CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 601 to 612 of 612

_id caadria2006_609
id caadria2006_609
authors WOOKHYUN YEO, TOMOHIRO FUKUDA, ATSUKO KAGA, SOOYEON OH
year 2006
title STUDY OF MAKING NETWORK TYPED REAL-TIME SIMULATION USING DATABASE
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 609-611
summary Environmental design has explained the content of plan to the expert or non-professional people thru computer graphics to make them understand it easily from old times. In the mean time, participation of local residents for the environmental design field has been raised. Many people have a tendency to participate local development plan for their residential area. Thus, real-time simulation has recently used in many places in order to correspond with the request of residents in residential public forum. However, this real-time simulation has been only targeted on participants in particular place such as residential public forum.
series CAADRIA
email kaga@mit.eng.osaka-u.ac.jp
last changed 2008/10/28 06:19

_id caadria2006_471
id caadria2006_471
authors Y. TAKASE, K. YANO, T. NAKAYA, Y. ISODA, T. KAWASUMI, N. KAWAHARA, S. TANAKA, M. INOUE, A. TSUKAMOTO, T. KIRIMURA, K. MATSUOKA, N. SHO, A. SONE, T. HATANAKA, K. SHIMIYA, M. SHIROKI, T. MASUMI, D. KAWAHARA
year 2006
title VR AND WEB3D-GIS APPLICATIONS USING 3D CITY MODELS
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 471-477
summary For the recent years the authors have developed techniques for automatic generation of 3D city models using LIDAR data, 2D digital map and aerial photograph, as well as a virtual reality (VR) viewer software with high-speed graphic engine which can deal with a large area of 3D city models on VR. The authors also have developed Web3D-GIS system which can provide transmission and reception of a great amount of urban information with interactive manipulation of detailed 3D city models linked with geographic information systems (GIS), on ordinary internet infrastructure such as DSL. Using those techniques and systems the authors have been conducting a research project called “Kyoto Virtual Time-Space” which aims at reconstruction and visualization of Kyoto at different eras on VR and on the internet, starting from the present and finally up to Heian era.
series CAADRIA
email takase@cadcenter.co.jp, yano@lt.ritsumei.ac.jp, sho@cadcenter.co.jp, sone@cadcenter.co.jp
last changed 2006/04/17 16:48

_id 2006_478
id 2006_478
authors Yamashita, Shotaro; Yoshitaka Miyake; Yuji Matsumoto; Ryusuke Naka and Shigeyuki Yamaguchi
year 2006
title Enhanced and Continuously Connected Environment for Collaborative Design
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 478-485
summary This paper describes our current study in the development of a collaborative design environment which considers Information and Communication Technology (ICT) and architectural space. Our study group has been developing a computerized prototype environment for collaboration, which attempts to support a synchronous design collaboration in a face-to-face meeting at a local site and also in a continuously connected project-room at distributing sites. The authors focus on communication in order to evaluate the collaboration environment. The objectives of this study are listed below: a) Objective 1. The evaluation of using the multi-screen and sharing console applications in the face-to-face design meeting at the local site. b) Objective 2. Finding problems and its factors of the continuously connected project-rooms in the distributing sites. In our conclusion, we have verified the relation between the communication and the applications of the environment in the objective 1. With the objective 2, we have realized and extracted four major issues towards improving the distributing project-rooms environment in our future study.
keywords Continuously connected; ICT; distributed site; communication; face-to-face group work
series eCAADe
email yamast05@kit.ac.jp
last changed 2006/08/16 16:54

_id 2006_090
id 2006_090
authors Yan, Wei and Yehuda Kalay
year 2006
title A Usability-based Building Model for Environmental Behavior Simulation
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 90-97
summary This paper describes a usability-based building model we developed for behavior simulation in design phase, and a systematic approach to implement it. Our model possesses not only geometric information of design elements but also non-geometric information of these elements, specifically, the relationships between the elements and the intended users. This relationship, which was implicitly understood by the designer, now becomes explicit to the simulated users. It utilizes CAD models and automates the conversion from CAD models to usability models and therefore requires minimal additional effort in preparing building data for behavior simulation, which has proven to be efficient and effective.
keywords Usability; Building Model; Behavior; Simulation; Virtual User
series eCAADe
email wyan@archmail.tamu.edu
last changed 2006/08/16 16:54

