CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 141 to 160 of 599

_id acadia03_015
id acadia03_015
authors Bernhardt, Matthew and Blostein, Beth
year 2003
title APPROPRIATE LEVELS OF ACCESS: AN EMPIRICAL STUDY ON THE AVAILABILITY OF COMPUTERS IN STUDIO
doi https://doi.org/10.52842/conf.acadia.2003.119
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 119-127
summary One of the most significant technological challenges facing architecture schools today is how to provide an appropriate level of access to computing resources. As the computer has become a significant tool in the study and practice of architecture, students need to have access to that tool in order to further their studies. But in facing this question of access, what is “appropriate”? Is there such a thing as too much access? Is 1:1 access—a computer for every student—the minimum level of access that schools and students should accept? Or is there a point beyond which more resources just means more waste; computers sitting idle and unused, or students using the computer for unproductive ends? These questions were the subject of an experimental series of studios in the spring of 2002, wherein three studios were given varying numbers of computers for a term. The use of these computers was then tracked, and compared with previous terms. In tandem, the quality of work produced by these three studios was compared. While additional experiments are most likely needed to draw firm conclusions, the results of this experiment seem to support defining “an appropriate level of access” at less than 1:1.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id sigradi2003_094
id sigradi2003_094
authors Bessone, M., Mantovani, G. and Schanz, J.
year 2003
title Multimedia y diseño arquitectónico diferente (Multimedia and different architectural design)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Hearing and touch may be incorporated into visual representation systems that historically covered creative process, now helped by multimedia. During 2002-2003 we developed an experimental design studio that challenged participants to design architecture from words (using their spelling, pronunciation, location, etc.) and through an inquiry based on the "concept of inwardness". Evoking a word from the association of images and texts as well as seizing its potential tactile and hearing dimensions completed what was a very interactive design process. Such process was utilized to generate images and ideas geared to design/make an "installation" to be displayed at art events.
keywords Architecture, Design, Word, Image, Sound
series SIGRADI
email
last changed 2016/03/10 09:47

_id f8f7
id f8f7
authors Bhzad Sidawi
year 2003
title The pattern of Internet use for information management by architectural practices in the UK
source Cardiff University, Welsh School of Architecture Cardiff, UK
summary In recent history, architects have experienced problems related to the use and management of new innovations. The Internet presents one such challenge. It offers considerable expansion in types of communication and sources of business information and connects people and businesses around the globe. As is argued in this research, these services could play a positive role in architectural practice. This research examines the use of the Internet by architectural practices in UK in order to reveal how aware they are of the opportunities it presents, the extent to which they are taking advantage of them, and the problems they are experiencing. A field study was conducted of two types of practices: RIBA private practices and local authority practices. A number of research tools were used to inspect how these practices are using the Internet to manage various types of information that used and produced in the practice, namely: the acquisition of web information, the exchange of the practice’s information through the web and the presentation of the practice’s information on the web. Explanations for the results were sought by correlating variables from the questionnaire study, using simple statistical tests. The field study shows that many Internet services are unpopular among architects, and that practices have problems in adopting and using the technology. The pace at which the Internet is being absorbed and accepted by practices is slow. The study suggests that possible causes are: the little knowledge of users’ about IT, the poor resources of the practice, and old or imperfect Internet installations and the absence of the Internet support to the architect’s activities. The research argues that there are a number of links between these negative factors which make the practice unable to utilize the Internet and to manage the practice’s information through the Internet. To break these links, the research suggests that practices should adopt a specific management strategy to promote more utilization of Internet services in the office and to manage information. Practices need to make certain changes to the way they manage the Internet and work with it, if they plan to integrate the Internet more successfully into their practice. The research discusses techniques for improving practice management which would help practices to digest Internet technology and to use it more effectively in the practice.
keywords Internet, Architectural practices, Information management, Communications
series thesis:PhD
type normal paper
email
last changed 2006/11/03 23:29

_id ecaade03_397_180_bialas
id ecaade03_397_180_bialas
authors Bialas, Z., Glinkowska, A., Kepczynska-Walczak, A., Szrajber, R. and Urbaniak, M.
year 2003
title The ICT as a Driving Force in The Field of Archaeological Research
doi https://doi.org/10.52842/conf.ecaade.2003.397
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 397-402
summary The paper is a contribution to the domain of computer tools for archaeological excavations and research. The present project described in this paper has been undertaken in close co-operation of specialists from two universities including archaeologists and architects from the CAAD unit. The project objective is to assess the suitability of new media offering an alternative to the traditional methods in archaeological practice.
keywords Innovation; Research, Education & Practice; Integration of ICT withinarchaeological research
series eCAADe
email
more http://www.arch.p.lodz.pl
last changed 2022/06/07 07:52

