CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 41 to 60 of 743

_id 6645
authors Ozel, Filiz
year 2000
title Architectural Knowledge and Database Management Systems
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 135-138
summary Although the theory and practice of using database management systems in managing information has been a well recognized area of research in other disciplines such as business, urban planning, and engineering, architectural researchers have only occasionally explored the implications of these tools in structuring architectural knowledge. Among these are studies that look at facilities management aspects of databases as well as project management aspects mostly focusing on document management issues 6 . While visual databases have been the focus of other work, the term "database" has been used in architectural research sometimes to indicate any set of underlying data and at other times to indicate an actual relational database management system. Inconsistent use of terminology has led to difficulties in developing established theory regarding the use and development of database management systems for architectural problems. While such systems can be very powerful in structuring design knowledge, in architectural education the only place where their potential has been recognized is in the digitizing of slide libraries with the intention to make them accessible through electronic retrieval and viewing systems, which has mostly been seen within the purview of slide librarians with little interest from the faculty.
series eCAADe
email ozel@asu.edu
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id 2345
authors Park, Hyong-June and Vakalo, Emmanuel-George
year 2000
title An Enchanted Toy Based on Froebel’s Gifts: A computational tool used to teach architectural knowledge to students
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 35-39
summary Assuming that students can require architectural knowledge through direct manipulation of formal objects, this paper introduces a computational toy as a means for teaching knowledge about composition and geometry to students of architecture. The bottom-up approach is employed in the manipulation of the toy. The toy aims at recovering and nourishing the students’ creative spirit and enriching their vocabulary of forms and spaces.
keywords bottom-up approach, formalization, data abstraction, communication, basic transformation functions, syntactic interventions, isolated island of automation, Feedback and error-elimination
series eCAADe
email archphj@umich.edu, egvakalo@umich.edu
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id 65f7
authors Rügemer, Jörg and Russell, Peter
year 2000
title Promise and Reality: The impact of the Virtual Design Studio on the Design and Learning Process in the Architectural Education
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 41-44
summary In step with the popular trend of including virtual working methods and tools in the process of teaching, the Virtual Design Studio (VDS) has been developed by the Institute for Industrial Building Production (ifib), at the University of Karlsruhe over the past three years. Alongside the technical aspects of such a studio, the challenge persisted to incorporate computer based tools into the architectural design and planning process with the goal of enhancing the relationship between all participants. The VDS is being further developed and refined, experiencing regular changes in its organization and teaching methods. With the establishment of the Virtual Upperrhine University of Architecture (VuuA) and the introduction of the Virtual Design Studio into the curriculum of the Institute for Architectural Presentation and CAD (adai), BTU Cottbus, the VDS extended beyond the borders of a single architectural school, aiming towards a wide acceptance and use within architectural education institutions.
keywords Virtual Design Studio, Education, Interactive Design Development, Team Processes
series eCAADe
email joerg@ruegemer.de, peter.russell@ifib.uni-karlsruhe.de
more http://www.ifib.uni-karlsruhe.de/
last changed 2002/11/23 05:59

_id 4f9b
authors Sarid, A. and Oxman, R.
year 2000
title The Web as a Knowledge Representational Media for Architectural Precedents
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 245-249
summary This paper reviews current web sites that are dealing with architectural content. The purpose of the review is to explore the potential of current webbased presentation technologies as a mean for the construction of precedent libraries on the web. The first part presents the importance of the Internet as a knowledge representation medium. The review of Internet-based representation methods of architectural precedents and architectural knowledge includes 30 existing web-sites. The criteria for evaluating these sites were based on literature reviews. The first one is a theoretical literature dealing with architectural knowledge representation and the second one is a theoretical literature related to the Internet age. The evaluation criteria drawn form these two content resources included subjects such as: knowledge representation methods, precedents display methods, organization systems, indexing, search, etc. By reviewing the web sites threw these evaluation criteria, we examine and discuss the issues and problems relating to the development of architectural libraries on the web.
