CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 701 to 720 of 740

_id 4723
id 4723
authors Eekhout, M.
year 2001
title DESIGN METHODOLOGY FOR BUILDING PRODUCTS
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 43-60
series book
type normal paper
email H.H.Achten@tue.nl
more http://www.designresearch.nl/PDF/DRN2000_Eekhout.pdf
last changed 2005/10/12 13:34

_id 141a
authors Fischer, T., Herr, C.M. and Ceccato, C.
year 2000
title Towards Real Time Interaction Visualization in NED
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 257-260
summary Where design education moves from the studio to computer networks, interaction information easily becomes unavailable for pedagogic analysis. In this paper we propose automated learning interaction visualization to solve this problem and show our progress in developing technical tools for this purpose.
series ACADIA
email sdtom@polyu.edu.hk
last changed 2003/05/16 17:23

_id 31d6
authors Harfmann, Anton C. and Akins, Peter E.
year 2000
title The Composite Building Sketch
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 273-280
summary This works in progress paper describes the development of an alternative method for teaching building technology using the composite sketch concept borrowed from police forensics. The composite sketch utilizes individual components and assemblies of construction in various combinations to explore the design implications of materials and connections on form and surface. To enhance the usefulness of the composite sketch, in-depth case studies of specific buildings are linked to the digital assemblies of the composite sketch so that students can see the basic concepts in actual buildings. The project currently models more than 500 combinations of components and includes approximately 200 catalogued images of buildings under construction.
series ACADIA
email HARFMAAC@UCMAIL.UC.EDU
last changed 2003/05/16 17:23

_id 56d1
id 56d1
authors Hekkert, P., Keyson, D., Overbeeke, K. and Stappers, P.J.
year 2001
title THE DELFT ID STUDIO LAB: RESEARCH THROUGH AND FOR DESIGN
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 133-142
series book
type normal paper
email H.H.Achten@tue.nl
more http://www.designresearch.nl/PDF/DRN2000_Hekkert_EtAl.pdf
last changed 2005/10/12 13:40

_id 5e85
authors Heylighen, Ann and Neuckermans, Herman
year 1999
title Learning from Experience: Promises, Problems and Side-effects of CBD in Architecture
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 567-575
summary Learning from design experience is the essence of Case-Based Design (CBD). Because architects are said to learn design by experience, CBD seems to hold great promises for architectural design, which have inspired various CBD tools. Learning from the experience of developing and using these tools is the objective of this paper. On the one hand, the original expectations seem far from being accomplished today. Reasons for this limited success can be found at three different levels. Level one is the cognitive model underlying CBD, which raises some specific difficulties within the field of architecture. At the level of implementation, few tools manage to draw the full consequences of this view, thus leading to an oversimplification of CBD and/or architectural design. Level three has to do with introducing CBD tools in design education and assessing the effects of this introduction. On the other hand, CBD seems to have caused some interesting side effects, such as an increased interest in creativity and copyright, and the recent re-discovery of the key-role cases play inside and outside the field of CAAD. Thus, although its promises may not be fulfilled, CBD definitely can contribute to design education, be it sometimes without the support of computer technology.
keywords Case-Based Design, Design Education
series eCAADe
email ann.heylighen@asro.kuleuven.ac.be
last changed 1999/10/10 12:52

_id ef9a
authors Johnson, Scott and Mahalingam, Ganapathy
year 2000
title Binary Oppositions: Will Computers Be Able to Design as well as Human Designers in the Foreseeable Future?
source ACADIA Quarterly, vol. 19, no. 2, pp. 19-20
summary Research over the last few decades has suggested the possibility that computer-based systems may transcend their roles as media and tools for design, and actually adopt the role of designer. This prompted the topic for this debate: “Will computers be able to design as well as human designers in the foreseeable future?” Arguing to the affirmative is Ganapathy Mahalingam of North Dakota State University. I offer the argument to the negative. These arguments are presented below, so that you may weigh them and form your own opinions.
series ACADIA
email sven@umich.edu
last changed 2002/12/15 15:37

