explore ideas. Representation not only connects various design activities and tasks, but also is utilized inside all these activities and tasks. Within the context of this research, the Design Capabilities of architects are defined as the skills used during the design process, including Conceptualization, Representation, Form Giving, Knowledge Building and Retrieving, and Decision-Making. Using representational techniques introduced by digital media during design development has altered what we can represent, perceive, and therefore conceive and imagine. Depending on primary data (a global questionnaire) and secondary data (synthesis of previous researches), the results of this investigation have substantiated that there has been a positive impact of digital media settings on the output of Representation capability of architects. The analysis reveals some detailed findings, which provide a better understanding of the subject matter.
series SIGRADI
email w_wel@yahoo.com
last changed 2016/03/10 08:47

_id sigradi2005_478
id sigradi2005_478
authors Abdelhameed, Wael
year 2005
title Digital-Media Impact on the Decision-Making Capability of Architects
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 478-482
summary The underlying assumption of the research is that media the representational environments of architects’ design thoughts, have impact on the way by which architects practice design and develop their design capabilities. This research aims at exploring the interrelationship between the media used by the architect and the development that might occur in the Decision-Making capability.The role of digital media in the architectural design process has become exploration and suggestion of what is being made, rather than, illustration of what has been already made. Depending on primary data (a global questionnaire) and secondary data (synthesis of the previous research), the results have substantiated the observation that there has been positive impact of digital media settings on the Decision-Making capability of architects. The analysis reveals some detailed findings, which provide a better understanding of the subject matter.
series SIGRADI
email w_wel@yahoo.com
last changed 2016/03/10 08:47

_id 2006_532
id 2006_532
authors Abdelhameed, Wael
year 2006
title How Does the Digital Environment Change What Architects Do in the Initial Phases of the Design Process?
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 532-539
summary Some researchers have tried to answer the question: do we need to think differently while designing in terms of the digital environment? This methodological question leads to another question: what is the range of this difference, if there is one? This research investigates the range of changes in how architects conduct and develop the initial design within the digital environment. The role offered by the digital environment in visual design thinking during conceptual designing through shaping: concepts, forms, and design methods, is identified and explored.
keywords Conceptual designing; architects; digital environment; design process; visual design thinking
series eCAADe
email w_wel@yahoo.com
last changed 2006/08/16 16:54

_id ascaad2009_wael_abdelhameed
id ascaad2009_wael_abdelhameed
authors Abdelhameed, Wael
year 2009
title Assessment of a Physical Planning Project through Virtual Reality: A case study
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 365-378
summary The study reports an application of VR models in the assessment of a part of physical planning project. The project outputs were different reports, GIS data and maps, and CAD drawings. The GIS data were used to create the VR models by importing Shpfiles of the GIS project outputs to VR software. The study presents VR models and the assessment of the physical planning project in terms of: 1) effect of the population increase, 2) effect of the required residential units, and 3) quality assurance for the current situation and future situation. The method used to build up the VR Models was through satellite images (by Google Earth Pro) and VR software (by UC Win/Road). Different models were built up to visualize and assess the alternative solutions and various influential factors. The study employed Virtual Reality in various urban and planning problems through models that are employed as tools of communication and design. The visualized environment and the associated models facilitated the evaluation of important areas, namely: impact of different factors and alternative solutions. The study concludes that the processes, such as decision making, visualization and representation, performed through VR manifest its importance to different design phases of urban and physical planning.
series ASCAAD
email wael.abdelhameed@gmail.com
last changed 2009/06/30 06:12

_id ascaad2009_000
id ascaad2009_000
authors Abdelhameed, Wael; N. Hamza and A. Bennadji (eds.)
year 2009
title Digitizing Architecture: Formalization and Content
source 4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009)[ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, 463 p.
summary CAAD is constantly provoking and raising many potentials, challenges and arguments in academia, practice, and even in the theory of architecture itself. This process starts with the pedagogy of designing and the ongoing questions such as how much of CAAD should be incorporated in teaching, and ends with digital design technologies and the new emerging questions such as how biologically inspired computational processes alter the form of our architecture and the typical design process. Architecture originates from peoples’ needs and beliefs. The new forms of digital architecture generate debates in terms of various important issues, ranging from emotional and social factors to sustainability and warming climate. The focus area of the conference can be shaped, as follows: considering all these potentials, challenges, and arguments, which we have to benefit from and cope with, are there truly legitimate concerns about the future of our architecture and its content in particular from human and environmental dimensions? Can we develop our own ways of benefiting from the technology that cater to our environment and culture? Can we still see the form of architecture in the traditional way or should we change our perspectives? In other words the conference concentrates on bridging between the new digital form and the traditional human content.
series ASCAAD
type normal paper
email wael.abdelhameed@gmail.com
last changed 2010/02/26 06:31

_id sigradi2009_1086
id sigradi2009_1086
authors Abdelhameed, Wael; Yoshiro Kobayashi
year 2009
title Urban Wiki: An online urban design system
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This research involves the framework and design of Urban Wiki, an online urban design system employing Wiki concept. The term Urban Wiki is created by the researchers; its concepts and methodology will be introduced and presented. Urban Wiki aims to creating a networking system of urban designs, enabling the collaborative work between users around the world. The presented system framework is created and tested by the researchers from two different locations in the world. The purpose of the research is to study how the users can share effectively designing/modeling large scale urban projects. An urban project of a village scale is used to demonstrate the potentials of Urban Wiki, presenting its functions and highlighting the possible uses in the urban area. Moreover, using the created models opens up various urban paths of designing, decision-making, and sharing. Techniques employed in the design of Urban Wiki can potentially be used to build up scalable, easily navigable and extensible models of large-scale entities.
keywords Urban design; urban planning; networking; urban wiki; modeling systems
series SIGRADI
email wael.abdelhameed@gmail.com
last changed 2016/03/10 08:47

_id ascaad2007_002
id ascaad2007_002
authors Abdellatif, R. and C. Calderon
year 2007
title SecondLife: A Computer-Mediated Tool for Distance-Learning in Architecture Education?
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 17-34
summary Despite the importance of distance learning for its ability to reach a wide audience, easiness to access materials, and its lower cost compared to traditional learning, architecture education has not been well served by distance education. This is because it has a higher level of learning objectives, it is taught by coaching methodologies, and involves nonverbal forms of communication. One of the most common learning methods used in the design studio is the Criticism/Critique, which is a graphic and oral type of communication between the tutor and the students. In this investigation, Second Life, a massive multi-user online virtual environment that offers three-dimensional spatial capabilities via Avatars impersonation, is used as a computer-mediated tool for text and graphic-based communication in a distance learning situation. The study describes a demonstration experiment where students had to communicate with their tutor, display and describe their projects at a distance, in a purposely designed criticism space in SecondLife. The main objective of this paper is to observe and document the effects and the use of SecondLife virtual environment as an online 3D graphical-based tool of computer-mediated communication in distance learning in architecture education. The study also answers some questions: How well did the students use the tools of the medium provide? Was there a sense of personal communication and realism gained through using Avatars in the virtual environment? Did SecondLife provide a successful means of communication for a graphic-based context? And what are the students’ opinions about the learning environment? Using multiple methods of data collection, mainly based on an electronic observation of the experiment, questioning the participants before and after the experiment, and the analysis of the chat transcripts, the study presents descriptive results of the experiment, and discusses its main features. Proposals for modifications are made for future replications.
series ASCAAD
email Reham.Abdellatif@ncl.ac.uk
last changed 2008/01/21 21:00

_id 4cd1
authors Abdelmawla, S., Elnimeiri, M. and Krawczyk, R.
year 2000
title Structural Gizmos
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 115-121
summary Architects are visual learners. The Internet has enabled interactive learning tools that can be used to assist in visual thinking of structural concepts, especially at the introductory levels. Here, we propose a visual approach for understanding structures through a series of interactive learning modules, or ’gizmos’. These gizmos, are the tools that the student may use to examine one structural concept at a time. Being interactive, they offer many more possibilities beyond what one static problem can show. The approach aims to enhance students’ visual intuition, and hence understanding of structural concepts and the parameters affecting design. This paper will present selected structural gizmos, how they work, and how they can enhance structural education for architects.
series ACADIA
email krawczyk@iit.edu
last changed 2003/11/21 14:15

_id ecaade2015_324
id ecaade2015_324
authors Abdelmohsen, Sherif and Massoud, Passaint
year 2015
title Integrating Responsive and Kinetic Systems in the Design Studio: A Pedagogical Framework
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 71-80
summary Responsive architecture is one of the growing areas of computational design that is not getting adequate attention in CAAD curricula. A pedagogical approach to designing responsive systems requires more than the typical knowledge, tools or skill sets in architectural design studios. This paper presents a framework for integrating responsive and kinetic systems in the architectural design studio. The framework builds on findings of two design studios conducted at The American University in Cairo, Egypt. In both studios, students were asked to design elements of responsive architecture that work towards the development of their projects. The paper demonstrates the process and outcomes of both studios. It then demonstrates how concepts of integrated project delivery are incorporated to propose a framework that engages students in designing, fabricating and operating responsive systems in different phases of the design process. A discussion follows regarding dynamics of design studio in light of the proposed framework.
wos WOS:000372316000010
series eCAADe
email sherifmorad@aucegypt.edu
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=7e59e026-6e8f-11e5-9e59-876225eebea0
last changed 2016/05/16 09:08

_id cf2009_273
id cf2009_273
authors Abdelmohsen, Sherif M. and Do, Ellen Yi-Luen
year 2009
title Analysing the significance of problem solving expertise and computational tool proficiency in design ideation
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 273-287
summary This paper presents a pilot study to analyze the role of problem solving expertise (PSE) and computational tool proficiency (CTP) of expert and novice architects in the ideation process within a distributed cognition environment. To analyze PSE, we studied the frequency of occurrence of unique problem solving tasks per limited commitment mode (LCM) revisit. We also devised a quantitative measure for analyzing CTP based on the frequency of unique and normally distributed modeling activities per design process flows for a parametric modeling tool. In our study that involved freehand sketching and parametric modeling as two external representations used in the ideation process, we concluded that expert architects have higher levels of both PSE and CTP than novices.
keywords Problem solving, distributed cognition, design ideation, parametric modeling, freehand sketching
series CAAD Futures
email sherif.morad@gatech.edu
last changed 2009/06/08 18:53

_id cf2015_279
id cf2015_279
authors Abdelmohsen, Sherif M. and Massoud, Passaint M.
year 2015
title Making Sense of those Batteries and Wires: Parametric Design between Emergence and Autonomy
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 279-296.
summary This paper reports on the process and outcomes of a digital design studio that integrates parametric design and generative systems in architectural and urban design projects. It explores the interrelationship between the emergence of innovative formal representations using parametric design systems on the one hand, and design autonomy; more specifically the conscious process of generating and developing an architectural concept, on the other. Groups of undergraduate students working on an architectural project are asked to identify a specific conceptual parti that addresses an aspect of architectural quality, define strategies that satisfy those aspects, and computational methodologies to implement those strategies, such as rule-based systems, self-organization systems, and genetic algorithms. The paper describes the educational approach and studio outcomes, discusses implications for CAAD education and curricula, and addresses issues to be considered for parametric and generative software development.
keywords Parametric modeling, generative design, emergence, autonomy, design exploration, CAAD curriculum.
series CAAD Futures
email sherifmorad@aucegypt.edu
last changed 2015/06/29 05:55

_id sigradi2013_215
id sigradi2013_215
authors Abdelmohsen, Sherif M.
year 2013
title Reconfiguring Architectural Space using Generative Design and Digital Fabrication: A Project Based Course
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 391 - 395
summary This paper discusses a course that addresses the integration between generative design and digital fabrication in the context of reconfiguring architectural space. The objective of the course, offered for 3rd year architecture students at the Department of Architecture, Ain Shams University, Egypt, was to design and fabricate interior design elements to be installed within the department lobby. Students worked in digital and physical environments to develop 8 group projects that featured concepts of shape grammars, L-systems, fractals and cellular automata. The potential of the realized projects is discussed in terms of 3D development of systems, contextual generative design, and pedagogical objectives.
keywords Contextual generative design; Rule-based systems; Self-organizing systems; Digital fabrication
series SIGRADI
email sherif.morad@gmail.com
last changed 2016/03/10 08:47

_id ijac201412407
id ijac201412407
authors Abdelmohsen, Sherif M.
year 2014
title An Inquiry into Designing in Context using Generative Systems
source International Journal of Architectural Computing vol. 12 - no. 4, 477-494
summary The use of generative systems has been widely investigated in the architectural design process through different procedures and levels of autonomy to generate form.The digression from abstract pre- existing notions of vocabulary and rules – even when resulting in emergent forms – to address complex real- world contexts is yet a challenging undertaking.This paper explores incorporating context in the process of designing using generative systems from ideation to fabrication, and explores the relationship between the emergent nature of generative design and the situated act of designing while using generative design tools.A course offered for 3rd year architecture students at the Department of Architecture, Ain Shams University, Egypt, was designed for this purpose. 110 students employed systems including shape grammars, L- systems, fractals and cellular automata, to design and fabricate 8 group projects.A discussion around emergence and situatedness is presented, with special attention to the designing process from ideation to fabrication.
series journal
last changed 2015/02/20 13:40

_id ecaade2016_210
id ecaade2016_210
authors Abdelmohsen, Sherif, Massoud, Passaint and Elshafei, Ahmed
year 2016
title Using Tensegrity and Folding to Generate Soft Responsive Architectural Skins
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 529-536
summary This paper describes the process of designing a prototype for a soft responsive system for a kinetic building facade. The prototype uses lightweight materials and mechanisms to generate a building facade skin that is both soft (less dependent on hard mechanical systems) and responsive (dynamically and simultaneously adapting to spatial and environmental conditions). By combining concepts stemming from both tensegrity structures and folding mechanisms, we develop a prototype that changes dynamically to produce varying facade patterns and perforations based on sensor-network data and feedback. We use radiation sensors and shape memory alloys to control the prototype mechanism and allow for the required parametric adaptation. Based on the data from the radiation sensors, the lengths of the shape memory alloys are altered using electric wires and are parametrically linked to the input data. The transformation in the resulting overall surface is directly linked to the desired levels of daylighting and solar exposure. We conclude with directions for future research, including full scale testing, advanced simulation, and multi-objective optimization.
wos WOS:000402063700058
keywords Soft responsive systems; tensegrity; folding; kinetic facades
series eCAADe
email sherifmorad@aucegypt.edu
last changed 2017/06/28 08:46

_id ascaad2012_009
id ascaad2012_009
authors Abdelmohsen, Sherif
year 2012
title Genres of Communication Interfaces in BIM-Enabled Architectural Practice
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 81-91
summary This paper explores the interaction and different types of representations enacted in a BIM-enabled environment that involves interdisciplinary and intradisciplinary collaboration among teams of designers in an architectural praxis context. By means of an ethnographic study conducted over the course of an architectural project from schematic design to construction documents, including five disciplines and twenty subjects, genres of communication interfaces are identified between BIM-authoring tools, sketching interfaces and domain specific analysis tools, and explored within the realm of distributed cognition. Implications in architectural practice and education are then discussed.
series ASCAAD
email sherif.morad@gmail.com
more http://www.ascaad.org/conference/2012/papers/ascaad2012_009.pdf
last changed 2012/05/15 18:46

_id 16fe
id 16fe
authors Abdelmohsen, Sherif; Do, Ellen Yi-Luen
year 2007
title Tracking Design Development through Decomposing Sketching Processes
source Digital proceedings of the International Association of Societies of Design Research (IASDR 2007), Emerging Trends in Design Research, Hong Kong Polytechnic University School of Design, Hong Kong.
summary We conducted a protocol study of the architectural sketching process. We decompose the process into process flows to explore the extent to which it expresses concept development in schematic and refined design phases. We track the development of design concepts in these phases by following the process flows of individual sketched strokes. We argue that each stroke drawn by the designer reveals a probability of an embedded concept, and that this concept is either promoted and propagated throughout the design phases, or blocked while designing. We expand the notion of lateral and vertical transformation in design by introducing a set of processes described as cross propagation, lateral promotion and vertical promotion.
series other
type normal paper
email sherif.morad@gatech.edu
last changed 2010/01/30 06:19

_id 9609
id 9609
authors Abdelmohsen, Sherif; Do, Ellen Yi-Luen
year 2008
title Energy Puppet: An Ambient Awareness Interface for Home Energy Consumption
source Digital proceedings of the 7th International Workshop on Social Intelligence Design (SID 2008), School of Architecture, Universidad de Puerto Rico, San Juan, Puerto Rico.
summary The Energy Puppet is an ambient display device that provides peripheral awareness of energy consumption for individual home appliances. The display produces different “pet-like” behavioral reactions according to energy use patterns of the appliances to give homeowners an indication of their energy consumption status. The puppet would raise its “arms” in victory to display normal consumption rate, or its “eyes” would change color to red and “roar” to warn the homeowners when the specific appliance reaches dangerously high consumption rates. The assumption is that the awareness of energy consumption could affect how people consume and control energy use in their households. This paper describes the usage scenarios and the design and implementation of Energy Puppet and discusses future research directions.
keywords Ambient Intelligence, Peripheral Awareness, Energy Consumption
series other
type normal paper
email sherif.morad@gatech.edu
last changed 2010/01/30 06:22

_id ee30
id ee30
authors Abdelmohsen, Sherif; El-Khouly, Tamer
year 2009
title Representing Reflective Practice in a Remote Design Collaboration Process
source Digital proceedings of the 3rd Conference of International Association of Societies of Design Research (IASDR 2009), COEX, Seoul, Korea, pp. 1317 – 1326.
summary This paper addresses a new method to describe the remote collaborative design process from the perspective of reflective practice. We aim at understanding the mutual effect between internal and external structures in remote collaborative design. According to the cognitive coding scheme of Suwa et al., we encoded the process into a set of indices—new, continual and revisited—that describe each primitive design move. In a case study which involved the authors as design collaborators, we identified the degree of dependency among these moves and developed a 3D graphical representation to account for reflective practice between us as collaborators. In this representation, we re-interpreted our collaborative process through three main axes: axis of idea exchange as lateral component, axis of idea development as vertical component, and axis of dependency as depth component. We believe this representation can be used to re-interpret the collaboration process among geographically dispersed design team members.
keywords Collaborative design, reflective practice, collective reflection-in-action, cognitive actions, design moves, dependency relationships, remote collaboration
series other
type normal paper
email sherif.morad@gatech.edu
last changed 2010/01/30 06:26

_id caadria2007_029
id caadria2007_029
authors Abdelmohsen, Sherif; Ellen Yi-Luen Do
year 2007
title TangiCAD: Tangible Interface for Manipulating Architectural 3D Models
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This paper presents an interface for interacting with tangible objects to produce and edit architectural 3D models, called TangiCAD. TangiCAD is a tangible/virtual construction kit which allows architects to manipulate virtual models using easy hand control of tangible cubes, as an alternative interface for 3D modeling. It consists of a set of tangible cubes representing architectural elements, such as walls, columns, slabs,…etc., in addition to some editing operations. With more developed versions, the paper argues that architects could use tangible interfaces to carry out 3D modeling in an intuitive way, using their "flip-the-box" hands-on movement.
series CAADRIA
email sherif.morad@gatech.edu
last changed 2008/06/16 08:48

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email sherif.morad@gatech.edu
last changed 2012/02/11 18:21

_id ascaad2016_049
id ascaad2016_049
authors Abdelsabour, Inas; Heba Farouk
year 2016
title Impact of Using Structural Models on Form Finding - Incorporating Practical Structural Knowledge into Design Studio
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 483-492
summary Physical Models as an architectural design tool, had major effect on architecture learning process. In structural form finding, it helped in improving visual design thinking to track form creation processes during form finding design stage. The aim is to study the impact of using physical models for second year architecture students in design studios learning. By analyzing and comparing students’ performance and progress; to clarify the effect of using physical models as a tool for designing progression, followed by analytical study on the students' structural models, in order to investigate the influence of models on their design educational progress. Research achieved that there were three basic phases the students pass through during form finding process when used manual physical models that improve the students' design capability.
series ASCAAD
email inas.abdelsabour@yahoo.com
last changed 2017/05/25 11:33

_id ascaad2012_007
id ascaad2012_007
authors Abdelsalam, Mai M.
year 2012
title The Use of Smart Geometry in Islamic Patterns - Case Study: Mamluk Mosques
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 49-68
summary It is noted that architects need new and quick methods designing the historic architectural styles, as well as restoring the historical urban areas particularly the Islamic ones. These designs and restorations should adapt to the basics of the Islamic style used; general concept, module and features. Smart Geometry provides advanced design concepts and increases alternative variations. Parametric design softwares also add more rules and relations on the design process. Obviously, the Islamic module and proportions are used as design generators that result in extracting a number of alternatives easily in a little time. Generative Components (GC) is the parametric software used to achieve the desired objectives of this research.
series ASCAAD
email maiabdelsalam@gmail.com
more http://www.ascaad.org/conference/2012/papers/ascaad2012_007.pdf
last changed 2012/05/15 18:46

_id ascaad2009_mai_abdelsalam
id ascaad2009_mai_abdelsalam
authors Abdelsalam, Mai
year 2009
title The Use of the Smart Geometry through Various Design Processes: Using the programming platform (parametric features) and generative components
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 297-304
summary The emergence of parametric generative design tools and prototyping manufacturing technology led to radical changes in architectural morphologies. This change increased the opportunity to develop innovative smart geometries. Integrating these algorithms in the parametric softwares led to variations in building design concepts increasing alternatives and decreasing the repetitive work previously needed in conventional CAD software. The chosen software in this research is Generative Components (GC). It is a software design tool for an associative and parametric design platform. It is tested for using Global Variables with associative functions during the concept creation and form GC comprises features. The results presented in this research may be considered an introduction to the smart geometry revolution. It deals with the generative design which applied in the design process from conceptual design phase, defining the problem, exploring design solutions, then how to develop the design phases. Office building is a building type which encourages new forms that needs computational processes to deal with repetitive functions and modular spaces and enclosed in a flexible creative structural skin. Generative design helps the office buildings to be arranged, analysed, and optimized using parameters in early stages in design process. By the end of the research, the use of the smart geometry in a high rise office building is defined and explained. The research is divided into three parts, first a summary of the basic theories of office buildings design and the sustainable requirements that affect it, and should be integrated. Secondly, the previous experiences in generating office buildings by Norman foster and Sergio Araya. At last, a case study is proposed to test and evaluate the use of the parametric generative methodology in designing an office building with specific emphasis on the function, environmental aspects and form generation using Generative Components (GC) Software.
series ASCAAD
email maiabdelsalam@gmail.com
last changed 2009/06/30 06:12

_id caadria2005_a_7b_a
id caadria2005_a_7b_a
authors Abdullah, A.Q.M. ; Md. Emran Hossain, Md. Shabab Habib Khan
year 2005
title Digital Perception, Development and Presentation in Architecture: a study of Bangladesh with global context
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 255-267
summary In the recent past the computer has become an important tool in both the design and presentation media/method in architecture. In this paper digitalization in architectural practice and architectural education in both the global and Bangladesh contexts have been studied. A survey questionnaire was carried out to find how and to what extent available software are being used in Bangladesh for this purpose. Opinion, views, expectations of architects from leading architectural firms of Bangladesh were studied to understand the future prospect of this field in Bangladesh.
series CAADRIA
email abdullah@bracuniversity.ac.bd, emran@bracuniversity.ac.bd, jitul@vfemail.net
last changed 2007/07/23 05:08

_id ascaad2006_paper8
id ascaad2006_paper8
authors Abdullah, Sajid; Ramesh Marasini and Munir Ahmad
year 2006
title An Analysis of the Applications of Rapid Prototyping in Architecture
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary Rapid prototyping (RP) techniques are widely used within the design/manufacturing industry and are well established in manufacturing industry. These digital techniques offer quick and accurate prototypes with relatively low cost when we require exact likeness to a particular scale and detail. 3D modeling of buildings on CAD-systems in the AEC sector is now becoming more popular and becoming widely used practice as the higher efficiency of working with computers is being recognized. However the building of scaled physical representations is still performed manually, which generally requires a high amount of time. Complex post-modernist building forms are more faithfully and easily represented in a solid visualization form, than they could be using traditional model making methods. Using RP within the engineering community has given the users the possibility to communicate and visualize designs with greater ease with the clients and capture any error within the CAD design at an early stage of the project or product lifecycle. In this paper, the application of RP in architecture is reviewed and the possibilities of modeling architectural models are explored. A methodology of developing rapid prototypes with 3D CAD models using methods of solid freeform manufacturing in particular Fused Deposition Modeling (FDM) is presented and compared against traditional model making methods. An economical analysis is presented and discussed using a case study and the potential of applying RP techniques to architectural models is discussed.
series ASCAAD
email s.abdullah@tees.ac.uk
last changed 2007/04/08 17:47

_id caadria2017_131
id caadria2017_131
authors Abe, U-ichi, Hotta, Kensuke, Hotta, Akito, Takami, Yosuke, Ikeda, Hikaru and Ikeda, Yasushi
year 2017
title Digital Construction - Demonstration of Interactive Assembly Using Smart Discrete Papers with RFID and AR codes
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 75-84
summary This paper proposes and examines a new way of cooperation between human workers and machine intelligence in architectural scale construction. For the transfer of construction information between the physical and digital world, mature technologies such as Radio Frequency IDentifier (RFID), and emerging technologies like Augmented Reality (AR) are used in parallel to supplement each other. Dynamic data flow is implemented to synchronize digital and physical models by following the ID signatures of individual building parts. The contributions of this paper includes the demonstration of current technological limitations, and the proposal of a hybrid system between human and computer, which is tested in order to explore the possibilities of digitally enhanced construction methods.
keywords Digital Construction; Augmented Reality; Human-Machine interaction
series CAADRIA
email kamex@sfc.keio.ac.jp
last changed 2017/05/09 08:05

_id ga0132
id ga0132
authors Abe, Yoshiyuki
year 2001
title Beyond the math visualization - Geometrica and Stochastica
source International Conference on Generative Art
summary Mathematically controlled imaging process provides attractive results because of its infinite scaling capabilities with some other elements that contribute to the visualization. Its global/local and precise manipulation of parameters holds potential for realizing an unpredictable horizon of imagery. When it meets the artist's taste, this method could be a strong enough system of creation, and I have been producing images using the surfaces of hyperbolic paraboloid. On the other hand, a method absolutely free from the geometric parameter manipulation is possible with a stochastic process [1]. Like the technique of pendulum in photography, while its production rate of acceptable result is very low, its potential of generating a strong visual message is also very attractive. It is possible to set stochastic elements at any stage of the process, and conditional probability on those elements, or the hierarchy of probability management characterizes the probability distribution. Math space has no light. No gravity. No color on the math surfaces. And the math equation providesonly the boundary in 3D or higher mathematical dimensions. The fact means that artists can keep artistic reality with their unique tastes in colors on the surface and light sources, and this is the most important element of the math based imaging. Being able to give artists' own choice of colors and that the artist may take only right ones from the results of a stochastic process guarantee the motif and aesthetics of artist could be reflected onto the work.
series other
email y.abe@ieee.org
more http://www.generativeart.com/
last changed 2003/11/21 14:15

_id ascaad2012_024
id ascaad2012_024
authors Abeer, Samy Yousef Mohamed
year 2012
title Sustainable Design and Construction: New Approaches Towards Sustainable Manufacturing
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 241-251
summary Ecological and environmental issues are playing an important and larger role in corporate and manufacturing strategies. For complete creative design process, buildings require both for construction and manufacturing, due to their comparatively long life cycle for maintenance, significant raw material and energy resources. Thinking in terms of product life cycles is one of the challenges facing manufacturers today. “Life Cycle Management” (LCM) considers the product life cycle as a whole and optimizes the interaction of product design, construction, manufacturing and life cycle activities. The goal of this approach is to protect resources and maximize the effectiveness during usage by means of Life Cycle Assessment, Product Data Management, Technical Support and last but not least by Life Cycle Costing. In this paper the environmental consciousness issues pertaining to design, construction, manufacturing and operations management are presented through computer intelligent technologies of this 21century. So, this paper shows the existing approaches of LCM and discusses their visions and further development.
series ASCAAD
email drabeersamy@yahoo.com
more http://www.ascaad.org/conference/2012/papers/ascaad2012_024.pdf
last changed 2012/05/15 18:46

_id 41e5
authors Abendroth, M., Decock, J. and Mestaoui, N.
year 2000
title O_1:// the hypertextu(r)al matrix
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 75-76
summary Founded in 1995 LAB[au], laboratory for architecture and urbanism, links theoretic research LAB[a+u] to concrete works of conception and realisations LA.BAU. LAB[au] elaborates a “hyperdesign” investigating the implications of new technologies of communication and computation in spatiotemporal and social processes and their forms of representation as architecture and urbanism. The transposition of the hypertext model to architectural and urban concepts question the mutation of the spatial and semantic construct of space. The definition of architecture as a code is based on “glocal” systems according to the processes of computation and communication.
series SIGRADI
email lab-au@lab-au.com
last changed 2016/03/10 08:47

_id ijac201310207
id ijac201310207
authors Abondano, David
year 2013
title The Return of Nature as an Operative Model: Decoding of Material Properties as Generative Inputs to the Form-Making Process
source International Journal of Architectural Computing vol. 11 - no. 2, 267-284
summary The abandonment of nature as an architectural model and the redefinition of the relationship between form and material were two of the main consequences of industrialization for modern architecture. While nature was replaced by the machine as a model for architecture, industrial production suppressed the craftsman's knowledge of the material and the associated techniques once essential to the form-making process. Thus, the replacement of nature as a model implied that principles once related to natural processes started to be seen as industrial values, i.e., the economy of means stopped being recognized as a quality related to natural form-making processes and became a demand of industrial production. Nowadays, material properties and nature are being reintroduced into architecture with the help of digital technologies; that is, the return of nature though computation. As a result, nature has become an operational model as opposed to the visual or iconic one it used to be; its inner qualities and processes are being decoded in order to inform the form-making process and foster innovative digital ornamentation.
series journal
last changed 2013/08/19 14:43

_id ascaad2010_241
id ascaad2010_241
authors Aboreeda, Faten; Dina Taha
year 2010
title Using Case-Based Reasoning to Aid Sustainable Design
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 241-246
summary Since so far there exists only one planet, sustainable design is considered the (ethical) future in all fields of design. Although both architecture and construction are being considered major emitters of green house gases, a wise design not only can lead to minimizing this impact but it can also lead to restoring and regenerating the environment to a sustainable state. This paper presents an on-going research that aims at simplifying the elements and facilitating the process of sustainable design by using case-based reasoning. This is achieved through learning from past experiences; both good and bad ones, by providing a database application with a process-friendly interface which divides the main pillars of sustainable design into categories. Each building contains different stories related to different sustainable related issues. Each story can be repeated in /linked to many buildings. By providing designers with those past experiences, it is believed that deeper-studied designs can be more easily developed. Also a deeper analysis and understanding can be further implemented and produced with less effort for experienced and non-experienced architects in sustainable design. This would also decrease the consumption of time during the design process and encourage even more designers to integrate the sustainability concept into more designs. This research discusses the influence of sustainable design within the architectural domain, and suggests a computer application that aids architects during the preliminary design processes.
series ASCAAD
email fatenaboreeda@gmail.com
last changed 2011/03/01 06:36

_id 6208
authors Abou-Jaoude, Georges
year 1992
title To Master a Tool
source Proceedings of the 4rd European Full-Scale Modelling Conference / Lausanne (Switzerland) 9-12 September 1992, Part B, p. 15
summary The tool here is the computer or to be precise, a unit that includes the computer, the peripherals and the software needed to fulfill a task. These tools are getting very sophisticated and user interfaces extremly friendly, therefore it is very easy to become the slave of such electronic tools and reach self satisfaction with strait forward results and attractive images. In order to master and not to become slaves of sophisticated tools, a very solid knowledge of related fields or domains of application becomes necessary. In the case of this seminar, full scale modelling, is a way to understand the relation between a mental model and it's full-scale modelling, it is a way of communicating what is in a designers mind. Computers and design programs can have the same goal, rather than chosing one method or the other let us try to say how important it is today to complement designing with computer with other means and media such as full scale modelling, and what computer modelling and simulation can bring to full scale modelling or other means.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
more http://info.tuwien.ac.at/efa
last changed 2003/08/25 08:12

_id f08d
authors Abrahamson, S., Wallace, D., Senin, N. and Sferro, P.
year 2000
title Integrated design in a service marketplace
source Computer-Aided Design, Vol. 32 (2) (2000) pp. 97-107
summary This paper presents a service marketplace vision for enterprise-wide integrated design modeling. In this environment, expert participants and product developmentorganizations are empowered to publish their geometric design, CAE, manufacturing, or marketing capabilities as live services that are operable over the Internet. Theseservices are made available through a service marketplace. Product developers, small or large, can subscribe to and flexibly inter-relate these services to embody adistributed product development organization, while simultaneously creating system models that allow the prediction and analysis of integrated product performance. It ishypothesized that product development services will become commodities, much like many component-level products are today. It will be possible to rapidly interchangeequivalent design service providers so that the development of the product and the definition of the product development organization become part of the same process.Computer-aided design tools will evolve to facilitate the publishing of live design services. A research prototype system called DOME is used to illustrate the concept and apilot study with Ford Motor Company is used in a preliminary assessment of the vision.
keywords Integrated Modeling, System Modeling, Design Service Marketplace
series journal paper
email drwallac@mit.edu
last changed 2003/05/15 19:33

_id ce52
authors Abram, Greg, Weslover, Lee and Whitted, Turner
year 1985
title Efficient Alias-Free Rendering using Bit-masks and Look-up Tables
source SIGGRAPH '85 Conference Proceedings. July, 1985. vol. 19 ; no. 3: pp. 53-59 : ill. (some col.). includes bibliography
summary The authors demonstrate methods of rendering alias-free synthetic images using a precomputed convolution integral. The method is based on the observation that a visible polygon fragment's contribution to an image is solely a function of its position and shape, and that within a reasonable level of accuracy, a limited number of shapes represent the majority of cases encountered in images commonly rendered. The basic technique has been applied to several different rendering algorithms. A version of the newly non-uniform sampling technique implemented in the same program but with different tables values was introduced
keywords algorithms, computer graphics, anti-aliasing
series CADline
last changed 2003/06/02 11:58

_id ecaade2016_048
id ecaade2016_048
authors Abramovic, Vasilija and Achten, Henri
year 2016
title From Moving Cube to Urban Interactive Structures - A case study
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 661-668
summary When thinking about the future vision of a city, having in mind recent development in digital technologies and digital design tools we are inclined to expect new building structures which incorporate this technology to better help us manage the complexity of life, and to simplify our daily lives and tasks. The idea behind this research paper lies in design of such structures, which could be put inside an urban context and engage in creating a built environment that can add more to the quality of life. For us Interactive architecture is architecture that is responsive, flexible, changing, always moving and adapting to the needs of today. The world is becoming more dynamic, society is constantly changing and the new needs it develops need to be accommodated. As a result architecture has to follow. Spaces have to become more adaptive, responsive and nature concerned, while having the ability for metamorphosis, flexibility and interactivity. Taken as a starting point of this idea is a specific module from graduation project in 2014 "The Unexpected city", where it was possible to test out first ideas about interactive and flexible objects in an urban environment.
wos WOS:000402063700071
keywords Flexible architecture; Interactive architecture; Responsive systems
series eCAADe
email vasilijaabramovic@gmail.com
last changed 2017/06/28 08:46

_id ecaade2017_054
id ecaade2017_054
authors Abramovic, Vasilija, Glynn, Ruairi and Achten, Henri
year 2017
title ROAMNITURE - Multi-Stable Soft Robotic Structures
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 327-336
summary The rise in robotics is not only changing fabrication research in architecture but increasingly providing opportunities for animating the materiality of architecture, offering responsive, performative and adaptive design possibilities for the built environment. A fundamental challenge with robotics is its suitability to safe, and comfortable use in proximity to the human body. Here we present the preliminary results of the Roamniture Project, a hybrid approach to developing kinetic architecture based on a combination of rigid and soft body dynamics.
keywords Kinetic Architecture; Soft Robotics; Soft Architecture; Furniture
series eCAADe
email vasilijaabramovic@gmail.com
last changed 2017/09/13 13:21

_id sigradi2016_537
id sigradi2016_537
authors Abreu, Sandro Canavezzi de; Vasconcelos, Guilherme Nunes de; Stralen, Mateus van
year 2016
title Meta-Lab: programação de um laboratório interativo [Metal-Lab: the programming of an interactive lab]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.769-775
summary Here we discuss the technological and theoretical issues that conform the restructuring proposal of the Computer Laboratory of Escola de Arquitetura e Urbanismo da UFMG, reconfiguring it in what we call “Meta-Lab”: a space composed of programmable modules that make up the so called Sistema Hidra(!), a system structured in three levels (sensory, processor and actuator level) which receives environmental information via sensors, processes these information and changes the environment using actuators. We will address in more detail the processing level, a fundamental layer for enabling the implementation of “interactive permanency” through continuous reprogramming of interactions in Meta-Lab.
keywords Interactivity; Combinatory; Interactive Architecture
series other
type normal paper
email sandroid@ufmg.br
last changed 2017/06/21 12:52

_id ascaad2014_014
id ascaad2014_014
authors Abuelmaatti, Aisha A.; Vian S. Ahmed and Heveine S. Baban
year 2014
title Collaborative Environments in Small and Medium-sized Enterprises in Architecture, Engineering and Construction
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 183-193
summary The general picture of Architecture Engineering and Construction (AEC) is of a sector that is a pyramid with control being in the hands of large players with a large base of Small and Medium Enterprises (SMEs). It ensues naturally that SMEs are key players in supporting the large companies. This suggests that, the AEC sector has a continuous demand for collaboration. Collaborative working has been implemented in numerous companies. These efforts have resulted in the wide recognition of the opportunity that emerging technologies offer the AEC sector. It is, however, commonly observed that SMEs are likely to magnify the sector trend and to be less technically forward thinking than large companies. The main focus of this paper is, therefore, to explore the use of IT within AEC, and the barriers and different implementation factors that can influence SMEs to develop, in response to business pressures using the opportunities provided by collaborative technologies.
series ASCAAD
email aisha@blakehallcollege.co.uk
last changed 2016/02/15 12:09

_id eaea2015_t3_paper02
id eaea2015_t3_paper02
authors Acacia, Simonetta; Casanova, Marta
year 2015
title Recording and Publishing to Ensure Informed Choices for Future Generations
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.290-298
summary The paper presents the practical example of an information system applied to the built heritage, in particular to the Albergo dei Poveri, a monumental complex in the city of Genoa. A huge number of data and information have been organized in one database, in order to provide a synthesis of the building, acquainted with its complexity, and at the same time allow an in-depth knowledge; the graphical visualization by means of GIS eases to query the database. The final purpose of this work is to publish the project as a web-GIS that will allow all the interested parts to easily access and consult the wide knowledge and use it to make well-informed decisions about the conservation of built heritage.
keywords GIS; knowledge; historical building
series EAEA
email simonetta.acacia@edu.unige.it
last changed 2016/04/22 09:52

_id cf2005_1_64_168
id cf2005_1_64_168
authors ACHTEN Henri
year 2005
title Resolving some Ambiguities in Real-time Design Drawing Recognition by means of a Decision Tree for Agents
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 311-320
summary In this paper, we present a theoretical study on automated understanding of the design drawing. This can lead to design support through the natural interface of sketching. In earlier work, 24 plan-based conventions of depiction have been identified, such as grid, zone, axial system, contour, and element vocabulary. These are termed graphic units. Graphic units form a good basis for recognition of drawings as they combine shape with meaning. We present some of the theoretical questions that have to be resolved before an implementation can be made. The contribution of this paper is: (i) identification of domain knowledge which is necessary for recognition; (ii) outlining combined strategy of multi-agent systems and online recognition; (iii) functional structure for agents and their organisation to converge on sketch recognition.
keywords multi-agent system, decision tree, pattern recognition, sketch
series CAAD Futures
email H.H.Achten@tue.nl
last changed 2006/11/07 06:27

_id eb8a
authors Achten, H., De Vries, B. and Jessurun, J.
year 2000
title DDDOOLZ. A Virtual Reality Sketch Tool for Early Design
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 451-460
summary This paper presents DDDoolz, a desktop-VR three-dimensional voxel sketchtool. DDDoolz is developed in the Design Systems Group to explore the use of Virtual Reality technology in the early design stage. The aim is to offer a sketch-like environment in VR with an unobtrusive interface. The paper presents DDDoolz, how it is used in education and with partners in architectural practice, and some future developments.
series CAADRIA
email h.h.Achten@tue.nl
last changed 2003/11/21 14:15

_id fa3e
id fa3e
authors Achten, H., de Vries, B. and van Leeuwen, J.
year 2001
title THE VR-DIS RESEARCH PROGRAMME
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 155-163
series book
type normal paper
email H.H.Achten@tue.nl
more http://www.designresearch.nl/PDF/DRN2000_AchtenDeVriesVanLeeuwen.pdf
last changed 2005/10/12 13:41

_id e75d
authors Achten, H., Dijkstra, J., Oxman, R. and Bax, Th.
year 1995
title Knowledge-Based Systems Programming for Knowledge Intensive Teaching
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 139-148
summary Typological design implies extensive knowledge of building types in order to design a building belonging to a building type. It facilitates the design process, which can be considered us a sequence of decisions. The paper gives an outline of a new approach in a course teaching typological knowledge through the medium of Knowledge-Based Systems programming. It demonstrates how Knowledge-Based Systems offer an appropriate structure for analysing the knowledge required to implement typological design. The class consists of third-year undergraduate students with no extensive previous programming experience. The implementation language is AutoLISP which operates in the AutoCAD environment. The building type used in the course is the office building. in order to become acquainted with both building type and programming in AutoLISP, information and instructions have been gathered and prestructured, including a worked out analysis and AutoLISP code. Office plans are generated through use of the Knowledge-Based System. They are encoded in the form of frames. At the end of the course the students will have learned the basics of Knowledge-Based Systems, have been introduced to programming these systems, have analysed and reflected upon the design process, and gained insight into a specific building type.
series eCAADe
email h.h.achten@bwk.tue.nl
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_18.htm
last changed 2003/11/21 14:15

_id e336
authors Achten, H., Roelen, W., Boekholt, J.-Th., Turksma, A. and Jessurun, J.
year 1999
title Virtual Reality in the Design Studio: The Eindhoven Perspective
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 169-177
summary Since 1991 Virtual Reality has been used in student projects in the Building Information Technology group. It started as an experimental tool to assess the impact of VR technology in design, using the environment of the associated Calibre Institute. The technology was further developed in Calibre to become an important presentation tool for assessing design variants and final design solutions. However, it was only sporadically used in student projects. A major shift occurred in 1997 with a number of student projects in which various computer technologies including VR were used in the whole of the design process. In 1998, the new Design Systems group started a design studio with the explicit aim to integrate VR in the whole design process. The teaching effort was combined with the research program that investigates VR as a design support environment. This has lead to increasing number of innovative student projects. The paper describes the context and history of VR in Eindhoven and presents the current set-UP of the studio. It discusses the impact of the technology on the design process and outlines pedagogical issues in the studio work.
keywords Virtual Reality, Design Studio, Student Projects
series eCAADe
email h.h.achten@bwk.tue.nl
last changed 2003/11/21 14:15

_id ddssar0201
id ddssar0201
authors Achten, H.H.
year 2002
title Requirements for Collaborative Design in Architecture
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary The concept of collaborative design has recently come under renewed attention in the field of computer aided architectural design support. Although collaborative design deals with the same aspects of cooperation by various participants in the design process as previously studiedin, for example, concurrent engineering and multi-disciplinary design, it nevertheless puts a different research emphasis. Collaborative design looks at how the process can be improved in such a way that collaboration –working together in a manner to enhance each participants contribution to the design– emerges from the process. In engineering design practice, thismeans a shift forward in the design process where engineers are asked earlier for their input in the design solution. For CAAD research, the phenomenon of collaborative design poses the question how design tools and environments can be made in such a way that collaboration will occur. In this paper, the aims is to describe the concept of collaborative design in architecture, and to give an outline of the perceived requirements in the organisation of design and Computer Aided Design Support to achieve collaborative design.
series DDSS
last changed 2003/11/21 14:15

_id ddssar9601
id ddssar9601
authors Achten, H.H., Bax, M.F.Th. and Oxman, R.M.
year 1996
title Generic Representations and the Generic Grid: Knowledge Interface, Organisation and Support of the (early) Design Process
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Computer Aided Design requires the implementation of architectural issues in order to support the architectural design process. These issues consist of elements, knowledge structures, and design processes that are typical for architectural design. The paper introduces two concepts that aim to define and model some of such architectural issues: building types and design processes. The first concept, the Generic grid, will be shown to structure the description of designs, provide a form-based hierarchical decomposition of design elements, and to provide conditions to accommodate concurrent design processes. The second concept, the Generic representation, models generic and typological knowledge of building types through the use of graphic representations with specific knowledge contents. The paper discusses both concepts and will show the potential of implementing Generic representations on the basis of the Generic grid in CAAD systems.
series DDSS
last changed 2003/11/21 14:15

_id 1dfa
id 1dfa
authors Achten, H.H., de Vries, B. and Hennessey, J. (eds.)
year 2001
title DESIGN RESEARCH IN THE NETHERLANDS 2000 - PROCEEDINGS OF THE SYMPOSIUM, EINDHOVEN MAY 25-26 2000
source Eindhoven: Eindhoven University of Technology
series book
type symposium
email H.H.Achten@tue.nl
more http://www.designresearch.nl/PDF/DRN2000_AchtenDeVriesHennessey_Proceedings.pdf
last changed 2005/10/12 13:28

_id f3a9
id f3a9
authors Achten, H.H., de Vries, B. and Hennessey, J.
year 2001
title DESIGN RESEARCH IN THE NETHERLANDS 2000
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, i-vi
series book
type normal paper
email H.H.Achten@tue.nl
more http://www.designresearch.nl/PDF/DRN2000_AchtenDeVriesHennessey_Introduction.pdf
last changed 2005/10/12 13:42

_id e322
id e322
authors Achten, H.H., Dorst, K., Stappers, P.J. and de Vries, B.
year 2005
title A DECADE OF DESIGN RESEARCH IN THE NETHERLANDS
source Achten, H.H., Dorst, K. Stappers, P.J. and de Vries, B. (eds.) Design Research in the Netherlands 2005, i-vii
series book
type normal paper
email H.H.Achten@tue.nl
more http://www.designresearch.nl/PDF/DRN2005_AchtenDorstStapperDeVries_Introduction.pdf
last changed 2005/10/12 13:52

_id 7897
authors Achten, Henri and De Vries, Bauke
year 2001
title Multiple Sketch Users in DDDoolz
source Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 153-162 [Book ordering info: m.c.stellingwerff@bk.tudelft.nl]
summary This paper presents DDDoolz, a desktop-VR three-dimensional voxel sketchtool. DDDoolz is developed in the Design Systems Group to explore the use of Virtual Reality technology in the early design stage. The aim is to offer a sketch-like environment in VR with an unobtrusive interface. The paper presents DDDoolz, how it is used in education and with partners in architectural practice, and some future developments. As an extension to current functionality, the possibility of multiple users at the same time will be developed in the system for the {ACCOLADE} workshop.
series other
email h.h.achten@bwk.tue.nl
last changed 2001/09/14 19:30

_id ba50
authors Achten, Henri and Jessurun, Joran
year 2002
title An Agent Framework for Recognition of Graphic Units in Drawings
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 246-253
summary Architects use graphic conventions in their drawings that have meaningful content to the design task. In previous work, such well-defined sets of graphic entities have been identified and defined. These sets are called graphic units. In this paper, we discuss how graphic unit recognition in drawings can take place using a multi-agent systems approach. This approach seems promising as singular agents may specialize in graphic unit-recognition, and multi-agent systems can address problems of ambiguity through negotiation mechanisms. We present an agent framework for this purpose, how it connects to the theory of graphic units, and how agents for recognizing graphic units are defined. The paper ends with a discussion of current findings and future work.
series eCAADe
email H.H.Achten@tue.nl
last changed 2003/11/21 14:15

_id cf2003_m_006
id cf2003_m_006
authors ACHTEN, Henri and JESSURUN, Joran
year 2003
title Learning From Mah Jong - Towards a Multi-Agent System that can Recognize Graphic Units
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 115-124
summary Sketching is a major means of exploiting the first conceptual developments in architectural design. If we want to support the architect in the ideas-developing phase of design, then we need to understand the conventions of depiction and encoding in drawings. The theory of graphic units provides an extended list of such conventions that are widely used. We propose that a multi-agent system for recognition of graphic units in drawings is fruitful: agents can specialize in graphic units, a multi-agent system can deal with ambiguity through negotiation and conflict resolution, and multi-agent systems function in dynamically changing environments. We first make a multi-agent system that can do something simpler: playing Mah Jong solitary. The Mah Jong solitary system shares the following important features with a multi-agent system that can recognize graphic units: (1) specialized agents for moves; (2) negotiation between agents to establish the best move; (3) dynamically changing environment; and (4) search activity in more advanced strategies. The paper presents the theoretical basis of graphic units and multi-agents systems. The multi-agent framework and its implementation is presented. Various levels of game play are distinguished, and these are correlated to the multi-agent system. The paper shows how the findings form the basis for graphic unit recognition.
keywords artificial intelligence, games, graphic units, agents
series CAAD Futures
email h.h.achten@bwk.tue.nl
last changed 2003/11/22 15:39

_id ecaade03_269_43_achten
id ecaade03_269_43_achten
authors Achten, Henri and Joosen, Gijs
year 2003
title The Digital Design Process - Reflections on a Single Design Case
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 269-274
summary CAD tools are increasing their expressive and geometric power to enable a design process in which the computer model can be used throughout the whole design process for realizing the design. Such a process, in which other media such as physical scale models or drawings are no longer required by necessity to facilitate the design process, can be considered a digital design process. Rather than proposing that such a process is ideal – drawings and scale models should not be discarded – we feel that when taken as a starting point, the digital design process raises a number of new challenges to architectural design that deserve attention. These challenges concern the basic activities in design: exploration of the problem space, creating preliminary solutions, understanding consequences of design decisions, and so forth. In this paper we take the concrete design case of a graduation project that was developed from the start solely in CAD. We identify a number of key issues in that process such as continuous modeling, the model as design, continuous pliability, localized focus, and postponed decision. These issues not only have a technical, CAD-related aspect, but also are connected to architectural design. Most of these aspects are subject of contemporary debate in architectural design. On this basis, we can indicate where CAD is making a potential difference in architectural design.
keywords Digital design, CAAD
series eCAADe
email h.h.achten@bwk.tue.nl
more http://www.ds.arch.tue.nl/General/Staff/henri
last changed 2003/11/22 08:49

_id ddss9801
id ddss9801
authors Achten, Henri and Leeuwen, Jos van
year 1998
title A Feature-Based Description Technique for Design Processes: A Case Study
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary In order to develop appropriate tools for decision support in design processes, it is necessary to found them on an understanding of design. Analytical techniques of design processes that have a direct relationship with tool development can enhance design support systems development. The paper focuses on a design support system in the VR-DIS research program. The aim of this research program is to develop insight in the architectural design process and to establish design tools for architectsworking in Virtual Reality. The basic approach for data modelling in VR in this research is based on an extension of the Feature Based Modelling paradigm taken from design in mechanical engineering. The computer model of the design in the system is a Feature-based model. This paper describes design processes in terms of changes in the Feature-based model of the design. For this purpose, a case of a house design is used. Drawings in the conceptual design phase up to the preliminary design phase arestudied. Each state of the drawings is described in terms of a Feature-model. Particular design actions such as creation of spaces, definition of architectural elements, and changes during the design process can be expressed in terms of changes in the Feature-model. Because of the use of Features, the changes can be formalised in the VR-DIS system. The description in terms of Features offers an analytical toolthat leads to a functional brief for design support tools. The paper ends with a discussion of implications and future work.
series DDSS
last changed 2003/11/21 14:15

