CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 604

_id e719
authors Achten, Henri and Turksma, Arthur
year 1999
title Virtual Reality in Early Design: the Design Studio Experiences
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 327-335
summary The Design Systems group of the Eindhoven University of Technology started a new kind of design studio teaching. With the use of high-end equipment, students use Virtual Reality from the very start of the design process. Virtual Reality technology up to now was primarily used for giving presentations. We use the same technology in the design process itself by means of reducing the time span in which one gets results in Virtual Reality. The method is based on a very brief cycle of modelling in AutoCAD, assigning materials in 3DStudio Viz, and then making a walkthrough in Virtual Reality in a standard landscape. Due to this cycle, which takes about 15 seconds, the student gets immediate feedback on design decisions which facilitates evaluation of the design in three dimensions much faster than usual. Usually the learning curve of this kind of software is quite steep, but with the use of templates the number of required steps to achieve results is reduced significantly. In this way, the potential of Virtual Reality is not only explored in research projects, but also in education. This paper discusses the general set-up of the design studio and shows how, via short workshops, students acquire knowledge of the cycle in a short time. The paper focuses on the added value of using Virtual Reality technology in this manner: improved spatial reasoning, translation from two-dimensional to three-dimensional representations, and VR feedback on design decisions. It discusses the needs for new design representations in this design environment, and shows how fast feedback in Virtual Reality can improve the spatial design at an early stage of the design process.
series AVOCAAD
email H.H.Achten@tue.nl, A.A.E.Turksma@tue.nl
last changed 2005/09/09 08:48

_id 7da7
authors Benedetti, Cristina and Salvioni, Giulio
year 1999
title The Use of Renewable Resource in Architecture: New Teaching Methodologies
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 751-756
summary The program is organized into four parts. Each is very much connected, both logically and methodologically, so that the unit as a whole consists of a content and method of access that are not divided up. This method is not in a chronological order that simply goes in one direction, rather it allows the user to "refer back", in real time and in different directions. For the simple purpose of explanation, the sections of the program are listed as follows: (-) "Basic information" concerns the basics of bioclimatic and timber architecture. Without this knowledge, the other two sections would be difficult to understand; (-) "Actual buildings throughout the world"; give examples of architectural quality; they concretize the basics of bioclimatic and timber architecture; (-) "Students' Masters Theses", that follow on from the basic information and the learning experience "in the field", and guided by the lecturer, have a critical approach to actual buildings throughout the world. (-) A multimedia data-sheet organized to ensure a clear and straightforward presentation of information about the construction products. It relies on a tab-based navigation interface that gives users access to eight different stacked windows.
keywords Architecture, Multimedia, Timber, Bioclimatic, Classification
series eCAADe
email benedetti@axrma.uniroma1.it
last changed 2003/11/21 14:16

_id 0dc3
authors Chambers, Tom and Wood, John B.
year 1999
title Decoding to 2000 CAD as Mediator
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 210-216
summary This paper will present examples of current practice in the Design Studio course of the BDE, University of Strathclyde. The paper will demonstrate an integrated approach to teaching design, which includes CAD among other visual communication techniques as a means to exploring design concepts and the presentation of complex information as part of the design process. It will indicate how the theoretical dimension is used to direct the student in their areas of independent study. Projects illustrated will include design precedents that have involved students in the review and assessment of landmarks in the history of design. There will be evidence of how students integrate DTP in the presentation of site analysis, research of appropriate design precedents and presentation of their design solutions. CADET underlines the importance of considering design solutions within the context of both our European cultural context and of assessing the environmental impact of design options, for which CAD is eminently suited. As much as a critical method is essential to the development of the design process, a historical perspective and an appreciation of the sophistication of communicative media will inform the analysis of structural form and meaning in a modem urban context. Conscious of the dynamic of social and historical influences in design practice, the student is enabled "to take a critical stand against the dogmatism of the school "(Gadamer, 1988) that inevitably insinuates itself in learning institutions and professional practice.
keywords Design Studio, Communication, Integrated Teaching
series eCAADe
email j.b.wood@strath.ac.uk
last changed 1999/10/10 12:53

