CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 533

_id caadria2012_025
id caadria2012_025
authors Braumann, Johannes and Sigrid Brell-Cokcan
year 2012
title Digital and physical computing for industrial robots in architecture: Interfacing Arduino with industrial robots
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 317–326
summary Customisation is one of the most important topics in architecture, as architects generally work on individual prototypes instead of mass-produced designs. By using customised design and fabrication tools, architects are able to individually respond to challenges, instead of relying on universal software tools. This paper proposes new software components for interfacing industrial robots with physical computing microcontrollers, thereby allowing the customisation of physical tools for industrial robots. By pairing physical computing with rapid prototyping, architects are able to design and prototype individual fabrication processes for industrial robots.
keywords Industrial robots; physical computing; interfaces; rapid prototyping; computer aided manufacturing
series CAADRIA
email robots@robotsinarchitecture.com
last changed 2012/05/29 07:34

_id ijac201210405
id ijac201210405
authors Braumann, Johannes; Sigrid-Brell Cokcan
year 2012
title Digital and Physical Tools for Industrial Robots in Architecture: Robotic Interaction and Interfaces
source International Journal of Architectural Computing vol. 10 - no. 4, 541-554
summary The development of digital and physical tools is highly dependent on interfaces, which define the terms of interaction both between humans and machines, as well as between machines and other machines.This research explores how new, advanced human machine interfaces, that are built upon concepts established by entertainment electronics can enhance the interaction between users and complex, kinematic machines. Similarly, physical computing greatly innovates machine-machine interaction, as it allows designers to easily customize microcontroller boards and to embed them into complex systems, where they drive actuators and interact with other machines such as industrial robots.These approaches are especially relevant in the creative industry, where customized soft- and hardware is now enabling innovative and highly effective fabrication strategies that have the potential to compete with high-tech industry applications.
series journal
last changed 2019/05/24 07:55

_id ecaade2012_100
id ecaade2012_100
authors Braumann, Johannes; Brell-Cokcan, Sigrid
year 2012
title Real-Time Robot Simulation and Control for Architectural Design
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 479-486
summary Industrial robots for architectural fabrication have not yet been directly linked to the design process, as current research focuses mostly on the automated generation of robot control data for mass customization. In this paper, we will discuss the use of a real-time programming environment for robot simulation/control and introduce a virtual robot, that allows architects to digitally prototype fabrication processes. While such a real-time approach is also suitable for mass customization, the main advantage is that this interaction with the virtual-robot can be used to intuitively solve complex fabrication problems.
wos WOS:000330320600050
keywords Industrial Robots; Inverse Kinematics; Virtual Robot; Mass Customization; Simulation; Parametric Design
series eCAADe
email johannes@robotsinarchitecture.org
last changed 2014/04/14 11:07

_id 75d6
id 75d6
authors Derix, C and Gamlesaeter, A
year 2012
title Behavioural Prototypes In Spatial Design Computation
source In Petruschat and Adenauer (eds), Neue Formen des Prototypings in Gestaltungsprozessen, Form+Zweck, Berlin, 2012
summary Architects by profession, Christian Derix and Asmund Gamlesæter are interested in expanding the capabilities of digital technology to inform, support and enrich the design process in architecture and spatial planning. The computational prototypes they develop range from form studies to visualization of complex processes in spatial planning such as movement behaviors of people in a city. They work analytically as well as generatively and the approach is deeply affected by the understanding that computing systems should not define solutions but offer creative freedom and create a symbiosis between the designer and the algorithmic intelligence. They are rather designed to help the designer view the design problem and consequences of decisions from different perspectives. Encouraging the designer to play through different narratives. They are rather tools for thinking through multiple solutions and allow the designer to play with the possibilities. The generation of the final design is inspired and validated by the tools but remains in the hands of the designer.
keywords algorithmic behaviour, design evolution, computational design
series book
type normal paper
email christian.derix@aedas.com
more http://www.formundzweck.de/de/buecher/prototype-physical-virtual-hybrid-smart/beschreibung.html
last changed 2012/09/20 12:12