_id ddssar0001
id ddssar0001
authors Achten, Henri and Leeuwen, Jos van
year 2000
title Towards generic representations of designs formalised as features
source Timmermans, Harry (Ed.), Fifth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Nijkerk, the Netherlands)
summary Feature-Based Modelling (FBM) is an information modelling technique that allows the formalisation of design concepts and using these formal definitions in design modelling. The dynamic nature of design and design information calls for a specialised approach to FBM that takes into account flexibility and extensibility of Feature Models of designs. Research work in Eindhoven has led to a FBM framework and implementation that can be used to support design.. Feature models of a design process has demonstrated the feasibility of using this information modelling technique. To develop the work on FBM in design, three tracks are initiated: Feature model descriptions of design processes, automated generic representation recognition in graphic representations, and Feature models of generic representations. The paper shows the status of the work in the first two tracks, and present the results of the research work.
series DDSS
last changed 2003/11/21 14:15

_id 2005_287
id 2005_287
authors Achten, Henri and Reymen, Isabelle
year 2005
title Structured Reflection as a Means to Deepen Understanding of CAAD
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 287-294
summary In this paper we outline a strategy of structured reflection to improve reflection by students in a course on the implication of CAAD, design theory, and design methodology. Earlier editions of the course showed that students often did not evolve their learning beyond a checklist level. Reflection is an important mechanism to improve learning from design situations. After a consideration of the main approaches to design reflection, we take up Schön’s notion of reflection and provide support for structured reflection in CAAD education, based on earlier experiences with structured question lists in a civil engineering course. Findings after the first year’s run show a deeper level of reflection on a more elaborate level.
keywords Structured Reflection, CAAD, Education
series eCAADe
email H.H.Achten@tue.nl
last changed 2012/11/23 18:17

_id e719
authors Achten, Henri and Turksma, Arthur
year 1999
title Virtual Reality in Early Design: the Design Studio Experiences
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 327-335
summary The Design Systems group of the Eindhoven University of Technology started a new kind of design studio teaching. With the use of high-end equipment, students use Virtual Reality from the very start of the design process. Virtual Reality technology up to now was primarily used for giving presentations. We use the same technology in the design process itself by means of reducing the time span in which one gets results in Virtual Reality. The method is based on a very brief cycle of modelling in AutoCAD, assigning materials in 3DStudio Viz, and then making a walkthrough in Virtual Reality in a standard landscape. Due to this cycle, which takes about 15 seconds, the student gets immediate feedback on design decisions which facilitates evaluation of the design in three dimensions much faster than usual. Usually the learning curve of this kind of software is quite steep, but with the use of templates the number of required steps to achieve results is reduced significantly. In this way, the potential of Virtual Reality is not only explored in research projects, but also in education. This paper discusses the general set-up of the design studio and shows how, via short workshops, students acquire knowledge of the cycle in a short time. The paper focuses on the added value of using Virtual Reality technology in this manner: improved spatial reasoning, translation from two-dimensional to three-dimensional representations, and VR feedback on design decisions. It discusses the needs for new design representations in this design environment, and shows how fast feedback in Virtual Reality can improve the spatial design at an early stage of the design process.
series AVOCAAD
email H.H.Achten@tue.nl, A.A.E.Turksma@tue.nl
last changed 2005/09/09 08:48

_id 75a8
authors Achten, Henri H.
year 1997
title Generic representations : an approach for modelling procedural and declarative knowledge of building types in architectural design
source Eindhoven University of Technology
summary The building type is a knowledge structure that is recognised as an important element in the architectural design process. For an architect, the type provides information about norms, layout, appearance, etc. of the kind of building that is being designed. Questions that seem unresolved about (computational) approaches to building types are the relationship between the many kinds of instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called ‘prototypes’) face problems clarifying these questions. The research work at hand proposes to investigate the role of knowledge associated with building types in the design process. Knowledge of the building type must be represented during the design process. Therefore, it is necessary to find a representation which supports design decisions, supports the changes and transformations of the design during the design process, encompasses knowledge of the design task, and which relates to the way architects design. It is proposed in the research work that graphic representations can be used as a medium to encode knowledge of the building type. This is possible if they consistently encode the things they represent; if their knowledge content can be derived, and if they are versatile enough to support a design process of a building belonging to a type. A graphic representation consists of graphic entities such as vertices, lines, planes, shapes, symbols, etc. Establishing a graphic representation implies making design decisions with respect to these entities. Therefore it is necessary to identify the elements of the graphic representation that play a role in decision making. An approach based on the concept of ‘graphic units’ is developed. A graphic unit is a particular set of graphic entities that has some constant meaning. Examples are: zone, circulation scheme, axial system, and contour. Each graphic unit implies a particular kind of design decision (e.g. functional areas, system of circulation, spatial organisation, and layout of the building). By differentiating between appearance and meaning, it is possible to define the graphic unit relatively shape-independent. If a number of graphic representations have the same graphic units, they deal with the same kind of design decisions. Graphic representations that have such a specifically defined knowledge content are called ‘generic representations.’ An analysis of over 220 graphic representations in the literature on architecture results in 24 graphic units and 50 generic representations. For each generic representation the design decisions are identified. These decisions are informed by the nature of the design task at hand. If the design task is a building belonging to a building type, then knowledge of the building type is required. In a single generic representation knowledge of norms, rules, and principles associated with the building type are used. Therefore, a single generic representation encodes declarative knowledge of the building type. A sequence of generic representations encodes a series of design decisions which are informed by the design task. If the design task is a building type, then procedural knowledge of the building type is used. By means of the graphic unit and generic representation, it is possible to identify a number of relations that determine sequences of generic representations. These relations are: additional graphic units, themes of generic representations, and successive graphic units. Additional graphic units defines subsequent generic representations by adding a new graphic unit. Themes of generic representations defines groups of generic representations that deal with the same kind of design decisions. Successive graphic units defines preconditions for subsequent or previous generic representations. On the basis of themes it is possible to define six general sequences of generic representations. On the basis of additional and successive graphic units it is possible to define sequences of generic representations in themes. On the basis of these sequences, one particular sequence of 23 generic representations is defined. The particular sequence of generic representations structures the decision process of a building type. In order to test this assertion, the particular sequence is applied to the office building type. For each generic representation, it is possible to establish a graphic representation that follows the definition of the graphic units and to apply the required statements from the office building knowledge base. The application results in a sequence of graphic representations that particularises an office building design. Implementation of seven generic representations in a computer aided design system demonstrates the use of generic representations for design support. The set is large enough to provide additional weight to the conclusion that generic representations map declarative and procedural knowledge of the building type.
series thesis:PhD
email h.h.achten@bwk.tue.nl
more http://alexandria.tue.nl/extra2/9703788.pdf
last changed 2003/11/21 14:15

_id 6d88
authors Achten, Henri H. and Van Leeuwen, Jos P.
year 1999
title Feature-Based High Level Design Tools - A Classification
source Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-8536-5] Atlanta, 7-8 June 1999, pp. 275-290
summary The VR-DIS project aims to provide design support in the early design stage using a Virtual Reality environment. The initial brief of the design system is based on an analysis of a design case. The paper describes the process of analysis and extraction of design knowledge and design concepts in terms of Features. It is demonstrated how the analysis has lead to a classification of design concepts. This classification forms one of the main specifications for the VR-based design aid system that is being developed in the VR-DIS programme. The paper concludes by discussing the particular approach used in the case analysis and discusses future work in the VR-DIS research programme.
keywords Features, Feature-Based modelling, Architectural Design, Design Process, Design Support
series CAAD Futures
email h.h.achten@bwk.tue.n
last changed 2006/11/07 06:22

_id ijac20031103
id ijac20031103
authors Achten, Henri H.
year 2003
title New Design Methods for Computer Aided Architectural Design Methodology Teaching
source International Journal of Architectural Computing vol. 1 - no. 1
summary Architects and architectural students are exploring new ways of design using Computer Aided Architectural Design software. This exploration is seldom backed up from a design methodological viewpoint. In this paper, a design methodological framework for reflection on innovate design processes by architects that has been used in an educational setting is introduced.The framework leads to highly specific, weak design methods, that clarify the use of the computer in the design process.The framework allows students to grasp new developments, use them in their own design work, and to better reflect on their own position relative to CAAD and architectural design.
series journal
email h.h.achten@bwk.tue.nl
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 06:08

_id ijac20097404
id ijac20097404
authors Achten, Henri H.
year 2009
title Experimental Design Methods - A Review
source International Journal of Architectural Computing vol. 7 - no. 4, 505-534
summary Experimental design methods are applied in all phases of the design process and by almost every party involved in the design process. In this paper, we aim to give an overview of the background, applications, and technologies involved. A limited simple metric is introduced for assessing the degree of innovation. Future developments are outlined.
series journal
last changed 2010/09/06 06:02

_id 2004_142
id 2004_142
authors Achten, Henri, Jessurun, Joran and de Vries, Bauke
year 2004
title The Desk-Cave - A Low-Cost Versatile Virtual Reality Design and Research Setup Between Desktop and CAVE
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 142-147
summary Virtual Reality has become an almost ubiquitous technology in many applications, but it has seen limited success in design support. Reasons for this seem to lie in lack of easily available tools, high threshold for non-programmers, and high cost of equipment. In this paper we describe a Virtual Reality environment that is developed at Design Systems called the Desk-Cave. The Desk-Cave is a low-cost VR setup that combines principles of a CAVE system with a work desk. Architecture students with no specific training in VR technology use the Desk-Cave in design projects both in the early stage and the final presentation stage. The system allows quick transfer to the Desk-Cave and architectural evaluation of design proposals.
keywords Virtual Reality, Architectural Design, Design Process, Cel Shading
series eCAADe
email h.h.achten@bwk.tue.nl
last changed 2004/09/18 06:45

_id 2dbc
authors Achten, Henri
year 1996
title Teaching Advanced Architectural Issues Through Principles of CAAD
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 7-16
summary The paper discusses the differences between teaching CAAD by using standard software ("off-the-shelf"-software) and teaching the principles of CAAD ("principles-teaching"). The paper distinguishes four kinds of application for design systems in education: social systems, professional systems, educational systems, and innovative systems. The paper furthermore proposes to distinguish between computational issues and architectural issues relative to design systems. It appears that there is not a principled distinction between software-teaching and principles-teaching when it comes to computational issues of design systems. However, when the architectural content of CAAD systems is concerned, then principles of CAAD systems seem to be more appropriate for teaching. The paper presents work on generic representations as a specific case. Generic representations can be used to teach one particular kind of architectural content of design systems. The paper ends with conclusions.
series eCAADe
email h.h.achten@bwk.tue.nl
more http://www.ds.arch.tue.nl/
last changed 2003/11/21 14:15

_id 846c
authors Achten, Henri
year 1996
title Generic Representations: Intermediate Structures in Computer Aided Architectural Composition.
source Approaches to Computer Aided Architectural Composition [ISBN 83-905377-1-0] 1996, pp. 9-24
summary The paper discusses research work on typological and generic knowledge in architectural design. Architectural composition occurs predominantly through drawings as a medium. Throughout the process, architects apply knowledge. The paper discusses the question how to accommodate this process in computers bearing in mind the medium of drawings and the application of knowledge. It introduces generic representations as one particular approach and discusses its implications by the concept of intermediate structures. The paper concludes with an evaluation of the presented ideas.
keywords
series other
email h.h.achten@bwk.tue.nl
last changed 1999/04/08 15:16

_id eea1
authors Achten, Henri
year 1997
title Generic Representations - Typical Design without the Use of Types
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 117-133
summary The building type is a (knowledge) structure that is both recognised as a constitutive cognitive element of human thought and as a constitutive computational element in CAAD systems. Questions that seem unresolved up to now about computational approaches to building types are the relationship between the various instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed functional use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called 'prototypes') face problems clarifying these questions. It is proposed in this research not to focus on a definition of 'type,' but rather to investigate the role of knowledge connected to building types in the design process. The basic proposition is that the graphic representations used to represent the state of the design object throughout the design process can be used as a medium to encode knowledge of the building type. This proposition claims that graphic representations consistently encode the things they represent, that it is possible to derive the knowledge content of graphic representations, and that there is enough diversity within graphic representations to support a design process of a building belonging to a type. In order to substantiate these claims, it is necessary to analyse graphic representations. In the research work, an approach based on the notion of 'graphic units' is developed. The graphic unit is defined and the analysis of graphic representations on the basis of the graphic unit is demonstrated. This analysis brings forward the knowledge content of single graphic representations. Such knowledge content is declarative knowledge. The graphic unit also provides the means to articulate the transition from one graphic representation to another graphic representation. Such transitions encode procedural knowledge. The principles of a sequence of generic representations are discussed and it is demonstrated how a particular type - the office building type - is implemented in the theoretical work. Computational work on implementation part of a sequence of generic representations of the office building type is discussed. The paper ends with a summary and future work.
series CAAD Futures
email h.h.achten@bwk.tue.n
last changed 2003/11/21 14:15

_id 7e52
authors Achten, Henri
year 2001
title Normative Positions in Architectural Design - Deriving and Applying Design Methods
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 263-268
summary This paper presents a recently finished course of eight weeks where CAAD skills, design methodology, and architectural theory are combined to discuss possible perspectives on the use of the computer in design, and its influence on architecture. In the course, three contemporary architects were studied; Peter Eisenman, Ben van Berkel, and Greg Lynn. Each was discussed on aspects of ontology (which are the elements of discourse), design method (design process and organization of the process), and the use of the computer (techniques and approaches). These were linked with design theory, architectural theory, and CAD-theory. The reflection on the work of the architects resulted in a number of design methods for each architect. The design methods were adapted to the available technologies in the university as well as to the scope of the exercise, since the period of eight weeks for an exercise cannot compete with design processes in practice that take many participants and much time. The students then applied the design methods to a design task: student housing and an exhibition pavilion on the campus area of the university. The task was so devised, that students could focus on either architectural or urban design level with one of the design methods. Also, the choice of architects and accompanying design methods was made in such a way that students with low, medium, and advanced computer skills could take part in the course and exercise. In a workshop held at the Czech Technical University (CVUT) in Prague, the same procedure was used in a one-week period for a different design task, but in an otherwise almost identical setting with respect to the CAAD software used. The methods and material were easily transferred to the other setting. The students were able to cope with the task and produced surprising results in the short time span available. The paper will provide an overview of the course, discuss the pedagogical implications of the work, and discuss how this particular work can be generalized to incorporate other architects and approaches.
keywords CAAD: Design Methods, Pedagogy
series eCAADe
email h.h.achten@bwk.tue.nl
last changed 2003/11/21 14:15

_id 28b9
authors Achten, Henri
year 2001
title Future Scenario for a Collaborative Design Session
source Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 163-168 [Book ordering info: m.c.stellingwerff@bk.tudelft.nl]
summary A collaborative design project consists of a team of design partners who are engaged during the period of the project in a particular design task. The group forms a short-lived community with the goal to create a design. The environment in which this is done today, consists of the participants office spaces, completed with equipment such as drawing tables, coffee machines, fax machines, CAD stations, etc. None of these elements reflect the existence of the (temporary) community that a design partner participates in. In this workshop paper we propose that the current two-dimensional desktop metaphor in a computer does not adequately support collaborative design. The typical 2D-desktop multiple open windows with different applications gives a fractured view of the design project in which by contrast the designer as a person conceives of himself as a whole. Moreover, the sense of place, or a consistent identity in which the design takes place is also lacking. The notion of _virtual environmentsÑ can assist in further developing design support for collaborative design in the future, as is sketched in the following outline.
series other
email h.h.achten@bwk.tue.nl
last changed 2001/09/14 19:30

_id ijac20053207
id ijac20053207
authors Achten, Henri
year 2005
title Digital Ground: Architecture, Pervasive Computing, and Environmental Knowledge by Malcolm McCullough
source International Journal of Architectural Computing vol. 3 - no. 2, 255-258
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 06:08

_id 2006_106
id 2006_106
authors Achten, Henri
year 2006
title Feature clusters for online recognition of graphic units in drawings
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 106-112
summary Automated recognition of sketch drawings can provide the means for a natural interface between the designer and a design support system. Sketch drawing recognition is knowledge-intensive in the sense that the system must know what to look for in a drawing. In earlier work, we identified 24 different types of representations, termed graphic units. For recognition of graphic units we combine a multi-agent approach and online recognition. Each agent is specialised for one graphic unit. It continuously parses the online input stream for stroke features that fall within its scope. When an agent-specific threshold is reached, the agent puts a claim. Each agent has a specific cluster of features that can be viewed as distributed over a decision tree. The activation pattern of feature clusters over the decision tree is an indication which graphic unit is likely to be identified by the system. In this paper, we present the exhaustive set of features for agents and a binary decision tree over which the features are distributed.
keywords Image recognition; sketches; graphic units; feature-based modelling
series eCAADe
email H.H.Achten@tue.nl
last changed 2006/08/16 16:54

_id ecaade2011_022
id ecaade2011_022
authors Achten, Henri
year 2011
title Degrees of Interaction: Towards a Classification
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.565-572
summary In architecture various approaches have been developed do deal with changing demands on the building. The most recent development is interactive architecture. In this paper we aim to outline what interactive architecture is. First we define the type of performance behavior that an interactive building or environment has. Following, we consider the relation between the system and the user. We derive four types of relations, characterized as “perfect butler,” “partner,” “environmental,” and “wizard.” Interactive systems are composed of sensors, controllers, actuators, and materials. Various degrees of interactivity can be achieved with such systems, ranging from passive, reactive, autonomous, to agent systems. Complete with earlier discussion of design methods this provides the range of aspects that should be considered when designing interactive architecture.
wos WOS:000335665500065
keywords Interactive architecture; Human-Computer interaction; design theory
series eCAADe
email achten@fa.cvut.cz
last changed 2016/05/16 09:08

_id ecaade2013_096
id ecaade2013_096
authors Achten, Henri
year 2013
title Buildings with an Attitude
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 477-485
summary In order to achieve interactive architecture it is necessary to consider more than the technological components of sensors, controllers, and actuators. The interaction can be focused to different interaction activities: instructing, conversing, manipulating, and exploring (we propose to call this the interaction view). Additionally, the purpose of the building may range from performing, sustaining, servicing, symbolising, to entertaining (we propose to call this the world view). Combined, the interaction view and world view establish 20 different attitudes, which are flavours of behaviour for the interactive building. Through attitudes interaction profiles can be established and criteria derived for the design of interactive buildings.
wos WOS:000340635300050
keywords Interactive architecture; design theory; Human-Computer Interaction; augmented reality; mixed reality.
series eCAADe
email achten@fa.cvut.cz
last changed 2016/05/16 09:08

_id acadia14_479
id acadia14_479
authors Achten, Henri
year 2014
title One and Many: An Agent Perspective on Interactive Architecture
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 479-486
summary Agent theory from Distributed Artificial Intelligence can form a strong theoretical foundation for the conception and following the design of interactive architecture. New concepts are introduced: style of interaction and attitude. For design support they can be unified under the notion of intentionality.
keywords Interactive Architecture, Interaction Style, Building Attitude, Multi Agent Systems in Design
series ACADIA
type Normal Paper
email achten@fa.cvut.cz
last changed 2014/09/29 05:51

_id ecaade2015_138
id ecaade2015_138
authors Achten, Henri
year 2015
title Closing the Loop for Interactive Architecture - Internet of Things, Cloud Computing, and Wearables
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 623-632
summary Interactive architecture occurs in buildings when part of the building engages in exchange of information with the user, in such a way that the interactive system adjusts it's assumptions about the user's needs and desires. Acquiring the user's needs and desires is no trivial task. Currently there are no techniques that will reliably make such assertions. Building a system that unobtrusively monitors the inhabitant seems to be a tall order, and making the system ask the user all the time is very distracting for the user. An alternative option has become available however: personal wearables are increasingly monitoring the user. Therefore it suffices that the interactive system of the building gets in touch with those wearables, rather than duplicating the sensing function of the wearables. The enabling technology for wearables is Internet of Things, which connects physical objects (smart objects) on a virtual level, and Cloud Computing, which provides a scalable storage environment for wearables and smart objects. In this paper we outline the implications of the convergence of these three technologies in the light of interactive architecture.
wos WOS:000372316000069
series eCAADe
email achten@fa.cvut.cz
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=fdd9e706-6e8f-11e5-b1d4-00190f04dc4c
last changed 2016/05/16 09:08

_id ecaade2009_123
id ecaade2009_123
authors Achten, Henri; Beetz, Jakob
year 2009
title What Happened to Collaborative Design?
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 357-366
summary In this paper we present the results of a comprehensive literature survey on the development of collaborative design. We reviewed 324 papers on collaborative design, taken from various sources (conferences, journals, and PhD-theses). We grouped the papers based on common themes, and in that way derived a classification of themes through the last 25 years (1983-2008). Each category is described, its development, and key publications are identified.
wos WOS:000334282200043
keywords Collaborative design
series eCAADe
email H.H.Achten@tue.nl, J.Beetz@tue.nl
last changed 2016/05/16 09:08

_id ecaade2010_171
id ecaade2010_171
authors Achten, Henri; Kopriva, Milos
year 2010
title A Design Methodological Framework for Interactive Architecture
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.169-177
summary Interactive architecture is a fairly recent phenomenon enabled through new materials and technologies. Through experimentation architects are coping with questions of changeability, adaptability, and interaction. However, there are no comprehensive design methods to support this type of architecture. In this paper we aim to bring together methods that can support the design of interactive architecture. The methods are ordered in a methodological framework that provides an overview of possible approaches.
wos WOS:000340629400018
keywords Design methods; Interactive architecture
series eCAADe
email achten@fa.cvut.cz
last changed 2016/05/16 09:08

_id ecaade2011_017
id ecaade2011_017
authors Achten, Henri; Koszewski, Krzysztof; Martens, Bob
year 2011
title What happened after the “Hype” on Virtual Design Studios?: Some Considerations for a Roundtable Discussion
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.23-32
summary The issue of collaborative design has been elaborated extensively within the framework of previous CAAD–conferences. Today, an appreciation for traditional attitudes and methods can be observed, but interestingly, a mixture of approaches is also noticeable (computational techniques used in low–tech fabrication environments, for example). This allows for a round–table survey of the current state–of–the–art focused on experiences related to distant learning in the architectural curriculum. To make VDS viable, not only are technological solutions necessary, but so are social (among people) and professional (ways of behavior) ones. In this round–table we aim to identify critical factors of success (or failure).
wos WOS:000335665500001
keywords Education; architectural curriculum; blended learning; collaborative design; VDS
series eCAADe
email achten@fa.cvut.cz
last changed 2016/05/16 09:08

_id ecaade2012_002
id ecaade2012_002
authors Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (eds.)
year 2012
title Physical Digitality
source Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe - Volume 2 [ISBN 978-9-4912070-3-7], Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, 714 p.
summary Physical Digitality is the second volume of the conference proceedings of the 30th eCAADe conference, held from 12-14 september 2012 in Prague at the Faculty of Architecture of Czech Technical University in Prague. The companion volume is called Digital Physicality. Together, both volumes contain 154 papers that were submitted to this conference. Digitality is the condition of living in a world where ubiquitous information and communication technology is embedded in the physical world. Although it is possible to point out what is “digital” and what is “real,” the distinction has become pointless, and it has no more explanatory power for our environment, buildings, and behaviour. Material objects are invested with communication possibilities, teams are communicating even when not together, and buildings can sense and respond to the environment, each other, and to inhabitants. Digital is no longer an add-on, extra, or separate software. Reality is partly digital and partly physical. The implication of this condition is not clear however, and it is necessary to investigate its potential. New strategies are necessary that acknowledge the synergetic qualities of the physical and the digital. This is not limited to our designs but it also infl uences the process, methods, and what or how we teach. The subdivision of papers in these volumes follow the distinction made in the conference theme. The papers in Physical Digitality have their orientation mainly in the physical realm, and reach towards the digital part. It has to be granted that this distinction is rather crude, because working from two extremes (digital versus physical) tends to ignore the arguably most interesting middle ground.
keywords Digital physicality; physical digitality
series eCAADe
email ecaade2012@fa.cvut.cz
last changed 2014/04/07 05:53

_id ecaade2012_000
id ecaade2012_000
authors Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (eds.)
year 2012
title Digital Physicality
source Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe - Volume 1 [ISBN 978-9-4912070-2-0], Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, 762 p.
summary Digital Physicality is the first volume of the conference proceedings of the 30th eCAADe conference, held from 12-14 september 2012 in Prague at the Faculty of Architecture of Czech Technical University in Prague. The companion volume is called Physical Digitality. Together, both volumes contain 154 papers that were submitted to this conference.Physicality means that digital models increasingly incorporate information and knowledge of the world. This extends beyond material and component databases of building materials, but involves time, construction knowledge, material properties, space logic, people behaviour, and so on. Digital models therefore, are as much about our understanding of the world as they are about design support. Physical is no longer the opposite part of digital models. Models and reality are partly digital and partly physical. The implication of this condition is not clear however, and it is necessary to investigate its potential. New strategies are necessary that acknowledge the synergetic qualities of the physical and the digital. This is not limited to our designs but it also influences the process, methods, and what or how we teach.The subdivision of papers in these volumes follow the distinction made in the conference theme. The papers in Digital Physicality have their orientation mainly in the digital realm, and reach towards the physical part. It has to be granted that this distinction is rather crude, because working from two extremes (digital versus physical) tends to ignore the arguably most interesting middle ground.
keywords Digital physicality; physical digitality
series eCAADe
email ecaade2012@fa.cvut.cz
last changed 2014/04/07 05:53

_id avocaad_2001_14
id avocaad_2001_14
authors Adam Jakimowicz
year 2001
title Non-Linear Postrationalisation: Architectural Values Emergence in a Teamwork Interpretation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The paper presents the outcomes of the experiment being conducted at the Faculty of Architecture in Bialystok, which derives form three main sources: a new course of architectural composition by computer modelling, developed and conducted in Bialystok postrationalisation as a formulation platform for new architectural values and theories, applied by e.g. Bernard Tschumi the idea of new values emergence resulting form a teamwork, when placed in an appropriate environment; It is assumed that the work performed first intuitively, can be later seriously interpreted, and to some extent rationalised, verbalised, described. With no doubt we can state, that in creative parts of architectural activities, very often decision are taken intuitively (form design). So this ‘procedure’ of postrationalisation of intuitively undertaken efforts and results seems to be very important –when trying to explain ideas. This kind of activity is also very important during the first years of architectural education. In case of this experiment, the students’ works from the course of architectural composition are taken as a base and subjects for interpretation, and values research. However, when at first, individual works are being interpreted by their authors, at the latter stage, the teams are to be formed. The aim of the teamwork is to present individual works, analyse them, find common value(s), and represent it (them) in an appropriate, creative way. The ideal environment to perform this work is hypertext based internet, because the non-linearity of team interpretations is unavoidable. On the other hand, the digital input data (computer models) is a very appropriate initial material to be used for hypermedia development. The experiment is to analyse the specific of the following: the self-influence of the group on the individual work ‘qualification’, mutual influence of the team members on their own work interpretation, the influence of the digital non-linear environment on the final outcome definition. The added value of hypertext in architectural groupwork digital performance shall be examined and described. A new value of individualised, though group based, non-linearity of expression will be presented and concluded.
series AVOCAAD
email jakima@cksr.ac.bialystok.pl
last changed 2005/09/09 08:48

_id 765f
authors Adam, Holger
year 2002
title Reinterpretation or replacement? The effects of the information and communication technologies on urban space
source CORP 2002, Vienna, pp. 345-349
summary The timid question “Virtual spaces or real places?” forms the core of many debates within the spatial sciences addressing theconsequences of the rapid development of information and communication technologies1 on existing spatial structures. So far several opinions rival each other for the interpretation of current and the prediction of future spatial developments. The spacelessness ofcomputer networks and the possibility to transmit data in real-time have lead visionaries to predict a far-reaching devaluation of timeand space, so questioning the future importance of traditional spatial structures: The “annihilation of distance and time constraints [incomputer networks] could undermine the very rationale for the existence of the city by dissolving the need for physical proximity”(Graham and Marvin 1996: 318). The disappearance of the city into the net, therefore, seems to become a distinct possibility.
series other
email h-adam@gmx.de
more www.corp.at
last changed 2003/11/21 14:15

_id caadria2013_030
id caadria2013_030
authors Adamantidis, Ermis; Madhav Kidao and Marios Tsiliakos
year 2013
title Siphonophore – A Physical Computing Simulation of Colonial Intelligence Organisms
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 355-364
summary This paper sets out to document the procedural design and implementation of “Siphonophore” a multisensory digital ecology, mimicking colonial-ordered behaviour systems. The exploration of the notion of “self” in a complex system of highly integrated individuals with reference to the emergence of behaviours from the human-machine-context interaction, is engaged by this open system’s hierarchical articulation of electronics, Arduino boards, sensors and programming routines. User interaction and recorded statistics from the system’s core algorithm are assessed, in relation to the capacity of this prototype to provide an alternative methodology of describing collective intelligence, while presenting a non-standard perspective of body-space interaction and design as entertaining art. The overall impact is discussed in relation to the examined observations, towards a potential advancement to a system of superior contextual understanding.  
wos WOS:000351496100035
keywords Colonial intelligence, Multisensory installation, Physical computing, Spatial sensing, Human-machine interaction 
series CAADRIA
email m.tsiliakos@gmail.com
last changed 2016/05/16 09:08

_id a5dc
authors Adams, J.A.
year 1974
title Cubic Spline Curve Fitting with Controlled End Conditions
source Computer Aided Design. January, 1974. vol. 6: pp. 2-9 : ill. includes a short bibliography
summary Another method for cubic spline curve fitting. It is a more flexible version of a proven technique by using a set of end conditions suggested by Nutbourne. The advantages and disadvantages of several techniques are clarified and sample graphical output is given. The result should be of interest to users of inexpensive computer graphics equipment who are interested in improving passive graphical output
keywords computer graphics, curved surfaces, curves, splines
series CADline
last changed 2003/06/02 11:58

_id ecaade2015_280
id ecaade2015_280
authors Adilenidou, Yota
year 2015
title Error as Optimization - Using Cellular Automata Systems to Introduce Bias in Aggregation Models through Multigrids
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 601-610
summary This paper is focusing on the idea of error as the origin of difference in form but also as the path and the necessity for optimization. It describes the use of Cellular Automata (CA) for a series of structural and formal elements, whose proliferation is guided through sets of differential grids (multigrids) and leads to the buildup of big span structures and edifices as, for example, a cathedral. Starting from the error as the main idea/tool for optimization, taxonomies of morphological errors occur and at a next step, they are informed with contextual elements to produce an architectural system. A toolbox is composed that can be implemented in different scales and environmental parameters, providing variation, optimization, complexity and detail density. Different sets of experiments were created starting from linear structural elements and continuing to space dividers and larger surface components.
wos WOS:000372316000067
series eCAADe
email yota_adilenidou@hotmail.com
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=5cf73be0-6e8f-11e5-b7a4-1b188b87ef84
last changed 2016/05/16 09:08

_id caadria2016_777
id caadria2016_777
authors Aditra, Rakhmat F. and Andry Widyowijatnoko
year 2016
title Combination of mass customisation and conventional construction: A case study of geodesic bamboo dome
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 777-786
summary With the development of advance fabrication, several digi- tal fabrication approaches have been developed. These approaches en- able better form exploration than the conventional manufacturing pro- cess. But, the built examples mostly rely on advance machinery which was not familiar or available in developed country where construction workers are still abundant. Meanwhile, much knowledge gathers in the field practice. This research is aimed to explore an alternative con- struction workflow and method with the combination of mass custom- ization and conventional construction method and to propose the structure system that emphasized this alternative workflow and meth- od. Lattice structure was proposed. The conventional construction method was used in the struts production and mass customization method, laser cutting, and was used for connection production. The algorithmic process was used mainly for data mining, details design, and component production. The backtracking was needed to be pre- dicted and addressed previously. Considerations that will be needed to be tested by further example are on the transition from the digital pro- cess to the manual process. Next research could be for analysing the other engineering aspect for this prototype and suggesting other struc- tural system with more optimal combination of conventional construc- tion and mass customization.
keywords Mass customisation; algorithmic design; digital fabrication; geodesic dome; lattice structure
series CAADRIA
email rakhmat@ar.itb.ac.id
last changed 2016/03/11 09:21

_id ascaad2016_059
id ascaad2016_059
authors Admed, Mohammad H.K.
year 2016
title Towards Developing BIM Curriculum in Higher Education in Egypt
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 589-598
summary The paper surveys and discusses the current state of teaching BIM in departments of architecture in Egypt. It also connects it to the increasing professional market demand for technologically qualified architects. In specific, the paper explores the reasons behind the fact that the local BIM curriculum is lagging behind its international counterpart. It also explores the need to utilise BIM software capabilities. A further comparative survey is carried out between local case studies and international cases through identifying several stages of BIM implementation in both teaching and design. The advantages and disadvantages of the current method of teaching are explored in an effort to improve performance of BIM curriculum.
series ASCAAD
email archmoh33@gmail.com
last changed 2017/05/25 11:34

_id sigradi2004_349
id sigradi2004_349
authors Adriana Simeone; Roberto Segre; José Ripper Kós
year 2004
title O processo de desenvolvimento da ferramenta cidade interativa [The Developmental Process of an Interactive City Tool]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper exposes site .Cidade Interativa. development process, based on: a reflection about importance of users. points of view.s incorporation for space remodelling; a study about theoretical and practical experiences which, in different ways, approached potencialities of participation of a community.s members in a project; and, finally, a investigation of propagation alternatives of individual readings as information source for urban project, trying to enhance points of view that generally remain occult in the form of invisible practices of anonymous users. This site must be understood as concretion of an idea: creating a vehicle from which is possible to become individual readings public, so that these are shared and, also, make them available to people responsible for urban projects as information source.
series SIGRADI
email asimeone@ufrj.br
last changed 2016/03/10 08:47

_id sigradi2004_081
id sigradi2004_081
authors Adriane Borda Almeida da Silva; Paula Roberta Silveira; Cristina Wildt Torrezan
year 2004
title Materiais didáticos paraoensino presencial e não presencial de perspectiva [Pedagogic Materials for Distance and Face-to-face Teaching of Perspective]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The didactic activity related to the teaching of Perspective has been revised considering the possibility offered by the computing tools. This review must evaluate the potentialities of concepts and procedures related to the traditional techniques as sources for architectural graphics expression, before suggesting its suppression. It is possible to improve the accuracy and quickness controlling the visualization parameters of three-dimensional models. On the other hand, it is necessary to explore the development of the ability to construct quick hand made perspectives (sketches). This work searches for the development of a structure to the teaching process, which emphasizes the potentiality of both ways, traditional and computerized. It explores the flexibility of teaching, from face to face to distance learning, and introduces an enlarged structure of knowledge able to support the traditional and also a computerized process of representation.
series SIGRADI
email adribord@ufpel.tche.br, paula41@bol.com.br, crisaaw@yahoo.com.br
last changed 2016/03/10 08:47

_id 9d26
authors Adriane Borda Da Silva, A., Félix, N.R., Magallón Lacarta, J.A., Serón Arbeloa, F.J.
year 2000
title Da Representação à Modelagem (From Representation Towards Modeling)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 280-282
summary This work intends to structure a conceptual and technical referential to guide the development of the “Post-Graduate Drawing Course - from traditional tracing to computer graphics” (DTGC-IFM,UFPel, RS, Brasil), related to the process of using the computer technology for problem-solving in graphics representation. The referential intends to evaluate the level of development, and also orientate the investments with qualification of the staff, hardware and software. This study refers only to the process of solving problems using computer graphics techniques for Geometric and Visual Modeling.
series SIGRADI
email adribord@ivo.cps.unizar.es
last changed 2016/03/10 08:47

_id 5d77
id 5d77
authors Adriane Borda; Neusa Félix; Janice de Freitas Pires; Noélia de Moraes Aguirre.
year 2008
title MODELAGEM GEOMÉTRICA NOS ESTÁGIOS INICIAIS DE APRENDIZAGEM DA PRÁTICA PROJETUAL EM ARQUITETURA. GEOMETRIC MODELING IN THE EARLY STAGES OF LEARNING PRACTICE ARCHITECTURAL DESIGN.
source 12th Iberoamerican Congress of Digital Graphics, SIGRADI, 2008, Havana. SIGRADI, Proceedings of the 12th Iberoamerican Congress of Digital Graphics.. Havana : Ministerio de Educacion Superior, 2008. p. 434-438.
summary This work invests on delimitation of a Geometric Modeling study program directed to students at the initial stages of Architecture. It is considered that the studies promote a qualified control of the form based on recognition of parameters which define it, moreover it also allows the enlargement of the students geometric vocabulary, important to the architectural design activities. In this way, the program advances on the appropriation of new concepts which surround the investigations on architectural design processes, such as the concept of shape grammar. Observing analysis and architectural composition practices based on such concept, contents of geometric modeling which are already being used in the context of post-graduation are identified to be transposed to the graduation context, along with the initial teaching practices of architectural design. The results refer to making the didactic material available, these materials have the objective of building references for the development of design practice which explore the reflection about the processes of creation and composition of architectural form in their geometric aspects.
keywords Architecture, Geometric Modeling, Shape grammar, Teaching/Learning
series SIGRADI
type normal paper
email janice_pires@hotmail.com
last changed 2016/03/10 08:47

_id sigradi2004_192
id sigradi2004_192
authors Adrián J. Levy
year 2004
title Espacios 4-d animados - Arquitectura de la música [4-D Animated Spaces - The Architecture of Music]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This project involves the creation of an architecture of music which may be defined as a series of interdisciplinary steps which seek to generate four-dimensional virtual spaces for the materialization of music. This materialization uses music as its .genetic information ., the virtual space as its medium, and the execution time of the musical piece as the fourth dimension to a three-dimensional virtual space. Within this space, each instrument.s execution is represented by a shape whose properties undergo changes resulting from the musical information. Through the use of new Virtual Reality techniques, we will soon have the possibility to be inside the music, as a habitable place. The achievement of this project is to provide the opportunity to experience this representation through virtual animation.
keywords Architecture of music, navigable music, cyberspace, four-dimensional, animation
series SIGRADI
email alevy@in4design.com.ar
last changed 2016/03/10 08:47

_id bbc9
id bbc9
authors Aeck, Richard
year 2008
title Turnstijl Houses & Cannoli Framing
source VDM Verlag Dr. Muller Aktiengesellschaft Co. KG, Germany

ISBN: 3639078470 ISBN-13: 9783639078473

summary This work presumes that integrating modeling tools and digital fabrication technology into architectural practice will transform how we build the detached house. Single-family houses come in all shapes and sizes, and in doing so, imply variation as well in certain materials, methods, and lighter classes of structure. Ultimately, houses are extensions, if not expressions, of those dwelling within, yet our attempts to produce appealing manufactured houses have prioritized standardization over variation and fall short of this ideal. Rather than considering new offerings born of the flexibility and precision afforded by digital production, sadly, today’s homebuilders are busy using our advancing fabrication technology to hasten the production of yesterday’s home. In response to such observations, and drawing upon meta-themes (i.e., blending and transition) present in contemporary design, this study proposes a hybrid SIP/Lam framing system and a corresponding family of houses. The development of the Cannoli Framing System (CFS) through 3D and physical models culminates in the machining and testing of full-scale prototypes. Three demonstrations, branded the Turnstijl Houses, are generated via a phased process where their schema, structure, and system geometry are personalized at their conception. This work pursues the variation of type and explores the connection between type and production methodology. Additional questions are also raised and addressed, such as how is a categorical notion like type defined, affected, and even “bred”?
keywords Digital Manufacturing, Type, Typology, CNC, SIP, SIPs, Foam, PreFab, Prefabrication, Framing, Manufactured House, Modular, Packaged House, Digital, Plywood, Methodology
series thesis:MSc
type normal paper
email raeck@branchoff.net
more http://branchoff.net
last changed 2010/11/16 07:29

_id 4b55
authors Af Klercker, J. , Ekholm, A. and Fridqvist, S. (Ed.)
year 1996
title Education for Practice [Conference Proceedings]
source 14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2 / Lund (Sweden) 12-14 September 1996, 425 p.
summary There are many of us trying to make place for CAAD in a natural way in the Curriculum of the Architect school. We would like to make CAAD useful to the students already during their studies. Even if we have the support of our collegues for running courses there is very often no space in the timetable. And even if we have all the entusiasm of our students it is hard to practice your CAAD knowledge on projects where it is not asked for.

The education of architects in the use of computers has lead me to try to find "the roots of education of architects" in general. A collegue of mine in a bookshelf of course litterature in Informatics found and put into my hands "Educating the reflective practitioner" by Donald Schön. It lead to an interesting process of personal reflection and discussion within our CAAD team.

We think by the way that the theme of the conference points to the heart of the message in Donald Schöns book and we are inviting him as a key note speaker at the Conference.

series eCAADe
type normal paper
email jonas.af_klercker@caad.lth.se, anders.ekholm@caad.lth.se, sverker.fridqvist@caad.lth.se
more http://www.caad.lth.se/ECAADE/
last changed 2007/01/21 13:05

_id db60
authors Af Klercker, J., Achten, H. and Verbeke, J.
year 2001
title AVOCAAD - A First Step Towards Distance Learning?
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 269-274
summary In the industrial world knowledge is developed very fast. As most countries are depending on employees with a high level of knowledge and skills the term ”Life Long Learning” has been formulated and the concept is more and more accepted. Institutions of higher education are more and more involved in creating supplementary education more independent of time and place. Distance learning was originally carried out by ordinary mail, which was slow but might then have been the only solution for people in remote places. With the Internet and e-mail the distance-learning concept has got a far better tool, for instance better interaction facilities. Architects and engineers in practise are deeply involved in solving the problems of the present projects. Education which is independent of time and place must be of great interest to both parties. The AVOCAAD project has created an education model for students to meet the possibilities of CAAD. The education model can be used in a curriculum at a school as well as for distance learning. Among the possible experiences from it, the one concerning distance learning might be the most important future application of the system in architectural education. This paper sketches the pedagogical background and gives examples from other areas of knowledge, where distance learning is already in use. We will put the question how the AVOCAAD concept meets the experiences from distance learning.
keywords Distance Learning, Pedagogic, CAAD, E-Learning, AVOCAAD
series eCAADe
email jonas.af_klercker@caad.lth.se
last changed 2005/09/09 08:46

_id 060b
authors Af Klercker, J.
year 1997
title A National Strategy for CAAD and IT-Implementation in the Construction Industry the Construction Industry
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary The objective of this paper is to present a strategy for implementation of CAD and IT in the construction and building management#1 industry in Sweden. The interest is in how to make the best use of the limited resources in a small country or region, cooperating internationally and at the same time avoiding to be totally dominated by the great international actors in the market of information technology.

In Sweden representatives from the construction and building management industry have put forward a research and development program called: "IT-Bygg#2 2002 - Implementation". It aims at making IT the vehicle for decreasing the building costs and at the same time getting better quality and efficiency out of the industry.

The presented strategy is based on a seminar with some of the most experienced researchers, developers and practitioners of CAD in Sweden. The activities were recorded and annotated, analyzed and put together afterwards.

The proposal in brief is that object oriented distributed CAD is to be used in the long perspective. It will need to be based on international standards such as STEP and it will take at least another 5 years to get established.

Meanwhile something temporary has to be used. Pragmatically a "de facto standard" on formats has to be accepted and implemented. To support new users of IT all software in use in the country will be analyzed, described and published for a national platform for IT-communication within the construction industry.

Finally the question is discussed "How can architect schools then contribute to IT being implemented within the housing sector at a regional or national level?" Some ideas are presented: Creating the good example, better support for the customer, sharing the holistic concept of the project with all actors, taking part in an integrated education process and international collaboration like AVOCAAD and ECAADE.

 

keywords CAAD, IT, Implementation, Education, Collaboration
series eCAADe
type normal paper
email jonas.af_klercker@caad.lth.se
more http://info.tuwien.ac.at/ecaade/proc/afklerck/afklerck.htm
last changed 2007/01/21 13:05

_id 63e6
authors Af Klercker, Jonas
year 1996
title Visualisation for Clients - One Example of Educating CAAD for Practice
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 17-24
summary During the spring term 1996, 13 students of the 3rd and 4th year at the School of Architecture at Lund University had the opportunity to make a one semester CAAD project. 11 students chose the individual exercise to use computer media for developing a small architectural design in interaction with a client. The focus was set more on visualization and the process of communicating ideas, feelings and practical solutions between architect and client and visa versa rather than concentrated on the final product.

