CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade03_653_144_koutamanis
id ecaade03_653_144_koutamanis
authors Koutamanis, Alexander and Steijns, Yolanda
year 2003
title Types and precedents in design guidance
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 653-658
summary In recent years Dutch secondary education has been undergoing a fundamental change due to the introduction of new didactic approaches which relate strongly to ongoing social and technological developments. This affects existing school buildings, the majority of which is quite conventional in spatial terms and is characterized by limited flexibility and transformability. Consequently, most schools require extensive modifications in their spatial and building structure. The requirements underlying these modifications are not stable. Many schools have become interested in experimental ideas that may require inevitably further changes in the buildings. The paper considers the continuous transformation of Dutch school buildings with respect to their typology: by correlating new design briefs to building types rather than their instances we arrive at general guidelines that can be easily adapted to specific cases. To achieve this, the types are analysed with respect to geometry, topology and zoning. The results of the analysis describe the affordances of each type in terms of general flexibility, transformability and adaptability, as well as in relation to generic briefs. They also provide an explanation of the historical evolution of the types and the means for relating primary characteristics to local configurations, thereby allowing the accurate description of hybrid instances. The descriptions and analysis of buildings are organized into a polyhierarchical multilevel database that supports typological abstraction and offers several starting points (at various abstraction levels) for matching a new brief to an existing building. This enriches the development of the brief or a design solution with explicit, specific information derived from concrete precedents with known form, structure, behaviour and performance.
keywords Typology, precedence, case-based design, briefing, design information systems
series eCAADe
last changed 2003/09/18 07:13

_id b1f3
id b1f3
authors Rafi A, Karboulonis P, Fazidin J, Badrolhisham H
year 2003
title Virtual environments in architecture and planning design: 4 possible approaches
source International Journal of Design Computing
summary Advancements in information retrieval (IR), local and wide area networks (LAN, WAN) and the Internet, human-computer interaction (HCI), and virtual reality (VR) technologies have enabled the emergence and availability of affordable real-time computer data visualisation and manipulation systems that can be deployed and interfaced to most Computer Aided Design (CAD) software systems. However, the rapid advancement and adoption of information visualisation in different areas is currently challenging VR system designers to formulate and deploy strategies and tools to effectively visualise, navigate and effectively communicate various types of information within a virtual environment (VE). A further problem relates to the fact that even within a single area or application the requirements are still diverse to the extent that different approaches and technologies still need to be employed before a satisfactory solution is reached.

This paper presents four possible approaches in identifying and designing effective VR systems for architecture and planning design to allow the user to effectively communicate and share their experiences and ideas in a collaborative manner. It is also proposed that VEs should look beyond plain representations and reproductions of the real world environments that they portray and bear higher interpretation and expression values. The value of eliciting structuring and interfacing information and knowledge to a VE is also highlighted, as is the need for efficient database systems and CAD systems capable of exchanging information and data with VEs. Current efforts in prolonging the lifetime of VEs are being examined through four case studies that highlight the ever-escalating requirements that currently face VR researchers.

keywords Virtual Reality, Virtual Environment, Collaborative Design
series journal paper
type normal paper
last changed 2006/09/29 01:05

_id ijac20031302
id ijac20031302
authors Serrato-Combe, Antonio
year 2003
title The Aztec Templo Mayor - A Visualization
source International Journal of Architectural Computing vol. 1 - no. 3
summary This article documents research in the field of virtual reconstructions of the past. It makes the point that in order to truly develop the bases of a solid appreciation of cultural patrimonies, historic virtual reconstructions need to incorporate a willingness to achieve higher digital modeling and rendering qualities. And, they should also be well integrated into history courses at all education levels and through a variety of means of communication. In other words, our ability to explore, to interpret and to appropriately use digital tools needs to aspire to greater and more penetrating abilities to reconstruct the past. As a case study, the paper presents the theoretical reconstruction of the Aztec Templo Mayor in Mexico (1). The presentation describes how a variety of digital approaches was used to grasp and appreciate the very significant architectural contributions of the early inhabitants of the Americas.
series journal
last changed 2007/03/04 06:08

