CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 552

_id acadia11_372
id acadia11_372
authors James, Anne; Nagasaka, Dai
year 2011
title Integrative Design Strategies for Multimedia in Architecture
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 372-379
summary Multidisciplinary efforts that have shaped the current integration of multimedia into architectural spaces have primarily been conducted by collaborative efforts among art, engineering, interaction design, informatics and software programming. These collaborations have focused on the complexities of designing for applications of multimedia in specific real world contexts. Outside a small but growing number of researchers and practitioners, architects have been largely absent from these efforts. This has resulted in projects that deal primarily with developing technologies augmenting existing architectural environments. (Greenfield and Shepard 2007)This paper examines the potential of multimedia and architecture integration to create new possibilities for architectural space. Established practices of constructing architecture suggest creating space by conventional architectural means. On the other hand, multimedia influences and their effect on the tectonics, topos and typos (Frampton 2001) of an architectural space (‘multimedia effects matrix’) suggest new modes of shaping space. It is proposed that correlations exist between those two that could inform unified design strategies. Case study analyses were conducted examining five works of interactive spaces and multimedia installation artworks, selected from an initial larger study of 25 works. Each case study investigated the means of shaping space employed, according to both conventional architectural practices and the principles of multimedia influence (in reference to the ‘multimedia effects matrix’) (James and Nagasaka 2010, 278-285). Findings from the case studies suggest strong correlations between the two approaches to spatial construction. To indicate these correlations, this paper presents five speculative integrative design strategies derived from the case studies, intended to inform future architectural design practice.
series ACADIA
type normal paper
email annejames.07@gmail.com
last changed 2011/10/06 04:05

_id acadia07_146
id acadia07_146
authors Angulo, Antonieta
year 2007
title Ubiquitous Training of Visual-Spatial Skills: On the Development of Mobile Applications Using Handheld Devices
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 146-155
summary This research project seeks to develop m-learning applications that provide training in visual-spatial skills using wireless handheld mobile devices (e.g. PDAs and cellular phones). The paper acknowledges the role of visual-spatial competence as fundamental in science and most creative endeavors, including its critical role in architectural design. It also recognizes that there is a substantial amount of anecdotal evidence suggesting that undergraduate students in architecture have serious limitations in applying visual-spatial skills for design activities. A potential solution to this problem is envisioned through the introduction of extra-curricular learning activities that are ubiquitous and learner-centered. The suggested m-learning applications will include a set of instructional modules making use of media-rich representations (graphics and animations) for conveying the nature of 3-D spaces. As a first step toward reaching this development, a prototype was created and used for testing learning strategies. This experiment provided evidence regarding improvements to specific aspects of the students’ visual-spatial competency, and it also collected qualitative feedback regarding the students’ level of satisfaction about the learning experience. The paper provides recommendations for a future implementation of the beta version, including the learning strategy, content authoring, publishing, deployment, and criteria for the selection of the most accessible mobile device.
series ACADIA
email angulo@archone.tamu.edu
last changed 2007/10/02 06:11

_id acadia07_025
id acadia07_025
authors Ascott, Roy
year 2007
title Architecture and the Culture of Contingency
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 25-31
summary A culture is a set of behaviours, attitudes and values that are shared, sustained and transformed by an identifi able community. Currently, we are bound up in a culture of consumerism, and of terror; there are also retro cultures and utopian cultures. What’s happening now that’s interesting is that many, if not all of these diff erent tendencies, tastes and persuasions are being re-aligned, interconnected and hybridised by a vast global community of online users, who are transdisciplinary in their approach to knowledge and experience, instinctively interactive with systems and situations, playful, transgressive and enormously curious. This living culture makes it up as it goes along. No longer do the institu- tions of state, church or science call the tune. Nor can any architectural schema contain it. This is a culture of inclusion and of self-creation. Culture no longer defi nes us with its rules of aesthetics, style, etiquette, normalcy or privilege. We defi ne it; we of the global community that maps out the world not with territorial boundaries, or built environments, but with open-ended networks. This is a bottom-up culture—non-linear, bifurcating, immersive, and profoundly human. Who needs archi- tecture? Any structural interface will do. Ours can be described as a contingent culture. It’s about chance and change, in the world, in the environment, in oneself. It’s a contingent world we live in, unpredictable, unreliable, uncertain and indeterministic. Culture fi ghts back, fi ghts like with like. The Contingent Culture takes on the contingency of life with its own strategies of risk, chance, and play. It is essentially syncretic. People re-invent themselves, create new relationships, new orders of time and space. Along the way, they create, as well as accommodate, the future. This culture is completely open-ended, evolving and transforming at a fast rate—just as we are, at this stage of our evolution, and just as we want it to be. Human nature, unconstrained, is essentially syncretic too.
series ACADIA
last changed 2007/10/02 06:11