This paper describes the process of the project and the reflections of the participants. It will discuss problems from the teachers point of view.

series eCAADe
email jonas.af_klercker@caad.lth.se
more http://www.caad.lth.se/ECAADE/
last changed 2003/11/21 14:15

_id 9c0c
authors Af Klercker, Jonas and HenrichsÈn, Jan
year 2001
title Can simulations in VE support architects in solving complex design problems?
source Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 77-82 [Book ordering info: m.c.stellingwerff@bk.tudelft.nl]
summary Building design is facing development of industrialization of the production on the one hand and more complex 'One of a Kind' products on the other. This will be for rebuilding of a large stock of existing buildings and what can be left to new production. In both cases the results of the design process have to be solid to guarantee a successful product. In both cases an integrated and careful design process is absolutely crucial. The demands on the built environment make the systems of buildings more and more complex and have to be handled by a lot of different expertise. To avoid the 'Relay Race' of today the design teams of tomorrow must work much more integrated. To make integrated solutions, which means simultaneous constrains on all systems, the experts of different fields have to understand more of how all engaged systems relate and influence each other. Communication then consists of complex situations and processes that have to be understood and related to reality. In this aspect a multidimensional Virtual Environment interface has advantages and has been successfully used in design processes in other industries. In this paper the problems that have to be studied are for example Methodical, Conceptual, Technical and Process economical.
series other
email jonas.af_klercker@caad.lth.se
last changed 2001/09/14 19:30

_id 6b70
authors Af Klercker, Jonas and Pittioni, Gernot
year 2002
title Architect and Structural Engineer in interactive design
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 386-389
summary We are convinced that an interactive design process involving engineers and architects will create values to a project. Looking back there have been some obstacles, like a week’s time for exchange of drawings with traditional postal services; manual calculation methods, which could not be spoiled on loose grounds like architect’s sketches; different media – architect’s drawings and engineer’s numbers in tables; attitudes and traditional roles, implemented already in education. Today most of these obstacles can be overcome and we have made a test. We have used ArchiCad by Graphisoft and FEM-design by SKANSKA IT Solutions to test to make an interactive design. Our conclusions are that exchange of information, drawings and other documents is more or less routine in praxis, and it works almost instantly. Computers make calculation faster and easier for the engineer. Though we would wish to have software which manages to do more rapid estimations. Even simulations such as of loads on a structure are practically possible. By using model based CAD the data can be used for transferring quantities for calculations as well as visualization of the design as a platform for collaborate analysis. The technique is developed and usable but to gain acceptance and make use of it is also a matter of attitudes and of application activities in education.
series eCAADe
type normal paper
email jonas.af_klercker@caad.lth.se
last changed 2013/02/04 05:50

_id 0e93
authors Af Klercker, Jonas
year 1989
title Interactive Animation on the Macintosh II
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.5.1-9.5.6
summary The efficiency of images in communication between humans has so far been used almost exclusively by TV and other mass medias. The costs have been too great to encourage the use of images in the financially restricted everyday practice of architecture. With a range of application programs for the Apple Macintosh II the vision has come close to reality. It is now possible to create guided walks with the chance to choose different routes and views in a model of buildings and surroundings in 256 colour graphics. The makers of these programs may not have foreseen this use for their products and that is why it takes quite a lot of effort to make all the necessary images. With some supplementary routines however, this will be made much easier. Animation can also be used to visualize different processes inside a building. We have been studying the working environment in mechanical industry. The goal of this project is to make communication possible between the workers at all levels of an organization in planning changes and has so far been very successful. The use of this technique is only limited by our imagination and funding. Some examples to be tested in the near future are "Escape at a fire", "Animation of a Dairy", "Traffic situations in a parking lot-, "CAD-working place" and others. One of the difficulties in interactive planning with users has been to come close enough to their reality. With animated images it is possible to visualize what is going to happen and what it is going to look like in a more understandable way. In education this must be a challenging possibility. Changes and processes are some of the most difficult subjects to describe and explain! The software used is a handful of individual programs which, thanks to the graphics standards of the Macintosh, can exchange data with each other.

series eCAADe
email Jonas.af_Klercker@caad.lth.se
more http://www.caad.lth.se/
last changed 2003/11/21 14:15

_id 6cb2
authors Af Klercker, Jonas
year 1995
title Architects Early Sketching on Computer Using Multimedia
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 247-256
summary This paper presents a development work which aims at practical applications of ideas built on experiences in practise and education and the theoretical development in the BAS.CAAD project. The important difference between BAS.CAAD and CAD programs of today is the possibility to handle user organisation, building design and site in the same program. This means that design today has to be done in at least 3 separate programs with different ways of defining objects. It is then a computer technical problem to mix and study the relations between objects of separate origin. In a recent project our method to overcome this difficulty in CAAD computing was using a Multimedia program making visual simulations to analyse consequences of form etc. As the process went on and forms where more concrete it was possible to make simulations worth showing and discussing to involve colleagues, clients and users.

series eCAADe
email Jonas.af_Klercker@caad.lth.se
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_51.htm
last changed 2003/11/21 14:15

_id 730e
authors Af Klercker, Jonas
year 1997
title Implementation of IT and CAD - what can Architect schools do?
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 83-92
summary In Sweden representatives from the Construction industry have put forward a research and development program called: "IT-Bygg 2002 -Implementation". It aims at making IT the vehicle for decreasing the building costs and at the same time getting better quality and efficiency out of the industry. A seminar was held with some of the most experienced researchers, developers and practitioners of CAD in construction in Sweden. The activities were recorded and annotated, analysed and put together afterwards; then presented to the participants to agree on. Co-operation is the key to get to the goals - IT and CAD are just the means to improve it. Co-operation in a phase of implementation is enough problematic without the technical difficulties in using computer programs created by the computer industry primarily for commercial reasons. The suggestion is that cooperation between software companies within Sweden will make a greater market to share than the sum of all individual efforts. In the short term, 2 - 5 years, implementation of CAD and IT will demand a large amount of educational efforts from all actors in the construction process. In the process of today the architect is looked upon as a natural coordinator of the design phase. In the integrated process the architect's methods and knowledge are central and must be spread to other categories of actors - what a challenge! At least in Sweden the number of researchers and educators in CAAD is easily counted. How do we make the most of it?
series AVOCAAD
last changed 2005/09/09 08:48

_id 6672
authors Af Klercker, Jonas
year 1998
title A CAVE-Interface in CAAD-Education
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 110-115
summary The so called "CAVE-interface" is a very interesting and thrilling development for architects! It supports a better illusion of space by exposing almost a 270° view of a computer model than the 60° which can be viewed on an ordinary computer screen. At the Lund University we have got the possibility to experiment with a CAVE-installation, using it in research and the education of CAAD. The technique and two experiments are discribed. The possibilities are discussed and some problems and questions are put forward.
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/31af_klercker/index.htm
last changed 2003/11/21 14:15

_id ae61
authors Af Klercker, Jonas
year 1999
title CAAD - Integrated with the First Steps into Architecture
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 266-272
summary How and when should CAAD be introduced in the curriculum of the School of Architecture? This paper begins with some arguments for starting CAAD education at the very beginning. At the School of Architecture in Lund teachers in the first year courses have tried to integrate CAAD with the introduction to architectural concepts and techniques. Traditionally the first year is divided by several subjects running courses separatly without any contact for coordination. From the academic year 96/97 the teachers of Aplied aestetics, Building Science, Architectural design and CAAD have decided to colaborate as much as possible to make the role of our different fields as clear as possible to the students. Therefore integrating CAAD was a natural step in the academic year 98/99. The computer techniques were taught one step in advance so that the students can practise their understanding of the programs in their tasks in the other subjects. The results were surprisingly good! The students have quickly learned to mix the manual and computer techniques to make expressive and interesting visual presentations of their ideas. Some students with antipaty to computers have overcome this handicap. Some interesting observations are discussed.
keywords Curriculum, First Year Studies, Integration, CAAD, Modelling
series eCAADe
email jonas.af_klercker@caad.lth.se
last changed 2003/11/21 14:15

_id 36d3
authors Af Klercker, Jonas
year 1999
title A CAVE-Interface in CAAD-Education?
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 313-323
summary The so called "CAVE-interface" is a very interesting and thrilling development for architects! It supports a better illusion of space by exposing almost a 270° view of a computer model than the 60° which can be viewed on an ordinary computer screen. At the Lund University we have got the possibility to experiment with a CAVE-installation, using it in research and the education of CAAD. The technique and three experiments are discribed. The possibilities are discussed and some problems and questions are put forward.
series CAADRIA
email jonas.af_klercker@caad.lth.se
last changed 2003/11/21 14:15

_id 01c0
authors Af Klercker, Jonas
year 2000
title Modelling for Virtual Reality in Architecture
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 209-213
summary CAAD systems are using object modelling methods for building databases to make information available. Object data must then be made useful for many different purposes in the design process. Even if the capacity of the computer will allow an almost unlimited amount of information to be transformed, the eye does not make the transformations in the same “simple” mathematical way. Trained architects have to involve in an inventive process of finding ways to “harmonize” this new medium with the human eye and the architect’s professional experience. This paper will be an interimistic report from a surveying course. During the spring semester 2000 the CAAD division of TU-Lund is giving a course “Modelling for VR in Architecture”. The students are practising architects with experience from using object modelling CAAD. The aims are to survey different ways to use available hard- and software to create VR-models of pieces of architecture and evaluate them in desktop and CAVE environments. The architect is to do as much preparation work as possible with his CAAD program and only the final adjustments with the special VR tool.
keywords CAAD, VR, Modelling, Spatial Experience
series eCAADe
email jonas.af_klercker@caad.lth.se
more http://www.uni-weimar.de/ecaade/
last changed 2003/11/21 14:15

_id caadria2005_a_2b_a
id caadria2005_a_2b_a
authors Affleck, Janice; Kvan Thomas
year 2005
title REINTERPRETING VIRTUAL HERITAGE
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 169-178
summary This paper describes the context and proposal for an alternative approach to the common pattern of application of digital tools in the area of cultural heritage, also know as Virtual Heritage (VH). It investigates and addresses arising issues in a digital case study developed to implement a theoretical framework and investigate how and if existing technology can support it.
series CAADRIA
type normal paper
email janiceaffleck@hkusua.hku.hk, tkvan@arch.hku.hk
last changed 2007/07/23 05:08

_id ascaad2007_006
id ascaad2007_006
authors Afify, H.M.N. and Z. A. Abd ElGhaffar
year 2007
title Advanced Digital Manufacturing Techniques (CAM) in Architecture
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 67-80
summary Building projects today are not only born out digitally, but they are also realized digitally through "file-to-factory" processes of computer aided manufacturing (CAM) and computer numerically controlled (CNC) technologies. It was the challenge of constructability that brought into question, what new instruments of practice are needed to take advantage of the opportunities opened up by the digital modes of production, instead of whether a particular form is buildable. In this case of building construction, architects could design with attention to innovative details, afforded by unique shapes and sizes, knowing that whatever they created on their computer screen could be fabricated digitally for an affordable price. The aims of the research are to discuss and analyze the digital manufacturing techniques (CAM) in architecture and its fabrication, production process. To understand how these technologies fit within a broader context of architectural practice. The research begins with defining, what is digital manufacturing in architecture, its potentials, components and influences in the contemporary architecture. Further more it discusses the digital fabrication, Two- dimensional cutting, subtractive fabrication, additive fabrication and formative fabrication. The assembly technique, building skin, new materials and mass- customization in digital manufacturing techniques (CAM). That will be a hand in analyzing several case studies.
keywords Digital technology in architecture, Digital manufacturing, Formative fabrication, New materials, Fabrication machines and software.
series ASCAAD
email Hazemmafify@yahoo.com
last changed 2008/01/21 21:00

_id ecaade2014_036
id ecaade2014_036
authors Afonso Maria de Castro Fernandes Abreu Gonçalves
year 2014
title A Grammar for Shelters - An exploration of rule-based designs in prefabricated and modular shelters.
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 327-336
summary This work explores the possible use of the shape grammar formalism in generating small/medium sized dwellings or shelters as a possible and effective solution for shelter shortages that usually follows in the wake of a natural disaster. The shelters are generated using a set of pre-fabricated elements that add up to form a coherent and functional dwelling. The grammar exemplified here, being a shape grammar, deals specially with generating the underlying functional diagram and the floor plan of one possible solution based on a set of typologies design a priori.
wos WOS:000361385100034
keywords Shape grammars; modular architecture; emergency architecture
series eCAADe
email afogoncalves@gmail.com
last changed 2016/05/16 09:08

_id sigradi2014_075
id sigradi2014_075
authors Afsari, Kereshmeh; Chuck Eastman
year 2014
title Categorization of building product models in BIM Content Library portals
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 370-374
summary BIM Content Libraries are performing as online sources for building product models. In order to effectively use the product models, it is important to organize them systematically within these databases. But currently there is no standard or guideline for this purpose. Products in these libraries are being categorized based on different criteria such as the object classes in the target platform, by referring to multiple classification systems or based on customized categories. This paper studies some of the BIM Content Libraries and investigates the structure that each library is using for product categorization. It indicates the need for a generic framework for the purpose of product categorization in BIM Content Libraries.
keywords BIM objects; Product models; Building models; BIM Content Library; Product category
series SIGRADI
email kafsari3@gatech.edu
last changed 2016/03/10 08:47

_id sigradi2016_448
id sigradi2016_448
authors Afsari, Kereshmeh; Eastman, Charles M.; Shelden, Dennis R.
year 2016
title Data Transmission Opportunities for Collaborative Cloud-Based Building Information Modeling
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.907-913
summary Collaboration within Building Information Modeling process is mainly based on file transfer while BIM data being exchanged in either vendor specific file formats or neutral format using Industry Foundation Classes (IFC). However, since the Web enables Cloud-based BIM services, it provides an opportunity to exchange data via Web transfer services. Therefore, the main objective of this paper is to investigate what features of Cloud interoperability can assist a network-based BIM data transmission for a collaborative work flow in the Architecture, Construction, and Engineering (AEC) industry. This study indicates that Cloud-BIM interoperability needs to deploy major components such as APIs, data transfer protocols, data formats, and standardization to redefine BIM data flow in the Cloud and to reshape the collaboration process.
keywords BIM; Cloud Computing; Data Transmission; Interoperability; IFC
series SIGraDi
email keresh@gatech.edu
last changed 2017/06/21 12:18

_id ascaad2014_004
id ascaad2014_004
authors Afsari, Kereshmeh; Matthew E. Swarts and T. Russell Gentry
year 2014
title Integrated Generative Technique for Interactive Design of Brickworks
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 49-64
summary Bricks have been used in the construction industry as a building medium for millennia. Distinct patterns of bricks depict the unique aesthetic intentions found in Roman, Gothic and Islamic architecture. In contemporary practice, the use of digital tools in design has enabled methodologies for creating new forms in architecture. CAD and BIM systems provide new opportunities for designers to create parametric objects for building form generation. In masonry design, there exists an inherent contradiction between traditional patterns in brick design, which are formal and prescribed, and the potential for new patterns generated using design scripting. In addition, current tools do not provide interactive techniques for the design of brickwork patterns that can manage constant changes parametrically, to inform and influence design process, by providing design feedback on the constructive and structural aspects of the proposed brick pattern and geometry. This research looks into the parametric techniques that can be applied to create different kinds of patterns on brick walls. It discusses a methodology for an interactive brickwork design within generative techniques. By integrating data between two computational platforms – the first based on image analysis and the second on parametric modeling, we demonstrate a methodology and application that can generate interactive arbitrary patterns and map it to the brick wall in real-time.
series ASCAAD
email kafsari3@gatech.edu
last changed 2016/02/15 12:09

_id eaea2015_t3_paper03
id eaea2015_t3_paper03
authors Agajew, Maria
year 2015
title The Prestige and the Money – the Main Goal and the Main Tool in Planning of the City Image in the 21st Century?
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.299-308
summary This paper discusses the process of changing in the historical town – Baku in Azerbaijan in comparison to the achievements of European urban planners and architects (for example in: Paris, Vienna, Dublin). In Baku the fast and unlimited development and many investments in the public spaces have caused a lot of transformation not always to the better vision of the image of the city. At the same time, the development in some European cities is proceeding in other ways, preserving existing historical built environment.
keywords image of the city; revitalization; development
series EAEA
email magajew@p.lodz.pl
last changed 2016/04/22 09:52

_id 0c8e
authors Ager, Mark Thomas and Sinclair, Brian R.
year 1995
title StereoCAD: Three Dimensional Representation
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 343-355
summary Concepts of stereoscopic vision have been around for more than two thousand years. Despite this long history, its application to the field to architecture and design seems relatively unexplored. Synthesis of two technologies, the stereoscope and the computer, was the focus of the present study. The goal of the research was to determine if computer-generated stereoscopic pairs hold value for architectural design. Using readily available computer technology (Apple Macintosh) the research team modelled and rendered an existing project to verify the degree of correlation between the physical construct, the computer 3D model and resultant correlation between the physical construct, the computer 3D model and resultant rendered stereo-paired representation. The experiments performed in this study have shown that producing stereo-paired images that highly correlate to reality is possible using technology that is readily available in the marketplace. Both the technology required to produce (i.e., personal computer and modelling/rendering software) and view (i.e., modified stereoscope) the images is unimposing. Both devices can easily fit in a studio or a boardroom and together can be utilized effectively to permit designers, clients and end-users to experience proposed spaces and projects. Furthermore, these technologies are familiar (clients and end-users have already experienced them in other applications and settings) and assume a fraction of the cost of more dynamic, immersive virtual reality systems. Working from this base, limitations of the process as well as future applications of computer-generated stereoscopic images are identified.
keywords Stereovision, Representation, Computers, Architects, Design
series CAAD Futures
last changed 2003/11/21 14:15

_id 45e6
authors Agger, Kristian and Lentz, Uffe (Eds.)
year 1989
title CAAD: Education - Research and Practice [Conference Proceedings]
source eCAADe Conference Proceedings / ISBN 87-982875-2-4 / Aarhus (Denmark) 21-23 September 1989
summary In the announcement of the sixth eCAADe Conference we stated that It is held at a time where CAAD is moving into practice very fast, with heavy influence on research and education. We stated that research is directed towards the early design phases, and that education is facing the problem of mass education.

In that situation much benefit can be obtained from collaboration with practice. We decided to give the conference the title “CAAD: Education - Research and Practice” to state the importance of practice as a test bench.

The conference papers cover education and research in depth in many important areas and give a good overview, whereas the practical theme is more or less missing, indicating, that experience here is still modest.

At the lecture material market and the exhibition the situation is opposite and shows state of art in practical use.

series eCAADe
email uffe.lentz@a-aarhus.dk
last changed 1998/08/24 09:36

_id ecaade2007_226
id ecaade2007_226
authors Agger, Kristian; Lassen, Michael; Knudsen, Nikolaj; Borup, Ruben; Rimestad, Jens; Norholdt, Peter; Bramsen, Nikolaj
year 2007
title B-processor
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 43-50
summary The B-processor is a redesign of the digital building information modelling/managing concept: Addressing the whole building industry participants and all phases in the building process. Offering a new “standard” for digital building information structure with generic modelling and evaluation tools in the B-model kernel. Plug-in structure for free extension of the B-processor system by the Building Industry. Kernel prototyped in Java to be downloaded for free – open source.
keywords Digital applications in construction, digital fabrication and construction, prediction and evaluation, design methodology, generative design
series eCAADe
email kristian.agger@aarch.dk
last changed 2007/09/16 15:55

_id ecaade2012_212
id ecaade2012_212
authors Aghaei Meibodi, Mania ; Aghaiemeybodi, Hamia
year 2012
title The Synergy Between Structure and Ornament: A Reflection on the Practice of Tectonic in the Digital and Physical Worlds
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 245-254
summary The use of digital design and fabrication technologies in architecture has followed a paradigm shift, which has seen the topology, form and structure of architecture pushed to incorporate areas such as climate, construction, acoustic etc. While these digital technologies are intended to enhance the processes and performance, a discussion of aesthetics has been ignored. Surmising that the use of digital technology enhances the performability and effi ciency aspects of architecture as well as the aesthetics, this research questions what the new relationships and arrangements for structure and ornament are. What are the challenges when structure uses a process-based logic and is sensitive to materiality whereas the aesthetics has a representation-based logic and is not sensitive to materiality? The authors of this paper contribute to this debate by using the notion of tectonic as a platform for gaining and creating knowledge about this issue and examining the issues through the design and prototyping of a Multi-functional Pavilion.
wos WOS:000330320600024
keywords Processes; ornament; digital technology; tectonic; architectural expression
series eCAADe
type normal paper
email mania.meibodi@ltu.se
last changed 2014/04/14 11:07

_id sigradi2012_186
id sigradi2012_186
authors Aghaei Meibodi, Mania; Aghaiemeybodi, Hamia
year 2012
title Symbiosis of Structural & Non-Structural properties in Building
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 602-606
summary This paper highlights the different interplays between structural and non-structural parts in building artifact as the result of modes of building processes and massing. The massing is understood as processes of assembling material into a body through which we identify with the building physically. In the last decade architecture discipline as the result of technological inventions has faced shifts in the design processes, massing processes and topology of the artefact. In which we witness integral coexistence between the structural and non-structural elements of building. In this paper the seeds of this integral interplay is scrutinised through the study of design and massing processes of a multi-functional pavilion prototype as a case study.
keywords digital surface; prototype; design processes; structural; formation
series SIGRADI
email mania.meibodi@ltu.se
last changed 2016/03/10 08:47

_id caadria2017_147
id caadria2017_147
authors Agirachman, Fauzan Alfi, Ozawa, Yo, Indraprastha, Aswin, Shinozaki, Michihiko, Sitompul, Irene Debora Meilisa, Nuraeni, Ruri, Chirstanti, Augustine Nathania, Putra, Andrew Cokro and Zefanya, Teresa
year 2017
title Reimagining Braga - Remodeling Bandung's Historical Colonial Streetscape in Virtual Reality
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 23-32
summary This paper presents the experience of the first phase of remodeling existing historical and colonial district in Bandung, Indonesia, including existing building façade, streetscape and street furniture. Braga Street is chosen as study case because it is a well-known historical street in Bandung with art deco style buildings constructed during Dutch colonial era. By remodeling it, it could help stakeholders to evaluate existing Braga street condition, to test any modification of buildings along the street and to determine specific regulation for the street. In this case, we use Unity3D and Oculus Rift DK2 for remodeling current situation. We gathered feedback from respondents using a questionnaire given after they experienced the model in VR. Many lessons learned from modeling process and respondents' feedback: higher frame rate to make seamless VR experience by having all components on a low poly model and provide smoother movement to prevent visual discomfort. This paper's conclusion gives suggestions for anyone who want to start architecture modeling in virtual reality for the very first time and how to optimize it.
keywords Virtual reality; historical building; digital reconstruction; streetscape
series CAADRIA
email fauzan.alfi@s.itb.ac.id
last changed 2017/05/09 08:05

_id ijac201715203
id ijac201715203
authors Agirbas, Asli and Emel Ardaman
year 2017
title Macro-scale designs through topological deformations in the built environment
source International Journal of Architectural Computing vol. 14 - no. 2, 134-147
summary Design studies are being done on contemporary master-plans which may be applied in many locations worldwide. Advances in information technology are becoming the base model of design studies, and these may be more effective than the efforts of humans in the field of architecture and urban design. However, urban morphology variables and constants must be considered while designing contemporary master-plans in the existing built environment. The aims of this study were to extend the use of computer software for different applications and to make a topological work in the regional context. Accordingly, a case study was made using the nCloth simulation tools to create non-Euclidean forms while protecting the road system, which is one of the constant parameters of urban morphology in the built environment.
keywords Conceptual design, built environment, simulation, contemporary master-plans, urban morphology, topology
series journal
email asliagirbas@gmail.com
last changed 2017/12/11 12:30

_id ecaade2015_122
id ecaade2015_122
authors Agirbas, Asli
year 2015
title The Use of Digital Fabrication as a Sketching Tool in the Architectural Design Process - A Case Study
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 319-324
summary Computer-aided manufacturing (CAM) technologies including computer numerically controlled (CNC) milling, laser cutting and 3D printing are becoming cheaper and globally more accessible. Accordingly, many design professionals, academics and students have been able to experience the benefits and challenges of using digital fabrication in their designs. The use of digital fabrication in the education of architecture students has become normal in many schools of architecture, and there is a growing demand for computer-aided manufacturing (CAM) logic and fabrication knowledge in student learning. Clearly, architecture students are acquiring material base-thinking, time management, production methods and various software skills through this digital fabrication. However, it appears to be the case that architecture students use digital fabrication mainly in the final stage of their design or in their finishing work. In this study, computer-aided manufacturing (CAM) technologies have been used as a sketch tool rather than simply for fabricating a final product in the architectural design process and the advantages of this educational practice are demonstrated.
wos WOS:000372316000037
series eCAADe
email asliagirbas@gmail.com
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=79005d78-6fe6-11e5-b555-13a7f78815dc
last changed 2016/05/16 09:08

_id ecaade2017_021
id ecaade2017_021
authors Agirbas, Asli
year 2017
title The Use of Simulation for Creating Folding Structures - A Teaching Model
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 325-332
summary In architectural education, the demand for creating forms with a non-Euclidean geometry, which can only be achieved by using the computer-aided design tools, is increasing. The teaching of this subject is a great challenge for both students and instructors, because of the intensive nature of architecture undergraduate programs. Therefore, for the creation of those forms with a non-Euclidean geometry, experimental work was carried out in an elective course based on the learning visual programming language. The creation of folding structures with form-finding by simulation was chosen as the subject of the design production which would be done as part of the content of the course. In this particular course, it was intended that all stages should be experienced, from the modeling in the virtual environment to the digital fabrication. Hence, in their early years of architectural education, the students were able to learn versatile thinking by experiencing, simultaneously, the use of simulation in the environment of visual programming language, the forming space by using folding structures, the material-based thinking and the creation of their designs suitable to the digital fabrication.
keywords Folding Structures; CAAD; Simulation; Form-finding; Architectural Education
series eCAADe
email asliagirbas@gmail.com
last changed 2017/09/13 13:13

_id cf2017_249
id cf2017_249
authors Agirbas, Asli
year 2017
title Teaching Design by Coding in Architecture Undergraduate Education: A Case Study with Islamic Patterns
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 249-258.
summary Computer-aided design has found its role in the undergraduate education of architects, and presently design by coding is also gradually finding further prominence in accord with the increasing demand by students who wish to learn more about this topic. This subject is included in an integrated manner in some studio courses on architecture design in some schools, or it is taught separately in elsewhere. In terms of the separate course on coding, the principal difficulty is that actual applications of the method can rarely be included due to time limitations and the fact that it is conducted separately from the studio course on architecture. However, within the framework of the architectural education, in order to learn about the coding it is necessary to consider it along with the design process, and this versatile thinking can only be achieved by the application of the design. In this study, an elective undergraduate course is considered in the context of design and to yield a versatile thinking strategy while learning the language of visual programming. The course progressed under the theoretical framework of shape grammar from the design stage through to the digital fabrication process, and the experimental studies were carried out on the selected topic of Islamic pattern. A method was proposed to improve the productivity of such courses, and an evaluation of the results is presented.
keywords Islamic Patterns, Shape Grammars, Architectural Education, Parametric Design, CAAD.
series CAAD Futures
email asliagirbas@gmail.com
last changed 2017/12/01 13:38

_id ijac201310105
id ijac201310105
authors Agkathidis, Asterios and Andre_ Brown
year 2013
title Tree-Structure Canopy:A Case Study in Design and Fabrication of Complex Steel Structures using Digital Tools
source International Journal of Architectural Computing vol. 11 - no. 1, 87-104
summary This paper describes and reflects on the design and manufacturing process of the Tree-Structure canopy for the WestendGate Tower in Frankfurt upon Main, completed early 2011.The project investigated fabrication and assembly principles of complex steel structures as well as the integration of contemporary computational design, engineering, optimization and simulation techniques in a collaborative design approach. This paper focuses on the notion of modular standardization as opposed to non standard customized components. It also engages with issues relating to digital production tools and their impact on construction cost, material performance and tolerances. In addition it examines the reconfiguration of liability during a planning and construction process, an aspect which can be strongly determined by fabrication companies rather than the architect or designer.This paper is written as a reflection on the complete building process when contemporary digital tools are used from design through to fabrication. It studies both the generation of the steel structure as well the ETFE cushion skin. It reports on a collaborative project, where the main author was responsible for the canopies design, parameterization, digitalization and fabrication, as well as for the dissemination of the outcomes and findings during the design and realization process.As such it represents an example of research through design in a contemporary and evolving field.The canopy received a design award by the Hellenic Architecture Association.
series journal
last changed 2013/08/19 14:29

_id ecaade2015_18
id ecaade2015_18
authors Agkathidis, Asterios
year 2015
title Generative Design Methods - Implementing Computational Techniques in Undergraduate Architectural Education
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 47-55
summary In continuation to the Deceptive Landscape Installation research project (Agkathidis, Kocatürk 2014), this paper investigates the implementation of generative design techniques in undergraduate architectural design education. After reviewing the main definitions of generative design synoptically, we have assessed the application of a modified generative method on a final year, undergraduate design studio, in order to evaluate its potential and its suitability within the framework of a research led design studio, leading to an RIBA accredited Part I degree. Our research findings based on analysis of the design outputs, student performance, external examiners reports as well as student course evaluation surveys indicate a positive outcome on the studio's design approach, as well as its suitability for an undergraduate design studio. They initiate a flourishing debate about accomplishments and failures of a design methodology, which still remains alien to many undergraduate curricula.
wos WOS:000372316000007
series eCAADe
email a3lab@liv.ac.uk
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e6f673d4-6e8e-11e5-be22-93874392c2e4
last changed 2016/05/16 09:08

_id ecaade2016_026
id ecaade2016_026
authors Agkathidis, Asterios
year 2016
title Implementing Biomorphic Design - Design Methods in Undergraduate Architectural Education
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 291-298
summary In continuation to Generative Design Methods, this paper investigates the implementation of Biomorphic Design, supported by computational techniques in undergraduate, architectural studio education. After reviewing the main definitions of biomorphism, organicism and biomimicry synoptically, we will assess the application of a modified biomorphic method on a final year, undergraduate design studio, in order to evaluate its potential and its suitability within the framework of a research led design studio, leading to an RIBA accredited Part I degree. Our research findings based on analysis of design outputs, student performance as well as moderators and external examiners reports initiate a constructive debate about accomplishments and failures of a design methodology which still remains alien to many undergraduate curricula.
wos WOS:000402063700033
keywords CAAD Education; Strategies, Shape Form and Geometry; Generative Design; Design Concepts
series eCAADe
email a3lab@liv.ac.uk
last changed 2017/06/28 08:46

_id 2005_083
id 2005_083
authors Agostinho, Francisco Santos
year 2005
title Architecture as Drawing, Perception and Cognition
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 83-90
summary This work is about realizing that human perception is inherent to architecture. It is an asset and a trait subject to training and development in an empirical way, involving physical and manual action. It cannot be taught literally through convention and logic reasoning. It is a human achievement of great significance built on intellectual and scientific knowledge. It is something, being physical and empirical, that is supported on instrumental procedure. The computer, as a machine and an instrument, does not shorten the empirical experience of manipulation; on the contrary, it enhances J.J. Gibson’s findings about the perception of space in relation to eye and body movement. Being a cybernetic machine the computer may, and shall, evolve, and become perceptive. In order for that to happen, it is important to keep in mind the mechanism of human perception. Through producing a computerized model of a major architectural work, we develop natural knowledge about its physical features and the thought that lies underneath. To be able to use the computer as an instrument provides a user with explicit knowledge about its ways and mechanism that has to be made available. It involves training, which is to a great extent self-explanatory, and also explicit knowledge about the conventions that are being used, such as programming, reasoning and trigonometry.
keywords Visualization; Environmental Simulation; Knowledge Modelling (KM); 3D Modeling
series eCAADe
email franc@fa.utl.pt
last changed 2012/11/23 18:17

_id 0ec9
authors Agranovich-Ponomareva. E., Litvinova, A. And Mickich, A.
year 1996
title Architectural Computing in School and Real Designing
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 25-28
summary The existing system of architectural education ( including computer ) as has shown practice has appeared not absolutly perfect. It not capable to dynamic changes, active introduction of a new engineering and computer technologies, to realization about of the inquiries of a modern time. It suggest of a way of search of new models of computer training. The computer education is represented by us as certain a universal system, which permits to solve the problem of arcitectural education at a higher level. The opportunities of computers and computer technologies at such approach are used as means of increase of efficiency teaching and training. The orientation goes on final result: a opportunity to generate of the creative decisions by learnees, based on attraction of received knowledge and use for their realization of arsenal of practical skills and skills. The system represents not only certain set of experiences elements, necessary and final result sufficient for achievement, but also quite certain interrelation between them. It means, that the knowledge from a initial rate " The Introduction in computer training" must be secured and transformed for utilization in special rates and through them- in practice. The functional nucleus of the software package of such universal system is under construction as opened, apparatus an independent system. A central part of a system is a database, the structure of which is uniform for all other modules and side of enclosures. The conceptual model of a system is under construction on principles structure idea, visualization, multimedia. The listed principles are realized in model so that to encourage the user to independent creative work.

series eCAADe
last changed 2003/11/21 14:15

_id 6433
authors Agranovich-Ponomarieva, E. and Litvinova, A.
year 1998
title The "Real Space - Cyberspace" Paradigm
source Cyber-Real Design [Conference Proceedings / ISBN 83-905377-2-9] Bialystock (Poland), 23-25 April 1998, pp. 141-145
summary In a chain of "real - perceived - imagined space" the computer reduces to a uniform model of only real and imagined space. It cannot undertake man's function or it cannot build the perception model. However, perception assumes physiological perception, psychological estimation and understanding, and emotional ho-experience. For a person the seizing of space during perception is constructing temporary spatial images and their development. The communicative relations of the person with environment are established during revealing internal and external structural communications and the interior represents the message, unwrapped in space and perceived in time. The real space is formed under influence of the sum of conceptual restrictions. The character of these restrictions depends on a super idea, a type of an initial situation, character of installations and on social-cultural stereotypes of the author. Without this stage transition to real architectural object is impossible. Result of activity of an architect at this stage becomes creation hypothetical cyberspace, with its own peculiarities and laws.
series plCAD
last changed 1999/04/08 15:16

_id ecaade2015_278
id ecaade2015_278
authors Aguiar, Rita and Gonçalves, Afonso
year 2015
title Programming for Architecture: The Students’ Point of View
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 159-168
summary The following paper presents a reflection on computational design education in Architecture schools. For approaching this subject, the specific case of the Programming for Architecture course taught at Instituto Superior Técnico - Universty of Lisbon is presented and analyzed through the students' point of view. The aim of the course is to focus on representation methods through programming, introducing the fundamentals of computational approach to architectural design. We will explain and discuss the subject teaching methods, the structure of the course and the school environment. Also we will express the students' opinion regarding the class organization, the contents of the program and the usefulness of programming, as well as suggestions for an improved strategy for teaching computational methods to Architecture students.
wos WOS:000372316000020
series eCAADe
email rita.aguiar@tecnico.ulisboa.pt
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=833a3bb0-6f78-11e5-9635-174d5ee09923
last changed 2016/05/16 09:08

_id acadia17_28
id acadia17_28
authors Aguiar, Rita; Cardoso, Carmo; Leit?o,António
year 2017
title Algorithmic Design and Analysis Fusing Disciplines
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 28-37
summary In the past, there has been a rapid evolution in computational tools to represent and analyze architectural designs. Analysis tools can be used in all stages of the design process, but they are often only used in the final stages, where it might be too late to impact the design. This is due to the considerable time and effort typically needed to produce the analytical models required by the analysis tools. A possible solution would be to convert the digital architectural models into analytical ones, but unfortunately, this often results in errors and frequently the analytical models need to be built almost from scratch. These issues discourage architects from doing a performance-oriented exploration of their designs in the early stages of a project. To overcome these issues, we propose Algorithmic Design and Analysis, a method for analysis that is based on adapting and extending an algorithmic-based design representation so that the modeling operations can generate the elements of the analytical model containing solely the information required by the analysis tool. Using this method, the same algorithm that produces the digital architectural model can also automatically generate analytical models for different types of analysis. Using the proposed method, there is no information loss and architects do not need additional work to perform the analysis. This encourages architects to explore several design alternatives while taking into account the design’s performance. Moreover, when architects know the set of design variations they wish to analyze beforehand, they can easily automate the analysis process.
keywords design methods; information processing; simulation & optimization; BIM; generative system
series ACADIA
email rita.aguiar@ist.utl.pt
last changed 2017/10/17 09:12

_id 4c79
authors Aguilar, Lorenzo
year 1986
title A Format for a Graphical Communications Protocol
source IEEE Computer Graphics and Applications vol. 6.no. 3 (March, 1986): pp. 52-62
summary This article describes the requirements for a graphical format on which a graphical on-line communications protocol can be based. It is argued that on-line graphical communications is similar to graphical session capture, and thus the author proposes an interactive graphical communications format using the GKSM session metafile. The discussion includes items that complement the GKSM metafile such as a format for on-line interactive exchange. One key application area of such a format is multimedia on-line conferencing. Therefore, a conferencing software architecture for processing the proposed format is presented. This format specification is made available to those planning multimedia conferencing systems
keywords user interface, communication, computer graphics, multimedia, standards
series CADline
last changed 1999/02/12 14:07

_id sigradi2009_740
id sigradi2009_740
authors Aguirre León, Eduardo Alberto; Mauricio Ramirez Molina
year 2009
title New Interfaces, new scenarios. Vroom n.0 :Vroom n.0 : The emerging potential of collaborative 3D web platforms
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary What sort of interfaces will allow, in the future, to manage the evolution of information and knowledge generation? What new scenarios would emerge in contemporary architecture when the access to a multidimensional architectural database is open and it is written and visited by anyone, anywhere in earth? Internet evolution is fast and unpredictable, propelling deep changes at different levels of our society. Spinoffs, unexpected outcomes are result of those changes, unfolding uncertain, unstable scenarios. This paper discusses the question of what could be the way to organize the process of registering, documenting and online publishing, native digital, three-dimensional content of Architecture, assuming the critical issue of information integration.
keywords Interfaces; 3d database; 3d datamining; 3d taxonomy; online curatorship
series SIGRADI
email eaguirreleon@gmail.com
last changed 2016/03/10 08:47

_id caadria2016_797
id caadria2016_797
authors Agusti?-Juan, Isolda and Guillaume Habert
year 2016
title An environmental perspective on digital fabrication in architecture and construction
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 797-806
summary Digital fabrication processes and technologies are becom- ing an essential part of the modern product manufacturing. As the use of 3D printing grows, potential applications into large scale processes are emerging. The combined methods of computational design and robotic fabrication have demonstrated potential to expand architectur- al design. However, factors such as material use, energy demands, du- rability, GHG emissions and waste production must be recognized as the priorities over the entire life of any architectural project. Given the recent developments at architecture scale, this study aims to investi- gate the environmental consequences and opportunities of digital fab- rication in construction. This paper presents two case studies of classic building elements digitally fabricated. In each case study, the projects were assessed according to the Life Cycle Assessment (LCA) frame- work and compared with conventional construction with similar func- tion. The analysis highlighted the importance of material-efficient de- sign to achieve high environmental benefits in digitally fabricated architecture. The knowledge established in this research should be di- rected to the development of guidelines that help designers to make more sustainable choices in the implementation of digital fabrication in architecture and construction.
keywords Digital fabrication; LCA; sustainability; environment
series CAADRIA
email agusti@ibi.baug.ethz.ch
last changed 2016/03/11 09:21

_id ecaade2017_085
id ecaade2017_085
authors Agustí-Juan, Isolda, Hollberg, Alexander and Habert, Guillaume
year 2017
title Integration of environmental criteria in early stages of digital fabrication
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 185-192
summary The construction sector is responsible for a big share of the global energy, resource demand and greenhouse gas emissions. As such, buildings and their designers are key players for carbon mitigation actions. Current research in digital fabrication is beginning to reveal its potential to improve the sustainability of the construction sector. To evaluate the environmental performance of buildings, life cycle assessment (LCA) is commonly employed. Recent research developments have successfully linked LCA to CAD and BIM tools for a faster evaluation of environmental impacts. However, these are only partially applicable to digital fabrication, because of differences in the design process. In contrast to conventional construction, in digital fabrication the geometry is the consequence of the definition of functional, structural and fabrication parameters during design. Therefore, this paper presents an LCA-based method for design-integrated environmental assessment of digitally fabricated building elements. The method is divided into four levels of detail following the degree of available information during the design process. Finally, the method is applied to the case study "Mesh Mould", a digitally fabricated complex concrete wall that does not require any formwork. The results prove the applicability of the method and highlight the environmental benefits digital fabrication can provide.
keywords Digital fabrication; Parametric LCA; Early design; Sustainability
series eCAADe
email agusti@ibi.baug.ethz.ch
last changed 2017/09/13 13:31

_id acadia15_263
id acadia15_263
authors Ahlquist, Sean
year 2015
title Social Sensory Architectures: Articulating Textile Hybrid Structures for Multi-Sensory Responsiveness and Collaborative Play
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 263-273
summary This paper describes the development of the StretchPLAY prototype as a part of the Social Sensory Surfaces research project, focusing on the design of tactile and responsive environments for children with Autism Spectrum Disorder (ASD). The project is directed specifically at issues with sensory processing, the inability of the nervous system to filter sensory input in order to indicate an appropriate response. This can be referred to as a “traffic jam” of sensory data where the intensity of such unfiltered information leads to an over-intensified sensory experience, and ultimately a dis-regulated state. To create a sensory regulating environments, a tactile structure is developed integrating physical, visual and auditory feedback. The structure is defined as a textile hybrid system integrating a seamless knitted textile to form a continuous topologically complex surface. Advancements in the fabrication of the boundary structure, of glass-fiber reinforced rods, enable the form to be more robustly structured than previous examples of textile hybrid or tent-like structures. The tensioned textile is activated as a tangible interface where sensing of touch and pressure on the surface triggers ranges of visual and auditory response. A specific child, a five-year old girl with ASD, is studied in order to tailor the technologies as a response to her sensory challenges. This project is a collaboration with students, researchers and faculty in the fields of architecture, computer science, information (human-computer interaction), music and civil engineering, along with practitioners in the field of ASD-based therapies.
keywords Textile Hybrid, Knitting, Sensory Environment, Tangible Interface, Responsive systems and environments
series ACADIA
type normal paper
email ahlquist@umich.edu
last changed 2016/08/05 11:37

_id acadia14_267
id acadia14_267
authors Ahlquist, Sean
year 2014
title Post-forming Composite Morphologies: Materialization and design methods for inducing form through textile material behavior
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 267-276
summary This paper presents research in developing materials with integrated pre-stressed textile and rigid composite properties. Such a material system, termed Pre-stressed Textile-Reinforced Composites (pTRC), produces forms with great degrees of both 3-dimensional and structural differentiation, from flat form-work in combination with a curated composite forming process.
keywords Pre-stressed Textile-reinforced Composites, Textile Hybrid, Material Behavior, Form-finding, Spring-based Simulation.Category: Material Logics and Tectonics.
series ACADIA
type Normal Paper
email ahlquist@umich.edu
last changed 2014/09/29 05:51

_id ijac201614105
id ijac201614105
authors Ahlquist, Sean
year 2016
title Sensory material architectures: Concepts and methodologies for spatial tectonics and tactile responsivity in knitted textile hybrid structures
source International Journal of Architectural Computing vol. 14 - no. 1, 63-82
summary As the knowledge of material computation advances, continuing the seamless integration of design and fabrication, questions beyond materialization can be addressed with a focus on sensing, feedback, and engagement as critical factors of design exploration. This article will discuss a series of prototypes, design methodologies, and technologies that articulate a textile’s micro-architecture, at the scale of fibers and stitches, to instrumentalize simultaneous structural, spatial, and sensory-responsive qualities. The progression of research displays an ever-deepening instrumentalization of fiber structure and its implications to form definition and responsivity, in creating form- and bending-active structures. The research results in a more refined definition of material behavior as the innate phenomena which emerge at the moment of textile fabrication. Ultimately, the architecture, in its materiality and physical, visual, and auditory responsivity, is designed to address specific challenges for children in filtering multiple sensory inputs, an underlying factor of autism spectrum disorder.
keywords CNC Knitting, Form-active, Bending-active, Textile hybrid, Mutli-sensory
series journal
last changed 2016/06/13 06:34

_id acadia16_152
id acadia16_152
authors Ahlquist, Sean
year 2016
title Generative Robotics
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 152-153
series ACADIA
type introduction
email ahlquist@umich.edu
last changed 2016/10/24 11:12

_id acadia16_10
id acadia16_10
authors Ahlquist, Sean
year 2016
title Procedural Design
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 10-11
series ACADIA
type introduction
email ahlquist@umich.edu
last changed 2016/10/24 11:12

_id acadia16_234
id acadia16_234
authors Ahlquist, Sean
year 2016
title Programmable Matter
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 234-235
series ACADIA
type introduction
email ahlquist@umich.edu
last changed 2016/10/24 11:12

_id ijac20086405
id ijac20086405
authors Ahlquist, Sean; Fleischmann, Moritz
year 2008
title Elemental Methods for Integrated Architectures: Experimentation with Design Processes for Cable Net Structures
source International Journal of Architectural Computing vol. 6 - no. 4, 453-475
summary Tension active systems are compelling architectural structures having an intimate connection between structural performance and the arrangement of material. The direct flow of structural forces through the material makes these systems attractive and unique from an aesthetic point of view, but they are a challenge to develop from a design and an engineering perspective. Traditional methods for solving such structural systems rely on both analog modeling techniques and the use of highly advanced engineering software. The complexity and laborious nature of both processes presents a challenge for iterating through design variations. To experiment with the spacemaking capabilities of tension active systems, it is necessary to design methods that can actively couple the digital simulation with the analog methods for building the physical structure. What we propose is a designer-authored process that digitally simulates the behaviors of tension active systems using simple geometric components related to material and structural performance, activated and varied through elemental techniques of scripting. The logics for manufacturing and assembly are to be embedded in the digital generation of form. The intention is to transform what is a highly engineered system into an architectural system where investigation is as much about the determination of space and environment as it is about the arrangement of structure and material.
series journal
last changed 2009/03/03 06:48

_id acadia17_38
id acadia17_38
authors Ahlquist, Sean; McGee, Wes; Sharmin, Shahida
year 2017
title PneumaKnit: Actuated Architectures Through Wale- and Course-Wise Tubular Knit-Constrained Pneumatic Systems
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 38-51
summary This research explores the development of seamless pneumatically actuated systems whose motion is controlled by the combination of differentially knitted textiles and standardized thin-walled silicone tubing. This work proposes a fundamental material strategy that addresses challenges ranging from soft robotics to pneumatic architecture. Research in soft robotics seeks to achieve complex motions through non-mechanical monolithic systems, comprised of highly articulated shapes molded with a combination of elastic and inelastic materials. Inflatables in architecture focus largely on the active structuring of static forms, as facade systems or as structured envelopes. An emerging use of pneumatic architecture proposes morphable, adaptive systems accomplished through differentiated mechanically interconnected components. In the research described in this paper, a wide array of capabilities in motion and geometric articulation are accomplished through the design of knitted sleeves that generate a series of actuated “elbows.” As opposed to molding silicone bladders, differentiation in motion is generated through the more facile ability of changing stitch structure, and shaping of the knitted textile sleeve, which constrains the standard silicone tubing. The relationship between knit differentiation, pneumatic pressure, and the resultant motion profile is studied initially with individual actuators, and ultimately in propositions for larger seamless assemblies. As opposed to a cellular study of individual components, this research proposes structures with multi-scalar articulation, from fiber and stitch to overall form, composed into seamless, massively deformable architectures.
keywords material and construction; fabrication; construction/robotics
series ACADIA
email ahlquist@umich.edu
last changed 2017/10/17 09:12

_id ecaade2011_099
id ecaade2011_099
authors Ahlquist, Sean; Menges, Achim
year 2011
title Methodological Approach for the Integration of Material Information and Performance in the Design Computation for Tension-Active Architectural Systems
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.799-808
summary As computational design processes have moved from representation to simulation, the focus has shifted towards advanced integration of performance as a form defining measure. Performance, though, is often assessed purely on the level of geometry and stratified between hierarchically independent layers. When looking at tension-active membrane systems, performance is integrated across multiple levels and with only the membrane material itself, defining the structural, spatial and atmospheric qualities. The research described in this paper investigates the integrative nature of this type of lightweight structure and proposes methodologies for generating highly articulated and differentiated systems. As material is a critical component, the research focuses on a system-based approach which places priority on the inclusion of material research and parameterization into a behavior-based computational process.
wos WOS:000335665500092
keywords Material behavior; material computation; system; gestalt; tension-active system
series eCAADe
email sean.ahlquist@icd.uni-stuttgart.de
last changed 2016/05/16 09:08

_id acadia11_82
id acadia11_82
authors Ahlquist, Sean; Menges, Achim
year 2011
title Behavior-based Computational Design Methodologies: Integrative processes for force defined material structures
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 82-89
summary With the introduction of physics-based algorithms and modeling environments, design processes have been shifting from the representation of materiality to the simulation of approximate material descriptions. Such computational processes are based upon enacting physical and material behavior, such as gravity, drag, tension, bending, and inflation, within a generative modeling environment. What is often lacking from this strategy is an overall understanding of computational design; that information of increasing value and precision is generated through the development and iterative execution of specific principles and integrative mechanisms. The value of a physics-based modeling method as an information engine is often overlooked, though, as they are primarily utilized for developing representational diagrams or static geometry – inevitably translated to function outside of the physical bounds and parameters defined with the modeling process. The definition of computational design provides a link between process and a larger approach towards architecture – an integrative behavior-based process which develops dynamic specific architectural systems interrelated in their material, spatial, and environmental nature. This paper, focusing on material integration, describes the relation of a computational design approach and the technical framework for a behavior-based integrative process. The application is in the development of complex tension-active architectural systems. The material behavior of tensile meshes and surfaces is integrated and algorithmically calibrated to allow for complex geometries to be materialized as physical systems. Ultimately, this research proposes a computational structure by which material and other sorts of spatial or structural behaviors can be activated within a generative design environment.
series ACADIA
type normal paper
email sean.ahlquist@icd.uni-stuttgart.de
last changed 2011/10/06 04:05

_id acadia13_281
id acadia13_281
authors Ahlquist, Sean; Menges, Achim
year 2013
title Frameworks for Computational Design of Textile Micro-Architectures and Material Behavior in Forming Complex Force-Active Structures
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 281-292
summary Material behavior can be defined as the confluence of associative rules, contextual pressures and constraints of materialization. In more general terms, it can be parameterized as topologies, forces and materiality. Forming behavior means resolving the intricate matrix of deterministic and indeterministic factors that comprise and interrelate each subset of these material- nherent conditions. This requires a concise design framework which accumulates the confluent behavior through successive and cyclical exchange of multiple design modes, rather than through a single design environment or set of prescribed procedures. This paper unfolds a sequencing of individual methods as part of a larger design framework, described through the development of a series of complex hybrid- structure material morphologies. The “hybrid” nature reflects the integration of multiple force-active structural concepts within a single continuous material system, devising both self-organized yet highly articulated spatial conditions. This leads primarily to the development of what is termed a “textile hybrid” system: an equilibrium state of tensile surfaces and bending-active meshes. The research described in this paper looks to expose the structure of the textile as an indeterministic design parameter, where its architecture can be manipulated as means for exploring and differentiating behavior. This is done through experimentation with weft-knitting technologies, in which the variability of individual knit logics is instrumentalized for simultaneously articulating and structuring form. Such relationships are shown through an installation constructed at the ggggallery in Copenhagen, Denmark.
keywords Material Behavior, Spring-based Simulation, CNC Knitting, Form- and Bending-Active, Textile Hybrid Structures.
series ACADIA
type Normal Paper
email ahlquist@umich.edu
last changed 2014/01/11 08:13

_id acadia08_066
id acadia08_066
authors Ahlquist, Sean; Moritz Fleischmann
year 2008
title Material & Space: Synthesis Strategies based on Evolutionary Developmental Biology
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 66-71
summary A material system can be defined as a set of self-organized materials, defining a certain spatial arrangement. In architecture, this material arrangement acts as a threshold for space, though space often only appears as a by-product of the material organization. Treating space as a resulting, therefore secondary, independent product minimizes the capacity to generate architecture that is astutely aware of concerns of functionality, environment and energy. An effective arrangement of material can only be determined in relation to the spaces that it defines. When proposing a more critical approach, a material system can be seen as an intimate inter-connection and reciprocal exchange between the material construct and the spatial conditions. It is necessary to re-define material system as a system that coevolves spatial and material configurations through analysis of the resultant whole, in a process of integration and evaluation. ¶ With this understanding of material system comes an expansion in the number of criteria that are simultaneously engaged in the evolution of the design. The material characteristics, as well as the spatial components and forces (external and internal), are pressures onto the arrangement of material and space. ¶ This brings a high degree of complexity to the process. Biological systems are built on methods that resolve complex interactions through sets of simple yet extensible rules. Evolutionary Developmental Biology explains how growth is an interconnected process of external forces registering fitness into a fixed catalogue of morphological genetic tools. Translating the specific framework for biological growth into computational processes, allows the pursuit of an architecture that is fully informed by the interaction of space and material.
keywords Biology; Computation; Material; Parametric; System
series ACADIA
last changed 2009/02/26 07:39

_id de77
authors Ahmad Rafi, M.E.
year 1998
title Computer animation for architectural visualisation
source University of Strathclyde
summary This thesis critically reviews the state of architectural animation, and relates this specific field to the more general motion-based representations, particularly traditional film-making techniques. It identifies key elements from traditional filmmaking and shows how these elements can improve computer-based architectural animation. The process of identification of the key elements from traditional film-making starts with a critical survey of the use of motion-based representation in local architectural practices and an empirical analysis of several architectural-based documentary films and past and present computer animations. All of the key ideas are illustrated on video by comparing real shooting clips to digital sequences focusing on production and post-production works. Some of these were implemented in two live projects ( Ministry of Finance, Malaysia and Damansara Parade ) for architects to understand the real problems and potentials in each process. These sets of illustrations expand the architect ideas to make full use of the motion-based process to improve the skill of combining architectural information in a good animation. The overall production process becomes more efficient when the motion-based footage is edited using a non-linear editing platform as it enhances the professional appearance as well as vastly saving most of the production time. The thesis concludes with specific recommendations relative to the stage at which the animation is produced. This technology can be best utilised with the right skills (a gained from film-making) and an understanding of each stage that requires a different level of input and gives a certain impact to the viewers.
series thesis:PhD
email ahmadrafi.eshaq@mmu.edu.my
last changed 2003/11/21 14:15

_id 37c2
authors Ahmad Rafi, M.E.
year 1999
title Visualisation of Design Using Animation for Virtual Prototyping
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 519-525
summary Although recent technology in time-based representation has vastly improved, animation in virtual prototype design field remains the same. Some designers invest a huge amount of money in the latest visualisation and multimedia technology and yet may create even worse animation. They often cramp sequences resulting in many viewers failing to interpret the design positively as they miss a lot of vital information that explains the design. This paper basically reports the importance of film-making understanding for producing good virtual prototype animation. It will be based on a part of a research project on the use of time-based media in architectural practices. It also includes an empirical analysis of several architectural-based documentary films (including an interview with the film director) and past and present computer animation. This paper then concludes with recommendations of good techniques for making animated visualisation relative to the stage at which the animation is produced for better design decision.
keywords Virtual Prototype, Animation, Time-Based, Film-Making
series eCAADe
email rafi@unitele.edu.my
last changed 2003/11/21 14:15

_id 9b44
authors Ahmad Rafi, M.E. and Karboulonis, P.
year 2000
title The Importance of Virtual Environments in the Design of Electronic Games and Their Relevance to Architecture
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 181-185
summary Ever increasing complexity in architectural design and the need to deliver a cost effective solution requires the employment and adoption of innovative design methods. Although technological changes have entered the field of architecture at a slower pace, the recent adoption of 3D modelling, Virtual Environment and multimedia represent significant changes in architectural design, visualisation and presentation. These now include tools for conceptualisation, design synthesis, design presentation, desktop publishing, animation, Internet and hypermedia authoring. Uddin argues that the major activities involved in the creative and dynamic process of architectural design deal with conceptualisation, visualisation and expression of alternative ideas through two-dimensional and three-dimensional model. This paper highlights the need for the employment of emerging computer based real-time interactive technologies that are expected to enhance the design process through better decision-making, higher quality communication and collaboration, error reduction, spatial awareness, interactive design and real-time visualisation.
keywords CAD, Game Design, Virtual Reality, Virtual Environments, Virtual Prototyping, Internet Technologies, Architecture
series eCAADe
email ahmadrafi.eshaq@mmu.edu.my
more http://www.uni-weimar.de/ecaade/
last changed 2003/11/21 14:15

