CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 2004_580
id 2004_580
authors Dokonal, W., Martens, B. and Plösch, R.
year 2004
title Creating and Using Virtual Cities
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 580-585
summary City modelling is a topic which has been on the agenda for a long time and two main approaches from different angles in this field can be identified. GIS experts have attempted over the years (in collaboration with programmers) to build information systems for cities by means of combining graphical information with related metadata. Architects also started to get involved in this field. However, they were mainly interested in the spatial aspects of a city model and created their own “city models” for different purposes. Today crucial questions concerning the creation itself are resolved, the vision of implementation into daily work becomes more and more important. In other words: “what to do” with the accumulated data. This paper intends to identify the core role of the architect in the field of 3D-city modelling.
keywords Urban Modelling, 3D Modelling, GIS, Virtual Worlds, City Model
series eCAADe
email dokonal@stdb.tu-graz.ac.at
last changed 2004/09/18 06:45

_id sigradi2004_240
id sigradi2004_240
authors Dora Castañé; Arturo F. Montagu
year 2004
title Mercedes: De lo sustentable al ecoproyecto en poblados con patrimonio histórico [Mercedes: A Sustainable Ecoproject in Towns with Historical Patrimony]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This proposal addresses the following topic of a doctoral thesis in progress: The Evolution and Development of Digitized Processes for the Research and Maintenance of Small Town Patrimonies, School and Architecture and Urban Design, University of Buenos Aires, co-directed by architects A. Montagu and R. Gutierrez. The research has been based on the town of Mercedes, Province of Buenos Aires, Argentina, symbols of Buenos Aires.s cultural heritage. At this stage, we are looking for alternative methods to support a project of patrimonial preservation that would help define future landscapes of small towns, and, at the same time, would have minimal or positive environmental impact. This analysis proposes reflexive studies of the paradigms affecting the environment and the feasibility of the project, with the intention of utilizing the concept of .ecoproject.. Therefore, the crucial assistance of specific digital systems, from which evolution is analyzed, supports and enhances the efficiency of the proposed goal. New and broad research opportunities are opening up in this field.
keywords Patrimony, research, virtual city, preservation
series SIGRADI
email dcastane@elsitio.net
last changed 2016/03/10 08:50

_id 2836
id 2836
authors Dunham, Douglas
year 2004
title COMPUTER DESIGN OF REPEATING HYPERBOLIC PATTERNS
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 83-90.
summary From antiquity, humans have created 2-dimensional art on flat surfaces (the Euclidean plane) and on surfaces of spheres. However, it wasn't until about 50 years ago that designers have created art in the third "classical geometry", the hyperbolic plane. Inspired by a diagram from the mathematician H. S. M. Coxeter, the graphic artist M. C. Escher became the first person to design such patterns, performing all the needed constructions laboriously by hand. In order to exhibit the true hyperbolic nature of such art, the pattern must exhibit symmetry and repetition. It seems natural to use a computer to avoid the tedious hand constructions performed by Escher. This was our goal: to design and implement a computer program to create repeating hyperbolic patterns.
series other
type normal paper
email ddunham@d.umn.edu
last changed 2005/04/07 10:49

_id 041029_duerr-c
id 041029_duerr-c
authors Dürr, Christian
year 2004
title MORPHOGENESIS – EVOLUTION OF SHAPE; IMAGINATION AMPLIFIER VERSION 1.0
source ETH postgraduate studies final thesis, Zurich
summary The advent of computer technologies in the design-processes has already taken place, is meanwhile ordinary. New design perspectives are opened, and an almost inexhaustable form repertoire is available, even buildable - ‘Nothing is impossible‘. This thesis work deals only with a small clip from there. Essentially it consists of two parts: » MORPHOGENESIS – Evolution of Shape « describes the present situation of generating shape with the help of computers. Some of the technologies that are used for, as comupter-morphing or evolutionary programming, are examined more closely here. »IMAGINATION AMPLIFIER Version 1.0« is an interactive Form-Generator for houses - a House-Machine. The program deals with the possibilities of interpolation and morphing between two, 3 dimensional, states (Startand Target-House) configured by the user. As an output–result, the generator depicts the put in number of steps in between, with characteristic values like cubical contents (V), surface quadrature (A) and the relation between V/A. All the results are stored in a database, where it is possible to select from for new morphing operations, to get in the end closer to a more optimized shape.
series thesis:MSc
type normal paper
last changed 2005/09/09 11:13

