CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 21 to 40 of 505

_id ijac20075205
id ijac20075205
authors Moustakas, Konstantinos; Tzovaras, Dimitrios; Nikolakis, Georgios
year 2007
title Simulating the Use of Ancient Technology Works Using Advanced Virtual Reality Technologies
source International Journal of Architectural Computing vol. 5 - no. 2, pp. 256-282
summary This paper introduces a novel framework for the modeling and interactive simulation of ancient Greek technology works with the use of advanced virtual reality technologies. A novel algorithm is introduced for the realistic and efficient resolution of collisions that is based on an advanced collision detection approach that can also calculate in real-time the force that should be fed back to the user using a haptic device. Thus, the user is capable of manipulating the scene objects in the environment using haptic devices to simulate the sense of touch and stereoscopic imaging so as to be immersed in the virtual environment. Moreover, the virtual hand that simulates the user's hand is modeled using superquadrics so as to further increase the speed of the simulation and the fidelity of the force feedback. Extended evaluation of the system has been performed with visitors of the Science Center and Technology Museum of Thessaloniki.
series journal
last changed 2007/08/29 14:23

_id ascaad2007_032
id ascaad2007_032
authors Othman, A. and A. Al-Attili
year 2007
title Re-Placing Embodied Interaction: Palestinian Architects Virtual Community
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 381-398
summary Our ongoing project Palestine Architects Platform (PAP) –and PAP VE is a project intended to re-bond Palestinian architects and facilitate communication between them in Virtual Environments “virtual land” using virtual means. We used it as an example to argue that its inherently embedded spatial metaphor could compensate for the physical disconnectedness, and allow interaction on many different levels. Our paper proposes an interactive archiving and networking location where discourse is not only stored but categorised, analysed, retrieved and used to start new topics, or can be used to improve new debates. The focus is on the social values of PAP network and its empowering nature. The design and the structure is not simply a system for online socialisation rather it is a result of thoroughly studying available networks and their principles. It is a result of deep analysis of reality behind this community. We finally propose a set of principles that can secure a real innovative and creative knowledge exchange.
series ASCAAD
email alma_azzoni@yahoo.com
last changed 2008/01/21 21:00

_id 1e89
id 1e89
authors Paulini, Mercedes; Schnabel, Marc Aurel
year 2007
title Surfing the city: An architecture for context-aware urban exploration
source Proceedings of the 5th International Conference on Advances in Mobile Computing and Multimedia, Jakata, Indonesia, December 3-5, ISBN978-3-85403-230-4, pp. 31-40
summary Web surfing, the act of following links of interest with no pre-defined search goal, is a paradigm that can be translated to the physical realm of urban exploration. With mobile computing technology and its supporting infrastructure becoming ever more ubiquitous, a user's digital device can be transformed into a portal that connects their physical environment with the virtual, providing instant access to a plethora of information that can influence and guide their interactions with the city. This paper describes the technical aspects of a context-aware system for urban exploration based on the paradigm of web surfing. An implementation is presented that demonstrates a browsing style of interaction with an urban environment through context-based navigational prompts.
keywords mobile computing; context-aware; urban interaction
series other
type normal paper
email marcaurel@usyd.edu.au
last changed 2007/12/17 04:17

_id ecaade2007_187
id ecaade2007_187
authors Pratschke, Anja; Tramontano, Marcelo
year 2007
title No Man is an Island (Even in the Virtual World): The Online_Communities Project
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 703-709
summary This article is based on the results of various research projects on the use of Information and Communication Technologies (ICT) to reduce the digital divide in poor neighborhoods at Nomads.usp Research Center (Center for Studies on Interactive Living, www.eesc.usp.br/nomads). Among them is the Online_Communities project, which has been financed by the São Paulo State Research Funding Agency - FAPESP since 2004 involving four research groups from both the Architecture and Computer Science departments at the University of São Paulo and various public and non-governmental organizations. The Online_Communities project proposes a diversified approach in order to cover the different aspects of the conception and implementation of a specific geographical complex communication system in a mixed reality scenario. It includes its network, the requalification of a local telecenter, meta-recycling activities, setting-up a graphic interface and presenting some workshops.
keywords Public policies, Brazil, digital divide, collaborative network, interface
series eCAADe
email pratschke@sc.usp.br, tramont@sc.usp.br
last changed 2007/09/16 15:55

