CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 681 to 697 of 697

_id 2cf4
authors Shih, Naai-Jung and Huang, Yen-Shih
year 1999
title An Analysis and Simulation of Curtain Wall Reflection Glare
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 744-750
summary This paper presents a computer-aided visualization on the influence of reflected sunbeams from curtain wall buildings. A survey was made to local buildings and it was discovered that reflected glare is a significant urban problem. Based on survey findings, a simulation was conducted to compare with actual occurrences in order to increase the comprehension of the consequences of window orientation and angles in the design stage. The simulation enabled design evaluation with an inspection above normal eye level and in a broader area, than that which normally could be achieved in a site survey at a pedestrian's or a driver's level. The computer simulation verified the influence of reflection on the urban environment by using a time-based record. In order to provide design solutions, the simulation used a 10x10x10 cube in referencing the horizontal area that would receive reflections. Due to the symmetric shape of the cube, a butterfly shaped boundary of reflection area (BRA) was concluded. BRA is smaller on the summer solstice than on the spring or autumnal equinox. In order to reduce BRA, a passive design approach was applied by tilting or rotating walls to evaluate how the tilted angles or orientation of the façade could affect reflected glare.
keywords Reflection Glare, Visualization
series eCAADe
email shihnj@mail.ntust.edu.tw
last changed 1999/10/10 12:53

_id 0e2f
authors Stach, Edgar
year 2000
title EXPO 2000 Pavilion and Exposition: Precedent Studies
source ACADIA Quarterly, vol. 19, no. 1, pp. 18-20
summary Included in this article are two second year architecture graduate student precedent studies to understand the complexity of a built project and its functional, structural and spatial design concept. Students were instructed to ‘disassemble’ the building according to Form & Function, Structure & Construction, Materials, and Display Methods. Through the use of computer-generated models the students were able to understand the relationship between space and structure without having to physically travel to the pavilion sites. The computer offered the unique ability to explore a spatial study of buildings and places that no longer exist (such as the IBM Pavilion by Renzo Piano), as well as to anticipate the spatial qualities of spaces that are not yet built (similar to the Swiss Pavilion by Peter Zumthor). Final analysis drawings were created through manipulating the computer models to explain the Space & Form (spatial hierarchies), Spatial Sequence (circulation, path & place, and exhibition sequencing), and Space & Order (structure, proportion, and systems).
series ACADIA
last changed 2002/12/15 15:37

_id c34a
authors Stipech, Alfredo
year 2000
title Carrera de Posgrado en Proyectación Análogo-Digital (Graduate Studies in Analogue-Digital Design)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 339-343
summary The paper contains the description of the Graduate Studies in Analog-Digital Project, which we consider the first one in this matter, and also a synthesis of the conclusions arrived at in the pedagogic aspects and in the professional praxis. The integration of the Analog and Digital Means originates in the evaluation of the changes underwent both by the University and the Architect’s offices in the last ten years in Argentina. It is a faithful reflection of the deep cultural and social transformations that modified the way of Perceiving, Designing and Thinking both Architecture and traditional urban space. Furthermore, the projectual incumbency is enlarged with the appearance of the Digital Space as a topic. The proposal is to theoretically experience and analyze of the project, integrating the Digital Means (virtual-immaterial) with the Analog Means (manual-materials) in the process of ideation and formalization, as a reality of daily use in the production of Architecture.
series SIGRADI
email arqasoc@satlink.com
last changed 2016/03/10 09:01

