CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 41 to 60 of 533

_id ecaade2012_82
id ecaade2012_82
authors Mohammad, Kareem El Sayed; Hanafi, Mohammad Assem; Nasr, Mohammad
year 2012
title A Closer Perspective on Fabrication Realities
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 169-179
wos WOS:000330320600017
summary Digital Fabrication has arguably stirred the return of the architect to the long-held position as a master builder. The close engagement with materials offered by the digital fabrication technologies places necessary limitations and calls the architects for a deeper understanding of and awareness about the fabrication realities during the design process. The research conducted uses parametric modeling for the alteration of the design according to a wide range of infl uences, one of which is fabrication. This paper offers a close perspective on some fabrication necessities and limitations that emerged through the manufacturing of a number of scaled models of a parametrically designed shed and a full scale pavilion. The scope of this work falls into the realm of physical testing, tolerance, structure and assembly. It also points out the fabrication parameters that were part of the digital setting used to create the physical models. The paper argues that craft is still practically alive when deploying digital technologies as it has been ever present in the pre-digital era.
keywords Digital fabrication; tolerances; parametric design; assembly; Laser cutting
series eCAADe
email arch_kareem_elsayed@yahoo.com
last changed 2014/04/14 11:07

_id ecaade2012_93
id ecaade2012_93
authors Nicholas, Paul; Tamke, Martin
year 2012
title Composite Territories: Engaging a Bespoke Material Practice in Digitally Designed Materials
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 691-699
wos WOS:000330320600074
summary Today, material performance is regarded as one of the richest sources of innovation. Accordingly, architecture is shifting to practices by which the computational generation of form is directly driven by material characteristics. At the same time, there is a growing technological means for the varied composition of material, an extension of the digital chain that foregrounds a new need to engage materials at multiple scales within the design process. Recognising that the process of making materials affords perspectives not available with found materials, this paper reports the design and assembly of the fi bre reinforced composite structure Composite Territories, in which the property of bending is activated and varied so as to match solely through material means a desired form. This case study demonstrates how one might extend the geometric model so that it is able to engage and reconcile physical parameters that occur at different scales.
keywords Composites; Material properties; Multi-scale
series eCAADe
email paul.nicholas@kadk.dk
last changed 2014/04/14 11:07

_id ecaade2012_11
id ecaade2012_11
authors Nováková, Katerina; Achten, Henri; Treyer, Lucas; Schmitt, Gerhard; Moravec, Stanislav
year 2012
title FOR STUDENTS: Sketching Apart Together - A Collaborative Seminar Focused on Architecture Studio Education
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 77-85
wos WOS:000330320600007
summary The paper describes a possible way of teaching design studio over distance. Diverse experimental settings in terms of using different technology were tested with a group of students located at remote places. In this paper we describe the use of high sophisticated collaborative technology such as Value Lab in combination with ordinary computing equipment on an individual basis such as Prague Lab. It points out the advantages and weaknesses of both Labs. The aim is bringing facility and transparency into remote collaborative process in order to implement them into regular architectural studio education. Authors developed new application “ColLab sketch” in order to understand, simplify and facilitate digital sketch processes on diverse platforms.
keywords Architecture studio education; remote collaboration; Value Lab and Prague Lab; sketching; touchscreens
series eCAADe
email novakova@arch.ethz.ch
last changed 2014/04/14 11:07

_id acadia12_333
id acadia12_333
authors Poulsen, Esben Skouboe ; Andersen, Hans Jørgen
year 2012
title Reactive Light Design in the ""Laboratory of the Street"" Esben Skouboe Poulsen, Hans Jørgen Andersen"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 333-342
summary This paper presents and discusses results related to a full-scale responsive urban lighting experiment and introduces a light design methodology inspired by reactive control strategies in robot systems. The experiment investigates how human motion intensities can be used as input to light design in a reactive system. Using video from 3 thermal cameras and computer vision analysis; people’s flow patterns were monitored and send as input into a reactive light system. Using physical as well as digital models 4 different light scenarios is designed and tested in full-scale. Results show that people on the square did not engage in the changing illumination and often they did not realized that the light changed according to their presence. However from the edge of the square people observed the light patterns “painted” on the city square, as such people became actors on the urban stage, often without knowing. Furthermore did the experiment showcase power savings up to 90% depending on the response strategy.
keywords Responsive environments , Architectural Lighting , Interaction , Realtime response , Computer vision
series ACADIA
type normal paper
email esben@electrotexture.org
last changed 2013/01/09 10:06

