CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 61 to 80 of 590

_id 49b2
authors Cuberos Mejia, Ricardo
year 1999
title Some Experiences about CAAD on Design and Documentation Processes
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 237-249
summary The manuscript proposes a qualification of the added value of CAAD according to the scope of application of such platforms, their implications in the own design process and the character of its end items. Each scope as well is defined in different dimensions, which explain and exemplify from a series of experiences developed by the author in the last 10 years, applying CAAD platforms in activities of architectural design, university teaching, investigation and consulting, or urban planning.
series AVOCAAD
email rcuberos@luz.ve
last changed 2005/09/09 08:48

_id 11f2
authors Dalholm, E., Rydberg-Mitchell, B., Davies, R. and Warrén, P.
year 1999
title THE EXPERIENCE OF SPACE IN FULL-SCALE MODELS AND VIRTUAL REALITY
source Full-scale Modeling and the Simulation of Light [Proceedings of the 7th European Full-scale Modeling Association Conference / ISBN 3-85437-167-5] Florence (Italy) 18-20 February 1999, pp. 67-74
summary Do we experience the size and character of virtual spaces in the same way as real spaces? What impact has the meaning of a space, i.e. furniture and other clues to the use of a space, on our experience of it? This paper describes an experiment where the participants could navigate through a room, first on desktop-VR, then in full-scale VR (in a CAVE) and finally in a full-scale model. In a first phase the room was empty and only defined through walls, windows and doors. Later on furniture was added as well as colors and textures. The experiment was a pilot study and threw light on some questions which we intend to develop in further investigations. It showed that the participants used building components like doors and windows and furniture in the presentation on desktop VR for their estimation of the size of the room. In the CAVE and in the full-scale model the participants' bodies were the measure for their estimations. The experiment also hinted at that color and texture had an impact on the experience of size.
keywords VR, CAVE, Full-scale Modeling, Design Tool, 3D-Modeling, Participatory Design, Model Simulation, Real Environments
series other
type normal paper
email Elisabeth.Dalholm@byggfunk.lth.se
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 09:27

_id ga0015
id ga0015
authors Daru, R., Vreedenburgh, E. and Scha, R.
year 2000
title Architectural Innovation as an evolutionary process
source International Conference on Generative Art
summary Traditionally in art and architectural history, innovation is treated as a history of ideas of individuals (pioneers), movements and schools. The monograph is in that context one of the most used forms of scientific exercise. History of architecture is then mostly seen as a succession of dominant architectural paradigms imposed by great architectural creators fighting at the beginning against mainstream establishment until they themselves come to be recognised. However, there have been attempts to place architectural innovation and creativity in an evolutionary perspective. Charles Jencks for example, has described the evolution of architectural and art movements according to a diagram inspired by ecological models. Philip Steadman, in his book "The Evolution of Designs. Biological analogy in architecture and the applied arts" (1979), sketches the history of various biological analogies and their impact on architectural theory: the organic, classificatory, anatomical, ecological and Darwinian or evolutionary analogies. This last analogy "explains the design of useful objects and buildings, particularly in primitive society and in the craft tradition, in terms of a sequence of repeated copyings (corresponding to inheritance), with small changes made at each stage ('variations'), which are then subjected to a testing process when the object is put into use ('selection')." However, Steadman has confined his study to a literature survey as the basis of a history of ideas. Since this pioneering work, new developments like Dawkins' concept of memes allow further steps in the field of cultural evolution of architectural innovation. The application of the concept of memes to architectural design has been put forward in a preceding "Generative Art" conference (Daru, 1999), showing its application in a pilot study on the analysis of projects of and by architectural students. This first empirical study is now followed by a study of 'real life' architectural practice. The case taken has a double implication for the evolutionary analogy. It takes a specific architectural innovative concept as a 'meme' and develops the analysis of the trajectory of this meme in the individual context of the designer and at large. At the same time, the architect involved (Eric Vreedenburgh, Archipel Ontwerpers) is knowledgeable about the theory of memetic evolution and is applying a computer tool (called 'Artificial') together with Remko Scha, the authoring computer scientist of the program who collaborates frequently with artists and architects. This case study (the penthouse in Dutch town planning and the application of 'Artificial') shall be discussed in the paper as presented. The theoretical and methodological problems of various models of diffusion of memes shall be discussed and a preliminary model shall be presented as a framework to account for not only Darwinian but also Lamarckian processes, and for individual as well as collective transmission, consumption and creative transformation of memes.
keywords evolutionary design, architectural innovation, memetic diffusion, CAAD, penthouses, Dutch design, creativity, Darwinian and Lamarckian processes
series other
more http://www.generativeart.com/
last changed 2003/08/07 15:25