series eCAADe
email aranat_1@netvision.net.il
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id b39c
authors Sevaldson, Birger
year 2000
title Dynamic Generative Diagrams
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 273-276
summary At some architectural schools and in some few practices, students, tutors and architects are inventing and exploring new techniques and design strategies adapted to the use of computers. In many of those cases the computer is used as a means to apply generative material in the design process. Though the arguments for doing this are many and diverse, from a perspective of design methodology such generative material is meant to produce an unanticipated output that would fertilise the design process. The use of such generative material raises a series of questions about the design process as such and the role of the designer.
series eCAADe
email birger.sevaldson@aho.no
more http://www.uni-weimar.de/ecaade/
last changed 2003/05/29 04:46

_id 463e
authors Szewczyk, Jaroslaw
year 2000
title Intelligent User Interface for Computer Aided Architectural Design
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 251-254
summary The first versions of AutoCAD enabled an architect to operate all of the most frequently used commands through the use of mouse and side menu. The AutoCAD 2.6 side menu offered 16 main items and 157 commands of the submenu. Total mastery of approx. 200 commands (including a dozen or so of instructions excluded from the menu and some of system variables) was equal to a very good proficiency in the program.
keywords User interface, Design Environment
series eCAADe
email jarsz@cksr.ac.bialystok.pl
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id f8a3
authors Tuzmen, Ayca
year 2000
title Collaborative Building Design
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 93-99
summary Studies on team performance have observed that some teams at the same stage in their development perform better than other teams, even of the same composition. Why is this? One of the main reasons is found to be a good team process. Researchers argue that collaborative process is an ideal case through which parties who see different aspects of a problem can constructively explore their differences and search for solutions that go beyond their own limited vision of what is possible. Much attention is now being paid to improvement of the design team process by establishing a collaborative environment in building design practice. Many scholars have prescribed various techniques and technology as ways of achieving collaboration in building design practice. A combination of these prescriptions does support design teams by facilitating one or more of the following: (a) team internal communication, (b) team external communication, (c) information sharing, and (d) decision making. Only recently have there been studies that have provided the strategies for integrating these techniques and technology for the establishment of a collaborative work environment. Researchers from various areas of research have this intention. This includes studies in Business Process Management (BPM), Business Process Re-Engineering (BPR), Total Quality Management (TQM), Project Management (PM), Workflow Management (WfM). All of these studies share one common feature. They all contribute to the study of the management of the team process. Despite the power of the concept and the history of successful application of process management techniques in building practice, the process management strategies are not a panacea. Rather it is a tool which, when properly used under appropriate circumstances, can aid design teams in the achievement of a collaborative design environment. The successful implementation or enactment of process management strategies in building design practice requires a mediator, a facilitator, or a project manager with a variety of managerial skills. However, it is not only enough to support major facilitators in the implementation or in the enactment of a design process that is planned for that teamwork. The performance of a design process should not only be depended on the skills or capabilities of tools that managers use to enact design processes. In order to achieve a collaborative design environment, members of the design team should also be given the support for monitoring and implementing of a collaborative design process. Team members should also have the ability to define, implement and track their personal subprocesses. Team members should also be able to monitor the process and be able to resolve the conflicts between their actions and other members' actions. A distributed process management environment is required in order to facilitate the management and control of the enactment of a collaborative design process. Such an environment should enable the control and monitoring of the enactment of a process and the resources required for its enactment. This paper presents the conceptual model of a process management environment that is developed in order to establish such a process management environment. It also discusses the findings of a study that is conducted for the validation and verification of this conceptual model.
keywords Collaborative Design, Process Management, Workflow Management
series eCAADe
type normal paper
email atuzmen@asu.edu
more http://www.uni-weimar.de/ecaade/
last changed 2006/06/06 04:39

_id f326
authors Verbeke, J. , Achten, H. , Provoost, T. , Verleye, J. , Nys, K. , Pittioni, G. , Asanowicz, A. , Jakimowicz, A. , af Klercker, J. , Zutphen, R. and Turksma, A.
year 2000
title AVOCAAD - A Framework and Website for Teaching CAAD
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 101-104
summary This paper presents an overview of a framework for online teaching of the creative use of CAAD in the early stages of design that has been developed in the AVOCAAD project.