_id ecaade2007_162
id ecaade2007_162
authors Ramirez, Joaquin; Russell, Peter
year 2007
title Second City
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 359-365
summary In the era of communication, the participation in internet-communities has grown to become a motor for innovation in software and community platforms. The paper describes the hypothesis that, by creating a virtual city (or a second city) a new type of social, economic and scientific network is established, which is supported through visual communication technologies. The various users bring, per se, their own intrinsic motivation and requirements to the system. Nonetheless, a personal identification with a city/neighbourhood/house/apartment can be used to awake awareness and to foster participation. This is especially important when dealing with the city inhabitants. City modelling itself has been carried out for over a decade. Projects such as the city model of Graz have shown how city models can be established so as to be scalable for new information (Dokonal et al 2000). Furthermore, these city models have been used in the education of future architects and urban planners. The project described here moves in the opposite direction: the model moves out of the classroom to an interdisciplinary city-model-platform. The work described here is the conceptual model for a multi-dimensional data set that models the city. This has spawned a host of other projects using the model as a foundation for further interactivity development and the extension of the model itself. The paper describes the structure of the conceptual model and the first experience of incorporating diverse projects such those mentioned above. The model also is structured so as to be compatible with the XML standards being developed for city information (CityGML). The goal of the project is to create a data set describing the city that not only describes the geometry, but also the history (including planned histories) and nature of the city. In contrast to virtual realities, which attempt to create a separate world (e.g. Second Life), the Second City is intended as an interdisciplinary repository for the geometrical, historical and cultural information of the city.
keywords City modelling, virtual environments, web 2.0
series eCAADe
email ramirez@caad.arch.rwth-aachen.de, peter_russell@mac.com
last changed 2007/09/16 15:55

_id acadia07_284
id acadia07_284
authors Robinson, Kirsten; Gorbet, Robert; Beesley, Philip
year 2007
title Evolving Cooperative Behaviour in a Reflexive Membrane
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 284-293
summary This paper describes the integration of machine intelligence into an immersive architectural sculpture that interacts dynamically with users and the environment. The system is conceived to function as an architectural envelope that might transfer air using a distributed array of components. The sculpture includes a large array of interconnected miniature structural and kinetic elements, each with local sensing, actuation, and machine intelligence. We demonstrate a model in which these autonomous, interconnected agents develop cooperative behaviour to maximize airflow. Agents have access to sensory data about their local environment and ‘learn’ to move air through the working of a genetic algorithm. Introducing distributed and responsive machine intelligence builds on work done on evolving embodied intelligence (Floreano et al. 2004) and architectural ‘geotextile’ sculptures by Philip Beesley and collaborators (Beesley et al. 1996-2006). The paper contributes to the general field of interactive art by demonstrating an application of machine intelligence as a design method. The objective is the development of coherent distributed kinetic building envelopes with environmental control functions. A cultural context is included, discussing dynamic paradigms in responsive architecture.
series ACADIA
type normal paper
email k.w.robinson@gmail.com
last changed 2007/10/02 06:14

_id ascaad2007_025
id ascaad2007_025
authors Speed, C.
year 2007
title A Social Dimension to Digital Architectural Practice
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 291-304
summary In 1995 the first in a series of three books were published by Academy Editions, that have since become a vivid handbook that documents how designers responded to the development of architectural drawing applications and the growth of the internet, to establish a form of digital architecture. Offering dramatic images and emotive texts, many of the architects and designers featured in these books deeply affected the perception of digital architecture’s mission by students and elements of the design community. Concentrating upon how to resolve the view that time and space are separate dimensions, and the immersive and dematerial potentials of cyberspace, the developments of this ‘cyberromanticism’ (Coyne 1999) ultimately were not used to sustain digital architectural activity. This paper uses the Academy Editions series to understand how such a vivid aspect of digital architecture failed to fulfil its aspirations. The paper begins by establishing the premise for digital architecture through a link with mainstream architectures interest in the concept of shelter. Through a summary of the practical and theoretical methods outlined by the early designers within the series of publications, the paper demonstrates the critical potential of the field. However a summary of how the proliferation of early imagery fuelled a visual mannerism traces how the third Architects in Cyberspace publication represented a crisis in both identity and practice. The paper then identifies an opportunity for recovering the theoretical imperatives within digital architecture by reflecting upon the emergence of ‘interactive architectures’ use of a ‘social’ dimension that was previously hindered by the use of computer applications in early digital architecture. The paper closes with a reference to two of the authors practical projects that use social data to inform the generation of digital architecture.
series ASCAAD
email c.speed@plymouth.ac.uk
last changed 2008/01/21 21:00