_id 6126
authors De Grassi, M., Giretti A. and Pinese, P.
year 1999
title Knowledge Structures of Episodic Memory in Architectural Design: An Example of Protocol Analysis
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 576-583
summary The Protocol Analysis of the design process is a very recent and very promising research field. It is believed that good application-oriented developments are possible mainly in the tutorial field (ITS). The research conducted up to now has primarily dealt with the study of the design process. On the contrary, we propose an investigation experiment on the knowledge structures relative to the use of the episodic memory in the architectural design. The proposed experiment concerns the monitoring of the cognitive processes utilised by tutors and students in a brief, but yet complete design session. The results have lead to a synthetic model (computational model) of the adopted knowledge structures, and to a complete index system oriented and organised according to semantic fields. The application of the synthetic model to the design process analysis of students and tutors enabled the definition of the different utilisation strategies of episodic memory to be defined. The results obtained will make up the structure of a tutorial program for the architectural design.
keywords Intelligent Tutoring Systems (ITSs), Architectural Design Education, Case Based Reasoning, Protocol Analisys, Design Cognition
series eCAADe
email giretti@idau.unian.it
last changed 1999/10/10 12:52

_id 762b
authors De Paoli, Giovanni and Bogdan, Marius
year 1999
title The Front of the Stage of Vitruvius' Roman Theatre - A new Approach of Computer Aided Design that Transforms Geometric Operators to Semantic Operators
source Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-8536-5] Atlanta, 7-8 June 1999, pp. 321-333
summary The driving force of all researches where the systems of computation are used, is the utilization of an intelligent method for the representation of building. The use of computer, in design process, is often limited to technical functions (tekhne), and what one usually calls computer-aided design is often no more than computer-aided drawing. In this research paper we continue a reflection on the architect's work methods, and suggest an approach to design based on the semantic properties of the object (i.e. semantic operators), rather than by geometric operators. We propose a method of computer aid design using procedural models where the initial state of design is vague and undefined. We operate from a paradigm that leads to represent a building by means of parametric functions that, expressed algorithmically, give a procedural model to facilitate the design process. This approach opens new avenues that would permit to add the logos (semantic properties) and lead to a metaphorical representation. By means of procedural models, we show that, from a generic model we can produce a four dimensional model that encapsulate a volumetric model with semantic characteristics. We use a meta-functional language that allows us to model the actions and encapsulate detailed information about various building elements. This descriptive mechanism is extremely powerful. It helps to establish relations between the functions, contributes to a better understanding of the project's aim, and encapsulates the building properties by recalling characteristics of common classes which give rise to a new configuration and a completely original design. The scientific result of this experiment is the understanding and confirmation of the hypothesis that it is possible to encapsulate, by means of computing process, the links between design moves during conceptual and figural decisions and transform the geometric operators in semantic operators.
keywords Architecture, CAD, Function, Modeling, Semantic Operator, Geometric Operator
series CAAD Futures
last changed 2006/11/07 06:22

_id 125a
authors Dikbas, Attila
year 1999
title An Evaluating Model for the Usage of Web-based Information Technology in Computer Aided Architectural Design and Engineering Education
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 349-352
summary New technologies often reshape expectations, needs and Opportunities so as to develop strategic Plans for the implementation of Information Techniques in education and research. The widespread acceptance of the internet and more specifically the World Wide Web (WWW) has raised the awareness of educators to the potential for online education, virtual classrooms and even virtual universities. With the advent of computer mediated communication, especially the widespread adoption of the web as a publishing medium, educators see the advantages and potential of delivering educational material over the Internet. The Web offers an excellent medium for content delivery with full text, colour graphics support and hyperlinks. The Purpose of this paper is to present a model for the usage of web-based information technology in computer aided architectural design and engineering education. It involves the key features of a full educational system that is capable of offering the teacher and the student flexibility with which to approach their teaching and learning tasks in ways most appropriate to the architectural design and engineering education. Web-based educational system aims at creating quality in on-line educational materials taking collaboration, support, new skills, and, most of all, time. The paper concludes with a discussion of the benefits of such an education system suggesting directions for further work needed to improve the quality of architectural design and engineering education.
keywords Web-based Information Technology, Online Education, Virtual Campus, Computer Aided Architectural Design, Engineering Education
series eCAADe
last changed 1999/10/10 12:53

