CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 61 to 80 of 548

_id acadia05_236
id acadia05_236
authors Brandt, Jordan
year 2005
title Skin That Fits: Designing and constructing cladding systems with as-built structural data
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 236-245
summary An awkward interface exists between the structure and skin of complex architecture. The primary structure is typically allowed much higher tolerance ranges than that of the cladding industry, due primarily to the delicate nature of the building envelope which, above all, must prevent water penetration and meet the aesthetic requirements of the architect and client. As architecture has integrated advanced design and fabrication techniques to realize increasingly complex shapes, this problem has been aggravated because of the tangency requirements for high gloss curved finish surfaces and the larger variations found with rolled steel columns and undulating concrete forms. To date, most innovations in this area have been focused upon mechanical connections that can be adjusted and shimmed, thus requiring increased design engineering and on-site labor costs for effective implementation. It would be preferable to manufacture cladding components that are properly adjusted to the actual site conditions, negating the need to predict and accommodate potential dimensional variation with complex connections. The research provides a model for implementing long distance laser scanning technology to facilitate a real-time parametric BIM, herein called an Isomodel.
series ACADIA
email jbrandt@gsd.harvard.edu
last changed 2005/10/25 16:52

_id sigradi2006_c086a
id sigradi2006_c086a
authors Bustos Lopez, Gabriela Ilusion and Vélez Jahn, Gonzalo
year 2006
title Alternativas de Diseño: Sede virtual interactiva para el Taller Virtual de las Américas [Alternatives of Design: 3D Interactive Virtual Site to "Las Americas Virtual Design Studio"]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 47-51
summary Alternatives of Design is a course that aims to prepare architects from the Master Studies Department of Computing in Architecture (LUZ), in two ways: first, by expanding their perspective about potentialities of using new virtual reality technologies in architecture, and second, by qualifying them to apply this acquired theoretical knowledge in their professional environment, The goal of this research is to describe the products of the course Alternatives of Design 2005, which include: a methodology of designing to the cyberspace by using VRML and Java Script, in order to achieve a proposal of a Site to "Las Americas Virtual Design Studio". This site is projected as a digital manager to interactive simulation in multiuser virtual worlds, specifically to virtual architectonical workshops, With this proposal, it is possible to integrate many users, in real time, from different locations on the same virtual world in Internet.
series SIGRADI
email bustosgabriela@gmail.com, bustosgabriela@yahoo.es
last changed 2016/03/10 08:47

_id sigradi2005_344
id sigradi2005_344
authors Bustos, Gabriela I. L.; Iván V. Burgos P., Javier Oliva
year 2005
title Multi-user virtual worlds: 3D interactive visualization in synthetic environments for design workshops
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 344-349
summary The goal of this research is to describe a methodology of architectural design by using digital technology with three-dimensional interactive simulation in multi-user virtual worlds. In addition, this study will focus on the application of this method in the workshops at the School of Architecture in the University of Zulia. With this proposal, it is possible to integrate many users, in real time, from different locations on the same virtual world in Internet. In the same way, each visitor is able to interact and modify the virtual world using virtual menus while sharing ideas or modifications regarding the design of the project. This strategy allows modeling, visualizing, developing and evaluating the designed projects during the conceptual and parametric phase in the process of design. This application is a powerful tool to develop creativity and skills of spatial perception among the students. [Full paper in Spanish]
series SIGRADI
email bustosgabriela@yahoo.es
last changed 2016/03/10 08:47

_id cf2005_1_34_180
id cf2005_1_34_180
authors CALDERON Carlos, WORLEY Nicholas and NYMAN Karl
year 2005
title Architectural Cinematographer: An Initial Approach to Experiential Design in Virtual Worlds
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 135-144
summary This paper presents a paradigm for the generation of camera placements for architectural virtual environments as a method of enhancing the user's experience and as a way of facilitating the understanding of architectural designs. This paper reports on an initial prototype of a real-time cinematic control camera engine which enables the creation of architectural walkthroughs with a narrative structure. Currently, there is neither software nor a structured approach which facilitates this in architectural visualisations. The paper discusses the potential of our approach; analyses the technical and application domain challenges; examines its current limitations using well known architectural design concepts such as rhythm.
keywords virtual environments, navigation, camera engine, cinematography, experiential design
series CAAD Futures
email carlos.calderon@newcastle.ac.uk
last changed 2006/11/07 06:27

