CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 414

_id 9d5f
id 9d5f
authors Podevyn M, Horne M, Fisher P, Thompson, E
year 2008
title Global Visualisation Engines – Issues for Urban Landscape Planning Participation Processes
source Digital Design in Landscape Architecture 2008, Proceedings at Anhalt University of Applied Sciences, 29-31 May 2008
summary Traditional planning processes use two-dimensional drawings, plans, sections, elevations and artists’ impressions to communicate design intent to interested parties. Three-dimensional computer visualisation technologies that support the planning process raise institutional and organisational challenges as their perceived benefits are considered. Virtual Reality (VR) models add interactivity and immersiveness to landscape visualisations but require appropriate technical input and management. This paper explores two main themes. Firstly, how interactive 3D computer simulations of planning proposals can be adopted to successfully improve the traditional process. It reports on a pilot study to examine how architects, clients, planning officers and university researchers have worked together to systematically examine and analyse this changing process. It reports on issues concerned with ownership of city models, the roles and the compatibility, accuracy and remote sharing of urban data. Secondly, we explore the emerging theme of web-based GIS applications and their impact on architectural visualisation. The process of placing urban data onto Google Earth was tested and the resulting issues emerging with this software, including IT and data management and accuracy issues for suitable architectural visualisation are discussed. The study also reports and offers an overview of placing accurate urban landscape data onto Google Earth and a discussion of using this method for online public participation and communicating technical building information.
keywords 3D modelling, planning process, VR city models, Google Earth
series other
type normal paper
email m.horne@unn.ac.uk
last changed 2008/11/02 20:09

_id caadria2010_031
id caadria2010_031
authors Burke, A.; B. Coorey, D. Hill and J. McDermott
year 2010
title Urban micro-informatics: a test case for high-resolution urban modelling through aggregating public information sources
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 327-336
summary Our contention is that the city is a rich collection of urban micro-ecologies in continuous formation that include information types outside the traditional boundaries of urban design, city planning, and architecture and their native data fields. This paper discusses working with non-standard urban data types of a highly granular nature, and the analytical possibilities and technical issues associated with their aggregation, through a post professional masters level research studio project run in 2008. Opportunities for novel urban analysis arising from this process are discussed in the context of typical urban planning and analysis systems and locative media practices. This research bought to light specific technical and conceptual issues arising from the combination of processes including sources of data, data collection methods, data formatting, aggregating and visualisation. The range and nature of publicly available information and its value in an urban analysis context is also explored, linking collective information sites such as Pachube, to local environmental analysis and sensor webs. These are discussed in this paper, toward determining the possibilities for novel understandings of the city from a user centric, real-time urban perspective.
keywords Urban; informatics; processing; ubicomp; visualisation
series CAADRIA
email Anthony.burke@uts.edu.au
last changed 2012/05/30 19:29

_id ddss2008-38
id ddss2008-38
authors Schieck, Ava Fatah gen.; Alan Penn, Eamonn O’Neill
year 2008
title Mapping, sensing and visualising the digitalco-presence in the public arena
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper reports on work carried out within the Cityware project using mobile technologies to map, visualise and project the digital co-presence in the city. This paper focuses on two pilot studies exploring the Bluetooth landscape in the city of Bath. Here we apply adapted and ‘digitally augmented’ methods for spatial observation and analysis based on established methods used extensively in the space syntax approach to urban design. We map the physical and digital flows at a macro level and observe static space use at the micro level. In addition we look at social and mobile behaviour from an individual’s point of view. We apply a method based on intervention through ‘Sensing and projecting’ Bluetooth names and digital identity in the public arena. We present early findings in terms of patterns of Bluetooth flow and presence, and outline initial observations about how people’s reaction towards the projection of their Bluetooth names practices in public. In particular we note the importance of constructing socially meaningful relations between people mediated by these technologies. We discuss initial results and outline issues raised in detail before finally describing ongoing work.
keywords Pervasive systems, digital presence, urban encounter, digital identity
series DDSS
last changed 2008/09/01 15:06

