CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 21 to 40 of 564

_id ecaade2009_003
id ecaade2009_003
authors Brell-Cokcan, Sigrid; Reis, Martin; Schmiedhofer, Heinz; Braumann, Johannes
year 2009
title Digital Design to Digital Production: Flank Milling with a 7-Axis CNC-Milling Robot and Parametric Design
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 323-330
summary Just recently Flank Milling has opened up new possibilities in detailing large-scale architectural building envelopes. Whereas examples such as the Hungerburgbahn by Zaha Hadid show the application of Flank Milling at the end of the architectural manufacturing process, our research, in contrast, focuses on the implementation of constraints immanent to manufacturing techniques as early architectural design parameters. This process is explored by the help of generative modeling tools, to allow an intuitive design of freeform parametric curves and surfaces while at the same time obeying crucial geometric conditions. In this paper, we will focus on the “digital design to digital production” process on a 7-axis industrial CNC -robot.
wos WOS:000334282200039
keywords CNC milling technologies, robot-milling, parametric design, freeform surface, digital architecture
series eCAADe
email brell-cokcan@iemar.tuwien.ac.at, reis@geometrie.tuwien.ac.at, schmiedhofer@geometrie.tuwien.ac.at, johannes.braumann@tuwien.ac.at
last changed 2016/05/16 09:08

_id ecaade2009_117
id ecaade2009_117
authors Burry, Jane; Holzer, Dominik
year 2009
title Sharing Design Space: Remote Concurrent Shared Parametric Modeling
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 333-340
summary This paper reports on research involving researchers and senior undergraduate students investigating the potential for sharing parametric digital design models via a central server using version control software for file sharing and locking. The innovation is introducing remote shared flexible modeling in very early design to observe firstly, the negotiation of protocols for working together in this environment and secondly the generative and constraining impacts of working in a flexible relational model with other unseen hands at work.
wos WOS:000334282200040
keywords collaborative design, digital modeling, parametric design, version control
series eCAADe
email jane.burry@rmit.edu.au, dholzer@aecconnect.com
last changed 2016/05/16 09:08

_id sigradi2009_969
id sigradi2009_969
authors Bustos Lopez, Gabriela Ilusion
year 2009
title Derivaciones de la Arquitectura por la seducción de la tecnología digital [Architecture derivations in light of seductive digital technology ]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This research shows the theoretical foundations in the use of digital architectural technology. In order to reach this goal, it is necessary to study three generations of designers involved with this technology. The first theoretical foundation studied is the one of Massad and Guerrero, which brings together two generations of designers. A third generation of designers is called “regeneration,” because of their development of a bio-anthropological-cultural context in a digital post-revolution. This third re-generation has its starting point in Morin’s definition of complex epistemology. Morin’s contribution allows the understanding of complex epistemology in architectural design with digital technology.
keywords digital technology; digital post-revolution; complex epistemology; architectural design
series SIGRADI
email bustosgabriela@yahoo.es
last changed 2016/03/10 08:47

_id sigradi2010_197
id sigradi2010_197
authors Bustos, L Gabriela I.
year 2010
title Epistemología compleja de diseño arquitectónico con tecnología digital: primera generación en un taller virtual [Complex epystemology in architecture design with digital technologies: first generation at a virtual workshop]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 197-200
summary The goal of this paper—part of a doctoral dissertation—is to define a complex epistemology of design that uses digital technology by using Edgar Morin’s study of the theory of complexity to illustrate the concepts of principles and complex paradigms in architectonic design. This paper also establishes the position of digital technology as it is strategically applied in design education in the Architectonic Project I Workshop in the FAD LUZ with participation in Las Americas Virtual Design Studio 2009.
keywords digital technology, complex epistemology, architectural designs
series SIGRADI
email gaby.bustos@fad.luz.edu.ve
last changed 2016/03/10 08:47