_id ecaaderis2018_103
id ecaaderis2018_103
authors Davidová, Marie and Prokop, Šimon
year 2018
title TreeHugger - The Eco-Systemic Prototypical Urban Intervention
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 75-84
keywords The paper discusses co-design, development, production, application of TreeHugger (see Figure 1). The co-design among community and trans-disciplinary participants with different expertise required scope of media mix, switching between analogue, digital and back again. This involves different degrees of physical and digital 'GIGA-Mapping' (Sevaldson, 2011, 2015), 'Grasshopper3d' (Davidson, 2017) scripting and mix of digital and analogue fabrication to address the real life world. The critical participation of this 'Time-Based Design' (Sevaldson, 2004, 2005) process is the interaction of the prototype with eco-systemic agency of the adjacent environment - the eco-systemic performance. The TreeHugger is a responsive solid wood insect hotel, generating habitats and edible landscaping (Creasy, 2004) on bio-tope in city centre of Prague. To extend the impact, the code was uploaded for communities to download, local-specifically edit and apply worldwide. Thus, the fusion of discussed processes is multi-scaled and multi-layered, utilised in emerging design field: Systemic Approach to Architectural Performance.
series eCAADe
email marie.davidova@gmail.com
last changed 2018/05/29 12:33

_id 2005_107
id 2005_107
authors Fricker, Pia, Ochsendorf, Mathias and Strehlke, Kai
year 2005
title GENERATIVE INTERFACES AND SCENARIOS - INTERACTION IN INTELLIGENT ARCHITECTURE
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 107-113
summary New media and modern building automation have a strong impact on contemporary architecture. So far one could regard built architecture as static. These new technologies introduce a dynamic impulse to architecture. The objective of our research and teaching work is to demonstrate the impact of innovative systems on architecture in daily usage while providing building automation, multimedia integration and facility management services in intelligent networked buildings. These technologies, as described in this paper are integrated in our second year course for students of Architecture. By designing an interactive graphical interface for the lab they were asked to create a spatial scenario as a self running Flash animation. Thus real space is merged with virtual reality.
keywords CAAD Curriculum, Human-Computer Interaction, Web-Based Design, Building Automation, Generative Graphical Interfaces
series eCAADe
type normal paper
email ochsendorf@hbt.arch.ethz.ch, fricker@hbt.arch.ethz.ch
last changed 2012/11/23 18:17

_id sigradi2005_167
id sigradi2005_167
authors Ibarrola, María Celeste; Vanesa Soledad Iozzo, Sabrina Klor
year 2005
title New processes of digital design: intelligent skin
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 167-172
summary The project consists of the generation of a bioclimatic architectonic skin that acts like a living creature, responding in real time to environmental conditions, allowing a greater inner comfort by means of the regulation of factors like temperature, radiation, humidity and illumination. It starts with the study of a vegetal epidermis (interface between the environment and the alive organism), transposing this information on the behavior of a living creature front to environmental factors, creating an architectonic skin that acts in the same way. Environmental data are incorporated soon in the computer and will be the digital tool the one in charge of interpolating such, generating a non predictable result. A project of these characteristics is inserted in diverse fields within the new architectonic tendencies: the intelligent architecture, of data, biomimetic, sustainable and bioclimatic. [Full paper in Spanish]
series SIGRADI
email mcele@hotmail.com
last changed 2016/03/10 08:53