_id ddss2008-26
id ddss2008-26
authors Slager, C.T.J.; B. de Vries, A.K. Bregt and A.J. Jessurun
year 2008
title Methodology to generate landscape configurations foruse in multi-actor plan-making processes
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary In this paper, we investigate an approach to generate landscape configurations for use in multi-actor plan-making processes. Using the information from predefined lot typologies, a heuristic allocation method, consisting of a suitability function and an allocation mechanism of lot components is explained. The suitability function is primarily based on adjacency and distance parameters as found in landscape design literature. The allocation mechanism starts from a random but constrained initial situation, and generates a plausible lot configuration by orderly swapping pairs of cells thereby increasing the overall suitability of the plan . From the results, the limitations of this approach are concluded and the concepts are presented for an improved landscape generation algorithm.
keywords Landscape configurations, spatial allocation, Landscape grammar, Cellular automata, Genetic Algorithms, Simulated Annealing
series DDSS
last changed 2008/09/01 15:06

_id cdc2008_301
id cdc2008_301
authors Herron, Jock
year 2008
title Shaping the Global City: The Digital Culture of Markets, Norbert Wiener and the Musings of Archigram
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 301-308
summary The contemporary “built environment” as conceived by designers – be it actual or virtual; be it architecture, landscape, industrial products or, more purely, art – is increasingly generated using powerful computational tools that are shaping the culture of the design professions, so much so that the phrase “digital culture” aptly applies. Designers are rightly inclined to believe that the emerging contemporary landscape – especially in thriving global cities like New York, London and Tokyo – has recently been and will continue to be shaped in important ways by digital design. That will surely be the case. However, design does not exist in a material vacuum. Someone pays for it. This essay argues that the primary shaper of global cities today is another “digital culture”, one defined by the confluence of professions and institutions that constitute our global financial markets. The essay explores the common origins of these two cultures – design and finance; the prescient insights of Archigram into the cybernetic future of cities; the spatial implications of nomadic “digitized” capital and the hazards of desensitizing – in many ways, dematerializing – the professional practices of design and finance. The purpose of the essay is not to establish primacy of one over the other. Especially in the case of urban design, they are interdependent. The purpose is to explore the connection.
email jherron@gsd.harvard.edu
last changed 2009/01/07 07:05

_id ddss2008-08
id ddss2008-08
authors Koshak, Nabeel A.; Abdullah Fouda
year 2008
title Analyzing Pedestrian Movement in Mataf Using GPSand GIS to Support Space Redesign
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Evaluating the use of architectural and urban spaces is an important issue for architects and urban designers who wish to enhance space usability. Space usability is crucial in crowded spaces such as Mataf areas. Millions of people come to the city of Makkah, Saudi Arabia every year to perform Hajj (Islamic Pilgrimage) and Umrah. A cornerstone of Hajj and Umrah spirituals is to perform Tawaf, which is the circumambulation of the Ka'bah in the center of the Holy Mosque in Makkah. The areas of performing Tawaf (called Mataf) become very crowded during Hajj and the last ten days of Ramadan. This paper demonstrates how we utilized Global Positioning Systems (GPS) and Geographic Information Systems (GIS) to analyze pedestrian movement while performing Tawaf. During the Hajj of 1424 H (2004 in the Georgian Calendar), several GPS devices were used to collect pedestrian movement coordinates at specific time intervals. Computer software for tracking analysis is used to visualize and analyze the pattern of pedestrian movement in Tawaf. The software allows users to view temporal data, which can be set up with past time windows for historical data analysis. The findings of this research show levels of service and flow rates throughout different zones and times of Mataf. They indicate the most critical zones and times for Tawaf during Hajj. They also visually demonstrate the track pattern of pedestrian movement at different locations in the Tawaf area. The paper concludes with some redesign recommendations to remove obstacles and facilitate pedestrian movement in Tawaf. The approach described in this paper can be implemented in architectural and urban design space modifications to improve pedestrian movement in open spaces.
keywords Pedestrian movement analysis, GPS, GIS, Hajj, Makkah, Tawaf
series DDSS
last changed 2008/09/01 15:06