_id caadria2003_a6-4
id caadria2003_a6-4
authors Bialas, Z.,Glinkowska, A., Kepczynska-Walczak, A. and Szrajber, R.
year 2003
title Architectural Heritage As A Force In Networked Caad Education
doi https://doi.org/10.52842/conf.caadria.2003.801
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 801-808
summary This paper aims to present a project being currently in progress. The task is to describe a concept for future access to information resources which cover the Polish (in wider international context) architectural and urban design, architectural heritage, applied arts in form of drawings, images, 3D models and VR along text explanations. In this way the database would enable access to huge resources and didactic packages. The proposed database would be primarily addressed to students of architecture, who in addition would be involved in creation of the collection, e.g. through building 3D models.
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2003_043
id sigradi2003_043
authors Bianchi, N., Montelpare, A. and Soboleosky, L.
year 2003
title El aprendizaje inicial del proceso proyectual (The initial learning of the design process)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The act of design using the graphic language is esential to the organization and determination of the process. Introducing digital tools modifies the design project research. Its application faces the traditional experience and encourages different demands conceptually and operatively. We wonder if the use of digital media, from the very beginning, is possible or pupils must have trainning in the use of conventional graphic in order to be meaningfull. Our proposition is to include digital technology from the beginnitng of the teaching process, in order to explore the potencial of each mode and promoving to learn the normative background.
keywords Initial learning design, analog and digital modes
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia07_174
id acadia07_174
authors Bontemps, Arnaud; Potvin, André; Demers, Claude
year 2007
title The Dynamics of Physical Ambiences
doi https://doi.org/10.52842/conf.acadia.2007.174
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 174-181
summary This research proposes to support the reading of physical ambiences by the development of a representational technique which compiles, in a numerical interface, two types of data: sensory and filmic. These data are recorded through the use of a portable array equipped with sensors (Potvin 1997, 2002, 2004) as well as the acquisition of Video information of the moving environment. The compilation of information is carried out through a multi-media approach, by means of a program converting the environmental data into dynamic diagrams, as well as the creation of an interactive interface allowing a possible diffusion on the Web. This technique, named APMAP/Video, makes it possible to read out simultaneously spatial and environmental diversity. It is demonstrated through surveys taken at various seasons and time of the day at the new Caisse de dépôt et de placement headquarters in Montreal which is also the corpus for a SSHRC (Social Sciences and Humanities Research Council) research grant on Environmental Adaptability in Architecture (Potvin et al. 2003-2007). This case study shows that the technique can prove of great relevance for POEs (Post Occupancy Evaluation) as well as for assistance in a new design project.
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade03_187_11_brandy
id ecaade03_187_11_brandy
authors Brady, Darlene A.
year 2003
title IDEATION: METAPHORICAL EXPLORATIONS AND DIGITAL MEDIA
doi https://doi.org/10.52842/conf.ecaade.2003.187
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 187-190
summary Metaphor in architecture involves two distinct paradigms of ideation and visualization: architecture as a virtual metaphor of an idea and virtual models of architecture as metaphors of an architectural intention or vision. Digital media is a powerful vehicle for the generation and expression of both paradigms. The dominant applications of digital media in architecture are drafting and computer simulations as virtual constructs of an architectural intention. This paper will focus on the us e of digital media and ideation, a design process which uses metaphor to link idea and form early in the design process.
keywords Design creativity, Design process, Generative design, Innovation, Precedents
series eCAADe
email
more http://www.archi-textures.com
last changed 2022/06/07 07:54