_id f51a
authors Del Pup, Claudio
year 1999
title Carbon Pencil, Brush and Mouse, Three Tools in the Learning Process of New University Art Designers
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 420-425
summary This article develops the introduction of computer technologies in the fine arts environment the use of these new tools, sharing the process of creation and interacting at the same level with older technics, breaks the myth of technology and tries to reach the right place according to current or modern advances. As an introduction, it explains the insertion in the current courses of study of the "computer languages area", its implementation, present situation and future stages. An important point we have developed is the teaching methodology, to solve the transition of those who, challenging their investigations in different areas, like fire arts, graphic arts, film or video, need the support of computers. The first steps consist in designing sample courses, which allow the measurement of results, the definition of concepts like extension, capacities, teaching hours and the most important, a methodology to share the enthusiasm of creation with the difficulties of learning a new technique it is necessary to discover limits, to avoid easy results as a creative tool one of the most important problems we have faced is the necessity of coordinating the process of creation with the individual time of a plastic artist, finding the right way that allows the integration of all the group, minimizing desertion and losing of motivation. Two years later, the first results in the field of digital image investigations and assistance in form design. Volume as a challenge and solutions supported in techniques of modeling in 3D (experiences of modeling a virtual volume from a revolution profile, its particular facts and the parallelism with potter's lathe the handling of image as the most important element, as an work of art itself, but also as a support in the transmission of knowledge (design of a CD as a tool for the department of embryology of medical school with the participation of people from the medical school, engineering school and school of fine arts). Time as a variable, movement, animation and its techniques, multimedia (design of short videos for the 150th anniversary of the Republic University). Conclusions, good hits, adjustments, new areas to include, problems to solve, the way of facing a constantly evolving technology.
series SIGRADI
email claudio.delpup@quanam.com.uy
last changed 2016/03/10 08:50

_id 125a
authors Dikbas, Attila
year 1999
title An Evaluating Model for the Usage of Web-based Information Technology in Computer Aided Architectural Design and Engineering Education
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 349-352
summary New technologies often reshape expectations, needs and Opportunities so as to develop strategic Plans for the implementation of Information Techniques in education and research. The widespread acceptance of the internet and more specifically the World Wide Web (WWW) has raised the awareness of educators to the potential for online education, virtual classrooms and even virtual universities. With the advent of computer mediated communication, especially the widespread adoption of the web as a publishing medium, educators see the advantages and potential of delivering educational material over the Internet. The Web offers an excellent medium for content delivery with full text, colour graphics support and hyperlinks. The Purpose of this paper is to present a model for the usage of web-based information technology in computer aided architectural design and engineering education. It involves the key features of a full educational system that is capable of offering the teacher and the student flexibility with which to approach their teaching and learning tasks in ways most appropriate to the architectural design and engineering education. Web-based educational system aims at creating quality in on-line educational materials taking collaboration, support, new skills, and, most of all, time. The paper concludes with a discussion of the benefits of such an education system suggesting directions for further work needed to improve the quality of architectural design and engineering education.
keywords Web-based Information Technology, Online Education, Virtual Campus, Computer Aided Architectural Design, Engineering Education
series eCAADe
last changed 1999/10/10 12:53

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email jacky@convergence.com.ve., jjespina@yahoo.com
last changed 2016/03/10 08:51

_id 1873
authors Ji, Guohua and Feng, Jinlong
year 1999
title Structural Approach to the Organization of Information: A Teaching Experiment at SEU
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 153-159
summary Design studio still plays a very important role in architectural design education today since teachers and students can exchange their thinking directly. In the whole teaching/learning process, there are a lot of information to be exchanged between the teachers and the students. How to organize the information and record the whole teaching/learning process is very interesting to us. The increasing use of CAD raises some problems with its advantages when the amount of compute-files becomes very big and they are in different formats. In the third year design studio teaching in the academic year 1998/99 at Department of Architecture in Southeast University, we try to use WWW techniques and features to organise the design information. We try to integrate the teaching programme, the project information, the reference material and the students' work together, to record and monitor the teaching process. Since the teaching programme is clearly organised, we could use some strategies and ideas to control the organisation of file storage and presentation. It creates the basis for the further development of applying network to aid the studio teaching.
series CAADRIA
last changed 2002/09/05 07:21