keywords AVOCAAD, CAAD, Creativity, Pedagogy, LLL, ODL
series eCAADe
email jverbeke@archb.sintlucas.wenk.be
more http://www.uni-weimar.de/ecaade/
last changed 2005/09/09 08:46

_id 5c0f
authors Zupancic Strojan, Tadeja and Mullins, Michael
year 2000
title Criteria for Architectural Learning where Virtual Design Studios are Employed
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 51-54
summary A review of VDS in recent eCAADE and ACADIA papers indicates that they tend to place most emphasis on the communication technology employed. Research is often most concerned with setting up the environment which facilitates the studio. The difficulties in simulating real-time design learning situations in VDS can be compared to earlier years of CAAD research in design education, where most emphasis was placed on the medium itself. However, in the field of CAAD research work, the focus is shifting toward the integration of digital tools with design process, and a rethinking of the role of analogue tools in that process. The limitations to current VDS are almost certain to change rapidly as more affordable and faster means of communication become available. Nevertheless, underlying pedagogical problems deserve attention in order to direct efforts towards viable models of architectural education where VDS are employed. This paper assumes a critical stance to the conventionally presented use of VDS, and asserts that the close integration of design-process with new technology will become an increasingly pressing issue. So that VDS progresses beyond the development of distributed images and a means to communicate design, it is acknowledged that they create a particular learning environment requiring attention from facilitators. The implementation of the suggested criteria will assist the integration of pedagogical engaged-learning objectives with VDS digital technologies.
keywords VDS , Digital-Environments, Design-Education
series eCAADe
email tadeja.zupancic@arh.uni-lj.si, mullins@gwise.mc.und.ac.za
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id 2ccf
authors Brown, A., Gavin, L., Berridge, Ph., Achten, H. and Knight, M.
year 2000
title Virtual eCAADe Galleries and Meeting Places
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 157-163
summary This paper describes the first steps taken to establish a virtual gallery as a device to enable the display and sharing of information, both within the eCAADe organisation and for other interested or related parties. Initially an important role of the gallery would be to display student work from all of the member states of eCAADe. With this feature established we might then want to move on to providing additional elements within the world which could allow exchange of views; discussion; points of contact; and the provision of educational and research information relating to CAAD. The paper will describe the potential of the different kinds of gallery that might be appropriate. The worlds reviewed will deal with sites which offer a collaborative environment represented in a three dimensional form. We will comment on some specific relevant examples, and review their appropriateness against a set of relevant criteria. The proposals that we make will be open to review and comment by eCAADe members before a fully working site is constructed.
keywords eCAADe, Virtual Meeting Places, Internet
series eCAADe
email andygpb@liv.ac.uk
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id e023
authors Charitos, Dimitrios and Bourdakis, Vassilis
year 2000
title Designing for the Spatial Context of 3D Online Communities
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 165-169
summary This paper considers the issue of designing the spatial context within which 3D online communities can function and evolve. Firstly, the current state of 3D on-line communities is taken into account, particularly focusing on the way space is conceptualised, organised and depicted in them. A series of such communities is studied and analysed and an attempt to identify possible spatial design criteria is made. On the basis of this analysis and relevant work on designing space in Virtual Environments (V_s), a series of suggestions on the way that the spatial context of 3D online communities can be designed and developed are made.
keywords 3D City modeling
series eCAADe
email vedesign@otenet.gr, v.bourdakis@prd.uth.gr
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id 93cc
authors Colajanni, B., Pellitteri, G. and Concialdi, S.
year 2000
title Retrieval Tools in Building Case Bases
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 113-116
summary Most of the existing aids to building design rely on data base of cases representing solutions to problems that are thought to happen again at least in a similar way. Crucial for the success of the aid is the retrieval engine. In tour its efficiency depends on the way the cases are encoded. Whichever is this way cases will be represented at different levels of abstraction. The highest level will probably consist in an accessibility and adjacency graph. Another level could be a wire plan of the building. An easily workable representation of a graph is a square matrix. For any given building typology it is possible to write a list of encoded space types. This allows forming matrices that can be compared and their diversity measured. Here we present an algorithm that makes this job. Such an algorithm can be one of the case retrieval tools in the data base. It is likely that the designer has already some idea of the shape he wants for the building he is designing. A comparison between some geometric characteristics of the wire representation of the retrieved case and the corresponding ones of the imagined solution of the design problem can constitute a second test. The matching can be done
keywords Knowledge, Case Bases, Building, Tools
series eCAADe
email bcolajan@unipa.it, pellitt@unipa.it
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id 4915
authors Counsell, J.A. and Marshall, D.J.