_id sigradi2003_114
id sigradi2003_114
authors Spitz, Rejane
year 2003
title National Virtual Observatory (NVO): A Needs Assessment Study of the Art Community (National Virtual Observatory (NVO): A Needs Assessment Study of the Art Community)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The results of a needs-assessment study of the Art community recently conducted at CSE@SSL at UC Berkeley - which investigated how large databases of space science imagery and data analysis tools can be used for Education and Public Outreach purposes - have highlighted the artistic community's strong interest for greater involvement and exposure to space science. Artists expressed their desire to have access to space science research and data, and to participate in the process of creating compelling space science related tools and interfaces. New approaches have been suggested by them as regards the presentation of information on a multi-sensorial and intuitive way, all pointing to more effective methods of space science knowledge acquisition.
keywords Art, space science, web design, astronomy, public outreach
series SIGRADI
last changed 2016/03/10 09:01

_id caadria2010_003
id caadria2010_003
authors Vaughan, Josephine and Michael J. Ostwald
year 2010
title Refining a computational fractal method of analysis: testing Bovill’s architectural data
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 29-38
summary In 1996 Bovill applied Mandelbrot’s fractal method for calculating the approximate visual complexity of images to architecture. This method is one of only a limited number of quantifiable approaches to provide a measure of the relative complexity of an architectural form. However, the method has rarely been tested despite many scholars uncritically repeating Bovill’s conclusions. While Bovill’s original work was calculated manually, a software program, Archimage, is presently being developed by the authors as a tool to assist architectural designers and researchers to understand the visual complexity of building designs. The present research returns to Bovill’s original architectural data (elevations of famous buildings) and re-calculates the results published therein using Archimage and the commercial software Benoit. These results are then compvared with those produced by Bovill (1996) and Lorenz (2003), to determine if any consistency can be found between the sets. The level of consistency will assist in determining the validity of Bovill’s method and provide important data in the ongoing process to refine the Archimage software and the analytical method.
keywords Computational analysis tools; design analysis; visual complexity
series CAADRIA
last changed 2012/05/30 19:29

_id avocaad_2003_14
id avocaad_2003_14
authors Yolanda Steijns and Alexander Koutamanis
year 2003
title Information systems for the design and management of transformation in Dutch educational buildings
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary Following a period of little change, new didactic approaches coupled to social and technological developments have recently triggered several fundamental modifications in Dutch secondary education. These modifications have extensive consequences for the accommodation of secondary education. The majority of existing buildings is quite conventional in spatial terms and is characterized by limited flexibility and transformability. The paper is a description of a modular yet coherent information system that supports decision taking concerning the transformation of existing buildings. The system consists of spatial and topological representation of a building and its brief, as well as a matching system that connects the two.The purpose of the system is to support the management of the building transformation by providing appropriate input to design and decision activities, as well as by accommodating their output. This is achieved by providing a responsive context for the analysis and evaluation of design decisions from the major viewpoints and with respect to primary aspects. Continuity is a major consideration in this context: appropriate information and feedback should be available throughout the design and construction process but also after completion (in anticipation of further transformations, as well as for monitoring building performance).
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
last changed 2006/01/16 20:38

_id sigradi2005_731
id sigradi2005_731
authors Albornoz Delgado, Humberto Ángel; Laura Talía Escalante Rodríguez, Leticia Gallegos Cazares
year 2005
title Didactic Design: light and optics for preschool level
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 731-737
summary Since 2003, we have been developing a pedagogic proposal and didactic material for teaching Light and Optics to kindergarden children that enhances the construction of the first scientific thinking schemes. The design (industrial and graphic) applied to this project has generated an educational product composed of 44 objects. These materials allow teaching concepts such as: combination of colors, light indispensable to see, formation of shadows and images are not objects. These have been developed as inciters of curiosity, capable to awake the innate restlessness of children, achieving to stimulate their creativity. The purpose is to explore knowledge and construct their own ideas; enrich their experiences and inquire a reality that was drawn grey and tedious, generating a process of manipulation-action and then representation-conceptualization. This product has been successfully used as a pilot test in a kindergarden, reflecting significant gains in students’ science learning. [Full paper in Spanish]
series SIGRADI
last changed 2016/03/10 08:47