_id 2005_427
id 2005_427
authors Jakovich, Joanne and Beilharz, Kirsty
year 2005
title Multimodal Spatial Emergence in the Design of Sensate Spaces
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 427-432
summary Design of reactive, intelligent and sensate spaces is a form of spatial design that demands creating thinking in terms of non-permanent, non-tactile and sometimes non-visual media. This implies spatial conceptualization using sensory modalities that are ordinarily of secondary importance to vision in design, such as proprioception and hearing. This paper explores these alternative modalities for both spatial perception and spatial expression with a view to developing innovative interfaces for spatial design. Computer games and installation art environments are analyzed for use of alternative spatial immersion techniques. This informs a physical spatial interaction environment. Motion-capture input and digital auditory output provide real-time, intuitive feedback to the user. Useful interaction strategies are acquired that can be used in a non-intrusive manner in sensate spaces for communal, commercial, or public contexts.
keywords Spatial Emergence; Multimodal Perception; Computer Games; Installation Art; Auditory Feedback
series eCAADe
email joanne@jakovich.net
last changed 2012/11/23 18:17

_id 2005_091
id 2005_091
authors Kirschner, Ursula and Kirschner, Nauka
year 2005
title E-learning in Creative Planning Processes
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 91-97
summary This conference paper examines experimental design exercises on a simulated model in relation to designing on a physical model. In the initial design phases, the process of designing on both a haptic and digital model is analysed with regard to the didactic objectives. In this context, only form-related aesthetic aspects are discussed. The starting point is the didactic necessity of imparting to students the process of designing on spatial models. Reduced to form determination, the question examined is for which aspects of design theory the potentials of real and virtual models, as well as of the interaction of both types, can be exploited.
keywords Design methods; Digital and Physical Models; 3D-Digizer; Design Education
series eCAADe
email kirschner@uni-lueneburg.de
last changed 2012/11/23 18:17

_id caadria2005_b_3a_c
id caadria2005_b_3a_c
authors Kuhn Park, Ramesh Krishnamurti
year 2005
title Digital diary of a building; A system for retrieval and update of information over a building life cycle
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 15-25
summary We consider a digital diary of a building to be a system for flexibly retrieving and updating building information over the life cycle of the building – a system that is independent of any task-centric use. The key challenges to realizing such a system are the users and their intensions. For a practical demonstration of the notion we use IFC as the protocol for representing a building information model space and the concept of sorts to embrace representational flexibility. The ideas for the digital diary stem from four real construction case studies which we undertook as part of an on-going research project.
series CAADRIA
email kuhnpark@cmu.edu, ramesh@cmu.edu
last changed 2005/04/30 01:30

_id 2005_449
id 2005_449
authors Kvan, Thomas and Li, Siu-Pan
year 2005
title Architectural Presentation with Laser Pointers on a Projection Screen
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 449-456
summary In a conventional group meeting environment with digital content presented on screen, the discussion may be dominated by a presenter who has the control of the computer. Being widely used in meetings, laser pointer is a potential tool that can tackle this problem. This paper describes a novel use of laser pointers in architectural presentations. A laser pointing system designed for a projector- and-screen environment was developed. The performance and usability of the system were tested. A controlled user experiment was carried out to compare the laser pointer with other interacting devices, including a mouse, a stylus, a trackpoint and a TabletPC. The usability was tested by using the system in a real application. Details of the laser pointing system, the experiments and the results are reported in this paper.
keywords Laser Pointing System, Group Meeting Environment, Laser Pointer
series eCAADe
email thomas@arch.hku.hk
last changed 2012/11/23 18:17

_id ijac20053404
id ijac20053404
authors Kwee, Verdy; Radford, Antony; Bruton, Dean
year 2005
title Hybrid Digital Media Architectural Visualisation Delivery - Murcutt, Lewin & Lark's The Arthur and Yvonne Boyd Education Centre on Digital Flatland
source International Journal of Architectural Computing vol. 3 - no. 4, 487-502
summary This paper shares ongoing research explorations into visualising and representing architecture through the limited real-estate spaces of computer screens. It proposes greater access, 'interactivity' and clarity in digital representations for the study, analysis and/or digital record of existing architecture by drawing on concepts and strategies - within and outside the discipline - to arrive at hybrid visualisation techniques. To illustrate some of these techniques, the paper outlines several issues in the production of hybrid media representations of the Arthur and Yvonne Boyd Education Centre. This award-winning building was designed by the 2002 Pritzker Prize-winner, Glenn Murcutt in association with Wendy Lewin and Reg Lark. It is recognised as a landmark in Australian architecture and a worthy subject of our representation experiments.
series journal
email verdy.kwee@adelaide.edu.au
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000001/art00002
last changed 2007/03/04 06:08