_id lasg_whitepapers_2019_367
id lasg_whitepapers_2019_367
authors Atelier Iris van Herpen
year 2019
title Exploring New Forms of Craft
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.367 - 392
summary Dutch fashion designer Iris van Herpen and Canadian architect Philip Beesley have been united by friendship and a mutual interest in esoteric, experimental craft since 2012. Together they collaborated on various dresses, techniques and materials, featured in six of Iris van Herpen's Couture collections. Since her first show in 2007, van Herpen has been preoccupied with inventing new forms and methods of sartorial expression by combining the most traditional and the most radical materials and garment construction methods into her unique aesthetic vision.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email iris@irisvanherpen.com
last changed 2019/07/29 12:02

_id ascaad2007_038
id ascaad2007_038
authors Bakr, A.F. and D. Saadallah
year 2007
title Strategic planning through Mapping of Water pollution in Lack of information system utilizing geographic information system (GIS): Lake Maryout, Alexandria, Egypt
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 479-490
summary Strategic planning always requests supporting tools to defeat lack of data problems, which is a common drawback in our planning system as a result of several reasons. This paper is an extensive overview of the recent application of Geographic Information Systems (GIS) in the domain of water contamination in lakes. The authors try to establish a GIS mapping technique, which is customized for Lake of Maryout in Alexandria city, Egypt demonstrating various GIS analysis techniques/approaches applied to a diversity of real-life engineering endeavors in the water contamination control management sector in a lack of data system. First, the reader is concisely acquainted with the major steps of utilized mapping technique and how they are conducted. Second, the technique would be applied to define degree of water pollution distribution in Lake of Maryout. Finally, the output maps would be analyzed to delineate a quick and long term strategy of solution.
series ASCAAD
last changed 2008/01/21 21:00

_id caadria2007_301
id caadria2007_301
authors Barrow, Larry; Shaima Al Arayedh
year 2007
title Emerging Technololgy – Dilemma and Opportunities in Housing
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Digital Technology has transformed industrial manufacturing and production; and an array of Industrial Design products provide increasing comfort and benefit to millions of global citizens via ergonomic and mass production/customization strategies. Yet, housing needs of a rapidly growing global population are rarely affected by digital technology. Shifts in societal demographics, from rural to urban city centres, and concurrently Global Warming and ecological changes are exacerbating the world housing situation. Millions are homeless, live in inadequate shelter, or as in the US Manufactured Housing (MH) market, live in nondurable poor quality “manufactured” houses that are detrimental to health, at best, or during extreme weather events, suffer catastrophic damages often resulting in death to occupants. Nevertheless, housing concepts and related living units have benefited very little when compared to architecture’s related manufacturing industries counter-parts (i.e. automotive, aerospace, marine industries, etc). While Technology has vividly expanded the shape language of architecture (i.e. Free-Form-Design), some may argue that Free-Form- Design buildings generally have beauty that is only “skin deep” and typically focus on providing signature statements for both the designer and elite clientele. In this paper, we will briefly review the role of the architect in the US Manufactured Housing industry; additionally, we will identify the major problems that plaque the US Manufactured Housing Industry. Further, we will review how architects and Industrial Designers use technology in their respective fields and draw larger designmanufacture principals for issues of global housing. Our findings and analysis suggest that an Industrial Design approach, applied in architecture for mass housing, offers a means of improving the architect’s role and technology in manufactured housing for the masses.
series CAADRIA
email skumar@caad.msstate.edu
last changed 2008/06/16 08:48