_id b0e7
authors Ahmad Rafi, M.E. and Karboulonis, P.
year 2000
title The Re-Convergence of Art and Science: A Vehicle for Creativity
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 491-500
summary Ever-increasing complexity in product design and the need to deliver a cost-effective solution that benefits from a dynamic approach requires the employment and adoption of innovative design methods which ensure that products are of the highest quality and meet or exceed customers' expectations. According to Bronowski (1976) science and art were originally two faces of the same human creativity. However, as civilisation advances and works became specialised, the dichotomy of science and art gradually became apparent. Hence scientists and artists were born, and began to develop work that was polar opposite. The sense of beauty itself became separated from science and was confined within the field of art. This dichotomy existed through mankind's efforts in advancing civilisation to its present state. This paper briefly examines the relationship between art and science through the ages and discusses their relatively recent re-convergence. Based on this hypothesis, this paper studies the current state of the convergence between arts and sciences and examines the current relationship between the two by considering real world applications and products. The study of such products and their successes and impact they had in the marketplace due to their designs and aesthetics rather than their advanced technology that had partially failed them appears to support this argument. This text further argues that a re-convergence between art and science is currently occurring and highlights the need for accelerating this process. It is suggested that re-convergence is a result of new technologies which are adopted by practitioners that include effective visualisation and communication of ideas and concepts. Such elements are widely found today in multimedia and Virtual Environments (VEs) where such tools offer increased power and new abilities to both scientists and designers as both venture in each other's domains. This paper highlights the need for the employment of emerging computer based real-time interactive technologies that are expected to enhance the design process through real-time prototyping and visualisation, better decision-making, higher quality communication and collaboration, lessor error and reduced design cycles. Effective employment and adoption of innovative design methods that ensure products are delivered on time, and within budget, are of the highest quality and meet customer expectations are becoming of ever increasing importance. Such tools and concepts are outlined and their roles in the industries they currently serve are identified. Case studies from differing fields are also studied. It is also suggested that Virtual Reality interfaces should be used and given access to Computer Aided Design (CAD) model information and data so that users may interrogate virtual models for additional information and functionality. Adoption and appliance of such integrated technologies over the Internet and their relevance to electronic commerce is also discussed. Finally, emerging software and hardware technologies are outlined and case studies from the architecture, electronic games, and retail industries among others are discussed, the benefits are subsequently put forward to support the argument. The requirements for adopting such technologies in financial, skills required and process management terms are also considered and outlined.
series CAADRIA
email ahmadrafi.eshaq@mmu.edu.my, karboulonis@clara.co.uk
last changed 2003/11/21 14:15

_id 461b
authors Ahmad Rafi, M.E. and Karboulonis, P.
year 2002
title The Role of Advanced VR Interfaces in Knowledge Management and Their Relevance to CAD
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 277-284
summary This paper introduces knowledge management and computer aided visualisation as a key in establishing both valuation and value creation capabilities in the enterprise where dissemination of knowledge and effective sharing of information through collaboration spur creativity and stimulate business practices. The paper draws an original approach for the design and development of a universal information/knowledge visualisation tool and outlines the mechanics that enable the working prototype that focuses on CAD.
series CAADRIA
email ahmadrafi.eshaq@mmu.edu.my
last changed 2003/11/21 14:15

_id bb5f
authors Ahmad Rafi, M.E. and Mohd Fazidin, J.
year 2001
title Creating a City Administration System (CAS) using Virtual Reality in an Immersive Collaborative Environment (ICE)
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 449-453
summary Current problems in administration of a city are found to be decentralized and noninteractive for an effective city management. This usually will result in inconsistencies of decision-making, inefficient services and slow response to a particular action. City administration often spends more money, time and human resource because of these problems. This research demonstrates our research and development of creating a City Administration System (CAS) to solve the problems stated above. The task of the system is to use information, multimedia and graphical technologies to form a database in which the city administrators can monitor, understand and manage an entire city from a central location. The key technology behind the success of the overall system uses virtual reality and immersive collaborative environment (ICE). This system employs emerging computer based real-time interactive technologies that are expected to ensure effective decisionmaking process, improved communication, and collaboration, error reduction, (Rafi and Karboulonis, 2000) between multi disciplinary users and approaches. This multi perspective approach allows planners, engineers, urban designers, architects, local authorities, environmentalists and general public to search, understand, process and anticipate the impact of a particular situation in the new city. It is hoped that the CAS will benefit city administrators to give them a tool that gives them the ability to understand, plan, and manage the business of running the city.
keywords City Administration System (CAS), Virtual Reality, Immersive Collaborative Environment (ICE), Database
series eCAADe
email ahmadrafi.eshaq@mmu.edu.my, fazidin@mmu.edu.my
last changed 2003/11/21 14:15

_id 4b30
authors Ahmad Rafi, M.E. and Mohd Fazidin, J.
year 2001
title ARMY WAR GAME SIMULATION (AWAS) system - Utilising architectural knowledge in virtual environments
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 435-438
summary This research briefly examines the importance of collaborative design in developing a multi-user, multi-tiered, networked and real-time information base system. Aspects such as navigation, interaction, communication, movements (objects or virtual camera), control, level of details, spatial design and virtual spaces will be explained to show their importance in the development of virtual world. This paper will further explore the aspects of collaborative design in the context of Army War Game Simulation System (AWAS). A generic collaborative design-based framework will be demonstrated to simulate the overall operations of a war in command-control structure of the force.
series CAADRIA
email ahmadrafi.eshaq@mmu.edu.my
last changed 2003/11/21 14:15

_id 12e3
authors Ahmad Rafi, M.E., Che Zulkhairi, A. and Karboulonis, P.
year 2002
title Interactive Storytelling and Its Role in the Design Process
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 151-158
summary Projects of ever increasing complexity and size have incited the need for new and robust design methodologies and tools in an effort to manage complexity, lower costs, ascertain quality and reduce risk. Technology convergence through the growing availability of networked computers, rapid progress in Computer Aided Design (CAD) and information management have encouraged the undertaking of even more complex designs that demand high degrees of interaction, collaboration and the efficient sharing and dissemination of information. It is suggested that interactive storytelling and interactive design (Rafi and Karboulonis, 2001) techniques that use non-linear information mapping systems can be deployed to assist users as they navigate information that is structured to address localized needs as they arise. The design process is a collaborative effort that encompasses diverse knowledge disciplines and demands the management and utilization of available resources to satisfy the needs of a single or set of goals. It is thought that building industry specialists should work close together in an organised manner to solve design problems as they emerge and find alternatives when designs fall short. The design process involves the processing of dynamic and complex information, that can be anything from the amount of soil required to level lands - to the needs of specific lightings systems in operation theatres. Other important factors that affect the design process are related to costs and deadlines. This paper will demonstrate some of our early findings in several experiments to establish nonlinear storytelling. It will conclude with a recommendation for a plausible design of such a system based on experimental work that is currently being conducted and is reaching its final stages. The paper will lay the foundations of a possible path to implementation based on the concept of multi-path animation that is appropriate for structuring the design process as used in the building industry.
series CAADRIA
email ahmadrafi.eshaq@mmu.edu.my
last changed 2003/11/21 14:15

_id 9c41
authors Ahmad Rafi, M.E., Chee W.K., Mai, N., Ken, T.-K. N. and Sharifah Nur, A.S.A. (Eds.)
year 2002
title CAADRIA 2002 [Conference Proceedings]
source Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X / Cyberjaya (Malaysia) 18–20 April 2002, 370 p.
summary Evolution of trends in the realm of computer aided architectural design (CAAD) has seen the convergence of technologies – complementing traditional tools with emerging sciences like Information Technology (IT) and multimedia applications. This appliqué of technologies has not just expanded the scope and enhanced the realm of CAAD research and practice, but is also breaking new frontiers. This creative nexus will be realised at the 7th International Conference on Computer Aided Architectural Design Research In Asia (CAADRIA 2002) to be held at the Faculty of Creative Multimedia, Multimedia University, Malaysia, between 18th-20th April, 2002. CAADRIA 2002’s theme, "Redefining Content", seeks to recognise and infuse these emerging components in the field of architecture and design with a holistic approach towards online, digital and interactive systems. The 41 papers compiled were selected through a blind review process conducted by an international review panel. To reflect the multi-disciplinary nature of this year's conference, the chapters are arranged topically to facilitate the in-depth study of key components. The component sessions include: // Web Design, Database and Networks // CAD, Modelling and Tools // Collaborative Design, Creative Design and Case Reasoning // Simulation and Prototyping // Virtual Environment and Knowledge Management // Design Education, Teaching and Learning /// We believe that this specialised approach will provide a deeper and more illuminating feel of the various components and their critical convergence in the field of architecture and design.
series CAADRIA
email ahmadrafi.eshaq@mmu.edu.my
more www.caadria.org
last changed 2002/04/25 17:26

_id ascaad2004_paper4
id ascaad2004_paper4
authors Ahmad, Sumbul and Scott C. Chase
year 2004
title Design Generation of the Central Asian Caravanserai
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Challenges for the study of Islamic architecture include its abundance and diversity in expression and its classification based on distinct functional or stylistic types. We address these issues by presenting shape grammars as a methodology for the analysis and design generation of Islamic architecture, with a specific example in the form of a parametric shape grammar for central Asian caravanserais. The grammar is developed by identifying distinct design types. Shape rules are created based on a study of the spatial elements and their organisation in the designs. We illustrate the utility of the grammar by deriving an extant design and as well as, previously unknown designs. We conclude by discussing possible extensions to the current grammar and future work involving the development of a grammar based framework for the comparative analysis of medieval Islamic courtyard buildings.
series ASCAAD
email s.c.chase@strath.ac.uk
last changed 2007/04/08 17:47

_id 2006_320
id 2006_320
authors Ahmad, Sumbul and Scott Chase
year 2006
title Grammar Representations to Facilitate Style Innovation - An Example From Mobile Phone Design
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 320-323
summary Previous research in generative design has suggested that shape grammar transformations could be used for developing new design styles by the systematic modification of grammars that encode existing styles. Our research explores how such grammar transformations can be facilitated to be responsive to changes in design style requirements. For this it is important to consider the structure and organization of rules, as well as the description of the styles of designs generated by a grammar. Using an example of mobile phone design, we outline the development of a flexible grammar structure that is conducive to transformations. The grammar is augmented with a style description scheme based on the concept of semantic differential to map the style characteristics of grammar components. These measures could be significant for driving purposeful grammar transformations for style adaptation and innovation.
keywords Design grammars; style; product design; generative design
series eCAADe
email sumbul.ahmad@strath.ac.uk
last changed 2006/08/16 16:54

_id caadria2012_066
id caadria2012_066
authors Ahmad, Sumbul
year 2012
title The representation of type in grammatical design
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 425–432
summary Grammatical design is useful for the generation of a set of related designs. The concept of type aids designers in generating designs with a specified structure. However, existing studies in grammar are ambiguous in their definition of type in the language of designs generated by a grammar. Extending our previous study of defining style in grammar, this paper provides a formal definition of the concept of type in the language of designs generated by a grammar. This is done with the help of a description scheme which is developed by augmenting grammar primitives and spatial relations with descriptors. The description scheme allows the computation of descriptors for designs generated from grammar thus making possible the comparison of various design types in the language of a grammar. Such a description scheme for defining design types is especially significant for less restricted grammars that generate a large number of designs that are varied in nature. A formal definition of type in grammars allows users to sift through designs with particular features, and thus select desired designs.
keywords Type; Design grammars; generative design; description scheme; product design
series CAADRIA
email sumbul.ahmad@gmail.com
last changed 2012/05/29 07:34

_id ecaade2007_152
id ecaade2007_152
authors Ahmad, Sumbul; Chase, Scott C.
year 2007
title Transforming Grammars for Goal Driven Style Innovation
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 879-886
summary Shape grammar transformations have been used for developing new design styles by the systematic modification of grammars that encode existing styles. We make use of a style description scheme to aid grammar transformations for goal driven style change. A rule base was authored for the design of Greek temple facades, and was augmented with a style description scheme. These were tested at a student workshop wherein students were asked to develop grammars based on given style briefs. Results gained from the workshop confirmed that most students were able to assemble and transform grammars successfully. The method was found to be useful for teaching style and grammars to students and novice designers.
keywords Design grammars, style, generative design, teaching
series eCAADe
type normal paper
email s.c.chase@strath.ac.uk
last changed 2007/09/16 15:55

_id ecaade2015_235
id ecaade2015_235
authors Ahmar, Salma El and Fioravanti, Antonio
year 2015
title Biomimetic-Computational Design for Double Facades in Hot Climates - A Porous Folded Façade for Office Buildings
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 687-696
summary Biomimetic design is an approach that is gaining momentum among architects and designers. Computational design and performance simulation software represent powerful tools that help in applying biomimetic ideas in architectural design and in understanding how such proposals would behave. This paper addresses the challenge of reducing cooling loads while trying to maintain daylight needs of office buildings in hot climatic regions. Specifically, it focuses on double skin facades whose application in hot climates is somewhat controversial. Ideas from nature serve as inspiration in designing a porous, folded double façade for an existing building, aiming at increasing heat lost by convection in the façade cavity as well as reducing heat gained by radiation. The cooling loads and daylight autonomy of an office room are compared before and after the proposed design to evaluate its performance.
wos WOS:000372316000076
series eCAADe
email salma_elahmar@yahoo.com
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=f87306fc-6e90-11e5-845a-00190f04dc4c
last changed 2016/05/16 09:08

_id ecaade2014_086
id ecaade2014_086
authors Ahmed Sarhan and Peter Rutherford
year 2014
title Integrating Sustainability in the Architectural Design Education Process - Taxonomy of Challenges and Guidelines
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 323-332
summary The last decade have seen substantial calls and increasing pressure for developing an integrated design teaching framework, where sustainability is an imperative priority. This paper focuses on presenting a taxonomy of the main challenges encountered within the educational domain, in the attempt to reach an effective integration. The paper also presents a set guidelines to address and try to resolve the noted challenges. As the use of Building Performance Simulation (BPS) applications is a central approach in this process aiming to reach energy efficient buildings, the paper focuses on the shortcomings noted as a result of the use of these applications in the design studios, with particular emphasis on the thermal and lighting aspects of the simulation. The taxonomy presented is a summary of the findings from literature review, as well as the surveys results which were part of the author's research project discussed in the paper.
wos WOS:000361384700032
keywords Environmental design; building performance simulation; architectural design education
series eCAADe
email ahmed.sarhan@anglia.ac.uk
last changed 2016/05/16 09:08

_id ascaad2016_014
id ascaad2016_014
authors Ahmed, Zeeshan Y.; Freek P. Bos, Rob J.M. Wolfs and Theo A.M. Salet
year 2016
title Design Considerations Due to Scale Effects in 3D Concrete Printing
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 115-124
summary The effect of scale on different parameters of the 3D printing of concrete is explored through the design and fabrication of a 3D concrete printed pavilion. This study shows a significant gap exists between what can be generated through computer aided design (CAD) and subsequent computer aided manufacturing (generally based on CNC technology). In reality, the 3D concrete printing on the one hand poses manufacturing constraints (e.g. minimum curvature radii) due to material behaviour that is not included in current CAD/CAM software. On the other hand, the process also takes advantage of material behaviour and thus allows the creation of shapes and geometries that, too, can’t be modelled and predicted by CAD/CAM software. Particularly in the 3D printing of concrete, there is not a 1:1 relation between toolpath and printed product, as is the case with CNC milling. Material deposition is dependent on system pressure, robot speed, nozzle section, layer stacking, curvature and more – all of which are scale dependent. This paper will discuss the design and manufacturing decisions based on the effects of scale on the structural design, printed and layered geometry, robot kinematics, material behaviour, assembly joints and logistical problems. Finally, by analysing a case study pavilion, it will be explore how 3D concrete printing structures can be extended and multiplied across scales and functional domains ranging from structural to architectural elements, so that we can understand how to address questions of scale in their design.
series ASCAAD
email z.y.ahmed@tue.nl
last changed 2017/05/25 11:31

_id ecaade2014_055
id ecaade2014_055
authors Ahmet Emre Dincer, Gülen Cagdas and Hakan Tong
year 2014
title A Digital Tool for Customized Mass Housing Design
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 201-211
summary Innovative design approaches are needed for mass housing implementations. Especially increasing interaction between user and designer is major important in the design decisions of these buildings. For this, it is seriously necessary to benefit from technological advances in computational designs, because digital tools like shape grammar, cellular automata, genetic algorithm, l-systems and agent-based models in this field provide not only to save time and to manage the relationships but also to generate many different alternatives. Accordingly, a digital support tool for designers has been developed by using cellular automata approach and scripts of 3Ds Max software. It produces samples of housing design plans which is generated by cellular automata approach according to the data of users' preferences. In this paper the interface and contributions of the developed model are introduced and discussed.
wos WOS:000361384700020
keywords Computational design; mass customization; innovative housing design; plugin
series eCAADe
email aedincer@karabuk.edu.tr
last changed 2016/05/16 09:08

_id bsct_ahmeti
id bsct_ahmeti
authors Ahmeti, Flamur
year 2007
title Efficiency of Lightweight Structural Forms: The Case of Treelike Structures - A comparative Structural Analysis
source Vienna University of Technology; Building Science & Technology
summary This work addresses the structural efficiency of lightweight tree-like structures for three case studies: Stuttgart Airport, Beaverton Library, and Thermal Bad Oeyenhausen. The case studies are simulated using Build simulation software, to determine the stresses induced in each structure. The material efficiency and shapes areexplored in terms of load bearing structures. Hybrids of the above structures are formed to compare the pattern morphology used by various types of tree-like structure and assess the structural behavior. In addition, (steel, wood and concrete) materials are compared to determine which would have better structural performance. In order to show the resemblance between the growing trees and the tree-like structures, an example of both cases is simulated and stresses evaluated. Results show that, in general, the minimum stress and deformations are obtained for steel. Structures made out of this material also exhibit higher load bearing capability, optimum stability factors and the best geometric efficiency, inspite of higher specific weight (10 times wood, and 3 times concrete).
series thesis:MSc
email buildingscience@tuwien.ac.at
more http://cec.tuwien.ac.at
last changed 2007/07/16 15:51

_id aa83
authors Aho, Alfred V., Hopcroft , John E. and Ullman, Jeffrey D.
year 1976
title The Design and Analysis of Computer Algorithms
source x, 470 p. : ill Reading, Massachusetts: Addison-Weslely Pub. Co., 1976. includes bibliography: p. [452]-462 and index.
summary A text book for a first course in design and analysis of algorithms. The emphasis is on ideas and ease of understanding rather then on implementation details or programming tricks. It starts with formulating several models that include random access register machine, random access stored program machine and variants of these, so one can establish analytical results and at the same time accurately reflect on the salient features of real machines
keywords algorithms, programming
series CADline
last changed 2003/06/02 11:58

_id acadia15_311
id acadia15_311
authors Ahrens, Chandler
year 2015
title Klimasymmetry, Locating Thermal Tactility
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 311-322
summary The Klimasymmetry research project is part of ongoing investigations that ask how the design of a surface emanating radiant heating and cooling can influence the non-visual spatial boundaries created by asymmetrical thermal conditions. This research investigates the nature of the surface as an initiator of a thermal environment in an attempt to locate thermal tactility and the spatial perception according to radiant heat transfer. Surface qualities such as the quantity of area and thermal capacity of the material affects the ability of the panel to emit or absorb electromagnetic radiation, informing the geometry, topography, and location of each panel relative to the human body.
keywords Thermal behavior, Radiant panel system, Material computation, Digital Fabrication, Fabric forming, Glass Fiber Reinforced Gypsum
series ACADIA
type normal paper
email chandler@o-s-a.com
last changed 2016/08/05 11:37

_id acadia14projects_87
id acadia14projects_87
authors Ahrens, Chandler; Sprecher, Aaron; Neuman, Eran
year 2014
title WHITEOUT: Topological evolution of embedded geometries
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 87-90
summary Whiteout documents the design, fabrication and installation of a full scale prototype using a predictive mesh relaxation algorithm while the physical construct made from white spandex fabric, steel tube, wood members and aluminum connectors verifies the virtual assumptions.
keywords Material Logics and Tectonics
series ACADIA
type Research Projects
email chandler@o-s-a.com
last changed 2014/09/29 05:57

_id c39a
authors Ahumada Gallardo, N., López Morales, B., Mora Olate, M.L. and Muñoz, V.C.
year 2001
title MARCO ANTONIO DE LA PARRA COMO NARRADOR Y ENSAYISTA. MONOGRAFIA MULTIMEDIAL (Marco Antonio de la Parra as Narrator and Writer. Monography in Multimedia)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 268-270
summary The analysis of Marco Antonio de la Parra’s novels and essays from the discourse perspective, is the contents of an interdisciplinary work for modernizing and improving communicative possibilities of universitary thesis through multimedia. For the multimedia design, the main and most recent digital creating software for the graphic treatment of texts and images were analised, then the navigation system and screens were designed, difining backgrounds, texts, audio and video, besides buttons and hits. Results permit: 1. To present the contents in an easy access and transportation support, reducing production costs. 2. The offering of three communication supports: written text, audio and video. 3. Ostensibly improves universitary thesis and seminars quality.
series SIGRADI
email nahumada@pehuen.chillan.ubiobio.cl
last changed 2016/03/10 08:47

_id 63cb
authors Ai, J., Tang, H. and Chen, Y.
year 2000
title An Approach to Generate 3D Animation by Integrating Building Model into Site Pictures
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 433-439
summary The paper deals with a simple and cheap solution to represent 3Danimation of a future building at its actual site scenery. It is hopeful to be used in small or middle projects in order to get satisfy effect and save design cost.
series CAADRIA
email aijixi@yahoo.com.cn, webmouse@cool.com.cn
last changed 2003/11/21 14:15

_id sigradi2004_254
id sigradi2004_254
authors Airton Cattani
year 2004
title Recursos de animação digital para aprendizagem de leitura de plantas [Digital Animation Resources for Learning the Understanding of Architectural Drawings]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper discusses the evolution of the technical resources employed in a website destined for the professional formation of constructors workers throught the interpretation of plans. Developed as a doctoral thesis in the Ph.D. program of Information Technology in Education, the reconstruction of the website is assimilating new resourses of digital animation, allowing a richer and more significative interaction, acording to the principles of Piaget's theory on constructivism that oriented the project's development.
series SIGRADI
email aacc@ufrgs.br
last changed 2016/03/10 08:47

_id acadia09_30
id acadia09_30
authors Aish, Robert
year 2009
title Tools of Expression: Notation and Interaction for Design Computation
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 30-31
summary Design considers function, fabrication, and aesthetics collectively. Computation is beginning to affect the competitive dynamics of design. Using algorithms, designers are exploring forms that are essentially “undrawable,” even with advanced modeling and direct manipulation techniques. Determining the appropriate functional characteristics may require the application of increasingly complex structural- and environmental-performance analysis techniques. To realize physically a design may require further geometric analysis and rationalization, and the use of complex computer-controlled fabrication techniques.
keywords Design, Computation, Form Finding, Design logic
series ACADIA
type Keynote paper
email Robert.Aish@autodesk.com
last changed 2009/11/26 16:44

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email robert.aish@autodesk.com
last changed 2013/01/09 10:06

_id 678e
authors Aish, Robert
year 1986
title Three-dimensional Input and Visualization
source Computer-Aided Architectural Design Futures [CAAD Futures Conference Proceedings / ISBN 0-408-05300-3] Delft (The Netherlands), 18-19 September 1985, pp. 68-84
summary The aim of this chapter is to investigate techniques by which man-computer interaction could be improved, specifically in the context of architectural applications of CAD. In this application the object being designed is often an assembly of defined components. Even if the building is not actually fabricated from such components, it is usually conceptualized in these terms. In a conventional graphics- based CAD system these components are usually represented by graphical icons which are displayed on the graphics screen and arranged by the user. The system described here consists of three- dimensional modelling elements which the user physically assembles to form his design. Unlike conventional architectural models which are static (i.e. cannot be changed by the users) and passive (i.e. cannot be read by a CAD system), this model is both 'user generated' and 'machine readable'. The user can create, edit and view the model by simple, natural modelling activities and without the need to learn complex operating commands often associated with CAD systems. In particular, the user can view the model, altering his viewpoint and focus of attention in a completely natural way. Conventional computer graphics within an associated CAD system are used to represent the detailed geometry which the different three-dimensional icons may represent. In addition, computer graphics are also used to present the output of the performance attributes of the objects being modelled. In the architectural application described in this chapter an energy- balance evaluation is displayed for a building designed using the modelling device. While this system is not intended to offer a completely free-form input facility it can be considered to be a specialist man-machine interface of particular relevance to architects or engineers.
series CAAD Futures
email Robert.Aish@bentley.com
last changed 2003/11/21 14:15

_id 449f
authors Aish, Robert
year 2000
title Collaborative Design using Long Transactions and "Change Merge"
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 107-111
summary If our goal is implement collaborative engineering across temporal, spatial and discipline dimensions, then it is suggested that we first have to address the necessary pre-requisites, which include both the deployment of "enterprise computing" and an understanding of the computing concepts on which such enterprise systems are based. This paper will consider the following computing concepts and the related concepts in the world of design computing, and discuss how these concepts have been realised in Bentley SystemsÕ ProjectBank collaborative engineering data repository: Computing Concept Related Design Concept Normalisation Model v. Report (or Drawing) Transaction Consistency of Design Long Transaction Parallelisation of Design Change Merge Coordination (synchronisation) Revisions Coordination (synchronisation) While we are most probably familiar with the applications of existing datadase concepts (such as Normalisation and Transaction Management) to the design process, the intent of this paper to focus
series eCAADe
email robert.aish@bentley.com
more http://www.uni-weimar.de/ecaade/
last changed 2003/11/21 14:15

_id 2005_010
id 2005_010
authors Aish, Robert
year 2005
title From Intuition to Precision
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 10-14
summary Design has been described as making inspire decisions with incomplete information. True, we may use prior knowledge, we may even think we understand the causalites involved, but what really matters is exploration: of new forms, of new materials, and speculation about the response to the resulting effects. Essentially, this exploration has its own dynamics, involving intuition and spontaneity, and without which there is no design. But of course we all know that this is not the whole story. Design is different to 'craft'; to directly 'making' or 'doing'. It necessarily has to be predictive in order to anticipate what the consequence of the 'making' or 'doing' will be. Therefore we inevitably have to counter balance our intuition with a well developed sense of premeditation. We have to be able to reason about future events, about the consequence of something that has not yet being made. There is always going to be an advantage if this reasoning can be achieved with a degree of precision. So how can we progress from intuition to precision? What abstractions can we use to represent, externalize and test the concepts involved? How can we augment the cognitive processes? How can we record the progression of ideas? And, how do we know when we have arrived? Design has a symbiotic relationship with geometry. There are many design issues that are independent of any specific configurations. We might call these “pre-geometric” issues. And having arrived at a particular configuration, there may be many material interpretations of the same geometry. We might call these “post-geometric” issues. But geometry is central to design, and without appropriate geometric understanding, the resulting design will be limited. Geometry has two distinct components, one is a formal descriptive system and the other is a process of subjective evaluation.
series eCAADe
email Robert.Aish@bentley.com
last changed 2012/11/23 18:17

_id ecaade2013_297
id ecaade2013_297
authors Aish, Robert
year 2013
title DesignScript: Scalable Tools for Design Computation
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 87-95
summary Design computation based on data flow graph diagramming is a well-established technique. The intention of DesignScript is to recognise this type of data flow modeling as a form of ‘associative’ programming and to combine this with the more conventional ‘imperative’ form of programming into a single unified computational design application. The use of this application is intended to range from very simple graph based exploratory ‘proto-programming’ as used by novice end-user programmers to multi-disciplinary design optimisation as used by more experienced computational designers.
wos WOS:000340643600008
keywords Graph; scripting; associative; imperative.
series eCAADe
email Robert.Aish@Autodesk.com
last changed 2016/05/16 09:08

_id ijac20053201
id ijac20053201
authors Aitcheson, Robert; Friedman, Jonathan; Seebohm, Thomas
year 2005
title 3-Axis CNC Milling in Architectural Design
source International Journal of Architectural Computing vol. 3 - no. 2, 161-180
summary Physical scale models still have a role in architectural design. 3-axis CNC milling provides one way of making scale models both for study purposes and for presentation in durable materials such as wood. We present some types of scale models, the methods for creating them and the place in the design process that scale models occupy. We provide an overview of CNC milling procedures and issues and we describe the process of how one can creatively develop appropriate methods for milling different types of scale models and materials. Two case studies are presented with which we hope to convey not only the range of possible models that can be machined but also the way one creatively explores to arrive at appropriate milling strategies. Where apposite, we compare 3-axis CNC milling to newer technologies used for rapid prototyping but rapid prototyping is not a primary focus.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 06:08

_id acadia12_391
id acadia12_391
authors Ajlouni, Rima
year 2012
title The Forbidden Symmetries
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 391-400
summary The emergence of quasi-periodic tiling theories in mathematics and material science is revealing a new class of symmetry, which had never been accessible before. Because of their astounding visual and structural properties, quasi-periodic symmetries can be ideally suited for many applications in art and architecture; providing a rich source of ideas for articulating form, pattern, surface and structure. However, since their discovery, the unique long-range order of quasi-periodic symmetries, is still posing a perplexing puzzle. As rule-based systems, the ability to algorithmically generate these complicated symmetries can be instrumental in understanding and manipulating their geometry. Recently, the discovery of quasi-periodic patterns in ancient Islamic architecture is providing a unique example of how ancient mathematics can inform our understanding of some basic theories in modern science. The recent investigation into these complex and chaotic formations is providing evidence to show that ancient designers, by using the most primitive tools (a compass and a straightedge) were able to resolve the complicated long-range principles of ten-fold quasi-periodic formations. Derived from these ancient principles, this paper presents a computational model for describing the long-range order of octagon-based quasi-periodic formations. The objective of the study is to design an algorithm for constructing large patches of octagon-based quasi-crystalline formations. The proposed algorithm is proven to be successful in producing an infinite and defect-free covering of the two-dimensional plane.
keywords computational model , quasi-crystalline , symmetries , algorithms , complex geometry
series ACADIA
type normal paper
email rima.ajlouni@ttu.edu
last changed 2013/01/09 10:06

_id acadia17_52
id acadia17_52
authors Ajlouni, Rima
year 2017
title Simulation of Sound Diffusion Patterns of Fractal-Based Surface Profiles
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 52-61
summary Acoustical design is one of the most challenging aspects of architecture. A complex system of competing influences (e.g., space geometry, size, proportion, material properties, surface detail, etc.) contribute to shaping the quality of the auditory experience. In particular, architectural surfaces affect the way that sound reflections propagate through space. By diffusing the reflected sound energy, surface designs can promote a more homogeneous auditory atmosphere by mitigating sharp and focused reflections. One of the challenges with designing an effective diffuser is the need to respond to a wide band of sound wavelengths, which requires the surface profile to precisely encode a range of detail sizes, depths and angles. Most of the available sound diffusers are designed to respond to a narrow band of frequencies. In this context, fractal-based surface designs can provide a unique opportunity for mitigating such limitations. A key principle of fractal geometry is its multilevel hierarchical order, which enables the same pattern to occur at different scales. This characteristic makes it a potential candidate for diffusing a wider band of sound wavelengths. However, predicting the reflection patterns of complicated fractal-based surface designs can be challenging using available acoustical software. These tools are often costly, complicated and are not designed for predicting early sound propagation paths. This research argues that writing customized algorithms provides a valuable, free and efficient alternative for addressing targeted acoustical design problems. The paper presents a methodology for designing and testing a customized algorithm for predicting sound diffusion patterns of fractal-based surfaces. Both quantitative and qualitative approaches were used to develop the code and evaluate the results.
keywords design methods; information processing; simulation & optimization; data visualization
series ACADIA
email ajlouni@arch.utah.edu
last changed 2017/10/17 09:12

_id ddss2004_ra-19
id ddss2004_ra-19
authors Akamine, A. and A. Nélson Rodrigues da Silva
year 2004
title An Evaluation of Neural Spatial Interaction Models Based on a Practical Application
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 19-32
summary One of the serious problems faced by the Brazilian municipalities is the scarcity of resources for building education infrastructure. This asks for an optimal allocation of the available resources that includes, among other things, a rational spatial arrangement of the supply points (i.e., schools) in order to increase the demand coverage (i.e., students). If it is possible to foresee the regions where the demand is going to be concentrated, it is then possible to plan the location of new facilities and to assess the impact on the future level of service of the entire system. Considering that one of the consequences of the location-allocation process is the distribution of trips from demand points to supply points throughout the city, therefore affecting the overall intraurban accessibility conditions to essential services such as education, there is a strong need of models that planners can rely on to predict the future trip distribution patterns. As a result, the objective of this work was to evaluate the performance of Artificial Neural Networks (ANN) when applied to spatial interaction models, the so-called Neural Spatial Interaction Models. This was done in a practical context, in contrast to the more theoretical works commonly found in literature. The practical application showed that the neural spatial interaction model had different performances when compared to the traditional gravity models. In one case the neural models outperformed the gravity models, while on the other case it was just the opposite. The explanation for this may be in the data or in the ANN model formulation, as discussed in the conclusions.
keywords Artificial Neural Networks, Spatial Interaction Models, Education Infrastructure
series DDSS
last changed 2004/07/03 20:13

_id acadia13_161
id acadia13_161
authors Akbarzadeh; Masoud
year 2013
title Performative Surfaces: Generating complex geometries using planar flow patterns
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 161-172
summary This research explains the development process of a design tool that can construct complex surface geometries using only two-dimensional plan drawings. The intention behind this tool is to address certain complex behavior of surface geometries such as hydrological characteristics. This paper briefly explains the historic and mathematic description of surface data structures, according to Cayley, Maxwell and Morse. This is followed by a brief introduction of the surface network/critical graph extraction technique in GIS. Additionally, the algorithm of contour extraction from asimple critical graph to reconstruct a surface is explained. In the final section the lessons learnedfrom the previous sections are used to develop algorithms for a tool which uses only plan drawings to construct complex surfaces. Three algorithms are explained in the final section among which the third one is considered to be the most complete and promising approach. Therefore,some design examples are presented to show the flexibility of the tool. At the end, this paper provides suggestions and discussions to reflect further ideas in order to improve the tool in future.
keywords Tools and Interfaces, complex surface, drainage patterns, discrete flow diagram, surface networks, critical graph, and surface generation
series ACADIA
type Normal Paper
email masouda@alum.mit.edu
last changed 2014/01/11 08:13

_id ecaade2010_040
id ecaade2010_040
authors Akdag, Suzan Girginkaya; Cagdas, Gulen; Guney, Caner
year 2010
title Analyzing the Changes of Bosphorus Silhouette
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.815-823
summary Due to improving technology and global competition today sky is the only limit for high towers of metropolitan areas. The increase in number of high rise has been ruining the silhouette of cities all over the world like Istanbul, whose identity and image have also been destroyed by skyscrapers dominating the seven slopes on which it was once built. The urbanization in Istanbul has somehow become homogenous and destructive over the topography. Despite of raising debates on the critical issue now and then, no analytical approach has ever been introduced. The research therefore, aims to analyze the change of Bosphorus silhouette caused by the emergence of high rise blocks in Zincirlikuyu-Maslak route since it was defined as a Central Business District and a high rise development area by Bosphorus Conservation Law in 1991. ArcGIS Desktop software and its analyst extensions are used for mapping, analyzing and evaluating the urban development within years. The application is considered to be the initial step for a decision support system which will assist in assigning ground for high rise buildings in Istanbul.
wos WOS:000340629400087
keywords GIS; Bosphorus; Silhouette analysis; High rise buildings
series eCAADe
email sgirginkaya@gmail.com
last changed 2016/05/16 09:08

_id sigradi2013_112
id sigradi2013_112
authors Akemi Omine, Katia; José Neto de Faria; Karine Itao Palos
year 2013
title Projeto Design Condensado: Definição de ‘Modelo Sociocultural’ para Sistemas de Visualização Dinâmica de Dados que Estimulem a Geração de Novos Conhecimentos sobre a História do Design [Condensed Design Project: The Definition of a ‘Social-cultural Model’ for Dynamic Data Visualization Systems Which StimulateKnowledge Building in Design History]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 143 - 147
summary The ‘Condensed Design Project’ aims to discuss and reflect on how the definition of an ‘activity inducer’, by describing and characterizing ‘social-cultural models’, can be used in the development of dynamic data visualization systems. The aim is to discuss and try to understand how the profile of the ‘activity inducer’, routines, scenario and context impact the navigation, interaction, research and learning processes in design history. Thus, the knowledge building process is strictly conditioned to the way the relation between the ‘visualization system’ and the ‘activity inducer’ is promoted, considering the technological limitations and the individual’s predisposition.
keywords Data visualization; Design history; Usage context, Experience; Knowledge
series SIGRADI
email kakemi.omine@gmail.com
last changed 2016/03/10 08:47

_id 6d7d
id 6d7d
authors Aken, J. van
year 2001
title DOMAIN INDEPENDENT DESIGN THEORY
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 9-17
series book
type normal paper
email H.H.Achten@tue.nl
more http://www.designresearch.nl/PDF/DRN2000_vanAken.pdf
last changed 2005/10/12 13:32

_id ecaade03_369_112_akgun
id ecaade03_369_112_akgun
authors Akgun, Yenal
year 2003
title An Interactive Database (HizmO) for Reconstructing Lost Modernist Izmir:
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 369-372
summary The research project in progress in the School of Architecture at the Izmir Institute of Technology includes documentation and reconstruction (by 3D modeling in electronic media) of damaged and lost early modern buildings in the Izmir region. The research aims to analyze the differences between Izmir modern buildings and Universal Modern Style, and preserve information on architectural heritage for future generations. The project is at the phase of developing an interactive web-based historical database (HizmO) that includes data (information, images, technical drawings, VRML models) and visualization of the findings. This database aims to be a pioneer in Mediterranean Region for exhibition of relations between traditional architecture (especially Mediterranean locality) and modernism, and organization of a network and off-campus learning activity for Mediterranean architecture that serve as a guide for students, researchers and architects. This paper aims at introducing this research and discussing the application of the database “HizmO,” its aims and potential effects on education in architectural history.
keywords E-learning, educational database, architectural history, VRML
series eCAADe
email yenalakgun@iyte.edu.tr
last changed 2003/11/22 08:50

_id e78b
authors Akin, O. and Akin, C.
year 1998
title On the process of creativity in puzzles, inventions, and designs
source Automation in Construction 7 (2-3) (1998) pp. 123-138
summary The most common means of identifying creativity has been through its products. In architecture, music, writing, art, even puzzle solving and scientific discovery, the prerequisite for considering creativity has been the presence of a creative product. Alternatively, anecdotal descriptions have been used to identify processes that are considered creative. Many scientific discoveries have been linked to a sudden realization or unexplainable revelation punctuated with the AHA! response. Outside of the creative product itself and the AHA! response, the kinds of concrete evidence that point to the process of creativity are precious few. Our purpose here is to further examine these phenomena and develop hypotheses about the nature of the creative process. Our ultimate aim is to develop a general theory of creativity. We intend to base this theory on a set of conditions that are necessary for the creative process to take place in a number of domains: puzzles, scientific discoveries, and design, with special emphasis on architectural design.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:22

_id 4bf6
authors Akin, O. and Lin, C.
year 1995
title Design Protocol data and novel design decisions
source Design Studies, 16 (#2, April), 211-236
summary This work is a part of The Delft Protocols Workshop which is an international gathering of experts on design research. The objective is to study the behaviours of designers using techniques of cognitive psychology in general and protocol analysis in particular. The purpose of this paper is to explore the relationship between visual-graphic data processing and novel design ideas. Several analyses dealing with verbal-conceptual and visual-graphic data have been conducted; and the relationships between design activities and design decisions have been explored. The findings indicate that phases of the design process and the activities correlate with key design decisions.
series journal paper
email oa04@andrew.cmu.edu
last changed 2003/04/23 13:14

_id ddss9802
id ddss9802
authors Akin, O., Aygen, Z., Cumming, M., Donia, M., Sen, R. and Zhang, Y.
year 1998
title Computational Specification of Building Requirements in theEarly Stages of Design
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary We have been exploring computational techniques to help building designers to specify design requirements during the early stages of design. In the past, little has been accomplished in this area either in terms of innovative computational technologies or the improvement of design performance.The prospect of improving design productivity and creating a seamless process between requirements specification and formal design are our primary motivations. This research has been conducted as partof a larger project entitled SEED (Software Environment to Support Early Phases in Building Design). SEED features an open-ended modular architecture, where each module provides support for a design activity that takes place in early design stages. Each module is supported by a database to store and retrieve information, as well as a user interface to support the interaction with designers. The module described in this paper, SEED-Pro (the architectural programming module of SEED), is a workingprototype for building design requirements specification. It can be used by other modules in SEED or by design systems in other domains, such as mechanical engineering, civil engineering, industrial designand electrical engineering. Our approach to SEED-Pro is divided into two phases: core, and support functionalities. The core functionalities operate in an interactive mode relying on a case-based approach to retrieve and adapt complex specification records to the problem at hand. The supportfunctionalities include the case-base, the data-base, and the standards processing environment for building specification tasks. Our findings indicate that SEED-Pro: (1) is a tool that structures the unstructured domain of design requirements; (2) enables the integration of design requirements with the rest of the design process, (3) leads to the creation of complex case-bases and (4) enables the observation of their performance in the context of real world design problems.
series DDSS
last changed 2003/11/21 14:15

_id 1fb3
authors Akin, O., Cumming, M., Shealey, M. and Tuncer, B.
year 1997
title An electronic design assistance tool for case-based representation of designs
source Automation in Construction 6 (4) (1997) pp. 265-274
summary In precedent based design, solutions to problems are developed by drawing from an understanding of landmark designs. Many of the key design operations in this mode are similar to the functionalities present in case-based reasoning systems: case matching, case adapting, and case representation. It is clear that a rich case-base, encoding all major product types in a design domain would be the centerpiece of such an approach. EDAT (Electronic Design Assistance Tool) is intended to assist in precedent based design in the studio with the potential of expansion into the office setting. EDAT has been designed using object oriented system development methods. EDAT was used in a design studio at Carnegie Mellon University, during Spring 1996.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:22

_id 4cda
authors Akin, O., Cumming, M. , Shealey, M. and Tuncer, B.
year 1996
title An Electronic Design Assistance Tool for Case Based Representation of Designs
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 123-132
summary In precedent based design, solutions to problems are developed by drawing from an understanding of landmark designs. Many of the key design operations in this mode are similar to the functionalities present in case based reasoning systems: case matching, case adapting, and case representation. It is clear that a rich case base, encoding all major product types in a design domain would be the centerpiece of such an approach. EDAT (Electronic Design Assistance Tool) is intended to assist in precedent based design in the studio with the potential of expansion into the office setting. EDAT has been designed using object oriented system development methods. EDAT was used in a design studio at Carnegie Mellon University, during Spring 1996, and will be used in future studios, as well.
series ACADIA
email oa04@andrew.cmu.edu
last changed 2003/11/21 14:15

_id 0a09
authors Akin, O., Dave, B. and Pithavadian, S.
year 1987
title Problem Structuring in Architectural Design
source February, 1987. [4], 15 p. : ill. includes bibliography
summary The purpose of this research is to describe in operational terms the process of problem structuring while solving spatial problems in architectural design. The designer's behavior is described in terms of problem structuring, when problem parameters are established or transformed, and in terms of problem solving when these parameters are satisfied in a design solution. As opposed to problem solving, the structuring of problems is an under-studied but crucial aspect of complex tasks such as design. This work is based on observations derived from verbal protocol studies. To consider various levels of skill, the research subjects range from professional architects to novice designers. Subjects are given space planning problems which require them to develop solutions in accordance with individually established constraints and criteria, the majority of which are not explicit stated in the problem description. Based on the results of the protocol analysis, a framework is developed which explains how information processing characteristics, problem structure and different levels of expertise interact to influence the designer behavior
keywords architecture, design process, problem solving, protocol analysis, problem definition
series CADline
email oa04@andrew.cmu.edu
last changed 2003/05/17 08:09

_id d35f
authors Akin, O.
year 1997
title Researching Descriptive Models of Design
source Automation in Construction 7 (2-3) (1998) pp. 97-100
summary This special double issue is a result of the international symposium and workshop on „Descriptive Models of Design“ wich was held during July 1-5, 1996, at Istanbul Technical University, Istanbul, Turkey. The primary goal of the symposium was to promote greater understanding and to develop recommendations for funding policy and practices in the area of descriptive models of design.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:22

_id ddss9401
id ddss9401
authors Akin, Omer
year 1994
title Psychology of Early Design in Architecture
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Lately there has been a good deal of emphasis on the early stages of the design process, particularly by developers of computer aids and quantitative design models for both evaluation and generation of designs in a variety of domains. Yet, there is little understanding of the early design-process. While the early design process as manifested by human designers need not be the sole basis of the description of this phase, it certainly represents and important kernel of knowledge, especially for those who are interested in developing models, systems or merely interfaces for such systems. This paper focuses on the characterization of the psychology of the early design phase in architecture. It is described in terms of the general design strategies and problem solving tactics used; and is contrasted against some of the process characteristics that
series DDSS
email oaO4+@andrew.cmu.edu
last changed 2003/08/07 14:36

_id 0107
authors Akin, Omer and Weinel, Eleanor F. (editors)
year 1982
title Representation and Architecture
source v, 285 p. : ill. Silver Spring, Maryland: Information Dynamics, Inc., 1982
summary A collection of papers developed from the proceeding of the Northeastern Regional meeting of the Association of Collegiate Schools of Architecture (ACSA), held at the Department of Architecture, Carnegie Mellon University. The introduction includes articles about representation, representation and architecture. Part 1, Who/To Whom speaks about representation and participatory design process, and of a system for recording behavior and occupying of design. Part 2, How: includes Figure, System and Memory, the Process of Design ; Representation and Creativity in Architecture and Miniature Substitutes. Part 3, With What :Information and Data Base in Design : the Computer as a Design Medium, Slides Talk and Translation
keywords design process, representation, architecture, creativity
series CADline
email oa04@andrew.cmu.edu
last changed 2003/05/17 08:09

_id 2387
authors Akin, Omer, Baykan, Can D. and Rao, Radha D.
year 1983
title Searching in the UNIX Directory
source December, 1983. 19 p. : ill., tables. includes bibliography
summary The structure of the directory space and subjects search behaviors in the UNIX operating system environment are examined. Protocol analysis with two subjects and survey of the contents of the directory space of all users of E-VAX and X-VAX systems in the Architecture and Computer Science Systems at Carnegie Mellon University were conducted. Depth first search characterized both the organization of the directories and the behavior of the subjects. Single step as opposed to multiple step traversal of the directory tree was also prevalent in the subject`s behaviors. Recommendations for system friendliness, in term of reusability, orientation, robustness, and consistency are developed
keywords UNIX, user interface, protocol analysis
series CADline
email oa04@andrew.cmu.edu
last changed 2003/06/02 11:58

_id 409c
authors Akin, Omer, Flemming, Ulrich and Woodbury, Robert F.
year 1984
title Development of Computer Systems for Use in Architectural Education
source 1984. ii, 47 p. includes bibliography
summary Computers have not been used in education in a way that fosters intellectual development of alternate approaches to design. Sufficient theory exists to use computing devices to support other potentially fruitful approaches to design. A proposal is made for the development of a computer system for architectural education which is built upon a particular model for design, that of rational decision making. Within the framework provided by the model, a series of courseware development projects are proposed which together with hardware acquisitions constitute a comprehensive computer system for architectural education
keywords architecture, education, design, decision making
series CADline
email ujf@cmu.edu
last changed 2003/06/02 11:58

_id 6387
authors Akin, Omer
year 1978
title How do Architects Design?
source Artificial Intelligence and Pattern Recognition in Computer Aided Design. North-Holland Publishing Company, 1978. pp. 65-98. includes bibliography
summary This study is proposes a descriptive model of the design behavior of architects. In the first section a framework for the model is proposed. In the second section the framework is tested against empirical data. 11 information processing mechanisms are observed in the data. Eight of these: information acquisition, problem interpretation, problem representation, solution generation, solution integration, solution evaluation, perception and sketching, are used in developing design solutions. The three remaining mechanisms: design 'plans,' transformation rules and design-symbols, represent the categories of the priori knowledge used in design. In the third section these three knowledge mechanisms are explored in detail using the results of two additional experiments with designers
keywords design methods, architecture, design process
series CADline
email oa04@andrew.cmu.edu
last changed 2003/05/17 08:09

_id eb23
authors Akin, Omer
year 1981
title Efficient Computer-User Interface in Electronic Mail Systems
source Department of Computer Science, April, 1981. ii, 24 p. includes bibliography
summary This research explores the question of improving user- computer interface. The approach is one of observing and codifying various parameters that influence the efficiency of interface in the context of electronic mail tasks. In the paper the authors observe 'expert' and 'regular' users of a mail system and analyze the sources of efficiency. It is clear that experts use a different, more specialized, set of commands in performing standard mail tasks. While experts perform these tasks with fewer errors and more 'completely,' it is not clear that they achieve this any faster than regular users. Recommendations for design are made
keywords user interface, protocol analysis
series CADline
email oa04@andrew.cmu.edu
last changed 2003/05/17 08:09

_id ae05
authors Akin, Omer
year 1987
title Expertise of the Architect
source November, 1987. [13] p. unevenly numbered : ill. includes bibliography
summary One of the areas where the expertise of the seasoned architect comes out is in the initial structuring of design problems. During problem structuring the parameters and processes used in design are defined. Experienced architects modify these parameters both in global and local levels as a function of the success of their research process. Experienced architects also rely on 'scenarios' acquired through pervious experiences with similar problems to initialize their problem structures or to redefined them
keywords design, architecture, methods
series CADline
email oa04@andrew.cmu.edu
last changed 2003/05/17 08:09

_id 8a8a
authors Akin, Ö., Sen, R., Donia,M. and Zhang, Y.
year 1995
title SEED-Pro: Computer-Assisted Architectural Programming in SEED
source Journal of Architectural Engineering -- December 1995 -- Volume 1, Issue 4, pp. 153-161
summary Computer-assisted architectural programming is in its infancy. What there is in terms of architectural programming theory often differs from practice. In the first half of this paper we define relevant terms, provide abrief review of the state of the art, and draw attention to the primacy of architectural programming in design. SEED-Pro is introduced as an intelligent assistant providing structure to the normally open-endedactivities of design. This includes the creation of an architectural program from scratch. In the second, more technical, part of the paper we emphasize three specific topics. The design problem specificationfunctionality is described. The generation and evaluation of the emerging architectural program is discussed. An approach to the decomposition of the architectural program into alternative hierarchies is provided.The paper concludes with a discussion of what is and remains to be accomplished.
series journal paper
email oa04@andrew.cmu.edu
last changed 2003/05/15 19:27

_id ac12
id ac12
authors Akin, Ö.; R. Krishnamurti, K.P. Lam (eds)
year 2005
title Generative CAD Systems
source Singapore: Carnegie Mellon University, 2005
summary In the new millennium, Computer Aided Design has emerged as the most potent technological innovation in design. As BIM promises to integrate design tasks vertically and horizontally through graceful data exchange, new frontiers appear to researchers and practitioners as potential watershed events of the next decade. Generative approaches, a venerable engagement of computational design, is emerging as one of these. The proceedings of the Generative CAD Symposium held at Carnegie Mellon University, both summarizes the three decades of work in this area and reveals the beginnings of research and application expected in this domain. After all, will designers be able to effortlessly and intelligently generate potential design solutions that respond to appropriate design requirements and designers’ intentions?

series book
type normal paper
email oa04@andrew.cmu.edu
more http://www.andrew.cmu.edu/user/oa04/publications_books.html
last changed 2008/09/04 05:18

_id ddssar0202
id ddssar0202
authors Akin, Ömer and Özkaya, Ipek
year 2002
title Models of Design Requirement
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary Case studies show that significant proportions of design errors and failures are linked to poor requirement specification during both early stages of design and as changes occur. Computational requirements engineering as a front-end to design iterations is a promising area addressing theseproblems. In other design disciplines, such as in software engineering, requirement engineering has given significant product improvements. In this paper, we present a state-space representation of requirement models for architectural design. The purpose of requirement modeling in design is tocreate a process by which requirements can be converted into working design solutions through frontend validation. We suggest three models of requirement specification, co-evolutionary [CoM], multiple domain [MDM] and single domain [SDM] models, that can facilitate this effort. Taken together all three models provide a full set of logical permutations of requirement-solution “worlds” and “operations.” We compare each model against the others in terms of facilitating change management and computability.
series DDSS
last changed 2003/11/21 14:15