_id cf2005_1_92_179
id cf2005_1_92_179
authors LAEPPLE Eberhard, CLAYTON Mark and JOHNSON Robert
year 2005
title Case Studies of Web-Based Collaborative Design
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 455-464
summary Data collected from real-world projects using Web-based communications and project management systems provide quantitative evidence for characterizing the design process. Tens of thousands of records have been analyzed from six cases. The cases are all high-end office and retail building projects, with about 50 members of the design team. The data supports the distinction of multiple stages in the design process as the patterns of usage of the software changes through time. Coordination activities are more frequent in early stages, while collaboration activities are more common in late stages. In planning and design stages, use of the software is focused upon accessing static information, while in construction documentation a relatively greater number of activities include generate and process operations.
keywords collaboration, communications, design management, design process, software
series CAAD Futures
email eberhard@tamu.edu
last changed 2006/11/07 06:27

_id sigradi2005_139
id sigradi2005_139
authors Orciuoli, Affonso
year 2005
title Towards a non-standard architecture: design and manufacture as it relates to information systems
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 139-143
summary The development of computer programs has brought about a new trend for architects and designers. Topology, splines, nurbs and the use of sophisticated computer programs, which were formerly possible only to be executed on powerful computers, have triggered an interest in architects. Ten years ago, computers started to replace traditional drawing tools. Nowadays it is possible to develop the whole architectural process in three dimensions (project and manufacturing), reaching certain proposals that otherwise would be impossible or very tedious and time-consuming to carry out. Information technology proposes a new architectonic language, already experimented in a virtual way, but one that can be made real by means of the computer numeric control. [Full paper in Spanish]
series SIGRADI
email affonso@cir.uic.es
last changed 2016/03/10 08:56

_id caadria2005_a_1b_a
id caadria2005_a_1b_a
authors Rabee M. Reffat
year 2005
title Collaborative Digital Architectural Design Learning within 3D Virtual Environments
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 65-74
summary This paper introduces a collaborative learning approach to digital architectural design within a 3D real-time virtual environment within which students Inhabit, Design, Construct and Evaluate (IDCE) their designs virtually and collaboratively. The paper articulates the development and implementation of the IDCE model utilized within the 3D virtual environment for achieving collaborating digital architectural design learning. The effects of metaphors on constructing architectural designs within virtual environments are addressed.
series CAADRIA
email rabee@kfupm.edu.sa
last changed 2005/04/30 01:30

_id sigradi2005_444
id sigradi2005_444
authors Saito, Keiko Elena; Matias Röhmer Litzmann
year 2005
title To visualize through origami 3D and real time rendering engines
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 444-450
summary With the persistent stimulation of the immediate virtual environment our vision of reality, very often, is enriched by forms lucubrated in imaginary worlds, but we run into the difficulty of bringing them to the real world. If we channel this internal vision combining 3D origami techniques and digital visualization we could transform this difficulty into an opportunity of expression, materialization. With the main objective of structuring a new learning environment to approach an architectonic theme in virtual environments and with the correspondent theoretical support, sequences of immersive experiences are trialed delimiting techniques and methods. 3D origami techniques are applied to build-represent a new form and architectonic space and trough real time rendering engines, presentation, surfing the created model and its debate in net. The results obtained show a possible way to expand to the limit our threshold of vision and visualization that allows to emerge a new perception and to represent architectonic spaces. [Full paper in Spanish]
series SIGRADI
email kesaito3@yahoo.com.ar
last changed 2016/03/10 08:59