_id ecaade2007_155
id ecaade2007_155
authors Bonwetsch, Tobias; Bärtschi, Ralph; Kobel, Daniel; Gramazio, Fabio; Kohler, Matthias
year 2007
title Digitally Fabricating Tilted Holes
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 793-799
summary Digital fabrication of building components by means of computer numerically controlled (CNC) machines is of high interest for architects and the building industry. Common design software does not allow for utilizing the potential that lies within these new technologies. To fully exploit the power of digital fabrication, new design paradigms have to be explored. In our design studios we implement direct scripting, the use of images to control parameters, as well as dynamical and rule based systems, which enables the designer to exploit the possibilities of digital fabrication. This paper provides an overview of the tools we developed. We will present some of the results from these classes and discuss its implications for future tool sets. It is essential to apply the knowledge of production methods at the starting point of the design process, in order to fully benefit from these new technologies. We believe that novel design strategies emerge out of this shift in production. Our goal is to integrate the principles of digital fabrication into the design process, resulting in a more valuable and sustainable architecture.
keywords Digital fabrication, CNC, design tools
series eCAADe
email bonwetsch@arch.ethz.ch
last changed 2007/09/16 15:55

_id sigradi2007_af06
id sigradi2007_af06
authors Chiarella, Mauro; Underlea Bruscato; Rodrigo Garcia Alvarado; María Elena Tosello; Hernán Barría Chateau
year 2007
title 3x1 Digital Hybrids: International workshops and videoconferences about digital architecture [3x1 Híbridos Digitales: Talleres y videoconferencias internacionales sobre arquitectura digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 135-140
summary Through the creation of an inter-text of different discursive levels, although for “natives as for digital immigrants”, it has developed a teaching experience in three Latin American scenarios (Chile, Argentina, Brasil), through two pedagogical modalities: international videoconferences and in person practical workshops. The videoconferences facilitated the general theoretical discussion, stating multiples contents, anticipating and framing the later activity of the in person workshop, and returning in discussions and critical insights at the end of each workshop. In the in person workshops, new design strategies of generation of spaces and surfaces were entered upon, through analog-digital resources of ideation and representation.
keywords Hybrid; videoconference; workshop; fold
series SIGRADI
email chiarell@fadu.unl.edu.ar
last changed 2016/03/10 08:48

_id caadria2007_273
id caadria2007_273
authors Chitchian, Davood; H.C. Bekkering
year 2007
title Sustaining Design Decision Makers in the AEC industry
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Today’s typical decision making problem such as strategic planning, portfolio analysis, resource allocation and human resource management involves a variety of tangible and intangible strategic goals, conflicting constraints, dozens or hundreds of alternative initiatives to be pursued, and limited resources. A decision maker cannot meaningfully combine all of this information to make right decisions. To sustain decision makers in the Architecture, Engineering and Construction (AEC) industry, this paper proposes a tool to transfers a complex problem into a concept of hierarchical structure consisting of goal and its criteria and sub-criteria. Irrespective of the applied domains, this tool provides a flexible means for tackling the complex decision making process. It embeds a mathematical model for prioritization and decision making which is based on the Analytical Hierarchy Process (AHP).
series CAADRIA
email D.Chitchian@tudelft.nl
last changed 2008/06/16 08:48

_id acadia07_212
id acadia07_212
authors Christenson, Mike
year 2007
title Re-representation of Urban Imagery: Strategies for Constructing Knowledge
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 212-221
summary Productive analysis of photographically composed urban imagery is a ‘wicked’ problem due to the presence of multiple, entangled systems. This paper proposes constructive analytic techniques for composite imagery, consisting of digitally generating and superimposing graphic overlaps within and adjacent to original images, producing new images not rationally related to nameable systems. These new images promote pattern identifi cation, which in turn has the potential to inform conclusions about memory and navigation in urban sites. Thus, the difficulty inherent in systemic urban analysis is shifted to one of abstract image interpretation, and a new set of refl ective strategies becomes relevant. These strategies are illustrated through analysis of two existing systems in a midsize, Midwestern city: a system of pedestrian walkways connecting several downtown buildings, and a system of overhead power distribution structures. The systems have observable characteristics in common. But, while the walkways represent a deliberate attempt to structure memory and thus to aid navigation, the system of power distribution structures makes no such claim. The paper discusses specific implications of the method informing the author’s ongoing research and architectural design teaching. In conclusion, wider implications are suggested, informing the general question of constructing urban knowledge.
series ACADIA
email mike.christenson@ndsu.edu
last changed 2007/10/02 06:11