_id 1e1b
authors Svilanovich Zaldumbide, Paulina A.
year 2000
title Arquitectura Mediatica: De lo temporal a lo espacial de lo colectivo a lo virtual (Architecture of Media: From the Time-Base to the Space-Base, From the Colective to the Virtual)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 84-89
summary The objective of this investigation is to explore in the digital configuration and to discuss its implications, inspirations and applications. This investigation intends a design method to be applied spacely in what we have called the re-interpretation of the space experienciable, to drive the project but well toward the production of “scenarios” able to harbor the unpredictability of the civic eventses, fomenting a such organization that articulates the one among of non physical spaces. As final product five “scenarios“ were created (new experiencial virtual experenciable), using technical film in their methodological development where is recognized in the process their qualities and possible bonds, then in a final stage the inter-relationship among the methodological constants generates and feedback the general proposal: The inductive sequence of the ASSEMBLY (expressed through animations), understanding this last concept like the paradigm of the film development applied in this occasion to the architectural proposal.
series SIGRADI
email psvilanov@hotmail.com
last changed 2016/03/10 09:01

_id sigradi2009_806
id sigradi2009_806
authors Sánchez Cavazos, Maria Estela
year 2009
title Modernismo, fundamento del Diseño Digital [Modernism, fundament of the Digital Design]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary In this paper, the results of various investigations realized in the UAA and UANL have been gathered, since the year 2000, where the practice of architectonic design has been studied with and without computer, with the purpose of preparing students and teachers about the way of learning to do architectonic design with the new digital technologies. To explain the transformations that the architectonic Design has suffered with the use of the computer, a summarized table has been realized to show the roll that Modernism plays in the transition period between traditional and digital design.
keywords Modernism; Digital Design; Architectonic design; Computer Assisted Design; International Style
series SIGRADI
email mesanche@correo.uaa.mx
last changed 2016/03/10 09:01

_id 1e0f
authors Tan, B.K., Tan, M. and Wong, Y.-C. (Eds.)
year 2000
title CAADRIA 2000 [Conference Proceedings]
source Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4 / Singapore 18-19 May 2000, 519 p.
series CAADRIA
email akitanbk@nus.edu.sg
more http://www.caadria.org
last changed 2002/11/29 16:49

_id ga0016
id ga0016
authors Thum, Robert and Derix, Christian
year 2000
title Artificial Neural Network Spaces
source International Conference on Generative Art
summary In the processes of continues functional differentiation the contemporary society increasingly displays the characteristics of complex, distributed systems. In this condition architecture can no longer rely on top-down reductionist methodologies in ignoring the constituting importance of contextual parameters. The present paper describes how Artificial Neural Networks can be employed to design with-in the underlying logic of our society -the logic of distributed systems. In computer simulations the paper explores the capability of ANN to Self-organization: Neural Networks Architectures absorb and adapt vast amount of urban data in order to adjust their organization to exterior changes through interior structural reconfiguration, thus producing adaptive spatial formations.    
series other
type normal paper
email Christian.Derix@aedas.com
more http://www.generativeart.com/
last changed 2012/09/25 05:42

_id sigradi2009_1158
id sigradi2009_1158
authors Tiani, André
year 2009
title O Uso do Computador no Ensino de Projeto de Arquitetura: Análise Crítica da Produção dos Seminários SIGraDi e Projetar [The Use of Computer in Teaching Design Architecture: critical analysis of the production of Seminars SIGraDI and PROJETAR ]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This work, tied with the research line Education of Architecture, has as objective to reflect on the use of the computer in the education of architecture design in Brazil from the literature review of articles related to the subject published by Brazilian authors in the annals of the seminars SIGraDI and PROJETAR, in the period from 2000 to 2006. The analysis focuses on two issues: (a) the theoretical foundations and practices related to the processes and ways of rapprochement between the computer and the teaching of design, (b) the use of terminology and concepts related to the theme,
keywords Ensino-aprendizagem; Projeto de Arquitetura; Projeto Auxiliado por Computador; SIGraDI; PROJETAR
series SIGRADI
email andretiani@yahoo.com.br
last changed 2016/03/10 09:01

