CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 0fc8
authors Boutros, N., Sehad, T. and Constans, A.
year 1998
title Aujourd'hui, entre l'agence et l'école, quelle utilisation des nouvelles technologies de l'information - Histoire d'une méthode
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 9-15
summary Nous proposons notre future méthodologie pédagogique de l'informatique fondée sur l'expérimentation d'un séminaire de 3ème cycle, aboutissement d'un enseignement qui commence dès la première année d'étude. Cette excursion comme dans un circuit organisé vous emmènera d'une agence d'architectes, aux cours d'informatique graphique de l'école d'architecture. Il y aura ensuite une pause « recherche » sur la méthodologie d'enseignement en exploitant de nombreux outils des nouvelles technologies de l'information - des expérimentations diverses ont eu lieu avec des équipes de recherche de la faculté polytechnique de Turin (Italie) et du centre d'études archéologiques d'Alexandrie (Egypte) - pour enfin arriver à notre destination, l'accès à l'information pour développer un projet architectural, une méthode pour une nouvelle génération.
series eCAADe
email Nader.Boutros@evcau.archi.fr, Tayeb.Sehad@evcau.archi.fr, Alain.Constans@evcau.archi.fr
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/41boutros/index.htm
last changed 2003/11/21 14:16

_id 2ca1
authors Montagu, A. and Bermudez, J.
year 1998
title Datarq: The Development of a Website of Modern Contemporary Architecture
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998
summary The pedagogic approach in the architectural field is suffering a deep change taking in consideration the impact that has been produced mainly by the CAD and multimedia procedures. An additional view to be taken in consideration is the challenge produced by the influence of advanced IT which since 1990-92, has affected positively the exchange of information among people of the academic environment. Several studies confirm this hypothesis, from the wide cultural spectrum when the digitalization process was emerging as an alternative way to data processing (Bateson 1976) to the pedagogical-computational side analyzed by (Papert 1996). One of the main characteristics indicated by S. Papert (op.cit) is the idea of "self teaching" which students are used everywhere due to the constant augment of "friendly" software and the decreasing costs of hardware. Another consequences to point out by S. Paper (op.cit) is that will be more probably that students at home will have more actualized equipment that most of the computer lab. of schools in general. Therefore, the main hypothesis of this paper is, "if we are able to combine usual tutorials design methods with the concept of "self-teaching" regarding the paradigmatic architectural models that are used in practically all the schools of architecture (Le Corbusier, F.L.Wright, M.v. der Rohe, M.Botta, T.Ando, etc.) using a Web site available to everybody, what we are doing is expanding the existing knowledge in the libraries and fulfill the future requirements of the newly generations of students".
series eCAADe
email amontagu@fadu.uba.ar
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/35montagu/index.htm
last changed 1998/09/25 17:23

_id 4a20
authors Porada, Sabine
year 1998
title Laboratoir de l'imaginaire
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 185-195
summary L'histoire montre la possibilité des deux voies de développement de l'homme : l'une naturelle, se basant sur les techniques de perfectionnement des sens et de l'esprit, et l'autre artificielle, qui s'appuie sur la fabrication des prothèses technologiques. Mais il semble que la société moderne ait déjà omis pour toujours la première voie : au réseau télépathique, nous avons privilégié le réseau télématique. Il est difficile d'évaluer les conséquences sociales et psychologiques d'un tel choix. Néanmoins, la prudence nous oblige à garder notre autonomie de la technologie. Alors, il faut la maîtriser au fond, et surtout former la génération future de façon non seulement pratique mais aussi philosophique et critique par rapport à elle. Seule l'imagination peut surpasser les prouesses technologiques. Comme le dit Umberto Ecco «même à défaut de génie, l?imagination est toujours créatrice .
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/03porada/index.htm
last changed 1998/09/25 16:14