_id f51d
authors Jones, Angie, Davis, B., Miller, S., Olsen, S. and Bonney, S.
year 2000
title 3D Studio Max 3 Professional Animation with CDROM
source New Riders Publishing
summary The market for 3D professionals is growing. More educational institutions are offering classes on the subject and more specialized training houses are going into business. Bearing this in mind, animation skills are invaluable to serious graphics professionals, and using 3D Studio MAX 3 as an animation tool can significantly increase their marketability as animators. This book is focused toward intermediate MAX users who are looking to take their animation skill to the next level. 3D Studio MAX 3 Professional Animation shows you how to use tools and commands together to obtain professional animation results.
series other
last changed 2003/02/26 17:58

_id sigradi2007_af103
id sigradi2007_af103
authors Juarez Moara, Santos Franco; Luciana Silva Salgado
year 2007
title Conception and analysis of structural system of membrane in 3DS Max and SAP2000 [Concepção e análise de sistema estrutural de membrana em 3DS Max e SAP2000]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 58-63
summary This paper presents the limitations and the potentialities of the joint job of the programs 3DS MAX and SAP2000 in the conception and analysis of structural system of membrane. The modeling for method of the dependent surfaces of curves NURBS was compared with surfaces defined for mathematical expressions in 3DS MAX; the creative potentialities of the clones, the stacks of modifiers and extension MATH MAX had been collated with the restrictions of project, as well as presented data-exchange procedures for simulation of efforts in SAP2000.
keywords CAE; Membrane; 3DS Max; Math Max; SAP 2000
series SIGRADI
email juarezfranco_arquiteto@hotmail.com
last changed 2016/03/10 08:53

_id 749b
authors Kim, Amy Jo
year 2000
title Community Building On The Web, Secret Strategies for Successful Online Communities
source Peachpit Press
summary Contributed by Bruno Tournay (Bruno.Tournay@karch.dk)
keywords 3D City modeling
series other
last changed 2001/06/04 18:23

_id d28a
authors Kvan, Thomas
year 2000
title Collaborative design: what is it?
source Automation in Construction, 9:4, July 2000, pp. 409-415
summary Collaborative activities are an important application of computer technology now that telecommunications infrastructure has been established to support it. There are many students in schools of architecture who are undertaking collaborative projects using the Internet and many practices who work together exchanging files and interacting on shared digital models. Software vendors are developing tools to support such collaboration. But what are we doing? What is the nature of collaboration and what are the implications for tools that support this work?
keywords Collaboration; Pedagogy; Virtual Studio
series journal paper
email tkvan@arch.hku.hk
last changed 2002/11/15 17:29

_id ad8f
authors Novitski, B.J.
year 2000
title Once and Future Graphics Pioneer
source Architectural Record, June
summary In the glitzy world of computer-generated visualizations that dominate movies and magazines today, it's easy to take for granted the photographic quality that architects are able to give their renderings of proposed buildings. But behind the scenes, there have been have been four decades of grueling, dedicated, and inspired research to make possible these synthetic images that are indistinguishable from photographs.
series journal paper
email novitski@architectureweek.com
last changed 2003/04/23 13:50

_id b522
id b522
authors Rentema, D. and Jansen, E.
year 2001
title AN AI TOOL FOR CONCEPTUAL DESIGN OF COMPLEX PRODUCTS
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 119-131
series book
type normal paper
email H.H.Achten@tue.nl
more http://www.designresearch.nl/PDF/DRN2000_Rentema_Jansen.pdf
last changed 2005/10/12 13:39

_id 0f88
authors Pietsch, S.M
year 2000
title The Pursuit of Realism in Urban Visualisation Models
source Habitus 2000, Perth, Western Australia, 5-9 September 2000, Curtain University of Technology, School of Architecture, Construction and Planning, 10
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 18:41

_id 967d
authors Wates, Nick
year 2000
title The Community Planning Handbook - How people can shape their towns and villages in any part of the world
source Earthscan Publications Ltd.
summary Contributed by Bruno Tournay (Bruno.Tournay@karch.dk)
keywords 3D City modeling
series other
last changed 2001/06/04 18:23