_id sigradi2009_846
id sigradi2009_846
authors Caixeta, Luciano Mendes; Neander Furtado Silva
year 2009
title O processo de aprendizagem e o atual uso das ferramentas digitais pelos arquitetos [The learning process and use of digital tools by architects]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper aims to verify the use of the computer for architects and students in the design of architectural project, as has been in practice the use of CAD tools in the project aided by computer. It was noted that the architects and students, mostly, use basically CAD tools for to effective project documentation than to achieve the design project. Search data confirmed what is imagined initially, that respondents have real difficulties of to work with 3D CAD tools.
keywords professional practice; tridimensional illusion; computer aided design
series SIGRADI
email lucianocaixeta@gmail.com
last changed 2016/03/10 08:47

_id acadia09_281
id acadia09_281
authors Campbell, Cameron
year 2009
title Compu-Kinetic Mediapod
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 281-283
summary This paper describes an interactive experiment in which “middleware” is interpreted as the architecture of non-building, and the making of media as mediator between physical and visual; temporal and fixed; digital and analog. Leon Battista Alberti, Jorge Silvetti, and other architectural critics have posited that architects do not make buildings but, rather, representations of buildings. The simple translation of this is that architects make drawings, models, computer simulations, and the like for the ultimate purpose of making a building. This work challenges the notion that architects make only representation media, and expands the role of architecture to include mediation as an act upon a space that is both physical and analytical. What if architects make, but they don’t make for the end result of a building? What if architects make representations that are physical and experiential, and that are designed and built without the presumption of a building? This is the space that middleware occupies.
keywords Media, interactive design, middleware
series ACADIA
type Short paper
email cameronc@iastate.edu
last changed 2009/11/26 16:44

_id ecaade2009_111
id ecaade2009_111
authors Cannaerts, Corneel
year 2009
title Models of / Models for Architecture: Physical and Digital Modelling in Early Design Stages
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 781-786
summary This paper questions whether physical and digital models can be seen as models for rather than models of architecture. Stressing the mediated nature of the design process, it questions the role models play in the early stage of architectural design. This research draws from an experimental digital & physical modelling workshop. The conclusion argues for a modelling process that incorporates both physical and digital modelling, and acknowledges the mediated nature of the design process.
wos WOS:000334282200095
keywords Modelling, digital, physical
series eCAADe
email corneel.cannaerts@architectuur.sintlucas.wenk.be
last changed 2016/05/16 09:08

_id sigradi2009_1100
id sigradi2009_1100
authors Celento, David
year 2009
title Digital Craft Meets the Ancient Art of Ceramics: Would the Bauhaus Approve?
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The Bauhaus was founded upon the controversial premise that emergent mechanical processes offered new and creative ways to explore materials. Today, we encounter equally tendentious scenarios where the designer often appears one step further removed—automated CNC machines are driven by computational machines. Like the early activities of the Bauhaus some view digital pursuits with suspicion; however, digital design/fabrication is the “Nächster Bauhaus Bewegun” offering opportunities for design innovation equal in significance to that of the Bauhaus. This paper partially examines the theoretical implications of digital design/fabrication, then presents a collaboration between an architect and artist re-examining the architectural cladding possibilities using digital tools to shape one of mankind’s most venerable materials—ceramics.
keywords Ceramics in architecture, mass customization, digital fabrication, parametric design
series SIGRADI
email dcelento@gmail.com
last changed 2016/03/10 08:48

_id caadria2009_000
id caadria2009_000
authors Chang, Teng-Wen; Eric Champion, Sheng-Fen Chien and Shang-Chia Chiou(eds.)
year 2009
title CAADRIA 2009 - Between Man and Machine
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, 795p.
summary Digital designing takes place through processes of interaction between human designers and computers. As such, its location is the in-between, a shared realm of conversation where capabilities of both man and machine are amplified. CAADRIA 2009 addresses this conversation in terms of three perspectives that drive both research and practice in the computer-aided architectural design field: Digital design as integrating, intuitive and intelligent. CAADRIA 2009 aimed to provide a forum in which ideas pertaining to these notions can be explored, discussed and developed. l Digital design is integrative. With the diverse and fast speed of the global economy in the 21st century, the barrier between different disciplines is being overcome digitally. The integration of multiple disciplines is crucial for facing the next wave of global challenges. l Digital Design is intuitive. With advanced computational technology, how humans will cooperate with machines after the computing era will surely become the next challenge for all computational design-related researchers. Intuitive interaction or computing design is the second theme addressed in CAADRIA 2009. l Digital Design is Intelligent. With artificial intelligence, design intelligence is the third theme we would like to address this year. We wish to challenge global researchers to provide a smart and responsive environment for improving our lives and stimulating our economy in innovative ways.
series CAADRIA
type normal paper
email tengwen@yuntech.edu.tw
last changed 2009/05/17 09:10

