CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 14338

_id 1bbf
authors Miller, W.R.
year 1971
title Computer-aided space planning
source introduction, DMG Newsletter 5: 6-18
summary This paper describes the application of MATRAN-III, a computer program developed by the author, to planning the space for a branch bank in Southern California. MATRAN-III is used to identify clusters of elements within a set of interrelated elements. The program accepts any arbitrary listing of the elements and their proximal relations and creates an adjacency matrix. This matrix is block diagonalized yielding visually recognizable patterns which can be mapped into line-dot diagrams. These diagrams can then be presented to a designer providing him with a memory pattern from which we can begin laying out the geometric configuration of the space.
series other
last changed 2003/04/23 13:50

_id f2c8
authors Mine, M.
year 1995
title ISAAC: A virtual environment tool for the interactive construction of virtual worlds
source UNC Chapel Hill Computer Science Technical Report. TR95-020
summary absract im ordner als eps
series report
email mine@cs.unc.edu
last changed 2003/04/23 13:50

_id 7a2a
authors Minsky, M.
year 1975
title A framework for representing knowledge
source P.H. Winston (ed.), The Psychology of Computer Vision, McGraw-Hill, New York, pp. 211-277
summary Briefly describes frame systems as a formalism for representing knowledge and then concentrates on the issue of what the content of knowledge should be in specific domains. Argues that vision should be viewed symbolically with an emphasis on forming expectations and then using details to fill in slots in those expectations. Discusses the enormous problem of the volume of background common sense knowledge required to understand even very simple natural language texts and suggests that networks of frames are a reasonable approach to represent such knowledge. Discusses the concept of expectation further including ways to adapt to and understand expectation failures. Argues that numerical approaches to knowledge representation are inherently limited.
series other
email minsky@media.mit.edu
last changed 2003/04/23 13:14

_id b029
authors Minsky, M. and Papert, S.
year 1969
title Perceptrons
source MIT Press, Cambridge, MA
summary Perceptrons - the first systematic study of parallelism in computation - has remained a classical work on threshold automata networks for nearly two decades. It marked a historical turn in artificial intelligence, and it is required reading for anyone who wants to understand the connectionist counterrevolution that is going on today. Artificial-intelligence research, which for a time concentrated on the programming of ton Neumann computers, is swinging back to the idea that intelligence might emerge from the activity of networks of neuronlike entities. Minsky and Papert's book was the first example of a mathematical analysis carried far enough to show the exact limitations of a class of computing machines that could seriously be considered as models of the brain. Now the new developments in mathematical tools, the recent interest of physicists in the theory of disordered matter, the new insights into and psychological models of how the brain works, and the evolution of fast computers that can simulate networks of automata have given Perceptrons new importance. Witnessing the swing of the intellectual pendulum, Minsky and Papert have added a new chapter in which they discuss the current state of parallel computers, review developments since the appearance of the 1972 edition, and identify new research directions related to connectionism. They note a central theoretical challenge facing connectionism: the challenge to reach a deeper understanding of how "objects" or "agents" with individuality can emerge in a network. Progress in this area would link connectionism with what the authors have called "society theories of mind."
series other
email minsky@media.mit.edu
last changed 2003/04/23 13:14

_id 0c01
authors Minsky, Marvin (editor)
year 1982
title Semantic Information Processing
source viii, 438 p. : ill. Cambridge, Mass.: the MIT Press, 1982, [c1968]. includes bibliography.--- 3rd. printing
summary Most of the chapters are slightly edited Ph.D thesis directed toward making intelligent machines. Each solves different problems like resolving ambiguities in word meanings, finding analogies between things, making logical and nonlogical inference, resolving inconsistency in information engaging in coherent discourse with a person and more
keywords perception, AI, reasoning, semantics
series CADline
last changed 2003/06/02 11:58

_id 4622
authors Montagú, A.F., Bermúdez, J., Rodríguez Barros, D. and Stipech, A. (Eds.)
year 1998
title II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings]
source SIGRADI Conference Proceedings / 978-97190-0-X / Mar del Plata (Argentina) 9-11 september 1998, 455 p.
series SIGRADI
email amontagu@mail.fadu.uba.ar, bermudez@arch.utah.edu, dibarros@mdp.edu.ar, arqasoc@satlink.co
more http://www.matrix.com.ar/sigradi/
last changed 2016/03/10 08:55

