CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 61 to 80 of 695

_id b405
authors Chiu, M.-L., Lin, Y.-M., Lee, C.-H. and Tsai, P.-H.
year 2001
title Teaching rapid prototyping in cad studios for creative design
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 307-310
summary This paper is intended to study the characteristics of digital tools and applying the rapid prototyping (RP) technology to the architectural design studio. The examples and experience of using RP are presented.
series CAADRIA
email mc2p@mail.ncku.edu.tw
last changed 2001/05/27 16:27

_id b2df
authors Chiu, Mao-Lin
year 2001
title When and where is design situated in case-based design?
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 3-13
summary This paper depicts the process of design operations in situated design by a cognitive approach. A serial of similar sites are tested in a design experiment to identify the design situations and make case adaptation, and two groups of designers are examined in their design moves in case-based design by freehand sketches or computers respectively. The comparative analysis from the above observation and implications are presented.
series CAADRIA
email mc2p@mail.ncku.edu.tw
last changed 2001/05/27 16:27

_id 7ff9
authors Choi, J.-W., Lee, H.-S., Hwang, J.-E. and Kim, M.-J.
year 2001
title The Wooden Construction data modeling of korean traditional architecture - Focused on the structure of Gongpo in Buseoksa MuRyangsujun
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 265-274
summary Finding national identities from its traditional heritages might be an important research issue especially for Asian architects and researchers. Nevertheless, it is noticed that the structure of Korean traditional architecture has not been fully explored in a systematical or computational manner and its information is not shared efficiently. This study thus explores a computational way of structuring construction knowledge and building information of Korean traditional architecture.Ý To do this, we select a well-known old temple building, Buseoksa Muryangsujun, one of the oldest Buddhist temple in Korea, as a prototype. We first build an accurateÝ three-dimensional model of the building with an aid of a traditional building expert, categorize its building components, and then analyze their connectivity and the connectivity patterns and rules by especially focusing on the capital order system, called Gongpo. The result of the study shows several schema diagrams representing the wooden construction data model carefully designed for an intelligent building simulation and generative system that will be developed in the near future.Ý The paper also demonstrates a way of computationally describing some shape grammars that explain the components' connectivity.
series CAADRIA
email jchoi@yonsei.ac.kr
last changed 2001/05/27 16:30

_id 8a8c
authors Choi, J.W., Kwon, D.-Y. and Lee, H.-S.
year 2001
title DesignBUF: Exploring and Extending 2D Boolean Set Operations with Multiple Modes in the Early Design Phase
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 589-602
summary Boolean set operations have been a powerful design function set for any CAD systems including 2D and 3D domains. Their capacity to provide even more powerful design tools have not, however, been fully explored in the 2D system. The purpose of this study is to further explore 2D Boolean set operations with multiple modes, which include a pick mode, a wait mode, a drag-and-drop mode, and a draw-and-action mode. We develop a prototype design tool, called DesignBUF. It introduces a new concept of “design object buffer,” an intermediate design zone in which a designer freely sketches his/her design with design objects in a brainstorming fashion since valuable design ideas are ephemeral? and the designer needs to generate design schemes rapidly before the ideas disappear or are forgotten. After finishing such fast brainstorming processes, especially in the early design phase, the designer gets a stable and refined form of a floor plan, which in turn becomes a well structured form to maintain building and design information systematically. Therefore, the designer keeps switching back and forth between the “design object buffer” and structured floor plans. We believe that this dual working memory will not only increase system flexibility, but also reduce computation with unnecessarily complex design objects. This study also develops a robust algorithm to transform the intermediate design objects into a well-structured floor plan. In fact, the algorithm is also used for the extended Boolean set operations described above. A structured floor plan can also be transformed into non-structured forms. Research issues for future development are also identified at the end of the paper.
keywords Design Buffer, Extended Boolean Set Operations, Structured Floor Plan.
series CAAD Futures
email jchoi@yonsei.ac.kr
last changed 2006/11/07 06:22

_id 0b74
authors Chow, B., Lam, S. and Tsou, J.
year 2001
title The impact of computer-based design tools for daylighting simulation and prediction for a built environment
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 169-179
summary This paper investigates the application of computer daylighting simulation to provide qualitative assessment and comparison for designers to improve the built environment especially for non-technical architecture students. A comprehensive study was carried out to evaluate different daylighting design tools and to identify the limitation of current systems in the academic field. The paper will focus mainly on the dynamic information exchange between scientific visualization and the design decision-making process. Both architectural design studio environment and practical design problems in the real world setting were experimented and evaluated. Two case studies are presented: a proposed gallery space for a museum, and a detail architectural design of a community church. Architectural design alterations are proposed, simulated and discussed. The recursive feedback of the designers are studied and documented. Through a combination of qualitative assessment and comparison, designers can evaluate and compare different design options in the computing environment before implementing in the real world situation.
series CAADRIA
email kaming@cuhk.edu.hk
last changed 2001/05/27 16:27