_id 041222_ebnoether-i
id 041222_ebnoether-i
authors Ebnöther, If
year 2004
title SkinChair
source ETH postgraduate studies final thesis, Zurich
summary The skin chair project is an exploration of some of the possibilities that CNC technologies offer for designers and makers. At the center of attention is the fascination with the possibility of small-scale, on-demand production without the need for large investments in tooling. A lot of work has already been done in this field. The skin chair project aims to examine a few aspects using specific tools available at ETH Hönggerberg. The idea for the skin chair emerged from a commercial project where I learnt how difficult it can be to manufacture a threedimensional seating surface for a chair in steel. The constructional concept of the skin chair is simple: two ribs at either side of the chair define the shape, a skin (a thin material) is wrapped around these thus a hollow volume is created. The simple principle lends itself to parameterisation and thus the creation of many variants of the intial design. In an attempt to approximate a real-life product scenario, a number of components of the workflow were prototyped.
series thesis:MSc
last changed 2005/09/09 10:58

_id sigradi2004_169
id sigradi2004_169
authors Edison Pratini
year 2004
title An experience on supporting the learning of technical graphics and improving visualization
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper presents an experience of applying computer graphics, virtual reality and Internet resources in the teaching of technical graphics in engineering and design courses at the University of Brasilia, Brazil. Our motivation was the fact that most of the students have a lack of previous knowledge on the basis of drawings, resulting difficulties in both understanding and visualizing technical drawings. As an experimental method, we introduced VRML 3D modeling in addition to CAD and regular pencil-and-paper drawings study and practice. To better support learning, we first provided a website with animations and virtual reality resources, avoiding the usual textbook metaphor. Since 2003 we are providing a CD-ROM containing all the former website material which is updated each semester. This experience is intended to improve the learning in a way that motivates the students. Classes, website and CD-ROM material was conceived to take advantage of computers´ interactivity and animated resources.
keywords Distance learning, interactivity, Internet, technical graphics, 3D modeling
series SIGRADI
email pratini@unb.br
last changed 2016/03/10 08:51

_id sigradi2004_404
id sigradi2004_404
authors Eduardo Lyon
year 2004
title Artificial intelligence and emergence in architecture: A multi-agent based model for design processes
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The purpose of this paper is to provide an alternative approach to traditional design process formulation and elaboration. In contrast to traditional models of design process fundamentally defined by the abstract manipulation of objects, this study recognizes that the resources available for rethinking architecture are to be found in a reformulation of its theory and practice. This reformulation should be based on non-linear design processes in which dynamic emergence and invention take the place of a linear design process fixed on a particular object evolution. Design is possible to be defined in two different and commonly confused ways; one as the process of designing or design activity and the second as the product of designing. In this study, we are concerned with design as a process to emphasize the misconceptions, derived from studying design products solely. Therefore, we propose a change from a design knowledge based on objects to a one focused on design as a network of processes.
series SIGRADI
email eduardo.lyon@coa.gatech.edu
last changed 2016/03/10 08:51

_id sigradi2004_439
id sigradi2004_439
authors Eduardo Mascarenhas Santos
year 2004
title A disciplina habitar a cidade e o conceito de ateliê virtual de projeto [The course "Dwelling in the City" and the Concept of a Virtual Design Studio]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper integrates a set of articles, from different authors, on the subject of creating a Brazilian .Virtual Design Studio. called .Habitar a Cidade. (.To inhabit the City.). This article analyzes the specific experience of the Virtual Studio .Habitar a Cidade., in opposition to the concept of a VDS and in a comparative perspective to another VDS experience already carried in the past, in order to identify common issues and specific aspects that differentiate them. It also discusses how much methodological questions are determinant in a VDS and how, in academic virtual studios, this aspect can be more significant than the technological ones. This is especially important considering the technological limitations, related to the economic limitations of Brazilian universities and society.
series SIGRADI
email ems@ufmg.br
last changed 2016/03/10 08:51

