CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 101 to 120 of 599

_id ecaade03_209_169_vasquez
id ecaade03_209_169_vasquez
authors Velasco, Guillermo Vasquez de
year 2003
title In The Development of VRML Environments for the Testing of Architectural Aptitude
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 209-212
summary Schools of architecture offer admission based on a score system that combines school grade point average (GPA) and standardized testing. Unfortunately, GPA values can give an indication on the academic aptitude of the student but they tend to fall short on describing the potential of the student as a designer. The same may be said of standardized tests that address general verbal, mathematical and analytical skills but lack an adequate framework for measuring all the skills that aid us in performing design processes. This paper will elaborate on the feasibility of developing an on-line testing environment that may address the assessment of fundamental 3-dimentional skills as an additional indicator of potential success in the field of architecture.
keywords Spatial Ability, Psychological Tests, VRML
series eCAADe
email vasquez@archone.tamu.edu
more http://taz.tamu.edu/architecture/faculty/guillermo/mainframe.html
last changed 2003/09/18 07:13

_id caadria2003_c4-2
id caadria2003_c4-2
authors Wittkopf, Stephen K. and E-Jin, Foo
year 2003
title Challenges of Using Image-Based Modeling Tool within the Architectural Design Process
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 597-612
summary Architects and planners will increasingly have to deal with developments in urban sites where existing context is a critical part of their design considerations. It is therefore important that architects can envision the potential of emerging technologies as means to assist architectural design in the changing face of our build environment. The objective of this paper is to examine the opportunities which image-based modeling (IM) can offer to the architectural design in a context -rich urban built-environment by providing better means of representation of the design context. By drawing relations from the available precedents and the research findings, the paper provides insights into how IM application can create stronger visual awareness of the context, in order to assist design within such condition. This paper shows that the reliability of the IM models in terms of geometric accuracy and rendering quality decreases as the physical scale of the subject increases. The best result is generated from modeling small objects in studio environment as compare to creating larger architectural objects in exterior conditions.
series CAADRIA
email akiskw@nus.edu.sg
last changed 2003/12/02 06:47

_id ecaade03_373_117_wittkopf
id ecaade03_373_117_wittkopf
authors Wittkopf, Stephen K. and Foo, E-Jin
year 2003
title Discussing Image-Based Modeling Technology for 3D Digital Archival of Physical Architecture Models
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 373-380
summary Besides drawings, physical models are important forms of representation commonly used for architectural design. They can serve as a useful resource for teaching and research, provided there is a proper archiving system that allows easy retrieval. Architectural models in 3D digital format seem to be able to overcome the limitation of physical constraints – they can be easily accessed anytime and anywhere over the Internet. The most common way of 3D model documentation is through geometric-based 3D CAD software. Image-based modeling (IM) allows the 3D digital model to be created from photographic images. Debevec (1998) investigated the hybrid geometry- and image-based approach whilst Tsou (2002) and Hawkins (2001) focused on the application of IM for GIS and digitizing cultural artifacts respectively. This paper aims to compare physical models and their IM counterparts in terms of communication of vital architectural information. Experiments were conducted to evaluate the extent the IM model resembled the physical predecessor in terms of its geometry and visual appearance qualities/faithfulness. A survey was subsequently carried out to compare their performance in terms of the communication of vital architectural information about building designs to the observers. The tabulated results were then examined to help understand the opportunities and weakness of IM for 3D archival of physical architecture models
keywords Image-based modeling, architecture model, digital archiving, design resource
series eCAADe
email akiskw@nus.edu.sg
more http://www.arch.nus.edu.sg/akiskw
last changed 2003/09/18 07:13