_id d1a6
authors Corona Martínez, A., Vigo, L. and Folchi, A.
year 2001
title SEMINARIO/TALLER DE INVESTIGACION PROYECTUAL ESTRUCTURA DE TALLER ACTIVO PARA LA ENSEÑANZA E INVESTIGACIÓN PROYECTUAL ARQUITECTÓNICA ASISTIDO POR TÉCNOLOGÍAS DIGITALES (Research Seminar/Workshop on the Structure of Active Design Studios for Training and Research on Computer Aided Design)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 227-228
summary In a previous paper (SiGradi 2000) we presented a design approach based upon the architectural research that regarded digital technologies as a subordinated tool to architectural design. From that starting point and from various research experiences, we have re-oriented certain guidelines and latter developed specific techniques that can be used both for teaching and for the professional practice of architecture. Through the use of paradigmatic and hermeneutic techniques developed ad hoc, architectural projects are developed in a three-stage sequence: a) development of a narrative framework; b) analysis based on object oriented programming thechniques; and c) digital development of the preliminary design. We believe that the positive aspects of the inclusion of these idea-centered techniques to the digital realm unifies and extends the architectural knowledge and strengthens its conception.
series SIGRADI
email corona@cvtci.com.ar
last changed 2016/03/10 08:49

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email pierre.cote@arc.ulaval.ca
last changed 2012/02/11 18:21

_id 24d2
authors Da Costa Silva, Heitor
year 2001
title MODELOS: FORMA E CONFORTO NA ARQUITETURA (Models: Form and Environment in Architecture)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 51-53
summary The work presents a research project in its first phase of implementation. The research project deals with the manufacturing of architectural models which use new technology, for thermal and lighting investigation and using one heliodon as means of building assessment. The models to be produced will be chosen from built examples of the Modern Architecture of the XX Century. Initially virtual models will be constructed and afterwards the models will be printed in 3D. Once the three dimensional models were built they will be examined in one heliodon to evaluate their thermal and light performance. Also the models will be used as means of calibrating the heliodon itself. Lately the models will be incorporate as building examples for projects museum.
series SIGRADI
email heitor@prisma.unisinos.br
last changed 2016/03/10 08:50

_id 67fa
authors Datta, Sambit and Woodbury, Robert F.
year 2001
title An approach to search and exploration through mixed-initiative
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 275-282
summary Generative design environments need support for human intervention as well as sound computational formalisms. A systematic approach to integrating the two, formal generation and the exploratory, is lacking. In this paper, we posit the possibility of a design support system that combines formal search with user driven exploration. Our approach is to cast the interaction between the user and the generative formalism as agent collaboration in a mixed-initiative environment. We describe the role of interaction and agency in an experimental mixed-initiative design support system, FOLDS and demonstrate its application.
series CAADRIA
email sdatta@deakin.edu.au
last changed 2001/05/27 16:27

_id f9d8
authors De Valpine, John and Black, Benjamin
year 2001
title Physically Based Daylight Simulation and Visualization
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 406-407
summary While architects typically agree that daylight is a powerful influence for design, architects rarely collect and use daylighting data to help make informed design decisions. This deficiency exists partially because there are no common tools available to provide useful and accessible data. The objective of this project is to provide accurate daylighting data of a prominent urban building site and present it in a clear way so that the architects can make well informed design decisions that respond to site daylighting conditions and improve architectural performance. An urban 3D computer model was created with AutoCad, a commercial CAD application. Daylight was simulated with Radiance, the physically based rendering engine developed at Lawrence Berkeley National Laboratory. The standard CIE model for clear sky and sun was used to produce over 500 images that represent daylight conditions for three different times of year at 10 minute intervals in both luminance and illuminance formats. The simulation data was packaged for analysis with a unique browser tool that enables the architect to easily cycle through the data to evaluate and compare behavior by time of day and by season. The architect can also toggle between luminance and illuminance format to easily visualize both qualitative and quantitative data. The exploration and use of the simulation data can be applied with sensitivity to inform the design and decision making process for the exterior building site.
series ACADIA
last changed 2002/04/25 17:30

