CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 101 to 120 of 505

_id cf2007_139
id cf2007_139
authors Rosenman, Michael A; Nicholas Preema
year 2007
title Plastic Surgery in the Evolutionary Design of Spatial Form
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 139-152
summary This paper presents a methodology for producing good solutions for spatial form for non-routine design more efficiently. The methodology is based on augmenting a conventional evolutionary design approach with a method for improving suboptimal design solutions using domain-specific knowledge. This approach is based conceptually on the practice of plastic surgery, i.e. making minor adjustments to an entity, based on some desired qualities. While a conventional evolutionary design approach can produce reasonably good design solutions in an environment of knowledge uncertainty, plastic surgery, using domain-specific knowledge to manipulate the phenotype, can further improve such solutions in an efficient manner. This paper demonstrates how such a technique can be applied to the generation of spatial form.
series CAAD Futures
last changed 2007/07/06 10:47

_id cf2007_541
id cf2007_541
authors Ryu, Jaeho; Ryuzo Ohno
year 2007
title A Novel Room Re-Layout Design Tool for Preparedness of Earthquake Disaster Using Real-Time Physics Simulation and Force-Feedback Interface
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 541-554
summary The virtual reality (VR) generated by computer graphics (CG) has developed very rapidly in accordance with the rapid improvement of computer hardware and CG algorithms. Not only visual still images but also the representation of the behavior of virtual objects has became possible owing to real-time physics simulation, which can provide a high sense of presence to users. Adopting the real-time physics simulation and the force-feedback interface to the architectural design process in VR could make it more realistic by providing a sense of virtual objects such as the weight of the mass, tactile sensation, and interaction between virtual objects and users. As a pilot application of real-time physics simulation and the force-feedback interface in the architectural field, we are developing an educational VR system for earthquake disaster preparedness through a room re-layout design process.
series CAAD Futures
last changed 2007/07/06 10:47

_id ascaad2007_026
id ascaad2007_026
authors Sarji, E.A.; A. Rafi and R. Mat Rani
year 2007
title Preparing a multimedia-based gallery for institute of higher learning: A case study of Malaysian experience
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 305-316
summary While the majority of medium and small sized institutions still rely on their physical or traditional content, it has been observed a pre-disposition usually by major, recently founded or contemporary art institutions to display net-based projects (Buiani, 2001) and to some extent established as a permanent display. This changing of exhibitions has penetrated in many Asian galleries and as a result many schools trying to re-position and present in such a way that it can be easily changed and adapted to host multimedia, Internet, interactive and computer-based content. This funded research project investigates the functions of gallery in IHL in Malaysia. A triangulated study was conducted to understand the potentials and issues faced by galleries in public and private universities focusing on design schools that include art and design, and architecture. This research starts with the understanding of gallery design theories. It is then followed by a qualitative method survey to all galleries in the IHL. This research continues with an in depth study and a survey on Electronic Gallery (e-Gallery), Faculty of Creative Multimedia (FCM), Multimedia University (MMU) to understand between the theories and design ideas. A set of questionnaires was developed based on Mathews (1991) and Stewart’s (2002) principles and guidelines on research methods and distributed to visitors throughout a period of time consisting of open-ended, close-ended, Likert Summated Rating Scale and Multiple-choice. This involved a controlled group of visitors comprises students and staff of the faculty. The results of these studies will be used as a reference to further conduct a wider scope of galleries worldwide towards designing a multimedia-based gallery framework for Institute of Higher Learning.
series ASCAAD
last changed 2008/01/21 21:00