_id ijac201210401
id ijac201210401
authors Globa, Anastasia; Michael Donn, Simon Twose
year 2012
title Digital To Physical: Comparative Evaluation Of Three Main CNC Fabrication Technologies Adopted For Physical Modelling In Architecture
source International Journal of Architectural Computing vol. 10 - no. 4, 461-480
summary The objective of this experimental study is to investigate and systematise data regarding the production issues and limitations of Computer Numerically Controlled fabrication technologies typically adopted for physical modelling in architecture.This study also aims to observe the value of potential feedback to the design process from different types of digitally fabricated architectural models.This experimental research systematically explores digital fabrication as a computer-aided modelling tool using two international architectural competition projects as case studies: the design of a skyscraper and relocatable schools. Developed by the authors especially for this research paper, each case study acts as a test bed to compare and evaluate digital production techniques adopted for physical modelling in architecture. Designs go through a process of refinement using CNC fabrication as an integral part of the design process. Each step in the process is closely evaluated as to its effectiveness according to a matrix of feedback criteria.
series journal
last changed 2019/05/24 07:55

_id ecaade2012_305
id ecaade2012_305
authors Gürsoy, Benay
year 2012
title The Hands-On Basics of Contemporary Design Education
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 59-66
summary Learning in the design studio is usually fostered by doing and refl ecting on what is done. This paper fi rstly reiterates that the doing in design is computing, in order to argue for the need for a hands-on design learning even more so in the age of digital curricula. Secondly, it corroborates the importance of tactile involvement in doing, and thus computing, to foster design learning. An experiment is conducted with 15 first year students of architecture the results of which support the argument that hands-on involvement and its interpretation as computing is essential to learning in the studio.
wos WOS:000330320600005
keywords Basic Design; digital curriculum; design computing; design cognition; physical interaction
series eCAADe
email benay.gursoy@bilgi.edu.tr
last changed 2014/04/14 11:07

_id acadia13_137
id acadia13_137
authors Kretzer, Manuel; In, Jessica; Letkemann, Joel; Jaskiewicz, Tomasz
year 2013
title Resinance: A (Smart) Material Ecology
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 137-146
summary What if we had materials that weren’t solid and static like traditional building materials are? What if these materials could dynamically change and adapt to varying environmental situations and stimulations and evolve and learn over time? What if they were autonomous, self-sufficient and independent but could communicate with each other and exchange information? What would this “living matter” mean for architecture and the way we perceive the built environment? This paper looks briefly at current concepts and investigations in regards to programmable matter that occupy various areas of architectural research. It then goes into detail in describing the most recent smart material installation “Resinance” that was supervised by Manuel Kretzer and Benjamin Dillenburger and realized by the 2012/13 Master of Advanced Studies class as part of the materiability research at the Chair for CAAD, ETH Zürich in March 2013. The highly speculative sculpture links approaches in generative design, digital fabrication, physical/ubiquitous computing, distributed networks, swarm behavior and agent-based communication with bioinspiration and organic simulation in a responsive entity that reacts to user input and adapts its behavior over time.
keywords Smart Materials; Distributed Networks; Digital Fabrication; Physical Computing; Responsive Environment
series ACADIA
type Normal Paper
email kretzer@arch.ethz.ch
last changed 2014/01/11 08:13

_id acadia12_157
id acadia12_157
authors Schwinn, Tobias ; Krieg, Oliver David ; Menges, Achim ; Mihaylov, Boyan ; Reichert, Steffen
year 2012
title Machinic Morphospaces: Biomimetic Design Strategies for the Computational Exploration of Robot Constraint Spaces for Wood Fabrication
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 157-168
summary The paper presents research into computational design processes that integrate not only criteria of physical producibility but also characteristics of design intelligence and performance. In the first part, the use of an industrial robot’s design space for developing differentiated finger joint connections for planar sheets of plywood is being introduced. Subsequently, biomimetics is proposed as a filter for the possible geometric differentiations with respect performative capacities. The second part focuses on the integration of fabricational and biomimetic principles with structural and architectural demands, as well as by the development of a custom digital data structure for the fabrication of finger joint plate structures resulting in the construction of a full scale prototype. The paper concludes with evaluating the tolerances inherent in construction through 3D laser scan validation of the physical model.
keywords Computational Design , Robotic Manufacturing , Digital Fabrication , Biomimetics , 3D Scanning
series ACADIA
type normal paper
email tobias.schwinn@gmail.com
last changed 2013/01/09 10:06

