CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 601 to 617 of 617

_id 6be9
authors Guo, Haoxu
year 1999
title The Realization of Intelligent Aid to CAD of Architectural Design with the Object-Oriented Method
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 443-454
summary The object-oriented analysis and design has been the principal technology of software development since the 90s and intellectualization has been the direction of development for CAD software in the architectural design. An investigation is made on the application of the object-oriented technology to the realization of the intellectualization of the CAD for architectural design.
keywords Object-oriented; CAD for Architectural Design, Intelligent Technology, Design Expert System, Object, Visual-Computing Integration, Parameter Drive, Polymorphism, Inherit, Correlated Operation
series CAADRIA
last changed 2002/09/05 07:20

_id 5e85
authors Heylighen, Ann and Neuckermans, Herman
year 1999
title Learning from Experience: Promises, Problems and Side-effects of CBD in Architecture
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 567-575
summary Learning from design experience is the essence of Case-Based Design (CBD). Because architects are said to learn design by experience, CBD seems to hold great promises for architectural design, which have inspired various CBD tools. Learning from the experience of developing and using these tools is the objective of this paper. On the one hand, the original expectations seem far from being accomplished today. Reasons for this limited success can be found at three different levels. Level one is the cognitive model underlying CBD, which raises some specific difficulties within the field of architecture. At the level of implementation, few tools manage to draw the full consequences of this view, thus leading to an oversimplification of CBD and/or architectural design. Level three has to do with introducing CBD tools in design education and assessing the effects of this introduction. On the other hand, CBD seems to have caused some interesting side effects, such as an increased interest in creativity and copyright, and the recent re-discovery of the key-role cases play inside and outside the field of CAAD. Thus, although its promises may not be fulfilled, CBD definitely can contribute to design education, be it sometimes without the support of computer technology.
keywords Case-Based Design, Design Education
series eCAADe
email ann.heylighen@asro.kuleuven.ac.be
last changed 1999/10/10 12:52

_id c9db
authors Juhasz, Peter, Kiss, Zsolt and Szoboszlai, Mihaly
year 1999
title Drawing's Dimensions
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 498-502
summary Traditional methods used for 3-dimensional visualisation are rediscovered is many fields. Architects and designers have sought appropriate and useful computer-based techniques that they can describe spatial relation with. This paper considers the significant opportunity that is now available in education to help understanding of 3-dimensional space with stereo-equipment powered by computers.
keywords 3D Visualisation, CAAD, 3-D Modeling, Stereoscopy
series eCAADe
email caadgroup@arch.bme.hu
last changed 1999/10/10 12:52

_id 4ae8
authors Kokosalakis, Jen, Hohmann, L.M. and Pamplin, I.
year 1999
title Benefits of Data Integration in Building Modelling: 3D Object Oriented Professional Collaboration
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 103-130
summary This paper will review current progress across the building construction industry in meeting demands for use of data integration with the 3D building model as the coordinating device in building design and development. Decades of national initiatives from NEDO (1990) to Egan (1998) have striven to encourage collaboration in first the building design team and later targetting in programmas the means to accomplish this. In its 14th year 'The User Group' has intensified efforts to persuade the industry of the benefits of associating all data involved from the first briefing and conception of design needs and ideas, through the development of the design, testing for structures, costs, heating, lighting, urban and rural environmental impact, facilities management, adaptation and even the eventual controlled demolition of the building. Examples in this paper will be reported from 'The User Group' conference, "Profit from Data Integration: An industry update", (NEC, Birmingham, Nov. 1998), to indicate how various organisations are now profiting from data integration in 3D object orientated modelling.
series AVOCAAD
email j.kokosalakis@livjm.ac.uk, Imh@globalnet.co.uk, ian@pamplinass.source.co.uk
last changed 2005/09/09 08:48

_id f9c4
authors Kvan, Thomas and Candy, Linda
year 1999
title Designing Collaborative Environments for Strategic Knowledge in Design
source 2nd International Workshop on Strategic Knowledge and Concept Formation, Iwate Prefectural University, 20-22 October 1999, pp. 85-94
summary This paper considers aspects of strategic knowledge in design and some implications for designing in collaborative environments. Two key questions underline the concerns. First; how can strategic knowledge for collaborative design be taught and second; what kind of computer-based collaborative designing might best support the learning of strategic knowledge? We argue that the support of learning of strategic knowledge in collaborative design by computer-mediated means must be based upon empirical evidence about the nature of learning and design practice in the real world. Examples of research by the authors that seeks to provide that evidence are described and an approach to computer system design and evaluation proposed.
keywords Collaborative Design; Strategic Knowledge; Empirical Studies; Computer Support
series other
email tkvan@arch.hku.hk
last changed 2002/11/15 17:29