_id caadria2006_537
id caadria2006_537
authors YASUNOBU ONISHI, MITSUO MOROZUMI, RIKEN HOMMA, YUJI MURAKAMI
year 2006
title IMAGE DATA ARCHIVE SYSTEM FOR REFERENCE MATERIALS IN ARCHITECTURAL DESIGN EDUCATION
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 537-539
summary In architectural design education, timely referencing visual materials is important for stimulating students’ imaginations and design activities. In a lecture or design studio, teaching staff generally present various materials to students, such as photographs of cityscapes and architecture, environmental design handbooks, sketches drawn by famous architects or past works from the design studio. Most laboratories are filled with reference materials such as numerous photographic papers, books, drawing papers or colour slides. Because of the spread of digital cameras or scanners, the storage space required for reference materials has recently begun to decrease. However, the hard drives on the PCs used by each member of the teaching staff have generally been filled with huge amounts of image data files instead. With the increase in the volume of image data, handling such huge amounts of image data has generated the following problems.
series CAADRIA
email onishi@arch.kumamoto-u.ac.jp, moro@arch.kumamoto-u.ac.jp, homma@arch.kumamoto-u.ac.jp, ymura@ktokai-u.ac.jp
last changed 2006/04/17 16:48

_id acadia06_018
id acadia06_018
authors Yessios, Chris
year 2006
title ACADIA’s Past and Future
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 18-20
summary White Paper - Reflecting on 25 years of ACADIA
series ACADIA
email cyessios@mail.formz.com
last changed 2006/09/22 06:22

_id 2006_412
id 2006_412
authors Yessios, Ioannis C. and Olga Pantelidou
year 2006
title Moving beyond Hybridity
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 412-419
summary The goal of this paper is to analyze the notion of a hybrid space, to explore the necessity of adopting this term as a characteristic of space, and to question whether it is time to move beyond its use. The term, hybrid, originating in biology, describes the offspring of two different species. For the past two decades, Hybridity has found a wide application within social sciences, including architecture. In general, Hybridity occurs when two separate entities come together to form a third. In the context of architecture, a hybrid space is one in which the advent of technology allows us to experience multiple spaces simultaneously. We understand Hybridity to be a conceptual construct that is useful in explaining new phenomenon. This begs the question, what is the new phenomenon. In the case of space, it is the aforementioned advent of technology. This is not, however, the first time space has been expanded by technology. Throughout history, our ability to understand stand space has been extended by the advent of new technology. Perhaps, a hybrid space is not defined by technology after all. The ultimate goal of this paper is to define the moment at which Hybridity ceases to be useful, assuming that such a moment even exists. Though it has been helpful in understand space in new ways, allowing new insights into space, for many spaces this term can reach the end of its usefulness. The moment at which this occurs is dependant on a few factors. The first is one of adoption. Once a hybrid space is commonplace, is it strictly necessary to consider it a hybrid any longer? The second factor is the polymorphism of hybrid spaces. The phrase hybrid space does not describe a single form of space. Instead, a hybrid space can be one of a plethora of spaces. Finally, the issues of category and identity may help define this moment. If Hybridity relies on categories and instances between categories, then this suggests that a change in perspective may destroy the category of the hybrid. Perspective is directly tied to the specific identity of the viewer and that viewer’s experiences.
keywords hybridity; technology; space; identity
series eCAADe
email yianni@yessios.com
last changed 2006/08/16 16:54