_id acadia03_014
id acadia03_014
authors Woo, J.-H., Clayton, M., Johnson, R. and Flores, B.
year 2003
title Case Study of Tacit Knowledge Sharing in a Distributed Design Studio
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 107-116
summary This paper demonstrates the effects of experts’ tacit knowledge on improving architectural students’ design artifacts in a distributed design studio. In geographically distributed design environments, the Internet is an important medium by which architects can share tacit knowledge in the form of dialogue via online communication technologies, such as online chat and Instant Messaging (IM). In spring 2003, the National Aeronautics and Space Administration (NASA) and 8 schools conducted a collaborative design studio to develop a crew restraint system for space flights. Online chat software was used as a primary communication channel. Throughout the entire design studio, NASA professionals served as knowledge holders while undergraduate students participated as knowledge seekers. An interpretive content analysis and case study methodology were used in this study. We qualitatively observed the interactions between NASA and the students based upon two aspects: knowledge reflection and design improvement. Data were collected using document analysis of all knowledge sources and students’ design artifacts. The findings of this study indicate that the online chat system is useful in sharing tacit knowledge for the early part of design processes in a distributed design environment. Experts’ tacit knowledge appears to not only influence how students understand problems, but how they initiate conceptual design. This study provides empirical evidence regarding tacit knowledge sharing, and strengthens Schon’s (1983) claim about knowledge reflection in design studio. Furthermore, this study introduces architectural practitioners to the practical necessity of tacit knowledge sharing. This study is significant because its findings indicate the appropriate knowledge management strategy for architectural practitioners.
series ACADIA
email jwoo@tamu.edu
last changed 2003/10/30 15:20

_id ijac20031207
id ijac20031207
authors Yi-Luen Do, Ellen
year 2003
title Afterword - Why Peer Review Journals?
source International Journal of Architectural Computing vol. 1 - no. 2
summary More than 50% of academic libraries' budgets are spent on peer review journal subscriptions [1]. One may wonder why these publications (often) with plain and dull covers (unlike those attractive, colorful magazines on newsstands), small subscription base and specialized readership carry such importance. The reason is simple. Publishing a journal for interested researchers, academics, and practitioners benefits the advancement of knowledge. To be recognized as an academic subject, a discipline must publish a peer review journal. Unlike magazines with short shelf lives for general reading, peer review journals are archived and referenced within a discipline. These journals serve as a forum for professional intellectual exchange, and as a platform to present cutting edge research. Peer review (refereed) journals give direction to the field and industry. They also help researchers strengthen their academic careers and seek research funding.This article will review basic definitions of peer review and then discuss in detail issues and concerns that emerged in the editing of this issue.
series journal
email ellendo@u.washington.edu
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 06:08

_id cf2003_m_056
id cf2003_m_056
authors De GRASSI, M., GIRETTI, A., BAZZANELLA, L and CANEPARO, L.
year 2003
title The AEC Virtual University - Design Oriented Knowledge Transfer Methods and Technologies
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 313-323
summary The paper introduces the Web based INtelligent Design Support (WINDS) European Project to support education in design, a.k.a. the AEC Virtual University. The Project is divided into two actions. First, the research technology action will implement a learning environment integrating an intelligent design tutoring system, a computer instruction management system and a set of co-operative supporting tools. Second, the development action will build a large knowledge base supporting Architecture, Civil Engineering and Construction Design Courses and to experiment a comprehensive AEC Virtual University.
keywords design pedagogy, case-based teaching, e-learning, goal-based scenario, knowledge-based
series CAAD Futures
email luca.caneparo@polito.it
last changed 2003/09/22 10:21

_id ecaade03_199_196_gatermann
id ecaade03_199_196_gatermann
authors Gatermann, Harald and Czerner, Juergen
year 2003
title Modular E-Learning-Environment for Architecture
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 199-202
summary IMLAB (Interdisciplinary Modular Learning System for Architecture and Building Science) is a project, startet by three schools of architecture in Germany: a modular, digital and online-based system, which has the aim to collect and improve teaching elements from architectural schools around the world. The development of digital teaching materials at every single university is very expensive - so the idea is to motivate schools all over the world to contribute their teaching materials and teaching moduls. It could work like an architectural ""napster"". The initial development of this kind of teaching community was funded by the German Federal Ministry of Research as a research project. The momentary state of work is documentated on the following website: www.imlab.de. Unfortunately all the information is in German up to now - we will develop the english version as soon as possible. We do have interactive workshops and design-projects beetween different universities up to now (in Germany) and several contacts to international partners. We would like to use eCAADe 2003 as a platform for multiplying this idea and finding more partners from all over the World.
keywords e-learning, modular, synchronous, asynchronous, knowledge-base
series eCAADe
email harald.gatermann@fh-bochum.de
last changed 2003/09/18 07:13