_id ecaade2012_045
id ecaade2012_045
authors Langenhan, Christoph ; Seifert, Arne ; Teichert, Astrid ; Petzold, Frank
year 2012
title ar:searchbox - Knowledge management for architecture students
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 639-645.
summary As media-orientation and access to media becomes increasingly widespread in society, so too is the availability of architectural designs on the internet. In most cases these are published in the form of raster images of plans, elevations and perspective drawings together with written descriptions on architecture databases and platforms such as archINFORM or nextroom, as well as on the homepages of the respective architecture offi ces. Knowledge is generally regarded as useful information. However, the literature does not elaborate clear differentiations between what is knowledge, and what is information and data. In our view it is the preparation of information in data structures that makes it useful as knowledge. Knowledge management systems are therefore intelligent information systems in which knowledge is presented and made useful through representation and modelling methods (Abeckerand Decker, 1999).
wos WOS:000330322400067
keywords Knowledge management; ontology; information retrieval
series eCAADe
email langenhan@tum.de
last changed 2014/04/14 11:07

_id 06e3
authors Manes, Sergio
year 1999
title La influencia de los software infográficos en la formación del arquitecto. Ideas contenidas en los software de representación. Estrategia pedagógica (The Influence of Graphic Software in the Education of the Architect. Ideas Contained in the Representation Software. Pedagogic Strategy)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 307-309
summary These report shows the result obtained by the application of an pedagogic strategy in order to teach how to use software of rendering like an instrument of design. Through the acknowledgement of certain kind of ideas contained in the instruments of representation, we made the parallel between these instruments and the software, in order to found other ideas contained on this.through the application of these ideas like the essence of certain kinds of exercises of design, the student is introduced in the world of the software of rendering, not only like an instrument of representation, but an instrument of design.
series SIGRADI
email arqmanes@arnet.com.ar
last changed 2016/03/10 08:55

_id 9757
authors Matalasov, M. and Zavrajine, K.
year 1999
title Some problems of the light and colour factor in Videosimulation
source Simulation of Architectural Space - Color and Light, Methods and Effects [Proceedings of the 4rd European Architectural Endoscopy Association Conference / ISBN 3-86005-267-5] Dresden (Germany), 29 September - 1 October 1999, pp. 58-61
summary Daylighting lets to reveal 3D plastic imagination of building and architectural form. Being of the main time for perception of architecture, daylight helps to solve two principal questions: volumetric-spatial and coloristic solution. Experience of the work shows, that modelling in the natural light on the earliest step helps to understand chosen design comparatively and to take essential correction operatively.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 08:43

_id 2831
authors Maver, T.W. and McElroy, L.B.
year 1999
title Information technology and building performance
source Automation in Construction 8 (4) (1999) pp. 411-415
summary The quality of the built environment depends critically on the concept of sustainability and, in particular, on designs which are energy efficient and environmentally friendly. This paper gives an account of the successful application of computer-based simulations of the physical environment made available to architects through an Energy Design Advice Scheme. It goes on to indicate how emerging multi-media technology can be used to provide an explanation, particularly to those who are technically unsophisticated, of the complexity of the way in which design decisions impact upon the energy efficiency and environmental friendliness of buildings.
series journal paper
email t.w.maver@strath.ac.uk
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 08:29

_id ga9918
id ga9918
authors Pedeferri, Pietro
year 1999
title Nobili's Art: an Example of Generative Art of 1826
source International Conference on Generative Art
summary In 1826 Leopoldo Nobili obtained colors of interference on metallic surfaces through electrochemical oxidation and studied them and technique to obtain them not only for scientific reasons but also for "the advantages that these colors and new technique of coloring metals may lend to the arts". Nobili's work can be considered an is example of generative art.
series other
more http://www.generativeart.com/
last changed 2003/08/07 15:25

_id dbd8
authors Peter Kardos
year 1999
title The light and colour significance in urban environment perception
source Simulation of Architectural Space - Color and Light, Methods and Effects [Proceedings of the 4rd European Architectural Endoscopy Association Conference / ISBN 3-86005-267-5] Dresden (Germany), 29 September - 1 October 1999, pp. 50-56
summary My contribution deals with light and colour effects in wider dimensions of architecture. It analyses their significance in urban environment perception from the application aspect of progressive tools of its forming and creative completion, i.e. the perceptual homomorphous iconic simulations in laboratory conditions. The work focuses on questions of light and colour perception, showing several principles and phenomena valid in visual perception systems. The structure of the perceived picture is interpreted in its four components: colour, motion, form and spaciousness. Each of the components is shown with relevant biological reactions and their reflections in subjective perception processes. The selected image examples document some manifestations of urbanistic structures and spaces experience transformation in natural and artificial lighting conditions. The emphasis of my contribution lies on some demonstrations from the laboratory experiment in investigating the illumination and colour influence on the architectural design quality, and on examples of alternative methods of visual interpretation on endoscopic modelling simulation outputs. The conclusion of my work formulates some knowledge and statement of objective colour and light modelling simulation assets in architectural design quality.
series EAEA
email kardos@fastu.fa.stuba.sk
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 08:43