_id 8970
authors Mortola, E., Petric, J. Sabater, T. and Baletic, B.
year 1992
title Multi-Media Exploration of The Historical and Visual Environment of Split
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 511-524
summary This short paper recounts an attempt - at a time when the beautiful country of Yugoslavia was in the process of disintegration - by academics from four different countries to integrate their experiences of the information technologies in the production of a prototype multi-media archive which captures the visual, historical and cultural environment of the region of Split.
series eCAADe
email t.w.maver@strath.ac.uk
last changed 2003/05/16 19:27

_id 47a5
authors Mourshed, M.M., Kelliher, D. and Keane, M.
year 2001
title Spatial Representation in Product Modelling
source Proceedings of the IEEE International Conference on Information Visualisation, IV 2001, London, UK
summary An unambiguous definition of space is necessary before any attempt made to develop product or process models for concurrent engineering in the AEC Industry. The ambiguity is the result of different and even conflicting approach to its definition in the various phases of the building life cycle for different stakeholders, e.g. Architects, Engineers, and Building Services Engineer etc. Some researchers consider space as an abstract property of things, while others consider as a thing itself. Regardless of the definition, the space can be referred to as a collector of material objects and also as an object itself. This paper investigates the existing concepts & criteria of definition in various phases, compares with the factual and ontological meaning, and specifies conceptual schemas for representation of space, geometry, and buildings.
keywords Building Product Models; Space; IFC; STEP
series other
email monjur@ecaad.com
last changed 2003/03/31 17:49

_id 1edc
authors Mourshed, M.M., Matipa, W.M., Kelliher, D. and Keane, M.
year 2002
title Towards Interoperability: ICT in Academic Curricula for Sustainable Construction
source Proceedings CIB W107 Conference: Creating a sustainable construction industry in developing countries, South Africa
summary Sustainability has been regarded as a key issue in both process and product development in industries, e.g., manufacturing, production. The construction industry has recently recognized the importance of sustainable processes in achieving overall sustainability. Demands for cheaper, faster and better products coupled with the globalisation of the economic markets are forcing the construction industry to move towards an integrated business process. In order to achieve this integration, information and knowledge sharing are considered vital to reduce waste of resources hence fostering sustainability.

Integration of process and information in a diversified, multi-disciplinary workforce like construction depends mostly on the individual’s level of expertise. Efforts at producing interoperable information standards by a growing number of alliances changing the information flow from horizontal to vertical and from sequential to cyclic. This implies that the actors in the industry must be proficient with the current and emerging Information and Communication Technologies (ICT). Recent surveys show that, there is a widening gap between required ICT skill in the workplace and those taught in academic institutions.

This paper establishes the need for ICT in construction education emphasizing interoperability as a concept among processes to achieve sustainability.

keywords Sustainable Construction; Interoperability; ICT; Academic Curriculum
series other
email monjur@ecaad.com
last changed 2003/03/31 19:13

_id 6e54
authors Murdock, Kelly L.
year 2000
title 3D Studio Max R3 Bible
source Hungry Minds Inc
summary With it's sparse manual and hefty price tag, don't let Studio Max get you down. This is the perfect companion to the highly popular animation program, featuring information on creating advanced 3D models, molding and editing models, usage of light, shadows and effects, and more. A 100 percent useful tool.
series other
last changed 2003/02/26 17:58

_id caadria2018_284
id caadria2018_284
authors Mühlhaus, Michael, Jenney, Sarah Louise and Petzold, Frank
year 2018
title Take a Look Through My Eyes: An Augmented Reality Planning Communication System
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 379-388
summary Participation and communication in urban planning, visualisation, spatial perception, and motivation through gamification are discussed and system requirements derived. An augmented reality multi-client communication prototype is described improving transparency and utilising local expertise in planning processes. The selection, processing and visualisation of planning data takes individual stakeholders knowledge and skill levels, cultural backgrounds, and interests into account to facilitate understanding through moderation and the ability to change perspective.
keywords Augmented Reality; Gameification; Communication; Public Participation; Visualisation
series CAADRIA
email michael.muehlhaus@tum.de
last changed 2018/05/17 07:08