_id ecaade2007_075
id ecaade2007_075
authors Theodore, Dounas
year 2007
title Generative Systems Based on Animation Tools: Shaping Alternatives to Structure and Form in Architectural Design
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 245-251
summary Our system is based on computer animation tools, employed in the context of architectural synthesis. The pipeline of the tool consists of “time” and space design constraints of boundaries / objects affecting a given architectural design, with an output of alternative designs. The alternative designs vary from the original according to their temporal and/or spatial distance from the original object on the animation time-line. Specific tools [shape driven curves, speed and time-line functions,parent child relationships, boolean operations, arrays, lattices etc.] empower the designer with the ability to transform his original idea in almost every way the designer likes in a completely visual, interactive and straightforward manner. The solutions sets change according to time, speed, location, configuration of the objects and/or the constraints and rules the designer/user configures. Previous work on our tool stemmed from the rule based structure of shape grammars, but has evolved to a tool where the designer does not have to define a rule set beforehand but does so as his idea evolves during design. The animation tools used are form independent (that is the designer can use any two- or- three-dimensional form) and can represent structural decisions in a given design. The independence from form makes the tool suitable for almost every kind of architectural design, be it experimental, real or conventional while the ability to represent structural decisions and relations of parts in a design implicitly help the designer/user acquire a clear picture of each design and solution set. Finally the possibility of a structured graph representing each solution is discussed, where the designer can evaluate the merit of an individual solution in terms of conforming to the initial core idea or where alternative spatial configurations evolve in a different structure from the original design.
keywords Generative system, animation, geometry
series eCAADe
email dounas@gmail.com
last changed 2007/09/16 15:55

_id acadia13_109
id acadia13_109
authors Thün, Geoffrey; Velikov, Kathy
year 2013
title Adaptation as a Framework for Reconsidering High-Performance Residential Design: A Case Study
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 109-118
summary This paper outlines an approach to adaptive residential design explored through recent research and an executed prototype, the North House project (2007-2009), undertaken through an interdisciplinary collaboration of researchers and students from the University of Waterloo, Ryerson University and Simon Fraser University in concert with professional and industry partners. This project aimed to develop a framework for the delivery of adaptive detached residential buildings capable of net-zero energy performance in the temperate climate zone, or the near north. Within this project, the term “adaptive” is developed across several tracts of conceptualization and execution including site and climatically derived models for building material composition and envelope ratios, environmentally-responsive kinetic envelope components, intelligent HVAC controls and interactive interface design aimed at producing co-evolutionary behaviors between building systems and inhabitants. A provisional definition of adaptive architecture is outlined to address this range of considerations that calls into question the stable image of domestic architecture and its relationship to energy and contemporary assumptions regarding sustainable design. This paper also outlines computational approaches to design optimization, distributed building systems integration and the human-controls interfaces applicable to the home’s ecology of physical and information technologies.
keywords next generation technology, responsive buildings, high performance envelopes, sensing and feedback, passive and active systems, energy modeling, user interface
series ACADIA
type Normal Paper
email kvelikov@umich.edu
last changed 2014/01/11 08:13

_id ecaade2007_222
id ecaade2007_222
authors Turkienicz, Benamy; Bellaver, Bábara; Grazziotin, Pablo
year 2007
title CityZoom
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 375-382
summary In the last twenty years, computer tools have progressively enabled the modeling of buildings and cities in lesser time and cost, along with an increase in the results quality. A city modeled according to planning regulations usually present a correlation between plots and buildings dimensions. The representation of such correlation for a large number of plots requires repetitive work, thus suggesting the use of a computational tool to perform the task. Existing CAD, GIS, and VR software can generate accurate representations of the reality, but have no capabilities to simulate the impact of alternative urban regulations for large number of plots in a short period of time. CityZoom is a Decision Support System for urban planning, with a specific built-in city model, where data is represented in an object-oriented model representing the urban structure. CityZoom not only provide CAD tools, but a shell where different performance models can operate iteratively. It can simulate given urban regulations applied to a set of urban plots, as well as address environmental comfort issues such as shadow casting between buildings. Results can be displayed as tables, graphs, and in a 3D preview of the whole city or part of it. It’s also possible to export them to commercial GIS tools, to perform different data analysis. The graphical outputs make for an easy understanding of the results by laymen, an important feature for participatory planning, while the display of the correspondent numerical data enable correlations with indicators and parameters of urban quality.
keywords CityZoom, urban planning, building simulation
series eCAADe
email pablocg@gmail.com
last changed 2007/09/16 15:55