_id 448f
authors De Vecchi, A., Colajanni, S., Corrao, R. and Marano, L.
year 2001
title M.I.C.R.A. - A WBI System to Manage Information for the Recovery of Ancient Buildings
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 61-66
summary In the field of Architecture and Building Construction is increasing the tendency to search information in the old construction handbooks to find more easily the best solutions to the recovery of ancient buildings: to make them easily accessible we are developing an “electronic handbook” by using the technologies related to Internet. The paper reports on M.I.C.R.A. (Manuale Informatizzato per la Codifica della Regola d’Arte), a WBI System able to allow different kind of users (from experts in the fields of Architecture and Building Construction to university students) to easily find the information stored in the old construction handbooks -edited since the 18th century and normally stored in different libraries around Europe- and to immediately compare them each other. The system information management and the data structuring are explained by describing the design strategies and the specific “research criteria” we have adopted to the development of the system.
keywords Web Knowledge Repository, Didactic Strategies, Information Accessibility, Information Management, Data Structuring
series eCAADe
last changed 2001/08/06 20:38

_id caadria2006_545
id caadria2006_545
authors DIETRICH ELGER, ANDREAS DIECKMANN, PETER RUSSELL, THOMAS STACHELHAUS
year 2006
title THE INTEGRATED DESIGN STUDIO: A VIEW BEHIND THE SCENES:Liquid Campus 3
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 545-548
summary Over 10 months ending in July 2005, architecture students from Aachen, Karlsruhe and Weimar took part in a design studio that differed significantly from other studios in that the result of the studio was a 1:1 realisation of the design. This is part of an evolution of the virtual faculty of architecture “Liquid Campus”, founded in 2001, which has seen the complexity of the projects steadily rise and this continued in the Project “Ein Fest: Ein Dach”. The integrated studio is arranged to encourage an active, economic and transparent learning process, which encompasses design, communication and cooperation issues. The stated goal at the beginning of the two-semester process is to build and although only a few of the ideas are realised, all participants are involved in the realisation. In this case, the project was to create “roofs” for an open-air concert for 200,000 people in Karlsruhe, Germany. The planning was carried out using the Netzentwurf platform, with which the authors have several years experience.
series CAADRIA
email dietrich.elger@ifib.uni-karlsruhe.de, info@caad.arch.rwth-aachen.de
last changed 2006/04/17 16:48

_id c535
authors Dijkstra, J., Van Leeuwen, J. and Timmermans, J.P.
year 2001
title A methodology for measuring preferences of design alternatives using internet
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 441-444
summary This paper describes the design of an experiment based on conjoint measurement that explores the possibility of using Internet to measure preferences of design alternatives.
series CAADRIA
email j.dijkstra@bwk.tue.nl
last changed 2001/05/27 16:27

_id 7eb9
authors Dokonal, Wolfgang and Martens, Bob
year 2001
title A Working Session on 3-D City Modeling
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 417-422
summary On the occasion of a presentation on a city model for Graz at the eCAADe-conference in Weimar (2000), some attendees informed us about their previous work in this field and the idea of preparing a working session with collegues involved in 3-D city modeling was born. During the initial phase of research for this eCAADe conference activity it turned out that a large number of city models has been created in the course of time for different reasons resp. purposes. Therefore a rich variety in the production of city models can be noticed. This working session on 3-D city modeling brings together experts focusing on different aspects concerning the creation and use of city models, such as data input, data structure, data storage and data quality. Also the definition of a perspective on the future of 3-D city modeling can be regarded as an important topic. In this paper a rough overview on the different submissions will be presented. Furthermore three blitz statements are incorporated as time was too short to produce a full paper. Both with the individual contributions as with this overview paper it is intended to present a knowledge-base to this working field. Finally, the start for a growing bibliography was made in order to support future work in this area.
keywords Urban Modeling, 3-D Modeling, Collaboration, City Information, Model Adaptation
series eCAADe
email dokonal@stdb.tu-graz.ac.at, b.martens@tugraz.at
last changed 2001/08/06 20:38

_id 3f21
authors Donath, D., Lömker, T.M. and Richter, K.
year 2001
title Boundary debates: Extensions from analog to digital spaces
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 241-249
summary Our research focuses on the evaluation of digital space and its prospective use as a functional space for future architectural planning tasks. Through the existence of digital technologies the authors consider that architects will have to expose themselves to new - planning tasks, which are not comparable to traditional architectural duties. This requires us to rethink architectural terms and their meaning in digital space. It demands us to extend the borders within which we think, work and design. The paper presents exemplary projects that demonstrate the applicability and added value of these mergers as an extension of solid architectural buildings. Focus is laid onto digital architecture that either extends its analog counterpart by providing functionality that does not exist in the "real" world or which doesn¥t have an analog counterpart at all. The paper aims at the definition of new tasks for architects to be developed. It describes methods and strategies architects have to be aware of to be capable to offer an extended field of activity. Finally it presents exemplary projects which show the possible added value clients could gain from buildings to be established as mergers of analog and digital spaces.
series CAADRIA
email donath@archit.uni-weimar.de
last changed 2007/11/27 07:22