_id ga9923
id ga9923
authors Simondetti, Alvise
year 1999
title Experiments in Rule Based Design and Computer Generated Physical Prototypes
source International Conference on Generative Art
summary This paper explores some of the opportunities offered by computer aided design to architects, interior designers and industrial designers. It differs from much of the research in the field in the sense that, it expands out of the boundaries of the computer screen by making computer generated physical prototypes using several different Rapid Prototyping technologies.This paper surveys the author's work at the Department of Architecture, Massachusetts Institute of Technology and more recently the work of his research team at the School of Design, Hong Kong Polytechnic University. The aim of the research is to explore the designer's advantages and limitations using rule based design and rapid prototyping techniques and searching for novel research questions. For each of the experiments proposed I will describe (1) the set up of the experiment (2) the methodology used to conduct the experiments, (3) highlights its advantages and limitations and (4) proposes further possible research questions. Throughout the paper I will focus especially on the unexpected outcomes.
series other
more http://www.generativeart.com/
last changed 2003/08/07 15:25

_id 108f
authors Vassigh, Shahin
year 1999
title Structures E-Book
source ACADIA Quarterly, vol. 18, no. 3, pp. 15-15
summary Although understanding structures is central to the education of the architect, the engineering-based instructional materials currently in use are fundamentally inappropriate for the vast majority of architecture students. The teaching of structures is constrained by content, teaching methods and texts, which are increasingly ineffective in the classroom. Nonengineering (especially architecture) faculty and their student’s struggle with an aging, engineering-based approach to instruction, which is inappropriately quantitative, abstract and unrelated to the practical and creative aspects of design. The consequences of using this pedagogy are that many architecture students fail to master basic structural concepts, much less the more demanding aspects of practical application.
series ACADIA
email vassigh@ap.buffalo.edu
last changed 2002/12/14 08:21

_id ce86
authors Von Wodtke, Mark
year 1999
title Design with Digital Tools : Using New Media Creatively
source McGraw Hill (Tx)
summary Now, you can dive into all aspects of digital design confidentlywith this vital skill-building resource. Written by noted designer, educator, and author Mark von Wodtke, this new, perfectly timed book delivers ready-to-use professional guidance on the tools that are revolutionizing the design professions. It can help you and your design team use information technology more effectively and also help you engage your clients online. Use this book in your office, or in courses teaching design and the effective use of new media. With scores of examples, methods, strategies, and techniques, Mark von Wodtke hands you everything you need to work your way through 3-D prototyping, virtual reality environments, CAD programs, multimedia, and much more. In addition, you get hands-on help with the nuts-and-bolts of finding free information and images quickly, applying templates and applets, gaining access to detail, libraries, and smoothing workflow with management and collaborative tools.
series other
last changed 2003/02/26 17:58

_id eccd
authors Wiszniewski, Dorian, Coyne, Richard and Pierce, Christopher
year 1999
title Turing's Machines
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 25-32
summary We outline four types of machine that informed Turing's investigations: the subversion machine, the improving machine, the perfect machine and the dysfunctional machine. We show how each deals with the issue of dysfunction, and argue that in design the ways that machines do not work can be just as illuminating as how they do. In this investigation we call on the reflections of the surrealists who sought the incongruity of object and context as the means to understanding the anarchical play of design.
keywords CAD, Turing, Architecture, Machine, Surrealism
series eCAADe
email Richard.Coyne@ed.ac.uk
last changed 2003/05/16 19:36

_id 6a42
authors Woo, S., Lee, E. and Sasada, T.
year 1999
title Shared Virtual Space for Evaluation of Design Alternatives
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 89-95
summary The evaluation of design alternatives is important phase for quick design decision and new design conception, and it is repeatedly processed. For smooth and fast process lots of design alternatives are provided within the limit of possibility and it must be evaluated appropriately. It can be possible through evaluating design alternatives using various media. This paper describes the characteristics of Shared Virtual Space which have developed for evaluation of design alternatives, and evaluates Shared Virtual Space based on the findings of case studies.
series CAADRIA
last changed 2000/01/13 10:15

_id fbf6
authors Wright, R.N.
year 1999
title Standards media and methods
source Automation in Construction 8 (4) (1999) pp. 473-479
summary The global marketplace and advances in information technologies are leading to great changes in standards. These include growing reliance on international standards, new standards-development techniques, and new media and environments in which standards are expressed. Both general and project-specific information are being stored in and accessed from distributed, electronic, object-oriented databases. Standards available from general-purpose information systems will be capable of accessing and processing data to evaluate compliance with their provisions. Such standards will be convenient and efficient: input data will be accessed automatically from pertinent fields of the general and project-specific databases; results of evaluations will be recorded automatically in the project-specific database and used in decisions affecting design, construction or operation of constructed facilities. Major uses of standards will be associated with computer-aided systems and major revenues from uses of standards will accrue to systems developers and users. Standards-developing organizations should respond to this marketplace by themselves producing standards in the form of executable objects. Computer aids can assist in the formulation and expression of standards that are complete in coverage of the intended scope, consistent and unambiguous in their logic, and correct in reproducing the intent of the formulators.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:23

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