_id ijac201210301
id ijac201210301
authors Pan, Cheng-An; Taysheng Jeng
year 2012
title Cellular Robotic Architecture
source International Journal of Architectural Computing vol. 10 - no. 3, 319-339
summary An emerging need for interactive architecture is currently making buildings mutable, flexible in use, and adaptable to changes in climate by introducing robotic systems. However, the feasibility of the seamless integration of building construction details and kinetic robotics has become a critical issue for developing robotic architecture. The objective of this work is to develop a robotic architecture with an emphasis on the integration of cellular robotics with a distributed kinetic building surface. The kinetic building surface integrates an actuating system, a localization and remote control system, which become part of the kinetic building system. This paper presents a systematic framework by reviewing theories and related work of robotic architecture and automated control. An architectural design scheme is proposed to simulate a scenario of application in a physical space. The functionality of the electrical and control system and the integration of the effects of actual construction were examined by a prototype of a kinetic surface. Our prototype presents a feasible construction method, and a prominent energy-saving effect. The potential strength and restrictions of the cellular robotic approach to architectural applications are discussed. The applicability of the prototype system and issues about controlling the behavior of spatial robots are demonstrated in this paper.
series journal
last changed 2019/05/24 07:55

_id ecaade2012_002
id ecaade2012_002
authors Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (eds.)
year 2012
title Physical Digitality
source Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe - Volume 2 [ISBN 978-9-4912070-3-7], Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, 714 p.
summary Physical Digitality is the second volume of the conference proceedings of the 30th eCAADe conference, held from 12-14 september 2012 in Prague at the Faculty of Architecture of Czech Technical University in Prague. The companion volume is called Digital Physicality. Together, both volumes contain 154 papers that were submitted to this conference. Digitality is the condition of living in a world where ubiquitous information and communication technology is embedded in the physical world. Although it is possible to point out what is “digital” and what is “real,” the distinction has become pointless, and it has no more explanatory power for our environment, buildings, and behaviour. Material objects are invested with communication possibilities, teams are communicating even when not together, and buildings can sense and respond to the environment, each other, and to inhabitants. Digital is no longer an add-on, extra, or separate software. Reality is partly digital and partly physical. The implication of this condition is not clear however, and it is necessary to investigate its potential. New strategies are necessary that acknowledge the synergetic qualities of the physical and the digital. This is not limited to our designs but it also infl uences the process, methods, and what or how we teach. The subdivision of papers in these volumes follow the distinction made in the conference theme. The papers in Physical Digitality have their orientation mainly in the physical realm, and reach towards the digital part. It has to be granted that this distinction is rather crude, because working from two extremes (digital versus physical) tends to ignore the arguably most interesting middle ground.
keywords Digital physicality; physical digitality
series eCAADe
email ecaade2012@fa.cvut.cz
last changed 2014/04/07 05:53

_id ecaade2012_212
id ecaade2012_212
authors Aghaei Meibodi, Mania ; Aghaiemeybodi, Hamia
year 2012
title The Synergy Between Structure and Ornament: A Reflection on the Practice of Tectonic in the Digital and Physical Worlds
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 245-254
summary The use of digital design and fabrication technologies in architecture has followed a paradigm shift, which has seen the topology, form and structure of architecture pushed to incorporate areas such as climate, construction, acoustic etc. While these digital technologies are intended to enhance the processes and performance, a discussion of aesthetics has been ignored. Surmising that the use of digital technology enhances the performability and effi ciency aspects of architecture as well as the aesthetics, this research questions what the new relationships and arrangements for structure and ornament are. What are the challenges when structure uses a process-based logic and is sensitive to materiality whereas the aesthetics has a representation-based logic and is not sensitive to materiality? The authors of this paper contribute to this debate by using the notion of tectonic as a platform for gaining and creating knowledge about this issue and examining the issues through the design and prototyping of a Multi-functional Pavilion.
wos WOS:000330320600024
keywords Processes; ornament; digital technology; tectonic; architectural expression
series eCAADe
type normal paper
email mania.meibodi@ltu.se
last changed 2014/04/14 11:07

