CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 541 to 558 of 558

_id acadia04_020
id acadia04_020
authors Eastman, Charles
year 2004
title New Methods of Architecture and Building
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 20-27
summary Three conditions exist that are likely to lead to significant restructuringof the construction industry. These are (1): the recognition that traditional contracting practices are inefficient and costly to the client, (2) the growing availability of information-rich 3D parametric modeling, and (3) the strong interest in integrating the issues of design and fabrication. Some aspects of these conditions are examined using two examples: parametric design and integration in steel structural design, and in fabrication-level modeling of precast concrete. The implications of these changes are explored.
series ACADIA
last changed 2010/05/16 07:09

_id sigradi2004_185
id sigradi2004_185
authors Fábio Araújo; Jose dos Santos Cabral Filho
year 2004
title Espacialização de ambientes virtuais de imersão ñ convergência entre arquitetura real e digital [Spatialization of Immersive Virtual Environments - The Convergence between Real and Digital Architecture]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This research paper deals with the Information Technology and its close and increasing relation with the dwelling spaces in search for new and more accurate environments in real, tectonics spaces in architecture promoting new ways of living and dealing with space. This work has great importance since it is generally noticed straight convergence between architecture and the state of the art digital medias. Working through interactive digital media system attached to physical environments the paper also discuss the real sense of production and insertion of these new medias in the architecture environs and which kind of qualification is gained in these spaces through out this event.
keywords Information technology, physical (real) spaces, interactivity
series SIGRADI
email faraujo21@ig.com.br, jcabral@arq.ufmg.br
last changed 2016/03/10 08:52

_id 504caadria2004
id 504caadria2004
authors Kia-Tzu Lu
year 2004
title Navigating 3D Information Space with 6 Degree of Freedom Devices
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 777-786
summary The purpose of this research is to identify how to intuitively operate 6 DOF Input Devices for interactive data storage in 3D virtual environments through the virtual Internet world generated by Image, Text, Animation, Model, under the condition that the role of the computer is to simulate the way people sense the real space, so users may instinctively utilize this simple device to explore the possibility of data recurrence and reorganization, and designers may receive timely inspiration in the process of architectural design.
series CAADRIA
email tzu@arch.nctu.edu.tw
last changed 2004/05/20 17:43

_id acadia04_rp220
id acadia04_rp220
authors Kolarevic, Branko
year 2004
title Designing and Manufacturing in the Digital Age
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004.
summary The paper discusses the newfound capacity to digitally design and manufacture materials, their properties and effects. It surveys recent experimental efforts in material production and presents student projects aimed at designing and manufacturing surface effects using increasingly accessible digital fabrication technologies.
series ACADIA
last changed 2010/05/16 07:09

_id 2004_410
id 2004_410
authors Kvan, Thomas and Gao, Song
year 2004
title Frames, Knowledge and Media - An investigative Study of Frame Systems within Computer and Paper Supported Collaborative Design Process
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 410-417
summary Can media foster better performance of problem framing? Problem framing contributes to successful design learning. Minsky classified this activity into four types of frames. In collaborative design, media as external representation assist designers to converse their ideas with others and themselves. This paper explores the effects of rich and lean media on the context of frame systems within computer supported and paper supported collaborative design environments. Through conducting laboratory experiment we find that different media indeed can influence the distribution of frames along the whole design sessions. To investigate this phenomenon some possible reasons related to theory are explored, shedding light on our future study on design education.
keywords Collaborative Design; Design Media; Design Cognition; Design Knowledge; Frame Systems
series eCAADe
email tkvan@hku.hk
last changed 2004/09/18 06:45

_id bfa9
id bfa9
authors Mahiques, Myriam Beatriz
year 2004
title BUENOS AIRES: URBAN QUADRILLE AND FRACTALITY UNDER THE LIGHT OF SOCIAL ASPECTS
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 55-59.
summary Investigations about urban form are developed in many directions, being the history branch the strongest. It is based on the importance of forms created by previous generations. So, urban morphologists must examine the inhabitants and the processes that originate the urban form. In our discipline, ´´epistemological physicalism´´ is studied through the theory of complex systems and chaos theory. The resultant shape is obtained by selecting some elements of the abstract structure considered (non Euclidean geometry) and simulation software is used for experimentation, like L Systems, Diffusion Limited Aggregated, Cellular Automata. Then we have to discover what is veiled at first sight and to reflect on the optimal model for the community.
series other
type normal paper
email mbmahiques@hotmail.com
last changed 2005/04/07 10:48