_id diss_anders
id diss_anders
authors Anders, P.
year 2003
title A Procedural Model for Integrating Physical and Cyberspaces in Architecture
source Doctoral dissertation, University of Plymouth, Plymouth, U.K
summary This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical and cyberspaces.The dissertation presents important developments in architectural computation that disclose concepts and values that contrast with orthodox practice. Virtual reality and cyberspace, the foci of this inquiry, are seen to embody the more problematic aspects of these developments. They also raise a question of redundancy: If a simulation is good enough, do we still need to build? This question, raised early in the 1990's, is explored through a thought experiment - the Library Paradox - which is assessed and critiqued for its idealistic premises. Still, as technology matures and simulations become more realistic the challenge posed by VR/cyberspace to architecture only becomes more pressing. If the case for virtual idealism seems only to be strengthened by technological and cultural trends, it would seem that a virtual architecture should have been well established in the decade since its introduction.Yet a history of the virtual idealist argument discloses the many difficulties faced by virtual architects. These include differences between idealist and professional practitioners, the failure of technology to achieve its proponents' claims, and confusion over the meaning of virtual architecture among both architects and clients. However, the dissertation also cites the success of virtual architecture in other fields - Human Computer Interface design, digital games, and Computer Supported Collaborative Work - and notes that their adoption of space derives from practice within each discipline. It then proposes that the matter of VR/cyberspace be addressed from within the practice of architecture, a strategy meant to balance the theoretical/academic inclination of previous efforts in this field.The dissertation pursues an assessment that reveals latent, accepted virtualities in design methodologies, instrumentation, and the notations of architectural practices. Of special importance is a spatial database that now pervades the design and construction processes. The unity of this database, effectively a project's cyberspace, and its material counterpart is the subject of the remainder of the dissertation. Such compositions of physical and cyberspaces are herein called cybrids. The dissertation examines current technologies that cybridize architecture and information technology, and proposes their integration within cybrid wholes. The concept of cybrids is articulated in seven principles that are applied in a case study for the design for the Planetary Collegium. The project is presented and critiqued on the basis of these seven principles. The dissertation concludes with a discussion of possible effects of cybrids upon architecture and contemporary culture.
series thesis:PhD
last changed 2005/09/09 10:58

_id acadia03_022
id acadia03_022
authors Anders, Peter
year 2003
title Towards Comprehensive Space: A context for the programming/design of cybrids
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 161-171
summary Cybrids have been presented as mixed realities: spatial, architectural compositions comprised of physical and cyberspaces (Anders 1997). In order to create a rigorous approach to the design of architectural cybrids, this paper offers a model for programming their spaces. Other than accepting cyberspaces as part of architecture’s domain, this approach is not radical. Indeed, many parts of program development resemble those of conventional practice. However, the proposition that cyberspaces should be integrated with material structures requires that their relationship be developed from the outset of a project. Hence, this paper provides a method for their integration from the project’s earliest stages, the establishment of its program. This study for an actual project, the Planetary Collegium, describes a distributed campus comprising buildings and cyberspaces in various locales across the globe. The programming for these cybrids merges them within a comprehensive space consisting not only of the physical and cyberspaces, but also in the cognitive spaces of its designers and users.
series ACADIA
last changed 2003/11/27 14:21

_id cf2003_m_040
id cf2003_m_040
authors BAY, Joo-Hwa
year 2003
title Making Rebuttals Available Digitally for Minimising Biases in Mental Judgements
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 147-156
summary The problem of heuristic biases (illusions) discussed by Tversky and Kahneman (1982) that can lead to errors in judgement by human designers, when they use precedent knowledge presented graphically (Bay 2001). A Cognitive framework of belief, goal, and decision, and a framework of representation of architectural knowledge by Tzonis are used to map out the problem of heuristic biases in the human mind. These are used to discuss what aspects of knowledge can be presented explicitly and digitally to users to make rebuttal more available for human thinking at the cognitive level. The discussion is applicable to both inductive and analytic digital knowledge systems that use precedent knowledge. This discussion is targeted directly at means of addressing bias in the human mind using digital means. The problem of human bias in machine learning and generalisation are discussed in a different paper, and the problems of international or non-intentional machine bias are not part of discussion in this paper.
keywords analogy, bias, design thinking, environmental design, heuristics
series CAAD Futures
last changed 2003/11/22 06:26

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
last changed 2016/03/10 08:47

_id ijac20031201
id ijac20031201
authors Camarata, Ken; Gross, Mark D.; Yi-Luen Do, Ellen
year 2003
title A Physical Computing Studio: Exploring Computational Artifacts and Environments
source International Journal of Architectural Computing vol. 1 - no. 2
summary This paper describes a studio that explores interfaces for computationally enhanced artifacts and environments. The studio is designed as a traditional architectural design studio, fostering creative thinking and encouraging hands-on learning. It brings students from art, music, architecture, computer science, and engineering together into teams to design and build physical computing projects.The team's unusual mix of knowledge and experience allows for creative solutions. As a result, the studio has become a test bed for new and interesting ideas.
series journal
last changed 2007/03/04 06:08