_id acadia03_052
id acadia03_052
authors Juyal, M., Kensek, K. and Knowles, R.
year 2003
title SolCAD: 3D Spatial Design Tool Tool to Generate Solar Envelope
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 411-419
summary In this research the concept of Solar Envelope has been used to develop a 3D Spatial Design Tool tool, SolCAD, for generating an envelope over a given site based on various design parameters. The solar envelope can be imagined as a container, whose boundaries are derived from the sun’s relative motion. Buildings within this container will not overshadow their surroundings during critical periods of solar access for passive and low-energy architecture. The solar envelope is a space-time construct. Its spatial limits are defined by the parameters of land parcel size, shape, orientation, topography and latitude. It also depends on the time or the period of the time for which it is designed. Its time limits are defined by the hours of each day and the season for which solar access is provided to the land parcel (Knowles 1981). This tool intends to generate an envelope over a site of any shape, size and orientation and for different boundary and height conditions of shadow lines. It is suitable for initial stages of building design process to determine the shape of the building even before the design has been conceptualized.
series ACADIA
email manu.juyal@asu.edu
last changed 2003/10/30 15:20

_id acadia03_025
id acadia03_025
authors Serriano, Pierluigi
year 2003
title Form Follows Software
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 185-205
summary Software selection affects design outcome. Computer applications externalize in their graphical interface and in their internal logic a set of assumptions about how objects are constructed and space is represented. Accessibility of tools is in direct correlation with their rate of use. Depending on how user-friendly particular functions are, their use will appear with higher frequency than those foreign to the technological frames of the user groups for which software is designed. As each software is geared towards the needs of specific communities, it replicates in digital fashion those disciplinary practices already present in the analog world. However, modeling results are bracketed at its inception the very moment a particular 3D package is chosen from a diverse array of digital offerings. If the application adopted is designed to appeal to the computer animation industry, the modeling results will bear the imprint of those organic qualities: buildings will appear character-like. Since computer programs have built-in slant meant to aid disciplinary specific users, they yield families of designs with formal commonalities. Unquestionably, proficiency of software use also broadens inventiveness of design. Nevertheless some applications make particular transformations harder to achieve, and as a result will be likely to exclude those modeling options from architects’ imaginary world.
keywords modeling options, built-in slants, form-making, technology of orders.
series ACADIA
last changed 2003/10/30 15:20

_id acadia04_046
id acadia04_046
authors Timberlake, James
year 2004
title SmartWrap Pavilion
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 46-49
summary The combination of new materials and digital design has a transformative potential, providing building products and architecture tailored specifically to the clients’ needs and site requirements. This is the essence of the architecture of mass costumisation or personalised production. How can one demonstrate this physically when in essence the product is significantly ahead of current production capabilities? This was the dilemma faced by architects James Timberlake and Stephen Kieran of KieranTimberlake Associates, when asked to design a pavilion for the Cooper-Hewitt National Design Museum in the autumn of 2003. Their response is the SmartWrap Pavilion. The SmartWrap concept will deliver shelter, climate control, lighting, information display and power with a printed and layered polymer composite. The aluminium-framed pavilion is clad in a printed skin based on a combination of polyester and its derivative polyethylene terephthalate (PET), which was developed with DuPont. The pavilion was designed using a single project model, and all the aluminium extrusions of the frame were barcoded. This coding defined their structural and construction properties.
series ACADIA
type normal paper
last changed 2010/05/16 07:10