_id ca27
id ca27
authors Martens, Bob and Peter, Herbert
year 2004
title ARCHICAD - BEST PRACTICE: THE VIRTUAL BUILDING™ REVEALED
source Springer Publishers, Vienna/NewYork (ISBN 3-211-40755-3)
summary ArchiCAD has been on the market since 1984 and has firmly established itself among the available CAD software packages. The number of ArchiCAD users continues to increase and has already exceeded 100.000 by far. Continuous product development has broadened the program’s possible spectrum of work applications. Therefore, this book provides comprehensive (background) information and descriptions of the many tools, functions and processes, that explain and document their many practical, research and educational uses.
keywords CAD-software package, Virtual Building
series book
type normal paper
email b.martens@tuwien.ac.at
more http://www.springer.at/main/book.jsp?bookID=3-211-40755-3&categoryID=0
last changed 2004/08/17 10:34

_id 2004_262
id 2004_262
authors Martens, Bob
year 2004
title CAAD-Repositories for Scientific Information Exchange - An Overview on SciX-Pilots Related to CAAD
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 262-268
summary Academic publishing started in the hands and under the control of learned societies. Open access to digital publications has the potential of returning control to these associations again. In this paper CAAD-related digital library pilots, which were developed in the framework of the SciX-project (“Open, Self Organising Repository for Scientific Information Exchange”) will be elaborated. SciX focused its work on the infrastructure and business models for subject-specific repositories. Electronic publishing can re-establish the central role of scientific communities and associations in the scientific publishing process.
keywords Database Systems; Scientific Knowledge Management; Retrospective CAAD Research; Web-Based Bibliographic Database
series eCAADe
email b.martens@tuwien.ac.at
last changed 2004/09/18 06:45

_id maver_117
id maver_117
authors Maver, Tom
year 2004
title Securing Sustainable Environments: the Role of Computer Modeling.
source Bio-climatic Design and Urban Regeneration. Edizione Polistampa. ISBN 8884531799
summary The role of computer modelling to the increasingly important issue of energy conscious building design is explored in this paper with particular reference to the software known as ESP.
email t.w.maver@strath.ac.uk
last changed 2018/03/20 10:45

_id sigradi2014_290
id sigradi2014_290
authors Molinas, Isabel Sabina
year 2014
title Contra la distinción: la libertad de las formas en la experiencia estética contemporánea [Against distinction: the freedom of the shapes in the contemporary esthetic experience]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 446-449
summary In the field of Contemporary Esthetics is resumed the question of what is art and which are the readability conditions (reading). The questions relate to the displacement between representation and experimentation, beauty and esthetic experience, among others. In this context, we address the technology of poetry (Nancy (2012 [2013]) as technological exhibition that lets your experience the being of the object and become subjects. The corpus includes film and video (Kopystiansky 1996-97; Alys 2011 y Jaar 2013). The objective is to outline an analytical framework for thinking about the esthetic freedom of creation and the practical freedom of their recognition. (Wagner 2004).
keywords Art; Technology; Esthetics; Design; Freedom
series SIGRADI
email isabelmolinas8@gmail.com
last changed 2016/03/10 08:55

_id 107caadria2004
id 107caadria2004
authors Monchai Bunyavipakul, Raktum Sallakachat and Ekasidh Charoensilp
year 2004
title Integrating 3D Game Engine to Online Interactive Presentation for Collaborative Design Work On Pda - Collaborative Works Anytime, Anywhere
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 107-116
summary In this research, Quake Engine on PDA (Pocket Quake) is modified and developed to make an appropriate environment for collaborative design work in the representation phase for the architectural design teams. The system is being designed for working in the centralized environment by using central server, such as when the designing team has changed 3D Model Information and uploaded to the server then the PDA client will change the same 3D Model automatically. Game Engine will be used to develop this presentation’s tool by designing new user interface and functions for working in PDA. The trial project, The Victory Monument’s Area Development Project, will make the Online Interactive Presentation by using 3D Game Engine on PDA to reconstruct around The Victory Monument in Bangkok. Hopefully, this will make the Virtual World Online anywhere, anytime being more available and give the comparison between the site existing and the new architectural form which designed on the site for good understanding about what the design answers.
series CAADRIA
email ekasidh@rangsit.rsu.ac.th
last changed 2004/05/20 16:37

_id ijac20042302
id ijac20042302
authors Muñoz Patricia L.; Coronel Juan López P.
year 2004
title Visualizing Intangible Realities in Design
source International Journal of Architectural Computing vol. 2 - no. 3, 315-331
summary This paper explores an enormous potential of digital media in the area of morphology in industrial design, which goes beyond its extended and widespread possibilities of visualization and materialization. The visualization of the concepts that sustain the identity of our projects, even though they are invisible in finished products, can be explained and made evident through digital media. Intelligible aspects acquire perceptual shapes in order to make its apprehension easier. In this sense, we understand that virtual simulation is an important tool of cognitive mediation.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 06:08