_id 2a47
authors Mortola, E., Giangrande, A., Mirabelli, P. and Fortuzzi, A.
year 1999
title Interactive Didactic Modules for On-Line Learning via Internet
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 273-278
summary On-line learning can become a very efficient method of teaching in the University of the future. The Students can plan their curricula by selecting the offers of some universities coordinated that meet their specific aims. The communication interchange between student and teacher can be enriched through new forms of interaction via network technology. Laboratories of interactive design, which involve the participation of citizens, can become a good occasion to learn designing linked to the human needs. The architect who is interested in the sustainable development has to consider local needs and interact with users to build a new environment full of local values.
keywords On-Line Learning, Internet, Teaching Modules, Participation, Collaborative Design, Neighbourhood Municipal Laboratories
series eCAADe
email mortola@arch.uniroma3.it
more http://rmac.arch.uniroma3.it
last changed 1999/10/10 12:52

_id 4aa9
authors Roberts, Andrew
year 1999
title Virtual Site Planning
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 442-447
summary This paper looks at the potential for the Virtual Reality to be used as a medium for the development of teaching tools in Architectural and Urban Design Education. It identifies examples and lessons learned from the development of teaching tools in other disciplines. The paper outlines a prototype system developed at Cardiff University to help Town Planning students understand the three dimensional nature of site planning and design. This was developed following difficulties encountered by students in using CAD which was seen as insufficiently intuitive to allow effective use within the short timespan available. The prototype system allows students to access their site through the familiar environment of a Web Browser. A number of 'Standard' house types are available which can be selected and inserted into the design space. Once in the space the houses can be viewed in three dimensions, moved and rotated in order to form any configuration that the students may wish. The system is easily customisable; it need not be limited to uses in urban design, but could be used in many situations where component parts are arranged in space.
keywords Virtual Reality, Teaching, Learning, Site Planning
series eCAADe
email robertsas@cf.ac.uk
more http://ctiweb.cf.ac.uk/Housing/
last changed 2002/11/23 13:44

_id c056
authors Tsou, Jin-Yeu and Chow, Benny
year 1999
title Team Orientated Knowledge Construction for Architectural Education
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 292-300
summary Information Technology is always more accessible when we trying to imagine what the IT could be actually used. This situation is even more noticeable in the architecture field, and there are various technologies that have failed on delivering urgent needed education quality. Meanwhile, the tradition architecture education is evolving rapidly under the concepts of problem-based approach, knowledge reconstruction, and self-guided learning. "Education without institutional boundary" happens everyday in the classroom, and multi-direction learning modes have replaced the traditional single-direction teaching approach. The role of IT in the curriculum of architectural design education has become a subject of debate, scrutiny and experimentation in architectural schools. This paper will first outline the theory of applying team-oriented knowledge construction approach into studio teaching, the setup of our integrated digital design media environment is introduced; organization issue regarding the team formation and studio coordination is discussed; case studies are illustrated for demonstrating the methodology applied; and the student feedback is summarized to analysis the effectiveness of the approach.
keywords Multimedia, CD-ROM, Problem-Based Learning, Team-Orientated Learning, Constructivist Learning
series eCAADe
email jinyeutsou@cuhk.edu.hk, kaming@cuhk.edu.hk
last changed 1999/10/10 12:53