_id 874d
authors Diprose , Peter R. and Hotten, Robert D.
year 1999
title From Paris Texas to the Road Warrior: Computer Aided Landscapes and the Road Movie, AKA, Content, Form, and Film Media within Architectural Education.
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 290-300
summary In recent years the development of computer aided design technologies has offered designers greater opportunity for the thorough investigation of space. While a level of competence has been demonstrated by the architectural profession in the creation of static perspective presentations, a lack of knowledge has led to moving image presentations being treated in a relatively unsophisticated manner. To confront this problem there may be a pedagogical justification for the introduction of film studies and computer aided design as a hybrid design course. In the computer aided design of landscape, the critique of film media may be considered useful both in terms of the form and in terms of the content that it offers the student designer.
series ACADIA
email diprose@ihug.co.nz
last changed 1999/12/02 07:48

_id 9e26
authors Do, Ellen Yi-Luen,
year 1999
title The right tool at the right time : investigation of freehand drawing as an interface to knowledge based design tools
source College of Architecture, Georgia Institute of Technology
summary Designers use different symbols and configurations in their drawings to explore alternatives and to communicate with each other. For example, when thinking about spatial arrangements, they draw bubble diagrams; when thinking about natural lighting, they draw a sun symbol and light rays. Given the connection between drawings and thinking, one should be able infer design intentions from a drawing and ultimately use such inferences to program a computer to understand our drawings. This dissertation reports findings from empirical studies on drawings and explores the possibility of using the computer to automatically infer designer's concerns from the drawings a designer makes. This dissertation consists of three parts: 1) a literature review of design studies, cognitive studies of drawing and computational sketch systems, and a set of pilot projects; 2) empirical studies of diagramming design intentions and a design drawing experiment; and 3) the implementation of a prototype system called Right-Tool-Right-Time. The main goal is to find out what is in design drawings that a computer program should be able to recognize and support. Experiments were conducted to study the relation between drawing conventions and the design tasks with which they are associated. It was found from the experiments that designers use certain symbols and configurations when thinking about certain design concerns. When thinking about allocating objects or spaces with a required dimensions, designers wrote down numbers beside the drawing to reason xviii about size and to calculate dimensions. When thinking about visual analysis, designers drew sight lines from a view point on a floor plan. Based on the recognition that it is possible to associate symbols and spatial arrangements in a drawing with a designer's intention, or task context, the second goal is to find out whether a computer can be programed to recognize these drawing conventions. Given an inferred intention and context, a program should be able to activate appropriate design tools automatically. For example, concerns about visual analysis can activate a visual simulation program, and number calculations can activate a calculator. The Right- Tool-Right-Time prototype program demonstrates how a freehand sketching system that infers intentions would support the automatic activation of different design tools based on a designers' drawing acts.
series thesis:PhD
email ellendo@cmu.edu
more http://www.arch.gatech.edu/~ellen/thesis.html
last changed 2004/10/04 05:49

_id fd35
authors Donath, Dirk
year 1999
title Using Immersive Virtual Reality Systems for Spatial Design in Architecture
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 307-318
summary In the very young discipline of Virtual Reality Applications only a few reports are available about using this technology for periods longer than in experimental setups. This paper describes experiences made during four years of usage of Virtual Reality (VR) in educational training for architects. About 100 different people were working with our systems during this period. Two programs were developed at Bauhaus University with the aim of teaching students in architecture in three-dimensional sketching. An other program for free and own interfaces and environments is currently under construction and will be presented at the international computer fair "CeBit" in 1999. The first program called voxDesign is based on the metaphor of voxels. The second program, planeDesign, uses rectangualar planes to describe room-like situations. All programs force the users to design in a 1:1 scale, which means that the design and the feedback actions are coupled in an embodied way. A real walking metaphor is used for navigation. The experiences made by the students are explained too.
keywords Virtual Reality, Architecture, Design, Design Support Systems, Interaction, Research, Education, Usability, Human Computer Interfaces
series AVOCAAD
email donath@archit.uni-weimar.de
last changed 2005/09/09 08:48