_id ecaade2012_161
id ecaade2012_161
authors Araujo, Bruno; Jorge, Joaquim; Duarte, Jose
year 2012
title Combining Virtual Environments and Direct Manipulation for Architectural Modeling
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 419-428
summary In this paper we present an environment for conceptual design which mimicsthe interaction of designers with physical mockups. We present novel three dimensional on-and-above-the-surface interactive techniques which combine asymmetric bimanual operations with multi-touch direct manipulation on a fl at surface and depth cameras. These take advantage of a continuous interaction space to create and edit 3D models in a stereoscopic environment. To allow modeling architectural shapes directly, we combine hand and finger tracking in the space above the table with multi-touch on its surface without the need to change modes. This provides an alternative design environment where users can seamlessly switch between interacting on the surface or in the space above it depending on the task, which makes it easier to model complex shapes using simple operations.
wos WOS:000330320600044
keywords 3D Modeling; 3D User Interfaces; Virtual Reality; Procedural Modeling
series eCAADe
email brar@vimmi.inesc-id.pt
last changed 2014/04/14 11:07

_id ecaade2012_243
id ecaade2012_243
authors Araya, Sergio; Zolotovsky, Ekaterina; Gidekel, Manuel
year 2012
title Living Architecture: Micro Performances of Bio Fabrication
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 447-457
summary This ongoing research study explores novel modes of design and fabrication by combining digital tools and technologies with living biological systems within controlled environments in order to induce specifi c biological functions and material production processes. The main objective is to design and implement a biological fabrication technique, using bacteria, to produce physical components for architecture and product design.
wos WOS:000330320600047
keywords Synthetic Biology; Architecture; Design; Biofabrication; Biomaterial
series eCAADe
email sergio.araya@uai.cl
last changed 2014/04/14 11:07

_id ecaade2012_39
id ecaade2012_39
authors Asanowicz, Aleksander
year 2012
title Design: Analogue, Digital, and Somewhere in Between
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 273-280
summary The problem considered in this paper is: “In what way do we design?” This paper concentrates on the early creative stages of the design process during which the designer gradually gathers the information about the problem, applying appropriate rules, tools and media. If the tools are chosen as a starting point of consideration, designing may be analysed as manual or digital. If we chose the medium - design may be considered as physical or virtual. The main thesis of this paper is that designing proceeds somewhere in between. “Somewhere in between” means the space where manual, digital, virtual are mixing, overlapping, and transforming one into the other. As a case study the process of designing of blurred function object is presented. In this experimental design studio we paid particular attention to the design process and we searched for the answer to the following questions: how to find an idea (what tools/media are helpful), how to express, fi x and transform that idea? In the paper the examples of students’ work will be presented and discussed.
wos WOS:000330320600027
keywords Creativity; digital design methods; mixed methods of design
series eCAADe
email asan@pb.edu.pl
last changed 2014/04/14 11:07

_id acadia12_149
id acadia12_149
authors Besler, Erin
year 2012
title Low Fidelity
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 149-153
summary Low Fidelity engages in the translational discrepancies that occur through mediums of architectural representation, not as instances of dilemma but as opportunities to subdue tautology and augment the seductive latency of representation(1). Where some might contend the discrepant as unlawful, the methodology that this thesis argues for engages the digital and machinic, and explores the translational discrepancies that challenge and interrupt our interface with matters of materialization and excite material propensities. The discrepant becomes a dynamic catalyst through the engagement of tools and techniques that subvert the homogeneity of digital design. Low Fidelity engages the sphere of translation by reevaluating the role of architectural representation as generator and generated its originations and its limitations. In an attempt to negotiate the digital and physical, this thesis situates itself within the feedback loop between the mediums of translation through ideas their formal logics, material propensities and back again.
keywords Robotic Fabrication , Digital Machinic , Material Propensity , Technological Fidelity , Generative Representation , Translation through Mediums
series ACADIA
type panel paper
email erinbesler@gmail.com
last changed 2013/01/09 10:06