_id caadria2006_621
id caadria2006_621
authors YU-LU LIU
year 2006
title THE MORE PHYSICAL NETWORK SPACE: A preliminary experiment in VR-Cave
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 621-623
summary For now, the written word is still the most efficient communication method in network space (Anders, 1998). When designing a network space, it is necessary to let users know the concept of the space. Some researchers imitated physical space and brought a similar spatial experience into network space. The design of network space may be based on existing space in the real world. The rules of construction in physical space and network space are the same (Donath, 1997; Dyson, 1998). Consequently, the best way to explore network space is to imitate physical space (Mitchell, 1995, 1999a).
series CAADRIA
email Lumeis@yahoo.com.tw
last changed 2006/04/17 16:48

_id caadria2006_589
id caadria2006_589
authors YU-NAN YEH
year 2006
title FREEDOM OF FORM: THE ORIENTAL CALLIGRAPHY AND AESTHETICS IN DIGITAL FABRICATION
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 589-591
summary Computer-Aided Design (CAD) / Computer-Aided Manufacturing (CAM) related research has been discussed since the 1960's (Ryder, G. et al, 2002, Mark Burry, 2002). Indeed, both Frank O. Gehry and Toyo Ito utilized CAD/CAM to create rich architectural form and in so doing gave birth to a new type of aesthetics. The visualization and liberalization of form space is the single most important characteristic attributable to the use of computers as a design tool. By the 1980's, Laser cutting and Rapid Prototyping techniques developed from CAM, became important new digital tools when researchers and designers discussed the development of form in architecture.
series CAADRIA
email nanstudio@yahoo.com.tw
last changed 2006/04/17 16:48

_id caadria2006_071
id caadria2006_071
authors YUJI MATSUMOTO, MICHITAKA KIRIKI, RYUSUKE NAKA, SHIGEYUKI YAMAGUCHI
year 2006
title SUPPORTING PROCESS GUIDANCE FOR COLLABORATIVE DESIGN LEARNING ON THE WEB:_Development of “Plan-Do-See cycle” based Design Pinup Board
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 71-80
summary This paper proposes the collaborative design education program on the web, based on “Plan-Do-See cycle” process model and develops the special Design Pinup Board system for running it. This program focuses on very limited environment; distributed collaboration beginners, asynchronous, first meeting, plural teams. The authors applied it to DCW2005 project and evaluated its effect from some questionnaire survey and fundamental analysis of logged data.
series CAADRIA
email matu@kit.ac.jp, krk04@kit.ac.jp, naka@kit.ac.jp, shige@kit.ac.jp
last changed 2006/04/17 16:48

_id 2006_502
id 2006_502
authors Zupancic, Tadeja; Michael Mullins and Matevz Juvancic
year 2006
title Joint Curriculum Developments in the Field of Virtual Space Design
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 502-505
summary The topic of joint degrees is high on the higher education policy agenda. The eCAADe 2006 theme offers the opportunity to investigate the topic from the aspect of virtual space design, especially within the second conference topic: communicating within mediated spaces (CVE-s). The paper proposed initiates a discussion-forum to raise and discuss open questions of joint curriculum development in the field of virtual space design, especially where CVE-s take the key role within the educational process. The starting points of the discussion can be found in the ongoing endeavours of the e-Learning project entitled VIPA and the current curricular changes in the ‘new’ EU countries following relevant directives and declarations. The main goal of this forum is the development of the specific criteria for quality assurance, to enhance the motivation of joint curricular developments in the field mentioned.
keywords Architectural Education; E-Learning; Virtual Space
series eCAADe
email tadeja.zupancic@arh.uni-lj.si
last changed 2006/08/16 16:54

_id caadria2006_529
id caadria2006_529
authors ZUZANNA UFNALSKA
year 2006
title ON THE ORIGINS OF FOLD IN THREE PROJECTS BY TOYO ITO: Fold as generative method of new continuity
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 529-536
summary The change of design methods by Toyo Ito in the course of 90’s is investigated toward genesis of fold. The origins of fold are outlined by analysis of 3 projects for cultural centers, in terms of mass-, space- and surface-elements, and relations of separation, fusion and difference between them. The fold as a result of consequent evolution of those relations is argued to be primarily a generative method, which is capable to include difference within continuity.
series CAADRIA
email zufnalska@yahoo.com
last changed 2006/04/17 16:48

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