_id e1cb
authors Reddy, M., Leclerc, Y.G., Iverson, L., Bletter, N. and Vidimce, K.
year 1998
title Modeling the Digital Earth in VRML
source Technical Note no. 559, SRI International, Menlo Park
summary This paper describes the representation and navigation of large, multi-resolution, georeferenced datasets in VRML97. This requires resolving nontrivial issues such as how to represent deep level of detail hierarchies efficiently in VRML; how to model terrain using geographic coordinate systems instead of only VRML's Cartesian representation; how to model georeferenced coordinates to sub-meter accuracy with only single-precision floating point support; how to enable the integration of multiple terrain datasets for a region, as well as cultural features such as buildings and roads; how to navigate efficiently around a large, global terrain dataset; and finally, how to encode metadata describing the terrain. We present solutions to all of these problems. Consequently, we are able to visualize geographic data in the order of terabytes or more, from the globe down to millimeter resolution, and in real-time, using standard VRML97.
series report
last changed 2003/04/23 13:50

_id ae5c
authors Redondo, Ernest and Sanchez, F. Xavier
year 1998
title Apprendre des machines
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 208-217
summary Nous qui devons enseigner à nos élèves les techniques du dessin traditionnel avons trop souvent recours à des recettes et normes mnémotechniques venues des ateliers et studios d'art traditionnels. De telles stratégies, souvent personnelles et intransférables, s'appuyant sur de longues heures de pratique, sont difficilement assimilables pour des élèves qui ne disposent pas de tant de temps pour s'entraîner, ni d'une telle expérience perceptive; dans le meilleur des cas, il en résulte un dessin stéréotypé ou, s'il est brillant, c'est que l'élève savait déjà dessiner. Comme nous considérons que le dessin traditionnel et le CAD sont les deux outils fondamentaux qui permettent à tout architecte d'exprimer ses idées, il nous a semblé opportun de chercher les points communs entre ces deux disciplines. Dans un discours illustré de dessins d'auteurs divers, nous essaierons de démontrer comment, si nous utilisons exactement les mêmes critères que ceux qui régissent un ordinateur dans l'interprétation de ce qu'il voit, le résultat de la représentation est pleinement expressif et efficace. Si nous sommes capables de rationaliser cette méthodologie et de la transmettre à nos élèves, nous aurons répondu à notre double objectif: leur enseigner à dessiner par des techniques traditionnelles, dûment rationalisées et comprendre un peu mieux le fonctionnement des ordinateurs.
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/07redondo/index.htm
last changed 1998/09/26 08:42

_id 9159
authors Simoff, S. and Maher, M.L.
year 1998
title Ontology-based multimedia data mining for design information retrieval
source Proceedings of ACSE Computing Congress, Cambridge
summary Design information systems serve different purposes during different phases of the design process. During the early conceptual design stage the information they define the required function and the constraints, and sketches indicate the alternatives considered. Once a partial design is developed, they provide information for its further elaboration. During later stages designers need information about the physical components for the detailing the design solution. If the final design is used and constructed, there is also a need to collect and file related information for later recall.
series other
last changed 2003/04/23 13:50

_id 30
authors Vizcaino, M.S., Leal, M., Maria, L., Persia, M. and Tamagnini, A.
year 1998
title Base de Datos Bodega (Data Base Warehouse)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 232-237
summary The architectural objects and their site are an indivisible part of the concrete culture of a place.in order to achieve the protection of the Cultural Property, the indispensable previous step is the fulfilment of an inventory. If a good inventory is not available, serious tasks of public awareness could not be carried out, nor could be adopted policies or specific safeguard projects. Besides, neither criteria nor protective measurements in the plans of urban or regional development could be incorporated. Finally, we could not discuss with the sufficient scientific support. San Juan has climatic features typical of and regions with high seismic risk, scarce hydric resources, landscape diversity and singular vegetation. This favoured the cultivation of vineyards as well as the construction of important industrial buildings. In this sense, the Architecture of the Vine Production and Wine - making gave rise to establishments (buildings and sites), whose architectural characteristics, in a holistic consideration, are part of the Provincial Architectural Patrimony. A relational database structured by fields related to different levels of information was designed so as to fulfil this inventory. The data processing application used enables to search and ask for information by means of an easy access interface with the following possibilities :expansion, versatility in the design of visualization-printing plugs and readiness to migrate to other formats.
series SIGRADI
email msoria@unsj.edu.ar
last changed 2016/03/10 09:02