_id 9834
authors Tibaut, A., Kaucic, B. and Rebolj, D.
year 2000
title Design visualisation using product data technology
source CIDAC, Volume 2 Issue 4 November 2000, pp. 251-258
summary Because of its monolitic nature, visualisation software, integrated with legacy engineering applications, contains every possible feature one might use, whether or not a user really wants them. With the advent of distributed objects and interpreted platform-independent languages such as Java and VRML, it is possible to develop cross-platform portable visualisation software and components that work in plug and play manner. Adopting these advances, rapid visualisation can considerably simplify the job of maintaining the lifecycle activities of a product. This paper aims to introduce new levels of support to engineers throughout the integrated product life cycle process by dealing with issues such as rapid platform independent visualisation and product data technology. The paper demonstrates the visualisation of product models using roads as an example.
series journal paper
last changed 2003/05/15 19:23

_id 10ba
authors Tournay, Bruno
year 1999
title The Software Beats the Hardware
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 74-79
summary The paper is based on ongoing reflections concerning the importance of information technology in architecture. Such reflections are necessary to develop research concerning the use of information technology in architectural design, so as to shift the focus from purely technological development to an actual field of research. The result of these reflections to date suggests that research into the significance of information technology in architecture must go via sociological research on the subject, since information technology has become a social factor. The central element in such research will be to identify and specify how the virtual world which is developing can be articulated in relation to the physical world. One of the ways of doing this is to use metaphors.
keywords 3D City modeling
series eCAADe
email kaed@image.dk
last changed 2001/06/04 14:13

_id 672b
authors Vélez Jahn, Gonzalo
year 2000
title Arquitectura Virtual: Fronteras (Virtual Architecture: The Border)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 126-131
summary This paper seeks to provide an updated vision about activities occurring in the area of Virtual Architecture, while identifying an important trend in that area, and pointing a way towards future development of architectural objects based on its ultimate virtual existence. It also forecasts the future rise and boom of the architectural designers of the virtual. As such, this paper is structured according to three basic parts. (1) Basic concepts, environment and evolution. (2) Current state and limitation of virtual architecture. . (3) Foreseeable future- new professional opportunities. // As the focal point in this presentation, this third part presents recent advances identified in the research activity concerning the subject of PermanentVirtual Architecture: multi-user models, inhabited television, mixed realities among others. A number of considerations are also included regarding new design activities opportunities in this new area apparently opening to architectural designers within a foreseeable future.
series SIGRADI
email gvelez@reacciun.ve
last changed 2016/03/10 09:02

_id 1a3d
authors Willey, David
year 1999
title Sketchpad to 2000: From Computer Systems to Digital Environments
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 526-532
summary It can be argued that over the last thirty five years computer aided architectural design (CAAD) has made little impact in terms of aiding design. The paper provides a broadbrush review of the last 35 years of CAAD research and suggests that the SKETCHPAD notion that has dominated CAAD since 1963 is now a flawed concept. Then the discipline was replete with Modernist concepts of optimal solutions, objective design criteria and universal design standards. Now CAD needs to proceed on the basis of the Post Modern ways of thinking and designing opened up by digital techniques - the Internet, multimedia, virtual reality, electronic games, distance learning. Computers facilitate information flow and storage. In the late seventies and eighties the CAAD research community's response to the difficulties it had identified with the construction of integrated digital building models was to attempt to improve the intelligence of the computer systems to better match the understanding of designers. Now it is clear that the future could easily lie with CAAD systems that have almost no intelligence and make no attempt to aid the designer. Communication is much more central to designing than computing.
keywords History, Intelligence, Interface, Sketchpad, Web
series eCAADe
email dwilley@plymouth.ac.uk
last changed 1999/10/10 12:53

_id e12c
authors Wingham, Ivana
year 1999
title Digital Space, Social Technology and Virtual Force as Determinants of Design in the 21st Century
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 122-126
summary It is appropriate to begin with salient quotes relating to the Interface Paradigm: 'The grand abstraction of man as the measure of all things, as an originary condition, a whole presence, can no longer be sustained' P. Eisenmann, 1986 'Although notions of adaptation are perhaps most familiar from biology, the most important ideas about adaptation in the history of AI are actually sociological' P.E.Agre, 1998 'When several bureaucracies coexist (governmental, academic, ecclesiastic) in the absence of super hierarchy to co-ordinate the interactions, the whole set of institutions will tend to form a meshwork of hierarchies, articulated mostly through local and temporary links' M. De Landa 1998
keywords Interface, Social Space, Virtual Force
series eCAADe
last changed 1999/10/10 12:53