_id acadia10_327
id acadia10_327
authors Vassigh, Shahin; Herrera, Silvana
year 2010
title Interactive Teaching through Simulation Environments
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 327-332
summary Spurring new and innovative building design will be critical to the urban energy and economic future of the nation. The operation of completed buildings account for 48% of the nation’s annual greenhouse gas emissions, and 76% of all electricity generated by U.S. power plants goes to supply the building sector. Therefore developing and applying new and innovative sustainable building design will have a measurable impact on the environment. Recent studies show sustainable building design is closely linked to system integration, where various components of a building work in confluence to produce synergetic benefits. As a result, a critical component of sustainable design involves a clear understanding of building systems operation, interaction, and the selection parameters. A consideration of suitable building systems, gauging their interaction, and proposing well integrated systems can lead to producing efficient models of sustainable buildings with minimal impact on the environment. The following paper outlines the progress on a project entitled “Building Literacy: the Integration of Building Technology and Design in Architectural Education.” The project develops a digital tool for teaching/learning architectural technology from an integrated systems perspective. The project attempts to immerse students in a simulated environment that is based on the real life practice of architecture. The project accomplishes this by harnessing the capabilities of simulation and dynamic modeling programs, as well as the state of art graphic media, to create compelling and rewarding reasons for students’ engagement in the lear ning process. The project involves a multidisciplinary team of faculty from Florida International University, University at Buffalo the State University of New York, and Iowa State University and is funded by the US Department of Education for the period of 2007-2011.
keywords educational software, interactive learning, interactive teaching, simulation programs, building performance, building integrated systems,
series ACADIA
type normal paper
email svassigh@fiu.edu
last changed 2010/11/10 06:27

_id caadria2007_639
id caadria2007_639
authors Jinuntuya, Pinyo; Jirayod Theppipit
year 2007
title Temporary Housing Design and Planning Software for Disaster Relief Decision Support System
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary There is a continuous and urgent need for disaster relief in Thailand and countries suffering from floods and tsunami impact. Based on this issue, design and planning software for temporary housing project has been developed, as well as the process and guideline for implementation. This paper describes a unique coupling of interactive 3D virtual environment with parametric designing in order to manage disaster relief project more efficiently. Architects and planners can use the functionality of software on both design simulation and project evaluation aspects. We need to provide correct information to help people making decision when they are in disaster. So the disaster relief decision support system must offer proper information of crisis management focused on people, place, and process. One of the main features of software is the relationship modeling of essential factors such as number of people, houses, budget, time, and space. This automatic temporary houses generation and space planning is simulated for land use and layout plan design with cost estimation analysis. The system components were proposed to a new disaster relief system in alternative approach. Using community-based development will not cost budget but required people participation. Our software’s space coordination will start and centered from available space in school or temple with sufficient infrastructure. After essential factors are inputted, appropriated number of temporary houses, public facilities, and management guideline will be generated to support further planning decision. Our core system was developed on Java and Swing Technology, empowered by real-time 3D rendering CAD engine. In addition, “Virtools” as our Authoring Tools was applied to improve design interaction and explore rapid software prototyping. At the end, we discuss the comparison between real situations in Thailand and appropriate design standardization, which should be reconsidered how to manage crisis with the limitation of time and budget from government.
series CAADRIA
email pinyoji@gmail.com
last changed 2008/06/16 08:48