year 2000
title Computer Based Quizzes to Test Understanding of Videos on Building Construction and the BEATL Project
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 117-120
summary BEATL (Built Environment Appropriate Technology for Learning) is a research project based on a process of module pairing and collaboration between Built Environment Faculties. It is more about how one can embed technology in pedagogically sound ways than about the technology itself. This paper describes a case study of innovative self-paced diagnostic on-line illustrated Quizzes introduced at the University of the West of England (UWE) last year and now partnered by the University of Westminster (WU). It focuses on the development of the innovation, embedding it in teaching at UWE, its transfer to WU, and the support of “Educational Technology Officers” (ETO) in each. The methodologies used for evaluating the costs and benefits of this innovation are discussed.
keywords Formative Assessment, CAL, Video, BEATL, Embedment
series eCAADe
email john.counsell@uwe.ac.uk
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id b5f3
authors Johnson, Brian R.
year 2000
title Sustaining Studio Culture: How Well Do Internet Tools Meet the Needs of Virtual Design Studios?
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 15-22
summary The Internet beckons seductively to students. The prospect of nearly instantaneous communication with acquaintances spread across the face of the earth is alluring. The ease with which rich graphical content can be made available to the world is stunning. The possibility of a design being seen by friends, family, and famous architects is tantalizing. Faculty are drawn by the potent synergy and learning that can be found in the opposition and cooperation of different cultural roots. It is probable that entire design studio sequences will be offered through distance-learning programs in the near future. Is that a good idea? Much has been written about "virtual design studios" in architecture schools and "virtual offices" in practice. Most offices have largely or totally abandoned drafting boards in favor of digital tools of production. Yet, regarding design, Ken Sanders, author of The Digital Architect, and Manager of Information Services at Zimmer Gunsul Frasca Partnership (ZGF), of Portland, Oregon, has written "we still make an effort to locate project teams together and always will". Production CAD work requires different kinds of interaction than design and design instruction. The experiments have been invaluable in developing strategies for use of the Internet as a component of a design studio series, but rarely depend entirely on use of the Internet for all course communications. In fact, most describe fairly isolated efforts to augment some aspect of traditional design environments using Internet tools (ftp, email, web). A few have implemented new pedagogic or collaboration paradigms (e.g., ETH’s phase(x)). This paper considers the traditional design studio in terms of formal and informal activities, characterizes the major Internet technologies with regard to the resulting interaction issues. In particular, it describes an area of informal work group communications that appears to be ill-supported with existing tools. The paper goes on to describe a web-based collaboration tool which was developed to address the need for less formal communication. The context for this development is the concept of a fully distributed collaboration environment with particular attention to questions of informal communication. Finally, it describes how the tool was deployed in an experimental "web studio" setting and student responses to use of the tool.
keywords Virtual Design Studio, Collaboration, Online Communities, Web Tools
series eCAADe
email brj@u.washington.edu
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id d64b
authors Kieferle, Joachim B.
year 2000
title Virtual Space - New Tasks for Architects
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 205-208
summary The meaning of architecture is extended due to the new media. As never before, computers help architects to handle huge amounts of information or give them a freedom to handle complex shaped models. However, it is not the shapes, but the space and its qualities they are created in, that imposes a new kind of architecture. This article focuses in an abridged version on some attributes of virtual space, its expanding features for real space and what the chances for architecture might be. But - what is space? Is it something objective? How is it perceived by man? This questions have to be answered first to understand the following hypothesis.
series eCAADe
email kieferle@igp.uni-stuttgart.de
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id ac16
authors Kokosalakis, Jen
year 2000
title Researching Local Architect Preferences of Mode of CPD Learning
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 73-76
summary Curriculum development of a new learning/training package to encourage greater use of computers to architects in NorthWest England will be founded on research to identify what is needed and the most effective way to deliver and disseminate the learning material. Employing the research technique of "Focus Groups" local architects (the consumers) will identify the way they prefer to learn. This approach, emergent background to local CAAD usage and attitudes and early indications of learning mode preference is presented here.