_id acadia07_130
id acadia07_130
authors Satpathy, Lalatendu; Mathew, Anijo Punnen
year 2007
title Smart Housing for the Elderly: Understanding Perceptions and Biases of Rural America
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 130-137
summary It is commonly acknowledged that ‘smart’ environments, interactive architecture and ‘smart’ homes will define the next cutting edge in architectural research. Most critics agree that one of the first problems that ‘smart’ homes will help to address is that of spiraling costs of healthcare and aging-in-place. This may be true for urban settings where there is the financial feasibility for such technologies but what about rural America? It has been conclusively proven that rural America suffers from a lack of healthcare (delivery and access). Prior research (Mathew 2005) has also established that a rural home is different from an urban home. Will technologies designed for the urban home work in a rural setting? And do rural people carry the same attitudes and biases towards technology? This paper continues our research in the design of ‘smart’ rural environments. It summarizes findings from focus group studies conducted in rural communities that help us to understand attitudes of people towards ‘smart’ technology. We will use these findings to examine the feasibility of ubiquitous computing and ‘smart’ spaces in rural areas. In conclusion, we will present guidelines to help designers in the creation of technology to augment healthy aging in rural home settings.
series ACADIA
last changed 2007/10/02 06:14

_id bsct_senses
id bsct_senses
authors Senses, Nilufer
year 2007
title Foam Structures: A Comparative Structural Efficiency Analysis Based on the Building Case "Watercube"
source Vienna University of Technology; Building Science & Technology
summary Foam structure in macro-scale has arisen as a new type of large span building structure recently which is a product of cooperation of advanced structural design, radical architectural design approach, and computer and software technology, and efficiency of foam structure became an important question to answer which could help further structural improvements. This study analyses efficiency of large span foam structure relative to conventional large span building structures with a parametric simulation method. Space frames are a special case of conventional large span structures one compared with foam structures, because it satisfies criteria such as being lightweight and three-dimensional as foam structure. Analysis is based on the comparison of base cases of foam model and space frame model, which are developed on light of real projects the Water Cube and the Symbol Zone of Expo’70, based on the parameters structural depth, weight and displacement, and vertical and horizontal load cases. During the analysis structural behavior of base cases were simulated by using a special structural behavior simulation program. It was found that foam model is more efficient than space frame model in terms of structural depth which is an important issue for large span building structures from both architectural and engineering point of view. Capability of spanning large distance with significantly less structural depth makes foam structure a preferable, new generation, steel structure for large spans. Moreover, the development process of base case foam model demonstrated the critical importance of geometrical design concerns of foam structure. Structural behavior simulations were exposed that structural optimization is one of the vitally important process of structural design of the foam structure.
keywords Foam structure, space frame, geometrical optimization, structural optimization, structural behavior simulation
series thesis:MSc
last changed 2007/07/16 15:51

_id acadia16_254
id acadia16_254
authors Sharmin, Shahida; Ahlquist, Sean
year 2016
title Knit Architecture: Exploration of Hybrid Textile Composites Through the Activation of Integrated Material Behavior
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 254-259
summary The hybrid system in textile composites refers to the structural logic defined by Heino Engel, which describes a system that integrates multiple structural behaviors to achieve an equilibrium state (Engel 2007). This research explores a material system that can demonstrate a hybrid material behavior defined by the differentiated tensile and bending-active forces in a single, seamless knitted composite material. These behaviors were installed during the materialization phase and activated during the composite formation process. Here, the material formation involves two interdependent processes: 1) development of the knitted textile with integrated tensile and reinforced materials and 2) development of the composite by applying pre-stress and vacuuming the localized area with reinforcements in a consistent resin-based matrix. The flat bed industrial weft knitting machine has been utilized to develop the knitted textile component of the system with a controlled knit structure. This enables us to control the material types, densities, and cross sections with integrated multiple layers/ribs and thus, the performance of the textile at the scale of fiber structure. Both of these aspects were researched in parallel, using physical and computational methods informed and shaped by the potentials and constraints of each other. A series of studies has been utilized to develop small-scale prototypes that depict the potential of the hybrid textile composite as the generator of complex form and bending active structures. Ultimately, it indicates the possibilities of hybrid textile composite materials as self-structuring lightweight components that can perform as highly articulated and differentiated seamless architectural elements that are capable of transforming the perception of light, space, and touch.
keywords form-finding, programmable materials, composite forming processes, embedded responsiveness
series ACADIA
type paper
last changed 2016/10/24 11:12