_id ecaade2012_209
id ecaade2012_209
authors Prousalidou, Elena
year 2012
title A Digital Model for Fabric Formwork Panels: Using Physical Data to Train the Digital Model
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 159-167
wos WOS:000330320600016
summary In the context of a wider inquiry on the integration of material properties and construction processes in computational models, this paper proposes a digital model for fabric formwork panels. Plaster cast in different types of fabric can produce a significant variation of resulting forms. The aim is to investigate whether data retrieved from physical models with 3D scanning techniques can improve the accuracy and efficiency of a simulation based on geometric principles, and better predict the behaviour of cast material in relation to the type of fabric. Setting up the computational model and choosing its parameters and constraints is based on the physical construction process, highlighting the relationship between material and form. As part of the cyclical exchange, evaluation of the digital model with physical testing demonstrates that the simulation can actually be trained by reducing the physical/ digital discrepancies.
keywords Fabric formwork; simulation; dynamic relaxation; 3d scanning; kinect
series eCAADe
email eprous@gmail.com
last changed 2014/04/14 11:07

_id caadria2012_049
id caadria2012_049
authors Rajasekaran, Balaji; T. Brahmani and C. Reshma
year 2012
title Spatial personality for human space interaction: Space for change
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 69–78
summary Exploring the duality of pervasive computing and architecture in order to propose new models of interaction between people and their built environment. One of the unique "affordances" of digital media is interactivity. This word has come to stand for all manners of engagements between people and things but as McCollough (2004) reminds us the word implies deliberation over the exchange of messages. "Objects" or architecture would be exempt from this mode of communication since, in a likewise manner, we don't interact with a door, we simply open it. However, computing provides a reflexive twist for it is not only the means through which we indirectly communicate with others but also a subject with which we can directly interact. They solicit information and based on the deliberation we ask them for return responses. This quality of computing, especially as it becomes pervasive, has profound implications for architecture and urbanism. When computation becomes embedded into the very materials we build, they along with their nature as inanimate objects become questionable. Our environment itself becomes the interactive subject through which we can inquire about our condition, perform diagnostic tasks or most significantly converse to discover more about our surrounding and ourselves.
keywords Interaction; communication; responsive; environment; performative
series CAADRIA
email rajabalajindia@gmail.com
last changed 2012/05/29 07:34

_id ecaade2012_292
id ecaade2012_292
authors Reinhardt, Dagmar ; Martens, William ; Miranda, Luis
year 2012
title Acoustic Consequences of Performative Structures Modelling Dependencies between Spatial Formation and Acoustic Behaviour
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 577-586
wos WOS:000330322400059
summary The paper discusses an interdisciplinary exchange between parametric design and acoustic simulation. It reviews a strategic development of temporary dynamic structures that can be manipulated by intersecting variations of formation in generative architecture with acoustic simulation. The research investigates drivers that interface knowledge between parametric design, structural engineering and fabrication, interaction design and acoustics, and theatre and performance. It reviews the simulation of a temporary theatre installation into an existent industrial hall, whereby different formation of a modular structure are explored, and the acoustic effects of this installation are evaluated in relation to an enhancement of the audiences spatial and acoustic experience. The research goes beyond the morphological, aesthetic or structural values that have become key aspects of contemporary digital architecture, and relates them to the field of auralisation (forecasting acoustic behaviour). In that manner, the simulation and analysis of a future (material, spatial) objects is developed through the communication of an interdisciplinary team, thus exploring synergetic qualities of the physical and the digital.
keywords Computational design; generative geometries; acoustic simulation
series eCAADe
email dagmar.reinhardt@sydney.edu.au
last changed 2014/04/14 11:07

_id ijac201210101
id ijac201210101
authors Riether, Gernot; Daniel Baerlecken
year 2012
title Digital Girih, A Digital Interpretation of Islamic Architecture
source International Journal of Architectural Computing vol. 10 - no. 1, 1-12
summary The relation between texture, pattern and massing is a fundamental question in architecture. Classical architecture, as Leon Battista Alberti states in De Re Aedificatoria, Book VI, Chapter 2, is developed through massing and structure first; texture is added afterwards to give the bold massing and structure beauty [I]. This hierarchy has of course been challenged throughout architecture history. This paper will provide a different thinking of the relationship of massing and texture in Islamic Architecture from a digital point of view. An analysis of Islamic patterns challenged this relationship in Islamic architecture. Digital design and fabrication methods for a series of studies and an installation were used to respond to the findings of the analysis.
series journal
last changed 2012/04/05 06:42

