CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 61 to 80 of 505

_id ecaade2007_159
id ecaade2007_159
authors Heidrich, Felix; Russell, Peter; Stachelhaus, Thomas
year 2007
title Intervision3D: Online 3D Visualisation and Conferencing
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 757-764
summary The use of Internet communication technologies in distributed teams has been carried out for well over 10 years. In this time, various methods to communicate and transfer information have been developed. A large amount of effort has been placed on enabling normal conversation to take place and it could be said, that with technologies like Skype, this is established. This enables planning partners to discuss, but we still need to convey what they are discussing. In short, the contents are still lacking. Technologies exist to allow users to share files or images, however this does not nearly reach the intensity or quality of discussions when partners are sitting together in front of a drawing or model. At best, screen sharing allows participants to see the same image but with low resolution and bad system response. The goal of the project is to allow distributed team members to discuss design issues with a common 3D model where participants can manipulate the model together in real time.. The speed of the system is also buttressed by the simplicity of the application: as a Java applet, it is possible to start the Intervision3D system in any browser or as a separate applet on any system. Files can be imported and then rendered using the JOGL Engine (Java Bindings for Open GL). JOGL allows the full Open GL suite to be used in rendering the model including lighting and textures: even normal PCs can do this quite well. The first implementation of the system is within an existing internet-based Design Studio and the paper elucidates how the first uses of the system have (partially) helped to increase the exchange of design ideas over the Internet.
keywords Virtual design studio, shared models, CSCW
series eCAADe
email heidrich@caad.arch.rwth-aachen.de, peter_russell@mac.com
last changed 2007/09/16 15:55

_id ecaade2007_181
id ecaade2007_181
authors Henriques, Gonçalo Castro
year 2007
title New Digital Procedures through Animation:
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 269-274
summary Several digital techniques are currently being used in architecture, and animation is certainly one of the most popular in the professional and academic realms. However, its use is frequently limited to representational purposes as an end stage in the creative process. This article will focus on the alternative use of animation techniques as generative tools. It will show how such new generative tools can affect the creative process of form generation by contextualizing these phenomena within advances in complex system theory and in computation. Despite the use of such animation techniques be recent in architecture, the article will pinpoint some examples of how they were used to shape architectural form by taking into account the forces present in specific design contexts.
keywords Digital morphogenesis, generative tools, complex systems
series eCAADe
email gch@x-ref.org
last changed 2007/09/16 15:55

_id ascaad2007_030
id ascaad2007_030
authors Hoog, J.;C. Falkner and P. Seifried
year 2007
title Collaborative spaces as learning environments: How Schools of Architecture may find their Way into the Virtual World
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 357-364
summary 3D virtual environments provided by current information and communication technologies offer new opportunities for architecture, potentially opening a completely new domain for architectural practice. Within this paper we describe scenarios for the use of 3D virtual environments at schools of architecture based on experiences from an EC-funded research project for the establishment of 3D - virtual campus for VIPA (Virtual campus for virtual space design Provided for European Architects). The campus was conceived as an extension of the existing learning management system used at TU-Vienna, Moodle. Within VIPA three virtual environments were tested as collaborative labs, for teaching architecture, and as digital environmental design tools: Open Croquet, Blender and Second Life.
series ASCAAD
email hoog@atelierprozess.net
last changed 2008/01/21 21:00

_id 6c08
id 6c08
authors Horne M, Thompson E, Podevyn M
year 2007
title An overview of virtual city modelling: emerging organisational issues
source CUPUM07 10th International Conference on Computers in Urban Planning and Urban Management, Iguassu Falls, Brazil, 11-13 July 2007
summary This paper presents a recent overview of the increasing use of Virtual Reality (VR) technologies for the simulation of urban environments. It builds on previous research conducted on the identification of three-dimensional (3D) city models and offers an analysis of the development, utilization and construction of VR city models. Issues pertaining to advantages, barriers and ownership are identified. The paper describes a case study of the development of a VR model for the city of Newcastle upon Tyne in the UK and outlines the role that academic institutions can play in both the creation and utilization of urban models. The study offers a new approach for the creation, management and update of urban models and reflects on issues which are emerging. Areas for future research are discussed.
keywords city models, Virtual Reality, management, diversity, ownership
series other
type normal paper
email m.horne@unn.ac.uk
last changed 2008/03/13 23:13