_id ddss2008-37
id ddss2008-37
authors Rodrigues, Daniel S.; Rui A.R. Ramos and José F.G. Mendes
year 2008
title Decision support system for university campus qualityof life evaluation based on users’ perceptionA case study applied to the Campus of the University of Minho
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper presents the work that conduced to the development of an information system to evaluate and monitor university campi quality of life. The system embodies two main functions: to provide information to the community and to support campus planning and management. Using a scenario describing possible actions, some users evaluated how its implementation would interfere with the quality of life on the campus. Results showed that it would produce a global improvement, in comparison to the year of the study.
keywords University Campus, Quality of Life, Decision Support System
series DDSS
last changed 2008/09/01 15:06

_id caadria2008_72_session7a_594
id caadria2008_72_session7a_594
authors Kosavinta, Satakhun
year 2008
title Collaborative Financial Feasibility With CAAD For Residential Development
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 594-600
summary Computer Aided Architectural Design software is a necessary tool for the architectural design of a visible object or model. In residential development, an estimation of time/cost corresponding to the design is needed in order to complete its successful project. But available feasibility supporting tools usually lacks ability to share their information. To solve this limitation, this research proposes a design of Graphic User Interface (GUI) for collaborative financial feasibility through an architectural design process in housing project. The development of the GUI starts from collecting some information and requirement from National Housing Authority of Thailand. A heuristic decision making approach based on financial analysis are then designed for both design processes and feasibility processes of the project. Finally, design of the GUI is an integration of CAAD engines, design standards and financial feasibility analysis. Proposed GUI for collaborative financial feasibility is also tested and verified with some information from sample past projects of the National Housing Authority. From the experimental results, This GUI allows designers to improve the design of the project in real-time by inspecting the result of their design via the part of the architectural design-oriented GUI called myMonitoring and Scratch Pad. Together with planning, collaborative financial feasibility is focusing on the four main financial parameters which illustrated the possible chance of the project: Net Present Value (NPV), Benefit-Cost Ratio (B/C), Internal Rate of Return (IRR), and Payback Period. The core system was developed on Java Technology such as JSP and Swing empowered by 3D game engine. In addition, “Virtools” as an authoring tool was applied to improve interactive 3D virtual environment and explore rapid online system prototyping.
keywords Collaborative: Financial Feasibility; CAAD; Residential Development; Virtual Reality (VR)
series CAADRIA
email beer1525@gmail.com, satakhun@arch.tu.ac.th
last changed 2012/05/30 19:29

_id ecaade2008_151
id ecaade2008_151
authors Barelkowski, Robert
year 2008
title Web-based Support for Social Participation and Education in Planning Procedures
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 823-828
summary The paper is intended to present the methodological structure of web-based mechanisms related to planning procedures, with particular focus on social participation. The tools provide a link between planners and local community members, allow the acquisition of different sets of data, provide detailed information on the environment and planned transformations, serve as a source of detailed information on the procedure, and last but not least play an educational role, which contributes greatly to the understanding of sustainability, cultural sensitivity, environmental issues, planning concerns on a wider scale. Web-related technology provides many opportunities to reach for a wider social participation and simultaneously to receive more representative feedback from the local community. The article will discuss in detail some results of the implementation of the Citizen project – a web-based platform supporting the social participation.
keywords Spatial planning, social participation, web-based tools, web-based participation, Citizen project
series eCAADe
email robert@armageddon.com.pl
last changed 2008/09/09 13:55

_id ddss2008-42
id ddss2008-42
authors Niemeyer, R.A. B. de Vries, J. Beetz
year 2008
title Identifying technical obstacles for aconstraint-based mass customization system
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Flexible mass customization of buildings is still in its infancy. Current systems for the automated support of owner-driven configuration management are limited with regard to the degree of freedom they offer to end-users. In this paper we present and discuss a constraint definition and verification system that allows the architect to specify boundary conditions within which the client can vary the design. The required constraint grammar is presented and applied to a real-world building code. A 2D floor plan prototype is tested to reveal the methodological and technical issues to be solved to make a step forward.
keywords Customization, user oriented, BIM, constraints, CAD, prototype
series DDSS
last changed 2008/09/01 15:06