_id e63c
authors Donath, Dirk and González, Luis Felipe
year 2001
title INTEGRATED PLANNING SUPPORT SYSTEM FOR LOW-INCOME HOUSING
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 113-116
summary This article describes our current research focused at the development of an integrated planning support system for the low-income housing production, using as exploration field the participative-planning strategies, particularly implemented by the progressive housing program in Concepción, Chile. Setting our sights on the implementation of modern IT (Information Technology) into architectural field to support the entire planning process, it will be exposed the general deficiencies, diverse IT-tools, their combination possibilities and their practical contribution in order to prove the feasibility of a computer-aided system within a new concept of housing planning.
series SIGRADI
email caad@archit.uni-weimar.de
last changed 2016/03/10 08:50

_id bfc8
authors Fukai, Dennis and Srinivasan, Ravi
year 2001
title PCIS Revisited: A Visual Database for Design and Construction
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 372-379
summary This paper presents research on a piece-based construction information system called PCIS(pronounced “pieces”) first published as a visual information concept at ACADIA’96, Tucson. After more than five years of development it has evolved into a multidimensional visual information system for design and construction. It includes a piece-based anatomical construction model layered according to a work breakdown structure; a dataTheater that surrounds the model as an index to plans, elevations, sections, and details; and a dataWorld with cameras fixed to the intersections of its latitudes and longitudes to add context and perspective. A standard services matrix (SSM) controls layer visibility and camera settings. PCIS can be “played” to access archived resources; support design development, analyze and resolve preconstruction conflicts, and coordinate construction activities. Current research will be used to demonstrate how PCIS might be valuable to increase the potential for technical cooperation, collaboration, and communication by literally aligning the points of view of architectural, engineering, and construction methodology.
keywords Construction, Pictorial, 3D/4D, Modeling, Database
series ACADIA
email dennis@insitebuilders.com
last changed 2002/04/25 17:30

_id 7f13
authors Gatermann, Harald
year 2001
title First step to augmented reality: Combining vrml and pano-photos
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 219-230
summary VRML as a world-wide standard for describing 3D-geometry is enhanced by using panorama-photography for realistic backgrounds - other than in quicktime-vr it is possible to move around by using several vrml-nodes.
series CAADRIA
email harald.gatermann@ruhr-uni-bochum.de
last changed 2001/05/27 16:27

_id f85d
authors Geraedts, Rob P and Pollalis, Spiro N.
year 2001
title Remote Teaching in Design Education - Educational and Organizational Issues and Experiences
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 305-310
summary The Department of Real Estate and Project Management (BMVB) of the Faculty of Architecture at the Delft University of Technology has been working closely with Professor Spiro N. Pollalis of Harvard University, Graduate School of Design in Cambridge, USA since 1991. His case-based interactive seminars about the management of the design & construction process have been highly appreciated by many generations of students. In Spring 2000, Pollalis suggested to extend the scope of his involvement by introducing a remote teaching component, the subject of his research in the last few years. As Information and Communication Technology (ICT) in the Design and Construction Industry is part of his lectures, it was appropriate to provide the students with a first hand experience on the subject. In the following experiment, the teacher would remain in his office at Harvard while the interactive work and discussion sessions with 130 students in a full lecture room would take place in Delft as planned. The consequences this experiment has had for the course, for the techniques and facilities used, how teachers and students experienced these, and which conclusions and recommendations can be made, are the topics of this paper.
keywords Remote Teaching, Design & Construction Education, And ICT
series eCAADe
last changed 2001/08/06 20:38

_id b07d
authors Gero, J.S., Chase, S. and Rosenman, M. (Eds.)
year 2001
title CAADRIA 2001 [Conference Proceedings]
source Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6 / Sydney 19-21 April 2001, 506 p.
summary Computer-aided architectural design research and teaching has a long history going back to the 1960s. However, the last ten years has seen a dramatic upsurge in activity brought about by factors such as the increasing use of CAD systems in practice, the increase in computer literacy generally and perhaps, equally importantly, the development and widespread use of the World Wide Web. The CAADRIA conference series provides a forum for the presentation and exchange of ideas and experiences in CAAD, particularly focussed on Asian research and teaching. This, the proceedings of the Sixth International Conference on Computer-Aided Architectural Design Research and Teaching in Asia, presents 57 (31 long and 26 short) papers. The 57 papers were selected from the 114 submissions following a blind review of extended abstracts. Each submission was reviewed by two referees and the decision to accept was based on a committee's assessment of all the submissions. The final papers were assessed to determine if the reviewers' recommendations had been complied with. The authors of the selected papers represent 17 countries, making this an international as well as an Asian conference.
series CAADRIA
email john@arch.usyd.edu.au
more http://www.caadria.org
last changed 2001/05/27 16:27

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