_id bsct_fotiadou
id bsct_fotiadou
authors Fotiadou, Angeliki
year 2007
title Analysis of Design Support for Kinetic Structures
source Vienna University of Technology; Building Science & Technology
summary This thesis attempts the formation and systemization of a basis of knowledge and information, which is indispensable to turn a design support for kinetic structures into representation by means of a 3d animating program. Representation of kinetic structures by means of the existing ordinary software sources is possible; Nevertheless, such representation lacks of different important features and functions and results eventually in the total absence of a real model of the construction, which is valuable to the user of the program especially in the field of the kinetics, where everything depends on the movement: design not only requires, but demands for visualisation. A personal interest in kinetic architecture and therefore in the physical movement of structural elements in a building, as well as an attempt to “fathom” the possibility of changing this concept to visualization and modern reality by the use of a software are the main incentives of this master thesis. First, a general research will be performed in order to check the existence of similar or semisimilar proposals. The area in which the research will be held is the Bibliography in kinetic architecture and parametric design. A comparison of animation and 3D prototype software in well-known programs will focus on whether virtual weather conditions are considered as a parameter to the animation of the structure of the programs and case studies of several existing kinetic structures will be performed, in order to point out flaws and/or helpful commands in the programs in connection with the presentation of kinetic architecture. Criteria for the choice of the software: ability to customise and to produce geometric modelling, animation in relation to time (video animation) and the simulation after taking into consideration weather factors. Finally, using the computer and the scripting language, based probably on the theory of parametric design and primitive instancing, a realistic simulation of different elements will be performed in relation to variable measurements of luminance, ventilation and temperature so as to render feasible the construction of a whole structure. The results of the thesis will be used in the future as the basic knowledge in the creation of software for simulation of kinetic architecture. This program will be used as a tool for the architect to present a building, where kinetic architecture will be applied and to create simulation of the kinetic movement through a library of the existing prefabricated elements which will be created with the help of this thesis.
keywords Kinetic architecture, 3D designing software, scripting, programming
series thesis:MSc
email buildingscience@tuwien.ac.at
more http://cec.tuwien.ac.at
last changed 2007/07/16 15:51

_id caadria2007_000
id caadria2007_000
authors Gang, Yu; Zhou Qi and Dong Wei (eds.)
year 2007
title CAADRIA 2007 - Digitization and Globalization
source Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia / Nanjing (China) 19-21 April 2007, 694 p.
summary Turning to 21st century, the globe has been rapidly becoming a small village as the transportation and communication tools become more efficient and more easily available to the public. So has this been happening in AEC industry (Architecture, Engineering and Construction). Digital technology has apparently changed the working process in the AEC industry, but not as efficiently as in manufacturing industry, such as automobile production. It might be mainly because of the diversified components and scattered sites with lower industry standards, especially against the background of customization and vernacular traditions of architecture. What roles can digital technology play in this development and how can we steer correctly this inevitable trend?
series CAADRIA
type normal paper
email gianfranco.carrara@uniroma1.it, antonio.fioravanti@uniroma1.it
last changed 2008/06/16 08:49

_id acadia07_066
id acadia07_066
authors Gün, Onur Yüce ; Wallin, Nicholas J.
year 2007
title Composing the Bits of Surfaces in Architectural Practice
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 66-73
summary Emergent design tools, with enhanced modeling and parametric manipulation capabilities, are encouraging the exploration of new geometric typologies in the field of architecture. Designers are not only finding more opportunities to work with geometries of higher complexities but are also becoming able to manipulate their designs with simple formulations. After a decade of familiarity with free form modeling tools, architects must now become more aware of the critical relationship between design and construction. When a design is performed without taking the constraints of construction into account the inefficient method of geometric post-rationalization becomes necessary. Thus, the knowledge of the rationale should be applied from the very beginning of the design processes, and digital models should be informed and controlled while being developed. This paper will present analytical strategies and methods for working with nonstandard geometries in a geometrically and parametrically controlled environment. Each method is supported with custom scripts which run in both parametric and non-parametric computer aided design (CAD) platforms. Each script and method is manipulated for the next project and the computational tools created build up a library of surface generation, manipulation, and subdivision tools. This library later becomes a source for office-wide use of surface manipulation.
series ACADIA
email ogun@kpf.com
last changed 2007/10/02 06:11