_id ijac20076105
id ijac20076105
authors Turkienicz, Benamy; Goncalves, Barbara Bellaver; Grazziotin, Pablo
year 2008
title CityZoom: A Visualization Tool for the Assessment of Planning Regulations
source International Journal of Architectural Computing vol. 6 - no. 1, pp. 79-95
summary A city modelled according to planning regulations usually presents a correlation between plots and building dimensions. To simulate the overall impact of building regulations over a large number of plots it is advantageous to use a computational tool to perform the task. Existing software can generate proxies of the would be reality, but do not accurately simulate the impact of alternative urban regulations. CityZoom is a Decision Support System for urban planning which not only provides CAD tools, but also allows users to evaluate and modify the city model according to different constraints such as solar radiation, luminance, terrain's pervious conditions, etc.. By simulating specific urban regulations and addressing environmental comfort issues, CityZoom helps architects to simultaneously evaluate the different attributes of a particular design. Coupled with GIS tools, CityZoom allows users to perform multiple analyses over the existing database and use the resultant feedback to optimize proposed solutions. Future developments envisage giving CityZoom a more autonomous role, using artificial intelligence to optimize building shapes and dimensions.
keywords CityZoom; Urban Planning; Building; Simulation
series journal
last changed 2008/06/18 06:12

_id ddss2008-09
id ddss2008-09
authors Bates-Brkljac, N.
year 2008
title Towards client-focused architectural representationsas a facilitator for improved design decision-makingprocess
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper focuses on architectural representations as a means of communicating design schemes in the process of decision-making. It reports on the study, which investigated people’s responses to different forms of architectural representations. The paper starts with the discussion about participation in decision-making process and the potential benefits of using computer generated representations. Then, it describes the research study and examines results of the investigation. In the final section it is argued that client focused architectural representations are needed to support the exchange of views and discussion amongst different stakeholders in order to reduce the requirement for trained interpretation and encourage the participation in the decision making process.
keywords Architectural representations, Perceived credibility, Design decision making
series DDSS
last changed 2008/09/01 15:06

_id ddss2008-33
id ddss2008-33
authors Charlton, James A.; Bob Giddings and Margaret Horne
year 2008
title A survey of computer software for the urban designprocess
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Urban design is concerned with the shape, the surface and the physical arrangement of all kinds of urban elements, the basic components that make up the built environment, at the level of buildings, spaces and human activities. It is also concerned with the non-visual aspects of the environment, such as noise, wind and temperature and humidity. The city square is a particular urban element which can take many forms and its geometrical relationships such as maximum dimensions, ratio of width to length and building height to length have been analysed for centuries (Alberti 1475), (Vitruvius 1550), (Sitte 1889), (Corbett 2004). Within the current urban design process there are increasing examples of three dimensional computer representations which allow the user to experience a visual sense of the geometry of city squares in an urban landscape. Computer-aided design and Virtual Reality technologies have recently contributed to this visual assessment, but there have been limited attempts at 3D computer representations which allow the user to experience a greater sense of the urban space. This paper will describe a survey of computer tools which could support a more holistic approach to urban design and which could be used to simulate a number of urban texture and urban quality aspects. It will provide a systematic overview of currently available software that could support the simulation of building density, height, colour and style as well as conditions relating to noise, shading, heat, natural and artificial light. It will describe a methodology for the selection and filtering of appropriate computer applications and offer an initial evaluation of these tools for the analysis and representation of the three-dimensional geometry, urban texture and urban quality of city centre spaces. The paper is structured to include an introduction to the design criteria relating to city centre spaces which underpins this research. Next the systematic review of computer software will be described, and selected tools will undergo initial evaluation. Finally conclusions will be drawn and areas for future research identified.
keywords Urban design, Software identification, 3D modelling, Pedestrian modelling, Wind modelling, Noise mapping, Thermal comfort, VR Engine
series DDSS
last changed 2008/09/01 15:06