_id caadria2010_055
id caadria2010_055
authors Chen, Zi-Ru; Chung-Yang Wang, Pei-Chien Hung and Yu-Tung Liu
year 2010
title Preliminary tectonic phenomena of diversified architectural spatial forms in digital age
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 599-608
summary The research on tectonics in the architectural field began from the middle of nineteenth century and in recent twenty years digital technology gradually developed and permeated through the field of architecture. Liu and Lim (2006, 2009) integrated classic and digital tectonic factors a present framework of new tectonics. However, the previous studies related to the tectonics in this digital age were only on architectural cases that use a great deal of digital media. The research wants to know what and how the tectonic factors affect the different spatial forms of modern architecture and focused on a case study of the diversified spatial forms, orthogonal, folding and curving. The results show the classic tectonic thinking is imperative until now. It is critical to prove the significance of adding the new digital tectonic factors in digital age.
keywords Digital and classic tectonics; spatial form; digital media
series CAADRIA
email Ru.zero@gmail.com
last changed 2012/05/30 19:29

_id caadria2009_120
id caadria2009_120
authors Cheng, Hung-Ming; Ya-ning Yen and Wun-bin Yang
year 2009
title Digital Archiving in Cultural Heritage Preservation
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 93-102
summary This project presents a digitizing process of 3D laser scanner for culture heritage. The experimental records are mainly for systematic 3D model reconstruction and digital archiving of historical scenes. The procedures of digital heritage are 3D data acquisition, 3D modelling and web-based representation which demonstrate the reconstructed results and the application of virtual scene.
keywords Digital archiving; cultural heritage; digital reconstruction; 3D laser scanner
series CAADRIA
type normal paper
email hungmc@cute.edu.tw
last changed 2012/05/30 19:29

_id caadria2009_012
id caadria2009_012
authors Chiu, Hao-Hsiu
year 2009
title Research on Hybrid Tectonic Methodologies for Responsive Architecture
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 493-502
summary This research intends to provide a comprehensive understanding and tectonic patterns of responsive architecture. By qualitatively analyzing a series of critical responsive buildings from Ito’s early Wind Tower through Diller and Scofidio’s Blur Building to Cloud 9’s recent Habitat Hotel, tectonic themes of “lightness”, “morphing”, ”improvisation”, and “networking” are set to the elucidate methodological relationships between their tectonic expressions and design concepts. Based on these designated themes, manipulation of materiality, techniques of construction, and mechanism of responsiveness in the studied cases are comparatively discussed and demonstrated with visualization of their tectonic design patterns. The objective of this research is to stress on the importance of tectonic consistency and offer evidences in combining physical components with digital configurations in order to achieve poetic expressions of structure, function, as well as aesthetics so that genuine spatial quality for digital era can be truly revealed.
series CAADRIA
email hao_hsiuc@hotmail.com
last changed 2009/05/17 09:09

_id ecaade2009_002
id ecaade2009_002
authors Choo, Seung Yeon; Heo, Kyu Souk; Seo, Ji Hyo; Kang, Min Soo
year 2009
title Augmented Reality- Effective Assistance for Interior Design: Focus on Tangible AR Study
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 649-656
summary This article presents an application of Augmented Reality technology for interior design. Plus, an Educational Interior Design Project is reviewed. Along with the dramatic progress of digital technology, virtual information techniques are also required for architectural projects. Thus, the new technology of Augmented Reality offers many advantages for digital design and construction fields. AR is also being considered as a new design approach for interior design. In an AR environment, virtual furniture can be displayed and modified in real-time on the screen, allowing the user to have an interactive experience with the virtual furniture in a real-world environment. Finally, this study proposes a new method for applying AR technology to interior design work, where a user can view virtual furniture and communicate with 3D virtual furniture data using a dynamic and flexible user interface. Plus, all the properties of the virtual furniture can be adjusted using occlusion based interaction methods for a Tangible Augmented Reality.
wos WOS:000334282200078
keywords Interior design, augmented reality, ARToolKit, tangible AR, interactive augmented reality
series eCAADe
email choo@knu.ac.kr, hgs0909@naver.com, lelia004@naver.com, mindesign@empal.com
last changed 2016/05/16 09:08