_id d79a
authors Ekholm, Anders and Fridqvist, Sverker
year 1999
title The BAS*CAAD Information System for Design principles, Implementation, and a Design Scenario
source Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-8536-5] Atlanta, 7-8 June 1999, pp. 149-164
summary The objectives of the BAS-CAAD-project are to investigate into theories and methods for computer aided architectural design, with emphasis on requirements of early stages of the design process. Information systems can be characterised as static or dynamic concerning the definition of classes in the model schema, and concerning classification of model objects. The paper presents the BAS-CAAD system, a prototype software that implements the conceptually most important features of a dynamic information system for design. The BAS-CAAD information system is built on a generic ontological framework. The system allows a free combination of attributes, supporting the incremental way that knowledge is built up during design. It provides a generic library structure that allows definition of objects classes in different levels of generalisation that may originate from international standards or the individual designer. For example, in the construction context, it allows modelling of buildings and their parts, as well as user organisations and user activities. The function of the system is illustrated in two scenarios.
keywords CAD, Design, Dynamic Schema Evolution, Information Systems, Object Oriented Modelling, Product Modelling, Design Scenario
series CAAD Futures
email Anders.Ekholm@caad.lth.se
last changed 2006/11/07 06:23

_id 5007
authors Elezkurtaj, Tomor and Franck, Georg
year 1999
title Genetic Algorithms in Support of Creative Architectural Design
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 645-651
summary The functions supported by commercial CAAD software are drawing, construction and presentation. Up to now few programs supporting the creative part of architectural problem solving have become available. The grand hopes of symbolic AI to program creative architectural design have been disappointing. In the meantime, methods called referred to as New AI have become available. Such methods includegenetic algorithms (GA). But GA, though successfully applied in other fields of engineering, still waits to be applied broadly in architectural design. A main problem lies in defining function in architecture. It is much harder to define the function of a building than that of a machine. Without specifying the function of the artifact, the fitness function of the design variants participating in the survival game of artificial evolution remains undetermined. It is impossible to fully specify the fitness function of architecture. The approach presented is one of circumventing a full specification through dividing labor between the GA software and its user. The fitness function of architectural ground plans is typically defined in terms only of the proportions of the room to be accommodated and certain topological relations between them. The rest is left to the human designer who interactively intervenes in the evolution game as displayed on the screen.
keywords Genetic Algorithms, Creative Architectural Design
series eCAADe
email tomor@osiris.iemar.tuwien.ac.at, franck@osiris.iemar.tuwien.ac.at
last changed 1999/10/10 12:52

_id bd1e
authors Evans, Barrie
year 1999
title A Communicating Profession
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 313-320
summary This paper discusses aspects of the near future, a future that in parts is already with us, a future that we need to attend to now. The focus is computer aided design, but not graphics-based CAD. Rather today's CAD innovation is focused on the use of smart communications to provide designers with an information-rich support environment and the design team with an infrastructure for co-operative working. Based on this picture of a different, emerging CAD, the paper finishes with a brief comment on educational implications. One is that the emerging commercial project information management software could prove useful as infrastructure for co-operative educational projects. Another is that there could be significant gaps in information content for educational users as education becomes more IT-based. Should providing this content be a role for joint ECAADE research and development projects?
keywords Information, Smart Telecomms, CSCW, Learning, CAD
series eCAADe
email BarrieE@construct.emap.co.uk
last changed 1999/10/10 12:52