_id ascaad2007_033
id ascaad2007_033
authors Sheta, S.A.
year 2007
title Collaborative Design as an Experimental Multidisciplinary Approach to Develop Computer Aided Architectural Design (CAAD) Courses
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 399-414
summary This study demonstrates an overview of the state of teaching Computer Aided Architectural Design (CAAD) in the Department of Architecture, Misr Academy for Engineering and Technology (MET). This course is basically designed to enable students to explore new ways of design using Computer Aided Architectural Design software. In hypothetical valuation analysis, the study examines the necessity of combining ICT with architectural courses’ teaching in a collaborative design manner. In this sense, it tackles an experimental multidisciplinary approach to develop CAAD courses. It focuses on the innovation of the course by the introduction of ICT both in the contents of the course and as a means of education. To attain its goals stated above, the paper discusses the differences between teaching CAAD by using standard software and teaching the principles of CAAD. It distinguishes four-interdisciplinary system of application for collaborative design in education: social systems, professional systems, educational systems, and innovative systems. This exploration is seldom backed up from a design methodological viewpoint. The conclusion shows how the developed CAAD course, when taught in combination with ICT and collaborative design approaches may result in favorable learning outcomes.
series ASCAAD
last changed 2008/01/21 21:00

_id ascaad2007_004
id ascaad2007_004
authors Silva N.F. and E. M. Lima
year 2007
title Low cost real time collaboration environments in distant architectural education: An effectiveness study
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 43-50
summary We describe here an experiment comparing teaching, supervising and discussing design projects through two different real time collaboration systems setups with developing the same activities on site. A group of students taught on site was compared with another taught through a low cost real time collaboration system.
series ASCAAD
last changed 2008/01/21 21:00

_id cf2007_387
id cf2007_387
authors Smith, Greg; Ning Gu and Mary Lou Maher
year 2007
title Designing Virtual Worlds for 3D Electronic Institutions
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 387-400
summary 3D Electronic Institutions (3DEI) are 3D virtual worlds that are dynamically designed in response to the users’ needs and the rules of an electronic institution. Electronic institutions can be modelled as multi-agent systems inspired by analogous physical institutions. This paper describes coupling of a multi-user 3D virtual world to an electronic institution. The resulting 3DEI is a distributed and heterogeneous multi-agent system that provides the advantages of both with the organizational structures imposed by the electronic institutions and the spatial characteristics provided by 3D virtual worlds.
series CAAD Futures
last changed 2007/07/06 10:47

_id cf2007_501
id cf2007_501
authors Sun, Chengyu; Bauke DeVries and Jan Dijkstra
year 2007
title Measuring Human Behaviour Using Head-Cave
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 501-511
summary In this research funded by NSFC (50408038), an agent-based simulation model is developed for the human evacuation behaviour determined by a list of so-called architectural clues in the environment. A research method is introduced with an application for one of these clue types called Doorway. A six-variable model and a related set of virtual scenes were constructed and implemented in a Head-CAVE system, in which 102 subjects were tested as in an evacuation game. With the binary logit regression analysis a utility function is estimated indicating how these variables affect human choice on any pair of doorways in a scene. Evidence was found that the distance from the decision point to the doorway is not always the most important factor as it is assumed in the other evacuation models.
series CAAD Futures
last changed 2007/07/06 10:47

_id ascaad2007_018
id ascaad2007_018
authors Taha, D.; S. Hosni, H. Sueyllam and B. Streich
year 2007
title The Role of Cases in Architectural Practice and Education Moneo: An Architectural Assistant System
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 215-228
summary The work presented here describes a prototype application, called MONEO that makes use of case based reasoning (CBR) in the field of architectural design. MONEO is a tool that aids architectural students as well as practicing architects in the pre-design phase by supplying them with an adequate number of similar past architectural cases to the design problem they have at hand. The different modules of MONEO will be presented and discussed, as well as the tools used to develop them.
series ASCAAD
last changed 2008/01/21 21:00

_id ecaade2007_040
id ecaade2007_040
authors Tamke, Martin; Kobiella, Olaf
year 2007
title Transformative Design
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 599-606
summary The paper presents an architectural design method, which was tested in a master class for four times. It combines the education of complex digital tools with their simultaneous use in the whole design process of an architectural (experimental) building design. The design method contains four steps: thematic association, idea to form, form to function, site implementation. The four steps are open to subjective conceptions as well as to individual use of different digital tools but all related to the overall building brief. Tools mostly used and educated were 3d animation softwares. Scripting, rapid prototyping and VR have also been included. The presentation format is film or other interactive, time based media.
keywords Problem based approach, digital design education, architectural education, 3D modeling, design method
series eCAADe
last changed 2007/09/16 15:55