_id ecaade2012_14
id ecaade2012_14
authors Ron, Ruth
year 2012
title Exploration of Eco-Kinetic Systems in Architecture: Development of Dynamic Interactive Building Elements
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 391-399
wos WOS:000330320600041
summary This paper explores the potential of smart, moveable building components to achieve customized shading, variable privacy properties, and introduce complex visual qualities. The research combines performative design strategies and sustainable design principles, with parametric modelling and digital fabrication, within the contemporary theoretical and cultural context. The focus of this research is on architecture where physical movement is an integral part of the primary functional and formal nature of the building component. With embedded computing using input and output devices, the systems are no longer static but dynamically move and respond. The paper presents several case studies of working prototypes.
keywords Kinetic architecture; dynamic architecture; interactive architecture
series eCAADe
email ruth@shenkar.ac.il
last changed 2014/04/14 11:07

_id caadria2012_007
id caadria2012_007
authors Roudavski, Stanislav
year 2012
title Estranged-gaze pedagogy: Probing architectural computing through multiple ways of seeing
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 659–668
summary This paper discusses the challenges of teaching architectural design theory in a world transformed by the digital revolution. Design is changing in dramatic ways and architecture is changing with it but a well-defined body of knowledge that can serve as a foundation for digital architectural design has – as yet – not been established. Relevant concepts, methods and precedents originate in many fields that are typically well beyond the scope of reading suggested to (or encountered by) students of architecture. This material is highly dynamic, often contradictory and, typically, of varying quality. Presenting this developing body of knowledge to students is a difficult challenge. A suitable pedagogical approach ought to reflect the heterogeneous and volatile nature of the contemporary design discourse enabling critical analysis of existing design practices, evidenced defence of one’s own creative work and successful communication with many heterogeneous stakeholders.
keywords Critical pedagogy; digital architectural design; architectural theory; architectural education
series CAADRIA
email stanislav.roudavski@cantab.net
last changed 2012/05/29 07:34

_id ecaade2012_128
id ecaade2012_128
authors Ryu, Jung Rim; Kim, Seung Bae; Kim, Jun Gyu; Lee, Sang Bok; Choo, Seung Yeon
year 2012
title Everyone has Idea, Everyone Can Be Architect: Our First Step for Finding a Good Architecture
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 667-676
wos WOS:000330320600072
summary It is an immutable truth that architecture ultimately exists for humans. Similarly, it is a well-known fact that countless architectural concepts derived and evolved to restrain development, to control building projects and to consider environment are eventually for the benefit of humans. Architecture today, however, is in the hands of a few renowned architects even though it is supposed to refl ect human beings and times and to work for everyone. Is it too much to say that everyone should have a say in the space used by many? In that respect, we have devised DADL System. Anyone, Anytime, Anywhere. The system is an architectural game that stimulates human instincts, has online communities and is easily accessible by Anyone Anytime and Anywhere (3A Rules). DADL System aims to gather users’ ideas and develop architecture, which is essentially enabled by the ‘Advise’ feature. Advise is designed to lead users to think about architecture voluntarily and to guide them to express their ideas. The structure and contents of Advises are very important factors in DADL System. Also, it is divided into two domains, i.e. Web and Mobile, where data exchange is enabled via cloud computing, establishing a base in compliance with the ‘3A’ Rules. The DADL System supports the architecture of everyone without relying on opinions of a few, so as to open the infi nitive potential for communication between architecture and humans, which today’s architecture should advocate.
keywords Digital Architecture; Design Creativity; Social Network Service; Web-based Design; Communication
series eCAADe
email ajaxrim@gmail.com
last changed 2014/04/14 11:07

_id ecaade2012_174
id ecaade2012_174
authors Sdegno, Alberto
year 2012
title Physical and Digital Models for Electronic Spaces: The 3D virtual re-building of the Philips Pavilion by Le Corbusier
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 747-754.
wos WOS:000330322400079
summary The aim of this academic research was to analyze one of the fi rst architectures designed and built with the fi nality to present electronic potentialities to people. The design was developed by Le Corbusier and his studio for the International Expo held in Brussels in 1958, for the Philips fi rm, and it was destroyed some months later, after the event. The research investigated the complex geometry of the structure in order to understand the strict relation between the physical perception of the space and the electronic aspects of them, using advanced technology, but, above all, if it is true that the best way to understand the physicality of a destroyed architecture could be a virtual visit using electronic devices and digital procedures.
keywords Architecture; digital reconstruction; virtual space; geometry; representation
series eCAADe
email sdegno@units.it
last changed 2014/04/14 11:07