_id sigradi2003_072
id sigradi2003_072
authors Braga, Gisele Pinna
year 2003
title O modelo digital auxilia a compreensão do desenho arquitetônico ou o desenho arquitetônico auxilia a compreensão do modelo digital (The digital model assists the understanding of the architectural design or the architectural design assists the understanding of the digital models)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In order to design architecture projects, 1st grade architecture students have to understand the space and how to figure it out. To be succeeded in the design process it is necessary to develop their spatial abstraction capability. Each architectural representation tool can contribute for this development. This work shows the pedagogical experience applied to students of the first grade of architecture course at UNICENP, in Curitiba, Brazil, approaching the strategies of different subjects to increase the development of spatial skills using different architecture design tools.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_135
id sigradi2003_135
authors Breutmann, B., Fernández, M., Piegari, R., Guerrero, R., Borda Almeida da Silva, A. , Rodríguez Félix, N., Pina, A., Serón Arbeloa, F., Latorre Andrés, P. Vaz de Carvalho, C. and Payssé, M.
year 2003
title Proyecto Red Alfa T-GAME (Teaching computer Graphics And MultimEdia) (Alfa Network Project T-GAME (Teaching Computer Graphics and Multimedia))
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary T-GAME Project integrates the academical achievement of eight European and Latin American universities in order to design a series of interdisciplinaries courses, related to computer graphics, to be assumed in new standard and post grade plans of study by those universities.
keywords Teaching, computer graphics, multimedia, interdisciplinary
series SIGRADI
email
last changed 2016/03/10 09:47

_id avocaad_2003_02
id avocaad_2003_02
authors Brian M. Evans
year 2003
title Binary Winds: Identity in the Digital Age
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary no summary available
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id sigradi2003_006
id sigradi2003_006
authors Brum, Fabiano
year 2003
title A poética da pornografia de Carlos Zéfiro (The Poetics of the pornography of Carlos Zefiro)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The purpose of this article is to try to enumerate and comprehend the elements that create a kind of poetry around Zéfiro's space, like Bachelard's The Poetics of Space, and based on these ideas to develop the leitmotiv for the creation of a website about the artist.
keywords Carlos Zéfiro, pornography, Poetics of Space
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2003_b3-4
id caadria2003_b3-4
authors Bruton, Dean and Radford, Antony
year 2003
title The Grammatical Studio Disrupting Regularities in Digital Media Design Education
doi https://doi.org/10.52842/conf.caadria.2003.433
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 433-446
summary Grammar governs the ordered way in which words are modified and combined in human languages to convey complex concepts beyond the simplicities of individual words. By extension (but less susceptible to analysis) grammar governs the way in which visual elements are modified and combined in art and design compositions. In this paper we focus on the outcomes and effects of placing grammar and contingency in the forefront of studio teaching with digital media in architecture and art, and how experience in these two domains can inform each other.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade03_117_101_bund
id ecaade03_117_101_bund
authors Bund, Sébastien and Do, Ellen Yi-Luen
year 2003
title SPOT! Fetch Light - Interactive navigable 3D visualization of direct sunlight
doi https://doi.org/10.52842/conf.ecaade.2003.117
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 117-124
summary SPOT is a 3D environment for direct sunlight visualization. Implemented in Java 3D, SPOT features two distinct and complementary components: Time Projection and Navigable Animation for virtual interaction. SPOT supports multi-dimensional data visualization including sun angle variations with diurnal and annual cycles in threedimensional space. In SPOT users can sketch on any surface in the 3D environment to indicate the area for simulation. SPOT then generates a spatial distribution representation of the illuminance level on a selected surface over time, rendered with colors of varied gradients. SPOT also enables designers to visualize the temporal information of light distribution over time for a given point. For each point clicked on the 3D model, SPOT generates a calendar diagram where the X and Y axis represent the months of the year and the time of the day. The color of each cell of the calendar is the result of the calculation of the light amount reaching the selected point.
keywords Daylighting, virtual worlds, virtual environments, sketching in 3D, gestureinterface, multi-dimension information visualization
series eCAADe
email
more http://depts.washington.edu/archbook
last changed 2022/06/07 07:54

