CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures
Hits 41 to 60 of 172
Reformat results as:
short into frame
detailed into frame
One cannot conduct such studies on real cities except, perhaps, as a point of departure at some specific point in time to provide an initial layout for a city knowing that future forms derived by the studies will diverge from that recorded in history. An entirely imaginary city is therefore chosen. Although the components of this city at the level of individual buildings are taken from known cities in history, this choice does not preclude alternative forms of the city. To some degree, building types are invariants and, as argued in the Appendix, so are the urban typologies into which they may be grouped. In this imaginary city students of urban history play the role of citizens or groups of citizens. As they defend their interests and make concessions, while interacting with each other in their respective roles, they determine the nature of the city as it evolves through the major periods of Western urban history in the form of threedimensional computer models.
My colleague R.J. van Pelt and I presented this approach to the study of urban history previously at ACADIA (Seebohm and van Pelt 1990). Yet we did not pay sufficient attention to the manner in which such urban models should be structured and how the efforts of the participants should be coordinated. In the following sections I therefore review what the requirements are for three-dimensional modeling to support studies in urban history as outlined both from the viewpoint of file structure of the models and other viewpoints which have bearing on this structure. Three alternative software schemes of progressively increasing complexity are then discussed with regard to their ability to satisfy these requirements. This comparative study of software alternatives and their corresponding file structures justifies the present choice of structure in relation to the simpler and better known generic alternatives which do not have the necessary flexibility for structuring the urban model. Such flexibility means, of course, that in the first instance the modeling software is more timeconsuming to learn than a simple point and click package in accord with the now established axiom that ease of learning software tools is inversely related to the functional power of the tools. (Smith 1987).
Viewing a three dimensional computer model from many vantage points and through animation sequences, presents buildings and their surrounding environments as a sequence of spaces and events, rather than as static objects or graphic abstractions. Three dimensional modeling at the earliest stages of design tends to increase the spatial and formal properties of early building design studies, and diminishes the dominance of plan as the form giver.
The following paper is based upon the work of second, third and fifth year architectural students who have engaged in architectural design through the use of microcomputer graphics. In each case they entered the architectural studio with virtually no computer experience. Although the assigned architectural projects were identical to those of other "conventional" architectural studios, their design work was accomplished, almost solely, using four different types of graphic software: Computer-Aided Drafting, 3-Dimensional Modeling, Painting and Animation programs. Information presented is based upon student surveys, semester logs, interviews, impressions of external design critics, and the comparison of computer based and conventional studio final presentations.
The paper argues that, through the use of the computer, the whole nature of Architectural History, as it is currently taught in schools of architecture, will need to be changed and that a more pragmatic, hands- on approach to the subject will have to be adopted. Thus we advocate that the computer, the tool of today and the future, will allow students to experience architecture in the way they did in the past, from the Grand Tour to the architectural apprenticeship, aU before the introduction of architectural academies.
For more results click below: