CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 701 to 714 of 714

_id maver_092
id maver_092
authors Jarvis, G., Ennis, G., Maver, T. and Lindsay, M.
year 2001
title Glasgow 2000 - Interactive history of the development of Glasgow and the surrounding area covering the last 2000 years
source CD-ROM
series other
email t.w.maver@strath.ac.uk
last changed 2003/09/03 13:01

_id 87e3
authors Liu, Y.-T., Shih, S.-C., Yeh, Y.-C. and Lee, H.-L.
year 2001
title Design Production and Appreciation with Computer and Internet - Evolving Phenomena of Design Review in CAD Studio and Internet-based Competition
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 382-387
summary This study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet. The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment.
keywords CAD Studio, Internet-Based Competition, Design Review
series eCAADe
email aleppo@arch.nctu.edu.tw
last changed 2001/08/06 20:38

_id ga0111
id ga0111
authors Maldonado, Gabriel
year 2001
title Sound and Graphics in CsoundAV
source International Conference on Generative Art
summary Csound is one of the most famous sound-synthesis languages belonging to the Music-N family. This family of languages, that appeared at the early sixties, provided huge generality and synthesis power at the cost of deferred-time rendering, of laborious project planning and designing, and of the lack of interactivity.
series other
more http://www.generativeart.com/
last changed 2003/08/07 15:25

_id 05f6
authors Maver; T.W.
year 2001
title Virtual Heritage: Reconstructing the Past: Reconfiguring the Future
source Enhanced Realities: Augmented and Unplugged. Proceedings of 7th International Conference on Virtual Systems and Multi-media, Berkeley, 168-176
summary This paper attempts an overview of the contribution which emerging information technologies - viz CAD, Multimedia, Virtual Reality and the Internet - can make to the presentation, understanding and preservation of the rich architectural heritage which exists in almost every cultural context.
series other
type normal paper
email t.w.maver@strath.ac.uk
last changed 2015/02/20 10:22

_id b3bc
authors Montagu, Arturo F.
year 2001
title CULTURA DIGITAL, COMUNICACIÓN Y SOCIEDAD (Digital Culture, Communication and Society)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 28-30
summary The customary crisis that affects the countries of the region (Latin and Central America) has obliged architects and designers, by need or by affinity, to occupy other professional and educational fields that not necessarily were envisaged in the traditional curricular systems of schools of architecture and design. The so called “design disciplines” are those careers related to “architecture, urbanism and design” and the “associated disciplines” are referred to general culture and the human environment. “Digital culture” is the operative and conceptual tool, common to both type of disciplines that adapt it contents to the new models of “communication” that proposes the contemporary “society”.
series SIGRADI
email amontagu@fadu.uba.ar
last changed 2016/03/10 08:55

_id 1658
authors Nazarian, Shadi
year 2001
title TRANSFORMING LANGUAGE OF ARCHITECTURE
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 275-277
summary Digital media fosters new spatial concepts and constructs in ways unconventional to the representational culture of architecture. Non-linear and simultaneous modes of expression, simulations, and construction of spatial and interactive experiences through simultaneous collective reception of images, can trigger technological, material and spatial concepts to be realized. My research and teaching encompass interdisciplinary processes, utilizing multi-dimensional, time-based disciplines to address spatial and temporal dynamics of movement through space. This body of work engaging interdisciplinary issues of interface between technological and theoretical discourses of architecture has become the means to develop and investigate pedagogic and didactic aspects of this hypothesis.
series SIGRADI
email sn56@cornell.edu
last changed 2016/03/10 08:56

_id 425c
id 425c
authors Oostra, M.
year 2001
title PRODUCT DEVELOPMENT AND DESIGN RESEARCH: RESEARCH INTO ARCHITECTS AS COMPONENT DESIGNERS
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 81-89
series book
type normal paper
email H.H.Achten@tue.nl
more http://www.designresearch.nl/PDF/DRN2000_Oostra.pdf
last changed 2005/10/12 13:36