_id 0397
authors Nadler, Edmond
year 1985
title Piecewise Linear Approximation on Triangulations of a Planar Region
source Reports in Pattern Analysis. [2], V, 76 p. :ill. May, 1985. No. 140. includes bibliography
summary For any triangulation of a given polygonal region, consider the piecewise linear least squares approximation of a given smooth function u. The problem is to characterize triangulations for which the global error of approximation is minimized for the number of triangles. The analogous problem in one dimension has been thoroughly analyzed, but in higher dimensions one has also to consider the shapes of the subregions, and not only their relative size. After establishing the existence of such an optimal triangulation, the local problem of best triangle shape is considered. Using an expression for the error of approximation involving the matrix H of second derivatives, the best shaped triangle is seen to be an equilateral transformed by a matrix related to H. This triangle is long in the direction of minimum curvature and narrow in the direction of maximum curvature, as one would expect. For the global problem, a series of two lower bounds on the approximation error are obtained, which suggest an asymptotic error estimate for optimal triangulation. The error estimate is shown to hold, and the conditions for attaining the lower bounds characterize the sizes and shapes of the triangles in the optimal triangulation. The shapes are seen to approach the optimal shapes described in the local analysis, and the errors on the triangles are seen to be asymptotically balanced
keywords triangulation, landscape, topology, computational geometry, computer graphics
series CADline
last changed 1999/02/12 14:09

_id 56af
authors Nakamae, E., Takao, I., Nishita, T. and Takita, S.
year 1989
title Compositing 3D Images with Antialiasing and Various Shading Effects
source IEEE Computer Graphics & Applications 9 no. 2: 21-29
summary A method is proposed for compositing 3-D images produced by different programs, taking depth order into consideration. The method can add the following effects to composited images: antialiased images with scaling are displayed by a simple algorithm; the algorithm can add shading effects due to various types of light, such as area sources and skylight; and ray tracing can be performed in localized regions, producing realistic results without the computational expense of ray tracing the whole image. In addition to the above processes, such shading effects as fog and texture mapping can be processed with conventional methods. Thus, it becomes possible to display complex scenes with various shading effects, using relatively small computers. The multiscanning method used for antialiasing and a data structure for processing it are described. Examples are presented to demonstrate the capability of the system.
series journal paper
last changed 2003/04/23 13:14

_id 87a9
authors Napolitano, Luigi G. and Losito, Valentine
year 1978
title The Closed Spline Functions
source Computer Methods in Applied Mechanics and Engineering. North Holland Pub. Co., 1978. vol. 13: pp. 335-350 : ill. one bibliographical note
summary Spline functions defined over a closed interval are inadequate for solving interpolating problems related to closed curves. The inadequacy can be overcome by spline functions defined over a closed contour. Such new functions, called closed spline functions, are introduced, characterized and studied in this paper. Examples of applications are presented and discussed
keywords curves, B-splines
series CADline
last changed 2003/06/02 11:58

_id c9b0
authors Nardi, B.A.
year 1996
title Context and consciousness : activity theory and human-computer interaction
source Cambridge, Mass., MIT Press
summary Activity theory and human-computer. This work brings together a collection of 13 contributions that apply activity theory - a psychological theory with a naturalistic emphasis - to problems of human-computer interaction. It presents activity theory as a means of structuring and guiding field studies of human-computer interaction.
series other
last changed 2003/04/23 13:14

_id caadria2018_062
id caadria2018_062
authors Narengerel, Amartuvshin, Hong, Sukjoo, Lee, Chae-Seok and Lee, Ji-Hyun
year 2018
title FBSMAP: The Spatial Representation Method for Intelligent Semantic Service in Indoor Environment
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 587-596
summary In order to provide intelligent services in complex and diverse indoor environments, it is necessary to understand spatial features of indoor objects: furniture and items. Function-Behavior-Structure Map (FBSMAP), which is a novel indoor representation method that focuses on space functionality for intelligent semantic services, is introduced in this study. The three steps of FBSMAP are defining spatial components, constructing semantic map for indoor environment, and securing spatial features. This novel implementation method is implemented and examined on 3D house models.
keywords Indoor Representation Method; Semantic Space; Spatial Subdivision; IndoorGML; Furniture Semantics
series CAADRIA
email sukjoo.hong@kaist.ac.kr
last changed 2018/05/17 07:08