_id ecaade2008_055
id ecaade2008_055
authors Beirão, José; Duarte, José; Stouffs, Rudi
year 2008
title Structuring a Generative Model for Urban Design: Linking GIS to Shape Grammars
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 929-938
summary Urban Design processes need to adopt flexible and adaptive procedures to respond to the evolving demands of the contemporary city. To support such dynamic processes, a specific design methodology and a supporting tool are needed. This design methodology considers the development of a design system rather than a single design solution. It is based on patterns and shape grammars. The idea is to link the descriptions of each pattern to specific shape rules inducing the generation of formal solutions that satisfy the pattern. The methodology explores, from the urban designer point of view, the capacity of a shape grammar to codify and generate urban form (Duarte et al, 2007). This paper defines the ontology of urban entities to build on a GIS platform the topology describing the various components of the city structure. By choosing different sets of patterns the designer defines his vision for a specific context. The patterns are explicated into shape rules that encode the designer’s interpretation of the pattern, and operate on this ontology of urban entities generating solutions that satisfy the pattern’s concept. Some examples of the topological relations are shown.
keywords Patterns, shape grammars, ontology, generative urban design
series eCAADe
email J.N.Beirao@tudelft.nl
last changed 2008/09/09 13:55

_id acadia07_025
id acadia07_025
authors Ascott, Roy
year 2007
title Architecture and the Culture of Contingency
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 25-31
summary A culture is a set of behaviours, attitudes and values that are shared, sustained and transformed by an identifi able community. Currently, we are bound up in a culture of consumerism, and of terror; there are also retro cultures and utopian cultures. What’s happening now that’s interesting is that many, if not all of these diff erent tendencies, tastes and persuasions are being re-aligned, interconnected and hybridised by a vast global community of online users, who are transdisciplinary in their approach to knowledge and experience, instinctively interactive with systems and situations, playful, transgressive and enormously curious. This living culture makes it up as it goes along. No longer do the institu- tions of state, church or science call the tune. Nor can any architectural schema contain it. This is a culture of inclusion and of self-creation. Culture no longer defi nes us with its rules of aesthetics, style, etiquette, normalcy or privilege. We defi ne it; we of the global community that maps out the world not with territorial boundaries, or built environments, but with open-ended networks. This is a bottom-up culture—non-linear, bifurcating, immersive, and profoundly human. Who needs archi- tecture? Any structural interface will do. Ours can be described as a contingent culture. It’s about chance and change, in the world, in the environment, in oneself. It’s a contingent world we live in, unpredictable, unreliable, uncertain and indeterministic. Culture fi ghts back, fi ghts like with like. The Contingent Culture takes on the contingency of life with its own strategies of risk, chance, and play. It is essentially syncretic. People re-invent themselves, create new relationships, new orders of time and space. Along the way, they create, as well as accommodate, the future. This culture is completely open-ended, evolving and transforming at a fast rate—just as we are, at this stage of our evolution, and just as we want it to be. Human nature, unconstrained, is essentially syncretic too.
series ACADIA
last changed 2007/10/02 06:11

_id caadria2007_301
id caadria2007_301
authors Barrow, Larry; Shaima Al Arayedh
year 2007
title Emerging Technololgy – Dilemma and Opportunities in Housing
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Digital Technology has transformed industrial manufacturing and production; and an array of Industrial Design products provide increasing comfort and benefit to millions of global citizens via ergonomic and mass production/customization strategies. Yet, housing needs of a rapidly growing global population are rarely affected by digital technology. Shifts in societal demographics, from rural to urban city centres, and concurrently Global Warming and ecological changes are exacerbating the world housing situation. Millions are homeless, live in inadequate shelter, or as in the US Manufactured Housing (MH) market, live in nondurable poor quality “manufactured” houses that are detrimental to health, at best, or during extreme weather events, suffer catastrophic damages often resulting in death to occupants. Nevertheless, housing concepts and related living units have benefited very little when compared to architecture’s related manufacturing industries counter-parts (i.e. automotive, aerospace, marine industries, etc). While Technology has vividly expanded the shape language of architecture (i.e. Free-Form-Design), some may argue that Free-Form- Design buildings generally have beauty that is only “skin deep” and typically focus on providing signature statements for both the designer and elite clientele. In this paper, we will briefly review the role of the architect in the US Manufactured Housing industry; additionally, we will identify the major problems that plaque the US Manufactured Housing Industry. Further, we will review how architects and Industrial Designers use technology in their respective fields and draw larger designmanufacture principals for issues of global housing. Our findings and analysis suggest that an Industrial Design approach, applied in architecture for mass housing, offers a means of improving the architect’s role and technology in manufactured housing for the masses.
series CAADRIA
email skumar@caad.msstate.edu
last changed 2008/06/16 08:48