_id caadria2007_675
id caadria2007_675
authors Huang, Joseph Chuen-Huei
year 2007
title Decision Support System for Modular Houses
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Presently, only a small percentage of people in the world typically hire an architect to design and build a home which is tailored to their preference. Besides the architect’s fee, clients also need to wait an interminable time for design and construction. Factory-made prefabricated housing systems tried to solve this problem previously. However, most pioneers failed to address the issues of variability and individual needs (Kieran & Timberlake, 2004). Plants closed because they produced more than the market demand, and prefabricated housing provided less flexibility than the traditional stick-built housing. The advanced digital technology makes it possible to communicate design ideas and concepts to others more effectively. The project delivery process leads itself to customization, embodying principles of lean production (Pine, 1993), flexible computer-integrated design interaction with clients, and reduced cycle times; all effecting rapid response between consumers and producers.
series CAADRIA
email huanchu1@iit.edu
last changed 2008/06/16 08:48

_id cf2007_085
id cf2007_085
authors Iordanova, Ivanka; Temy Tidafi and Giovanni De Paoli
year 2007
title Is a Digital Model Worth a Thousand Pictures?
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 85-98
summary This communication addresses the use of a new type of referents database in the context of an architectural design studio. It discusses the results of design experiences held with the objective to study the cognitive effects of a teaching approach based on precedents and metaphors available as interactive and reusable digital models to students. The introduction of this referent-based approach is inspired by three major principles: the largely accepted fact that the creative work of architects is highly supported by referring to precedents and metaphors; the use of algorithmic digital methods to encapsulate architectural knowledge; and the constructivist approach to architectural design education. The study finds that the role of the modeled referents is helpful for the design studio learning, and that they are most creatively used when internalized by the student.
series CAAD Futures
email ivanka.iordanova@umontreal.ca
last changed 2007/07/06 10:47

_id acadia11_372
id acadia11_372
authors James, Anne; Nagasaka, Dai
year 2011
title Integrative Design Strategies for Multimedia in Architecture
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 372-379
summary Multidisciplinary efforts that have shaped the current integration of multimedia into architectural spaces have primarily been conducted by collaborative efforts among art, engineering, interaction design, informatics and software programming. These collaborations have focused on the complexities of designing for applications of multimedia in specific real world contexts. Outside a small but growing number of researchers and practitioners, architects have been largely absent from these efforts. This has resulted in projects that deal primarily with developing technologies augmenting existing architectural environments. (Greenfield and Shepard 2007)This paper examines the potential of multimedia and architecture integration to create new possibilities for architectural space. Established practices of constructing architecture suggest creating space by conventional architectural means. On the other hand, multimedia influences and their effect on the tectonics, topos and typos (Frampton 2001) of an architectural space (‘multimedia effects matrix’) suggest new modes of shaping space. It is proposed that correlations exist between those two that could inform unified design strategies. Case study analyses were conducted examining five works of interactive spaces and multimedia installation artworks, selected from an initial larger study of 25 works. Each case study investigated the means of shaping space employed, according to both conventional architectural practices and the principles of multimedia influence (in reference to the ‘multimedia effects matrix’) (James and Nagasaka 2010, 278-285). Findings from the case studies suggest strong correlations between the two approaches to spatial construction. To indicate these correlations, this paper presents five speculative integrative design strategies derived from the case studies, intended to inform future architectural design practice.
series ACADIA
type normal paper
email annejames.07@gmail.com
last changed 2011/10/06 04:05

_id caadria2007_369
id caadria2007_369
authors Jeng, Taysheng; Hsuan-Cheng Lin, Yang-Ting Shen, Cheng-An Pan and Chun-I Chen
year 2007
title Modular Prototyping of Smart Space through Integration of CAD/CAM and Physical Computing
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This paper outlines new techniques and methods for physical prototyping of interactive space. The proposed methods address three important issues: seamless integration, explicit representation, and physical prototyping. We report the experience and lessons learned from a research project called Smart Living Space. Our goal is not to propose a smart space in any detail, but rather to describe how the interactive techniques can be integrated into design practice. Finally, we illustrate how the methods can be deployed in a real-world example of interactive space.
series CAADRIA
email tsjeng@mail.ncku.edu.tw
last changed 2008/06/16 08:48