_id sigradi2009_1019
id sigradi2009_1019
authors Christakou, Evangelos Dimitrios; Neander Furtado Silva
year 2009
title Da Perspectiva Artificialis ao Cyberespaço: Motor Gráfico e a Visualisação Interativa da Luz Natural no Interior do Edificio [From perspectiva artificialis to cyberspace: Game-engine and the interactive visualization of the natural light in the interior of the building]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary In order to support the conceptual design, the architect used throughout the years, mockups - scaled physical models - or perspective drawings that intended to predict architectural ambience before its effective construction. This paper studies the real time interactive visualization, focused on one of most important aspects inside building space: the natural light. Although the majority of physically-based algorithms currently existing was designed for the synthesis of static images which may not take into account how to rebuild the scene - in real time - when the user is doing experiments to change certain properties of design.
keywords omputer simulation; computer visualization; Natural Light; real-time interactivity
series SIGRADI
email vangelis@unb.br
last changed 2016/03/10 08:49

_id sigradi2009_2001
id sigradi2009_2001
authors Corradi, Eduardo Marotti; Gabriela Celani
year 2009
title O "túnel de vento" - um exercício de projeto baseado em técnicas de animação [The "Wind Tunnel" - A Design Exercise Based in Animation Techniques]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The objective of the present research was to study the use of animation techniques as a tool for the design process. The study started with a literature review about the different possible applications of animation techniques in architectural design. Four main categories of applications were found: (1) space representation and “walk through”, (2) simulation of articulated elements and kinetic structures, (3) visualization and analysis of functional aspects of the buildings, such as circulation and fire escape, and finally (4) the generation of novel shapes. The second part of the research consisted of a design exercise in which animation techniques were used to generate a shape. For this purpose a wind simulator was used in 3DMAX. Next, Paracloud software was used to automatically generate a rib structure that allowed to produce a scale model of the shape with a laser cutter.
keywords Animation; design process; digital fabrication
series SIGRADI
type normal paper
email gabi.celani@gmail.com
last changed 2016/03/10 08:49

_id sigradi2009_834
id sigradi2009_834
authors Correia, Maria João Felgueiras Teixeira Machado; Cristina Caramelo Gomes
year 2009
title ICT as generators of a new paradigm in architecture – humanism and scale
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Despite the global and universal characteristics of nowadays’ society, the new information and communication technologies, seem, in paradox, to direct Architecture to growing individualism, shown in the nervous search for each one’s form. This path seems to end up in cities filled up with iconic buildings with no respect neither for the consolidated built environment, nor for the human being. Known as an innovation tools, with huge power and able to make all the visionary and utopian projects become real seem to further Architecture away from its humanist basis. The architect, selfish and egocentric, dives deep into his own craziness, in an era where the new technologies allow everything. If boundaries are not established, a new architectural paradigm is anticipated, where all the individualisms live but that the individual cannot inhabit, and where the innovation seems to enter in conflict with built heritage.
keywords ICT; form; expressionism; individualism; humanism
series SIGRADI
email m_joao_correia@yahoo.com
last changed 2016/03/10 08:49

_id ascaad2009_tellef_dannevig
id ascaad2009_tellef_dannevig
authors Dannevig, Tellef; Jostein Akre Thorvaldsen and Ramzi Hassan
year 2009
title Immersive Virtual Reality in Landscape Planning
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 349-364
summary In Norway there has been an increased focus on participatory planning the latter years. The public is now supposed to be included in the planning process. The documents which the public have access to usually consists of the project`s technical drawings. In some cases, the documents include perspective drawing or computer rendering supplied by the stakeholder. Most affected parties are non professional in terms of planning, and have little or no experience dealing with the plans. Therefore, the information they rely on most cases is the perspective images, which easily can be manipulated. A system that enables all parties engaged in the planning process to visualize planning scenarios in a much realistic way is therefore needed. Virtual Reality is a tool that enables the viewer to move freely in a three dimensional digital environment. In this virtual world, different levels of interactivity can be added. The Norwegian University of Life Sciences (UMB) has recently installed a new immersive Virtual Reality system based on the idea of ConCave theatre. This research study is making use of the new ConCave theatre in order to test whether VR can be used as an enhancement of the communication process between professionals and amateurs and between professionals. By presenting digital models of different level of detail to two subject groups consisting of students with planning background and two groups without such experience we first investigated perception in an immersive VR-environment.
series ASCAAD
email tellef.dannevig@asplanviak.no
last changed 2009/06/30 06:12