_id caadria2007_227
id caadria2007_227
authors Tang, Zhong
year 2007
title Show or Use: The Usage of VR for Complex Space Recognize Research
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary VR technology can represent the space of architecture and urban study in an acceptable way. It’s not only for the visualization of the architecture and urban planning but it also can be used in the essential research of architecture space. After the installation of a big scale VR system for the College of Architecture and Urban Planning in Tongji University, we’d like to introduce an application of VR in the complex space recognition research and bring forward a concept of Pure Space for the architecture research in VR system.
series CAADRIA
last changed 2008/06/16 08:48

_id ascaad2007_015
id ascaad2007_015
authors Tarabieh, K. and A. Malkawi
year 2007
title A Comparative Study to Benchmark Energy Performance Using Building Simulation Tools
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 183-198
summary Building performance assessment is a process of using a numerical model “simulation tool” to predict performance of both the building and system metrics. The decision to choose a suitable simulation tool is a continuous challenge. Issues such as model data availability, integrity and applicability add additional constraints to the modeling process. This paper discusses the process of using different building simulation tools to identify a credible building energy performance indicator. A typical building is modeled using different tools utilizing similar input data and weather conditions. A series of building performance experiments are conducted and the resulting trends are compared to real-time metered data. The paper presents a pilot project to create an energy benchmarking tool for facility managers and the challenges facing the development team.
series ASCAAD
last changed 2008/01/21 21:00

_id ecaade2007_029
id ecaade2007_029
authors Terzidis, Kostas; Jungclaus, Jan
year 2007
title Predicting the Future: Open Source CAAD?
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 815-819
summary This paper will present a prototype open source CAD system developed recently by a join effort among Harvard, CMU, and MIT. The system is composed of an expandable user interface, a data structure that supports 2D and 3D objects, image processing capabilities, animation, network communication (TCP/IP), serial interface, and file processing modules that can be expanded. The idea was to develop seed modules that can interact with one another in order to be modified, expanded, or new ones added. The language used is Processing and the setup is made to be implemented in an open source format (i.e. GNU and Google Code). The system is an open source universal architectural CAD system that will hopefully serve as the software standard for education and practice.
keywords Open source, digital design
series eCAADe
last changed 2007/09/16 15:55

_id ascaad2007_041
id ascaad2007_041
authors Tolba, O.
year 2007
title The Role of GIS in Documenting Bahrain’s Historic Cities
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 517-526
summary Geographic information systems have long been established as useful tools for urban planning. The aim of this study is to put forward applications of GIS (Geographic Information Systems) to urban conservation in cities with architectural heritage. The study presents a specific database design to be integrated within a GIS, and the methodology of gathering data for such a database. This study concerns Bahrain’s architectural heritage, which includes many significant historic buildings as well as an overall traditional character of Bahrain’s old towns. This heritage is endangered due to extensive new urban development and the general neglect over the past decades. The study also describes an experimental database that is implemented for documenting the urban character of the old towns of Manama and Muharraq. This database was tested during a partial visual survey of Manama. It is hoped that this database will be the nucleus of a long-term process of urban conservation in the Kingdom of Bahrain. The work described here is part of a larger study conducted by the UNDP (United Nations Development Program) and the municipal government in Bahrain. A group of international experts in urban planning, urban design, and historic preservation also presented their own specific recommendations. The author of this paper was responsible for designing the GIS that helps in documenting the historic cities of Bahrain. This report proposes the development of a geographic information system for urban conservation planning. The system supports planning specialists and decision makers in their areas of work, such as the creation of urban conservation zones and redevelopment strategies. The system documents existing structures and their present conditions in order to assist in decisions regarding their preservation, restoration, and possible reuse. Such a system will also help the municipalities in regular heritage management tasks.
series ASCAAD
last changed 2008/01/21 21:00