_id sigradi2007_af103
id sigradi2007_af103
authors Juarez Moara, Santos Franco; Luciana Silva Salgado
year 2007
title Conception and analysis of structural system of membrane in 3DS Max and SAP2000 [Concepção e análise de sistema estrutural de membrana em 3DS Max e SAP2000]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 58-63
summary This paper presents the limitations and the potentialities of the joint job of the programs 3DS MAX and SAP2000 in the conception and analysis of structural system of membrane. The modeling for method of the dependent surfaces of curves NURBS was compared with surfaces defined for mathematical expressions in 3DS MAX; the creative potentialities of the clones, the stacks of modifiers and extension MATH MAX had been collated with the restrictions of project, as well as presented data-exchange procedures for simulation of efforts in SAP2000.
keywords CAE; Membrane; 3DS Max; Math Max; SAP 2000
series SIGRADI
email juarezfranco_arquiteto@hotmail.com
last changed 2016/03/10 08:53

_id ascaad2007_007
id ascaad2007_007
authors Kaka, A.P.; Y. Ibrahim and T. Lukins
year 2007
title The Development of an Automated Progress Measurement System for Construction Work Packages
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 81-86
summary The challenges associated with collecting accurate data on the progress of construction have long been recognised. Traditional methods often involve human judgment, high costs, and are too infrequent to provide managers with timely and accurate control data. The aim of this study is to propose a prototype system that employs Computer Vision (CV) techniques to report on progress for components supplied from an integrated Building Information Model (BIM). This model stores and relates this feedback to a representation of the work breakdown structure (WBS) that assigns components to work packages. In this paper we present an overview of the actual system – from the theoretical and technical challenges encountered.
series ASCAAD
email A.P.Kaka@hw.ac.uk
last changed 2008/01/21 21:00

_id ascaad2007_020
id ascaad2007_020
authors Karandinou, A. and A. Al-Attili
year 2007
title Conscious Interaction with Immaterial Space: Augmented Reality of everyday life
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 243-252
summary This paper describes an on going research that uses design experimentation to provide an insight into different modes of space representation – in this case, physical, augmented or virtual space – and the type of experience triggered by their juxtaposition. We investigate, thus, how the simultaneous labyrinthic navigation and the moving or “shifting” “overview” enrich our experience of the city and “bring forth” the function of the bus-stop as an intermediate space of transition. We also question the way in which one perceives his/her own body spatiality and motility in physical, augmented and virtual environments, and how the particular kind of experience created by this juxtaposition, “brings forth” one’s awareness of his/her navigation in the city, or the instrumentality of the specific place. Our theoretical approach highlights issues pertaining to embodiment, spatiality, consciousness, intentionality, virtuality and immateriality.
series ASCAAD
email A.Karandinou@sms.ed.ac.uk
last changed 2008/01/21 21:00

_id ecaade2007_204
id ecaade2007_204
authors Knight, Michael; Saeed, Ghousia; Chen, Yu-Horng; Brown, André
year 2007
title Remote Location in an Urban Digital Model
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 581-587
summary The work reported in this paper builds on previous work and deals with two particular aspects that contribute to effective interactive city modelling delivered to small mobile devices ‘on the fly’. Firstly, one strand involved in this study is probing into the perception and understanding of users while using different 3D city model representations on small screen devices. The second strand reported on is concerned with establishing the location of the remote users in an Urban environment.
keywords City modeling, wireless, mobile
series eCAADe
email m.w.knight@liverpool.ac.uk, g.saeed@liv.ac.uk, andygpb@liverpool.ac.uk
last changed 2007/09/16 15:55