_id sigradi2004_091
id sigradi2004_091
authors Eduardo Sampaio Nardelli; Maria Isabel Villac; Cristiane Gallinaro Flamínio Carlos; Luiz Flávio Gaggetti; Júlio Cezar Bernardes Pinto; Júlio Luiz Vieira; Augusto França Neto; João Manoel Quadros Barros
year 2004
title Arquitetura multifuncional em São Paulo: Forma, técnica e integração urbana [Multi-functional Architecture in São Paulo: Form, Technique and Urban Integration]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This work intends to show the development of a research that has been conducted by a group of professors of the schools of Architecture and Urbanism and the School of Communications and Arts, both from Mackenzie Presbyterian University, focusing the multifunctional buildings of the city of São Paulo. This special interest on multifunctional buildings . where residences, commercial and business areas share the same space . is based on the fact that they represent a new paradigm of living in the city, brought by the Industrial Revolution, which is being reconsidered nowadays as a solution to the revitalization and reoccupation of the big cities central areas. The result of this work will be a book supported by a website that will help to understand the urban development of São Paulo and the meaning of this kind of buildings in the context of the city.
series SIGRADI
email nardelli@mackenzie.com.br
last changed 2016/03/10 08:51

_id sigradi2004_307
id sigradi2004_307
authors Eduardo Wagner Rogério
year 2004
title Utilização dos dados do programa de saúde da família como subsídio para a construção de um sistema geográfico de informações [The Use of Data from the "Family Health Program" to support a GIS Construction]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The objective of this paper is to develop a methodology in integrated municipal planning in Family Health, using tools such as the Geographic Information System and programs already implemented in towns, to provide the methodology of sustainable and participative urbanization derived from new federal, state and municipal legislations. By the end of the study it was possible to build a data model spacial oriented, located in Tubarão, Santa Catarina, at Dehon and Morrotes suburbs, achieving about 6 thousand people. The obtained results justify the implementaion of a Geographic Information System in health, in order to manage the daily collected data in Family Health Program, optimizing and helping in the application of public politics. Key words: Family Health, Geographic Information System, Public Politics, Daily Collection.
series SIGRADI
email morroabaixo@hotmail.com
last changed 2016/03/10 08:51

_id sigradi2004_360
id sigradi2004_360
authors Eleanna Cadalso Vera
year 2004
title Hmo: hibridos entre la maquina y el organismo. Procesos de aproximación a la realidad material [Hmo: Hybrids Between Machine and Organism. Processes to Approach Material Reality]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary How do we imagine the future of accessories? Will they be made of metals such as gold, silver, bronze and precious stones? Or will they be conceived from new synthetic ergonomic and intelligent materials such as titanium, carbon, plastics and elastometers? HMO is an experimental project that investigates this area of design and science. Interested in the balance between technology and nature, this project seeks to participate in the new generation of accessories, conceived as artifacts made of smart material that will amplify our human senses and natural capacities in the near future.
series SIGRADI
email ecc0d3@yahoo.com
last changed 2016/03/10 08:51

_id sigradi2004_345
id sigradi2004_345
authors Eleanna Cadalso; Alejandro Haiek Coll; Pedro Soza Ruiz
year 2004
title Modelación por captura de movimiento [Modeling by means of Movement Capture]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary Keyframing, Morphing, Inverse Kinematics; they are all animation technics which have been explored by diverse groups of architects, academics and students, searching for new horizons in the proyecting process development, pushing forward the present limits of proyecting methodology. We define this project starting by the explorative use of animation tools as experimental variables in reformulating our design processes. Data input have been traditionally carried out using classic interfaces such as keyboard, mouse, graphics tablet, among others. Despite this is accepted by many as the standard way of communicating with machines, we think this is still very far from the ideal way to design and model new proposals. In this context we propose to investigate a new way to approach to the computed aided modelling process, questioning and reformulating traditional interfaces in user .machine communication.
series SIGRADI
email eccode@hotmail.com, haiek@uchile.cl, psoza@uchile.cl
last changed 2016/03/10 08:51

_id sigradi2004_110
id sigradi2004_110
authors Eliane Schlemmer; Luciana Backes; Aline Andrioli; Carine Barcellos Duarte
year 2004
title Awsinos: Construção de um mundo virtual [Awsinos: Construction of a Virtual World]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The course Alternatives of Design is part of an integral viewpoint that aims to prepare architects from the Master Studies Department in Computing in Architecture (LUZ), in two ways: first, by expanding their perspective about potentialities of using new digital technologies in architecture, and second, by qualifying them to apply this acquired theoretical knowledge in their professional environment. The objectives of this paper are to describe the program of this course and to show products (2003), from the introductory to the final presentation of Virtual Museums of Interactive Sculptures, orientated and supervised both at site and at a distance through the Internet. As a result of this experience, a sample was obtained of virtual museums. design and modelling that illustrates what could be understood as virtual architecture with high degree of interaction, looking for the evolution, motivation and teamwork to incorporate virtual reality non-inmersive technologies in this new architectonic approach.
keywords VRML, virtual museums, interactive sculptures, alternatives of design
series SIGRADI
email bustosgabriela@yahoo.es, gvelez@cantv.net
last changed 2016/03/10 08:51