_id ecaade2012_274
id ecaade2012_274
authors Sharaidin, Kamil; Salim, Flora
year 2012
title Design Considerations for Adopting Kinetic Facades in Building Practice
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 629-637
wos WOS:000330320600068
summary Interactive architecture plays an increasingly important role in today’s building practice. This includes design and implementation of kinetic facades. However, in the age of digital architecture, design and construction of kinetic facade has been under-explored and not well practically implemented. Hence, new design approach to integrate kinetic facade and architecture is needed for physical and content integration, instead of the traditional design approach. The ultimate objective of this study is to formulate a suitable design method to integrate kinesis with a building. Furthermore, this research aims to establish effective tectonics for kinetic facades through the exploration of different perspectives of practitioners involved directly with kinetic facades.
keywords Kinetic facades; building practice; design consideration; early design stages; practitioner
series eCAADe
email s3268532@student.rmit.edu.au
last changed 2014/04/14 11:07

_id acadia12_457
id acadia12_457
authors Shook, David ; Sarkisian, Mark
year 2012
title Weighted Metrics: Synthesizing Elements for Tall Building Design
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 457-466
summary Salient attributes of previously designed projects can be examined to understand how key parameters could inform current design practices. These parameters include gross floor area, number of stories, occupancy, material type, geographic location, seismicity, climatic influences, etc. Two informative analysis tools for intelligent design have been developed which can be used from preliminary planning stages to the final design of individual structures to district-wide developments. These tools can evaluate concurrent influences of these parameters on the built environment. The first is the Environmental Analysis Tool™ (EA Tool). The EA Tool quantifies the estimated equivalent carbon dioxide emissions of structural components. The second analysis tool is Parametric City Modeling (PCM). PCM estimates the usable area of a tower by estimating net floor area. These tools can also be applied to multiple buildings at a district scale to facilitate a new level of design in urban planning efforts. Design information embodied in the physical built environment finds new purpose in the informative prediction of performance at the on-set of digital design. Harvesting and mining data as a natural resource brings new potential to informed design. These concepts and subsequent tools are vital to building sustainable and efficient cities of the future.
keywords Data Harvesting , Sustainability , Building Efficiency , Urban Planning , Parametric Design , Optimization
series ACADIA
type normal paper
email david.shook@som.com
last changed 2013/01/09 10:06

_id ecaade2012_226
id ecaade2012_226
authors Sopeoglou, Eva
year 2012
title Scripting shadows: Weaving digital and physical environments through design and fabrication
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 255-258
wos WOS:000330322400025
summary This paper considers the opportunities of engaging in a creative dialogue between the physical and the digital, through the use of generative design tools and digital fabrication technologies. Digital iterations on an open-air installation for a pavilion take the shape of research in design. The design is partly driven by environmental parameters, such as the movement of the sun and shadows across a site in the Mediterranean. A fabricated microclimate is tailored through bespoke scripting and fabrication. In this project, rather than being used to optimise environmental parameters, scripting intents to offer a delightful milieu for human comfort.
keywords Scripting; digital fabrication; shading; environmental comfort
series eCAADe
email e.sopeoglou@ucl.ac.uk
last changed 2014/04/14 11:07

_id ecaade2012_319
id ecaade2012_319
authors Stavric, Milena; Kaftan, Martin
year 2012
title Robotic Fabrication of Modular Formwork for Non-Standard Concrete Structures
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 431-437
wos WOS:000330320600045
summary In this work we address the fast and economical realization of complex formwork for concrete with the advantage of industrial robot arm. Under economical realization we mean reduction of production time and material effi ciency. The complex form of individual formwork parts can be in our case double curved surface of complex mesh geometry. We propose the fabrication of the formwork by straight or shaped hot wire. We illustrate on several projects different approaches to mould production, where the proposed process demonstrates itself effective. In our approach we deal with the special kinds of modularity and specific symmetry of the formwork.
keywords Robotic fabrication; formwork; non-standard structures
series eCAADe
email mstavric@tugraz.at
last changed 2014/04/14 11:07