_id caadria2003_a1-1
id caadria2003_a1-1
authors Burrow, A., Burry, J., More, G., Tengono, Y. and Burry, M.
year 2003
title Visual and Sonic Communication Representations to Support Design Interaction
doi https://doi.org/10.52842/conf.caadria.2003.029
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 29-42
summary Interaction between collaborating parties exerts strong and surprising forces on the design process and thus its outcomes. Hence, there is much to be gained by investigating the nature of these communications. By definition, an organisation establishes clear protocols to realise effective communication, and does so in response to business needs. In contrast, creative endeavours must often harness loose teams of specialised individuals, working in different contexts, disciplines, and language bases, and relying on nonformalised yet highly selective exchanges of information. It is therefore a considerable challenge to comprehend and improve these processes. One approach is to exploit the discrete information contained within digital communications to produce models of these complex conditions. This paper reports preliminary work to identify the components of an email visualisation system. The goal is to apprehend developing structures, providing the collective with the capacity for reflection.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac20031304
id ijac20031304
authors Bustos, Gabriela L.; Burgos, Ivan P.
year 2003
title Virtual Menus on VRML
source International Journal of Architectural Computing vol. 1 - no. 3
summary The Virtual Reality Modeling Language (VRML) has allowed the expansion of resources and possibilities for architectural applications. In order to take even more advantage of VRML, we developed an application of virtual menus within VRML using Java Script as a first step to the creation of a Synthetic Environment Laboratory for architectural design. This paper briefly presents the criteria used to define the menus, the utilization of Visual Basic programming to allow the addition of said virtual menus to any file with extension *. wrl, specific examples of applicability of the menus developed, and how they were inserted in a methodological model of architectural design.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id sigradi2003_012
id sigradi2003_012
authors Cabello, D., López, L. and López, M.
year 2003
title Acido Surtido. Veintiocho miradas en formato editorial (Assorted Acid. Twenty eight views in publishing format)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Acido Surtido is a wide-ranging editorial project free of charge. Whose purpose is to create a place where visual thinking meets and juxtapose at random. Its active principles arise from the chaotic combination, in a 64 x 94 cm sheet of paper, of twenty eight graphic works developed in an independent and parallel way by an equal number of itinerant authors, and based on a frame topic from which plenty of visual ideas are launched. Through this "cadavre exquis" strategy, Acido Surtido calls on the reader's ability to re-elaborate and develop new interpretations, even new for those originally proposed by the authors. Acido Surtido is an offset printed centrefold, with an impression of 2000 copies.
keywords Miradas, yuxtaposición, editorial.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_087
id sigradi2003_087
authors Cabezas, M., Mariano, C., Mítolo, S. and Oliva, S.
year 2003
title Una experiencia pedagógica de interacción análogo-digital en el aprendizaje de la forma (A pedagogical experience of analog-digital interaction in the learning of the form)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This work treats the most outstanding aspects in experiences that conjugate analogical and digital processes in the teaching and learning in the way, carried out in the School of Architecture of the UNMDP, Argentina. A new dialogue space among the ways of manual and digital production, motivates the student beginning to traffic a path toward other and new thought forms that it spreads to achieve growing levels of autonomy. In this productive space of interactions, the necessity of both means is verified, since each one has different and inaccessible potentialities to the other one and its interaction transcends its individual advantages.
keywords Digital, analogical, form, pedagogy
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia03_008
id acadia03_008
authors Cabrinha, Mark
year 2003
title Function Follows Form: 10 Sticks (and a Bench)
doi https://doi.org/10.52842/conf.acadia.2003.057
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 57-65
summary While the introduction of digital media in the design studio often emphasizes virtual realms, the effect of new fabrication technology on the architect brings the architect back to the realm of master-builder rather than distancing the architect from reality. While purely digital projects have pushed the development of form, they have also placed an emphasis on form over material. However, with the intention to physically build a project, the connections between process, form, and material become intertwined. The inception of this project also served as a clear reminder that the tools we use affect the way we think. This project began as a simple idea: how a column becomes animated to form an arch over time. The digitization of this idea took literally minutes in Maya. It was exported and further modeled in AutoCAD, and then rendered and reanimated in 3D Studio-Viz. This was a very brief, two-week introductory project, in a class on drafting and wood light-frame construction. It served to make a greater connection between digital media, the design process, analog drawing, and the role of craft and material.
series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2003_b5-2
id caadria2003_b5-2
authors Caldas, Luisa G.
year 2003
title Shape Generation Using Pareto Genetic Algorithms Integrating Conflicting Design Objectives in Low-Energy Architecture
doi https://doi.org/10.52842/conf.caadria.2003.681
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 681-694
summary The Generative Design System [GDS] presented in this paper was developed to assist designers in researching low-energy architecture solutions. The GDS has the capability to evolve architectural forms that are energy-efficient, while complying to design intentions expressed by the architect, and responding to conflicting objectives. To achieve this evolutionary development, the system integrates a search and optimization method [Genetic Algorithm], a building energy simulation software [DOE2.1E], and Pareto multicriteria optimization techniques. The GDS adaptively generates populations of alternative solutions, from an initial schematic layout and a set of rules and constraints designed by the architect to encode design intentions. The two conflicting objective functions considered in this paper are maximizing daylighting use, and minimizing energy consumption for conditioning the building. The GDS generated an uniformly sampled, continuous Pareto front, from which six points were visualized in terms of the proposed architectural solutions.
series CAADRIA
email
last changed 2022/06/07 07:54

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