_id ascaad2004_paper12
id ascaad2004_paper12
authors Al-Qawasmi, Jamal
year 2004
title Reflections on e-Design: The e-Studio Experience
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The influence of digital media and information technology on architectural design education and practice is increasingly evident. The practice and learning of architecture is increasingly aided by and dependant on digital media. Digital technologies not only provide new production methods, but also expand our abilities to create, explore, manipulate and compose space. In contemporary design education, there is a continuous demand to deliver new skills in digital media and to rethink architectural design education in the light of the new developments in digital technology. During the academic years 2001-2003, I had the chance to lead the efforts to promote an effective use of digital media for design education at Department of Architecture, Jordan University of Science and Technology (JUST). Architectural curriculum at JUST dedicated much time for teaching computing skills. However, in this curriculum, digital media was taught in the form of "software use" education. In this context, digital media is perceived and used mainly as a presentation tool. Furthermore, Computer Aided Architectural Design and architectural design are taught in separate courses without interactions between the two.
series ASCAAD
email jamalq@kfupm.edu.sa
last changed 2007/04/08 17:47

_id sigradi2003_088
id sigradi2003_088
authors Carrara, Gianfranco and Fioravanti, Antonio
year 2003
title Needs Requirements Performances Vs Goals Constraints Values in Collaborative Architectural Design
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The following is a report on an on-going research study aimed at defining a support system for Collaborative Design in architecture. This paper concisely shows the latest results. In the present report the emphasis is laid on the relations among the operators and their different goals. We studied the preliminary phase of the architectural design, for which we defined a model and implemented a software system. The validity of the software system does not decrease when it is extended to the remaining design phases. The goal of the research is to improve collaboration among operators.
keywords Collaborative Architectural Design, Knowledge Engineering, Design Goals, Constraints, Conflicts Reduction
series SIGRADI
email gianfranco.carrara@uniroma1.it
last changed 2016/03/10 08:48

_id ecaade03_595_49_delic
id ecaade03_595_49_delic
authors Delic, Davor and Turk, Ziga
year 2003
title HYCE – Hyperlearning in Civil Engineering Curricula A Pilot Course in Implementation of Information Technology Course - a Case Study at the Faculty of Civil Engineering, University of Zagreb
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 595-600
summary Outline of development of a revised base ITC course at the Faculty is shown here. The course, called Introduction To Information Technology Implementation is aimed for 2nd year students (3rd semester) of the study. For the first time it was held in the winter semester of 2002/03 as a pilot course replacing the old way of course delivery. This implementation was carried out through a “pathfinder” project WORMES from February 2002 till March 2003 and would be used as a template for future Hyperlearning implementation on other courses through other Faculty education programes. The objective was to establish continuous students teamwork around a problem – a project completely accomplished in IT surround. A slightly adapted methodology known as Hyperlearning – a version of Problem Based Learning, was chosen as a based learning methodology for a new way of course delivery. The gained results were really impressive. Not only efficiency of delivery was increased in many ways (less hours spent on exercises, better knowledge detaining...) but also huge enthusiasm among students was constantly maintained and their creativity was emphasized surprisingly. A lot of data were collected, analyzed and some of the results are published here.
keywords Hyperlearning, Problem based learning, IT course development
series eCAADe
email dd@grad.hr
more http://www.grad.hr
last changed 2003/09/18 07:16

_id caadria2003_b7-2
id caadria2003_b7-2
authors Schank-Smith, Kendra
year 2003
title Festina Lente and the Digital World
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 951-962
summary In this paper, I would like to explore a comparison of the issues of quickness and festina lente as metaphoric or analogous for the computer and its use. Computers in the twenty first century are a vital part of architecture whether used for conception or realization. We as architects and educators must cont inually question their use in the design process and their appropriateness for visualization. We can know and understand more about the role of computers in our discipline, by seeing them in relation to ideas of quickness and festina lente. Italo Calvino in Six Memos for the Next Millennium defines quickness as having several qualities, the most important being economy of expression, time as relative, swift reasoning and consciousness. This involves quickness as being both 'intelligent and witty,' a matter of physical speed versus speed of the mind. The dichotomy of swiftness and slowness may help us question how these two elements are not necessarily adverse but rather by being understood together, they may help us better appreciate the strengths of the computer in architecture.
series CAADRIA
email ksmith@arch.utah.edu
last changed 2003/12/02 06:47