_id b92a
id b92a
authors Peter Ferschin
year 2004
title PERCEPTION BASED ILLUSTRATION METHODS
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 283-296.
summary This paper describes some visual phenomena of human perception in the context of computer based Illustration. Some of these phenomena of the human visual system will be used to introduce an illustrative rendering style for three-dimensional line drawings with enhanced depth cuing to visualize spatial properties of three-dimensional objects. The additional purpose of this paper is to inspire the study of human perception more deeply to derive new non-photorealistic rendering methods that can enhance the visualization of complex spatial concepts and its three-dimensional characteristics.
keywords Perception, Non-Photorealistic Rendering, Illustration, Depth Cuing.
series other
type normal paper
email ferschin@iemar.tuwien.ac.at
last changed 2005/04/08 15:10

_id sigradi2004_000
id sigradi2004_000
authors Scaletsky, Celso Carnos and Rocha Isabel Medero (eds.)
year 2004
title SiGradi2004
source Proceedings of the 8th Iberoamerican Congress of Digital Graphics Graphics / ISBN 85-7431-224-X] São Leopoldo (Brasil) 10-12 november 2004, 507 p.
summary Meaning and The Digital Universe: The conference topic encourages creative and critical inquiries about the digital universe and its capacity of representing real, unreal, imaginative, sensitive, or daily realities. Of particular interest is how these new and word-less realms allow for the possibility of contemporary man to consider the production of meaning.
series SIGRADI
email scaletsky@terra.com.br
last changed 2016/03/10 08:59

_id 2004_218
id 2004_218
authors Silva, Gerardo
year 2004
title Productive 3D Building Modeling
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 218-221
summary There are some alternatives to do 3D digital building models. One of them is realized by using 3D blocks with additional information to the graphic content. This kind of 3D blocks is named „blocks with attributes“. These models allow an easy way of 2D plans generation and an easy calculation of material quantities involved in the project. Author claims to divulgate this practice introducing it at the first steps in architectural studies.
keywords 3D CAD; Quantities Estimations; Virtual Reality (VR); Virtual Environments (VE)
series eCAADe
last changed 2004/09/18 06:45

_id ddss2004_d-141
id ddss2004_d-141
authors Tabak, V., B. de Vries, and J. Dijkstra
year 2004
title User Behaviour Modelling
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 141-156
summary The aim of the proposed project is to develop methods for the simulation of space utilisation. Up to now no methods for building performance evaluation are available which involve the occupants of the building. Instead, assumptions are made about people’s movement through space and their responses to the environment. These assumptions are input for important design decisions (e.g. capacity of elevators, width of corridors, escape routing) sophisticated calculations (e.g. cooling and lighting calculations) and simulations (e.g. airflow simulation, evacuation simulation). Reliable data on human movement are very scarce and can be valuable input to research in other research areas. New computer technologies allow for dynamic simulations that will provide insight into the building to be built. The research project builds upon existing methods that need to be tailored and/or extended to apply them to the building domain and to support real-time simulation.
keywords Building Simulation, Decision Support Systems, User Behaviour, Petri-nets, Activity Based Modelling
series DDSS
last changed 2004/07/03 20:13

_id sigradi2004_057
id sigradi2004_057
authors Themis Fagundes; Eliane Schlemmer; Clarice Maraschin
year 2004
title Cidades virtuais: projetos de aprendizagem em arquitetura e urbanismo [Virtual Cities: Architecture and Urbanism Learning Projects]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper discuss partial findings concerning academic research on Virtual Cities and Virtual Learning Environments, applied to the learning process in Architecture and Urbanism. We approach the paradigmatic shift on the conception of space and time, related to Informational Technology in the global context (WWW). This implies changes in the notion of city, space and place within the network society, which are raw material for architects. We use case study methodology to build partial digital models of the city of Porto Alegre, Brazil, based on basic 3D modelling and GIS technology. They composed computer places that are our digital base for the future development of virtual cities. They are operated as learning objects by the community of students and teachers, within Virtual Learning Environments (AVA). We argue that this process might enhance the development of autonomy, solidarity and cooperation, which are relevant cognitive abilities to the profile of young architects.
keywords Virtual Cities, Network Society, Informational Technology, Virtual Learning Environments
series SIGRADI
email themisfa@terra.com.br, elianes@poa.unisinos.br, clarice@prisma.unisinos.br
last changed 2016/03/10 09:01

_id cf1f
id cf1f
authors Václav Linkov, Tomás Staudek
year 2004
title PERSONALITY CHARACTERISTICS AND AESTHETIC PREFERENCE FOR CHAOTIC CURVES
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 283-296.
summary The article uncovers relationship between aesthetic preference for mathematically generated fractal curves with considerable aesthetic appeal—chaotic attractors—and personality of their appraisers. The examined character dimensions are those described by the ‘Big Five’ factors of personality ; attractors are classified according to the Lyapunov exponent and fractal dimension. An expansion of chaotic systems into psychodiagnostics is later proposed.
series other
type normal paper
email linkov@fss.muni.cz
last changed 2005/04/07 13:44

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