_id c373
authors Baldwin, A.N., Austin, S.A., Hassan, T.M. and Thorpe, A.
year 1998
title Planning building design by simulating information flow
source Automation in Construction 8 (2) (1998) pp. 149-163
summary Successful project management requires the effective control of the design teams and the exchange of information between them for successful design management. This paper describes a methodology involving discrete event simulation that can help the planning and control of building design. Discipline-based information flow models of the building design process are used to define the activities of the simulation model, concentrating on the concept and schematic design stages. Factors such as task durations and resources are then allocated along with any specific constraints that are to be evaluated. The model predicts the outcomes of the specific scenario of information related events, including design schedules and resource histograms. The paper describes the development and validation of the simulation model and discusses its potential application during the planning and design phases of building projects. It is concluded that this approach could form the basis of a useful tool for design managers responsible for multidisciplinary building design work.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:22

_id e651
authors Batty, M., Dodge, M., Doyle, S. and Smith, A.
year 1998
title Modelling virtual urban environments
source Centre for Advanced Spatial Analysis, University College London. Working Paper Series (Paper 1)
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 18:27

_id 254a
authors Belz, C., Jung, H., Santos, L., Strack, R., and Latva-Rasku, P.
year 1998
title Handling of Dynamic 2D/3-D Graphics in Narrow-Band Mobile Services
source Virtual Worlds on the Internet, IEEE Computer Society, pp. 147-156
summary The factors limiting the efficient delivery and presentation of multimedia material in the cellular environment are, among others, the low bandwidth of the transmission channel(s) and the modest capabilities of truly mobile terminals. The ACTS 1 project MObile Media and ENTertainment Services (MOMENTS) is leveraging the usage of state-of-the-art technique for the handling of vector graphics and animation contents, obtained through very low data transmission channels, in order to provide veru attractive multimedia services in that environment. This paper focuses on the achievements obtained within MOMENTS in regard to the handling of dynamic 2D/3D graphics for the projected wireless multimedia services.
series other
last changed 2003/04/23 13:14

_id 2873
authors Brin, S. and Page, L.
year 1998
title The Anatomy of a Large-Scale Hypertextual Web Search Engine
source Computer Science Department, Stanford University, Stanford, CA
summary In this paper, we present Google, a prototype of a large-scale search engine which makes heavy use of the structure present in hypertext. Google is designed to crawl and index the Web efficiently and produce much more satisfying search results than existing systems. The prototype with a full text and hyperlink database of at least 24 million pages is available at http://google.stanford.edu/ To engineer a search engine is a challenging task. Search engines index tens to hundreds of millions of web pages involving a comparable number of distinct terms. They answer tens of millions of queries every day. Despite the importance of large-scale search engines on the web, very little academic research has been done on them. Furthermore, due to rapid advance in technology and web proliferation, creating a web search engine today is very different from three years ago. This paper provides an in-depth description of our large-scale web search engine -- the first such detailed public description we know of to date. Apart from the problems of scaling traditional search techniques to data of this magnitude, there are new technical challenges involved with using the additional information present in hypertext to produce better search results. This paper addresses this question of how to build a practical large-scale system which can exploit the additional information present in hypertext. Also we look at the problem of how to effectively deal with uncontrolled hypertext collections where anyone can publish anything they want.
series other
email page@cs.stanford.edu
last changed 2003/11/21 14:16

_id e885
authors Brunetta, Vincent
year 1998
title Analyse architecturale et infographie
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 239-252
summary Dans cet article, nous nous intéresserons à trois expériences pédagogiques dans le cadre de l'enseignement de l'infographie. Il s'agit de montrer que l'infographie et l'histoire de l'architecture, champs apparemment distincts, peuvent faire l'objet d'approches transversales. Nous commencerons par l?examen de la modélisation par description textuelle pour ensuite nous intéresser à la modélisation procédurale à base de connaissances architecturales. Ces modes d?accès et de constitution "alternatifs" de modèles infographiques représentent un moyen privilégié de confronter la modélisation infographique à l'analyse architecturale notamment par le biais de la modélisation du savoir architectural. Nous verrons comment ces exercices confrontent nos étudiants à la fois à l'analyse architecturale, à une approche de la programmation structurée ou orientée-objet ainsi qu'à une utilisation "critique" des outils de conception assistée. Nous terminerons par une expérience d'animation infographique qui questionne la pertinence de l'image de synthèse comme support à l'analyse architecturale et à la communication de celle-ci.
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/24brunetta/index.htm
last changed 1998/09/25 17:04