_id ddss2008-47
id ddss2008-47
authors Den Otter, Ad F. and H.J. Pels
year 2008
title Rivalry between the collective use of IT tools and working methods of design teams Comparison of research outcomes
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Nowadays a high variety of IT tools is available for communication purposes in design processes on individual and group level. Despite this, the exchange and sharing of design documents collectively in design and engineering teams might be limited mainly, due to habits, preferences, working methods and rivalry between the collective use of IT tools in such product development. Changes in habits and preferences for collective use of IT tools might be realized by training and management power. However, adoption of collectively to be used tools, like project websites, is depending heavenly on the attractiveness for users in daily work. Based on empirical research outcomes it is indicated that rivalry between collective used tools and differences in working methods of users might be main barriers for attractiveness of these tools in daily work. Applying a framework for analyzing and categorizing of the frequency of use of IT tools for team communication, the authors explain the appearance of rivalry between tools, limiting the effectiveness in daily work and not affecting team communication and performance. By comparison of working methods in different sectors authors explain the necessity of changes in working methods in design and engineering in the building & construction industry on organizational and inter-organizational level for successful adoption of collectively to be used IT tools in team communication.
keywords Rivalry between IT tools, collective use, team communication, team performance, working habits, preferences, working methods, 2nd order of change
series DDSS
last changed 2008/09/01 15:06

_id 69d2
id 69d2
authors Derix, Christian
year 2008
title Genetically Modified Space: Evolutionary Design in Practice
source In David Littlefield (ed), ‘Space Craft: Advanced in Architectural Computing’, RIBA publications, March 2008
summary Genetically Modified Spaces discusses three projects implementing three different evolutionary algorithms and types of selection processes, to evolve spatial configurations for buildings and masterplans. The level of participation by the user varies from observation to collaboration in directing the search of the design space.
keywords evolutionary architecture, genetic algorithms, space planning, emergence
series book
type normal paper
email christian.derix@aedas.com
more http://www.ribabookshops.com/item/space-craft-developments-in-architectural-computing/63560/
last changed 2012/09/20 16:09

_id ijac20076106
id ijac20076106
authors Donath, Dirk; Bohme, Luis Felipe Gonzalez
year 2008
title Constraint-Based Design in Participatory Housing Planning
source International Journal of Architectural Computing vol. 6 - no. 1, pp. 97-117
summary We introduce some novel ideas for a constraint-based design strategy to support participatory housing planning processes in Latin America. The following lines intend to open the discussion on the requirements and effect of the computer implementation of a constraint satisfaction approach to solve elementary design problems in architectural practice. The case study applies to the building massing design problem posed by the Chilean urban regulatory framework that addresses single-family affordable houses. Two different implementation criteria are being tested in an ongoing series of trials providing further considerations. One prototype uses MAXON's CINEMA4D XPRESSO® visual scripting environment to set up a semi-automated design environment which allows users to edit one feature-based 3D model of massing alternative at a time. The other prototype uses ILOG's OPL STUDIO® constraint programming environment to achieve fully automated search and 2D visualization of all possible solution alternatives to separate subdomains of the building massing design problem.
series journal
last changed 2008/06/18 06:12

_id ddss2008-29
id ddss2008-29
authors Emanuel, Leleito; Akira Ohgai Motoya Koga Yoshimizu Gohnai
year 2008
title Using WebGIS and Videoconferencing to SupportDistributed Concurrent Urban Planning WorkshopsA case supporting a collaborative community "Treasure MapCreation” workshop
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This study focuses on an experimental method that employs the internet, WebGIS and videoconference systems to enable gathering and sharing of information from concurrently hosted multiple distributed participatory planning workshops. The method is expected to contribute to time, effort and economic savings while enabling greater grassroots participation as well as promoting the whole participatory planning process through more efficient information collection, sharing and updating. The authors present as a case study a distributed WS supported by videoconferencing and WebGIS systems reporting on the challenges and the implications for use in supporting participatory planning from the community scale to the larger scale regional planning levels are discussed.
keywords Citizen Participatory Planning, WebGIS, Videoconferencing, Distributed Workshops
series DDSS
last changed 2008/09/01 15:06