_id caadria2003_c1-3
id caadria2003_c1-3
authors Cheng, N. Y. and Lane-Cummings, S.
year 2003
title Using Mobile Digital Tools for Learning about Places
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 145-156
summary To explore how mobile digital tools can bring students out from isolated classrooms, we tested several for use in design studio site visits. We focused on small, off-the-shelf tools that are inexpensive and easy to upgrade. In this paper we identify the logistical, efficiency, and learning considerations for the selection and introduction of mobile digital tools , with observations about device usability and administration that are applicable to other kinds of technology introduction. We found that adoption of a tool depends on several factors, including ease of use and inconspicuous nature. Compared to traditional tools, most of these tools require a great deal of set-up time before students can use them efficiently. In addition, they require docking with a computer to analyze the information collected in the field. As a result, most of the learning takes place in the studio, rather than in the field. Our eventual goal is to clarify the potentials of place-recording tools, making it easier to gather and use a toolkit for specific situations.
series CAADRIA
last changed 2003/12/02 06:47

_id ecaade03_195_52_delic
id ecaade03_195_52_delic
authors Delic, Alenka and Kincl, Branko
year 2003
title Architecture of the virtual in housing
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 195-198
summary Information and communication technologies (ICT) have brought about a revolution in architecture and urban planning; they are transforming learning and practice and presenting new challenges in our understanding of space, place and society. An entirely new world of architectural expression and experiment is opening up to us. At Faculty of Architecture in Zagreb a new optional course, Virtuality in Housing Architecture, has been proposed and is being taught for the first time. Subjects cover a wide area of use of ICT in housing architecture: research into the role of the computer in architecture as a creative discipline; encouragement of new challenges to the concept of the role of digital media in housing architecture through research of digital concepts such as computerization, information, electronic media, virtuality and cyberspace; themes related to development of intelligent environment and spaces, interactive buildings, virtual reality and cyberspace as directions of development. In our work we try to implement the method of e-learning, teamwork, communication and design through the Internet. Through experimental projects and research of new housing concepts, students create a basis for discussions on theoretical and practical solutions for the housing of the future, create new ways of presentation and open new fields of research. We shall here present the experience from our work.
keywords ICT, housing, virtuality, teamwork, e-learning
series eCAADe
last changed 2003/09/18 07:13

_id ecaade03_595_49_delic
id ecaade03_595_49_delic
authors Delic, Davor and Turk, Ziga
year 2003
title HYCE – Hyperlearning in Civil Engineering Curricula A Pilot Course in Implementation of Information Technology Course - a Case Study at the Faculty of Civil Engineering, University of Zagreb
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 595-600
summary Outline of development of a revised base ITC course at the Faculty is shown here. The course, called Introduction To Information Technology Implementation is aimed for 2nd year students (3rd semester) of the study. For the first time it was held in the winter semester of 2002/03 as a pilot course replacing the old way of course delivery. This implementation was carried out through a “pathfinder” project WORMES from February 2002 till March 2003 and would be used as a template for future Hyperlearning implementation on other courses through other Faculty education programes. The objective was to establish continuous students teamwork around a problem – a project completely accomplished in IT surround. A slightly adapted methodology known as Hyperlearning – a version of Problem Based Learning, was chosen as a based learning methodology for a new way of course delivery. The gained results were really impressive. Not only efficiency of delivery was increased in many ways (less hours spent on exercises, better knowledge detaining...) but also huge enthusiasm among students was constantly maintained and their creativity was emphasized surprisingly. A lot of data were collected, analyzed and some of the results are published here.
keywords Hyperlearning, Problem based learning, IT course development
series eCAADe
last changed 2003/09/18 07:16

_id archidna_thesis
id archidna_thesis
authors Doo Young Kwon
year 2003
source University of Washington, Design Machine Group
summary his thesis concerns a new generation process for shape configurations using a set of operations. The approach derives from analyzing a particular design style and programming them into a computer. It discusses how generative CAD software can be developed that embodies a style and how this software can serve in the architectural design process as a computational design tool. The thesis proposes a prototype software system, ArchiDNA, to demonstrate the use of operations to generate drawings in a specific design style. ArchiDNA employs a set of operations to produce design drawings of shape configuration in Peter Eisenman's style for the Biocentrum building plan in Frankfurt, Germany. The principles of form generation are defined as a set of operations. ArchiDNA generates 2D and 3D drawings similar to Eisenmans plan and model for the Biocentrum building. The extension system of ArchiDNA, called ArchiDNA++, supports designers in defining operations and generating shape configurations. Designers can enter and edit their own shapes for the generation process and also control the parameters and attributes for shape operations. Thus, designers can manage the generation process and explore using ArchiDNA++, to generate shape configurations that are consistent with their own drawing style.
series thesis:MSc
type normal paper
last changed 2004/06/02 17:40