_id 35e3
authors Buchacz, A., Machura, A. and Pasek, M.
year 1998
title Hypergraphs in investigation of trajectory of robot's manipulator with links as thin-walled bars
source Automation in Construction 7 (5) (1998) pp. 363-383
summary A 3-dimensional model of an industrial robot's manipulator is discussed here. The manipulator is built of two links. Each link is a bar of thin walls, with a box-shaped cross section. Harmonical forces and moments work on both ends of each bar. Lengthwisely and flexibly vibrating robot model is presented in the form of two-block hypergraph. On the base of the skeleton of this hypergraph, a matrix of dynamical flexibilities is developed for the system. The matrix allows us to determine amplitudes of the vibrations of the end of point of the robot's manipulator, separately along each of global axis X, Y, Z. The determined amplitudes anable us to predict the real trajectory of the manipulator and compare it with theoretical trajectory.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:22

_id 20
authors Cabezas, M., Mariano, C., MÌtolo, S., MuÒoz, P., Oliva, S. and Ortiz, M.
year 1998
title Aportes a la EnseÒanza de la ComunicaciÛn Visual (Contributions to the Teaching of Visual Communication)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 168-173
summary Going back to the proposal for the incorporation of multimid oriented towards the study of visual communication in 1st year of Architecture and Industrial Design which was presented on the 1st Seminary of Digital Graph that was held in 1997, in the FAU of UBA,it is being developed an educative programme of hypermedial character. Referring to Monge System development, it is though for the students so that they can consul and have a first contact with theoretical concepts. Through direct experience, starting from the studentís pre-existence of a lineal path from general to specific, proposing transversal perspective to start in depth conceptual contents according. Completing the traditional view of drawing by enlarging the iconicity and comprehension of a complex topic like geometry of the space.
series SIGRADI
email mariadc@copetel.com.ar, mirortiz@mdp.edu.ar
last changed 2016/03/10 08:47

_id 3542
authors Cha, M.Y. and Gero, J.S.
year 1998
title Shape pattern recognition using a computable shape pattern representation
source J.S. Gero and F. Sudweeks (eds), Artificial Intelligence in Design '98, Kluwer, Dordrecht, pp. 169-188
summary Properties of shapes and shape patterns are investigated in order to represent shape pattern knowledge for supporting shape pattern recognition. It is based on the notion that shape patterns are classified in terms of similarity of spatial relationships as well as physical properties. Methods for shape pattern recognition are explained and examples from an implementation are presented.
keywords Shape Patterns, Shape Representation
series other
email john@arch.usyd.edu.au
last changed 2003/04/06 06:57

_id ga9921
id ga9921
authors Coates, P.S. and Hazarika, L.
year 1999
title The use of genetic programming for applications in the field of spatial composition
source International Conference on Generative Art
summary Architectural design teaching using computers has been a preoccupation of CECA since 1991. All design tutors provide their students with a set of models and ways to form, and we have explored a set of approaches including cellular automata, genetic programming ,agent based modelling and shape grammars as additional tools with which to explore architectural ( and architectonic) ideas.This paper discusses the use of genetic programming (G.P.) for applications in the field of spatial composition. CECA has been developing the use of Genetic Programming for some time ( see references ) and has covered the evolution of L-Systems production rules( coates 1997, 1999b), and the evolution of generative grammars of form (Coates 1998 1999a). The G.P. was used to generate three-dimensional spatial forms from a set of geometrical structures .The approach uses genetic programming with a Genetic Library (G.Lib) .G.P. provides a way to genetically breed a computer program to solve a problem.G. Lib. enables genetic programming to define potentially useful subroutines dynamically during a run .* Exploring a shape grammar consisting of simple solid primitives and transformations. * Applying a simple fitness function to the solid breeding G.P.* Exploring a shape grammar of composite surface objects. * Developing grammarsfor existing buildings, and creating hybrids. * Exploring the shape grammar of abuilding within a G.P.We will report on new work using a range of different morphologies ( boolean operations, surface operations and grammars of style ) and describe the use of objective functions ( natural selection) and the "eyeball test" ( artificial selection) as ways of controlling and exploring the design spaces thus defined.
series other
more http://www.generativeart.com/
last changed 2003/08/07 15:25