_id ascaad2007_045
id ascaad2007_045
authors Bazlamit, R. and M. Verma
year 2007
title Nature Replay: An immersive installation
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 571-586
summary This project aims at addressing playgrounds and their utilization in current urban scenarios, in developing and under-developed countries. It experiments with digital technology to re-create a play space wherein children can actively engage with each other and the space utilizing upon a unique medium of play. As playgrounds have traditionally always been situated within a natural habitat or environment, this further reinforces the concept of developing the idea- based on something closely related to nature. Working around notions related to nature, music and how can children play around them; conceptualized ‘Nature rePlay”; an immersive environment making use of interactive digital media in both real urban settings and performing arts.
series ASCAAD
email super.devoika@gmail.com
last changed 2008/01/21 21:00

_id ecaade2007_088
id ecaade2007_088
authors Bechthold, Martin
year 2007
title Teaching Technology: CAD/CAM, Parametric Design and Interactivity
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 767-775
summary The paper discusses a project-based approach to technology teaching, and examines the case of the mobile information unit (MIU) for Harvard University and its art museums. A student competition was held to explore design alternatives for this unit. The winning entry proposed an interactive, pixilated fiber-optics display as well as touch screens. Parametric digital modeling was used in the design and design development of the scheme. Research included the study of structural alternatives, fabrication methods and the modes of interaction between users and the MIU.
keywords Computer-aided design and manufacturing, fabrication, simulation, prototype, fiber optics
series eCAADe
email mbechthold@gsd.harvard.edu
last changed 2007/09/16 15:55

_id cf2007_153
id cf2007_153
authors Benrós, Deborah; José P Duarte and Fernando Branco
year 2007
title A System for Providing Customized Housing
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 153-166
summary This paper describes a system for generating customized mass housing. The aim is to provide dwellings at an affordable cost with recourse to mass production and yet guarantee that they are tailored to their users. It combines two systems, a rule-based design system and a prefabricated building system. The integration of both systems is achieved through the development of a computer tool to assist designers in the various stages of the housing design process. This tool produces three kinds of outputs: three dimensional models, construction drawings, and a list of construction elements, including their cost and information for manufacturing.
series CAAD Futures
email jduarte07@gmail.com
last changed 2007/07/06 10:47

_id ecaade2007_066
id ecaade2007_066
authors Boeykens, Stefan; Neuckermans, Herman
year 2007
title A Generic Data Structure for an Architectural Design Application
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 303-310
summary The research described in this paper focuses on the exploration of concepts for design development, to increase support for the early phases of design. This paper investigates and describes how a custom data structure for an architectural design application was set up generically, allowing additional extensions in a straightforward manner. The key concepts and main functionality are presented here, to give insight into the reasoning behind a flexible property system and how additional functionality benefits from this system.
keywords Design, software development, property system
series eCAADe
email stefan.boeykens@asro.kuleuven.be
last changed 2007/09/16 15:55

_id acadia07_174
id acadia07_174
authors Bontemps, Arnaud; Potvin, André; Demers, Claude
year 2007
title The Dynamics of Physical Ambiences
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 174-181
summary This research proposes to support the reading of physical ambiences by the development of a representational technique which compiles, in a numerical interface, two types of data: sensory and filmic. These data are recorded through the use of a portable array equipped with sensors (Potvin 1997, 2002, 2004) as well as the acquisition of Video information of the moving environment. The compilation of information is carried out through a multi-media approach, by means of a program converting the environmental data into dynamic diagrams, as well as the creation of an interactive interface allowing a possible diffusion on the Web. This technique, named APMAP/Video, makes it possible to read out simultaneously spatial and environmental diversity. It is demonstrated through surveys taken at various seasons and time of the day at the new Caisse de dépôt et de placement headquarters in Montreal which is also the corpus for a SSHRC (Social Sciences and Humanities Research Council) research grant on Environmental Adaptability in Architecture (Potvin et al. 2003-2007). This case study shows that the technique can prove of great relevance for POEs (Post Occupancy Evaluation) as well as for assistance in a new design project.
series ACADIA
email arnaudbontemps@hotmail.com
last changed 2007/10/02 06:11

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