_id sigradi2004_227
id sigradi2004_227
authors Enrica Colabella
year 2004
title Generative identity codes
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper tries to investigate around the concept of code, as identity of a theme, and of variations, as results of generative processes. The hypothesis is that infinite rises as a borderline between a visionary world and an interpreted timeline reality, as a strongly connected dualism. As in Nature the first runs from a dynamic centre, in endless variations until the border, the second moves unsteadily toward a static centre, delineating open systems of transforming rules, using diachronic matrixes. This is a creative route in the site of the Myth of Sisyphus.
keywords Identity, code, attributes, abduction, infinite, visionary
series SIGRADI
email enrica.colabella@polimi.it
last changed 2016/03/10 08:51

_id fa6e
id fa6e
authors Escayola, Rosa María; Bauleo, Silvina A.; Diez, Leonardo Pablo
year 2004
title DISTANCE TEACHING OF MATHEMATICS FOR STUDENTS OF ARCHITECTURE: IS IT POSSIBLE?
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 105-109.
summary On the basis of our experience as teachers of Mathematics in the School of Architecture of the University of Buenos Aires and with the support of an expert designer of image and sound, we undertook the task of distance teaching the subject Mathematics II for students of Architecture. The academic guidance of Ms Spinadel, PhD, the university’s authorization and the support of a computer platform provided by Nueva Internet S.A. have enabled the completion of this project. We were encouraged to set up the distance teaching of the subject by the many advantages the system offers, namely, the chance for students to work at home with a computer-based platform containing all of the subject’s contents and to integrate and apply all the knowledge acquired in architectural contexts; and the chance for teachers to offer on-line guidance and tutorials. Distance teaching is not to be understood or configured as an accumulation of calculus procedures. Rather, it should be thought of as having the major aim of promoting the full development of the students’ imagination for the solution of architectural design problems. For that purpose, students must become familiar with the interface to be used as the virtual classroom, read the theoretical introduction to every one of the units, solve application problems (the students are provided with all the material, which they can visualize on line or print), and send their tutor all the queries they may have so that the process of teaching and learning is facilitated and enriched. The solution to exercises is presented in a didactic manner and students can resort to additional bibliography, image and formula galleries and a technical help forum provided by the software firm. A virtual classroom has been set up where students and teachers interact all the time. Students must also submit integrative assignments, which are corrected by the tutor and will form part of the subject’s final assessment, together with an in-person exam at the end of the semester. Excellent results have been obtained so far, being that this is the first time a subject of the Architecture course is taught this way. This paper is intended to share this experience and show how, in spite of the modality of the subject, the interaction achieved between students and teachers has proved to be very enriching.
series other
type normal paper
email vspinade@fibertel.com.ar
last changed 2005/04/07 10:50

_id sigradi2004_136
id sigradi2004_136
authors Etienne Delacroix
year 2004
title Studio of art and programming: Reaching out to art and architecture from inside engineering [Studio of art and programming: Reaching out to art and architecture from inside engineering]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary Combining aspects of engineering with traditions of studio art we investigate an interface between both worlds: using a substantial acumulation of electrodigital refuse, taken as a .raw expressive medium., an elective course ( TAP: .taller de arte y programacion. . Studio of art and programing. ) takes a large mixed group of students ( engineering, art, architecture, music, etc..) with very different levels of skills, for a sustained immersion into an exploration context. Eliminating in a large measure the problem of .costs. by using obsolete, discarded computer parts, students manipulate, observe, deconstruct, reconstruct functional hardware and use programming to produce an expressive documentation of the process. The objective is not to work on .products. but on the production of .symbolic value. by uncovering and staging the fundamentals of electro-digital-computational knowledge into a form of .theater of technology..
series SIGRADI
email eti@mit.edu
last changed 2016/03/10 08:51