_id ecaade2007_009
id ecaade2007_009
authors Gün, Onur Yüce
year 2007
title Composing the Bits of Surfaces in Architectural Practice
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 859-868
summary Emergent design tools; with enhanced modeling and parametric manipulation capabilities are encouraging the exploration of new geometric typologies in the field of architecture. Designers are not only finding more opportunities to work with geometries of higher complexities but also becoming able to update their designs with simple formulations. After a decade of proximity with free form modeling tools, architects now have to become more aware of the critical relationship of design and construction. When the design is performed without taking the constraints of the construction the inefficient method of geometric post-rationalization unavoidably has to take place. So, the knowledge of the rationale should be applied from the very beginning of the design processes, and the digital models should be informed and controlled while being developed. This paper will present analytical strategies and methods developed for working with non-standard geometries in a geometrically and parametrically controlled environment. Each method is supported with custom scripts which run in both parametric and non-parametric computer aided design (CAD) platforms. Each script and method is manipulated for the next project over time and the computational tools created build up a library of surface generation, manipulation and subdivision tools.
keywords Parametric, surface, construction, Generative Components, Rhino Script
series eCAADe
email ogun@kpf.com
last changed 2007/09/16 15:55

_id caadria2009_016
id caadria2009_016
authors Hemsath, Timothy L. ; Ronald Bonnstetter, Leen-Kiat Soh and Robert Williams
year 2009
title Digital CADCAM Pedagogy
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 277-284
summary Prototype manufacturing as an educational tool has been very successful at the college level in architecture and engineering design. This paper discusses an innovative inquiry-based learning approach rather than the problem-based learning models commonly utilized by other similar programs. For example, several research-funded technology projects (e.g., Cappelleri et al. 2007) look at involving students in problembased learning exercises (e.g., building robots); however, these exercises (while providing valuable experiences) have predetermined outcomes ingrained by the teachers, the project structure, and the components used to construct the devices. Therefore, inquisitive and creative problem solving is limited to the “kit-of-parts” in their approach to solving the problem. The inquiry-based CADCAM pedagogy model is more concerned with the process of solving a problem through the vehicle of prototyping than with the specificity of the design project itself. This approach has great potential. First, the need to solve the problem drives learning on multiple levels, integrating interdisciplinary ideas into the problem and solution. Second, the problem interlocks disciplines through inquiry knowledge building in team exercises. Finally, it encourages diversity and flexibility by allowing students to look at problems from multiples perspectives and points of view.
keywords Inquiry-based education: CAD; CAM; pedagogy
series CAADRIA
email themsath3@unl.edu
last changed 2012/05/30 19:29

_id acadia08_458
id acadia08_458
authors Hemsath, Timothy; Robert Williams; Ronald Bonnstetter; Leen-Kiat Soh
year 2008
title Digital CADCAM Pedagogy Model: Intelligent Inquiry Education
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 458-463
summary Prototype manufacturing as an educational tool has been very successful at the college level in architecture and engineering design. This paper discusses an innovative inquiry-based learning approach rather than the problem-based learning models commonly utilized by other similar programs. For example, several research-funded technology projects (e.g., Cappelleri et al. 2007) look at involving students in problem-based learning exercises (e.g., building robots); however, these exercises (while providing valuable experiences) have predetermined outcomes ingrained by the teachers, the project structure, and the components used to construct the devices. Therefore, inquisitive and creative problem solving is limited to the “kit-of-parts” in their approach to solving the problem. The inquiry-based CADCAM pedagogy model is more concerned with the process of solving a problem through the vehicle of prototyping than with the specificity of the design project itself. This approach has great potential. First, the need to solve the problem drives learning on multiple levels, integrating interdisciplinary ideas into the problem and solution. Second, the problem interlocks disciplines through inquiry knowledge building in team exercises. Finally, it encourages diversity and flexibility by allowing students to look at problems from multiples perspectives and points of view.
keywords CAD; Education; Evaluation; Pedagogy; Rapid Prototyping
series ACADIA
last changed 2009/02/26 07:39