_id 2005_027
id 2005_027
authors Akin, Ömer and Özkaya, Ipek
year 2005
title Mixing Domains: Architecture plus Software Engineering
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 27-35
summary Software engineering is a multidisciplinary area of knowledge combining competence in computation with at least one other area of expertise, typically in the domain of the applications being created. A course offering for students of engineering, architecture and software engineering at Carnegie Mellon illustrates the challenges and opportunities of cross-domain instruction. These include ontology, problem taxonomies, and instruction strategies.
keywords Computing education in AEC; requirement engineering
series eCAADe
email iozka@andrew.cmu.edu
last changed 2012/11/23 18:17

_id 450c
authors Akin, Ömer
year 1990
title Computational Design Instruction: Toward a Pedagogy
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 302-316
summary The computer offers enormous potential both in and out of the classroom that is realized only in limited ways through the applications available to us today. In the early days of the computer it was generally argued that it would replace the architect. When this idea became obsolete, the prevailing opinion of proponents and opponents alike shifted to the notion of the computer as merely adding to present design capabilities. This idea is so ingrained in our thinking that we still speak of "aiding" design with computers. It is clear to those who grasp the real potential of this still new technology - as in the case of many other major technological innovations - that it continues to change the way we design, rather than to merely augment or replace human designers. In the classroom the computer has the potential to radically change three fundamental ingredients: student, instruction, and instructor. It is obvious that changes of this kind spell out a commensurate change in design pedagogy. If the computer is going to be more than a passive instrument in the design studio, then design pedagogy will have to be changed, fundamentally. While the practice of computing in the studio continues to be a significant I aspect of architectural education, articulation of viable pedagogy for use in the design studio is truly rare. In this paper the question of pedagogy in the CAD studio will be considered first. Then one particular design studio taught during Fall 1988 at Carnegie Mellon University will be presented. Finally, we shall return to issues of change in the student, instruction, and instructor, as highlighted by this particular experience.
series CAAD Futures
email oa04@andrew.cmu.edu
last changed 2003/11/21 14:15

_id ecaade2013_235
id ecaade2013_235
authors Akküçük, Zeynep and Özkar, Mine
year 2013
title Ruling Im/Material Uncertainties
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 305-314
summary Visual rules are powerful in loosely capturing the impact of material behavior on form in designer’s hands-on experimentation. They present a first step to translate the causal relations between material and form to computation without sacrificing the uncertainties in the designer’s interaction with the materials. This study investigates how to model the relation between material and form with visual rules so that the model embodies some of the phenomenological aspects of reality, rather than merely reproducing it.
wos WOS:000340643600031
keywords Digital materiality; physics-based modeling; abstractions; visual schemas; shape studies.
series eCAADe
email zeynepakkucuk@gmail.com
last changed 2016/05/16 09:08

_id af65
authors Akleman, E., Chen, J. and Sirinivasan, V.
year 2001
title An Interactive Shape Modeling System for Robust Design of Functional 3D Shapes
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 248-257
summary In Architecture, it is essential to design functional and topologically complicated 3D shapes (i.e. shapes with many holes, columns and handles). In this paper, we present a robust and interactive system for the design of functional and topologically complicated 3D shapes. Users of our system can easily change topology (i.e. they can create and delete holes and handles, connect and disconnect surfaces). Our system also provide smoothing operations (subdivision schemes) to create smooth surfaces. Moreover, the system provides automatic texture mapping during topology and smoothing operations. We also present new design approaches with the new modeling system. The new design approaches include blending surfaces, construction of crusts and opening holes on these crusts.
keywords Modeling, Shape Design, Sculpting, Computer Aided Geometric Design
series ACADIA
email ergun@viz.tamu.edu
last changed 2003/11/21 14:15

_id 1838
authors Akleman, E., Chen, J. and Meric, B.
year 2000
title Intuitive and Effective Design of Periodic Symmetric Tiles
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 123-127
summary This paper presents a new approach for intuitive and effective design of periodic symmetric tiles. We observe that planar graphs can effectively represent symmetric tiles and graph drawing provides an intuitive paradigm for designing symmetric tiles. Moreover, based on our theoretical work to represent hexagonal symmetry by rectangular symmetry, we are able to present all symmetric tiles as graphs embedded on a torus and based on simple modulo operations. This approach enables us to develop a simple and efficient algorithm, which has been implemented in Java. By using this software, designers, architects and artists can create interesting symmetric tiles directly on the web. We also have designed a few examples of symmetric tiles to show the effectiveness of the approach.
series ACADIA
last changed 2003/11/21 14:15

_id ecaade2016_ws-folding
id ecaade2016_ws-folding
authors Akleman, Ergun, Kalantar, Negar and Borhani, Alireza
year 2016
title Folding The Unfoldable - A Method For Constructing Complex-Curved Geometry With Quad Edge Panels
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 69-72
summary This paper explains a method will be used during a workshop for constructing complex-curved geometry with quad edge panels. In this workshop, we demonstrate that quad-edge mesh data structure can efficiently be used to construct complex large shapes. With hands-on experiments, we will show a vast variety of shapes can be constructed using square, rectangular, parallelogram and extruded-line shaped panels. In addition, using a system we have recently developed to unfold polygonal mesh, we will demonstrate how desired shapes can be constructed by using laser-cut quadrilateral panels. This approach is particularly suitable to construct complicated sculptural and architectural shapes from anisotropic materials that can only be bended in one direction.
wos WOS:000402063700007
keywords Shape Modeling; Physical Construction; Complex-Curved Geometry; Digital Fabrication
series eCAADe
email kalantar@tamu.edu
last changed 2017/06/28 08:46

_id cf2009_642
id cf2009_642
authors Aksamija, Ajla; Iordanova, Ivanka
year 2009
title Multimodal representations of architectural design knowledge: Interaction between visual and ontological models
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 642- 655
summary This paper presents multimodal representation of architectural design knowledge, where explicit and implicit information are linked. The aim is to develop computational environment that combines several modes of representation. Integration of interactive digital-models library and ontological model of architectural design factors is investigated.
keywords Ontology, design referents, design factors, architectural design, digital model library
series CAAD Futures
email ajla.aksamija@perkinswill.com
last changed 2009/06/08 18:53

_id ijac20108403
id ijac20108403
authors Aksamija, Ajla; Ivanka Iordanova
year 2010
title Computational Environments with Multimodal Representations of Architectural Design Knowledge
source International Journal of Architectural Computing vol. 8 - no. 4, p. 439
summary This article discusses interaction between multimodal representations of architectural design knowledge, particularly focusing on relating explicit and implicit types of information. The aim of the presented research is to develop a computational environment that combines several modes of representation, including and integrating different forms of architectural design knowledge. Development of an interactive digital-models library and ontological model of architectural design factors are discussed, which are complementary in nature. In a time when BIM software is seen as embodiment of domain knowledge and the future medium of architectural design, this paper presents an interaction between ontological representation of architectural design knowledge and its embodiment in interactive models, thus focusing on the process of design and design space exploration. In the digital environments that we propose, representation of different formats of knowledge, such as visual, linguistic or numeric, are integrated with relational and procedural information, design rules, and characteristics. Interactive search and query based on contextual constraints, and parametric variation of the model based on the information received from ontology are the underlying drivers for design exploration and development.
series journal
last changed 2011/06/24 06:41

_id cf2015_240
id cf2015_240
authors Aksoy, Yazgi Badem; Çagdas, Gülen and Balaban, Özgün
year 2015
title A model for sustainable site layout design of social housing with Pareto Genetic Algorithm: SSPM
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 240.
summary Nowadays as the aim to reduce the environmental impact of buildings becomes more apparent, a new architectural design approach is gaining momentum called sustainable architectural design. Sustainable architectural design process includes some regulations itself, which requires calculations, comparisons and consists of several possible conflicting objectives that need to be considered together. A successful green building design can be performed by the creation of alternative designs generated according to all the sustainability parameters and local regulations in conceptual design stage. As there are conflicting criteria's according to LEED and BREAM sustainable site parameters, local regulations and local climate conditions, an efficient decision support system can be developed by the help of Pareto based non-dominated genetic algorithm (NSGA-II) which is used for several possibly conflicting objectives that need to be considered together. In this paper, a model which aims to produce site layout alternatives according to sustainability criteria for cooperative apartment house complexes, will be mentioned.
keywords Sustainable Site Layout Design, Multi Objective Genetic Algorithm, LEED-BREEAM.
series CAAD Futures
type normal paper
email yazbadem@hotmail.com
last changed 2015/06/29 07:30

_id ddssar0214
id ddssar0214
authors Al Hassan, F., Trum, H.M.G.J. and Rutten, P.G.S.
year 2002
title Strategic Briefing A Conceptual Process Model for Building Design
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary Nowadays building design problems are divided in partial discipline related sub-problems. Through targeted and focused attention to sub problems however the awareness of the whole is lost. Each designparticipant gives his sub-problem first priority. In contrast in the past the master builder saw the whole problem as his problem first. Thus the process of seeing the design problem as a whole, as a result ofprioritizing, considering constraints, or strategizing, is lost in today’s practice, basically because this process is a mental and implicit process, that occurred in the brain of the multi-disciplinary master builder.In most cases it is the task of no one in a design team today. The aim of this paper is modeling this conceptual mental implicit process design using System Theory and Cognitive Psychology, trying to determine the structure of the design problem as it occurs intuitively in the brain. The result will provide us with a mechanism that enables us each time to refine a unique common design problem representation. This leads to more effective use of design team capabilities, and forms an essential basis for organizing efforts toward collaborative solutions. Also some kind of clarity is provided as to how proposed solutions are to be judged.
series DDSS
last changed 2003/11/21 14:15

_id ascaad2016_048
id ascaad2016_048
authors Al Shiekh, Bassam
year 2016
title Arabic Calligraphy and Parametric Architecture - Translation from a calligraphic force to an architectural form
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 469-482
summary This paper describes an on-going research that unites two distinct and seemingly unrelated interests. One is Arabic calligraphy and the other is parametric architecture. The effort is to integrate these interests and, in doing so, balance cultural issues with technological ones, traditional with contemporary and spiritual with material. Moreover, this paper is inspired by Arabic calligraphy and its influence on Zaha Hadid’s designs; it is invigorated by parametric systems and their capacity as a source of architectural forms. This paper will observe the rising importance of computation technologies to architecture, which has always been a form of negotiation between ‘function and fiction’ and ‘force and form’. The paper proposes a Parametric Calligraphic Machine that simultaneously produces, connects and separates calligraphic surfaces, calligraphic images and calligraphic reality. Therefore, the goal is to examine this hypothesis in order to produce a set of techniques, tools and methods that inform the three-dimensional design process of Arabic calligraphy’s contemporary possibilities by addressing a process description rather than a state description of creating calligraphic images and calligraphic surfaces. The theoretical approach highlights issues pertaining to calligraphy, spatiality, translation, generative systems, parametric design, visual structure, force and form.
series ASCAAD
email bassam@aaschool.ac.uk
last changed 2017/05/25 11:33

_id ascaad2007_035
id ascaad2007_035
authors Al-Ali, A.I.
year 2007
title Readiness for the Use of Technology for effective learning via the vds: Case of the United Arab Emirates
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 439-456
summary Review of the literature indicated that today’s knowledge-driven economy demands a workforce equipped with complex skills and attitudes such as problem solving, meta-cognitive skills, critical thinking and lifelong learning. Such skills can be acquired if learning and teaching are guided by the constructivist and cognitive learning theories. In particular, the constructivist approach emphasises effective learning processes based on learning by doing and collaboration. This approach is congruent with use of technologies, such as Virtual Design Studio (VDS), for the purpose of architecture education in design courses, but such use is lacking in the United Arab Emirates (UAE). It is thus important to assess the extent to which the constructivist and cognitive theories are implemented in teaching design courses in the Architecture schools of the UAE. It is also important to assess the effectiveness of employing technology in general and VDS in particular in implementing these theories. The author intends to study the relationship between effective learning on one hand and using VDS in implementing the constructivist and cognitive approaches on the other hand. Thus, the author conducted a preliminary study to gain a basic understanding of the difficulties, approaches, attitudes, perceptions, and motivation related to the learning of design in architecture schools in the UAE. Second, the investigation was designed to assess the extent to which the students would be interested in the use of sophisticated technology in the teaching and learning environment in the UAE architecture education schools in order to achieve effective learning. The study has been conducted in the United Arab Emirates University (UAEU). Methodology used for this was the focus group method. In addition to the focus group interviews with the UAEU students, unstructured individual interviews with lecturers from UAEU and the American University of Sharjah (AUS) have been carried out. Data analysis showed that students were not satisfied with the current teaching methods based on traditional lectures. It was concluded that students were ready to practice effective learning of design via the intermarriage of VDS and the constructivist and cognitive approaches. An ambiguity that remained was whether students were ready for assessment methods which are consistent with the constructivist approach.
series ASCAAD
email aalali@glam.ac.uk
last changed 2008/01/21 21:00

_id ascaad2009_amal_al-ali
id ascaad2009_amal_al-ali
authors Al-Ali, Amal and P. Sharma
year 2009
title Creativity and Collaboration in Architecture Education in the UAE
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 245-256
summary A review of national government literature indicates that today’s knowledge-driven economy demands a workforce equipped with complex skills and attitudes. Examples of these skills and attitudes are general problems solving, meta-cognitive skills, critical thinking and lifelong learning. Reviews of the Architecture, Engineering and Construction industry indicates a gap between architecture practice and education. The Egan report states that there is a need for a change of style, culture and process within the construction industry and it identified five driving forces, the report also recognised that the achievement of these driving forces is linked to training and education. Education must not only teach the necessary technical skills and knowledge, but also the culture of teamwork, collaborative work and creativity. The construction boom in the United Arab Emirates combined with the country’s mission to highly educate and train its nationals to be able to tackle market challenges provoked the necessity of implementing the culture of creativity and collaboration in education system. On the other hand, use of technology in education has been proven to facilitate and enhance the learning process. This paper will highlight the importance of implementing the virtual design studio as a technlogical platform in architecture education in the UAE in a way that aims to promote the culture of creativity and collaboration through the use of technology.
series ASCAAD
email Aalali@glam.ac.uk
last changed 2009/06/30 06:12

_id acadia17_62
id acadia17_62
authors Al-Assaf, Nancy S.; Clayton, Mark J.
year 2017
title Representing the Aesthetics of Richard Meier’s Houses Using Building Information Modeling
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 62-71
summary Beyond its widespread use for representing technical aspects and matters of building and construction science, Building information modeling (BIM) can be used to represent architectural relationships and rules drawn from aesthetic theory. This research suggests that BIM provides not only vocabulary but also syntactical tools that can be used to capture an architectural language. In a case study using Richard Meier’s language for single-family detached houses, a BIM template has been devised to represent the aesthetic concepts and relations therein. The template employs parameterized conceptual mass objects, syntactical rules, and a library of architectonic elements, such as walls, roofs, columns, windows, doors, and railings. It constrains any design produced using the template to a grammatically consistent expression or style. The template has been used as the starting point for modeling the Smith House, the Douglas House, and others created by the authors, demonstrating that the aesthetic template is general to many variations. Designing with the template to produce a unique but conforming design further illustrates the generality and expressiveness of the language. Having made the formal language explicit, in terms of syntactical rules and vocabulary, it becomes easier to vary the formal grammar and concrete vocabulary to produce variant languages and styles. Accordingly, this approach is not limited to a specific style, such as Richard Meier's. Future research can be conducted to demonstrate how designing with BIM can support stylistic change. Adoption of this approach in practice could improve the consistency of architectural designs and their coherence to defined styles, potentially increasing the general level of aesthetic expression in our built environment.
keywords design methods; information processing; BIM; education
series ACADIA
email nancy.alassaf@tamu.edu
last changed 2017/10/17 09:12

_id ascaad2009_a_al_attili
id ascaad2009_a_al_attili
authors Al-Attili, A. and M. Androulaki
year 2009
title Architectural Abstraction and Representation: The embodied familiarity of digital space
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 305-321
summary This paper argues that familiarity is the tool that enables the understanding of space abstraction and representation. Familiarity in this context is independent from embodied interaction, and is crudely based on the connection between the various similar images of space; in this particular case, virtual space. Our investigation into the nature of human interaction with space, its abstraction and its representation is based on the critical contrast between the outcomes of interaction with two virtual versions of a physical reality; the first version is a non-linear interactive graphical abstraction of the space where no assertions or indicators are given as to whether or not there is a relationship between the abstraction and its physical reality, whereas the second is a none-linear interactive 3D virtual environment clearly representing the physical space in question. The paper utilises qualitative methods of investigation in order to gain an insight into human embodied experience in space, its abstraction and representation.
series ASCAAD
email al-attili@ed.ac.uk
last changed 2009/06/30 06:12

_id ascaad2004_paper17
id ascaad2004_paper17
authors Al-Attili, Aghlab A. and Richard D. Coyne
year 2004
title Embodiment and Illusion: The Implications of Scale as a Cue for Immersion in Virtual Environments
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary This paper examines the extent to which the issue of scale impinges on our sense of immersion in virtual environments. We consider perception from the point of view of Merleau-Ponty's phenomenology, and describe a study involving extended interviews of a small number of subjects who were presented with static, moving and interactive images of spaces. We test a series of propositions about scale cues, and speculate on the wider phenomenological issues of expectation, metaphor and play.
series ASCAAD
email Richard.Coyne@ed.ac.uk
last changed 2007/04/08 17:47

_id 2006_032
id 2006_032
authors Al-Attili, Aghlab and Leonidas Koutsoumpos
year 2006
title Ethics of Virtuality… Virtuality of Ethics
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 32-39
summary This paper addresses issues pertaining to architecture, virtuality and ethics by establishing an interactive, non-linear virtual environment as a tool for investigation into the virtuality of ethics and ethics of virtuality, in the context of architecture. Starting from the assertion that ‘Virtual Environment (VE) is a metaphor of Real Environment (RE)’, we test the proposition that suggests ‘Ethics of RE can be tested and simulated in VE’. Challenging the notion that sees people reacting to VE in the same way as they interact with their surroundings in RE, we propose that since ethics are engulfing architecture they are also present and simulated in VE. Virtual architecture has elements of ethics that we refer to as ‘Ethics of Virtuality’. In this context, VE ethics seem to lose the ubiquity that is present in RE. In order to examine this hypothesis, we created a VE that corresponds to the RE of the PhD students’ offices, within the Department of Architecture, School of Arts, Culture, and Environment in the University of Edinburgh. The real life users of these offices were subjected to this VE. A qualitative method of research followed to probe their experience, focusing on issues related to ethics. Subjects were asked to give a personal accounts of their experience which gave us an insight into how they think. The compiled list of results and their evaluation showed startling possibilities, further establishing VE as an arena for investigating issues pertaining to both architecture and ethics.
keywords Virtual Environments; Ethics; Place; Representation; Trust
series eCAADe
email Al-Attili@ed.ac.uk
last changed 2006/08/16 16:54

_id ascaad2016_001
id ascaad2016_001
authors Al-Attili, Aghlab; Anastasia Karandinou and Ben Daley
year 2016
title Parametricism vs Materialism - Evolution of digital technologies for development
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. VII-VIII
summary We build on previous technological developments in CAAD by looking into parametric design exploration and the development of the concept of parametricism. We use the phenomenological backdrop to account for our physical experiences and encounters as well as our mental ones; both evident in the link between parametric design as a process and an outcome. In specific, we previously examined two particular metaphors. The first metaphor addressed aspects of virtual environments that resemble our physical world; In other words, computer model as physical model and digital world as material world. In this volume, we extend the exploration into aspects of virtual environments and their resemblance to physical environments by looking at ‘performance’ aspects: the way in which environments are sensed, measured, tracked and visualised. Moreover, we reflect on matters and materiality in both virtual and physical space philosophically, theoretically, practically and reflectively. The second metaphor looked into the modes and means of interaction between our bodies and such virtual environment. Here we extend the investigation to look at the ways in which measures of environmental performance influence human interaction in real environments. The exploration takes us further to look into the area of design fabrication of the built environment, and methods in which developed processes meet environmental performance requirements, and the innovative outcomes that lead to disruptive technologies getting introduced into design and we revisit parametric design under this focus area.
series ASCAAD
email alattili@gmail.com
last changed 2017/05/25 11:06

_id sigradi2007_af541
id sigradi2007_af541
authors Al-Attili, Aghlab; Rosa María Mendoza Robles
year 2007
title Digitizing Heritage or reconstructing Imagination [Digitalizando la herencia o reconstruyendo la imaginación]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 48-53
summary To advance the theme of digital conservation of heritage and tie it to museums, we report on two case studies of digitising archaeological sites; the first is the remains of a typical Scottish Crannog typical of the sixth-century BC., and the second is a UNESCO protected site in the Middle East (the desert castle of Qusayr Amra, Jordan), which dates back to early 8th century. Then we relate both to our investigation into embodiment, interaction and metaphor in virtual environments.
keywords Virtual Environments; Embodiment; Representation; Interaction; Heritage
series SIGRADI
email Al-Attili@ed.ac.uk
last changed 2016/03/10 08:47

_id ascaad2016_052
id ascaad2016_052
authors Al-Badry, Sally; Cesar Cheng, Sebastian Lundberg and Georgios Berdos
year 2016
title Living on the Edge - Reinventing the amphibiotic habitat of the Mesopotamian Marshlands
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 513-526
summary The Mesopotamian Marshlands form one of the first landscapes where people started to transform and manipulate the natural environment in order to sustain human habitation. For thousands of years, people have transformed natural ecosystems into agricultural fields, residential clusters and other agglomerated environments to sustain long-term settlement. In this way, the development of human society has been intricately linked to the extraction, processing and consumption of natural resources. The Mesopotamian Marshlands, located in one of the hottest and most arid areas on the planet, formed a unique wetlands ecosystem, which apart from millions of people, sustained a very high number of wildlife and endemic species. Several historical, political, social and climatic changes, which densely occurred during the past century, completely destroyed the unique civilisation of the area, made all the wild flora and fauna disappear and forced hundreds of thousands of people to migrate. During the last decade, many efforts have been made to restore the marshlands. However, these efforts are lacking a comprehensive design strategy, coherent goals and deep understanding of the complex current geopolitical situation, making the restoration process an extremely difficult task. This work aims at providing strategies for recovering the Mesopotamian Marshlands, organising productive functions in order to sustain the local population and design a new inhabitation model, using advanced computational tools while taking into account the extreme climatic conditions and several unique cultural aspects. Part of the aim of this work is to advance the use of computation and explore the opportunities that digital tools afford in helping find solutions to complex design problems where various design variables need to be coordinated to satisfy the design goals. Today, advanced computation enables designers to use population consumption demands, ecological processes and environmental inputs as design parameters to develop more robust and resilient regional planning strategies. This work has the double aim of first, presenting a framework for re-inhabiting the Marshlands of Mesopotamia. Second, the work suggests a design methodology based on computer-aided design for developing and organising productive functions and patterns of human occupation in wetland environments.
series ASCAAD
email sally.al-badry@aaschool.ac.uk
last changed 2017/05/25 11:34

_id ascaad2014_026
id ascaad2014_026
authors Al-Barqawi, Wadia
year 2014
title Virtual Reality: an approach for building Makkah’s architectural identity
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 331-342
summary This paper explores a new approach in the architectural design process aiming to construct Makkah's architectural identity. Makkah, which is a city of unique sacred values, has been losing its battle to preserve it heritage buildings. Traditional districts with their heritage buildings have been cleared in order to construct skyscrapers to accommodate the increasing number of pilgrims. While some argue for preserving heritage buildings others insist in building more skyscrapers. Within these conflicting views, architects and urban designers use CAD software to document heritage buildings without informing the future architectural design process. This paper argues for adopting digital architecture as an approach for preserving the architectural heritage of Makkah by studying heritage buildings as systems that can be digitally represented in virtual world. This goes beyond the physical representation of heritage artefacts to investigate in depth the logic that guide the design process. The roushan, which is one of the unique heritage artefacts in Makkan's architecture can be an interface between reality and the virtual environment in the design process. This goes behind modeling the roushan, to employ the principle of virtual representation in the design process. The digital representation of heritage becomes the realm for research transforming the virtual into reality. The hope is to produce an architecture that is related to its local heritage, contemporary in design and responsive to its environment, as well as to advocate principles, references and techniques at the core of the design process, in an educational and professional context. In broader picture the goal is to achieve a city that is responsive to human activities adapted to changes, sustainable in physical forms and social relations and above all unique in design and identity.
series ASCAAD
email Walb4649@uni.sydney.edu.au
last changed 2016/02/15 12:09

_id 2005_331
id 2005_331
authors Al-Douri, Firas A., Clayton, Mark J. and Abrams, Robin F.
year 2005
title The Impact of 3D Digital Modeling on the 3D Design Aspects in Urban Design Plans
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 331-340
summary Some experts suggest that urban design plans in US cities may lack adequate coverage of the three-dimensional design aspects of the built environment. 3D digital models may help designers visualize and interact with design alternatives, large urban data sets, and 3D information more effectively, thus correcting this problem. Case studies of recent urban design plans that have used 3D digital models may indicate whether these technologies can increase the quality of the plan. This research discusses the role 3D urban models can play in supporting designers in addressing the 3D design aspects. A literature review focused on reviewing secondary sources to construct or adopt theoretical propositions against which the empirical data can be compared and contrasted. A case study involved investigating the methods with which 3D models have been used in developing a selected urban design plan. The content analysis of the case study refuted the premise that the plan would inadequately address 3D aspects and utilize 3D information, and indicated an effective usage of 3D modeling to analyze and represent most of the 3D and 2D information elements and issues. The results are consistent with a hypothesis that the effective usage of 3D modeling would result in the effective coverage of 3D information and issues. The effective usage of the model’s functionalities has improved the quality of the decision-making process through improving designers’ cognitive capabilities and providing a platform for communicating design ideas among and across design teams.
keywords 3D Modeling; Urban Design Plans; Digital Models; 3D Design Aspects
series eCAADe
email firasahd@neo.tamu.edu
last changed 2012/11/23 18:17

_id ecaade2017_199
id ecaade2017_199
authors Al-Douri, Ph.D., Firas
year 2017
title Computational and Modeling Tools - How effectively are Urban Designers and Planners using them Across the Design Development Process?
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 409-418
summary Literature suggests that despite the increasing range and variety of computational tools and technologies, they have not really been employed for designing as extensively as it might be. This is due in part to the numerous challenges and impediments limiting their effective usage such as the methodological, procedural, and substantive factors and limitations, and skepticism about their impact of usage on the design process and outcome. The gap in our understanding of how advanced computational tools could support the design activities and design decision-making has expanded considerably to become a new area of inquiry with considerable room for the expansion of knowledge. This research is a single-case study that has been pursued in two phases: literature review and survey followed by analysis and discussion of the empirical results. The empirical observations were compared to the theoretical propositions and with results of similar research to highlight the areas and the extent to what the IT tools' usage have influenced the outcome of the design process. The comparison has helped highlight, explain, and justify the mechanism and improvements in the design outcome. Please write your abstract here by clicking this paragraph.
keywords Computational urban design; Urban Design Practice
series eCAADe
email faldouri@ius.edu.ba
last changed 2017/09/13 13:13

_id caadria2008_27_session3b_221
id caadria2008_27_session3b_221
authors Al-Haddad, Tristan
year 2008
title Parametric modulations in Masonry
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 221-228
summary The focus of the research presented in this paper asks how a designer can create a flexible system of physical making which can accommodate multiple programmatic functions within a smooth whole, rather than creating an a priori singular formal object. This adaptable system of construction works through the development of an intelligent CAD model that can be mapped to a flexible manufacturing mechanism, i.e. a reconfigurable mold. This system of manufacturing can be used to cast totally unique solid modules without creating a unique mold for each part by manipulating the topological structure of the system. This approach takes the notion of mass-customization beyond the expensive and unsustainable one-offs that the design world has seen recently, and into a new paradigm of a sustainable, economically viable world of mass-customizable form and space.
keywords Parametrics, Variability, Reconfigurability, UHPC, Topology, Molding, Casting
series CAADRIA
email tristan.al-haddad@coa.gatech.edu
last changed 2012/05/30 19:29

_id sigradi2013_337
id sigradi2013_337
authors Al-Haddad, Tristan; Keyan Rahimzadeh; Jill Fredrickson
year 2013
title Concrete Continuum: Concept, Calculus, & Construction Connected Through Parametric Representation
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 230 - 234
summary This paper outlines a custom-built suite of scripts that automate the processes of reinforced concrete design and is directly linked to the parametric design model of the architect. The workflow creates a design and engineering feedback loop for early phase schematic design. Using this system, the design geometry is generated and then deconstructed into a Finite Element model. The workflow executes a static analysis then calculates rebar size and placement, and finally generates fabrication drawings. This methodology allows architectural intent and engineering analysis to be collapsed into a single non-linear design process.
keywords Parametric design; Digital fabrication; Reinforced concrete; Production automation; Design feedback proces
series SIGRADI
email keyanr@gmail.com
last changed 2016/03/10 08:47

_id ascaad2016_003
id ascaad2016_003
authors Al-Jokhadar, Amer; Wassim Jabi
year 2016
title Humanising the Computational Design Process - Integrating Parametric Models with Qualitative Dimensions
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 9-18
summary Parametric design is a computational-based approach used for understanding the logic and the language embedded in the design process algorithmically and mathematically. Currently, the main focus of computational models, such as shape grammar and space syntax, is primarily limited to formal and spatial requirements of the design problem. Yet, qualitative factors, such as social, cultural and contextual aspects, are also important dimensions in solving architectural design problems. In this paper, an overview of the advantages and implications of the current methods is presented. It also puts forward a ‘structured analytical system’ that combines the formal and geometric properties of the design, with descriptions that reflect the spatial, social and environmental patterns. This syntactic-discursive model is applied for encoding vernacular courtyard houses in the hot-arid regions of the Middle East and North Africa, and utilising the potentials of these cases in reflecting the lifestyle and the cultural values of the society, such as privacy, human-spatial behaviour, the social life inside the house, the hierarchy of spaces, the segregation and seclusion of family members from visitors and the orientation of spaces. The output of this analytical phase prepares the groundwork for the development of socio-spatial grammar for contemporary tall residential buildings that gives the designer the ability to reveal logical spatial topologies based on socio-environmental restrictions, and to produce alternatives that have an identity while also respecting the context, place and needs of users.
series ASCAAD
email Al-JokhadarA@cardiff.ac.uk
last changed 2017/05/25 11:13

_id caadria2011_052
id caadria2011_052
authors Al-Kazzaz, Dhuha A. and Alan Bridges
year 2011
title Assessing innovation in hybrid designs using shape grammars
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 545-554
summary Al-kazzaz et al (2010) described hybrid adaption technique to generate innovative designs from heterogeneous precedents using shape grammars. An evaluation of the degree of innovation in the hybrid designs gave feedback to grammar users before and after applying a rule. Innovation was assessed using variables derived from the internal structure of the grammar such as: the number of antecedents in the corpus having the same rule; the number of rules in a subclass rule set having the same geometry; etc. However, the validity of the innovation assessment was unclear and the use of the feedback measures was not demonstrated. Accordingly, this study aims to verify the credibility of the innovation measures and to identify the independent variables that a user can control to achieve a significant impact on each innovation measure as a dependent variable.
keywords Shape grammars; hybrid design; innovation assessment
series CAADRIA
email dhuha.abdul-aziz@strath.ac.uk
last changed 2012/05/30 19:29

_id ascaad2014_035
id ascaad2014_035
authors Al-Kazzaz, Dhuha A. and Assda A. Al-Tuhafi
year 2014
title Using Genetic Algorithms for the Generation of New Designs Derived from Islamic Schools Plans
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 119; 431-442
summary Historic buildings are fruitful sources of architectural concepts which can be used to generate new designs characterized by authenticity and originality. Design computing methods have used varied techniques of knowledge representation in deriving new designs from architectural precedents such as: case-based design and genetic algorithms. This research has adopted genetic algorithms, a simulation of biological evolution to generate new plans from old ones belonging to the Islamic historical schools. The implemented method represents architectural knowledge in a simple schema (chromosome) and allows it to be modified easily using crossover operation to generate new plans with high fitness value. The research considered the fitness function as a measure of differences among the design characteristics of the sample of the Islamic schools. The results show the effectiveness of genetic algorithms in both analyzing past precedents and synthesizing their characteristics to produce new designs.
series ASCAAD
last changed 2016/02/15 12:09

_id ecaade2010_022
id ecaade2010_022
authors Al-kazzaz, Dhuha; Bridges, Alan; Chase, Scott
year 2010
title Shape Grammars for Innovative Hybrid Typological Design
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.187-195
summary This paper describes a new methodology of deriving innovative hybrid designs using shape grammars of heterogeneous designs. The method is detailed within three phases of shape grammars: analysis, synthesis and evaluation. In the analysis phase, the research suggests that original rules of each design component are grouped in subclass rule sets to facilitate rule choices. Additionally, adding new hybrid rules to original rules expands the options available to the grammar user. In the synthesis phase, the research adopts state labels and markers to drive the design generation. The former is implemented with a user guide grammar to ensure hybridity in the generated design, while the latter aims to ensure feasible designs. Lastly evaluation criteria are added to measure the degree of innovation of the hybrid designs. This paper describes the derivation of hybrid minaret designs from a corpus of heterogeneous traditional minaret designs.
wos WOS:000340629400020
keywords Shape grammar; Parallel grammar; Hybrid design; Typology
series eCAADe
email dhuha.abdul-aziz@strath.ac.uk
last changed 2016/05/16 09:08

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email sura.almaiyah@port.ac.uk
last changed 2016/02/15 12:09

_id ascaad2016_035
id ascaad2016_035
authors Al-Matarneh, Rana; Ihsan Fethi
year 2016
title Assessing the Impact of CAD Tools on Architectural Design Quality - A case study of graduation projects in Jordan
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 331-350
summary The current concept of architectural design education in most schools of architecture in Jordan is a blend between manual pen drafting and digital approaches. However, the disconnection between these two methods has resulted in the students' failure to transfer skills learnt through traditional methods to the digital method of CAD. The objective of this study is twofold: to first compare students’ attitudes toward using both methods and to then assess the impact of CAD use on the quality of architectural design. An open-ended questionnaire was designed to measure variables related to students’ preferences toward CAD and traditional methods. The quality of sixty graduation projects at three Jordanian universities was investigated. The results appear to support the assumption that CAD tools are used largely as visual means and thereby cause a marked decline in design quality. These findings call for a reconsideration of the status quo and a rethinking of perhaps the entire architectural educational model.
series ASCAAD
email ggcc_1995@hotmail.com
last changed 2017/05/25 11:33

_id ascaad2014_033
id ascaad2014_033
authors Al-Mousa , Sukainah Adnan
year 2014
title Temporary Architecture: An urban mirage
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 405-413
summary One of the emerging multidisciplinary contemporary art practices is interactive installation art, which is concerned with constructing a temporary artistic environment that is digital, responsive and engaging. It is usually displayed within existing architectural context whether indoor in a gallery space or outdoor in a public space. Recent examples of such art projects show that interactivity and illusion are effectively present and highly influential in the perception and memory of the place. A digital display on a building façade can remain attached to the history of the site in the spectator’s memory even after the display is removed. An interactive space that involves body response and emotional sensory interaction can determine the narrative perceived from the experience. These trends seemingly bring together the physical context and the digital space to contain the spectator. The two mediums are merged to provide a new genre of space, hence a new mode of perception where the art space mediates people’s movement and overlay the context with new meanings. Multiple backgrounds are involved in the creative process of interactive installation art, all of which involve examining various concepts through artistic engagement with temporary spaces. Here, particularly because of interactivity and immerseveness, the spectator becomes part of the performance (the subject); with his moving and reacting he activates the narrative and probably gives it its shape. This paper aims to explore the potentials of the digital spatial display to enhance or weaken our sense of belonging to the surrounding environments while creating an illusionary space within the real physical one. It also aims to discuss how this influence would affect the memory of the mixed experience; the installation being digital, temporary and illusive and the space being physical, permanent and real. What happens to the “spectator” when contained by the digital-interactive and the physical medium(s)?. In order to unfold the mentioned questions, the study uses theories of perception and performance reflected on live case studies of recent art projects where the researcher becomes a member of the audience and an observer at the same time in order to trace the journey inside this new medium. In an era where time is being more difficult to grasp and identities of visual culture is becoming more difficult to define, temporary responsive environments can provide some openings where space becomes durational, yet, influential, and where people’s movements become more meaningful in the visual terrain.
series ASCAAD
email s.almousa@sheffield.ac.uk
last changed 2016/02/15 12:09

_id ascaad2009_hafsa_al_omari
id ascaad2009_hafsa_al_omari
authors Al-Omari, Hafsa and Luma Al Dabbagh
year 2009
title Form in Islamic Architecture: A new vision by using 3D Studio Max program
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 433-450
summary Architecture is a record of human civilization, values, principles and concepts. Form (elements and relations) is one of the visual features of identity and self on one hand and expressive features of place and time (scientific and technical development ) on the other hand. Creating new forms from historical forms is considered one of the greatest challenges that face the architect. Research problem centered on the importance of form in Islamic architecture, and the possibility of investment a new scientific method ( 3D Studio Max program) in creating contemporary architecture using historical and traditional Islamic forms. Research divides to three sections. The first is a theoretical framework that determines the importance and the generation and the potentiality of form in Islamic architecture. The second studies the traditional methods that has been used to create a contemporary Arab-Islamic architecture using historical references, then introduce 3D Studio Max program as alternative new scientific method to traditional methods contribute to create a new vision of contemporary Arab Islamic architecture. The conclusions identify the importance of form in the Islamic civilization and showed that the generation of form affected by its potentiality. Research opens new methods that have not been studied previously in creating contemporary Islamic architecture by using the modifier stack in 3D Studio Max program.
series ASCAAD
email Hafsa_alomari2004@yahoo.Co
last changed 2009/06/30 06:12

_id ecaade2016_063
id ecaade2016_063
authors Al-Qattan, Emad, Galanter, Philip and Yan, Wei
year 2016
title Developing a Tangible User Interface for Parametric and BIM Applications Using Physical Computing Systems.
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 621-630
summary This paper discusses the development of an interactive and a responsive Tangible User-Interface (TUI) for parametric and Building Information Modeling (BIM) applications. The prototypes presented in this paper utilizes physical computing systems to establish a flexible and intuitive method to engage digital design processes.The prototypes are hybrid UIs that consist of a digital modeling tool and an artifact. The artifact consists of a control system (sensors, actuators, and microcontrollers) and physical objects (architectural elements). The link between both environments associates physical objects with their digital design information to assist users in the digital design process. The integration of physical computing systems will enable the objects to physically respond to analog input and provide real-time feedback to users. The research aims to foster tangible computing methods to extend the capabilities of digital design tools. The prototypes demonstrate a method that allows architects to simultaneously interact with complex architectural systems digitally and physically.
wos WOS:000402064400063
keywords Physical Computing; Parametric Design; BIM; Tangible UI
series eCAADe
email emadkkqattan@tamu.edu
last changed 2017/06/28 08:46

_id ecaade2017_057
id ecaade2017_057
authors Al-Qattan, Emad, Yan, Wei and Galanter, Philip
year 2017
title Tangible Computing for Establishing Generative Algorithms - A Case Study with Cellular Automata
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 347-354
summary The work presented in this paper investigates the potential of tangible interaction to setup algorithmic rules for creating computational models. The research proposes a workflow that allows designers to create complex geometric patterns through their physical interaction with design objects. The method aims to address the challenges of designers implementing algorithms for computational modeling. The experiments included in this work are prototype-based, which link a digital environment with an artifact - the physical representation of a digital model that is integrated with a Physical Computing System. The digital-physical workflow is tested through enabling users to physically setup the rules of a Cellular Automata algorithm. The experiments demonstrate the possibility of utilizing tangible interaction to setup the initial cell state and the rules of a CA algorithm to generate complex geometric patterns.
keywords Physical Computing; Tangible User-Interface; Cellular Automata
series eCAADe
email emadkkqattan@tamu.edu
last changed 2017/09/13 13:21

_id caadria2017_035
id caadria2017_035
authors Al-Qattan, Emad, Yan, Wei and Galanter, Philip
year 2017
title Establishing Parametric Relationships for Design Objects Through Tangible Interaction
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 147-156
summary This paper presents a method for translating physical interaction with design objects into parametric relationships. A framework of the method is created to automate the generation of parametric equations as modeling constraints. The prototypes developed for this work link digital models with their physical counterparts to create a hybrid and tangible interface that enables user interaction. The prototypes investigate linear and non-linear types of object relationships for creating parametric models. The results demonstrate a novel approach in architectural design that assists users in creating complex geometric relationships through intuitive interaction.
keywords Physical Computing; Parametric Design; Building Information Modeling; Tangible Interaction
series CAADRIA
email emadkkqattan@tamu.edu
last changed 2017/05/09 08:05

_id alqawasmi
id alqawasmi
authors Al-Qawasmi, J., Clayton, M.J., Tassinary, L.G. and Johnson, R..
year 1999
title Observations on Collaborative Design and Multimedia Usage in Virtual Design Studio
source J. Woosely and T. Adair (eds.), Learning virtually: Proceedings of the 6th annual distance education conference, San Antonio, Texas, pp. 1-9
summary The virtual design studio (VDS) points to a new way of practicing and teaching architectural design. As a new phenomenon, little research has been done to evaluate design collaboration and multimedia usage in a distributed workplace like the virtual design studio. Our research provides empirical data on how students actually use multiple media during architectural collaborative design.
series other
email jamalq@kfupm.edu.sa
last changed 2003/12/06 08:55

_id b088
authors Al-Qawasmi, Jamal
year 2000
title Learning Virtually: A Paradigm Shift in Design Education
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 123-133
summary We still think of architectural design education in terms of a "classroom" paradigm, that is, of an instructor teaching design skills to a class of students in a face-to-face format. However, emerging communication and collaboration technologies have created tremendous new opportunities to distribute students and faculty, while maintaining a close personal contact. This paper discusses and characterizes several aspects of the evolving paradigm of teaching design made possible by the ability to work in shared virtual environments.
series CAADRIA
email qawasmij@yahoo.com
last changed 2003/11/21 14:15

_id ascaad2004_paper12
id ascaad2004_paper12
authors Al-Qawasmi, Jamal
year 2004
title Reflections on e-Design: The e-Studio Experience
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The influence of digital media and information technology on architectural design education and practice is increasingly evident. The practice and learning of architecture is increasingly aided by and dependant on digital media. Digital technologies not only provide new production methods, but also expand our abilities to create, explore, manipulate and compose space. In contemporary design education, there is a continuous demand to deliver new skills in digital media and to rethink architectural design education in the light of the new developments in digital technology. During the academic years 2001-2003, I had the chance to lead the efforts to promote an effective use of digital media for design education at Department of Architecture, Jordan University of Science and Technology (JUST). Architectural curriculum at JUST dedicated much time for teaching computing skills. However, in this curriculum, digital media was taught in the form of "software use" education. In this context, digital media is perceived and used mainly as a presentation tool. Furthermore, Computer Aided Architectural Design and architectural design are taught in separate courses without interactions between the two.
series ASCAAD
email jamalq@kfupm.edu.sa
last changed 2007/04/08 17:47

_id ascaad2014_016
id ascaad2014_016
authors Al-Ratrout, Samer A. and Rana Zureikat
year 2014
title Pedagogic Approach in the Age of Parametric Architecture: Experimental method for teaching architectural design studio to 3rd year level students
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 211-226
summary In this era, Architectural Design Practice is faced with a paradigm shift in its conventional approaches towards computational methods. In this regard, it is considered a pedagogic challenge to boost up knowledge and skills of architectural students’ towards an advanced approach of architectural design that emphasizes the potentials and complexity of computational environments and parametric tools for design problem solving. For introducing the concept of Parametric Oriented Design Methods to 3rd year level architectural students, an experimental pedagogic course was designed in the scholastic year of 2012-2013 at German Jordanian University GJU (School of Architecture and Built Environment SABE) to approach this concept. In the preparation phase, the experimental course was designed to incorporate structured instructing and training method to be consecutively performed within experimental lab environment to target predetermined learning outcomes and goals. The involved students were intentionally classified into three levels of previous involvement associated with the related software operating skills and computational design exposure. In the implementation phase, the predetermined instructing and training procedures were performed in the controlled environment according to the planned tasks and time intervals. Preceded tactics were prepared to be executed to resolve various anticipated complication. In this phase also, students’ performance and comprehension capacity were observed and recorded. In data analysis phase, the observed results were verified and correlations were recognized. In the final phase, conclusions were established and recommendations for further related pedagogic experiments were introduced.
series ASCAAD
email Dr.samer.al-ratrout@fulbrightmail.org
last changed 2016/02/15 12:09

_id ascaad2014_007
id ascaad2014_007
authors Al-Rawi, Osama
year 2014
title Evolutionary Algorithms in Islamic Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 99-107
summary The cosmological nature of Islamic architecture makes it a useful case study for the capability of the adaptation, assimilation and accommodation with the development of evolutionary algorithms and their applications in architectural design. Genetic algorithm derives its structure from the observation of nature. We shall review the concept of intelligent agents and their organization into complex adaptive systems as well as genetic-type algorithms for learning and evolution. Since algorithmic art consists of generation of images on the basis of algorithms, algorithms can be viewed as a notation, and notation is something that music has but visual artefacts in general miss. This paper aims to discover the role of evolutionary algorithms in historical Islamic architecture. Also, we shall try to investigate the way in which the future development could occur not only through the discovery of new facts or theories, but also through the rise and dissemination of new visions having different explanation of Islamic architecture that considers it as a result of serious application of formation through evolutionary genetic algorithms.
series ASCAAD
email pleximotif@yahoo.com
last changed 2016/02/15 12:09

_id caadria2012_013
id caadria2012_013
authors Al-Saati, Maha Zeini; David Botta and Robert Woodbury
year 2012
title Moving in filmic spaces: Relating camera movements to spatial archetypes in architectural animations
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 629–636
summary Architects sometimes use architectural animations to explain their designs. To probe the practice of architectural film/animation, this paper assembles filmic spaces as a conceptual tool that connects spatial archetypes with camera movements.
keywords Architecture; animation; representation; film; camera
series CAADRIA
email malsaati@sfu.ca
last changed 2012/05/29 07:34

_id caadria2012_021
id caadria2012_021
authors Al-Saati, Maha Zeini; David Botta and Robert Woodbury
year 2012
title Architects on architectural film and animation
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 637–646
summary As part of our inquiry about the practice of architectural film and animation and where it might go, this paper presents the results of interviews with architects on space, and on animation. We present their rich sense of space, and explain how they structure architectural film and animation. We found that architects wish to convey the subjective impact of design, but don’t know how to connect film editing techniques to architectural ends. Computational design could fill this gap with, for example, drag-and-drop editing patterns.
keywords Architectural film and animation; concepts of architectural space
series CAADRIA
email malsaati@sfu.ca
last changed 2012/05/29 07:34

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email l-degelman@neo.tamu.edu
last changed 2003/11/21 14:15

_id caadria2003_c2-4
id caadria2003_c2-4
authors Al-Sallal, Khaled A.
year 2003
title Integrating Energy Design Into Caad Tools: Theoretical Limits and Potentials
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 323-340
summary The study is part of a research aims to establish theoretical grounds essential for the development of user efficient design tools for energy-conscious architectural design, based on theories in human factors of intelligent interfaces, problem solving, and architectural design. It starts by reviewing the shortcomings of the current energy design tools, from both architectural design and human factor points of view. It discusses the issues of energy integration with design from three different points of view: architectural, problem-solving, and human factors. It evaluates theoretically the potentials and limitations of the current approaches and technologies in artificial intelligence toward achieving the notion "integrating energy design knowledge into the design process" in practice and education based on research in the area of problem solving and human factors and usability concerns. The study considers the user interface model that is based on the cognitive approach and can be implemented by the hierarchical structure and the object-oriented model, as a promising direction for future development. That is because this model regards the user as the center of the design tool. However, there are still limitations that require extensive research in both theoretical and implementation directions. At the end, the study concludes by discussing the important points for future research.
series CAADRIA
email k.sallal@uaeu.ac.ae
last changed 2003/12/02 06:47

_id ecaade2017_240
id ecaade2017_240
authors Al-Sudani, Amer, Hussein, Hussein and Sharples, Steve
year 2017
title Sky View Factor Calculation - A computational-geometrical approach
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 673-682
summary Sky view factor (SVF) is a well-known parameter in urban-climatic studies, but there is a lack of consensus on its effectiveness, especially with regard to the interpretation of changes in urban air temperatures. This led the authors to develop the new concept of the partial sky view factor (SVFp), which showed promise in a previous study. The objective of this study is to save the time associated with manual methods of calculating SVF and SVFp by developing a Rhino-Grasshopper component to quantify them via the hemispheric projection of a 3D model. In addition, a different approach, in terms of a hemispheric projection to calculate SVF, will be introduced by another component, and the pros and cons of each approach are considered. We will name these methods 'Ray Method' and 'Geometrical Method' respectively. The Ray Method has achieved a good balance between accuracy, processing time and urban scale and complexity compared to the Geometrical Method.
keywords Sky view factor; parametric design; Rhino - Grasshopper; urban morphology; partial Sky view factor
series eCAADe
email A.H.A.Al-Sudani@liverpool.ac.uk
last changed 2017/09/13 13:30

_id ascaad2014_037
id ascaad2014_037
authors Al-Tuhafi, Assda A. and Nasma M. Thabit
year 2014
title The Methodology of Teaching Computer-Aided Architectural Design in the Department of Architecture in Mosul University
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 271; 457-469
summary Several architectural studies tackled the methodologies of teaching the architectural design subject in general and their relation to the use of computer in particular. The trends varied in accordance with the research that is relevant to the subject due to its importance in generating new architectural models, but it didn’t crystallize a theoretical framework that identifies clear and specific vocabularies related to the methodology of teaching the computer-aided architectural design. The current study discusses the importance of this concept in an attempt to explore the particular problem represented by the non-clarity of this methodology in the department of architecture in Mosul University. Therefore, the problem of the research crystallized and its objective and its methodology were identified and this was represented by constructing a theoretical framework which includes several main items. Then the theoretical framework was applied to selected projects of architectural department students in order to manifest the particularity of teaching the computer-aided architectural design. Results showed the distinction of this department as this methodology led to the derivation of different architectural products in accordance with the particular effects using the computer technologies. The results also manifested the change in the architectural design trend that was caused due to the digital intervention in the way of the student's thinking from one hand and the components and the elements of the building from the other hand that the quality of the design can be improved by using the computer and the quantity will be more in shorter time.
series ASCAAD
email assda_altuhafi@yahoo.com
last changed 2016/02/15 12:09

_id ascaad2014_017
id ascaad2014_017
authors Al-Ubaidy, Huda Salman
year 2014
title Experimenting with CAAD: As a means to solve conceptual design by architecture and architecture technology students
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 227-239
summary This study sought to characterise students’ design activity while designing with Computer Aided Design (CAAD) professional programs and its impact on the students’ design process. The design protocol participants were final year students (architectural design and architectural technology), who have spent at least four years in a school of architecture and were confident CAAD users. The analysis represents four CAAD-based protocols of final year students at a school of architecture. The analysed protocols varied in more than one aspect. This variation includes: (1) programs, (2) the mode of using programs whether single or multiple, (3) protocol segments (total number, duration and frequencies), and (4) design categories and total time spent in designing. In light of the study results, the participants demonstrated that, for the same design problem, restraining the conceptual design medium would not necessarily bind them to a certain design strategy. However, there are some disciplinary differences between AD and AT final year students, on how CAAD is used during to solve conceptual design.
series ASCAAD
email h.salman@rgu.ac.uk
last changed 2016/02/15 12:09