_id sigradi2008_175
id sigradi2008_175
authors Knight, Terry; Larry Sass, Kenfield Griffith, Ayodh Vasant Kamath
year 2008
title Visual-Physical Grammars
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper introduces new visual-physical design grammars for the design and manufacture of building assembly systems that provide visually rich, culturally resonant design variations for housing. The building systems are intended to be tailored for particular cultures and communities by incorporating vernacular, decorative design into the assembly design. Two complementary areas of computational design research are brought together in this work: shape grammars and digital fabrication. The visual or graphic aspects of the research are explored through shape grammars. The physical design and manufacturing aspects are explored through advanced digital design and fabrication technologies and, in particular, build on recent work on mono-material assemblies with interlocking components that can be fabricated with CNC machines and assembled easily by hand on-site (Sass, 2007). This paper describes the initial, proof-of-concept stage of this work: the development of an automated, visual-physical grammar for an assembly system based on a vernacular language of Greek meander designs. A shape grammar for the two-dimensional Greek meander language (Knight, 1986) was translated into a three-dimensional assembly system. The components of the system are uniquely designed, concrete “meander bricks” (Figure 1). The components have integrated alignment features so that they can be easily fitted and locked together manually without binding materials. Components interlock horizontally to form courses, and courses interlock vertically in different ways to produce a visual variety of meander walls. The assembly components were prototyped at desktop scale with a layered manufacturing machine to test their appearance after assembly and their potential for design variations (Figure 2). Components were then evaluated as full-scale concrete objects for satisfaction of physical constraints related to concrete forming and component strength. The automated grammar (computer program) for this system generates assembly design variations with complete CAD/CAM data for fabrication of components formed from layered, CNC cut molds. Using the grammar, a full-scale mockup of a corner wall section was constructed to assess the structural, material, and aesthetic feasibility of the system, as well as ease of assembly. The results of this study demonstrate clearly the potentials for embedding visual properties in structural systems. They provide the foundations for further work on assembly systems for complete houses and other small-scale structures, and grammars to generate them. In the long-term, this research will lead to new solutions for economical, easily manufactured housing which is especially critical in developing countries and for post-disaster environments. These new housing solutions will not only provide shelter but will also support important cultural values through the integration of familiar visual design features. The use of inexpensive, portable digital design and fabrication technologies will allow local communities to be active, cooperative participants in the design and construction of their homes. Beyond the specific context of housing, visual-physical grammars have the potential to positively impact design and manufacture of designed artifacts at many scales, and in many domains, particularly for artifacts where visual aesthetics need to be considered jointly with physical or material requirements and design customization or variation is important.
keywords Shape grammar, digital fabrication, building assembly, mass customization, housing
series SIGRADI
email tknight@mit.edu
last changed 2016/03/10 08:54

_id caadria2007_569
id caadria2007_569
authors Kos, Jose
year 2007
title History and 3D City Models: An Analysis of Digital Representations of the City Evolution
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Through the evaluation of advantages and limitations of 3D historic city models, this paper aims to analyze the contribution of those tools to the city history representation. One should overcome limitations such as incomplete information, impediments to acknowledge hypotheses representations, intense labor requirements or difficulties to encourage a historical reflection. We argue that creative systems that are carefully planned towards history’s thorough understanding are more effective than those applications which focus on the development of high quality images. Those issues are illustrated by the system prototype “Rio-H”, which presents an alternative to communicate the history of Rio de Janeiro, Brazil.
series CAADRIA
email josekos@ufrj.br
last changed 2008/06/16 08:48

_id caadria2007_483
id caadria2007_483
authors Lai, Ih-Cheng; Teng-Wen Chang
year 2007
title A Study in Linking Interactions for Supporting Idea Association
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Idea association is an interactive behavior that will invoke different levels of linking interaction in the conceptual design stage. For understanding the mechanisms of the linking interaction, this research explores the phenomena of linking interactions within idea association during the conceptual design stage. Based on the mechanisms (representation, recall and communication) found from the phenomena, we integrate the mechanisms with the computational technologies (case-based reasoning and software agents). Finally, a preliminary computational mechanism of linking interaction for supporting idea association is proposed.
series CAADRIA
email ihcheng@arch.nctu.edu.tw
last changed 2008/06/16 08:48

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email langenhan@tum.de
last changed 2012/02/11 18:21

_id d481
id d481
authors Langley P, Derix C and Coates P
year 2007
title Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism
source Generative Arts conference, Milan, 2007
summary This paper examines the use of dynamic learning systems and adaptive topologies within neural networks models, and their implications as a tool for architectural mappings. The principal investigation is the ability of such systems to identify/ map/ model/ represent flows within dynamic data sets and identify topological relationships between these flows. A growing neural network [GNN] model is proposed, able to map dynamic data inputs over time. It is based on Kohonen’s early self-organising feature maps [SOM] and takes as its starting point previous work by CECA with neural networks in an architectural context, as well as other examples of neural gases, and GNNs, in order to develop a model capable of ‘autopoietic’ behaviour and ‘meta – learning’. The principal investigation is the ability of such a system to identify/ map/ model/ represent flows within dynamic data sets and identify topological relationships between these flows.