_id ddss2008-06
id ddss2008-06
authors Hagen-Zanker, Alex
year 2008
title Sensititivity analysis of a cellular automata land usemodel through multiple metrics of goodness-of-fit
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary The complexity and self-organizing behaviour of Cellular Automata models makes them attractive instruments for investigating urban change processes. That same complexity, however, obscures the relation between model parameters and model results and poses problems for the calibration of the models as well as the interpretation of results. This paper introduces an approach to sensitivity analysis that untangles much of the complex relation between parameters and outputs. The key of the approach is to find compartments in parameter space on the basis of the relation between multiple metrics of goodness-of-fit. Within individual compartments the relation between parameters and model outputs is less chaotic and open for investigation by more traditional means. The method offers prospects for model calibration and parameter reduction; further steps in these directions are outlined and discussed.
keywords Cellular automata, land use, sensitivity, goodness-of-fit, map comparison
series DDSS
last changed 2008/09/01 15:06

_id ddss2008-31
id ddss2008-31
authors Heurkens, Erwin W.T.M.
year 2008
title The Urban Decision RoomApplication and Evaluation of an Urban Management Instrument
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary The Urban Decision Room (UDR) should be placed in the tradition of urban design and planning discipline that is taught, and into which research is carried out, at the Faculty of Architecture at the Delft University of Technology. The UDR was developed at the faculty as one of the new design and planning methods with its own specific features. The UDR is specifically aimed at decision-making processes in the practice of urban planning, and particularly at complex urban area development projects. The background to the design enables the UDR to support planning decisions that are made at urban planning element level. The participants in the interactive UDR sessions are asked to provide concrete solutions for urban planning design problems (in terms of preferences for particular functions, number of plots, etc.) and to enter them in a simulation model. A computer network is then used to calculate the common solution space of all the proposals, which is then projected onto a central screen. This outcome generally provides the basis for further discussions and negotiations, after which another round as described above can be held. The paper first focuses on the background and the main features of the UDR system. Secondly, the decision-making issue and a description of a specific Urban Decision Room model, the UDR Heijsehaven will be explained. Thirdly the structure of, and the experiences from, the experimental sessions with the Urban Decision Room Heijsehaven are described. After that the results of the evaluation of the UDR system by participants is presented and finally the follow-up assignment for the UDR system is carried out.
keywords Urban Decision Room, UDR Heijsehaven, Urban Renewal Project, Urban Planning, Urban Management Instrument, Common Solution Space, Decision Support System
series DDSS
last changed 2008/09/01 15:06

_id acadia08_158
id acadia08_158
authors Hight, Christopher; Natalia Beard; Michael Robinson
year 2008
title Hydrauli_City: Urban Design, Infrastructure, Ecology
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 158-165
summary The Hydrauli_city project was commissioned by the Harris County Flood Control District, Brays Bayou Partnership and the Rice School of Architecture to research the transformation of one of the 21 main Bayous in Houston. The project seems perfectly aligned with the theme of the issue because it examines the relationship between infrastructure, risk and urban design, and does so by attempting to leverage diverse time scales and scales of intervention into the maintenance of this infrastructure, rethinking the legacy of its top-down 20th century planning logics. Moreover, it raises key questions about new agencies and sites that may be available to architects that seek to engage the political ecologies of the contemporary metropolis. Through research on the hydraulic urbanism of Houston and through three speculative design proposals, Hydrauli_city presents research about transforming Brays Bayou. The project attempts to provide a figure for and foster the new forms of collectives and networks required to transform the urban condition of Houston without resorting to unrealistic top-down planning infrastructures. We located several scales and time-frames of operations, from micro-scaled interventions derived from ongoing maintenance of the bayous to larger scale transformations now possible due to the programs to reduce the risk of flooding in the bayou’s watershed. Hydrauli_city maps the confluences of interests and agencies invested in Brays Bayou at this crucial moment in its history, and offers proposals of bold new civic spaces for the Green Century. The project will be disseminated via an interactive website and a series of public presentations to raise awareness and spark conversation. Flood risk management is a hybrid phenomenon, at once the object of scientific knowledge, engineering practice, and political and economic forces, positioning the architect in a prime-position to intervene.
keywords Infrastructure; Mapping; Morphogenesis; System; Urbanism
series ACADIA
last changed 2009/02/26 07:39

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