_id ijac20075306
id ijac20075306
authors Tramontano, Marcelo; Requena, Guto
year 2007
title Living ways: design processes of a hybrid spatiality
source International Journal of Architectural Computing vol. 5 - no. 3, pp. 535-549
summary This paper presents some architectural housing projects designed by architects in different parts of the world, considering concepts originated from the virtuality domain. Some designers propose the beginning of an interaction between the user and its dwelling that attempts to overcome the functionalist slant of so-called residential automation. After examining different approaches and proposals, ten points are presented as items for an agenda of debates. The brief and introductory analysis proposed hereby is part of undergoing studies at the Nomads. usp Center for Interactive-Living Studies (, of the University of Sao Paulo, Brazil.
series journal
last changed 2007/11/20 17:06

_id ecaade2007_034
id ecaade2007_034
authors Vamvakidis, Simos
year 2007
title The Sponge Epidermis : A Study on Minimal Surfaces & Porosity
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 927-934
summary Materializing the mathematical is, advertently or inadvertently, a fundamental procedure in the production of architecture. Pedagogical models such as H.A. Schwarz’s copper plate engravings from 1890 documenting minimal surface solutions as well as an extensive collection of plaster models assembled by Schwarz and Felix Klein in Gottingen in the early 1900’s are seminal examples. In architecture, works such as Corbusiers’ and Xenakis’ Philips Pavilion or the details of Gaudi’s Sagrada Familia display the overt presence of materialized mathematical models. Our work focused on a basic design problem: how to produce an enclosure system that maximizes cavities and niches as opportunities for moving across a threshold; Conventionally mitigated by the goal of producing enclosure, porosity was used as a means to dematerialize and make more a intelligent (bi-directional/permeable) enclosure system. Repetition, modularity and the presence of cavities – all conventional aspects of masonry systems of construction – were incorporated into the design of prototypes for a small-scale building enclosure.
keywords Minimal surfaces: porosity, aggregation, prototype manufacturing
series eCAADe
last changed 2007/09/16 15:55