_id ascaad2016_043
id ascaad2016_043
authors Alacam, Sema; Orkan. Z. Güzelci
year 2016
title Computational Interpretations of 2D Muqarnas Projections in 3D Form Finding
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 421-430
summary In the scope of this study, we developed an algorithm to generate new 3D geometry (interpretation) of a given or generated planar projection of a muqarnas in a digital 3D modelling software (Rhinoceros), its visual scripting environment (VSE) Grasshopper and also the Python programming language. Differing from traditional methods, asymmetrical form alternatives are examined. In other words, 2D projections of muqarnas were only used as an initial geometrical pattern for generative form finding explorations. This study can be considered an attempt to explore new relations, rules and vocabulary through algorithmic form finding experiments derived from 2D muqarnas projections.
series ASCAAD
email semosphere@gmail.com
last changed 2017/05/25 11:33

_id e9f1
authors Alaimo, G., Pellitteri, G. and Scianna, A.
year 1993
title A Tool for Typological Analysis
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Any design problem is faced drawing from the architect's knowledge both case knowledge and general knowledge. One type of the latter is abstracted from a multiplicity of cases of which the common features are recognised in such a way as to single out a prototype representing in the best way a class of architectural objects. If applied to a set of residential buildings and to the flats in them the analysis is typological and it is one of the fundamental ways of acquiring general knowledge to be used to face design problems. The tool we present is aimed at such a type of analysis and is based on the idea that it possible to acquire qualitative knowledge through the statistical analysis of measurable characteristics of the examined architectural objects. It has been tested by applying it to the typological analysis of a set of flats of illegal buildings in Sicily. The procedure is organised in two main phases. The first one consists in a series of elaborations performed during the reading of architectural organism; the second one consists in a series of statistical analyses on the results (characteristic variables) of the first.
series eCAADe
last changed 2003/11/21 14:15

_id caadria2014_042
id caadria2014_042
authors Alam, Jack and Jeremy J. Ham
year 2014
title Towards a BIM-Based Energy Rating System
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 285–294
summary Governments in Australia are faced with policy implementation that mandates higher energy efficient housing (Foran, Lenzen & Dey 2005). To this effect, the National Construction Code (NCC) 2013 stipulates the minimum energy performance for residential buildings as 114MJ/m2 per annum or 6 stars on an energy rating scale. Compliance with this minimum is mandatory but there are several methods through which residential buildings can be rated to comply with the deemed to satisfy provisions outlined in the NCC. FirstRate5 is by far the most commonly used simulation software used in Victoria, Australia. Meanwhile, Building Information Modelling (BIM), using software such as ArchiCAD has gained a foothold in the industry. The energy simulation software within ArchiCAD, EcoDesigner, enables the reporting on the energy performance based on BIM elements that contain thermal information. This research is founded on a comparative study between FirstRate5 and EcoDesigner. Three building types were analysed and compared. The comparison finds significant differences between simulations, being, measured areas, thermal loads and potentially serious shortcomings within FirstRate5, that are discussed along with the future potential of a fully BIM-integrated model for energy rating certification in Victoria.
keywords Building Information Modelling, energy rating, FirstRate 5, ArchiCAD EcoDesigner, Building Energy Model
series CAADRIA
email Jack.alam@gmail.com
last changed 2014/04/22 08:23

_id cf2017_115
id cf2017_115
authors Alambeigi, Pantea; Chen, Canhui; Burry, Jane; Cheng, Eva
year 2017
title Shape the Design with Sound Performance Prediction: A Case Study for Exploring the Impact of Early Sound Performance Prediction on Architectural Design
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 115-127.
summary Acoustics is typically considered only late in developed design or even post occupancy, if at all, for specification of finishes and furnishing, and typically with a remedial mindset. In this paper, the role of sound performance as a design driver in increasing the speech privacy of a semi-enclosed meeting space in an open plan interior is studied. Sound performance prediction is applied as an imperative input to inform the meeting space design. The design is the second iteration in an evolving series of meeting spaces, and therefore has benefited from both subjective experiments and objective measurements performed with the first meeting space prototype. This study promotes a design method that offers a strong relationship between the digital simulation of sound performance and design development. By improving the speech privacy of a meeting space by means of purely form, geometry and design decisions, the significance of architecture in tuning the sound performance of a space is investigated.
keywords Sound Performance Prediction, Sound Simulation, Meeting Space, Architectural Design
series CAAD Futures
email Pantea.Alambeigi, Canhui.Chen, Eva.Cheng}@rmit.edu.au, JBurry@swin.edu.au
last changed 2017/12/01 13:37

_id caadria2016_631
id caadria2016_631
authors Alambeigi, Pantea; Sipei Zhao, Jane Burry and Xiaojun Qiu
year 2016
title Complex human auditory perception and simulated sound performance prediction
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 631-640
summary This paper reports an investigation into the degree of con- sistency between three different methods of sound performance evalu- ation through studying the performance of a built project as a case study. The non-controlled office environment with natural human speech as a source was selected for the subjective experiment and ODEON room acoustics modelling software was applied for digital simulation. The results indicate that although each participant may in- terpret and perceive sound in a particular way, the simulation can pre- dict this complexity to some extent to help architects in designing acoustically better spaces. Also the results imply that architects can make valid comparative evaluations of their designs in an architectur- ally intuitive way, using architectural language. The research acknowledges that complicated engineering approaches to subjective analysis and to controlling the test environment and participants is dif- ficult for architects to comprehend and implement.
keywords Human sound perception; acoustic simulation; experiment and measurement
series CAADRIA
email pantea.alambeigi@rmit.edu.au
last changed 2016/03/11 09:21

_id ascaad2007_017
id ascaad2007_017
authors Alamgir, S.; A. Khan and K. Alamgir
year 2007
title Computer Aided Environmental Solutions: Evaluation of Optimum Building Orientation in Lahore, Pakistan
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 213-214
summary One of the primary features of solar passive design is the orientation of a building on a particular latitude. The client of Information Technology demands testing, validity, practicality and sustainability of a building project before execution. The computer based simulations are the only practical way to predict the complex energy performance and analysis for a large number of passive design solutions. This paper investigates the optimum residential building orientation having various zones, located in Lahore, Pakistan, with the help of Energy Simulation program. It is concluded that with the help of software, it is possible to orient the residential plan with the minimum solar gain of the required living zones.
series ASCAAD
email sabahatarif@hotmail.com
last changed 2008/01/21 21:00

_id caadria2015_111
id caadria2015_111
authors Alani, Mostafa W. and Carlos R. Barrios
year 2015
title A Parametric Description for Metamorphosis of Islamic Geometric Patterns
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 593-602
summary This paper presents a parametric approach toward studying the characteristics of the Islamic geometric patterns (IGP). The presented computational system utilizes a parametric description of the geometry to initiate the process of metamorphosis exploration and to document the generated variations. The study found that changing the parameters in the description produces new variations that have a wide range of qualitative and quantitative properties; some match exactly the properties of traditionally existed geometries.
keywords Parametric Design; Metamorphosis; shape-code; key-shape; Islamic Geometric Pattern.
series CAADRIA
email crbh@clemson.edu
last changed 2015/06/05 05:14

_id ascaad2016_011
id ascaad2016_011
authors Alani, Mostafa W.
year 2016
title Morphological Code of Historical Geometric Patterns - The Digital Age of Islamic Architecture
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 85-94
summary This study intervenes in the long-standing paradigm that considers compositional analysis as the key to researching the Islamic Geometric Patterns (IGP). The research argues that the compositional analysis of the geometry is not solely sufficient to investigate the design characteristics of the IGP, and the better way of achieving this emerges through a consideration of the design formalism.
series ASCAAD
email mostafh@g.clemson.edu
last changed 2017/05/25 11:13

_id 0e8f
authors Alavalkama, I. and Siitonen, P.
year 1997
title Developing a new endoscopy laboratory with digital tools.
source Architectural and Urban Simulation Techniques in Research and Education [Proceedings of the 3rd European Architectural Endoscopy Association Conference / ISBN 90-407-1669-2]
summary Tampere School of Architecture had to leave its old down-town building and move to the TU Tampere university campus in Hervanta, 10 km away. In this process, the 20 years old endoscopic system "The Urban Simulator" was one of the victims. Old mechanical parts and especially the original home-built microcomputer system were too old to compete with modern computer-aided methods. A new endoscopical system is now under construction, using all of the 20-year experience, new technical components and computers for camera control and picture processing. Real-material modelling is used together with computer-aided planning and visualization methods taking the best from both sides.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email psiitone@arc.tut.fi
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 08:43

_id 855d
authors Alavalkama, I., Aura, S. and Palmqvist H. (Eds.)
year 1993
title Endoscopy as a Tool in Architecture
source Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3 / Tampere (Finland), 25-28 August 1993, 196 p.
summary The European Architectural Endoscopy Association was established in connection with the Association’s first international conference on August 25-28, 1993, which was hosted by the Department of Architecture at the Tampere University of Technology. The purpose of the EAEA is to promote experimentation, research, communication, exchange of experiences, collaboration, user participation and teaching in the field of endoscopy and environmental simulation. The first EAEA conference was attended by 25 people from 15 different universities. Working under the general heading of “Endoscopy as a Tool in Architecture”, the conference had three specific themes for the first three days: Review of Existing Laboratories; Theories, Methods and Applications; and the Future of Endoscopy. In this volume we have compiled all the papers that were presented at the conference. The texts have been printed in the form we received them, without any attempt to edit them for consistency in style, adding hopefully to a sense of authenticity. Unfortunately, the impressive videos we saw at the conference on the possibilities of endoscopy and environmental simulation as a tool in architecture, cannot be documented here.

keywords Architectural Endoscopy
series EAEA
email alavalka@arc.tut.fi
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 08:43

_id 20c1
authors Alavalkama, Ilkka
year 1993
title Technical Aspects of the Urban Simulator in Tampere University of Technology
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 35-46
summary The colour video recording Urban Simulator in TUT was built very early compared with the development of video systems. A contract for planning the simulator electronics, mechanics and camera systems was made in january 1978 with two TUT students: Jani Granholm (computer science and engineering) and Ilkka Alavalkama (machine design and automation). Ease of control and maintenance were asked by side of ”human movement inside coloured small-scale architectural models”. From the beginning, all components of the system were carefully tested and chosen from various alternatives. Financial resources were quite limited, which lead to a long building process and to self-planned and produced mechanical and electronical elements. Some optical systems were constructed by using elements from various manufacturers.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 08:43

_id ecaade2008_084
id ecaade2008_084
authors Alaçam Aslan, Sema; Çagdas, Gülen
year 2008
title An Interface Proposal for Collaborative Architectural Design Process
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 319-324
summary The aim of this paper is to explore how new technological opportunities affect approaches of designers during collaborative architectural design process. Which factors affect the communication and the quality of interaction? The study is based on two phases: the data input by the designer via devices to the computer environment and the transformation of data into design product in the software by scripting addition. Input devices that are used are 3D mouse, graphic tablet as a tangible interface and implementation of second mouse besides a standard mouse and keyboard. The potential usage of these interfaces in collaborative architectural design process is discussed and proposals are developed in 3ds max scripting environment.
keywords Collaborative design, human-computer interaction, user participation in design
series eCAADe
type normal paper
email cagdas@itu.edu.tr
last changed 2008/09/09 14:18

_id ecaade2009_170
id ecaade2009_170
authors Alaçam Aslan, Sema; Çagdas, Gülen
year 2009
title Comparison of Designers’ Modeling Approaches During Architectural Design Process
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 753-758
summary This study has been started as a part of a research, related to exploring impact of novel interfaces during collaborative architectural design process on designers’ way of thinking. However, in this paper it is intended to focus on how the input devices reflect on designers’ modeling behavior in computer environment. Therefore it is intended to compare designer’s modeling approaches in computer environment via a case study. Four master students in architectural design computing graduate program have attended to the case study. The findings of the case study is presented and evaluated in the discussion section.
wos WOS:000334282200091
keywords Architectural modeling, design interface, interactive techniques, human-computer interaction
series eCAADe
type normal paper
email saslan@itu.edu.tr
last changed 2016/05/16 09:08

_id sigradi2014_330
id sigradi2014_330
authors Alaçam, Sema
year 2014
title The Many Functions of Hand Gestures While Communicating Spatial Ideas - An Empirical Case Study
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 106-109
summary Physical dimensions of the designing activity these representations will probably exist Architects substantially develop their ideas in space through a visual apprehension of spatial relations. We aim to explore how hand gestures play role in presenting geometric features, spatial relations and ideas through a qualitative evaluation of an empirical case study. (100 words)
keywords Architectural design environments; Hand gestures; Iconic gestures; Spatial thinking
series SIGRADI
email Semosphereq@gmail.com
last changed 2016/03/10 08:47

_id ascaad2016_046
id ascaad2016_046
authors Albarakat, Reem; Gehan Selim
year 2016
title Radicalism vs. Consistency - The Cyber Influence on Individuals’ Non-Routine Uses in the Heritage Public Spaces of Cairo
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 451-460
summary Since the emergence of the concept of user-generated content websites – Web 2.0, Internet communications have developed as a powerful personal and social phenomenon. Many Internet applications have become partially or entirely related to the concept of social network; and cyberspace has become a space about ‘us’ not ‘where’ we are. This paper investigates the theoretical grounds of the effect of cyber experience on changing the individuals’ uses of the public spaces, and sustaining this change through maintaining the ties and reciprocal influence between actions in physical and cyber spaces. It aims at examining the impact of cyber territories on the perception, definition and effectiveness of personal space within different circumstances; and its role in changing the uses of spaces where people used to act habitually. The personal space, here, will be represented as the core of both: change and consistency – the space of bridging the reciprocal effect of cyber and physical counterparts, which is transformed through the experience of physical events mediated into the cyberspace. The paper is part of a study which looks at the case of Tahrir Square during the Egyptian political movement in 2011. We will compare the activists’ actions and practices in the Square during different events of non-routine use of the square and its surroundings. The case study will show the level of consistency in the features of the produced personal space within different waves of the revolutionary actions for all that different circumstances, motivations and results.
series ASCAAD
email ralbarakat01@qub.ac.uk
last changed 2017/05/25 11:33

_id sigradi2016_601
id sigradi2016_601
authors Albarracín, Santiago
year 2016
title Towards a new Datascape
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.113-117
summary Architecture since always has been working with data, not only within architecture, but also data influenced by the social environment. MVRDV could be one of the architectural offices which make use of this resource; this methodology of design was called Datascapes. Nowadays, with the arise of smartphones and the Internet of Things there is an excess of data, it is of public domain, and the best of all is that data is continually updated. Apps are changing the habits and the ways that their inhabitants use the city. Through the development of different apps, a new way of represent and live the city has been created, taking the advantage of the data that is produced by their inhabitants.
keywords Datasets; Internet of Thing; Datascapes
series SIGraDi
email santiagoalbarracin@gmail.com
last changed 2017/06/21 12:20

_id ecaade2011_117
id ecaade2011_117
authors Albayrak, Canan; Tunçer, Bige
year 2011
title Performative architecture as a guideline for transformation: Defense Line of Amsterdam
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.501-510
summary Performance as an architectural design paradigm has been emerging during the recent years. We have developed an understanding that we formalized as a taxonomy for performative architecture that considers performance from three points of view: health, safety and security performance; functional and efficiency performance; and psychological, social, cultural, and esthetic performance. This paper focuses on a design project that explores these ideas as a performative architecture proposal. The project focuses on the architectural transformation of the Defense Line of Amsterdam, 41 forts, as a green belt. This transformation considers a holistic approach of defining a general method and guideline. We developed a series of parametric models for the definition and generation of designs. The first model computes an urbanization level for each fort. Consequently, models are developed in 4 stages: regional design, urban design, building design, and production of a scale model, and these are applied in an iterative manner to reach design outcomes for the project.
wos WOS:000335665500058
keywords Performative architecture; performance evaluation; taxonomy; parametric modeling
series eCAADe
email cananalbayrak@yahoo.com
last changed 2016/05/16 09:08

_id sigradi2005_731
id sigradi2005_731
authors Albornoz Delgado, Humberto Ángel; Laura Talía Escalante Rodríguez, Leticia Gallegos Cazares
year 2005
title Didactic Design: light and optics for preschool level
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 731-737
summary Since 2003, we have been developing a pedagogic proposal and didactic material for teaching Light and Optics to kindergarden children that enhances the construction of the first scientific thinking schemes. The design (industrial and graphic) applied to this project has generated an educational product composed of 44 objects. These materials allow teaching concepts such as: combination of colors, light indispensable to see, formation of shadows and images are not objects. These have been developed as inciters of curiosity, capable to awake the innate restlessness of children, achieving to stimulate their creativity. The purpose is to explore knowledge and construct their own ideas; enrich their experiences and inquire a reality that was drawn grey and tedious, generating a process of manipulation-action and then representation-conceptualization. This product has been successfully used as a pilot test in a kindergarden, reflecting significant gains in students’ science learning. [Full paper in Spanish]
series SIGRADI
email albornoz@servidor.unam.mx
last changed 2016/03/10 08:47

_id sigradi2005_743
id sigradi2005_743
authors Albornoz Delgado, Humberto Ángel; Leticia Gallegos Cazares
year 2005
title Science teaching with technology (ECIT)
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 743-748
summary There is an evident need to improve the teaching of sciences. Therefore the ECIT Web page has been designed to assist the teaching of physics, chemistry and biology to secondary students. Considering technology as a mean and not as an end for teaching, the “ECIT Model” was developed following pedagogic as well as design criteria. Its’ implementation requires a specific classroom outline, the use of certain technological tools and an efficient interface, to achieve a working environment (not only digital) of action and learning. The application has been successful and progress has been remarkable in students´ conceptual development in all the subjects. [Full paper in Spanish]
series SIGRADI
email albornoz13@hotmail.com
last changed 2016/03/10 08:47

_id ascaad2009_hussein_albotany
id ascaad2009_hussein_albotany
authors Albotany, Hussein S.
year 2009
title Development of Digital City Models Using 3d GIS
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 409-418
summary “Digital city” is a copy of an actual city in the virtual space. It is expected to play an important role in urban planning, disaster simulation etc. Recent advanced remote sensing technologies, which are capable to quickly provide detailed information of city areas, ease the construction of 3D city models. Urbanization has evinced interest from a wide section of the society including experts, amateurs and novices. With the development and infrastructure initiatives mostly around the urban centers, the impacts of urbanization and sprawl would be on the environment and the natural resources. The research introduces an application of 3D GIS on Manama City.
series ASCAAD
email Archhussein77@yahoo.com
last changed 2009/06/30 06:12

_id sigradi2009_1000
id sigradi2009_1000
authors Albuquerque, Mércia de Assis; Mônica Moura
year 2009
title O Design de Informação na Web 2.0: A interface Resultante de uma Construção Coletiva [Design Information Web 2.0: the interface result of a collective construction]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary We will address the challenges of design information in designing interfaces and functional dynamics considering a content part of the collaboration of users whose commitment to the project reaches various levels. The use of a well-structured iconography and the availability of help, shortcuts and tutorials are some of the resources already exploited, however, there is still room for reflection on the use of visuals and sounds aimed at facilitating the navigability on such projects. Here are some important details that must be considered by examining models of existing applications.
keywords Design; Information; Interface; Hypermedia
series SIGRADI
email mercia.assis@gmail.com
last changed 2016/03/10 08:47

_id sigradi2011_282
id sigradi2011_282
authors Alcantara Brod, Gustavo; Borda Almeida da Silva, Adriane; Freitas Pires, Janice
year 2011
title Anamorfose na Praça: Um Encontro do Real e do Virtual [Anamorphosis in the square: the real meets the virtual]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 131-134
summary This paper describes the process of creating anamorphic projection using digital tools in order to apply this technique to full color images that can then be printed and applied onto a surface. The experiment was done as an installation in the main square of the city of Pelotas - RS, intended to explore the perception of three-dimensional illusion produced by anamorphosis and verify the reaction of the general public while they experience the unusual view of the historic building in front of them.
series SIGRADI
email gustavobrod@gmail.com
last changed 2016/03/10 08:47

_id sigradi2014_092
id sigradi2014_092
authors Aldo Luís Pedrosa da Silva Aldo Pedrosa
year 2014
title Dispositivos escópicos para a mediação do olhar
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 433-436
summary This work will discuss how the contemporary technological devices, that act like mediators of the gaze, can leverage a global voyeurism in an already established scopophilic and surveillance-panopticism culture. This analysis will be done from a perspective within the art and technology, where productions in contemporary visual arts resort to this state of affairs to propose their poetics and to present a critical and reflective reading about a society, facing a reality where privacy and individual freedom are at stake. Work pertaining to research in conducting the PhD in Visual Arts (UNICAMP/Brazil).
keywords Devices; voyeurism; scopophilia; panopticism; art
series SIGRADI
email aldoluispedrosa@hotmail.com
last changed 2016/03/10 08:47

_id sigradi2004_146
id sigradi2004_146
authors Alejandra Silvina Bianchi
year 2004
title Herramientas digitales en el proceso de diseño en el taller de arquitectura [Digital Tools in the Design Process within the Design Studio]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary In the knowledge of previous discussions and academic experiences with the uses of digital tools in design process, some data has been collected among teachers and students to determine: .The nowadays role of digital graphic procedures in design for architectural works.. The study has been performed through exploratory research using: interviews, questionnaires and data analysis. The results shows the advantages and disadvantages of this type of design as well as allowed to come to conclusions and recommendations about pedagogical aspects in the teaching of this subject at this educational level.
keywords Architectural design process, digital technology
series SIGRADI
email abianchi@arq.unne.edu.ar
last changed 2016/03/10 08:47

_id caadria2005_a_8c_b
id caadria2005_a_8c_b
authors Alejandro Arismendy Echeverri
year 2005
title Time-based computer aided architectural research for mapping techniques in multicultural space re-definitions.
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 444-450
summary This paper shall explore the process of research for the development of time-based computer aided applications as an alternative for mapping techniques. As part of an on going research, it was determined the necessity of implementing computer design strategies for time-based mapping due to the complexity and real-time variability of multicultural societies within its chrono-geo-ghraphical constrains for architectural space re-definitions.
series CAADRIA
email alegrandote@yahoo.com
last changed 2005/04/30 01:30

_id c204
authors Aleksander Asanowicz
year 1996
title Teaching and Learning - Full Brainwash
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 51-54
summary We often speak of changes in design process due to an application of computers. But in my opinion we more often rather speak of lack of changes. Lets hope that some day we will be able to witness full integrity and compatibility of design process and tools applied in it. Quite possible such an integrity may occur in the cyberspace. Nevertheless before that could happen some changes within the teaching methods at faculties of architecture, where despite great numbers of computer equipment used, the students are still being taught as in the XIX century. In terms of achieved results it proves ineffective because application of chalk and blackboard only will always loose to new media, which allow visual perception of dinosaurs in Jurassic Park. Our civilisation is the iconographic one. And that is why teaching methods are about to change. An application of computer as simply a slide projector seems to be way too expensive. New media demands new process and new process demands new media. Lets hope that could be achieved in cyberspace as being a combination of: classic ways of teaching, hypertext, multimedia, virtual reality and a new teaching methodology (as used in Berlitz English School - full brainwash). At our faculty several years ago we experimentally undertook and applied an Integrated Design Teaching Method. A student during design process of an object simultaneously learnt all aspects and functions of the object being designing i.e.: its structure, piping and wiring, material cost and even historic evolution of its form and function. Unfortunately that concept was too extravagant as for the seventies in our reality. At present due to wide implementation of new media and tools in design process we come to consider reimplementation of IDTM again.
series eCAADe
email asan@cksr.ac.bialystok.pl
last changed 2003/11/21 14:15

_id avocaad_2001_18
id avocaad_2001_18
authors Aleksander Asanowicz
year 2001
title The End of Methodology - Towards New Integration
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The present paper is devoted to the deliberation on the genesis and development of designing from the point of view of the potential use of computers in the process. Moreover, it also presents the great hopes which were connected with the use of the systematic designing methods in the 1960’s, as well as the great disappointment resulting from the lack of concrete results. At this time a great deal of attention was paid to the process of design as a branch of a wider process of problem-solving. Many people believed that the intuitive methods of design traditionally used by architects were incapable of dealing with the complexity of the problems to be solved. Therefore, the basic problem was the definition of a vertical structure of the designing process, which would make it possible to optimise each process of architectural design. The studies of design methodology directed at the codification of the norms of actions have not brought about any solutions which could be commonly accepted, as the efforts to present the designing process as a formally logical one and one that is not internally “uncontrary” from the mathematical point of view, were doomed to fail. Moreover, the difficulties connected with the use of the computer in designing were caused by the lack of a graphic interface, which is so very characteristic of an architect’s workshop. In result, the methodology ceased to be the main area of the architect’s interest and efforts were focused on facilitating the method of the designer’s communication with the computer. New tools were created, which enabled both the automatic generation of diversity and the creation of forms on the basis of genetic algorithms, as well as the presentation of the obtained results in the form of rendering, animation and VRML. This was the end of the general methodology of designing and the beginning of a number of methods solving the partial problems of computer-supported design. The present situation can be described with the words of Ian Stewart as a “chaotic run in all directions”. An immediate need for new integration is felt. Cyber-real space could be a solution to the problem. C-R-S is not a virtual reality understood as an unreal world. Whilst VR could be indeed treated as a sort of an illusion, C-R-S is a much more realistic being, defining the area in which the creative activities are taking place. The architect gains the possibility of having a direct contact with the form he or she is creating. Direct design enables one to creatively use the computer technology in the designing process. The intelligent system of recognising speech, integrated with the system of virtual reality, will allow to create an environment for the designer – computer communication which will be most natural to the person. The elimination of this obstacle will facilitate the integration of the new methods into one designing environment. The theoretical assumptions of such an environment are described in the present paper.
series AVOCAAD
email asan@cksr.ac.bialystok.pl
last changed 2005/09/09 08:48

_id sigradi2013_234
id sigradi2013_234
authors Alencar, Viviane; Gabriela Celani
year 2013
title The Art of Computer Graphics Programming: Translating Pioneer Programs
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 500 - 504
summary Considering the importance of the use of programming languages for teaching computational design to architects, this paper proposes the translation of computer programs from a pioneer work in this field into a more contemporary programming language. The book The Art of Computer Graphics Programming: A Structured Introduction for Architects and Designers was published in 1987 by William J. Mitchell, Robin Ligget and Thomas Kvan, and remains an important reference for architects. The original Pascal codes in the book were translated into Processing, and made available through an Internet website, along with images and comments, in order to give late Prof. Mitchell’s work the consideration it deserves.
keywords Processing; Pascal; Computer graphics
series SIGRADI
email vivisalencar@gmail.com
last changed 2016/03/10 08:47

_id avocaad_2003_09
id avocaad_2003_09
authors Alexander Asanowicz
year 2003
title Form Follows Media - Experiences of Bialystok School of Architectural Composition
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary This paper considers transition from physical modelling to digital methods of the creation of architectural forms. Every type of creation has constructed the proper means of expression and its own methodology. The main thesis of this paper is that a specific character of the composition activity of an architect is determined by the modelling methods. As the research on architectural modelling, the two methods of creating spatial architectural forms (cardboard model and computer model) have been compared. Research has been done on the basis of the same exercise for both media. The process of creation proceeded in the same way, too. As the start point students have found the inspiration. Each student presented photos of existing architectural objects and a text, which explained the reasons of the choice. Next steps were sketches of the idea and realisation of the model. The achieved results of creative activity fully confirm the thesis of the research.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email asan@cksr.ac.bialystok.pl
last changed 2006/01/16 20:38

_id avocaad_2001_13
id avocaad_2001_13
authors Alexander Koutamanis
year 2001
title Modeling irregular and complex forms
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Computational technologies provide arguably the first real opportunity architectural design has had for a comprehensive description of built form. With the advent of affordable computer-aided design systems (including drafting, modeling, visualization and simulation tools), architects believe they can be in full control of geometric aspects and, through these, of a wide spectrum of other aspects that are implicit or explicit in the geometric representation. This belief is based primarily on the efficiency and effectiveness of computer systems, ranging from the richness and adaptability of geometric primitives to the utility of geometric representations in simulations of climatic aspects. Such capabilities support attempts to design and construct more irregular or otherwise complex forms. These fall under two main categories: (1) parsing of irregularity into elementary components, and (2) correlation of the form of a building with complex geometric structures.The first category takes advantage of the compactness and flexibility of computational representations in order to analyse the form of a design into basic elements, usually elementary geometric primitives. These are either arranged into simple, unconstrained configurations or related to each other by relationships that define e.g. parametric relative positioning or Boolean combinations. In both cases the result is a reduction of local complexity and an increase of implicit or explicit relationships, including the possibility of hierarchical structures.The second category attempts to correlate built form with constraints that derive usually from construction but can also be morphological. The correlation determines the applicability of complex geometric structures (minimally ruled surfaces) to the description of a design. The product of this application is generally variable in quality, depending upon the designer's grounding in geometry and his ability to integrate constraints from different aspects in the definition of the design's geometry.Both categories represent a potential leap forward but are also equally hampered by the rigidity of the implementation mechanisms upon which they rely heavily. The paper proposes an approach to making these mechanisms subordinate to the cognitive and technical aspects of architectural thinking through fuzzy modeling. This way of modeling involves a combination of (a) canonical forms, (b) tolerances around canonical forms and positions, (c) minimal and maximal values, (d) fuzzy boundaries, and (e) plastic interaction between elements based on the dual principles of local intelligence and autonomy. Fuzzy models come therefore closer to the intuitive manners of sketching, while facilitating transition to precise and complex forms. The paper presents two applications of fuzzy modeling. The first concerns the generation of schematic building layouts, including adaptive control of programmatic requirements. The second is a system for designing stairs that can adapt themselves to changes in their immediate environment through a fuzzy definition of geometric and topological parametrization.
series AVOCAAD
email a.koutamanis@bk.tudelft.nl
last changed 2005/09/09 08:48

_id avocaad_2001_05
id avocaad_2001_05
authors Alexander Koutamanis
year 2001
title Analysis and the descriptive approach
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The rise of consciousness concerning the quality of working and living conditions has been a permanent though frequently underplayed theme in architecture and building since the reconstruction period. It has led to an explosive growth of programmatic requirements on building behaviour and performance, thus also stimulating the development of design analysis. The first stage of development was characterized by the evolution of prescriptive systems. These reversed the structure of pre-existing proscriptive systems into sequences of known steps that should be taken in order to achieve adequate results. Prescriptive systems complemented rather than replaced proscriptive ones, thereby creating an uncertain mixture of orthodoxy and orthopraxy that failed to provide design guidance for improving design performance and quality.The second stage in the development of design analysis focuses on descriptive methods and techniques for analyzing and supporting evaluation. Technologies such as simulation and scientific visualization are employed so as to produce detailed, accurate and reliable projections of building behaviour and performance. These projections can be correlated into a comprehensive and coherent description of a building using representations of form as information carriers. In these representations feedback and interaction assume a visual character that fits both design attitudes and lay perception of the built environment, but on the basis of a quantitative background that justifies, verifies and refines design actions. Descriptive analysis is currently the most promising direction for confronting and resolving design complexity. It provides the designer with useful insights into the causes and effects of various design problems but frequently comes short of providing clear design guidance for two main reasons: (1) it adds substantial amounts of information to the already unmanageable loads the designer must handle, and (2) it may provide incoherent cues for the further development of a design. Consequently the descriptive approach to analysis is always in danger of been supplanted by abstract decision making.One way of providing the desired design guidance is to complement the connection of descriptive analyses to representations of form (and from there to synthesis) with two interface components. The first is a memory component, implemented as case-bases of precedent designs. These designs encapsulate integrated design information that can be matched to the design in hand in terms of form, function and performance. Comparison between precedents with a known performance and a new design facilitate identification of design aspects that need be improved, as well as of wider formal and functional consequences. The second component is an adaptive generative system capable of guiding exploration of these aspects, both in the precedents and the new design. The aim of this system is to provide feedback from analysis to synthesis. By exploring the scope of the analysis and the applicability of the conclusions to more designs, the designer generates a coherent and consistent collection of partial solutions that explore a relevant solution space. Development of the first component, the design case-bases, is no trivial task. Transformability in the representation of cases and flexible classification in a database are critical to the identification and treatment of a design aspect. Nevertheless, the state of the art in case-based reasoning and the extensive corpus of analysed designs provide the essential building blocks. The second component, the adaptive generative system, poses more questions. Existing generative techniques do not possess the necessary richness or multidimensionality. Moreover, it is imperative that the designer plays a more active role in the control of the process than merely tweaking local variables. At the same time, the system should prevent that redesigning degenerates into a blind trial-and-error enumeration of possibilities. Guided empirical design research arguably provides the means for the evolutionary development of the second component.
series AVOCAAD
email a.koutamanis@bk.tudelft.nl
last changed 2005/09/09 08:48

_id avocaad_2003_05
id avocaad_2003_05
authors Alexander Koutamanis
year 2003
title Autonomous mechanisms in architectural design systems
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The development of architectural design systems that describe fully the form, structure and behaviour of a design relies heavily on the incorporation of intelligence in the representations, analyses, transformations and transactions used by the computer. Traditionally such intelligence takes either of two forms. The first is a methodical framework that guides actions supported by the design system (usually in a top-down fashion). The second is local, intelligence mechanisms that resolve discrete, relatively well-defined subproblems (often with limited if any user intervention). Local intelligent mechanisms offer the means for adaptability and transformability in architectural design systems, including the localization of global tendencies. This refers both to the digital design technologies and to the historical, cultural and contextual modifications of design styles and approaches.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email A.Koutamanis@bk.tudelft.nl
last changed 2006/01/16 20:38

_id bba7
authors Alexander, Christopher W.
year 1964
title Notes on the Synthesis of Form
source Harvard Graduate School of Design
summary Every design problem begins with an effort to achieve fitness between two entities: the form in question and its context. The form is the solution to the problem; the context defines the problem. We want to put the context and the form into effortless contact or frictionless coexistence, i.e., we want to find a good fit. For a good fit to occur in practice, one vital condition must be satisfied. It must have time to happen. In slow-changing, traditional, unselfconscious cultures, a form is adjusted soon after each slight misfit occurs. If there was good fit at some stage in the past, no matter how removed, it will have persisted, because there is an active stability at work. Tradition and taboo dampen and control the rate of change in an unselfconscious culture's designs. It is important to understand that the individual person in an unselfconscious culture needs no creative strength. He does not need to be able to improve the form, only to make some sort of change when he notices a failure. The changes may not always be for the better; but it is not necessary that they should be, since the operation of the process allows only the improvements to persist. Unselfconscious design is a process of slow adaptation and error reduction. In the unselfconscious process there is no possibility of misconstruing the situation. Nobody makes a picture of the context, so the picture cannot be wrong. But the modern, selfconscious designer works entirely from a picture in his mind - a conceptualization of the forces at work and their interrelationships - and this picture is almost always wrong. To achieve in a few hours at the drawing board what once took centuries of adaptation and development, to invent a form suddenly which clearly fits its context - the extent of invention necessary is beyond the individual designer. A designer who sets out to achieve an adaptive good fit in a single leap is not unlike the child who shakes his glass-topped puzzle fretfully, expecting at one shake to arrange the bits inside correctly. The designer's attempt is hardly as random as the child's is; but the difficulties are the same. His chances of success are small because the number of factors which must fall simultaneously into place is so enormous. The process of design, even when it has become selfconscious, remains a process of error-reduction. No complex system will succeed in adapting in a reasonable amount of time or effort unless the adaptation can proceed component by component, each component relatively independent of the others. The search for the right components, and the right way to build the form up from these components, is the greatest challenge faced by the modern, selfconscious designer. The culmination of the modern designer's task is to make every unit of design both a component and a system. As a component it will fit into the hierarchy of larger components that are above it; as a system it will specify the hierarchy of smaller components of which it itself is made.
series thesis:PhD
email services@patternlanguage.com
last changed 2003/02/12 21:37

_id sigradi2004_209
id sigradi2004_209
authors Alexandre Cantini Rezende
year 2004
title Estudo sobre o cognitivismo e o hipertexto, e a disponibilização de material didático na internet [A Study on Cognitivism and Hypertext, and Pedagogical Material delivery over the Internet]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary Internet has made the use of computer based teaching tools more popular then ever. Little attention has been paid to methods for providing schoolbooks in hypertext environment, though. The objective of this research was to develop propositions of methods and tools specifically for presenting textbook in interactive digital environments, paying attention to the characteristics and demands of contemporary youth and the characteristics and potentialities of hypertext systems, specially its associative quality, similar to those of the human mind. The theory on which this article is based is brought by David Ausubel.s cognitive pedagogy and its similarity to web systems, especially those which are hypertext based.
keywords Hypertext; Education; Cognition; Webdesign; Textbook
series SIGRADI
email alexcantini@yahoo.com.br
last changed 2016/03/10 08:47

_id ddssup0201
id ddssup0201
authors Alexiou, K. and Zamenopoulos, T.
year 2002
title Artificial Design and Planning Support: Interactive Plan Generation andCoordination in Distributed Decision-Making
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary In this paper we discuss some basic issues pertaining to artificial plan design as a paradigm for architectural design and urban planning support. We present a model for artificial design generation based on learning control methodologies. Plan design is seen as a search for "coordinated" solutions (changes) that satisfy distributed domain requirements and views expressed by human or artificial agents. Learning control is used as a method to search for solutions that direct partial descriptionsproduced by agents, to follow their dynamically defined targets -despite conflicting requirements. The model is simulated for land use and layout plan design, involving decisions for the location and physical configuration of a hypothetical housing and retail development.
series DDSS
last changed 2003/11/21 14:15

_id ecaade2017_175
id ecaade2017_175
authors Alfaiate, Pedro and Leit?o, António
year 2017
title Luna Moth - A Web-based Programming Environment for Generative Design
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 511-518
summary Current Generative Design (GD) tools require installation and regular updates. On top of that, programs that are created using them are stored as files, which have to be moved and shared manually with others. On the other hand, web applications are accessible using just a web browser and they can also store information remotely, meaning that it does not need to be moved and is easily shared with others. Consequently, GD tools should also be available as web applications to get the same functionality. We present Luna Moth, an IDE for GD available from the web that shows the relationship between a program and its results and integrates into the architect's workflow. Then, we give examples where Luna Moth's features help the architect during the programming process. Finally, we compare Luna Moth's performance with other IDEs, namely, Grasshopper, OpenJSCAD, and Rosetta.
keywords Generative Design; Web application; Design tool integration;
series eCAADe
email pedro.alfaiate@tecnico.ulisboa.pt
last changed 2017/09/13 13:30

_id acadia17_72
id acadia17_72
authors Alfaiate, Pedro; Caetano, In?s; Leit?o, António
year 2017
title Luna Moth: Supporting Creativity in the Cloud
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 72-81
summary Algorithmic design allows architects to design using a programming-based approach. Current algorithmic design environments are based on existing computer-aided design applications or building information modeling applications, such as AutoCAD, Rhinoceros 3D, or Revit, which, due to their complexity, fail to give architects the immediate feedback they need to explore algorithmic design. In addition, they do not address the current trend of moving applications to the cloud to improve their availability. To address these problems, we propose a software architecture for an algorithmic design integrated development environment (IDE), based on web technologies, that is more interactive than competing algorithmic design IDEs. Besides providing an intuitive editing interface which facilitates programming tasks for architects, its performance can be an order of magnitude faster than current algorithmic design IDEs, thus supporting real-time feedback with more complex algorithmic design programs. Moreover, our solution also allows architects to export the generated model to their preferred computer-aided design applications. This results in an algorithmic design environment that is accessible from any computer, while offering an interactive editing environment that integrates into the architect’s workflow.
keywords design methods; information processing; generative system; computational / artistic cultures
series ACADIA
email pedro.a.f.alfaiate@gmail.com
last changed 2017/10/17 09:12

_id 31f5
authors Alfares, M. and Seireg, A.
year 1996
title An integrated system for computer-aided design and construction of reinforced concrete buildings using modular forms
source Automation in Construction 5 (4) (1996) pp. 323-341
summary The study reported in this paper investigates the feasibility of automating the on-site construction of reinforced concrete residential buildings. The basic construction tasks are identified, analyzed and modified with a view towards potential for automation. Emphasis is placed on developing modular forms that facilitate automation. The majority of work in the field of construction robotics has focused on the adaptation of existing industrial robots to automate traditional construction processes. This paper outlines a computer-aided construction system approach specially suited for integrating design and implementation by on-site robots. A Computer-Integrated Construction (CIC) system, similar to CIM, is developed that includes a CIC data-base, a construction design system, a construction production/process planning system, and a robotics execution system. This approach is intended to minimize the redesign effort as well as the need for on-site manual work.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:22

_id acadia08_448
id acadia08_448
authors Alfaris, Anas; Riccardo Merello
year 2008
title The Generative Multi-Performance Design System
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 448-457
summary This paper proposes a framework for an integrated computational design system. This design system builds on the strengths inherent in both generative synthesis models and multi-performance analysis and optimization. Four main design mechanisms and their mathematical models are discussed and their integration proposed. The process of building the design system begins by a top-down decomposition of a design concept. The different disciplines involved are decomposed into modules that simulate the respective design mechanisms. Subsequently through a bottom-up approach, the design modules are connected into a data flow network that includes clusters and subsystems. This network forms the Generative Multi-Performance Design System. This integrated system acts as a holistic structured functional unit that searches the design space for satisfactory solutions. The proposed design system is domain independent. Its potential will be demonstrated through a pilot project in which a multi-performance space planning problem is considered. The results are then discussed and analyzed.
keywords Analysis; Behavior; Generative; Optimization; Performance
series ACADIA
type normal paper
last changed 2009/02/26 07:47

_id sigradi2004_120
id sigradi2004_120
authors Alfonso Corona Martínez; Libertad Vigo; Cristián Buacar; Sebastián Rubbo
year 2004
title En el taller de proyecto, dónde está la arquitectura? [In the Design Studio, Where is the Architecture? ]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This study is placed on the research line of Pedagogical practice and formation of the educator, which theme is related to learning in virtual worlds. The article presents and discusses some aspects of the process of approaching subjects (teachers) to a Virtual World, at a first moment, in a level of exploration, experimentation, interaction as a user, and, at a second moment as a creator, an author of a Virtual World, AWSINOS. The present study takes part of a exploratory/experimental research of qualitative nature that looks for the creation of virtual worlds for the continued qualification online and focuses on the investigation of socio-cognitive behaviors of subjects during their organization as a group and during the activity of building and using these worlds.
keywords Virtual worlds, learning, continued qualification, avatars
series SIGRADI
email elianes@poa.unisinos.br, lucianab@msbnet.com.br, 0607196@bage.unisinos.br, carineb@bage.unisinos.br
last changed 2016/03/10 08:47

_id sigradi2004_027
id sigradi2004_027
authors Alfredo Stipech
year 2004
title Enseñanza de la representación manual y digital, para arquitectos y diseñadores [Teaching Hand and Digital Representation to Architects and Designers]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The supremacy of the digital means of representation and communication and the resulting shift of the manual means in the field of design and architecture, have engendered multiple opinions and literature. They focus and analyze the virtues and risks, the losses and substitutions, and the different expressive, productive and conceptual results of their leading role in the creative process. Furthermore, if we consider both as two extremes, apparently opposed, a broad panorama of combinations and additions are produced by the emerging group of hybrid practices. This motivated the development of a research project in the Universidad Nacional del Litoral de Santa Fe, Argentina, under the Program CAI+D 2000 dealing with Design and the Analog – Digital Means. From this project emerged a collection of conceptual speculations and experimentations in the extended field of representation, extended by the incorporation of new means and hybridations, searching for new parameters and methods for professional training and practice. Key words: analog, digital, graphics, means, representation.
series SIGRADI
email astipech@fadu.unl.edu.ar
last changed 2016/03/10 08:47

_id 30fc
authors Alfredo, Andia
year 2001
title Talleres por Internet: Evaluacion de La Experiencia colaborativa del "Internet Studios Constortium" [Online Studios: Evaluation of Collaborative Experience "Internet Studios Consortium"]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 110-115
summary This paper explores the pedagogical use of Internet in design-studio teaching in architectural education. The findings are based on a three-year experience working in semester long projects in which large numbers of participants (from 35 to 300 students) from Miami, Santiago, Valparaiso, Buenos Aires, Rosario, Maracaibo, Caracas and Guayaquil collaborated using the Internet in various format. The majority of the collaboration has been accomplished by using low-bandwidth Internet communication such as Web publishing, Chat, Web3D, RealPlayer, IP videoconferencing, CAD software, and other technologies such as ISDN broadcasting. New grants, obtained from Global Crossing, Cisco, and Lucent Technologies, from the Ampath project at FIU, Miami, is supporting a new series of experimentation with high-bandwidth technologies on the Internet2 Abilene Network.
series other
email andia@post.harvard.edu
last changed 2003/11/21 14:15

_id ascaad2016_047
id ascaad2016_047
authors Algeciras-Rodríguez, José
year 2016
title Trained Architectonics
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 461-468
summary The research presented here tests the capacity of artificial-neural-network (ANN) based multi-agent systems to be implemented in architectural design processes. Artificial Intelligence algorithms allow for a new approach to design, taking advantage of its generic functioning to produce meaningful outcomes. Experimentation within this project is based on Self-Organizing Maps (SOMs) and takes advantage of its behavior in topology to produce architectural geometry. SOMs as full stochastic processes involve randomness, uncertainty and unpredictability as key features to deal with during the design process. Following this behavior, SOMs are used to transmit information, which, instead of being copied, is reproduced after a learning (training) process. Pre-existent architectural objects are taken as learning models as they have been considered masterpieces. In this context, by defining the SOM input set, masterpieces become measurement elements and can be used to set a distance to the new element position in a comparatistic space. The characteristics of masterpieces get embedded within the code and are transmitted to 3D objects. SOM produced objects from a population with shared characteristics where the masterpiece position is its probabilistic center point.
series ASCAAD
email josealgeciras@gmail.com
last changed 2017/05/25 11:33

_id caadria2013_021
id caadria2013_021
authors Alhadidi, Suleiman
year 2013
title Generative Design Intervention: Creating a Computational Platform for Sensing Space
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 345-354
summary This paper outlines some investigations from a project which utilizes computing and scripting of specific site components, spatio-temporal movement and behavioural patterns to explore how designer might understand people activities and formulate design interventions within public spaces. This research looks at how generative tools can facilitate designers to integrate the large volume of information received by hybrid data collection, and conventional data analysis directly into the design process. Through an examination of sensing urban space, this research proposes a method to track and record people’s movement patterns in order to implement them via generative design tool. To facilitate this, a scripting method is specified; which uses sensors and motion tracking devices to capture the use of a specific public space. This project proposes a methodology for developing designed spaces and optimal pathways generated from real-time data and feedback captured by sensors.  
wos WOS:000351496100034
keywords Real-time computation, Generative design, Sensing space, Design simulation  
series CAADRIA
email suleimanalhadidi@gmail.com
last changed 2016/05/16 09:08

_id ascaad2016_032
id ascaad2016_032
authors Alhadidi, Suleiman; Justin Mclean, Luchlan Sharah, Isabel Chia, Roger Sam
year 2016
title Multiflight - Creating Interactive Stairs through Positive Technology
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 295-308
summary This paper details a pedagogical project which calls for an improved design performance of the existing built environment through the use of smart technology and data-driven design. The project is an investigation into ways in which to improve the performance of a ‘pre-selected university building’ through the use of a media facade that allows for interactive experiences. Existing problems of the selected building have been identified through observation and research using a rich picture and agile approach. An underutilised staircase was selected as the focus site for a series of computational design and interactive design studies. The brief of this mini-research project aims to encourage more people to use the stairs and create a memorable experience with a technological approach through the application of a site specific interactive media installation. The project is an interactive staircase which utilises LED strips and generative sound. The project features a series of light boxes which are connected to the existing staircase balustrade. Arduino, passive infra-red sensors, and other motion detection sensors were used to allow for light and generative sound interaction with users using visual scripting tools and a generative design platform. Sensing technology was used as a real-time data-gathering device during the site analysis phase as well as an input device for the designed prototype to allow the testing of the data-driven design. This paper details the study and resultant interactive prototypes. It also discusses the exploration of performance based design ideas into design workflows and the integration of sensing tools into the design process. It concludes by identifying possible implications on using the Internet of Things concepts to facilitate the design of interactive architecture.
series ASCAAD
email suleimanalhadidi@gmail.com
last changed 2017/05/25 11:33

_id ascaad2006_paper23
id ascaad2006_paper23
authors Ali, Rasha
year 2006
title Islamic Architecture and Digital Databases
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary Epigraphy in Islamic architecture represented an indispensable element in its conceptual design and structure. Our research investigates this unique role, which epigraphy played in Islamic architecture as a tool singularizing this architecture and the sensuality it inspires inside a building while bestowing on it its particular identity. This how SADEPIG came to being: it is a virtual database regrouping all the information about the monumental epigraphy which date from the Sa‘dian period in Morocco (1527- 1660). The digital corpus of monumental Sa‘dian inscriptions provides also buildings plans, virtual tour within the monument, construction details, information about the identity of patron and builders.
series ASCAAD
email ruchii@aucegypt.edu
last changed 2007/04/08 17:47

_id sigradi2004_353
id sigradi2004_353
authors Alice Theresinha Cybis Pereira; Berenice Santos Gonçalves
year 2004
title O ambiente virtual de aprendizagem em arquitetura e design da UFSC - Do projeto à realidade [The Virtual Learning Environment in Architecture and Design at UFSC – From Project to Reality]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This article presents the theoretical basis and the structure that supports the virtual learning process on a collaborative environment for Architecture and Design: VLE-AD. The virtual environment is modelled based on the presuppositions of the Problems Based Learning (PBL) and on the distance collaboration based with the fundamentals of constructivism and socio-interacionism. A specific environment for problems resolution is offered together with syncronic and assyncronic communication tools. The site is structured with learning activities in several modalities: contents, exercises and problems. The evaluation was preformed with the on-line course .Color applied in Graphical Design..The results has proven to be very positive for design and architecture distant learning in applying the tripod: Communication and Information Technology, Theoretical contents and Problems. The online participation and the resolution steps of the problems has been highlighted as a main factor to improve learning and avoid the ghost of loneliness pointed by students from some distant learning courses and responsible for the high number of abandonment.
series SIGRADI
email alice@ava.egr.ufsc.br, berenice@ava.egr.ufsc.br
last changed 2016/03/10 08:47

_id 3cde
authors Alik, B.
year 1999
title A topology construction from line drawings using a uniform plane subdivision technique
source Computer-Aided Design, Vol. 31 (5) (1999) pp. 335-348
summary The paper describes an algorithm for constructing the topology from a set of line segments or polylines. The problem appears for example at land-maps that have been drawnby general-purpose drawing packages or captured from blue-prints by digitalisation. The solution comprises two steps; in the first step inconsistencies in the input data aredetected and removed, and in the second step the topology is constructed. The algorithm for topology construction consists of two phases: determination of a concave hull,and generation of polygons. It is shown that the running-time of the presented algorithm is better than O(n2), where n is the number of input points. Because of a largenumber of geometric elements being expected, the geometric search needed at the first step of the algorithm is speeded up by an acceleration techniquea uniform planesubdivision.
keywords Computational Geometry, Topology Construction, Uniform Space Subdivision
series journal paper
email zalik@uni-mb.si
last changed 2003/05/15 19:33