_id ecaade2007_004
id ecaade2007_004
authors Hofer, Michael; Asperl, Andreas
year 2007
title Geometry in the CAAD Curriculum
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 385-392
summary Modern architecture takes advantage of the greatly increasing design possibilities. Yet, architects are not just a new group of CAD users. Scale and construction technologies pose new challenges to engineering and design. We are convinced that those can be met more effectively with a solid understanding of geometry. Thus, an academic CAAD curriculum has to meet these requirements. We introduce our approach taken at TU Vienna and focus on the first-term mandatory course on geometry for architecture.
keywords Geometry, CAAD curriculum, geometric design
series eCAADe
email hofer@geometrie.tuwien.ac.at
last changed 2007/09/16 15:55

_id acadia07_040
id acadia07_040
authors Hyde, Rory
year 2007
title Punching Above Your Weight: Digital Design Methods and Organisational Change in Small Practice
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 40-47
summary Expanding bodies of knowledge imply expanding teams to manage this knowledge. Paradoxically, it can be shown that in situations of complexity—which increasingly characterise the production of architecture generally—the small practice or small team could be at an advantage. This is due to the increasingly digital nature of the work undertaken and artefacts produced by practices, enabling production processes to be augmented with digital toolsets and for tight project delivery networks to be forged with other collaborators and consultants (Frazer 2006). Furthermore, as Christensen argues, being small may also be desirable, as innovations are less likely to be developed by large, established companies (Christensen 1997). By working smarter, and managing the complexity of design and construction, not only can the small practice “punch above its weight” and compete with larger practices, this research suggests it is a more appropriate model for practice in the digital age. This paper demonstrates this through the implementation of emerging technologies and strategies including generative and parametric design, digital fabrication, and digital construction. These strategies have been employed on a number of built and un-built case-study projects in a unique collaboration between RMIT University’s SIAL lab and the award-winning design practice BKK Architects.
series ACADIA
email rory@b-k-k.com.au
last changed 2007/10/02 06:11

_id lasg_whitepapers_2019_133
id lasg_whitepapers_2019_133
authors Ji, Haru Hyunkyung; and Graham Wakefield
year 2019
title Selected Artificial Natures, 2017-2018
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.133 - 142
summary Artificial Nature is a research-creation collaboration co-founded by Haru Hyunkyung Ji and Graham Wakefield in 2007. It has led to a decade of immersive installations in which the invitation is to become part of an alien ecosystem rich in feedback networks.1 Here we present four recent works in this series between 2017 and 2018.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email haruoneday@gmail.com
last changed 2019/07/29 12:02

_id ecaade2007_177
id ecaade2007_177
authors Kaijima, Sawako; Michalatos, Panagiotis
year 2007
title Discretization of Continuous Surfaces as a Design Concern
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 901-908
summary The increasing trend in architecture to create unconventional forms opened up a new area of investigations in the employment of computational methods in design and construction. Our investigation is undertaken within a structural engineering firm, Adams Kara Taylor and focuses on finding ways to design structural solutions that respect criteria of efficiency, architectural intentions as well as intrinsic properties of the geometry. In this paper, we present various approaches on discretization where a project is presented as a continuous form, envelope or skin that must be subsequently subdivided in order to yield a framing or cladding solution compatible with different manufacturing, design and engineering considerations. The first part of this paper illustrates such a project where we applied and developed one of our discretization approaches. The second part of the paper focuses on generalization where we present a series of methodologies and corresponding software tools developed for the purpose.
keywords Discretization, framing solution, structural analysis
series eCAADe
email sawako@akt-uk.com, panmic@akt-uk.com
last changed 2007/09/16 15:55

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