_id sigradi2011_311
id sigradi2011_311
authors Simão de Lima, Camilo; Massara Rocha, Bruno
year 2011
title Hibridação no processo criativo: interfaces gestuais utilizando programação e computação física [Hybridism in creative processes: gesture interfaces using programming and physical computing]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 151-154
summary The research presented here explores the association between programming and physical computing and aims to demonstrate how important this hybridism is for architecture. The main objective is to exemplify the viability of self creating hybrid human-computer gestural interfaces using programming and physical computing applied to creative processes in architecture. The experimental prototype developed for this research offers applicability in the areas of spatial analysis methods, scenario visualization and simulation, volumetric conception, using more intuitive based input tools and more integrated gesture commitment.
series SIGRADI
email camiloslima@gmail.com
last changed 2016/03/10 09:00

_id 98b7
authors Navon, R., Rubinovitz, Y. and Coffler, M.
year 1995
title Development of a fully automated rebar-manufacturing machine
source Automation in Construction 4 (3) (1995) pp. 239-253
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:23

_id 3450
authors Navon, R.
year 1996
title Teaching automation as part of the construction curriculum
source Automation in Construction 5 (4) (1996) pp. 301-311
summary Engineers have to be taught the emerging construction automation (CA) technology. Departments pursuing CA face issues concerning the contents of CA-related courses and pertinent teaching methods. In this paper the author's experience of over six years in teaching CA-related courses is shared. The paper starts with a description of the Construction Engineering and Management Program at the Technion-Israel Institute of Technology, continues with a description of five CA-related courses, at both the undergraduate and the graduate levels, with an emphasis on two courses that are totally devoted to CA. The paper also demonstrates what can be achieved by students without prior knowledge in automation.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:23

_id ga9927
id ga9927
authors Neagu, Mariana
year 1999
title On Linguistic Aspects from a Cross-cultural Perspective
source International Conference on Generative Art
summary The goal of this paper is to discuss the issue of culture and its relationship to language and cognition by dealing with a number of lexical concepts, grammatical concepts and cultural scripts. Taking a moderate view, I reconcile universalism and ethnocentrism and argue that the study of culture-specific aspects of language has both a theoretical and practical importance. The role of universal semantic primes is obvious in culture-specific words such as the Japanese amae (a peculiarly Japanese emotion) which, though unique and untranslatable, can be accurately and intelligibly defined in terms of semantic primes (Wierzbicka, 1996). The view that meanings cannot be fully transferred from one language to another is supported by the difference in meaning manifested in the different range of use of the word happy (a common, everyday word in modern English) and joyful (a more literally and stylistically marked term.). A cross-linguistic analysis of the concept ‘happy’in English, Romanian, German, French, Italian, points to the so-called ‘traditional Anglo-Saxon distate for extreme emotions’. As far as aspects of grammar connected with culture are concerned, I compare expressive grammatical devices like intensifiers in English, Romanian and Italian. The question the paper addresses is whether constructions like syntactic reduplication(e.g. bella bella) and the absolute superlative (e.g. bellissimo) are indeed linked with what has been called ‘the theatrical quality’ of Italian life (Barzini, 1964) or not. Relative to Romanian, I assume that the idea of intensity of a state or action is conveyed, in certain registers, by terms and expressions pertaining to basic element source domains such as fire (e.g. frumoasa foc ‘fire-beautiful’) and earth (e.g. frumusetea pamantului ‘beauty of the earth’) and also by syntactic reduplication (e.g. frumoasa-frumoaselor ’beauty of the beauties’). Finally, I approach aspects of pragmatics which are culturally determined in the sense that they express cultural norms, values, ideals, attitudes. For instance, preferences are expressed directly in English while in Japanese this manner is contrary to the ideal of enryo ’restraint, reserve’.
series other
more http://www.generativeart.com/
last changed 2003/08/07 15:25

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