_id sigradi2004_292
id sigradi2004_292
authors Aline Couri Fabião
year 2004
title Vilosidades espaciais - Ambientes imersivos e interativos em rede [Space Villosities - Immersive and Interactive Environments in Network]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary With the aim to explore the potential of creating spaces through the Internet, the research is based on Novak.s concepts . .Soundscapes. and .Navigable Music. . for a project that includes the production of a file sharing software (peer to peer) and chat that allows the sonorous and visual representation of the connected users, defining a virtual space, a fluid sonorous landscape, where it.s main constituent substance is the sound. An environment network with participative and collective sound and image being able to be visualized in full screen. This software is the experimental part of the MSc project (still in its initial phase) developed in the School of Communication of UFRJ, in the line of research Communication Technologies and Aesthetics.
keywords Soundscape; communication; net art; peer to peer; environment
series SIGRADI
email alinecouri@terra.com.br
last changed 2016/03/10 08:47

_id 0574
authors Alison Murison and James Gray
year 1994
title Spatial Analysis for Museum Design
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 201-206
summary The paper describes how a specially written customisation of AutoCAD enables students of Architecture to use the method of spatial analysis called Space Syntax developed by Professor Bill Hillier of the Bartlett School of Architecture, London, to examine a number of existing museums, to compare the findings against other criteria, and to draw conclusions about the strategy adopted in museum design. Simple interactive graphics enable plans to be entered and compared, so that they may be evaluated during the design process, with decisions supported by objective tests. This improves both design decisions and the learning process.
series eCAADe
last changed 2003/11/21 14:15

_id eaea2009_alkan
id eaea2009_alkan
authors Alkan, Alper Semih
year 2011
title Representation beyond Visualization: Simulation as a Cognitive Apparatus
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 99-106
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 07:45

_id acadia14projects_189
id acadia14projects_189
authors Alkanoglu, Volkan
year 2014
title Distortion
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 189-192
summary The design of this 3-dimensional installation is based on a single surface structural system. It represents spatial connectivity, ephemeral visual effects, and historic references of Fenton Hall's previous programmatic use. The installation synthesizes a spatial link of levels through both visual and physical connections
keywords Digital Craft, digital fabrication and construction
series ACADIA
type Practice Projects
email volkan@alkanoglu.com
last changed 2014/09/29 05:57

_id ddssar0203
id ddssar0203
authors Alkass, Sabah and Jrade, Ahmad
year 2002
title A Web-Based Virtual Reality Model for Preliminary Estimates of Hi-Rise Building Projects
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary Cost estimating of a construction project at its early stage is considered to be very important task since it will be used as a base to commit or otherwise not to commit funds to that project. Preparation of a reliableand realistic preliminary estimate to aid the decision makers to commit funds for a specific project is a complicated assignment. Traditional methods and operations produced unsatisfactory aid due to lack ofaccuracy especially in the pre-design stage of a project. This participates in the increase of percentage of bankruptcy in the construction industry, which has dramatically climbed up and ranked as 15 percent of thewhole bankruptcies claimed in Canada (Statistic Canada 1998). This paper presents a methodology for developing and a Web-based model to automate preliminary cost estimates for hi-rise buildings. This is achieved by integrating a database with design drawings in a Virtual Reality (VR) environment. The model will automatically generate preliminary estimates after modifying a 3D CAD drawing. It provides the user the option to visualize and simulate the drawing and its cost data through VR environment. Having done that, it will allow owners, architects and cost engineers to view a constructed building project, change its geometric objects and shapes, and accordingly generate a new conceptual cost estimate.
series DDSS
last changed 2003/11/21 14:15

_id 88fa
authors Alkhoven, P.
year 1997
title Computer Visualisation as a Tool in Architectural Historical Research
source Architectural and Urban Simulation Techniques in Research and Education [Proceedings of the 3rd European Architectural Endoscopy Association Conference / ISBN 90-407-1669-2]
summary The historical city has been represented over time using various ways of drawing, modelling and simulation. Using different kinds of visual information as a basis, computer visualisation techniques are used in this presentation to reconstruct the urban development in the twentieth century of the town of Heusden and other towns. The resulting visualisation provides us with a tool for a better understanding of the dynamics of urban transformation processes, typologies and morphological changes. Though for most of these rather specific research questions the computer images proved adequate and useful, some morphological studies can well be carried out using more traditional techniques.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email patricia.alkhoven@konbib.nl
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 08:43

_id 2560
authors Alkhoven, Patricia
year 1991
title The Reconstruction of the Past: The Application of New Techniques for Visualization and Research in Architectural History
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 549-566
summary This paper focuses on the visualization of historical architecture. The application of new Computer-Aided- Architectural-Design techniques for visualization on micro computers provides a technique for reconstructing and analyzing architectural objects from the past. The pilot project describes a case study in which the historical transformation of a town will be analyzed by using three- dimensional CAD models in combination with bitmap textures. The transformation of the historic town will be visualized in a space-time computer model in which bitmap textures enable us to display complex and relatively large architectural objects in detail. This three-dimensional descriptive model allows us to survey and analyze the history of architecture in its reconstructed context. It also provides a medium for researching the dynamics of urban management, since new combinations and arrangements with the individual architectural objects can be created. In this way, a new synthesis of the graphic material can reveal typologies and the architectural ordering system of a town.
keywords 3D City modeling
series CAAD Futures
last changed 2003/11/21 14:15

_id d6a3
authors Alkhoven, Patricia
year 1993
title The Changing Image of the City
source University of Utrecht
summary The image and structure of a town are constantly subject to a dynamic process of change and continuity. Visual material, such as photographs, historical maps, town plans, drawings and prints, show us the impact of these changes on the image of a town. The main point of departure of this study stems from the question of how this process of change and continuity is visually detectable in a town or city. The fact that the ideas about the appearance of a city (gradually) change, can be read from the often subtle changes in the townscape. Though in many cases we have a general knowledge of the choices made in urban management, the most difficult problem is to detect the underlying decisions. This raises the question to what extent these changes and also the continuities are the result of deliberate choices in urban management and to what extent they are autonomous developments in the townscape resistant to interventions. Using different kinds of visual information as a basis, computer visualization techniques are used in the present study to examine some cartographic maps and to reconstruct the urban development in the twentieth century of the town of Heusden three-dimensionally in significant phases. The resulting visualization provides us with a tool for a better understanding of the dynamics of urban transformation processes, typologies and morphological changes and continuities.
keywords 3D City Modeling
series thesis:PhD
email patricia.alkhoven@kb.nl
more http://www.library.uu.nl/digiarchief/dip/diss/01754573/hfdheus.htm
last changed 2003/05/15 19:36

_id ascaad2010_189
id ascaad2010_189
authors Allahaim, Fahad; Anas Alfaris and David Leifer
year 2010
title Towards Changeability
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 189-200
summary Many buildings around the world have undergone successive changes over their life cycles. Regardless of the type or size of a building there are usually requirements for change due to several unanticipated forces and emerging uncertainties that act upon them. These changes might be in the building’s spatial, structural or service systems. This can be due to changes in the needs of occupants, the market demand or technological advances. Although buildings undergo change, current design practice does not address this and buildings are still designed as if they will remain static. This paper proposes an Adaptable Buildings Design (ABD) Framework to address the issue of adaptability in building design. Using this methodology uncertainties and future changes are first identified. To increase the building’s longevity, flexibility options are embedded and design rules are formulated to trigger these options when necessary. The value of adaptability is then assessed by implementing several simulations using Real Options Analysis (ROA). To demonstrate the approach, the ABD is applied to a multi-use commercial building case study. Flexibility is embedded in the building’s design across several systems allowing it to change and evolve over time based on a set of design rules. The buildings adaptability is then assessed using ROA. Positive results demonstrate the strength of the proposed methodology in addressing future change and uncertaintie.
series ASCAAD
email arch_fahadsa@yahoo.com
last changed 2011/03/01 06:36

_id c078
authors Allegra, M, Fulantelli, G. and Mangiarotti, G.
year 1995
title A New Methodology to Develop Hypermedia Systems for Architecture History
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 43-52
summary This paper illustrates a research project concerning the analysis of architectural works through a comparative study based on hypermedia tools; by exploring the hypermedia, users can find the main subjects relative to the "method " of architectural planning. The use of multimedia in architecture allows the integration in a single system of different types of information which are necessary for the description of a work. texts, designs, photos and sounds. In addition, the hypertext information structure allows the direct intervention on analyzed projects, by pointing out the more important themes and their relationships. Users have the opportunity to immerse themselves in hypermedia and choose the subject to navigate through on each occasion. Our research project aims at developing a prototype concerning two architects. I.L.Kahn and F.L. Wright. The development methodology is based on the key role played by the components of architectonic works, thus allowing users to compare them in a simple and correct way. The methodology used in this work can be extended to other architects or periods, by simply changing the possibility of navigation, i.e. by changing the reading keys.

series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_6.htm
last changed 2003/11/21 14:15

_id sigradi2016_564
id sigradi2016_564
authors Alló, Leticia; Pazmino, Ana Veronica
year 2016
title Design de Contrabaixo Elétrico e Aplicaç?o da Prototipagem 3D [Electric Bass Design and Application of 3D Prototyping]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.986-990
summary The objective of this study is to show the development of a bass with the application of rapid prototyping and manufacturing process. During the development of the product was used Solid Works software to model instrument, which was subsequently embodied in a 3D printer. The article presents the iterative development that involves: test, analyze and improve the prototypes. As a result the article presents a bass model with some requirements such as innovation, customization, acoustics and ergonomics
keywords Prototyping; Contrabass; 3D printing.
series SIGraDi
email leticiaallo@gmail.com
last changed 2017/06/21 12:19

_id sigradi2016_615
id sigradi2016_615
authors Almeida , Rafael Goffinet de; Santos, Fábio Lopes Souza
year 2016
title Um olhar sobre a relação entre sujeitos e meios técnicos: O público como construção social mediada [Looking at the relationship between subjects and technical means: The audience as mediated social construction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.872-879
summary This article analyses some of the proposals produced in the late 1970´s by the American contemporary artist Dan Graham, in which he uses technical means to investigate the audience´s perception and behavior. The questions raised highlight reciprocity phenomena and identity constructions – factors that affect our experience and behavior in contemporary cities daily life. All of these issues derive from Graham´s investigations of the main information and communication technologies (media) produced at that time, and which continue to offer reflections on current relationship between technical means and the subject – that is, his/her condition as audience, observer, spectator or user.
keywords Dan Graham; Contemporary art; Contemporary Architecture and City; Technical means; Contemporary spatiality
series other
type normal paper
email rafael.goffinet.almeida@usp.br
last changed 2017/06/21 12:49

_id 9fe2
authors Almeida da Silva, A.B., Serón Arbeloa, F.J., Magallón Lacarta, J.A. and Félix, N.R.
year 2001
title PICTÓRICA O CIENTÍFICA? LA ACTIVIDAD DE GENERACIÓN DE IMÁGENES SINTÉTICAS EN EL CONTEXTO DE ENSEÑANZA (Pictoric or Scientific? The Activity of Generation of Synthetic Images in the Teaching Context)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 192-194
summary This work is restricted to the field of Graphics Representation in Architecture, analyzing the use of illumination models which are present at the software usually used for the development of images to describe the architectural objects. The differences between the real scene and the equivalences structured into the world of computer graphics related to the illumination models and light, are specially specified. This work analyses the categories of architectural problems associated to each of the available models; questions how this associations are included in architectural teaching context and studies how associated they are during the academic studies of the architect.
series SIGRADI
email adribord@ufpel.tche.br
last changed 2016/03/10 08:47

_id sigradi2005_321
id sigradi2005_321
authors Almeida da Silva, Adriane Borda; Ana Lúcia Pinho Lucas, Ricardo Silveira
year 2005
title Defining a process of design and learning of digital graphics by means of distance education
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 321-326
summary This paper describes and analyses the teaching/learning approach which progressively is being established in the context of the Digital Graphics Post-Graduation Course. The method used has, basically, generated educational situations able to increase the self-learning capacity of the students; develop skills for collaborative activities to build the knowledge and overtake the limits of time and space imposed by traditional educational systems. The theoretical references adopted to draw the didactic situations are explained, these situations include more and more moments of distance learning, synchronous or asynchronous, redefining the attitude of lecturers and students. This work points out the introduction of a tutor, an agent to promote interactions among student/lecturer/object of knowledge; and the investment on production of didactic material specific to digital graphics is emphasized between lecturers and students, exploring collaborative activities to the distance learning modality. [Full paper in Portuguese]
series SIGRADI
email adribord@ufpel.tche.br
last changed 2016/03/10 08:47

_id sigradi2014_068
id sigradi2014_068
authors Almeida da Silva, Adriane Borda; Nirce Saffer Medevedosky, Sirlene de Mello Sopeña, Gustavo Alcantara Brod, Thales Teodoro
year 2014
title Contrução de cenários motivacionais sob a perspectiva de tecnologias sociais [Construction of motivational scenarios in the perspective of social technologies]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 493-496
summary This paper describes the development of actions, denominated motivational scenarios, which sought to motivate behavior change in favor of the requalification of the urban space in a playful manner; the actions were directed to areas of social housing and the appreciation of architectural heritage. The concept of Social Technology and the recognition of advanced technologies of representation and visualization were characterized in this study as theoretical and technological framework respectively. The actions were structured from anamorphosis techniques, augmented reality and natural, tactile and motion-capture interfaces, building interactive virtual scenarios that are provocative in facing the architectural issues outlined
keywords Motivational scenarios; urban requalification; architectural heritage; natural interfaces and augmented realitys
series SIGRADI
email adribord@hotmail.com
last changed 2016/03/10 08:47

_id f500
authors Almeida Sampaio, A.
year 1999
title Automation of Deck Bridge Representations
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 69-79
summary The bridge deck has a apparent simple shape, but it is the result of an adequate combination of two longitudinal geometric components: the deck shape evolution along de longitudinal section the layout of the road, that acts in simultaneous over a cross section, defining the deck exact shape. A geometric modelling computer programme was developed for box girder decks, allowing the generation of cross sections along the deck, defined with correct shape and location. In the elaboration of the deck plan drawings, the geometric information of the real deck shape is required. This information is not managed in an integrated and automatic way. On the creation of these drawings, directly executed over a graphic system, the time consumed is considerable and it is easy to comet errors. This paper describes the drawing module included in the computer program refereed. The deck plan projections are obtained, in DXF format drawing files, using the geometric information obtained from 3D-deck model. Using the drawing module it is possible to generate the usual deck drawings required in bridge design process. Then, his module is a great support for the design process within its geometric design stage.
series AVOCAAD
email zita@civil.ist.utl.pt
last changed 2005/09/09 08:48

_id ecaade2017_184
id ecaade2017_184
authors Almeida, Daniel and Sousa, José Pedro
year 2017
title Tradition and Innovation in Digital Architecture - Reviewing the Serpentine Gallery Pavilion 2005
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 267-276
summary Please write your aToday, in a moment when digital technologies are taking command of many architectural design and construction processes, it is important to examine the place and role of traditional ones. Designed by Álvaro Siza and Eduardo Souto de Moura in collaboration with Cecil Balmond, the Serpentine Gallery Pavilion 2005 reflects the potential of combining those two different approaches in the production of innovative buildings. For inquiring this argument, this paper investigates the development of this project from its conception to construction with a double goal: to uncover the relationship between analogical and digital processes, and to understand the architects' role in a geographically distributed workflow, which involved the use of computational design and robotic fabrication technologies. To support this examination, the authors designed and fabricated a 1:3 scale prototype of part of the Pavilion, which also served to check and reflect on the technological evolution since then, which is setting different conditions for design development and collaboration.bstract here by clicking this paragraph.
keywords Serpentine Gallery Pavilion; Computational Design; Digital Fabrication; Wooden Construction; Architectural Representation;
series eCAADe
email jsousa@arq.up.pt
last changed 2017/09/13 13:13

_id sigradi2015_2.162
id sigradi2015_2.162
authors Almeida, Fernando; Andrade, Max
year 2015
title GIS as a catalyst tool for Smart Cities
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 46-50.
summary Every building has its individual and measurable role on resources consumption, waste generation and neighborhood impact within a city, and tracking this behavior is an essential task for establishing a sustainable path into a Smart City model. This paper preliminarily investigates how GIS can contribute in creating an integrated and dynamic system built to attend public utilities and urban management offices for parameters at various scales.
keywords GIS, Smart Cities, Urban Infrastructure, Public Services, Urban Management
series SIGRADI
email f@fernandoalmeida.arq.br
last changed 2016/03/10 08:47

_id sigradi2009_890
id sigradi2009_890
authors Almeida, Fábio de
year 2009
title Documentação e Comunicação Digital do Patrimônio Arquitetônico Moderno: Centro Técnico de Aeronáutica – CTA [Documentation and Communication Digital Architectural Heritage Classic: Aerospace Technical Center - CTA]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper intends to contribute for the analysis of the digital representation applied for documentation, communication and diffusion of architecture as cultural heritage, more specifically the production and communication of informations about buildings and sites of modern movement, arguing the possibilities and limits of this instrumental for the best understanding, recognition, evaluation and diffusion of the architecture on a historiographical perspective. As studies of cases, were selected buildings of an important technical center of aeronautic of Brazil, the CTA (Centro Técnico de Aeronáutica) in São José dos Campos, State of São Paulo.
keywords surveying and reconstruction; Digital Heritage; Modern Movement
series SIGRADI
email falmeida@univap.br
last changed 2016/03/10 08:47

_id sigradi2016_803
id sigradi2016_803
authors Almeida, Marcela Alves de
year 2016
title A teoria da ludificação e os ambientes responsivos [The theory of ludification and responsive environments]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.838-843
summary This paper reports the responsive environments and the Theory of Ludification towards the interaction design using the structure of games on feedback process. It presents an interaction classification that can be reactive, responsive and dialogical based on authors related to cybernetics studies. It exposes the need for rationality in environments as an intrinsic and necessary condition for achieving the interaction. It also uses dialogue and game Vilém Flusser’s concepts to support this argument. Thus, it broadens the contemporary architectural discussion that encompassing communication processes that do not recognize the physical boundaries of the buildings.
keywords Resposive Environment; Ludification; Interaction; Play; Game
series other
type normal paper
email marcela@ufsj.edu.br
last changed 2017/06/21 12:51

_id ascaad2010_039
id ascaad2010_039
authors Almusharaf, Ayman M.; Mahjoub Elnimeiri
year 2010
title A Performance-Based Design Approach for Early Tall Building Form Development
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 39-50
summary This paper presents a methodological interactive design approach within which structure is integrated into tall building form development. The approach establishes a synergy between generative and analytical tools to allow for parallel interaction of the formal and structural design considerations during the conceptual design phase. An integration of the associative modeling system, Grasshopper, and the structural analysis tool, ETABS was established, and a bi-directional feedback link between the two tools was initiated to guide the iterative from generation process. A design scenario is presented in this paper to demonstrate how the parametric generation and alteration of architectural form can be carried out based on instant feedback on the structural performance. Utilizing such a tool, architects can not only develop improved understanding of structural needs, but also realize their formal ideas structurally and materially.
series ASCAAD
email ayman414@yahoo.com
last changed 2011/03/01 06:36

_id 40fc
authors Alonso, Marcelo and Finn, Edward J.
year 1971
title Physics
source 760 p. : ill Reading, Massachusetts: Addison-Wesley Pub. Co., 1971. Includes index.
summary This book, designed for a two-semester general physics course for science and engineering students, presents a logical and unified approach emphasizing the conservation laws, the concepts of fields and waves, and the atomic view of matter. The special theory of relativity, in its more basic aspects, is used throughout the text as one of the guiding principles that must be met by any physical theory
keywords physics, mathematics
series CADline
last changed 2003/06/02 08:24

_id ddss2006-pb-101
id DDSS2006-PB-101
authors Aloys W.J. Borgers, I.M.E. Smeets, A.D.A.M. Kemperman, and H.J.P. Timmermans
year 2006
title Simulation of Micro Pedestrian Behaviour in Shopping Streets
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 101-116
summary Over the years, scholars have developed various models of pedestrian movement. These models can be used to assess the effects of detailed design decisions or to predict pedestrian behaviour under conditions of crowding. To date, not much attention has been paid to pedestrians' shopping behaviour at the micro level. Therefore, the main purpose of this project is to test a model that aims at simulating micro pedestrian behaviour in shopping streets, including entering shops. The model assumes a detailed network of links to represent the structure of street segments and entrances to the shops. The basic principle underlying the model is that a pedestrian moves from one link in the network to another, adjacent link. In fact, a pedestrian enters a segment at one side, heading for the other side of the segment. However, a pedestrian might enter the segment by leaving a shop as well. Then, the pedestrian might be heading for either side of the segment. While transferring from the current link to the next link, the pedestrian will be attracted by the shops along both sides of the street. The study area is Antwerp's main shopping street. During a one-week workshop in July 2004, students observed pedestrian movement in this shopping street. An inventory of some physical characteristics of the shopping street was made and pedestrians were tracked through two separate segments of the shopping street. In total, 334 pedestrians were tracked. A conventional multinomial logit model is used to simulate pedestrians' micro behaviour. The process of consecutively selecting links continues until the pedestrian has reached one of the terminal links or a shop. The model performs very well. Simulated routes were used to assess the validity of the model. Observed and simulated link loading correspond fairly well, however, the model seems to slightly mispredict the attraction of a number of shops.
keywords Micro pedestrian behaviour, Shopping street, Simulation
series DDSS
last changed 2006/08/29 10:55

_id 1f37
authors Alpha, Lee W.K. and Iki, Kazuhisa
year 2001
title Moving Architecture and Transiting Landscape. Interactive Rendering System for Animated Assessment
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 739-752
summary In this paper, an Interactive Rendering System for Animated Assessment (IRSA2) is proposed. Using IRSA2, different to the usual process that the respondents are allowed only to select alternatives designed by planners, they are allowed to participate in the design process and create alternatives as proposals in a web-based collaborative environment. This gives roads to an autonomous process in landscape planning and design. The system efficiency was verified by a case study of its use in a wind farm project in Japan.
keywords Collaborative Design, Utilization Of Internet, Overall Design Strategy,
series CAAD Futures
email iki@arch.kumamoto-u.ac.jp
last changed 2006/11/07 06:22

_id ascaad2007_023
id ascaad2007_023
authors AlRawi, O.
year 2007
title Regenerating Architectural Elements Using AI: The Case of Muqarnas
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 273-274
series ASCAAD
email pleximotif@yahoo.com
last changed 2008/01/21 21:00

_id 6ec6
authors Alsayyad, Nezar, Elliott, Ame and Kalay, Yehuda
year 1996
title Narrative Models: A Database Approach to Modeling Medieval Cairo
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 247-254
summary This paper explores the use of three-dimensional simulations to investigate transformations of urban form in medieval Cairo, and lessons about using computers to support historical visualization. Our first attempt to create a single extremely detailed model of Cairo proved unworkable. From this experience we developed a database approach to organizing modeling projects of complex urban environments. The database consists of several complete models at different levels of abstraction. This approach has three advantages over the earlier one: the model is never viewed as incomplete, the framework supports both additive and subtractive chronological studies, and finally, the database is viewed as infinitely expandable. Using modeling software as a tool for inquiry into architectural history becomes more feasible with this new approach.
series ACADIA
email kalay@socrates.berkeley.edu
last changed 2003/11/21 14:15

_id 3653
authors Alshawi, M. and Budeiri, M.J.
year 1993
title An Integrated approach for 3D simulation of construction sequence
source The Int. Journal of Construction IT 1(2), pp. 35-46
summary In order to eliminate design-related problems and to ease planning difficulties, a new integrated approach is required to manage and present design and construction information. This paper examines the feasibility of integrating design and construction scheduling information produced by 'industry standard' software. It describes the structure of a prototype which has been developed to generate a 3D simulation model for the construction sequence by integrating a CAD package with a project planning software. This study aims at establishing an integrated approach to communicate construction planning graphically to users (designers or construction managers) prior to construction in order to enhance the efficiency of the design/construction process.
series journal paper
last changed 2003/05/15 19:45

_id 8a25
authors Alshawi, M. and Underwood, J.
year 1996
title Applying object-oriented analysis to the integration of design and construction
source Automation in Construction 5 (2) (1996) pp. 105-121
summary This paper implements an Object Oriented Analysis technique to model information related to design and construction. In a previous study, an approach to integrate design and construction processes based upon information analysis and modelling has been proposed. By breaking down the project's vast information into groups of related information, construction related problems have been identified and then traced back too their relevant design processes. This paper models this process using a relatively young and new method of analysis rather than a traditional structured approach. An Object-Oriented Analysis (OOA) method has been applied to model the information in terms of the fundamental ideas that underlie object-oriented technology i.e. object types and classes, methods, requests, encapsulation and inheritance. Proceeding through the five major activities of Coad and Yourdon's OOA method, a complete OOA model has been developed with potential to improve the construction related problems.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:22

_id 1262
authors Alshawi, M.
year 1994
title A run time exchange of component information between CAD and object models: A standard interface
source The Int. Journal of Construction IT 2(2), pp. 37-52
summary Integrated computer aided design could only occur in engineering once CAD systems could represent physical features and components rather than graphical primitives. In most dedicated CAD systems, the knowledge of a complete component exists only for the duration of each drawing command and the data stored in the database is simply a set of graphic primitives. This paper proposes an approach for real time information transfer from and to CAD systems based on a high level object representation of the design drawing. Drawing components are automatically identified and represented in an object hierarchy that reflects the 'part-of' relation between the various components including building spaces. Such hierarchies transfer an industry standard CAD system i.e. AutoCAD, into a high level object oriented system that can communicate with external applications with relative ease.
series journal paper
last changed 2003/05/15 19:45

_id 0bbb
authors Alshawi, Mustafa
year 1995
title Dynamic Generation of Design Plans at the Brief Stage
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 219-228
summary The traditional approach to design and construction suffers from many limitations. As the technology becomes more available to the average users, the need for an effective and efficient solution has never been greater. This paper introduces an alternative approach to the life cycle of construction projects "application controlled process". Based on this approach, a framework for an Integrated Construction Environment (ICE) has been developed and implemented in a prototype demonstrator "SPACE" (Simultaneous Prototyping for An integrated Construction Environment). This paper is only concerns with those parts of the ICE which are relevant to the dynamic generation of design drawings. The NIRMANI system aims at generating a schematic design by retrieving previous design solutions that match the problem specification from a multimedia case library. While the Bay Design Systems aims at re-adjusting the produced design solution to minimise construction problems.
keywords Integrated Environments, Case-Based Design, Project Life Cycle, Integrated Construction Environment
series CAAD Futures
email M.A.Alshawi@salford.ac.uk
last changed 2003/11/21 14:15

_id caadria2013_262
id caadria2013_262
authors Alston, Mark E.
year 2013
title Space Emergent Field
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 715-724
summary Architecture has always been founded upon ideologies. However could the influence of human interactions create a new perspective for space form evolution? To create a spatial adaptive system, to the influence of culture and behaviour of human being? The output of this spatial system is the determination of optimised values for spatial configurations by biomolecular, self-assembly computation for emergent spatial forms.  
wos WOS:000351496100070
keywords Spatial, Adaptive, Biomolecular computations, Self-assembly 
series CAADRIA
email m.e.alston@salford.ac.uk
last changed 2016/05/16 09:08

_id caadria2015_090
id caadria2015_090
authors Altabtabai, Jawad and Wei Yan
year 2015
title A User Interface for Parametric Architectural Design Reviews
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 65-74
summary Architectural form and performance are affected by the designer's graphical representation methods. Parametric CAD systems, as design and representation tools, have become ubiquitous in architectural practice and education. Literature in the area of parametric design reviews is scarce and focused within building inspection and construction coordination domains. Additionally, platforms marketed as design review tools lack basic functionality for conducting comprehensive, parametric, and performance-based reviews. We have developed a user interface prototype where geometric and non-geometric information of a Building Information Model were translated into an interactive gaming environment. The interface allows simultaneous occupation and simulation of spatial geometry, enabling the user to engage with object parameters, as well as, performance-based, perspectival, diagrammatic, and orthographic representations for total spatial and performance comprehension.
keywords Design cognition; Virtual/augmented reality and interactive environments; Human-computer interaction.
series CAADRIA
email jtabtabai@tamu.edu
last changed 2015/06/05 05:14

_id 7c56
authors Alvarado, R.G., Parra Marquez, J.C. and Vildosola, G.V.
year 2001
title Qualitative contribution of a vr-system to architectural design: Why we failed?
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 423-427
summary The paper exposes the development of a Virtual-Reality system for modeling timber structures, and evaluations with students about its contribution to the architectural project.
series CAADRIA
email rgarcia@ubiobio.cl
last changed 2003/11/21 14:15

_id 899b
authors Alvarado, R.G., Abufarde, F.B., Moreno, P.R. and Bravo, M.P.
year 2002
title Modelación de Actividades [Modeling of Activities]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 151-154
summary Despite increasing interest in the functionality and humanization of architecture, scarcely the occupation of buildings are studied and it lacks methods to represent activities in the spaces. By this reason, it proposes a system such integrates simulation of processes and virtual modeling software, to program the behavior of tri-dimensional characters based on the probabilistic evolution of events, testing this approach in the study of emergency services of hospitals. It describes the procedure developed and reflections about temporal representation, demonstrating that modeling of activities allows to suggest functional and spatial improvements.
series SIGRADI
email rgarcia@ubiobio.cl, fbaesler@ubiobio.cl, prodrigu@ubiobio.cl,m_pezo@yahoo.es
last changed 2016/03/10 08:47

_id 456a
authors Alvarado, R.G., Parra, J.C., Vergara, R.L. and Chateau, H.B.
year 2000
title Architectural References to Virtual Environments Design
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 151-155
summary Based on a comparison between the perception of digital and real construction, the development of virtual systems and the review of additional sources, this paper states some differences between the design of virtual environments and architectural spaces. Virtual-reality technologies provide advanced capabilities to simulate real situations, and also to create digital worlds not referred to physical places, such as imaginary landscapes or environments devoted to electronic activities, like entertainment, learning or commerce. Some on-line services already use 3D-stages, resembling building halls and domestic objects, and several authors have mentioned virtual modeling as a job opportunity to architects. But it will argue in this paper that the design of those environments should consider their own digital characteristics. Besides, the use of virtual installations on networks impells a convergence with global media, like Internet or TV. Virtual environments can be a 3Devolution of communicational technologies, which have an increasing participation in culture, reaching a closer relationship to contemporary architecture.
keywords Virtual Environments, Spatial Perception, Design Methodology
series eCAADe
email rgarcia@ubiobio.cl
more http://www.uni-weimar.de/ecaade/
last changed 2003/11/21 14:15

_id 28f3
authors Alvarado, R.G., Vildósola, G.V., Parra, J.C. and Jara, M.R.
year 2000
title Creacion/Creatividad: Evaluando Diseños Arquitectónicos con Realidad Virtual (Creation/Creativity: Evaluating Architectural Designs by means of Virtual Reality)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 243-246
summary ¿Can the computer improves the architectural creativity? This question is explored through a Virtual-Reality system developed for the modeling of timber structures, based on parametric elements, constructive programming and immersive visualization on real-time. Making experiences of evaluation with advanced students of architecture, whose use the system in the beginning of projects, compared with other group use not the system. This research faces the possibilities to rationalizate part of the creative process in architecture, broading the role of computer and its contribution to quality of design, and extending the possibilities to teach and share the creation of project. It is argue that major potential in this field is the swiftness, formal variety and spatial living of design, challenging the differences between objective and subjective.
series SIGRADI
email rgarcia@ubiobio.cl
last changed 2016/03/10 08:47

_id 4d95
authors Alvarado, Rodrigo Garcia and Maver, Tom
year 1999
title Virtual Reality in Architectural Education: Defining Possibilities
source ACADIA Quarterly, vol. 18, no. 4, pp. 7-9
summary Introduction: virtual reality in architecture Virtual Reality (VR) is an emergent computer technology for full 3D-simulations, which has a natural application in the architectural work, due that activity involves the complete definition of buildings prior to its construction. Although the profession has a long tradition and expertise in the use of 2D-plans for the design of buildings, the increasing complexity of projects and social participation requires better media of representation. However, the technological promise of Virtual Reality involves many sophisticated software and hardware developments. It is based on techniques of 3D-modelling currently incorporated in the majority of drawing software used in architecture, and also there are several tools for rendering, animation and panoramic views, which provide visual realism. But other capabilities like interactivity and sense of immersion are still complex, expensive and under research. These require stereoscopic helmets, 3D pointers and trackers with complicated configurations and uncomfortable use. Most advanced installations of Virtual-Reality like CAVEs involve much hardware, building space and restrictions for users. Nevertheless, diverse developers are working in Virtual-Reality user-friendly techniques and there are many initial experiences of architectural walk-throughs showing advantages in the communication and development of designs. Then we may expect an increasing use of Virtual Reality in architecture.
series ACADIA
email rgarcia@ubiobio.cl
last changed 2003/11/21 14:15

_id ijac20053303
id ijac20053303
authors Alvarado, Rodrigo Garcia; Castillo, Gino Alvarez; Marquez, Juan Carlos Parra; Mayorga, Sergio Navarro
year 2005
title Filmic Development of Architectural Animations
source International Journal of Architectural Computing vol. 3 - no. 3, 299-316
summary This paper proposes a general method to make animated presentations of architectural designs, based on cinematographic techniques. Particularly, it reviews theoretical documenttion about filmmaking as well as several productions that exhibit remarkable locations. The proposed method first comprises of a planning stage, with the narrative and graphic formulation of the presentation. Next is an elaboration or adjustment stage for the digital modelling of the design, and finally, there is an animation production and editing stage. Likewise, the research sets up a computer implementation of some activities and characteristics, and experiments in the programming of camera movements for architectural animations. In general, this work suggests focusing on the communication of the qualitative features of the design, instead of the elaboration of the digital model, and on emphasizing the visual diversity, graphic style and narrative construction of the presentation.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00004
last changed 2007/03/04 06:08

_id sigradi2014_221
id sigradi2014_221
authors Alvarado, Rodrigo Garcia; Enzo Beretta, Danitza Pereira, Lautaro Siva, Juan Carlos Parra Marquez, Ignacio Bisbal
year 2014
title Visualizacion simultánea de transformaciones urbanas [Simultaneous Visualization of Urban Transformations]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 524-526
summary This paper proposes a novel strategy for modeling three-dimensional sections of the city and create visual presentations, especially in places that have had transformations architectural projects. Through a simultaneous display method in parallel by 3D screens to expose temporal sequences, and verify residents’ understanding of these environments and their spatial changes.
keywords Virtual Modeling; 4D Representation; Urban Design; Public Participation,
series SIGRADI
email lsilva@ubiobio.cl
last changed 2016/03/10 08:47

_id sigradi2012_223
id sigradi2012_223
authors Alvarado, Rodrigo Garcia; Mardones, Oscar Otárola
year 2012
title Eco-losas: desarrollo de componentes constructivos más eficientes por análisis topológico y diseño paramétrico. [Eco-slabs: development of more efficient building components by topological analysis and parametric design]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 630-632
summary It exposes a design and construction system for horizontal plates to work as slabs in regular concrete buildings. Based to an evolutionary finite-element analysis of the topological configuration to get a curved design with a 50% reduction of traditional volume, that provide lower cost, less carbon foot-print, better performance and innovative ceiling. A library of profiles is elaborated according different loads, support and dimensions and implemented in a parametric design system, in order to produce geometries for study theirs integration in the building and to elaborate digital fabrication files. Different constructive strategies are been studied, making several prototypes.
keywords Losas, Análisis Topológico, Diseño Paramétrico, Fabricación Digital
series SIGRADI
email rgarcia@ubiobio.cl
last changed 2016/03/10 08:47

_id 8c2d
authors Alvarado, Rodrigo García
year 2001
title PROJECTED SPACE: CHARACTERIZING THE “CYBRID ARCHITECTURE”.
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 285-287
summary The “cybrid architecture” has been defined like integration of physical and digital spaces. Based on the capability of electronic media to generate virtual environments (cyberspaces) which could be related to buildings. However, theoretical studies and contemporary works reveal a more complex relationship between media and constructions. Expressed in architectural characteristics that constitutes a new spatial quality, named here projected space. Hence the paper argues that “cybrid architecture” is not technological, but is a modification of conventional architectural space due to cultural evolution.
series SIGRADI
email rgarcia@ubiobio.cl
last changed 2016/03/10 08:47

_id sigradi2003_121
id sigradi2003_121
authors Alvarado, Rodrigo García, Castillo, Gino Alvarez
year 2003
title Técnicas Cinematográficas para las Animaciones Arquitectónicas (Film-making techniques for Architectural Animations)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The paper presents film techniques for the expressive development of architectural animations, based on a graphic analysis of productions related to architecture (famous movies, documentaries of buildings and contemporary animations). This study is revealing some cinematographic concepts such as the dynamic composition of image, diversity of camera's positions, control of movements and rhythmic montage of shots that support a meaningful presentation of buildings. Also it suggests the geometric programming of movements and influences in the architectural design.
keywords Animation, Cinematography, Movement
series SIGRADI
email rgarcia@ubiobio.cl
last changed 2016/03/10 08:47

_id sigradi2015_8.81
id sigradi2015_8.81
authors Alvarado, Rodrigo García; Lobos, Danny; Nope, Alberto; Tinapp, Frank
year 2015
title BIM + UAV Assessment of Roofs’ Solar Potential
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 336-340.
summary This paper describes a novel method for determining the capacity to generate solar energy integrated into the roofs of buildings by aerial survey using UAVs and BIM models for sizing the covering surfaces and integration of solar panels. Various digital procedures are enchained like planning of trajectories, image processing, geometric reconstitution, simulation of solar radiation and calculation of energy generation to promote on-site installation of clean energy sources in existing buildings, to ensure a more sustainable habitat.
keywords BIM, UAV, Solar Energy, Sustainable Building
series SIGRADI
email rgarcia@ubiobio.cl
last changed 2016/03/10 08:47

_id 8ccf
authors Alvarez, Darío
year 2000
title Atravesando el portal digital: la novísima Arquitectura de los tiempos de la Internet. - (Crossing the Digital Gateway: The Latest Architecture of the Times of the Internet)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 30-33
summary Our architectonical environment is based on the material concept - entity whose control marks the relevance of the XX century: the atom. Across the threshold of the XXI century a new virtual entity - concept: the bit, spreads to became the basic unit of power - control - production, being its more dynamic evidence the phenomenon known as Internet, establishing complex relationships with groups constituted in the net like Virtual Communities, outlining metaphors that involve Urbanists and Architects inviting them as protagonist. Against this newest reality the Architect should change his vision of the typical CAAD work in relative isolation with his computer, until crossing the doors of the “digital reality”; we search to show the contemporary Architect as a manager coordinating multiple resources with different importance: into the alternative of building digital realities, inviting the architectonical students to integrated this Virtual Communities or conform his owns.
series SIGRADI
email dalvarez@posta.arq.ucv.ve, alvarezd@camelot.rect.ucv.ve
last changed 2016/03/10 08:47

_id sigradi2014_271
id sigradi2014_271
authors Alvarez, Marcelo Paysse
year 2014
title Relevamiento con drones; el caso Real de San Carlos [Drone mapping; case study: Real de San Carlos]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 649-652
summary Cultural landscapes, although complex realities, give shape and meaning to the tangible and intangible components which form the foundations of human cultural background. The architecture of the city of Colonia del Sacramento fits within this context, and builds up a unique cultural landscape inserted in the logic of the historical heritage protection system. This concept, which implies wealth but also conflicts, demands a multidisciplinary approach grounded on a wide vision of this issue. Likewise, this comprehensive approach contributes to reverse and correct the lack of capacity and/or interest to save these examples of man-made landscape (prefabrication, mega-projects of the beginnings of the 20th Century, etc.), which are essential pieces of heritage conservation. Since 1943 the bullring is owned by the Municipality of Colonia. In the last decade the building was fenced to prevent breakdown risk. Still, illegal access occurs quite easily, increasing the risk and potential damage, in addition to the spoilage caused by more than one hundred years of inactivity and lack of maintenance. This paper proposes a method to survey and record the current status of the building, from photos taken by unmanned aerial vehicles (UAV, drones), allowing the registry without the need of direct access to the site. The survey will enable three types of results: series of mapped photographs, 3D models and an interactive platform for aerial view. The aim is to provide valuable and essential documentation for next stages of consolidation works, competitions and eventualy, new uses of the heritage building.
series SIGRADI
email paysse@farq.edu.uy
last changed 2016/03/10 08:47

_id sigradi2003_096
id sigradi2003_096
authors Alvarez, Valeria and Albero, Constanza
year 2003
title Una rama en la arquitectura de la era digital (A branch in architecture of the digital age)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Genetic information determines the germ of life, the first idea, that encloses all the power of creation. In every "germ" lays the identity, the strength to seek and fulfill expression in form. History, technical and scientific progress require new answers and provide new tools while encouraging investigation. A "Branch", a simple nature element, is reinterpreted into bits of information, reconstructed after being apprehended. This process reveals new elements that could have never been conceived with traditional methods. Nature and Technology complement each other in an embriological growing system that provides a new concept in the construction of real spaces.
series SIGRADI
email valvarez@farq.unr.edu.ar;
last changed 2016/03/10 08:47

_id sigradi2013_117
id sigradi2013_117
authors Alves Veloso, Pedro L.; Anja Pratschke
year 2013
title Uma Arqueologia de Diagramas Cibernéticos [An Archaeology of Cybernetic Diagrams]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 353 - 356
summary This paper investigates the use of explicit structures of information in architectural design. Particularly, it approaches the use of diagrams related to cybernetics and information theory in experimental practices in the 1960’s and 1970’s. It analyses the diagram of cybernetic control proposed by the cybernetician Gordon Pask for the Fun Palace, the diagrams produced by the utopian architect Yona Friedman in the conceptual description of the Flatwriter program and Christopher Alexander’s diagrams and his theories of Synthesis of Form and Pattern Language. Finally it establishes a brief parallel between current domestication and use of dataflow programming with the cybernetic diagrams, highlighting differences in their complexity approach.
keywords Dataflow diagrams; Cybernetics; Complexity
series SIGRADI
email pedroveloso13@hotmail.com
last changed 2016/03/10 08:47

_id sigradi2014_128
id sigradi2014_128
authors Alves Veloso, Pedro Luís
year 2014
title Explorando o diagrama de bolhas [Exploring the bubble diagram]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 115-119
summary This paper presents an interactive bubble diagram developed to support design exploration. The proposed diagram consists of multiple goal-oriented agents, whose interaction with the user stimulates the analysis and exploration of new spatial patterns. Until now, there are two versions implemented. The first was developed combining scripting language and a graphical editor of algorithms embedded in modeling software. The second was developed with event-driven programming techniques emphasizing functions to amplify the interaction between user and agents. Finally, as the result of this exploratory stage of the research, we propose new paths of development for the next versions of the diagram.
keywords Architectural design; bubble diagram; graph; interaction
series SIGRADI
email pedroveloso13@hotmail.com
last changed 2016/03/10 08:47

_id sigradi2009_775
id sigradi2009_775
authors Alves, Andressa Schneider; José Luis Farinatti Aymone
year 2009
title Modelagem 3D e animação para o desenvolvimento de um modelo virtual interativo em realidade virtual (VRML) na área de moda [3D modeling and animation for the development of an interactive virtual model in virtual reality (VRML) in fashion ]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article describes the development of a project that combines modeling and animation of three-dimensional objects (virtual model, clothing, environment) in the software 3D Studio Max with VRML (Virtual Reality Modeling Language). The project allows various interactions between the user and the environment developed. The main interaction is the choice of clothing, in which different parts can be proven in the virtual model. The results can be applied to online sales, marketing strategies and 3D virtual simulation.
keywords Modelagem tridimensional; Animação; Realidade Virtual; Moda; Fashion Design
series SIGRADI
email andressaschneideralves@gmail.com
last changed 2016/03/10 08:47

_id sigradi2009_787
id sigradi2009_787
authors Alves, Andressa Schneider; José Luis Farinatti Aymone
year 2009
title A interface gráfica em um software para o encaixe de modelagens no design de vestuário [The graphical interface for a pattern fitting software in garment industry]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article deals with the issue of pattern fitting and it is divided into two parts. The first part presents a developed software for rectangle fitting (regular items). The second part is intended to evaluate the usability of a garment industry commercial software that performs the pattern fitting for irregular items. From the assessment carried out and based on the initial software presented here, the interface and the features of new software applied to pattern fitting for irregular items will be developed.
keywords Design do Vestuário; Interface; Usabilidade; Packing; Cutting
series SIGRADI
email andressaschneideralves@gmail.com
last changed 2016/03/10 08:47

_id sigradi2009_693
id sigradi2009_693
authors Alves, Gilfranco Medeiros
year 2009
title O desenho analógico e o desenho digital: a representação do projeto arquitetônico influenciado pelo uso do computador e as possíveis mudanças no proceso projetivo em arquitetura [Analogical design and digital design in architectural projects]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The use of specific computer softwares for architecture design have been analyzed and allowed researchers in this matter to consider a change in architectural creation method realizing new possibilities in the way they project. Based on our experience as architectural project teacher we can observe that more and more students project and present projects with their drawings produced by computer. This tools changing envolves other changings in the project manners as we can notice in some architects that dawn in contemporary scene. This study wants to understand this changings in the projecting practice of Architecture and Urbanism students, and architects.
keywords Design; Architectural Project; Digital Environment
series SIGRADI
email gilfranco@alvesetrujillo.com.br
last changed 2016/03/10 08:47

_id sigradi2014_109
id sigradi2014_109
authors Alves, Gilfranco Medeiros; Anja Pratschke
year 2014
title O projeto enquanto jogo: colaboração digital livre? [Design as a game: free digital collaboration?]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 53-56
summary The paper will present one specific aspect of the PhD research called Cibersemiótica e Processos de Projeto: Metodologia em Revisão, funded by FAPESP, which in turn is linked to the Nomads.usp research group of the University of São Paulo. The paper discusses aspects of digital design processes within an approach on social collaboration with digital mediation, from concepts based on Actor Network Theory, developed by the French Philosopher Bruno Latour, Swarm Behaviour, which is observed in nature, as well as the Multi-Agent Systems. The paper aims to examine collaborative procedures and hybrid design methods involving several actors or players, trying to redefine the possibilities of conception in Architecture with a bottom-up approach, considering the concept of game applied to digital design processes.
keywords Actors Network Theory; Cybersmiotics; games;Multi-Agent System; Swarm Behaviour
series SIGRADI
email gilfranco.alves@ufms.br
last changed 2016/03/10 08:47

_id sigradi2014_108
id sigradi2014_108
authors Alves, Gilfranco Medeiros; Anja Pratschke
year 2014
title De Uexküll à Pask: a Conversação aplicada à Processos Digitais de Projeto [From Uexküll to Pask: Conversation applied to Didital Design Process]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 82-85
summary The paper will present one specific aspect of the PhD research called Cibersemiótica e Processos de Projeto: Metodologia em Revisão, funded by FAPESP, which in turn is linked to the Nomads.usp research group of the University of São Paulo. The paper discusses the relevance of communication and information management in the digital design processes from the synchronic study of concepts such as feedback loop, control and self-regulation. These concepts are present in both biosemiotic and interactive design of functional cycle proposed in 1934 by biologist Jakob von Uexküll, as in cybernetic development proposed by Gordon Pask in his sophisticated Conversation Theory in the early 1970’s.
keywords Biosemiotics; Cybernetics; Cybersemiotics; Conversation Theory; functional cycle;
series SIGRADI
email gilfranco.alves@ufms.br
last changed 2016/03/10 08:47

_id sigradi2013_101
id sigradi2013_101
authors Alves, Gilfranco; Anja Pratschke
year 2013
title Processos de Projeto Cibersemióticos: Procedimentos de Observação, Representação e Performance Aplicados ao Design Paramétrico [Cybersemiotic Design Processes: Observation, Representation and Performance Proceedings Applied on Parametric Design]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 258 - 261
summary The abstract presented here is part of a PhD research in progress, currently developed at USP - University of São Paulo, with the Nomads.usp research group, under the guidance of Professor Anja Pratschke. This research starts from the assumption that Cybersemiotics, initially defined by the Philosopher and Information Scientist Dr. Søren Brier - and therefore gathers concepts of Second Order Cybernetics and Semiotics of Charles Sanders Peirce - while meta-theory designed and developed to promote transdisciplinarity, can bring other perspectives and base updated reflections in order to produce a framework for architectural design processes that make use of digital mediation, especially Parametric Design.
keywords Cybersemiotics; Cybernetics; Peircean semiotics; Performance; Parametric design
series SIGRADI
email gilfranco@sc.usp.br
last changed 2016/03/10 08:47

_id 10cc
id 10cc
authors Alves, Gilfranco; Nojimoto, Cynthia
year 2011
title Strings Pavilion: design process
source V!RUS, [online] n. 6. [online] Available at: . [Accessed: 30 December 2011].
summary The paper presents the design process of Strings Pavilion developed during the Architectural Association School of Architecture's Visiting School Workshop occurred in Sao Paulo city, in July, 2011. The pavilion is an outcome from a collective creation process of five persons team working in an immersive way during ten days; they explored several possibilities of experimentation and hybrid processes from researches about materials features and behaviors as well as parametric software. Fundamental concepts such as loop, feedback and responsivity from Second Order Cybernetic and Systems Theory were included and applied in the creation process.
keywords design processes; Second Order Cybernetic; Complex Systems, parametric design; digital fabrication; interactivity.
series other
type normal paper
email gilfranco@sc.usp.br
more http://www.nomads.usp.br/virus/virus06/?sec=6&item=2&lang=en
last changed 2012/01/09 06:27

_id sigradi2011_084
id sigradi2011_084
authors Alves, Gilfranco; Pratschke, Anja
year 2011
title Mediação digital e revisão dos processos de design em Arquitetura [Digital mediation and review of design processes in Architecture]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 35-38
summary This paper presents partial results of doctoral research entitled Architecture, Semiotics and Second Order Cybernetics: observation, representation and performance in design process. The research is linked to the Nomads.usp research group and proposes a review of design process, considering the mediation of digital media by using concepts of Second order Cybernetics. This work start with the hypothesis that in a contemporary context, professional demands of architects and designers requires a different approach in relation to the concept of emergence in architecture, and also describes an experiment during the AA Visiting School SP 2011, the Strings / Supple Pavilion project.
keywords Design processes; digital media; emergence; performance.; Second-order Cybernetics
series SIGRADI
email gilfranco@sc.usp.br
last changed 2016/03/10 08:47

_id sigradi2015_10.7
id sigradi2015_10.7
authors Alves, Gilfranco; Trujillo, Juliana
year 2015
title Cybersemiotic Design: a methodological purpose for digital design teaching
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 488-492.
summary The paper aims to relate a specific aspect of the proposed methodology for digital design, presented on the PhD research called Cibersemiótica e Processos de Projeto: Metodologia em Revis?o, developed at the University of S?o Paulo (USP), with the didactic experience conducted at the subject Representaç?o e Criaç?o Digital 2, developed at the Architecture and Urbanism Course of the Federal University of Campo Grande (UFMS), Brazil. The paper’s theoretical foundation is based on the cybersemiotic work produced by the Danish philosopher S?ren Brier, which unifies two important conceptual frameworks: the Charles Sanders Peirce’s Semiotics, and the Second Order Cybernetics proposed by Heinz von Foerster.
keywords Education, Design Processes, Parametric Design, Cybersemiotics
series SIGRADI
email gilfranco.alves@ufms.br
last changed 2016/03/10 08:47