_id acadia09_201
id acadia09_201
authors De Kestelier, Xavier; Buswell, Richard
year 2009
title A Digital Design Environment for Large- Scale Rapid Manufacturing
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 201-208
summary Innovation in architectural design often follows technological innovation. This innovation can often be related to advances in construction techniques or design tools. This paper focuses on the development of a digital design environment for a new manufacturing process that can produce large architectural components. The design environment can be customized so that it incorporates both the flexibility and the constraints of the construction technology, such that the components produced maximize the core concept of the technology. Rapid Prototyping is a mature technology that has been around for 25 years in the manufacturing and product design industries. It is used primarily to speed up the product design cycle time from concept to physical realization for evaluation; it is now gaining a foothold in contemporary architectural practice. A number of protagonists are taking the Rapid Prototyping concept a stage further by developing large-scale processes capable of printing architectural components; there are even claims of the ability to produce whole buildings. These processes will give the architect a new palette of choice in terms of component design, and promise similar levels of geometric freedom as the Rapid Prototyping counterparts.
keywords Rapid prototyping, fabrication, hardware, concrete printing
series ACADIA
type Normal paper
email xdekeste@fosterandpartners.com
last changed 2009/11/26 16:44

_id ecaade2009_108
id ecaade2009_108
authors Del Signore, Marcella; Cantrell, Bradley; Roppo, Barbara
year 2009
title HYBRIDS: Urban Systems and Information
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 843-850
summary Digital tools are transforming design pedagogy by continuously redefining approaches to design processes and methodologies. A recurring theme in design education is the link between the analytical processes and the project development. While the investigations are formulated during the first phase, one typically moves back and forth between the two, allowing ideas created from the analysis to influence and modify the overall design directions. The data created through digital tools can be manipulated, altered, modified and, because of its inherent properties, carried throughout the overall design process. The focus of “Hybrids” seminar was to develop a strategy in which the analytical information and data created through digital tools, were able to inform a synergistic analog:digital design process. The seminar asked students to develop a temporary installation at the New Orleans Riverfront (Figure 1) focusing on the liminal condition that exists between the city and waters edge. The site is a nodal point between the French Quarter and the river that presents different levels of information and acts as a threshold between the city and the water edge.
wos WOS:000334282200103
keywords New design concepts and strategies, simulation, prediction and evaluation, modes of production
series eCAADe
email mdelsign@tulane.edu, cantrell@lsu.edu, barbararoppo@hotmail.com
last changed 2016/05/16 09:08

_id ecaade2009_064
id ecaade2009_064
authors Delaveau, Anne-Sophie; Guéna, François; Lecourtois, Caroline
year 2009
title Digital as a Tool/Reference for Architectural Conception: Examples from Two Agencies: Ateliers Jean Nouvel and Jakob+MacFarlane
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 197-204
summary This paper aims at specifying how ‘digital’ acts in contemporary architectural design. On that purpose, and in an a priori manner, we will formulate hypotheses of concepts able to translate the specificities of digital design. In this research paper, we beg the question that the ‘digital culture’ may influence the architects in two manners: in design operation and in references. The conceptual tools will be given by architecturology, and our hypotheses will be illustrated with examples of two French firms (Ateliers Jean Nouvel, Jakob+MacFarlane).
wos WOS:000334282200024
keywords Design, digital, space of reference, metonymic reference, metaphoric reference
series eCAADe
email adelavea@paris-lavillette.archi.fr, fguena@paris-lavillette.archi.fr, clecourt@paris-lavillette.archi.fr
last changed 2016/05/16 09:08

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