_id caadria2006_569
id caadria2006_569
authors WEI-TSANG CHANG, TENG-WEN CHANG
year 2006
title FOLDING SPACE WITH TIME-BASED OPERATIONS
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 569-571
summary Folding is not only a design operation of shaping but also a philosophy theory from Deleuze (Deleuze 1988) which was adopted by architecture. Basically, folding constitutes to forming and topology, which often delivered a mathematical and philosophical expression in generating 3D architectural form. For instance, the work of Eisenman (Eisenman 2003), Libeskind and Lynn (Lynn 1998), they use folding as inspiration to explore the textural folding and bifurcation meaning in the process of form-making. While exploring the meaning of folding, their ideas are expressed by the form using computational tools. Therefore, if a suitable or inspirable tool like our Folding Space (FoS) could be available, such action –fold can be expressed further in the form exploration process.
series CAADRIA
email mile@mail.gcd.yuntech.edu.tw, tengwen@yuntech.edu.tw
last changed 2006/04/17 16:48

_id caadria2003_a3-4
id caadria2003_a3-4
authors Wu, Yen-Liang
year 2003
title A Digital Modeling Environment Creating Physical Characteristics
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 385-396
summary Computer media develop progressively day by day. In the process of designing architecture, the employment of digital model seems to become more significant while the traditional physical model have still been used. However, the physical model had some unique characteristics which digital one has not. And those characteristics were what we intended to discover and put into the digital modeling environment developed by us.
series CAADRIA
email aw@arch.nctu.edu.tw
last changed 2003/12/02 06:47

_id diss_2003
id diss_2003
authors Gorczyca, Adam
year 2003
title Interaction of the design methods and the contemporary computer techniques
source Faculty of Architecture, Warsaw University of Technology
summary The thesis researches a bilateral relations between computer techniques and methods of architectural design. It represents a holistic attitude because of a multithread analysis in the field of the theory of design, a new hard- and software used by architects, and a design practice.

Thesis: Contemporary computer science development at the end of the twentieth century pushed architects to use hard- and software as tools, which became an active support (more than just CAAD). It enabled to widen the scope of a form-properties research and a generation of solutions impossible to achieve before, by using traditional methods and tools. This situation leads to new, unpredictable possibilities of architectural research and design. Objectives: 1. Definition of the latest trends in computer technologies applied in architectural offices. 2. Presentation of some practical consequencies of application of those technologies in design and construction. 3. Separation of new design methods caused by use of digital tools. 4. A simplified taxonomy of the methods above, with characteristic features. 5. A research in practical application of digital tools in Polish and foreign offices, as well as at the WUT Faculty of Architecture.

The subject of the work:

The thesis constitutes of five chapters. The first chapter is an introduction, where the range of work is presented in the context of place, time and the research made. The following chapters research three aspects of CAAD: (1) hardware and software, (2) new definition of architecture, which is a result of application of the digital tools, (3) practical problems connected with the use of computer techniques. The second chapter describes the new technologies in use –Virtual Reality (incl. VRD, CAVE’s, Data Gloves, motion-capture), Rapid prototyping (incl. holographic printers, 3D scanners, routers, milling-machines), new types of interfaces (e.g. xWorlds, InfoSpace, Flock of birds), etc. The third chapter is a theoretical one. It presents three types of changes in design methods, which can be classified, judging by results, in architecture of: (a) in-formation (b) de-formation and (c) cyberspace. All the mentioned applications of a digital technology cause redefinition of the range of the architects’ profession. The fourth chapter is concentrated on the application and utilization of technology. It is a detailed analysis of chosen buildings (characteristic examples) and design methods used by some avant-garde and well-known practitioners and visioners of architecture (Eisenman, Gehry, Spuybroek, etc.). It also presents statistics, where the influence of digital tools on the way of working (efficiency, productivity, use of tools) is expressed numerically. A synthesis summarizes the relation between architects and the new digital tools in some aspects: hard- and software, social changes, ergonomics, methodics, linguistic/symbolic and architectural. The mentioned ranges of interaction constitute the proof of the thesis.