_id 2da4
authors Paredes León, Luis N.
year 2001
title Arquitectura, Ingenieria, enseñanza y telecolaboracion [Architecture, Ingeneering, Ensenanza and Telecollaboration]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 126-135
summary Until the introduction of the chalk in the XIX century, the change but dramatic in the infrastructure of the teaching we are trafficking him at the moment with the technologies of the information. We suppose of the necessity of constitute working teams and to reorient the teaching like means to improve the communication among the professionals of: Architecture, Engineering and Construction. We use concepts of: constructivism, virtual classroom, multimedia classrooms , laboratories of virtual simulation, Internet, teamwork and collaborative, (as electronic and digital spaces of cooperation and collaboration) and to reflect an asynchronous/synchronous communication group with collaborative focuses in the teaching, education and training.
keywords Teaching In Architecture; Multimedia; Collaborative Training; Constructivism
series other
email luisp@ula.ve
last changed 2003/02/14 07:29

_id 1906
authors Silva, Neander F.
year 2001
title Design computing education: Developing a post-grad CAAD curriculum based on specific desing project
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 315-318
summary The idea of teaching design computing through design-based approaches has been increasingly adopted over the past 15 years. However, most of the resulting experiments have been limited to specific courses within larger programmes. This approach has rarely affected CAAD curriculum. A glance at the syllabus of some CAAD programmes may reveal their non design-based nature. We describe here a post-graduate programme that has been structured around a specific design project through a set of courses in which the emphasis falls on the needs of the design process rather than on software categories.
series CAADRIA
email neander@pop3.unb.br
last changed 2001/05/27 16:27

_id 0c8b
authors Yang, Chien-Tse
year 2001
title Perspective and Visualization of Dynamic Spaces using VR techniques
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 479-484
summary By the perspective method, it is easy to produce many geometrical spatial forms. But through current computer media, we are able to control dynamic spaces. Under these circumstances, what type of role will traditional architectural elements play in this new era? This research investigates the different perceptions in various spaces. Afterward architectural elements are introduced and we test the effects on the perceptions of different spaces. Therefore the effectiveness of these elements is verified in different types of space.
keywords Perspective, Conventional/Computer Media, Dynamic Spaces, VR
series eCAADe
last changed 2001/08/06 20:38

_id c123
authors Yip, Michael and Plume, Jim
year 2001
title The use of digital spatial narratives to express design ideas and concepts
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 351-355
summary This paper reports on work undertaken by design students over the past couple of years experimenting with the advanced use of digital media to understand and express complex design concepts. The students are required to move beyond the conventional use of such tools to model design intents, and to challenge preconceptions of the nature of representation through spatialisation of the relationship between signifier/signified/referent, and through digital 3D sketches. These have become known as digital spatial narratives. The purpose of this paper is to expose and reflect on the outcomes of these thematic explorations. It discusses both the techniques that have emerged in their formation as well as the broad range of animation types that have resulted from that process.
series CAADRIA
email J.Plume@unsw.edu.au
last changed 2001/05/27 16:27

_id e4e6
authors Batty, M., Dodge, M., Doyle, S. and Smith, A.
year 2001
title Modelling virtual urban environments
summary Contributed by Jose Ripper Kós (josekos@ufrj.br)
keywords 3D City modeling
series other
more http://www.casa.ucl.ac.uk/modelvue.pdf
last changed 2001/06/04 18:27

_id 50e4
authors Guzmán Dumont, Guillermo (Ed.)
year 2001
title SiGraDi biobio2001
source Proceedings of the 5th Iberoamerican Congress of Digital Graphics [ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, 334 p.
series SIGRADI
email gguzman@ubiobio.cl
more www.sigradi.org
last changed 2016/03/10 08:53

_id ga0116
id ga0116
authors Chapuis, J. and Lutton, E.
year 2001
title ArtiE-Fract: Interactive Evolution of Fractals
source International Conference on Generative Art
summary Non-linear Iterated Functions Systems (IFSs) are very powerful mathematical objects related to fractal theory, that can be used in order to generate (or model) very irregular shapes. We investigate, in this paper, how an inetractive eveolutionary algorithm can be efficiently exploited in order to generate randomly or interactively artistic "fractal" "D shapes. this algorithm has been build up in an easy to use interface ArtiE-Fract with advanced interactive tools.
series other
email jonathan.chapuis@inria.fr
more http://www.generativeart.com/
last changed 2003/08/07 15:25

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