_id 22f5
authors Ataman, Osman
year 2000
title STUDIO@TEMPLE
source ACADIA Quarterly, vol. 19, no. 2, pp. 16-18
summary This paper describes our approach to the first year design studio and the way we employ, utilize and integrate digital media in the Architecture Program at Temple.
series ACADIA
email oataman@uiuc.edu
last changed 2003/11/21 14:16

_id a38c
authors Emdanat, S., Vakalo, E.G. and Birmingham, W.
year 1999
title Solving Form-Making Problems Using Shape Algebras and Constraint Satisfaction
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 620-625
summary Shape grammars are well known approaches in design space exploration. This paper reviews the current work on shape grammars in design and suggests that considerable gains can be attained by integrating parametric shape grammar based design approaches with distributed constraint-based problem solving. Parametric grammars are represent design topologies while distributed constrain satisfaction can be used to maintain consistency and produce the space of feasible design solutions. Designers' decision making can be coordinated such that constraints cannot be violated and designs that exhibit the highest utility (value) are selected.
keywords Shape Grammar, Shape Algebra, Constraint Satisfaction
series eCAADe
email emdanat@umich.edu
last changed 1999/10/10 12:53

_id 4815
authors Johnson, Scott and Johnson, Brian
year 2000
title Binary Oppositions: Should Designers Learn to Think Differently in order to Better Utilize Digital Design Tools?
source ACADIA Quarterly, vol. 19, no. 4, pp. 2-4
summary The development of information technology and its application to design disciplines has changed how buildings are described and even how they are built. Engineers, architects, contractors, and other parties often exchange files instead of paper drawings, and manufacturers can be sent numeric data to guide the fabrication of customized building components. The tools of the trade, even the things possible in the trade, are changing. This brings up the issue of how best to utilize this emerging technology. Should we mold this technology to fit the tasks and concepts we have in mind, or should we learn new ways of thinking about architecture and our role as architects? Do we need to get used to thinking in terms of RGB values, external file references, geometric transformations, and paper space vs. model space? In short, should designers learn to think differently in order to better utilize digital design tools?
series ACADIA
email sven@umich.edu
last changed 2003/03/24 20:01

_id 0d27
authors Rodríguez Barros, Diana and Montagu, Arturo
year 2000
title PROCESOS DE VIRTUALIZACIóN, PLURALIDAD DE NUEVOS TIEMPOS Y PLURALIDAD DE NUEVOS ESPACIOS (PROCESSES OF VIRTUALIZATION, PLURALITY OF NEW TIMES AND PLURALITY OF NEW SPACES)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 77-80
summary The links among architecture, reality and materiality have remained basically unchanged through centuries. In the present world of mediatized, artificial and global culture, the appearance of digital technologies, among others, has led these links into an irreversible crisis. This work formulates theoretical reflections on these phenomena from dimensions of analysis which involve the concepts of plurality of new spaces and plurality of new times. Besides, it recognizes that these are non- neutral processes of transformation and mutation from one mode of being to another and that they affect the practices derived from graphic-digital culture, simulation and image synthesis, and therefore the new realities they originate. Finally, it presents some provisional conclusions which characterize virtualization processes from different angles, as: (-) Deterritorialization processes. (-) Desubstantiation processes of reality. (-) Hybrid processes. (-) Innovative processes by proposing the creation of unknown spaces and chronologies, and new interaction media.
series SIGRADI
type normal paper
email dibarros@mdp.edu.ar, amontagu@fadu.uba.ar
last changed 2016/03/10 08:59

_id 1fab
authors Chan, Dean
year 2000
title A Palladian View: An attempt at understanding his methodology
source University of Waterloo, Independent Studies Thesis
series thesis:PhD
last changed 2003/02/12 21:37

_id ab06
authors Pinet, Céline
year 2000
title As a Matter of Fact…
source ACADIA Quarterly, vol. 19, no. 4, pp. 28-29
summary Most of us (CAD loving architects) are thrill seekers. Though we ground ourselves in history, traditions and legacy, we also embrace novelties, high tech elixirs and liquid crystal. We love forward thinking juxtaposition and contrasts of ideas. As a matter of fact, we get bored when everything is understood and predictable. It is all about brain chemistry.
series ACADIA
email celine_pinet@westvalley.edu
last changed 2002/12/15 15:37

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