_id 1beb
authors Coomans, M.K.D. and Timmermans, H.J.P.
year 1998
title A VR User Interface for Design by Features
source Timmermans (ed.) Proceedings of the 4th Conference on Design and Decision Support Systems in Architecture and Urban Planning, Maastricht
summary We present the design of a Virtual Reality based user interface (VR-UI). It is the interface for the VR-DIS system, a design application for the Building and Construction industry (VRDIS stands for Virtual Reality - Design Information System). The interface is characterised by a mixed representation of the task domain: an analogue "mock-up view" is being integrated with a descriptive "feature view". It uses a Fish Tank VR configuration which integrates the virtual objects in the designer's normal working environment. The issues underlying the design of the feature view are discussed, as well as the choice of input devices.
series other
last changed 2003/04/23 13:50

_id ddss9812
id ddss9812
authors Coomans, M.K.D. and Timmermans, H.J.P.
year 1998
title A VR-User Interface for Design by Features
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary We present the design of a Virtual Reality based user interface (VR-UI). It is the interface for the VR-DIS system, a design application for the Building and Construction industry (VRDIS stands for Virtual Reality - Design Information System). The interface is characterised by a mixedrepresentation of the task domain: an analogue “mock-up view” is being integrated with a descriptive “feature view”. It uses a Fish Tank VR configuration which integrates the virtual objects in the designer’s normal working environment. The issues underlying the design of the feature view are discussed, as well as the choice of input devices.
series DDSS
last changed 2003/08/07 14:36

_id 05d5
authors Corrao, R. and Fulantelli, G.
year 1998
title Cognitive accessibility to information on the Web: insights from a system for teaching and learning Architecture through the Net
source AA VV, Towards an Accesible Web, Proceedings of the IV ERCIM Workshop “User Interfaces for All”, Långholmen-Stockholm
summary The question of accessibility to the Web takes on a special meaning in educational settings where access to information requires cognitive elaboration of the page contents. It is, therefore, a matter of "cognitive access" to the Web. The main efforts of the designers of Web Based Instruction (WBI) environments to encourage cognitive access are usually aimed at the organisation and presentation of Web documents and at specific cues which can improve the user's interaction, orientation and navigation through the pages. However, it is possible to improve this high-level access to the information by supporting study activities through specific "Working tools" which can be implemented in the Web environment. In this paper we report on the design solutions we have adopted to provide cognitive access to a WBI environment for university students studying Architecture and Town Planning. In particular, we introduce "Working tools" that can be used to support flexible and effective study activities. The adopted design solutions provide different classes of users (not only students) with different access facilities. Finally, it should be noted that the methodologies of the design of WBI systems should deal with this kind of high level access and support it through specific solutions at interface and implementation levels.
series other
last changed 2003/04/23 13:50

_id 04c9
authors Crandall, N.F. and Wallace , M.J. (ed.)
year 1998
title Work & Rewards in The Virtual Workplace
source Amacom
summary By now, telecommuting is a well-defined word in the corporate U.S. But how about frontline workplace? Or cyberlink workplace? Consultants Crandall and Wallace make convincing arguments about the efficacies of virtual work, and they outline detailed processes and qualifications for any organization contemplating such a move. In a very logical, almost scholarly, fashion, they define terms, explain implementation, demolish perceived and real obstacles, and prove their points via a few case histories. Yet this is not a cut-and-dried book, for the excitement of dramatic changes to our collective workplaces is captured in the descriptions. Chiat/Day assigns its employees a cell phone and a laptop, period. And at Ross Operating Valve, customers actually lead the creative design process. Job satisfaction? You bet. And a much more productive group of employees. Most important for companies interested in these virtual ideas will be the economics chapter, describing in black and white (and sometimes red) the costs involved.
series other
last changed 2003/04/23 13:14

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