_id f58e
authors Bugay, Edson Luiz and Ulbricht, Vania Ribas
year 1999
title Hipermidia para Ensino de Render no AutoCad 14 (Hypermedia for the Tachinf of Render 14 AutoCad)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 280-284
summary Hypermedia applications in education have grown very much and are nowadays available in a great variety of titles covering a major extension of topics. However most of these applications have not gathered too much pedagogic embodiment and when they do have it, it is rather nearly to the intuitive level than based on one or more pedagogic theories. This paper's objective is to provide a practical view of hypermedia directed to teaching which has formed the development basis of a prototype for teaching render in Autocad 14. The several stages' view of developing an hypermedia were considered in the process of the prototype's creation such as the theme's definition, the staffs composition, the metaphor's choice, and the pedagogic model are discussed in details, as well as the several stages that should be followed since the proposals beginning until the product's final distribution. The chosen metaphor is the one of an art study having in mind the meaning of the word "render" being "the artistic representation of a model" once defined the metaphor, the screen's graphical part were developed accordingly.
keywords Hypermedia, Rendering, Learning, Teaching
series SIGRADI
email elbugay@matrix.com.br, ulbricht@mbox1.ufsc.br
last changed 2016/03/10 08:47

_id 1206
authors Cabezas, M., Mariano, C., Mitolo, S. and Oliva, S.
year 1999
title Transformaciones en el Proceso Enseñanza-Aprendizaje de la Geometría Descriptiva con la Apliacación de los Medios Digitales (Transformations in the Teaching/Learning Process of Descriptive Geometry with the Aplplication of Digital Media)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 347-348
summary The insert of the digital technologies in the atmosphere Áulico has left generalizing in a significant way. An example constitutes it the high percentage of students that they manifested general knowledge in the software handling in the introductory course of visual communication, as well as the voluntary presentation of practical works developed with digital means. The necessity of an answer to the requirements that arise of the students sinks to the certainty of a pedagogic compatibility among the matter to try and the teaching attended by the personal computer that would increase the Iconidad and the understanding of a topic of certain complexity like it is the geometry of the space. An educational program designed for the teaching of the Sistema Monge whose general characteristics were presented in the II Ibero-American Seminar of Digital Graph and that it will be applied as experience pilot in the course 2000, it will allow us to respond to the following queries: what place it will be given to the educational program in the formation process in connection with the other pedagogic means.
series SIGRADI
email mariadc@copetel.com.ar
last changed 2016/03/10 08:47

_id 5a10
authors Cheng, Nancy Yen-Wen
year 1999
title Playing with Digital Media: Enlivening Computer Graphics Teaching
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 96-109
summary Are there better ways of getting a student to learn? Getting students to play at learning can encourage comprehension by engaging their attention. Rather than having students' fascination with video games and entertainment limited to competing against learning, we can direct this interest towards learning computer graphics. We hypothesize that topics having a recreational component increase the learning curve for digital media instruction. To test this, we have offered design media projects with a playful element as a counterpart to more step-by-step descriptive exercises. Four kinds of problems, increasing in difficulty, are discussed in the context of computer aided architectural design education: 1) geometry play, 2) kit of parts, 3) dreams from childhood and 4) transformations. The problems engage the students in different ways: through playing with form, by capturing their imagination and by encouraging interaction. Each type of problem exercises specific design skills while providing practice with geometric modeling and rendering. The problems are sequenced from most constrained to most free, providing achievable milestones with focused objectives. Compared to descriptive assignments and more serious architectural problems, these design-oriented exercises invite experimentation by lowering risk, and neutralize stylistic questions by taking design out of the traditional architectural context. Used in conjunction with the modeling of case studies, they engage a wide range of students by addressing different kinds of issues. From examining the results of the student work, we conclude that play as a theme encourages greater degree of participation and comprehension.
series ACADIA
email nywc@darkwing.uoregon.edu
last changed 1999/12/10 12:50

_id 22b7
authors Donath, D. and Regenbrecht, H.
year 1999
title Der Bleistift im 21. Jahrhundert. Das architektonische Entwerfen in interaktiven VR Umgebungen. (The pencil in the 21th century. The architectural design process in Virtual Environments)
source IAO Forum Architektur im Informationszeitalter, FhG Stuttgart, 21.-22.4.1999, proceedings, chapter 7, 10 p.
summary In the very young discipline of Virtual Reality Applications only a few reports are available about using this technology for periods longer than in experimental setups. This paper describes experiences made during five years of usage of Virtual Reality (VR) in educational training for architects. About 100 different people were working with our systems during this period. Three programs were developed at Bauhaus University with the aim of teaching architectural students to design in three-dimesional environments. The first program called voxDesign is based on the metaphor of voxels. The second program, planeDesign, uses rectangualar planes to describe room-like situations. An other program vram for the user orientated description of flexible and own interfaces and environments is current under construction, a first verson is presented at the international computer exhibition ìCeBitî in 1999. All programs force the users to design in a 1:1 scale, that means that the design and the feedback actions are coupled in an embodied way. A real walking metaphor is used for navigation. The experiences made by users are explained too.
keywords Virtual Reality, Interaction, Human Computer Interfaces, Digital Media
series other
email donath@archit.uni-weimar.de
last changed 2003/02/26 17:58