_id cf2005_2_12_157
id cf2005_2_12_157
authors SRINIVASAN Vinod, OZENER Ozan Onder and AKLEMAN Ergun
year 2005
title Interactive Inverted Perspective Rendering for Architectural Visualization
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 21-30
summary Inverted perspective is an illusion of depth perception characterized by the inversion of depth cues in the scene. Distant parts of the scene are shown larger and nearer parts shown smaller than they would appear in linear perspective to achieve the illusion. In this paper, we present a method to achieve this illusion in real-time for interactive applications. We also present a 3D modelling environment for conceptual design which makes use of this display method. Apart from the artistic and perceptual applications of inverted perspective rendering, our method is also very useful for creating an active viewport scene for 3D modelling of solid models with boundaries and complex interior structures. Effective and legible visualization of complex conceptual objects with different kind of layered structures is an important topic for design research. Our method also enables the user to easily create non-photorealistic renderings to understand both the interior and exterior structure of a spatial model from a single image.
keywords inverted perspective, conceptual design, architectural visualization
series CAAD Futures
email vinod@viz.tamu.edu
last changed 2005/05/05 05:06

_id caadria2005_b_4b_c
id caadria2005_b_4b_c
authors Tomohiro Fukuda, Atsuko Kaga, Ryuichiro Nagahama, Nobuyuki Shibano, Tsuyoshi Sasada, Yu-Tung Liu
year 2005
title The World’s Largest VR-Dome for Collaborative Design
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 203-213
summary This paper reports on the development of a new VR (Virtual Reality) system with the world’s largest hemispherical screen, which can display high immersive, life-size scale, stereoscopic images. A cluster of PCs is used in master-slave architecture, with 18 slave PCs for rendering left eye and right eye images, and the master for synchronizing the images for stereo view. Contents can be shared with a VR system operating on a notebook with a new VR system developed as part of the same VR toolkit. We apply the system to a real, collaborative architectural design project.
series CAADRIA
email fukuda@env.eng.osaka-u.ac.jp
last changed 2005/04/30 01:30

_id caadria2005_a_1a_b
id caadria2005_a_1a_b
authors B. Senyapili, I. Basa
year 2005
title RECONCILING COMPUTER AND HAND: THE CASE OF AUTHOR IDENTITY IN DESIGN PRESENTATIONS
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 13-22
summary As computers were newly emerging in the field of architectural design, it was claimed that the impact of computers would change the way architects design and present. However, within the course of computer use in design, although the field of architectural practice might have been altered extremely, in architectural education there still seems to be a bond to conventional mind-hand-paper relation. One of the reasons for that bond is the fact that although being r 1000 elated to many technologies, architecture essentially positions itself around an artistic core that is still fed with conventional modes of creation. Architectural education aims at adopting and working on this very core. One of the major contributors in the formation of this core is the presence of author identity. This paper makes a critical approach to computers in terms of expressing author identity in design presentations especially during design education. We believe that the author identity is important in design education in terms of identifying the potential and skills of the student. Especially in design education the final step of design process turns out to be the presentation, unlike architectural practice where the presented design is actually built. Within this conception, two different studies were held in an educational environment with 160 design students and 20 design instructors. The results of both studies pointed at the fact that the digital opportunities that exist for design education should evolve around preserving and underlining the author identity in design presentations.
series CAADRIA
type normal paper
email burcu@bilkent.edu.tr, basa@bilkent.edu.tr
last changed 2006/04/17 16:00

_id ijac20053306
id ijac20053306
authors Cabral Filho, Jose dos Santos
year 2005
title Digital Art A Field of Inquiry for Contemporary Architecture
source International Journal of Architectural Computing vol. 3 - no. 3, 355-372
summary This article investigates the interplay of digital technology, art and architecture and it presents a series of experimental workshops developed at LAGEAR (Graphic Laboratory for the Experience of Architecture, School of Architecture at UFMG, Brazil). The intention of these workshops is to include an artistic approach to the work in a computer lab dedicated to teaching and researching architecture. At first, a discussion on the relationship between art and architecture is presented, followed by an analysis of the enhancement of such relationship with the advent of digital technology. Then a series of works developed by artists and students in collaboration is described. The article concludes with a discussion on the role of digital art for architectural education. It is proposed that it may be one of the most adequate fields for students to freely investigate contemporary issues, such as interactivity and automation, which are now shaping our built environment.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00007
last changed 2007/03/04 06:08

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