As a case study, the proposed neural network model has been used to map ‘urban territory’, as part of an on going architectural research project, based in North London. The project takes the notion of ‘urban territories’ rather than ‘urban space’ as the field for interrogation, as a description of temporal spatial occupation space, rather than spatial physical permanence. Furthermore, the GNN may be used to identify the relationships between unused and vacant sites along the street. In this way, the GNN may become a means of proposing architectural interventions for these spaces, so that the territories of those that occupy it and the negotiations between them are not lost.

keywords neural networks, adaptive topology, urban planning, generative design
series other
type normal paper
email christian.derix@aedas.com
more http://www.generativeart.com/
last changed 2012/09/24 17:38

_id sigradi2008_087
id sigradi2008_087
authors Lautenschlaeger, Graziele; Anja Pratschke
year 2008
title Electronic Art and Second Order Cybernetic: From Art in Process to Process in Art.
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The goal of the paper presented below is to discuss partial results of a research which has been financed by the state sponsored agency FAPESP since 2007. Inserted in the research line Design Process, it aims to analyse connections between design process in electronic art and architecture, concerning the creation of mixed media spatialities, as well as present how each field can get the benefits from this analyses. Based on Grounded Theory methodology, a method of qualitative research which aims to understand “reality” from the meanings attributed by people for their experiences, the research has been started collecting data from bibliographical references, interviews with media artists, theoreticians and curators of electronic art and visits to media labs. Interviews and visits of media centers were taken in Europe while the researcher was as an exchange student in the Interface Culture Department in Kunstuniversität Linz, from March to September of 2008. By crossing data collected from the interviews and visits, with the cybernetic social system theory by Niklas Luhmann, and the discussion of an example of mixed media spatiality creation in the art field, this paper analyses how creative processes in digital era depends on different interdisciplinary relationships and how collaborative approaches are needed nowadays in the arts and architectural areas, seeing that artworks are always being influenced by their respective specific “mediality”. The aim of this paper is to discuss the relevance of the use of the cybernetic theory in digital culture, when concepts like participation, interaction and communication are some of the keywords, towards a “collective and distributed authorship”, and their reflects in the contemporary spatiality. The special interest in the comparison of art experience and second order cybernetics as a reference to architecture field is one of the findings of the paper. And, concerning the practical implication, due to cybernetics’ constant questioning of viability, adaptability and recursion, it should be able to point some ways to architects and artists´ works, especially if we consider that they never work in “ideal” conditions.
keywords Electronic art. Design process. Second order Cybernetic. Niklas Luhmann.
series SIGRADI
email gra_nola@yahoo.com.br
last changed 2016/03/10 08:54

_id sigradi2007_af100
id sigradi2007_af100
authors Leitão de Souza, Thiago; Roberto Segre
year 2007
title The Digital Panorama: Connections of the urban centralities in Rio de Janeiro [O Panorama Digital: Costuras urbanas nas centralidades do Rio de Janeiro]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 323-326
summary This article intends to investigate the meaning of Digital Panoramas as a tool to develop an alternative reading of the urban centralities in the city of Rio de Janeiro. We assume that Digital Panorama can bring significant contributions to urban research, in three different historical layers: at the beginning of 20th century; during the 20-40’s decades, and in the current days. The strength of panoramas in urban study is particularly enhanced by interactivity. This paper aims to demonstrate new possibilities in the association of panorama’s space recognition characteristic for historical study in urban centralities.
keywords Panorama Digital; Multimídia; Modelos tridimensionais; História da Cidade
series SIGRADI
email Leitao.thiago@gmail.com
last changed 2016/03/10 08:54

_id caadria2007_165
id caadria2007_165
authors Liu, Huai-Wie; Ji-Hyun Lee
year 2007
title Personal Assistant: Autonomous Agents Base on Multi-Agent System among Different Industrial Design Stakeholders
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary To deal with complex communication problems, requires both a web-based collaborative system and a multi-agent system (MAS) integrated with knowledge management architecture. Agents have been acknowledged as a promising approach through the metaphor that an agent can act as a personal assistant. In this paper we proposes an approach to develop personal assistant agents, each of which can represent a different stakeholder and load different domain knowledge inside. To demonstrate our proposed concepts, we focus on a prototype system for notebook design for the company ASUS, a leading notebook manufacturer based in Taiwan.
series CAADRIA
email jihyun@yuntech.edu.tw
last changed 2008/06/16 08:48

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