_id fd35
authors Donath, Dirk
year 1999
title Using Immersive Virtual Reality Systems for Spatial Design in Architecture
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 307-318
summary In the very young discipline of Virtual Reality Applications only a few reports are available about using this technology for periods longer than in experimental setups. This paper describes experiences made during four years of usage of Virtual Reality (VR) in educational training for architects. About 100 different people were working with our systems during this period. Two programs were developed at Bauhaus University with the aim of teaching students in architecture in three-dimensional sketching. An other program for free and own interfaces and environments is currently under construction and will be presented at the international computer fair "CeBit" in 1999. The first program called voxDesign is based on the metaphor of voxels. The second program, planeDesign, uses rectangualar planes to describe room-like situations. All programs force the users to design in a 1:1 scale, which means that the design and the feedback actions are coupled in an embodied way. A real walking metaphor is used for navigation. The experiences made by the students are explained too.
keywords Virtual Reality, Architecture, Design, Design Support Systems, Interaction, Research, Education, Usability, Human Computer Interfaces
series AVOCAAD
email donath@archit.uni-weimar.de
last changed 2005/09/09 08:48

_id 83b5
authors Heylighen, Ann and Neuckermans, Herman
year 2000
title Time, equipment and encouragement - Travel requisites for the World-Wide Wanderstudent
source G. Van der Perre and P. Vandevelde (eds.), The Wanderstudent 2000: The Wanderstudent of 1425 revived in virtual reality in 2000? Towards a European Virtual University, Proceedings of the International Colloquium organised by EuroPACE at the Katholieke Universiteit Leuven, Leuven, Belgium, on October 20-21, 2000 Leuven University Press, Leuven (Belgium), 2000 (ISBN 90 5867 156 9), pp. 133-136
summary In Winter/Spring 1999, DYNAMO - a Web-based design assistant for student architects - received its baptism of fire in a 4th year design studio at our department. The paper describes the setting and procedure of the baptism, the participation of the studio teaching staff, and the students' reactions and appreciation. Based on students' responses to a questionnaire and observations of the tool in use, we investigated whether DYNAMO succeeded in engaging students and what factors stimulated/hampered this engagement. Although students were noticeably enthusiastic about the tool, three factors revealed themselves as major obstacles to student engagement: lack of time, of encouragement by the teachers and of studio equipment. The paper concludes with lessons learned for the future of DYNAMO and, more in general, of ICT in education.
series journal paper
email Ann.Heylighen@asro.kuleuven.ac.be
last changed 2002/11/14 07:38

_id 0beb
authors Koch, Volker and Russell, Peter
year 2000
title VuuA.Org: The Virtual Upperrhine University of Architecture
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 23-25
summary In 1998, architecture schools in the three nation region of the upper Rhine came together to undertake a joint design studio. With the support of the Center for Entrepeneurship in Colmar, France, the schools worked on the reuse of the Kuenzer Mill situated near Herbolzheim, Germany. The students met jointly three times during the semester and then worked on the project at their home universities usng conventional methods. This project was essential to generating closer ties between the participating students, tutors and institutions and as such, the results were quite positive. So much so, that the organisers decided to repeat the exercise one year later. However, it became clear that although the students had met three times in large groups, the real success of a co-operative design studio would require mechanisms which allow far more intimate interaction among the participants, be they students, teachers or outside experts. The experiences from the Netzentwurf at the Institut für Industrielle Bauproduktion (ifib) showed the potential in a web based studio and the addition of ifib to the three nation group led to the development of the VuuA platform. The first project served to illuminate the the differences in teaching concepts among the partner institutions and their teaching staff as well as problems related to the integration of students from three countries with two languages and four different faculties: landscape architecture, interior design, architecture and urban planning. The project for the Fall of 1999 was the reuse of Fort Kléber in Wolfisheim by Strasbourg, France. The students again met on site to kick off the Semester but were also instructed to continue their cooperation and criticism using the VuuA platform.
keywords Virtual Design Studio, CSCW, International Cooperation, Planning Platform
series eCAADe
email volker.koch@ifib.uni-karlsruhe.de, peter.russell@ifib.uni-karlsruhe.de
more http://www.vuua.org
last changed 2002/11/23 05:59