_id sigradi2004_269
id sigradi2004_269
authors Felipe E. Heidrich; Alice T. C. Pereira
year 2004
title O uso do ciberespaço na visualização da forma arquitetônica de espaços internos em fase de projeto [The Use of Cyberspace in Architectural Form Visualization in Interior Spaces during the Design Process]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The architecture graphics presentation, showing three-dimensional space designed by the architect from bidimensional elements, besides being insufficient. But, just the three-dimensional presentation of this space does no guarantee its total visualization. It is necessary a way in which the observer can visualize and interact with it. For that reason it is needed to use the digital space. But, it can not be limited to the presentation of three-dimensional objects, because it brings the possibility of communication and information transmission through cyberspace. So, an investigation was done through bibliographical references and questions to architects to study how and what the graphics elements should be demonstrate for the correct visualization. Next, with those information, it was developed a prototype site to the visualization of the internal spaces of a design used as an example and after that this prototype was verified in a group of architects and a group of non-expert people.
keywords Cyberspace, Architectural Form, Internal Space
series SIGRADI
email felipeheidrich@terra.com.br, pereira@cce.ufsc.br
last changed 2016/03/10 08:51

_id sigradi2004_050
id sigradi2004_050
authors Filiz Ozel
year 2004
title Standardization of building information management
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This article summarizes the history of the standardization efforts in the architectural, engineering and construction industry and focuses on the three phases of the life cycle of a building, namely design, construction and use phases. Data and information needs of each phase tends to be quite different than one another, thus leading to difficulty in seamless exchange and integration between different constituents of the AEC industry. Downstream data users expect the architect to generate digital design information that is usable in the construction and use phases of a building.s life cycle. Recently American Institute of Architects have assembled a congress in Washington DC, bringing together representatives from the AEC/FM industry, government agencies, software industry and academic institutions. This paper is a summary of the presentation this author gave at this congress in April, 2004.
keywords CAD standards, data models, information models, standards development
series SIGRADI
last changed 2016/03/10 08:51

_id ascaad2004_paper18
id ascaad2004_paper18
authors Garba, Shaibu B.
year 2004
title Virtual Reality Implementation in the Architecture Curriculum
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Following a recent curriculum revision, the Department of Architecture at the King Fahd University of Petroleum and Minerals (KFUPM) established a Virtual Reality (VR) laboratory to service its information technology courses and research. Two years after the establishment of the laboratory, utilization has not reached the level anticipated and the facility is yet to be fully integrated into teaching and research activities. The paper reviews the implementation of the laboratory with a view to identifying and examining the factors that account for its current utilization. Factors identified in the paper included inability to fully implement the proposal for the laboratory, inadequate implementation preparation, complicated procedure for producing visualization content, and computing resource compatibility problems. The paper concludes with general suggestions for schools trying to implement virtual reality in their curriculum and specific suggestions to improve the utilization of the KFUPM VR laboratory.
series ASCAAD
email sbgarba@kfupm.edu.sa
last changed 2007/04/08 17:47

_id 2004_558
id 2004_558
authors Gatermann, Harald
year 2004
title The Didactic Triangle - Using CAD, Photography and Descriptive Geometry as Educating Tools with Mutual Influence
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 558-562
summary Teaching of architectural photography is still not very popular at universities. We developed a didactic concept of teaching architectural photography in response to caad and to descriptive geometry. The first edge of the triangle (descriptive geometry): By having knowledge in descriptive geometry, students will be more aware of geometrical context in caad and in photography. On the other hand the teaching and understanding of descriptive geometry is much easier, when students have already a basic knowledge of photography. The second edge of the triangle (caad, animation): This kind of teaching architectural photography is not only necessary to open the eyes for „young“ student to learn photography - it also helps to understand the basics of constructing perspectives in descriptive geometry or computer aided design up to different kinds of visualisation. The third edge of the triangle (photography): In the age of non-slr-cameras students are no longer used to take sophisticated photographs. They are mostly only able to take snapsshots (even in the time of digital cameras). One of our main methods is to make them acquainted to slrcameras (analog and digital), to tripods and spirit levels as essential tools and to teach the basic geometrical context. The didactic concept is continued by teaching knowledge about colours, light, different points of view etc. Our didactical concept („Didactic Triangle“) is based on teaching all three elements (photography, caad, descr. geometry) by the same teacher in the same semester to the same students. This guarantees the mutual understanding of the three disciplines. Interactive, digital teaching elements (virtual „mock-up-studio“) support the acceptance.
keywords Descriptive Geometry, Photography, CAD
series eCAADe
last changed 2004/09/18 06:45

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