_id c21a
authors Fitzsimons, J. Kent
year 1999
title Net-Based History of Architecture
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 319-325
summary History sequences in professional architecture programs must meet broad educational objectives. Inherent in an architect’s education is a tension between the rigorous consideration of important ideas in the history of architecture and the inspired implementation of these ideas in the design studio. A digital history course can bridge the education/training divide by making the study of history emulate the methods and strategies used in the architecture studio. Using a relational database and navigation software, we have developed a course in which students move through a digital environment of text, image, audio and video resources pertaining to broad historical categories in architecture. Charged with producing historical genealogies, students must incorporate current architectural and cultural concerns in their distillation of the history presented by the articles, surveys, manifestoes, photographs, drawings and interviews encountered online. The immersive multimedia environment uses hyperlinks as a structure, placing emphasis on the student’s role in navigation while increasing the possibilities for chance encounters in the material. The delivery of basic material having been accomplished independently by the student, class meetings are used for higher-level discussions of the issues that surface. The project is currently being implemented as a half-semester course in 20th century architecture for a small group of sophomore students in the professional Bachelor of Architecture program. The project’s pedagogical and technical aspects will be discussed with respect to this stage of its development.
series SIGRADI
email jkentf@rice.edu
last changed 2016/03/10 08:51

_id 2fc7
authors Forber, U. and Russell, P.
year 1999
title Interdisciplinary Collaboration in the Virtual Design Studio Design Studio
source Proceedings of the 17th Annual EAAE Annual Conference, Plymouth UK
summary Drastic changes in technology and economics currently impact common working structures. Moreover, a fundamental move of western societies from industrial and service oriented societies to information oriented societies can be observed. Like others, the AEC industry is also exposed to the challenge of these fundamental changes, not only regarding an ever growing stock of information on building components and materials, but also because of new methods of collaboration to be applied by all participants. As a result, integrating domain specific knowledge into the design process and conversely, conveying design intentions to domain experts, is meaningful in a constantly growing scale. Utilising advanced technology, a twofold approach in research and education, undertaken at the Institut für Industrielle Bauproduktion (ifib), University of Karlsruhe, is the basis of efforts to create and develop integrating methods of collaboration into the design and planning process. In addition, the integration of AEC practitioners (investors, users, designers, engineers) in the education process provides both drastic changes in the fields of design and construction education of students and a promising approach for life long learning. The focus of this paper is to present the current state of work and to report on experiences gathered during several Virtual Design Studios (VDS) in which multi-disciplinary participants from various Universities and backgrounds were involved. Platforms for the activities are World Wide Web based applications as well as animations, VR, CAD and video conferencing.
series other
email russell@bazillus.architektur.rwth-aachen.de
last changed 2003/04/23 13:50

_id 99ce
authors Forowicz, T.
year 1999
title Modeling of energy demands for residential buildings with HTML interface
source Automation in Construction 8 (4) (1999) pp. 481-487
summary This paper presents the package for calculation of energy and cost demands for heating, cooling and hot water. The package represents a new kind of approach to developing software, employing user (client) and server (program provider) computers connected by Internet. It is mounted on the owner server and is available to the whole world through the Web browser. The package was developed as a simplified tool for estimating energy use in four types of new and old houses, located in 900 US cities. The computing engine utilizes the database that was compiled by LBL in support of the 'Affordable Housing through Energy Conservation' Project with over 10000 DOE-2.1 simulations. The package consists of 69 routines and scripts coded in four languages: HTML, Perl, C, and FORTRAN. The modeling, the programming, and the future perspectives of the new kind of computational tool are presented. The paper discusses further technical limitations, as well as suggestions for further improvements and development. Especially important is the problem of multi-user access; ways for its solution are proposed.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:22

_id d931
authors Gabryszewski, Artur B.
year 1999
title Idea of an Intelligent Building - Development Prospects
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 739-743
summary An ever-increasing number of offices as also residential buildings are being realised by designers and investors in accordance with the concept of an intelligent building. Houses of the new generation are being constructed. This is possible thanks to dynamic progress in the development of computer and microprocessor engineering techniques. Putting into reality the idea of the 'intelligent building' will become one of the most interesting assignments of Polish building industry in the rapidly approaching XXI century. The term 'intelligent building' first appeared in the eighties. The idea behind this conception is aspiring to create a friendly, work supporting, effective environment. The revolution in telecommunications and information technology along with change in the standards of office work, have caused computer networks and modem systems of automation and protection, to invade buildings. From the technical point of view, an intelligent building is an object in which all the subsystems co-operate with each other, forming a friendly environment for man. For users of an intelligent building, the most important issue is realisation of the following aims: object management which includes both control of human resources and automation systems in the building and also efficient management of the building space in such a way that the costs of its utilisation are minimised. The possibility of optional installation of modern systems and equipment should be facilitated by the architecture itself. Therefore, the specifics of all the building elements should be taken into account right at the designing stage. The following features characterise an intelligent building: integration of telecommunication systems in the building, central management and supervision system and utilisation of structural cabling as the carrier of signals controlling most of the systems in the building. Presently, there is no building in Poland that could be characterised by the three features mentioned.
keywords High-tech Architecture, Ecology, CAAD
series eCAADe
email zarnow@cksr.ac.bialystok.pl
last changed 1999/10/10 12:52