_id sigradi2008_180
id sigradi2008_180
authors Vincent, Charles
year 2008
title Gulliver in the land of Generative Design
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The current trend in architectural design towards architectural computing has been treated both from a philosophical standing point and as an operational systems’ problem, in a quest for explications which could at last break ground for a more broad development and adoption of design tools. As Kostas Terzidis (2007) puts it, the intuitiveness that architects have put on so high a pedestal seems to be the central issue to be dealt with by both views. There seems to be no apparent shortcut toward the reconciliation between traditional practice and new media and most certainly it is not only a problem of interface design, but one of design method clarification and reinterpretation of those methods into computing systems. Furthermore, there’s no doubt left as to whether computing systems can generate such new patterns as to impact our own understanding of architecture. But even if computer algorithms can make possible the exploration of abstract alternatives to an abstract initial idea, as in Mathematica and Processing, the issue of relating abstract and geometric representations of human centered architecture lays in the hands of architects, programmers or, better yet, architect-programmers. What seems now to be the relevant change is that architectural design might escape from the traditional sequence embedded in the need – program – design iterations – solution timeline, substituted by a web of interactions among differing experimental paths, in which even the identification of needs is to be informed by computing. It is interesting to note that the computational approach to architectural design has been praised for the formal fluidity of bubbles and Bezier shapes it entails and for the overcoming of functionalist and serialization typical of modern architecture. That approach betrays a high degree of canonic fascination with the tools of the trade and very little connection to the day to day chores of building design. On the other hand, shall our new tools and toys open up new ways of thinking and designing our built landscape? What educational issues surface if we are to foster wider use of the existing technologies and simultaneously address the need to overtake mass construction? Is mass customization the answer for the dead end modern architecture has led us to? Can we let go the humanist approach begun in Renascence and culminated in Modernism or shall we review that approach in view of algorithmic architecture? Let us step back in time to 1726 when Swift’s ‘Travels into Several Remote Nations of the World by Lemuel Gulliver’ was first published. In Swift’s fierce critic of what seemed to him the most outrageous ideas, he conceived a strange machine devised to automatically write books and poetry, in much the same generative fashion that now, three centuries later, we begin to cherish. “Every one knew how laborious the usual method is of attaining to arts and sciences; whereas by his contrivance, the most ignorant person at a reasonable charge, and with a little bodily labour, may write books in philosophy, poetry, politicks, law, mathematics and theology, without the least assistance from genius or study. He then led me to the frame, about the sides whereof all his pupils stood in ranks. It was twenty foot square, placed in the middle of the room. The superficies was composed of several bits of wood, about the bigness of a dye, but some larger than others. They were all linked together by slender wires. These bits of wood were covered on every square with paper pasted on them; and, on these papers were written all the words of their language in their several moods, tenses, and declensions, but without any order. The professor then desired me to observe, for he was going to set his engine at work. The pupils at his command took each of them hold of an iron handle, whereof there were forty fixed round the edges of the frame; and giving them a sudden turn, the whole disposition of words was entirely changed. He then commanded six and thirty of the lads to read the several lines softly as they appeared upon the frame; and where they found three or four words together that might make part of a sentence, they dictated to the four remaining boys who were scribes. This work was repeated three or four times, and at every turn the engine was so contrived, that the words shifted into new places, as the square bits of wood moved upside down.” (Jonathan Swift, Gulliver’s Travels, A Voyage to Balnibarbi) What astonishing forecast did Swift show in that narrative that, in spite of the underlying incredulity and irony, still clarifies our surprise when faced to what might seem to some of us just an abandonment of all that architects and designers have cherished: creativeness and inventiveness. Yet, we could argue that such a radical shift in paradigm occurred once when master builders left the construction ground and took seat at drafting boards. The whole body of design and construction knowledge was split into what now seem to us just specialties undertaken by more and more isolated professionals. That shift entailed new forms of representation and prediction which now each and all architects take for granted. Also, Cartesian space representation turned out to be the main instrument for professional practice, even if one can argue that it is not more than the unfolding of stone carving techniques that master builders and guilds were so fond of. Enter computing and all its unfolding, i.e. DNA coding, fractal geometry, generative computing, nonlinear dynamics, pattern generation and cellular automata, as a whole new chapter in science, and compare that to conical perspective, descriptive and analytical geometry and calculus, and an image begins to form, delineating a separation between architect and digital designer. In previous works, we have tried approaching the issues regarding architects education in a more consensual way. But it seems now that the whole curricular corpus might be changed as well. The very foundations upon which we prepare future professionals shall change, not only in College, but in High School as well. In this paper, we delve further into the disconnect between current curricula and digital design practices and suggest new disciplinary grounds for a new architectural education.
keywords Educational paradigm; Design teaching; Design methods;
series SIGRADI
last changed 2016/03/10 09:02

_id bb8d
id bb8d
authors von Buelow, Peter
year 2007
title Genetically Engineered Architecture: design exploration with evolutionary computation
source VDM Verlag Dr. Mueller, Germany, Dec. 2007. ISBN 978-3-8364-4721-8
summary This book explores design tools based on evolutionary computation (EC), oriented primarily toward conceptual design of architectural and civil engineering structures. EC tools are well suited for exploration in a way which promotes creative design. The multiplicity of solutions generated by EC techniques is less likely to cause design fixation, and so promote a more thorough exploration of possible solutions. The use of such tools also allows the designer greater latitude in exploring design criteria, such as aesthetics, by utilizing an interactive human-computer interface. This book begins with a survey of techniques that have been used in early phases of architectural design, and establishes a set of successful attributes, which are then discussed in the context of EC techniques. Finally, a specific implementation developed by the author is described. Several examples are given in the area of architectural engineering, and comparisons are made with results obtained with more conventional optimization tools. This book is especially useful for designers interested in new methods for generating and exploring structural form, and is accessible to non-programmers in either field.

Dr.-Ing. Peter von Buelow has worked as both architect and engineer, and is currently a professor at the University of Michigan in Ann Arbor, USA, where he teaches structures in the School of Architecture, and conducts research in structural form exploration based on evolutionary computation. For more information visit:

keywords evolutionary computation, genetic algorithm, design, optimization, structures
series book
type normal paper
last changed 2008/05/12 17:05

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