_id eccd
authors Wiszniewski, Dorian, Coyne, Richard and Pierce, Christopher
year 1999
title Turing's Machines
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 25-32
summary We outline four types of machine that informed Turing's investigations: the subversion machine, the improving machine, the perfect machine and the dysfunctional machine. We show how each deals with the issue of dysfunction, and argue that in design the ways that machines do not work can be just as illuminating as how they do. In this investigation we call on the reflections of the surrealists who sought the incongruity of object and context as the means to understanding the anarchical play of design.
keywords CAD, Turing, Architecture, Machine, Surrealism
series eCAADe
email Richard.Coyne@ed.ac.uk
last changed 2003/05/16 19:36

_id 9fd8
authors Wojtowicz Jerzy and Butelski, Kazimierz
year 1999
title Lessons from Distributed Design Practice
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 482-487
summary Parallel to the expansion of the internet, the acceptance of computerization in architectural practice is clearly evident. This paper signals the emergence of long-distance design collaborations over networks as a pragmatic condition of contemporary design practice, and reports on several successful design projects conceived under these new circumstances. Experiences from these projects were important in formulating both the limits and opportunities derived from the distributed design condition.
keywords Design Collaboration, VDS, Networks
series eCAADe
email jw@architecture.ubc.ca, pabutels@cyf-kr.edu.pl
last changed 1999/10/10 12:53

_id d59a
authors Zarnowiecka, Jadwiga C.
year 1999
title AI and Regional Architecture
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 584-588
summary In 1976 Richard Foqué established periods in the development of methods of designing. The first stage (the 50's and early 60's) - automatization of the designing process - properly identified language of description that is understood by a machine is vital. Christopher Alexander publishes 'Pattern Language'. The second stage (late 60's) - the use of the Arts - research techniques as interview, questionnaire, active observation; ergonomic aspects are also taken into consideration. The third stage (starts at the turn of the 60's and 70's) - co-participation of all of the parties involved in the designing process, and especially the user. The designing process becomes more complex but at the same time more intelligible to a non-professional - Alexander's 'Pattern Language' returns. It's been over 20 years now since the publication of this work. In the mid 70's prototypes of integrate building description are created. We are dealing now with the next stage of the designing methods development. Unquestionable progress of computer optimalization of technical and economical solutions has taken place. It's being forecasted that the next stage would be using computer as a simulator of the designing process. This stage may be combined with the development of AI. (Already in 1950 Alan Turing had formulated the theoretical grounds of Artificial Intelligence.) Can the development of the AI have the influence on the creation of present time regional architecture? Hereby I risk a conclusion that the development of AI can contribute to the creation of modern regional architecture.
keywords Design Process, Artificial Intelligence, Regional Architecture
series eCAADe
email zarnow@cksr.ac.bialystok.pl
last changed 1999/10/10 12:53

_id 9e61
authors Zarzar, Karina Moraes
year 2000
title The Question of Representing Design Based on Precedents. A Review of the Evolutionary Biological Analogy in the Making of Design Tools
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 411-421
summary This paper is a critical appreciation of the application of the evolutionary analogy in representing the use of precedents in design. It departs from architectural practice and the architects' possible cognitive use of the tools already developed. Pursuing this, two applications of the evolutionary model in design are reviewed. Furthermore, the paper looks into ways the analogy was applied to minimize risks of misapplication and maximize innovation.
series CAADRIA
email K.MoraesZarzar@bk.tudelft.nl
last changed 2000/08/07 07:11

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