series thesis:PhD
email adamgorczyca@interia.pl
last changed 2003/09/17 16:20

_id avocaad_2003_04
id avocaad_2003_04
authors Rob van Helvoort
year 2003
title Mecano - when CAAD meets ICT
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary For some years ICT (Information and Communication Technology) has been worldwide a hot topic and, especially in the European academic environment, a very fashionable word. No matter where the road would lead to, almost any ICT related project was welcomed as the next step towards a brand new and even better system of education. In the meantime CAAD (Computer Aided Architectural Design) plays a role of utmost importance during a range of stages in the design process or building project.In this situation a research project is set up to develop an educational environment where CAAD meets ICT. The first application was turned down as the proposed (ICT) technology wasn’t available, according to committee judging. After proving them wrong, the second application was more successful. Even though the project was set up for local values, education in CAAD and related topics in Belgium, it was situated in a networked (internet) world.After running the project for a period of two years a list of pros and cons can be made up. Moreover, both local and on a global scale, ideas have changed.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email rob@vanhelvoort.com
last changed 2006/01/16 20:38

_id avocaad_2003_10
id avocaad_2003_10
authors Sevil Sariyildiz, Ozer Ciftcioglu, Bige Tunçer and Rudi Stouffs
year 2003
title Knowledge Model for Cultural Analogy in Design and Design Education
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary Almost every architect uses analogy while designing. The source of inspiration is nature, technology, geometry, etc., besides the influence of the work of other architects. Analogy in architecture has a close relationship with culture as well. Culture is a dynamic occurrence and evolves by the influence of many aspects such as technological, economical, environmental and social. In the process of design, architects built op knowledge from their own experience and designs, but also from the other designers work. Usually, architects develop this quality and ability during the education, and later by trial and error methodwhile practising the design. This is habitually done based on own conscience, intuition and experience.The developments in ICKT (Information, Communication and Knowledge Technology) as a part of broader technological developments and the ongoing globalisation, influences the culture as a dynamic process and therefore the architecture.. It is necessary to make these influences explicit for their embedding in architectural design education of young professionals. This can be achieved by transferring the resulting knowledge to a knowledge model by using intelligent modelling techniques. The operational aspects of design analogies to be implemented in education, research and the daily practice of designing architects need attention. This paper discusses the operational aspects of cultural analogy in design by using an intelligent computational modelling approach.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design, ICKT, Architectural Design, Analogy, Culture, Design Education, Multiculturalism, Intelligent Modelling Techniques
series AVOCAAD
email I.S.Sariyildiz@bk.tudelft.nl
last changed 2006/01/16 20:38

_id caadria2003_c1-1
id caadria2003_c1-1
authors Tsou, J.-Y., Chow, B. and Lam, S.
year 2003
title Integrating Scientific Visualization into the Architectural Curriculum for Teaching Environmental Technology and Building Performance
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 133-144
summary The research team completed a three-year project funded by the Teaching Development Grant (TDG), which aims to explore, develop, and support a long-term strategy to apply scientific visualization to teach the core architectural curriculum in environmental technology and building performance design. An interinstitutional collaboration was formed to draw on the knowledge and experience of colleagues in related disciplines to develop innovative teaching pedagogy and resources. The project has made a great impact in improving the teaching and learning environment in our department. In the concerned area, and in this paper, we would like to discuss the methodology and computational environment developed and highlight the findings in the following areas: Contribute to the development of curriculum of Technics studio, New curriculum on performance-based design and planning, Collaboration with other design schools and professional institutions, and Evaluation method for the project development.
series CAADRIA
email jinyeutsou@cuhk.edu.hk, bennychow@cuhk.edu.hk, selinalam@cuhk.edu.hk
last changed 2003/12/02 06:47

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