_id 600e
authors Gavin, Lesley
year 1999
title Architecture of the Virtual Place
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 418-423
summary The Bartlett School of Graduate Studies, University College London (UCL), set up the first MSc in Virtual Environments in the UK in 1995. The course aims to synthesise and build on research work undertaken in the arts, architecture, computing and biological sciences in exploring the realms of the creation of digital and virtual immersive spaces. The MSc is concerned primarily with equipping students from design backgrounds with the skills, techniques and theories necessary in the production of virtual environments. The course examines both virtual worlds as prototypes for real urban or built form and, over the last few years, has also developed an increasing interest in the the practice of architecture in purely virtual contexts. The MSc course is embedded in the UK government sponsored Virtual Reality Centre for the Built Environment which is hosted by the Bartlett School of Architecture. This centre involves the UCL departments of architecture, computer science and geography and includes industrial partners from a number of areas concerned with the built environment including architectural practice, surveying and estate management as well as some software companies and the telecoms industry. The first cohort of students graduated in 1997 and predominantly found work in companies working in the new market area of digital media. This paper aims to outline the nature of the course as it stands, examines the new and ever increasing market for designers within digital media and proposes possible future directions for the course.
keywords Virtual Reality, Immersive Spaces, Digital Media, Education
series eCAADe
email l.gavin@ucl.ac.uk
more http://www.bartlett.ucl.ac.uk/ve/
last changed 2002/11/22 18:44

_id bb42
authors Gero, John S. and Kazakov, Vladimir
year 1999
title An Interpolation/Extrapolation Process For Creative Designing
source Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-8536-5] Atlanta, 7-8 June 1999, pp. 263-274
summary This paper introduces a new computational operation that provides support for creative designing by adaptively exploring design state spaces. This modification is based on the re-interpretation of the crossover operation of genetic algorithms as an interpolation and its generalization to extrapolation. Examples of the results of the application of the process are presented.
keywords Creative design, computational exploration, design combination
series CAAD Futures
email john@arch.usyd.edu.au, kazj@arch.usyd.edu.au
last changed 2006/11/07 06:22

_id 722c
authors Gero, John S.
year 1999
title A Model of Designing that Includes its Situatedness
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 235-241
summary Current models of designing are inadequate as a basis for the development of CAAD tools for use at the conceptual stages of designing. Such models appear to be only satisfactory for the detail stages of designing. Further, current models of designing are not in accord with our present knowledge of designing. This gap has created difficulties in the development of suitable computational support tools for designers. The development of the model proposed in this paper aims to begin to fill that gap and hence provide a foundation for a new generation of computer-based design support tools, potentially applicable at the conceptual stage of designing.
series CAADRIA
email john@arch.usyd.edu.au
more http://www.arch.usyd.edu.au/~john/kcdc
last changed 2000/01/13 11:11

_id 3936
authors Geroimenko, Vladimir
year 1999
title Online Photorealistic VR with Interactive Architectural Objects
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 414-417
summary This paper describes how Virtual Reality (VR) technologies can be used for modelling photorealistic environments with interactive and changeable architectural content. This application of VR allows us to create photograph-based panoramic models of real places that include a variety of interactive architectural objects and details. The user is able not only to navigate through a virtual environment (look around, up and down, zoom, jump to another viewpoint or location) but also to change buildings or their architectural details by clicking, moving or rotating. The following types of interactive objects are completely integrated with a virtual environment: 2D image-based objects, 3D image-based objects, 3D VRML-based objects and onscreen world controls. The application can be used effectively for teaching, including distance Internet-based education, project presentations and rapid prototyping. A sample VR environment is presented and some of the key creative and technological issues are discussed.
keywords Virtual Reality Modelling, Architectural Design, Interactive Contents, Photorealistic Environments
series eCAADe
email vladg@soc.plym.ac.uk
last changed 1999/10/10 12:52

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