_id ecaade2012_155
id ecaade2012_155
authors Stralen, Mateus de Sousa van; Baltazar, Ana Paula; Marques, Lorena Melgaço; Ferreira de Arruda, Guilherme
year 2012
title Congonhas Media Cascade - Ituita: A Permanent Urban Interactive Interface For Citizenship
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 293-300
wos WOS:000330320600029
summary This paper presents the process behind the design of an interactive Media Cascade in the historic city of Congonhas, Minas Gerais, Brazil. It first introduces the physical and social context of the rehabilitation of the city, in which the cascade, called Ituita, was proposed. Different to the ephemeral character of most urban interactive installations, Ituita intends to become a permanent reference for the citizens, being as much as a playful interface for interaction as a place for raising and putting in evidence issues related to the city. This paper, thus, presents the three different levels of interaction—reactive, pro-active and dialogical—proposed in the interface designed for Ituita. Then, it discusses the possible urban benefi t of such a proposal and concludes with assessments of both technological and social slant.
keywords Dialogical interaction; public space; citizenship; interactive interface; cascade
series eCAADe
email mateus.stralen@gmail.com
last changed 2014/04/14 11:07

_id sigradi2012_158
id sigradi2012_158
authors Tagliari, Ana; Florio, Wilson
year 2012
title Fabricação digital de maquetes para análise de projetos não-construídos utilizando a cortadora a laser [Digital fabrication of models to analyze unbuilt projects using laser cutter]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 530-533
summary In this article we present the analysis methodology of thirty-nine unbuilt projects of the architect João Batista Vilanova Artigas,using models derived from digital fabrication. This precious artifact extends the possibilities of research and understandingof architecture. We present images of the steps of creating physical models of the projects that are being studied. Further tomethodological and technical production of physical models, high light its importance for the understanding of unbuilt projects.
keywords Cortadora a laser; Projeto não-construído; Maquete; Fabricação Digital; Vilanova Artigas
series SIGRADI
email anatagliari@hotmail.com
last changed 2016/03/10 09:01

_id ecaade2012_171
id ecaade2012_171
authors Tang, Wen Yen; Tang, Sheng Kai; Lee, Yuzn Zone
year 2012
title Tangible Pixels: Interactive Architectural Modules for Discovering Adaptive Human Swarm Interaction
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 301-307
wos WOS:000330320600030
summary In this paper, we design and implement 40 identical modular architectural blocks, named Tangible Pixels, with swarm computing mechanism embedded. Each unit of tangible pixels is a customized, which has three functions_sensing, communication/computing, and actuating abilities to collective reactions to its surroundings. We further arrange this set of tangible swarm into a public interactive installation to explore the potential research and design territories of human swarm interaction and adaptive artifact. Via a preliminary onsite observation, we prove that this adaptive interaction model did overturn the conventional space design and usage as well as user mental model.
keywords Tangible; adaptive artifact; human swarm interaction; modular robotic; programmable matter
series eCAADe
email sp297922@live.com
last changed 2014/04/14 11:07

_id acadia12_373
id acadia12_373
authors Thün, Geoffrey ; Velikov, Kathy ; Sauvé, Lisa ; McGee, Wes
year 2012
title Design Ecologies for Responsive Environments: Resonant Chamber, an Acoustically Performative System"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 373-382
summary This paper positions the development and performance of a responsive acoustic envelope system, called Resonant Chamber, within significant discourses in ecology, systems theory and cybernetics. The project is developed through two dominant threads. First, the synthetic design process that entails engaging simultaneous computational and physical investigations which inform each other through various feedback and control regimes - from simulation and testing frameworks to material limits and behaviors to geometric, technological and manufacturing limitations or constraints. Second, the paper elaborates on the system's embedded sensing, communication, feedback and actuation system that transforms its performance to a kinetic, responsive environment that opens up possibilities for active acoustic control, as well as open-ended interaction and play with inhabitants. Within this paradigm, the designer operates through an adaptive mode, between control and the dynamic shaping of possibilities within digital, physical and effective logics, constraints and opportunities.
keywords Responsive Systems , Acoustic Environments , Kinetic Architecture , Digital Prototyping , Material Performance , Rigid Origami , Interaction
series ACADIA
type normal paper
email gthun@umich.edu
last changed 2013/01/09 10:06

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