_id sigradi2004_169
id sigradi2004_169
authors Edison Pratini
year 2004
title An experience on supporting the learning of technical graphics and improving visualization
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper presents an experience of applying computer graphics, virtual reality and Internet resources in the teaching of technical graphics in engineering and design courses at the University of Brasilia, Brazil. Our motivation was the fact that most of the students have a lack of previous knowledge on the basis of drawings, resulting difficulties in both understanding and visualizing technical drawings. As an experimental method, we introduced VRML 3D modeling in addition to CAD and regular pencil-and-paper drawings study and practice. To better support learning, we first provided a website with animations and virtual reality resources, avoiding the usual textbook metaphor. Since 2003 we are providing a CD-ROM containing all the former website material which is updated each semester. This experience is intended to improve the learning in a way that motivates the students. Classes, website and CD-ROM material was conceived to take advantage of computers´ interactivity and animated resources.
keywords Distance learning, interactivity, Internet, technical graphics, 3D modeling
series SIGRADI
last changed 2016/03/10 08:51

_id a2de
id a2de
authors Gao, Song; Kvan, Thomas
year 2003
source Architectural Education, Southeast University, Nanjing, China, December 2003, pp. 183-189
summary Architectural design is described in part as the solving of ill-defined or wicked problems. In these activities, designers are not only simply given well-stated problems but also need to find and formulate problems. This process is called as ‘problem framing’. Paper media have been for many years the design tools used by designers to help them engage, and hence frame, problems. Computer technologies have gained prominence in design processes but have typically been used in discrete problem solving processes or in presentation. It has been stated that problem exploration is more difficult using a computer tool. This attitude has influenced the teaching and use of computers in architectural education. The purpose of this study is to understand how digital and paper media are used respectively in ‘problem framing’ activities in support of students’ design learning. This paper reports a pilot laboratory study to test the validity of a proposed coding scheme comparing design activities using digital and paper media and report initial results of the research. Through this research we wish to gain insight of ways in which students engage in ‘problem framing’ activities using different media and suggest ways in which digital media might better support problem framing activities.
keywords Problem framing; digital design; protocol analysis; studio teaching
series other
type normal paper
last changed 2004/09/24 12:34

_id ecaade03_199_196_gatermann
id ecaade03_199_196_gatermann
authors Gatermann, Harald and Czerner, Juergen
year 2003
title Modular E-Learning-Environment for Architecture
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 199-202
summary IMLAB (Interdisciplinary Modular Learning System for Architecture and Building Science) is a project, startet by three schools of architecture in Germany: a modular, digital and online-based system, which has the aim to collect and improve teaching elements from architectural schools around the world. The development of digital teaching materials at every single university is very expensive - so the idea is to motivate schools all over the world to contribute their teaching materials and teaching moduls. It could work like an architectural ""napster"". The initial development of this kind of teaching community was funded by the German Federal Ministry of Research as a research project. The momentary state of work is documentated on the following website: Unfortunately all the information is in German up to now - we will develop the english version as soon as possible. We do have interactive workshops and design-projects beetween different universities up to now (in Germany) and several contacts to international partners. We would like to use eCAADe 2003 as a platform for multiplying this idea and finding more partners from all over the World.
keywords e-learning, modular, synchronous, asynchronous, knowledge-base
series eCAADe
last changed 2003/09/18 07:13

_id ecaade03_161_192_grunau
id ecaade03_161_192_grunau
authors Grunau, Jens-Peter
year 2003
title A different approach to planning and design - Combining a planning theory in architectual design with elearning.
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 161-164
summary We have developed a rather uncommon way of understanding and teaching architectual design and the use of computers in this process: Our idea consists in defining the design process not only as finding a nice shape for an object like a building or a new car. We see designing and planning as the ""art"" of solving complex problems. This implies, that the design process is not the mere use of methods or tools to solve a given problem, but the process of understanding the roots of the problem and finding a suitable and often alternative and unusual solution. The way we teach this process is enhanced by the use of computers and webbased applications. In this paper we will describe the key elements of the planning and design theory used as well as the methods for teaching these ideas to graduate students. Lastly, we point out the experience that came from the practical implementation.
keywords Approach to Planning and Design, e-learning, course-design, educational design, computer supported collaborative work
series eCAADe
last changed 2003/09/18 07:13

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