_id 687c
authors Kosco, Igor
year 1999
title How the World Became Smaller
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 230-237
summary The world of computers became fruitful and independent before the new millennium started. New technologies and methods are giving us new tools and possibilities every day as well as the challenge how to use them. The advantage of architecture and namely of architects teaching at the universities or schools is remarkable: new techniques reflect the education, research and practice - and what is important - by one person. The links between practice and university from the point of view: how the computer technologies and CAAD influences methods of designing, managing and collaboration are very important in both directions. It grows with the number of students who left university with good computer skills on one side and number of architectural and engineering offices using computers on the other. Networks and Internet enables to exchange data but also experiences. Internet itself is not only a tool for surfing and enjoying or the source of information, but preferably like a powerful tool for collaboration, workgroups, virtual studios or long distance education. This paper describes experiences from research and educational projects between Slovak Technical University, IUG Grenoble, University of Newcastle and others and their influence on architectural education and practice.
keywords Long-Distance Education, Research, Practice
series eCAADe
email kosco@fastu.fa.stuba.sk
last changed 1999/10/10 12:52

_id 30c8
authors Koutamanis, A., Barendse, P.B74 and Kempenaar, J.W.
year 1999
title Web-based CAAD Instruction: The Delft Experience
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 159-168
summary In the early 1990s, the introduction of an extensive CAAD component in the compulsory curriculum of the Faculty of Architecture, Delft University of Technology, stimulated experimentation with computer-based instruction systems. The emergence of the World Wide Web presented new possibilities. Nevertheless, the reasons for investing in Web-based CAAD instruction were mostly pragmatic, i.e. a reaction to necessity, rather than an intention to explore, experiment and revolutionize. One of the problems addressed in our Web-based CAAD instruction is CAAD literacy. Help files and manuals that accompany software have proven to be unsuitable for introductory courses in design computing. This led to the development of a series of dynamic Web-based tutorials, in the form of interactive slide shows. The implementation of the tutorials is based on a cooperative framework that allows teachers and students to contribute at different levels of technical and methodical complexity. The use of the Web in CAAD education also stimulated a more active attitude among students. Despite the limited support and incentives offered by the Faculty, the Web-based CAAD courses became an invitation to intelligent and meaningful use of Web technologies by students for design presentation and communication. This is not only a useful addition to the opportunities offered by CAAD systems but also a prerequisite to new design communities.
keywords WWW Technologies, Teaching
series eCAADe
email a.koutamanis@bk.tudelft.nl
last changed 1999/10/10 12:52

_id 6cc5
authors Kowaltowski, D.C.C.K., Da Silva, V.G., Gouveia, A.P.S., Pina. G., Ruschel, R.C., Filho, F.B. and Fávero, E.
year 2000
title Ensino de Projeto com Inserção da Informática Aplicada: O curso de Arquitetura e Urbanismo da UNICAMP (Design Teaching with the Introduction of Applied Computing: The Architecture and Urbanism course at UNICAMP)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 352-354
summary This paper discusses the formal educational base of the Architecture course of the State University of Campinas, UNICAMP, which opened in 1999. Applied computing, thoerical content and technical aspects of design are principal educational elements of the course. The paper will show and discuss the structure of building up knowledge for design activities through drafting, applied computing and theory and practical design disciplines present in the course.
series SIGRADI
email doris@fec.unicamp.br
last changed 2016/03/10 08:54

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