_id 1636
authors Aly, Safwan and Krishnamurti, Ramesh
year 2002
title Can Doors and Windows Become Design Team Players?
source Gero JS and Brazier FMT (eds) (2002) Agents in Design 2002. Key Centre of Design Computing and Cognition, University of Sydney, pp. 3-22
summary In an architectural design session, suppose design objects such as doors, windows and rooms can look after themselves, what kind of recommendations would a designer get? What is the nature of a design environment that facilitates such interactions? Where would a design object acquire the knowledge that allows it to interact intelligently? How would such localized recommendations be aggregated to support global design decisions made by the designer? This paper investigates these questions through the notion of objects as agents in design.
series other
last changed 2003/11/21 14:15

_id caadria2015_162
id caadria2015_162
authors Amano, Hiroshi
year 2015
title Panelisation With Sheet Metal Cladding On Free-Form Roof
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 713-722
summary This document shows a rationalisation method of sheet metal panelling on free-formed surfaces and a case study of it. Ichimonji-buki is a cladding method widely used in Japan for the roofs of traditional temples and shrines. It consists of sheet metal roofing with flat lock seams, allowing for minimal gaps along the joints. By integrating the characteristics of the flat lock joint and a dynamic relaxation analysis via computational modelling, continuous vertical seam lines can be realised while keeping panels almost identical in shape and with a limited number of variations. In the case study of Silver Mountain, the free-formed roof is clad with approximately 8,000 panels, out of which 92% are standardised and can be easily fabricated.
keywords Panelisation, dynamic relaxation, flat lock seams.
series CAADRIA
email hiroshi.amano@arup.com
last changed 2015/06/05 05:14

_id sigradi2005_400
id sigradi2005_400
authors Ambach, Barbara
year 2005
title Diagraphics: an exposé of visual expression
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 400-404
summary This exposé introduces preparations for a publication based on what I have found to be a ‘missing link’ in the library of educational source materials. The skills necessary to record and interpret the complexity of the architectural design process are often illusive. The sophistication of computer modeling and graphics applications only adds to the dilemma of making clear and concise decisions about how to communicate the essence of one’s design intent. The publication will define and illustrate five Diagraphic models of analysis. Each offers ways of seeing and understanding the idiosyncrasies of recording the design process. Gestures, Traces, Pulls, Morphs and Transits exemplify specific modes of visual expression and integrate both their diagrammatic and graphic nature. The distinctive aspects of each model enable the student of architecture to choose appropriate and meaningful techniques for visual expression. The publication will also illustrate current and historically relevant examples of diagrammatic expression. These examples show how diagrams have been flexible over time in adapting to the needs of newly forming conceptual models, spatial analysis and belief systems.
series SIGRADI
email Ambachb@aol.com
last changed 2016/03/10 08:47

_id 2006_040
id 2006_040
authors Ambach, Barbara
year 2006
title Eve’s Four Faces-Interactive surface configurations
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 40-44
summary Eve’s Four Faces consists of a series of digitally animated and interactive surfaces. Their content and structure are derived from a collection of sources outside the conventional boundaries of architectural research, namely psychology and the broader spectrum of arts and culture. The investigation stems from a psychological study documenting the attributes and social relationships of four distinct personality prototypes; the “Individuated”, the “Traditional”, the “Conflicted” and the “Assured”. (York and John, 1992) For the purposes of this investigation, all four prototypes are assumed to be inherent, to certain degrees, in each individual; however, the propensity towards one of the prototypes forms the basis for each individual’s “personality structure”. The attributes, social implications and prospects for habitation have been translated into animations and surfaces operating within A House for Eve’s Four Faces. The presentation illustrates the potential for constructed surfaces to be configured and transformed interactively, responding to the needs and qualities associated with each prototype. The intention is to study the effects of each configuration and how it may be therapeutic in supporting, challenging or altering one’s personality as it oscillates and shifts through the four prototypical conditions.
keywords interaction; digital; environments; psychology; prototypes
series eCAADe
type normal paper
last changed 2006/09/11 16:22

_id acadia06_455
id acadia06_455
authors Ambach, Barbara
year 2006
title Eve’s Four Faces interactive surface configurations
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 455-460
summary Eve’s Four Faces consists of a series of digitally animated and interactive surfaces. Their content and structure are derived from a collection of sources outside the conventional boundaries of architectural research, namely psychology and the broader spectrum of arts and culture.The investigation stems from a psychological study documenting the attributes and social relationships of four distinct personality prototypes: the Individuated, the Traditional, the Conflicted, and the Assured (York and John 1992). For the purposes of this investigation, all four prototypes are assumed to be inherent, to certain degrees, in each individual. However, the propensity towards one of the prototypes forms the basis for each individual’s “personality structure.” The attributes, social implications and prospects for habitation have been translated into animations and surfaces operating within A House for Eve’s Four Faces. The presentation illustrates the potential for constructed surfaces to be configured and transformed interactively, responding to the needs and qualities associated with each prototype. The intention is to study the effects of each configuration and how each configuration may be therapeutic in supporting, challenging or altering one’s personality as it oscillates and shifts through the four prototypical conditions.
series ACADIA
email Ambachb@aol.com
last changed 2006/09/22 06:22

_id ascaad2007_034b
id ascaad2007_034b
authors Ambrose, M.A.
year 2007
title Body|Form|Space: Geometric translations of the body in motion
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 431-438
summary This paper presents a novel approach to digital investigation of body, space, form and motion to expose issues of spatial perception. The spatial experience as generated from, and translated by, the human body is the focus of this work. The work explores the representational value of the body’s sense-image, the context and spatial/visual literacy of the learned sense of space-time generated from the study of the human body. Here the body is conceived not just in space but also in time, affording the ability to reinterpret the body and it’s dynamic motion engaged not as a static condition, but as a set of event spaces. Motion here is defined as a multiplicity of continuities that can be subdivided by artificial boundaries that describe space, time and body. The study of a series of bodies and movements is described that explore the human condition as a series of differential lines (form + time) and framed structures (bodies + motion). The intention is to examine the relationship between human form and metaphysical simultaneity as generators of architectural form. The work is structured by a research approach that dissects and isolates the representational concept/image from the body in a way that might offer an alternative description to the traditional historic models.
series ASCAAD
email ambrosem@umd.edu
last changed 2008/01/21 21:00

_id caadria2009_021
id caadria2009_021
authors Ambrose, Michael A.
year 2009
title BIM and Comprehensive Design Studio Education
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 757-760
summary Building Information Modeling (BIM) has the potential to fundamentally alter the way composition, scale and abstraction are addressed in today’s comprehensive design studio by displacing the primacy of abstract conventions of representation with a methodology based on systems thinking and virtual simulation. BIM viewed as provocateur of design education provides great potential for the critical analysis of how architectural design is taught. The design studio project reflects new ways of teaching and addressing BIM methods and processes, and critically evaluating their effects and possibilities on architectural production.
keywords Education; design theory; design studies; animation
series CAADRIA
email ambrosem@umd.edu
last changed 2012/05/30 19:29

_id ascaad2012_008
id ascaad2012_008
authors Ambrose, Michael A. and Kristen M. Fry
year 2012
title Re:Thinking BIM in the Design Studio - Beyond Tools… Approaching Ways of Thinking
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 71-80
summary The application of digital design methods and technologies related to BIM and Integrated Practice Delivery are altering the how and what of architectural design. The way contemporary architecture is conceived and made is being transformed through the digital methods, processes and applications used in BIM. How architectural education and the design studio model evolve to reflect, interpret, translate, or challenge the multiplicitous and simultaneously variable modes of contemporary practice present opportunity and risk to this generation of digital scholars, educators and practitioners. Might we re-conceive the design studio as a venue in which a critical dialogue about how the many facets of architectural design practice are engaged? The possibilities afforded by BIM and Integrated Practice Delivery and digital design technologies are increasingly affecting what we make and simultaneously how we make as architects. Digital modeling of both geometry and information is replacing (or displacing) digital drawing. We see diminishing returns of the value of transforming three-dimensional spatial/formal ideas into two-dimensional conventional abstractions of those complex ideas. This comprehensive thinking promoted by BIM processes is one of the key advantages of using BIM leading to true design innovation. The reiterative learning process of design promoted in BIM promotes a rethinking of design studio education.
series ASCAAD
email ambrosem@umd.edu
more http://www.ascaad.org/conference/2012/papers/ascaad2012_008.pdf
last changed 2012/05/15 18:46

_id caadria2010_022
id caadria2010_022
authors Ambrose, Michael A. and Lisa Lacharité-Lostritto
year 2010
title Representation in a time of re-presentation: design media processes in architectural education
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 229-238
summary This paper examines what is appropriate and valuable to include in architectural education in light of changing representational conventions and techniques. Architecture finds itself at a unique moment in time where the means of production for the profession, and indeed the entire discipline, are transforming and fundamentally undermine the existing models of education, production and understanding. The threat to architecture education is that architecture becomes learned techniques rather than a way of operating within a body of knowledge that grows and responds to its context. These digital media processes offer contemporary education new and challenging ways to communicate ideas, sometimes subverting the imperative for “drawing” as the representation does not refer to information in the abstract, but IS the information quite literally.
keywords Design education; design theory; digital design representation
series CAADRIA
email ambrosem@umd.edu
last changed 2012/05/30 19:29

_id caadria2008_3_session1a_029
id caadria2008_3_session1a_029
authors Ambrose, Michael A., Carl Lostritto, Luc Wilson
year 2008
title Animate education Early Design Education Pedagogy
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 29-35
summary This paper presents a novel approach to the introduction and use of animation and motion graphics in foundation design education. Design inquiry and understanding as generated from, and translated by, movement is the focus. This work explores animation as a design methodology in the first weeks of architectural education. The proposed design exercise discussed here will probe the concept/context and spatial/visual literacy of the learned sense of space-time in architectural design education and representation. Here the digital application of animation and motion graphics is intended to be process driven to encourage students to find an attitude about solutions rather than a solution to the design project. The intention is to examine the relationship between form and space through a structured exploration of movement within a kit-of-parts design project that explores a three-dimensional spatial construct. Animation as a design method poses unique potentials and pitfalls. Animation and motion graphics, as a collection of instances, is both questioned and exaggerated. This project creates a threshold experience of learning that puts in motion an exploration of integrated digital process and design product.
keywords Education, design theory, design studies, animation
series CAADRIA
email ambrosem@umd.edu, carllos@umd.edu, lucienbanks@gmail.com
last changed 2012/05/30 19:29

_id ascaad2006_paper13
id ascaad2006_paper13
authors Ambrose, Michael A.
year 2006
title Plan is Dead: to BIM or not to BIM, that is the question
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary Drawing, modeling and the explicit abstraction embedded in the traditions and conventions of visual communication through composition and representation are fundamental to the how, why and what of architectural design. BIM presents simulation as an antiabstract means of visual communication that seeks to displace the discreet representation of plan, section and elevation with the intelligent object model. If plan is dead, the implication is that the value of abstraction is dead or dying as well. How can architectural education prepare students for digital practice with such an assault on the underlying role of abstract representation of formal and spatial constructs that constitute architecture? This paper explores a possible path for engaging digital media in education that explores the gap between design theory and digital practice. The investigation centers on ways of exploring architecture by developing teaching methods that reprioritize ways of seeing, thinking and making spatial design. Digital architectural education has great opportunity and risk in how it comes to terms with reconceptualizing design education as the profession struggles to redefine the media and methods of architectural deliverables in the age of BIM.
series ASCAAD
email ambrosem@umd.edu
last changed 2007/04/08 17:47

_id caadria2007_283
id caadria2007_283
authors Ambrose, Michael A.
year 2007
title BIM and Integrated Practice as Provocateurs of Design Education
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Building Information Modeling (BIM) obfuscates the role of composition, scale and abstraction by displacing the primacy of abstract conventions of representation with a methodology based on simulation. BIM subverts, while simultaneously clarifying, the holistic relationships of the parts to the whole in the architectural design of form and space. Architectural design education has great opportunity and risk in how it comes to terms with re-conceptualizing design education pedagogy as the profession struggles to redefine the media and methods of architectural deliverables in the age of BIM. The paper examines the foundation issues proposed by Integrated Practice. The paper questions how BIM and modeled simulation of architectural assemblage might transcend current definitions of convention in design and construction representation. This paper explores how the academy might prepare students of architecture for a digital practice that focuses on the virtual building model and database management. BIM and Integrated Practice viewed as provocateurs of design education provide great potential for critical analysis of how architectural design is taught. The associated pedagogies are transforming the way in which architectural education engages issues of design and representation and creates opportunities to question the roles and rules of traditional conventions. The paper seeks to engage issues of design specificity and ambiguity related to the assets and liabilities of digital modeling as the primary means of design and representation that BIM represents.
series CAADRIA
email ambrosem@umd.edu
last changed 2008/06/16 08:48

_id ascaad2009_michael_ambrose
id ascaad2009_michael_ambrose
authors Ambrose, Michael A.
year 2009
title Spatial and Temporal Sequence: Film, animation and design theory - toward a constructed morphology
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 165-176
summary This paper presents an investigation of film, space, form and motion to expose issues of spatial perception. The objective is to use a brief moment of constructed moving imagery (a film scene) as the vehicle to develop a spatial/temporal sequence. The design research focuses on an examination of the procedure or process constructed by the director/cinematographer. The changing position of the camera continually changes the relationship of the frame to the viewed context. The project asks the student to interpret the spatial and temporal transformation, through the continual oscillation between foreground and background, in an effort to unravel the pretext of the singular point of view to reveal the intention of the filmmaker. The project discussed here focuses on a relationship between the projection of space in architectural representation and the production of space through complex geometries relative to temporal discontinuities and the way in which they agitate and alter one another. Drawing topological relationships between of the paths, or trajectories of movement, within a proposed scene of a film is the vehicle for investigation in this project. An event or configuration complete in itself, but forming part of the larger collection, is modelled and transformed to suggest various structural and temporal definitions with respect to spatial portrayal through the composition of time and the cinematic frame. In particular, spatial animation of a sequence of framed condition was to be explored in the development of a spatial episode.
series ASCAAD
email ambrosem@umd.edu
last changed 2009/06/30 06:12

_id caadria2012_131
id caadria2012_131
authors Ambrose, Michael A.
year 2012
title Digital conception(s): Architectural concepts of digital design and making
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 699–708
summary This paper presents an investigation of probative works of architectural thought and production executed in various forms of digital design and computational media. The applied design research focuses on an examination of the procedure or process constructed to both develop exact, precise digital models and constructed processes that result in design outcomes that cannot be pre-visioned. The changing position of the conceptualisation within the design process continually changes the relationship of the digital work and the computational framework. The work challenges one to interpret design processes of translation and transformation, through the continual oscillation between developed in pursuit of known results and constructed methods for making, in an effort to unravel the pretext of the singular point of view to reveal the intention of the design conception(s). The projects discussed here focus on relationships between the projection of space in architectural representation and the production of architectural form through complex geometries relative to discontinuities and the way in which they agitate and alter one another. DIGITAL conception(s) operate across three primary areas of research; animation, conceptualisation and fabrication. The work oscillates between digital and physical artefacts that intertwine digital/physical workflows while simultaneously engaging temporal issues of time based media through motion graphics and animate constructs.
keywords Design representation; visualisation; design theory
series CAADRIA
email ambrosem@umd.edu
last changed 2012/05/29 07:34

_id ijac201210104
id ijac201210104
authors Ambrose, Michael A.
year 2012
title Agent Provocateur - BIM In The Academic Design Studio
source International Journal of Architectural Computing vol. 10 - no. 1, 53-66
summary Building Information Modeling challenges academia to question the fundamental roles of abstraction and simulation in design education. Architectural education and practice assume a traditional set of visual conventions at varied scales and levels of detail, that when taken in concert signifies a whole, complete idea of a building, a correspondence between design intent and interpretation, between the representation of ideas and the design of buildings. BIM viewed as provocateur to these assumptions provides potential critical analysis of how architectural design is taught. Academia must seek out new design methodologies for exploring architecture that reflect the representational shift of BIM by developing teaching methods that reprioritize ways of seeing, thinking and making. This paper describes a studio model that seeks out new active methods for exploring architecture that embrace this shift by developing processes that provoke novel ways to reconcile the traditions of abstraction and the opportunities of synthetic simulation.
series journal
last changed 2012/04/05 06:42

_id caadria2008_53_session5b_437
id caadria2008_53_session5b_437
authors Ambrose, Michael A.; Lisa Lacharité
year 2008
title Representation and re-Presentation: Emerging Digital Conventions of Architectural Communication
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 437-444
summary This paper examines the theoretical and conceptual underpinnings of digital architectural representation. Emerging digital tools, processes, and methods are sponsoring new conventions for the communication of architectural ideas and motives. New conventions yielded through digital media offer fresh and currently uncodified ways to communicate. These new conventions attempt to communicate the same ideas as the old, sometimes subverting the imperative for drawing as the representation does not refer to information in the abstract, but literally is the information. This research explores the use of architectural conventions, such as plan, section, and perspective, to examine re-presentation—not only a way to convey form and content, but to also to be used as a form of communication. The emerging digital conventions are forms of communication situated between representation and re-presentation.
keywords Education, design theory, digital design representation
series CAADRIA
email ambrosem@umd.edu, lisa.lacharite@gmail.com
last changed 2012/05/30 19:29

_id caadria2009_018
id caadria2009_018
authors Ambrose, Michael; Benjamin G. Callam, Joseph Kunkel and Luc Wilson
year 2009
title How To Make A Digi-Brick
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 5-12
summary This project examines a non-traditional method of construction generated through a digital design process that leverages digital fabrication techniques related to masonry construction. Where as architects’ use of computers first affected shape and structure, it is now additionally affecting material, construction, and craft. This design proposal explores these concepts through the production of a wall using simple configuration and reconfiguration of a repeated module adaptable to differing and unique contexts and site conditions. The masonry module is designed and built through the exploration of a CAD-CAM process. The prototypes produced investigate the repetition of a single module unit, manipulated and interlocked resulting in a continuous surface that is more than just the sum of its individual parts. The material, construction and craft of each unit informs and challenges the entire project to question the making of the masonry module into a wall.
keywords Digital fabrication, design theory, digital design methods
series CAADRIA
email ambrosem@umd.edu
last changed 2012/05/30 19:29

_id ga9925
id ga9925
authors Ambrosini, L., Longatti, M. and Miyajima, H.
year 1999
title Time sections, abstract machines
source International Conference on Generative Art
summary conditions a time-spatial discontinuity in the urban grid, ancient walls casually discovered in a substrate of the contemporary town needs a surplus of information to be understood and interfaced with their current condition. diagrams diverse chronological stages of the urban evolution are mapped on the area, in order to read the historical stratifications as a multiplicity of signs; this abstract approach leads to consider the roman space as guided by metrics, a system of measure superimposed on the landscape, vs. medioeval spatial continuity, where more fluid relations between the same urban elements create a completely different pattern.assemblage (time sections) a surface, automatically displaced from the medioeval diagram, moves along the z axis, the historical stratification direction, intersecting in various, unpredictable, manners a series of paths; these paths start as parallels, allowing an undifferentiated access to the area, and mutate along their developing direction, intertweening and blending each other; linear openings are cut on the surface, virtually connecting the two levels by light, following the roman grid in rhythm and measure. Projected on the lateral wall, the cadence of the vertical and horizontal elements becomes a temporal diagram of the design process.movement time takes part into the process through two kinds of movement: the first one, freezed when reaches the best results, in terms of complexity, is given by the surface intersecting the tubular paths; the second one is represented by multiple routes walking on which the project can be experienced (in absence of any objective, fixed, point of view, movement becomes the only way to understand relations). Thresholds between typical architectural categories (such as inside-outside, object-landscape etc.) are blurred in favour of a more supple condition, another kind of continuity (re)appears, as a new media, between the different historical layers of the city.
series other
more http://www.generativeart.com/
last changed 2003/08/07 15:25

_id ecaade2012_284
id ecaade2012_284
authors Ameijde, Jeroen van; Carlin, Brendon
year 2012
title Digital Construction: Automated Design and Construction Experiments Using Customised On-Site Digital Devices
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 439-446
summary This paper presents a currently on-going research trajectory, investigating integrated design and build work-fl ows using generative design strategies and custom built fabrication devices. The aim of the research, which is being developed through a series of experiments and workshops, is to explore scenarios in which these work-flows can produce emergent architectural structures which are highly adapted towards the intended performance within their specifi c context and site. The research has produced a number of installations and prototypical structures which test the practical and theoretical dimensions of the methodology explored. This paper will introduce intriguing new scenarios in which the architects’ role is focused on an indirect, advanced level of control of the process of design, allowing for a more open-ended method of negotiation between structure, users and environment.
wos WOS:000330320600046
keywords Generative design; digital fabrication; customised CNC devices; digital on-site construction
series eCAADe
email Jeroen@s-t-x.net
last changed 2014/04/14 11:07

_id ascaad2007_042
id ascaad2007_042
authors Ameireh, O.M.
year 2007
title Abstract Thinking: An Introduction to Creative Thinking in Basic Design
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 527-542
summary This paper critically examines the nature of the dramatic increase in the number of students accepted in schools of architecture in Jordan, and the contradictory decrease in their artistic, creative, thought process, projects problem solving and other skills. The paper also reviews architectural curriculum and courses to identify weaknesses in handling the changes and ultimately within these constraints and in order to handle the students variable potentials, abilities and contradictions, certain exercises in the basic design course are devised in ways that; reduces its dependency on learnable manual skills and conceptual thinking; uses teaching techniques that correlates and incorporates Arts, Architecture and Sciences as complementary topics; approaches and reaches creativity as a procedure not a gift; transfers and travels easily between complexities and simplicities, between natural and artificial intelligence, between abstract and relative thinking; employ geometries and design tools as the main structure of any composition; makes self evaluations of choices, decisions and variables easier. Taking Abstraction as a framework in solving the problem of the exercises gave answers and solution to many problems that was not easy solving under the conventional ways of design.
series ASCAAD
email oma_amir2000@yahoo.co.uk
last changed 2008/01/21 21:00

_id sigradi2014_000
id sigradi2014_000
authors Amen, Fernando García (Ed.)
year 2014
title Design in Freedom
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014
summary Freedom understood as the possibility of overcoming the old boundaries of design from the new tools, and at the same time, the ability to create, build and share these tools in the community of creators, developers and users. In this manner, "Design in Freedom" is both a premise and a slogan. It is a multidisciplinary approach from the conceptual basis of design freedom and the tools that provides us. In the current context of the knowledge society, design, development and its cognition must be based on new values, capable of expanding horizons and allow renewed approaches to think, design and perform. From these values, we aim to generate new challenges and new thinking on the ways and strategies to follow in the ever changing world of design, from a cross look essentially founded on the concept of freedom.
keywords Urban micro-architecture; Spacial Insterstice; Sustainability
series SIGRADI
email efe@farq.edu.uy
last changed 2016/03/10 08:47

_id sigradi2012_73
id sigradi2012_73
authors Amen, Fernando García; Álvarez, Marcelo Payssé; Bonifacio, Paulo Pereyra; Meirelles, Lucía
year 2012
title Fabricando mundos. Realidad, simulacro e inmanencia [Manufacturing worlds. Reality, simulacra and immanence]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 645-648
summary Digital manufacturing in both as art and technology is a new way of designing, re-creation and re-invention of reality. This paper considers, from an epistemological point of view, the process of digital fabrication and its hyperlinks to known and simulated reality, and its ontological nature. Through documentation and methodological approach to the construction of a Moebius strip, this paper analyzes the nature and specifications of digital manufacturing. For this purpose, it makes a study of some strip properties and establishes a correlation within digital manufacturing, emphasizing similarities, complexities and shared qualities. Thus, it aims to create a reflection and a critical perspective on the complex logic of creation and simulation of knowable reality. And also it contributes to explore a theoretical corpus on the role of architects and designers in this incipient and ongoing discipline.
keywords Fabricación digital, Realidad, Simulacro, Inmanencia
series SIGRADI
email efe@farq.edu.uy
last changed 2016/03/10 08:47

_id sigradi2015_10.31
id sigradi2015_10.31
authors Amen, Fernando García; Álvarez, Marcelo Payssé; Portillo, Juan Pablo; Buzó, Raúl Felipe
year 2015
title Plexo. A multi sensory journey
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 493-496.
summary This paper intends to reflect, from an educational point, on the concepts and technology that supports the traditonal “architecture trip” of the University of the Republic. It is necessary to clarify that at the time of this presentation this work is still in progress, and its final results may not be defined yet, but can be estimated based on the feedback received. Definitive conclusions could only be determined in the upcoming months.
keywords Accessibility, Geoposition, Ubiquitous Computing, Teaching, Travel
series SIGRADI
email efe@farq.edu.uy
last changed 2016/03/10 08:47

_id 849b
authors Amiel, Maurice
year 1991
title NOTES ON IN-SITU – FULL-SCALE EXPERIMENTATION AND THE DESIGN PROFESSIONS
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 40-43
summary In the north american academic context a workshop is different from a paper session in that it is simply an opportunity to exchange ideas and to raise questions among colleagues who can bring to bear in their discussion various points of view and experiences otherwise unavailable.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 13:18

_id sigradi2012_272
id sigradi2012_272
authors Amindarbari, Reza
year 2012
title Morphological indicators of solar exposure
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 414-418
summary This paper investigates the relation between the shading condition and geometrical configuration of neighborhood-scale developments. It introduces a straightforward method for measuring shadow areas casted on buildings’ roofs and facades – in urban areas – using digital 3D models. Employing this method for measuring shadow areas in nine neighborhoods in Jinan, China, at six different time points on summer and winter solstices – a total of 54 sample measurements – this study develops two regression models that reveal the significant dependency of the in-shadow percentage of buildings’ façade and roof areas to the building volume density (BVD) and height irregularity (HI) of the urban fabric.
keywords urban form, geometrical configuration, solar exposure, shadow area
series SIGRADI
email r.a.darbari@gmail.com
last changed 2016/03/10 08:47

_id 4704
authors Amirante, I., Rinaldi, S. and Muzzillo, F.
year 1992
title A Tutorial Experiment Concerning Dampness Diagnosis Supported by an Expert System
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 159-172
summary (A) The teaching of Technology of Building Rehabilitation in Italian Universities - (B) Experimental course of technological rehabilitation with computer tools - (C) Synthesis of technological approach - (D) Dampness diagnostic process using the Expert System - (E) Primary consideration on tutorial experience - (F) Bibliography
series eCAADe
last changed 2003/11/21 14:15

_id a927
authors Amirante, Isabella and Bosco, Antonio
year 1995
title Hypertext Between Research and Teaching: An Experience in a Didactic Building Technology Laboratory
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 3-12
summary IPER (hypertext for the knowledge of building patrimony) is the result of a research developed with C.N.R. (National Research Institute). The aim of IPER is to provide the knowledge, the description and the management of one or more historical buildings for public or private institutions. IPER allowed us to improve our methodology of building analysis, covering various disciplinary fields, in two different systems. (1.) the first one, synthetic and suitable for a group of historical buildings, (2.) the second one, complex and particularly made for monumental buildings. // This experience is related to the new regulation of teaching architecture in Italy made in 1993. The main novelty is the introduction of the laboratories with the contemporary presence of two or three teachers of different disciplines, working together with the students on the same project with different approaches. This opportunity allowed us to introduce the "knowledge engineer" as a teacher in the laboratory of building technology. IPER is given to the students with the aim of experimenting and solving the theoretical and practical difficulties that students of different years may encounter in the knowledge and representation of buildings and in the organisation of all the data from the case study.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_1.htm
last changed 2003/11/21 14:15

_id aa7c
authors Amirante, M. Isabella and Burattini, Ernesto
year 1996
title Automatic Procedures for Bio-Climatic Control
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 29-40
summary The experiences illustrated here are related to the new regulation of teaching architecture in Italy and these ones in particular have been concentrated on the technological aspects of teaching architecture. We can consider the evolution of the architect from the individual operator to the manager multi- disciplinary aspects of the building process ( building process manager) as a reality today. Information technology, specifically applied to bio-climatic architecture and environmental control, can be of great importance for this professional role, and for this reason it is very useful to include these topics at the beginning the teaching design process. This paper describes a particular approach to bio-climatic problems of the architectural project. An experimental course has been performed by the second year students of the "Laboratorio di Construzione dell' Architettura", at the School of Architecture of the Second University of Naples, in Aversa. Analysing old and new buildings, they used some flow charts for the evaluation and representation of energetic behaviour of buildings regarding their climatic and geographical environment. In the flow charts the decisions are represented by boxes that allow to determine "rightness index" related to: morphological characters of the site and environment, typology and particular organisation of the inside spaces, shape of building, technological solution of the building "skin". The navigation through the decision boxes is made with simple options like; "winds: protected or exposed site", "shape of building; free, close or cross plane", "presence of trees on the south,; yes or not",; it shows the students the bio-climatic quality of the building and, through numeric value assigned to each option, determines the "weight" of its climatic comfort.

series eCAADe
last changed 2003/11/21 14:15

_id ascaad2016_031
id ascaad2016_031
authors Amireh, Omar; Manal Ryalat and Tasbeeh Alaqtum
year 2016
title Narrative Architectural Fiction in Mentally Built Environments
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 283-294
summary A thin line lies between reality and fiction; what is mentally imagined and what is visualized. It all depends on how ideas and images are perceived or what neurological activity is triggered in the user’s brain. Architects and designers spare no effort or tools in presenting buildings, architecture or designs in all forms or ways that would augment users’ experience whether on the perceptual or the cognitive level and in both the digital or the physical environments. In a progressive tendency they, the designers, tend to rely more and more on digitizing their vision and mission, which subsequently give them, impressive and expressive superiority, that would influence the users conscious on the one hand and manipulate their subconscious on the other. Within that process designers work hard to break any mental firewall that would prevent their ideas from pervading the space of any mental environment the user, build or visualize. In that context, to what extent such ways of mental entertainments used by architects, legitimize deception in design? What distinguishes employing the rhythmic simulation of the narrative fictional inceptions (virtual reality) from deploying the adaptive stimulation of the experience modeling conceptions. The difference between planting an idea and constructing an idea. It is not the intention of the paper to prove the failure of the computer aided design neither to stand against the digital architectural design media and applications development. It is rather to present a different way of understanding of how architectural design whether virtual, digital, or real can stimulates and induces codes and messages that is correlated to the brainwave cognitive attributes and can generate a narrative brain environment where the brain can construct and simulate its own fictional design. Doing so, the paper will review certain experimental architectural events and activities which integrate sound and sight elements and effects within some electronic, technical and digital environments.
series ASCAAD
email amireh@ju.edu.jo
last changed 2017/05/25 11:33

_id 1a52
authors Amor, R., Augenbroe, G., Hosking, J., Rombouts and W., Grundy, J.
year 1995
title Directions in modelling environments
source Automation in Construction 4 (3) (1995) pp. 173-187
summary Schema definition is a vital component in the computerised A/E/C projects. existing tools to manage this task are limited both in terms of the scope Of problems they can tackle and their integration with each other. This paper describes a global modellling and development environment for large modelling projects. This environment provides a total solution from initial design of schemas to validation, manipulation arid navigation through final models. A major benefit of the described system is the ability to provide multiple views of evolving schemas (or models) in both graphical and textual forms This allows modellers to visualise their schemas and instance models either textually or graphically as desired. The system automatically maintains the Conisistency of the informalion in these views even when modifications are made in other views. Simple and intuitive view navigation methods allow required information to he rapidly accessed. The environment supports strict checking of model instances and schemas in one of the major ISO-standardised modelling languages no used in product data technology. Ill this paper we show how such a modelling environment has been constructed for evaluation in the JOULE founded COMBINE project.
keywords Modelling Environment; Consistency; Multiple Views: Views; Building Models; Information Management; Integrated System; Product Modelling
series journal paper
email trebor@cs.auckland.ac.nz
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 12:33

_id 0ab2
authors Amor, R., Hosking, J., Groves, L. and Donn, M.
year 1993
title Design Tool Integration: Model Flexibility for the Building Profession
source Proceedings of Building Systems Automation - Integration, University of Wisconsin-Madison
summary The development of ICAtect, as discussed in the Building Systems Automation and Integration Symposium of 1991, provides a way of integrating simulation tools through a common building model. However, ICAtect is only a small step towards the ultimate goal of total integration and automation of the building design process. In this paper we investigate the next steps on the path toward integration. We examine how models structured to capture the physical attributes of the building, as required by simulation tools, can be used to converse with knowledge-based systems. We consider the types of mappings that occur in the often different views of a building held by these two classes of design tools. This leads us to examine the need for multiple views of a common building model. We then extend our analysis from the views required by simulation and knowledge-based systems, to those required by different segments of the building profession (e.g. architects, engineers, developers, etc.) to converse with such an integrated system. This indicates a need to provide a flexible method of accessing data in the common building model to facilitate use by different building professionals with varying specialities and levels of expertise.
series journal paper
email john@cs.auckland.ac.nz
last changed 2003/05/15 19:22

_id 295d
authors Amor, R.W., Hosking, J.G. and Mugridge, W.B.
year 1999
title ICAtect-II: a framework for the integration of building design tools
source Automation in Construction 8 (3) (1999) pp. 277-289
summary The development of a system capable of integrating a range of building design tools poses many challenges. Our framework for integrating design tools provides a structured approach, allowing individual parts to be developed independently. In this paper, we describe the overall framework and suggest a method for modeling and implementing each portion of the framework. Furthermore, we illustrate how such a system can integrate several design tools and be realized as a functional design system.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:22

_id f9bd
authors Amor, R.W.
year 1991
title ICAtect: Integrating Design Tools for Preliminary Architectural Design
source Wellington, New Zealand: Computer Science Department, Victoria University
summary ICAtect is a knowledge based system that provides an interface between expert systems, simulation packages and CAD systems used for preliminary architectural design. This thesis describes its structure and development.The principal work discussed in this thesis involves the formulation of a method for representing a building. This is developed through an examination of a number of design tools used in architectural design, and the ways in which each of these describe a building.Methods of enabling data to be transferred between design tools are explored. A Common Building Model (CBM), forming the core of the ICAtect system, is developed to represent the design tools knowledge of a building. This model covers the range of knowledge required by a large set of disparate design tools used by architects at the initial design stage.Standard methods of integrating information from the tools were examined, but required augmentation to encompass the unusual constraints found in some of the design tools. The integration of the design tools and the CBM is discussed in detail, with example methods developed for each type of design tool. These example methods provide a successful way of moving information between the different representations. Some problems with mapping data between very different representations were encountered in this process, and the solutions or ideas for remedies are detailed. A model for control and use of ICAtect is developed in the thesis, and the extensions to enable a graphical user interface are discussed.The methods developed in this thesis demonstrate the feasibility of an integrated system of this nature, while the discussion of future work indicates the scope and potential power of ICAtect.
series other
last changed 2003/04/23 13:14

_id f154
authors Amor, Robert and Newnham, Leonard
year 1999
title CAD Interfaces to the ARROW Manufactured Product Server
source Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-8536-5] Atlanta, 7-8 June 1999, pp. 1-11
summary The UK national project ARROW (Advanced Reusable Reliable Objects Warehouse) provides an Internet based framework through which it is possible to identify any of a range of manufactured products meeting specific design criteria. This open framework (based upon the IAI's IFCs) provides a mechanism for users to search for products from any participating manufacturer or supplier based both on specific attributes of a product or on any of the textual descriptions of the product. The service returns the closest matching products and allows the user to navigate to related information including manufacturer, suppliers, CAD details, VR displays, installation instructions, certificates, health and safety information, promotional information, costings, etc. ARROW also provides a toolkit to enable manufacturers and suppliers to more easily map and publish their information in the format utilised by the ARROW system. As part of the ARROW project we have examined the ability to interface from a design tool through to ARROW to automatically retrieve information required by the tool. This paper describes the API developed to allow CAD and simulation tools to communicate directly with ARROW and identify appropriate manufactured information. The demonstration system enables CAD systems to identify the closest matching manufactured product to a designed product and replacing the designed product with the details supplied by the manufacturer for the manufactured product as well as pulling through product attributes utilised by the design application. This paper provides a description of the ARROW framework and issues faced in providing information based upon standards as well as containing information not currently modelled in public standards. The paper looks at issues of enabling manufacturers and suppliers to move from their current world-view of product information to a more data-rich and user accessible information repository (even though this enables a uniform comparison across a range of manufacturer's products). Finally the paper comments on the likely way forward for ARROW like systems in providing quality information to end users.
keywords Computer-aided Design, Product Retrieval
series CAAD Futures
email trebor@cs.auckland.ac.nz
last changed 2006/11/07 06:22

_id sigradi2007_af77
id sigradi2007_af77
authors Amorim Côrtes, Marta; Arivaldo Leão de Amorim
year 2007
title Digital Photogrammetric Restitution of the Pelourinho’s Façades, in Salvador - Bahia, Brazil [Restituição fotogramétrica digital das fachadas do pelourinho, Salvador – Bahia, Brasil]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 375-379
summary Brazil has so many historical cities with important architectural heritage. Some of them are remains of the colonial times and aggregate beautiful buildings such as, palaces, public buildings and churches in baroque style, legacy of the Portuguese colonization. Despite of its cultural value, most of these building sets are under several kinds of threats. This paper discusses about the experience on digital photogrammetric restitution of the building façades of Pelourinho, a neighborhood in the historical center of Salvador, the capital city of the State of Bahia. The architectural documentation is an important way to preserve and safeguard its memory, besides being an effective educational process about the meaning of preservation and cultural heritage.
series SIGRADI
email cortes.marta@gmail.com
last changed 2016/03/10 08:47

_id sigradi2016_440
id sigradi2016_440
authors Amorim, Arivaldo Le?o de
year 2016
title Cidades Inteligentes e City Information Modeling [Smart Cities and City Information Modeling]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.481-488
summary This paper presents and discusses the relationship between the concepts of Smart Cities and City Information Modeling (CIM). It conveys the notion that these are complementary and not competing concepts, as one might think at first glance. On the other hand, the paper demonstrates the importance of these concepts to overcome the challenges to the cities of the 21st century, from findings contained in official documents published by the United Nations (UN), to analyze the growth of world population and the emergence of new cities to house population groups. Finally, this paper argues that the CIM with an inducing factor for the Smart City is an important resource to help improve the quality of life in cities.
keywords Smart Cities; City Information Modeling; Sustainability; Cities of the Future; Information Modeling
series SIGraDi
email alamorim@ufba.br
last changed 2017/06/21 12:18

_id sigradi2005_673
id sigradi2005_673
authors Amorim, Arivaldo Leão de; Daniel Chudak
year 2005
title Digital Historic Heritage: documenting of Pelourinho, Salvador - Bahia, Brazil, with 3D laser scanning technology
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 673-678
summary This paper describes the Pelourinho Project realized past July in Salvador, during the 1st International Conference on 3D Laser Scanning for Heritage Documentation. The Pelourinho located at the historic center of Salvador, is an impressive wide set of buildings listed by UNESCO as World Heritage. The text contains a quickly overview about the 3D laser scanning technology, shows how data are captured and what they stored and what they means. The 3D laser scanning model, another kind of 3D geometric model is called point cloud and represents an excellent way to store data of some particular constructions. Because its irregular shapes it is very arduous to survey and represent these constructions by any other method. The point cloud model is an excellent way to represent with integrity and accuracy these particular complex shapes like the colonial baroque churches in Brazil. [Full paper in Portuguese]
series SIGRADI
email alamorim@ufba.br
last changed 2016/03/10 08:47

_id f1bf
authors Amorim, S.L., Soares Madeira Domingues, L.C., Pereira Nunes, R. and De Almeida Peixoto, L.
year 2000
title Centro de Referência e Informação em Habitação - Infohab (Reference Center and Information on Housing - Infohab)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 55-57
summary The Center of Reference and Information in Habitation - INFOHAB - is a project led for the ANTAC, that intends to facilitate the access to the technique information relative to all the aspects and subjects that are contained in the construction environment concept, through the captation, selection, organization and spreading this information, offering it in the Internet through a database permanently brought up to date with the reference and, always when authorized, with the complete works. The objective of this article is to present the project and to reflect on the possibilities offered for the Internet as a tool to fulfill some of its objectives, established in the broadcasting of the information and the technology and that they search to corroborate with the creation of the basic conditions to reach upper standards of quality in the information, the products and the jobs offered in the area of the civil construction, architecture and urbanism, considering the characterizes of this thematic area.
series SIGRADI
email luiscsmd@rio.com.br, infohab@civil.uff.br
last changed 2016/03/10 08:47

_id caadria2018_304
id caadria2018_304
authors Amtsberg, Felix and Raspall, Felix
year 2018
title Bamboo?
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 245-254
summary The presented paper discusses the combination of cutting edge technology (i.e. 3D-pinting) and raw natural grown resources (i.e. bamboo) to develop resource efficient load carrying truss structures in architectural scale. Via visual sensing the individual material properties of various bamboo poles are analyzed and directly used to inform the digital model. Comparing load carrying capacity of the bamboo pole and structural requirements of the design, the poles are placed and the connections designed. Conventional 3D-pinters produce the nodes and connectors and enable to merge natural and "digital" materiality.
keywords visual sensing; digital fabrication; material individuality; 3d-printing; bamboo
series CAADRIA
email felix_amtsberg@sutd.edu.sg
last changed 2018/05/17 07:07

_id caadria2015_202
id caadria2015_202
authors Amtsberg, Felix; Felix Raspall and Andreas Trummer
year 2015
title Digital-Material Feedback in Architectural Design
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 631-640
summary This paper studies the architectural potential of the implementation of material feedback using computer vision before and during an automated fabrication process. The combination of an industrial robot and a 3D camera is used expand the typical one-way design and fabrication process (from a digital design to a physical output), to a feedback loop, where specific material information becomes the main trigger of design decisions and fabrication processes. Several projects developed by the authors and tested during a robotic workshop aim to unveil different aspects of material feedback in architectural design, opening a discussion for the benefit and challenges of this new approach to design and fabrication.
keywords Material feedback; robotic fabrication; computer vision; digital workflow; robotic workshop;
series CAADRIA
email felix.amtsberg@tugraz.at
last changed 2015/06/05 05:14

_id sigradi2005_811
id sigradi2005_811
authors Amundarain, Iñaki Martín; Víctor Aperribay ; Jesús Mª Alonso ; José Javier San Martín José Ignacio San Martín ; José Mª Arrieta ; Igor Treviño
year 2005
title Advanced techniques of design in support to medical science: Application to implantological treatments.
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 811-817
summary At the present time the importance of the image of people plays a key role. Therefore many people who leave these standards wish to change their aesthetic face one, in occasions to look for characteristics that respond to the modern beauty, and in others, to try to solve a medical problem. In the work that is exposed here, the use of the present technological tools of design appears, like support to the scientific development that it makes possible an effectively learn more express and to the students of Odontolgy, improvement of the quality of the treatments of the doctors and help the patients to see beforehand the final results of the operations, avoiding to see disagreeable images. So, the support of the surgical procedures on systems CAD/CAM is making possible the enormous development of medical science, such form that are every time better, more comfortable to learn and are less traumatic for them. [Full paper in Spanish]
series SIGRADI
email eppmaami@sc.ehu.es
last changed 2016/03/10 08:47

_id caadria2014_535
id caadria2014_535
authors An, Seyun
year 2014
title Eye Tracking Experiment Research in Brand Spaces for Evaluating Space Design Marketing
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 981–982
series CAADRIA
type poster
email anseyun@hanbat.ac.kr
last changed 2014/04/22 08:23

_id caadria2016_055
id caadria2016_055
authors An, Seyun; Yountaik Leem, Soyeon Kim and Sangho Lee
year 2016
title A Study of Media Façade Service Design for Promotion of Local Community
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 55-62
summary This research was progressed as a media fac?ade service de- sign research for the development of a residential U-city experiencing zone in the Sejong City.
keywords Media fac?ade; community; service design; U-City; Sejong C!ty
series CAADRIA
email anseyun@hanbat.ac.kr
last changed 2016/03/11 09:21

_id e807
authors Anadol, Z., and Akin, O.
year 1994
title Determining the impact of cad drafting tools on the building delivery process
source The Int. Journal of Construction IT 2(1), pp.1-8
summary Computer aided design is intended to change the way design and construction are carried out. at a minimum, this implies savings realized in terms of time spent and improvement of the quality of designs produced. to test this idea, we hypothesized that computer aided drafting and design operations may be instrumental in reducing the number of change orders issued and help control cost overruns by improving the accuracy of construction documents. we compared change orders in projects designed in the conventional media against ones developed with computers. we found that there is evidence supporting our hypothesis. furthermore, in the process of investigating this question, we found that computer applications to improve the management of existing building information (as-built drawings, building system related information, and the like) represent even more critical needs than those that can reduce change orders through more accurate design drawings.
series journal paper
last changed 2003/05/15 19:45

_id cf2015_485
id cf2015_485
authors Anaf, Márcia and Harris, Ana Lúcia Nogueira de Camargo
year 2015
title The geometry of Chuck Hoberman as the basis for the development of dynamic experimental structures
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 485.
summary The cognitive-theoretical foundation referring to teach drawing as a way of thinking, as well as the construction of the environment by means of drawing using transforming geometries and the formal and para-formal computational process, creating unusual geometries through generative design processes and methodologies, can be seen as some of the main possibilities in exploring dynamic experimental structures for an Adaptive Architecture. This article presents the development of a model for articulated facades, inspired by Hoberman´s Tessellates, and his Adaptive Building Initiative (ABI) project to develop facades models that respond in real time to environmental changes. In addition, we describe an experiment based on the retractable structures, inspired by Hoberman´s work and experimentations. Solutions for responsive facades can offer more flexible architectural solutions providing better use of natural light and contributing to saving energy. Using Rhinoceros and the Grasshopper for modeling and test the responsiveness, the parametric model was created to simulate geometric panels of hexagonal grids that would open and close in reaction to translational motion effects, regulating the amount of light that reaches the building.
keywords Parametric architecture, Hoberman´s Tessellates, Adaptive Building Initiative (ABI), Articulated Facades, Complex Geometries, Retractable structures, Retractable polyhedra.
series CAAD Futures
email marciaanaf@uol.com.br
last changed 2015/06/29 05:55

_id caadria2005_1
id caadria2005_1
authors Anand Bhatt (ed.)
year 2005
title CAADRIA '05
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 81-902816-0-7 / New Delhi India) 28-30 April 2005, 472 p. [vol. 1] / 515 p. [vol. 2]
summary anand.bhatt@ab-a.net
series CAADRIA
last changed 2005/04/30 01:30

_id caadria2005_a_7c_a
id caadria2005_a_7c_a
authors Anandan Karunakaran
year 2005
title Organisation of Pedestrian Movements: an Agent-Based Approach
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 305-313
summary Cities are becoming more complex in this digital era due to technological changes. Thinking of cities without such technological changes is equivalent to an embryonic state in the morphology of city growth, that is, the growth seems less advanced. So it is appropriate to think of the non digital city digitally. Urban design is one state which establishes the perfect relationship between the street, people and building. The relationship of the people with the building and street is becoming one of the key factors in architecture. It has been observed that the design of a city has been influenced by the pedestrian movement. Many cities prior to the industrial era were largely determined by the social interactions based on walking. Thus the pedestrians play a key role in the formation of the city. They are a very important component in any representation of transport movements. They generally terminate or initiate a chain of linked activities, and if observed carefully, a single pedestrian movement is meant to include various sub journeys from one location to another. In order to organize pedestrians, we need to understand the pedestrian movement system. Though there is a lot of development of urban models in this aspect, it is still in a nascent state in comparison with the digital advancement. Thus much research work is carried out which can be applied to any given environmental setting, and as a result urban designers can respond to the changing socio-cultural technologies.
series CAADRIA
last changed 2005/04/30 01:30

_id 2005_811
id 2005_811
authors Anay, Hakan
year 2005
title A Critical Approach to the Use of Computers in Architectural Design
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 811-817
summary There are two dominant approaches to architectural and urbanistic problem solving: program based approaches and paradigm based approaches. Beyond these two, this paper proposes the critical/formalist approach as a paradigm for architectural design while summarizing the epistemological foundations of it, and investigates the possible contribution of the computers to this approach. The primary aim is to set a starting point for a more comprehensive future research.
keywords Design Theory, Design Methodology, Computer Aided Design, Formalism, Architectural Form
series eCAADe
email e056756@mail.metu.edu.tr
last changed 2012/11/23 18:17

_id 2006_526
id 2006_526
authors Anay, Hakan
year 2006
title Creative use of Architectural Precedents in Design Education: A Framework for a Computational Model
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 526-531
summary Present study primarily aims to outline a theoretical framework for developing a computational model towards the creative use of architectural precedents in architectural design education. It departs from a short summary of the critical/formalist approach as the model that we adopt for the studio education, and goes on with a discussion on paradigms or precedents as the containers of knowledge and as the primary focus of the studio model as important elements of architectural design education. Prior to conclusion the study sets three important problem areas concerning the model, from the computational point of view, and investigates them while trying to outline a framework towards a computational model. As a conclusion it proposes two main areas that we can utilize computers for the creative use of architectural precedents in architectural design education, and discusses a possible studio implementation of the proposed framework as the next stage of the study.
keywords Architectural Design Theory; Design Methodology; Architectural Design Education
series eCAADe
email hakananay@yahoo.com
last changed 2006/08/16 16:54

_id caadria2010_005
id caadria2010_005
authors Anay, Hakan
year 2010
title Computational aspects of a design process: Mario Botta’s single-family house in Breganzona
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 49-58
summary The present study aims to foreground and investigate computational aspects of the design process of Mario Botta’s single-family house in Breganzona. Through the selected case, it mainly addresses the research question, “what are the computational aspects of the examined design process and what is the nature of such aspects?” or, otherwise formulated, “what aspects of such a design process could be formalised, and thus, represented or explained in computational terms?” The study primarily involves analysis and investigation of the “material”; the sketches and the drawings produced during the design process and through this material, reinterpretation, and hypothetical reconstruction of the process. The material is taken as the container of design ideas / concepts and operations, and a formal / conceptual analysis is employed to foreground and extract this content.
keywords Design process; design analysis; design computation; design knowledge
series CAADRIA
email hakananay@yahoo.com
last changed 2012/05/30 19:29

_id caadria2007_677
id caadria2007_677
authors Anbusivan, R.
year 2007
title Automation of Passive Solar Design System
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This research, focus on the automation of passive solar design system using computational method. The quantitative nature of passive solar design system makes the automation possible. The automation is done in stages, because implementing the passive solar design system is not an isolated process, but intertwined with the overall design process. The first phase of automation concentrates in conceptual stage, to avoid major deviations in later stages of the design. The conceptual stage use Eco-grammar (A preset Design guidelines for corresponding climate) and user inputs for initial form generation. The second stage of automation is done after the user finalize the model with respect to its position rotation and arrangements. In this stage manipulation of vertex, edges and faces of the forms were manipulated using genetic algorithm. The value of mutation or crossover done in genetic algorithm is suggested by knowledge engine (preloaded design knowledge). Until the form obtains or reach closer to the desired values of performance the loop between analysis and mutation, crossover will be continued. On the basis of analysis result further manipulations may change from the previous which is guided by the knowledge engine.
series CAADRIA
email anbusivanr@gmail.com
last changed 2008/06/16 08:48

_id a1be
id a1be
authors Andel, J. van