series eCAADe
email j.kokosalakis@livjm.ac.uk
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id e22f
authors Petric, Jelena
year 2000
title Time for a Reality Check
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 317-320
summary In this current era it is the information technologies that has set the stage for the drama of human life to be acted out. The information revolution has created global links on a scale unparalleled in human history. With exciting explorations into virtuality (the current buzz word) our life experiences, dreams and ambitions will be mapped into cyber-space and our "real" reality will become indistinguishable from our virtual reality. We are on the verge of experiencing a complete sensory immersion in this man-made cyber-dream. We will be able to enter virtual space that has as much richness and tangible quality as the world from which it sprang.
series eCAADe
email abacus@strath.ac.uk, j.petric@strath.ac.uk
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id bde4
authors Pietsch, Susan M.
year 2000
title Simple Computer Visualisation: Three Examples in Planning Practice
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 139-142
summary This paper will present three case studies illustrating the use of simple computer visualisation models in planning practice within the City of Adelaide, Australia. These case studies demonstrate that computer visualisation is possible at the plannerÕs desktop using simple models to examine planning issues.
keywords 3D City modeling
series eCAADe
email spietsch@arch.adelaide.edu.au
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id 988d
authors Russell, Peter and Forgber, Uwe
year 2000
title The E-Talier: Inter-university Networked Design Studios
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 45-50
summary The widespread infiltration of internet based variations of traditional areas of society (e-commerce, e-business, e-mail etc.) will not spare the halls of academia in its propagation. The term courseware is well nigh 20 years old and considerable research and development has been done in bringing network based distributed courses to university consortiums including those in architecture and civil engineering. Indeed, the European Commission has recently approved funding for a 3-year web-based virtual university of architecture and construction technology: the WINDS project led by the University of Ancona. Such attempts to create e-courses are largely an extension of typical courseware where the syllabus is quantified and divided into lessons for use by the students alone or in conjunction with their tutors and professors. This is quite adequate in conveying the base knowledge of the profession. However, the tenants of being an architect or engineer involve the deft use of that unwieldy named and deliciously imprecise tool called "design". Teaching design sooner or later involves the design studio: a pedagogically construed environment of simulation intended to train, not teach the skills of designing. This is fundamentally different from normal courseware. A network based design studio (Etalier) must be able to reflect the nature of learning design. Design studios typically involve specifically chosen design problems, researched supporting information to assist design decisions, focussed discussions, individual consultation and criticism, group criticism, public forums for presentation discussion and criticism as well as a myriad of informal undocumented communication among the students themselves. So too must an Etalier function. Essentially, it must allow collaboration through communication. Traditional barriers to collaboration include language, culture (both national and professional) and distance. Through the internet's capricious growth and the widespread use of English as a second language, the largest hurdle to attaining fruitful collaboration is probably cultural. In the case of an Etalier in a university setting, the cultural difficulties arise from administrative rules, the pedagogical culture of specific universities and issues such as scheduling and accreditation. Previous experiments with virtual design studios have demonstrated the criticality of such issues. The proposed system allows participating members to specify the degree and breadth with which they wish to partake. As opposed to specifying the conditions of membership, we propose to specify the conditions of partnership. Through the basic principal of reciprocity, issues such as accreditation and work load sharing can be mitigated. Further, the establishment of a studio market will allow students, tutors and professors from participating institutions to partake in studio projects of their choosing in accordance with their own constraints, be they related to schedule, expertise, legal or other matters. The paper describes these mechanisms and some possible scenarios for collaboration in the Etalier market.
keywords e-Studio, Virtual Design Studio, Courseware, CSCW
series eCAADe
email peter.russell@ifib.uni-karlsruhe.de, uwe@forgber.de
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

_id e0d3
authors Saggio, Antonino
year 2000
title Interactivity
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 239-243
summary Scope of this paper is to discuss the issue of Interactivity. The specific problems that I want to address are: firstly, “why” interactivity is one of the crucial frontiers for a architecture that is able to respond to the challenge of Information Society and secondly, “how”.
series eCAADe
email saggio@axrma.uniroma1.it
more http://www.uni-weimar.de/ecaade/
last changed 2002/11/23 05:59

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