_id sigradi2012_311
id sigradi2012_311
authors Bruscato, Underléa Miotto; Costa, Cristiano; Rigo, Sandro; Moura, Humberto
year 2012
title Processo metodológico para construção do Guia de Turismo Ubíquo para a Rota Cultural Caminhos de Pedra/RS [A Methodological Process to create a Ubiquitous Tourist Guide for cultural routes in Caminhos de Pedra/RS]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 179-182
summary The tourism is one of the most profitable sectors in the world. Recently, the scientific community has been developing applications using the concepts of mobile and ubiquitous computing in this area of tourism. In this perspective, in the present article we propose a Ubiquitous Tourist Guide that is context-aware. Among the context information used, we highlight tourists’ profiles, their needs and restrictions. We developed a general model of an Electronic Tourist Guide and a specific prototype for the Caminhos de Pedra itinerary, a touristic region in the city of Bento Gonçalves in the Rio Grande do Sul state.
keywords Ubiquitous Tourism; Virtual Cultural Heritage; Mobile Devices; Interface; Architecture
series SIGRADI
email underlea.bruscato@ufrgs.br
last changed 2016/03/10 08:47

_id ecaade2012_303
id ecaade2012_303
authors Cheng, Nancy Yen-wen
year 2012
title Shading With Folded Surfaces: Designing With Material, Visual and Digital Considerations
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 613-620
summary This paper analyses a hybrid design approach; how physical and digital processes can inform each other in a multivalent design cycle. It describes the design of origami-inspired window shades, part of the Shaping Light project that explores how adjustable surface structures can modulate light levels and heat gain in response to the changing seasons. The screen uses sloped surfaces to diffuse light and create apertures that close when the screen is stretched and open when the screen is folded. The project complements digital methods for pattern proportioning and kinetic simulation with manual manipulation to generate 3D folding motifs and refi ne assemblies. Physical prototypes can shape digital refi nement by revealing visual and structural characteristics of materials, along with joint and production considerations. Physical models for simulating sunny and cloudy daylighting conditions provide a direct connection between spatial confi guration and visual effects. The paper concludes with guidelines for material-based digital-analog creation.
wos WOS:000330320600066
keywords Architectural design process; digital fabrication; shading devices; origami
series eCAADe
email nywc@uoregon.edu
last changed 2014/04/14 11:07

_id ecaade2012_302
id ecaade2012_302
authors Colakoglu, Birgül; Durmisevic, Elma; Pasic, Adnan
year 2012
title International Collaborative Design Studio: Green Transformable Buildings
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 107-114
summary Current trends in architectural practice such as an increased focus on sustainable design, integrated design, and the globalization of architecture are increasing the need for practitioners that are skilled in collaboration. Collaboration fosters innovation and creativity. It is a key operating principle for the 21st century and an important skill that an architecture student must be exposed to. The change in knowledge generation and creative problem solving is transforming education towards collaborative learning forcing architecture and engineering schools to address new course structures with “collaborative” aspect. The work presented in this paper draws its base from collaborative design learning. It describes an international collaborative design studio titled “International Design Studio: Green Transformable Buildings” conducted between three institutions, Y_ld_z Technical University (YTU)–Istanbul, University of Twente (TU)-Enschede Engineering Sciences and Industrial Design School, and Architecture Faculty of Sarajevo (AFS).
wos WOS:000330320600010
keywords Collaborative design; collaborated learning; team work; design process
series eCAADe
email colak@yildiz.edu.tr
last changed 2014/04/14 11:07

_id caadria2015_185
id caadria2015_185
authors De Oliveira, Maria João and Vasco Moreira Rato
year 2015
title From Morphogenetic Data to Performative Behaviour
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 765-774
summary This paper presents part of CORK’EWS, a research work developed within the framework of the Digital Architecture Advanced Program 2012/13 at ISCTE-IUL. The main goal of this investigation was to develop a parametric, customizable and adaptive wall system designed for environmental performance. Moreover, the system is based on standard industrial products: expanded cork blocks produced by Amorim Insulation industries. CAD/CAM resources were the essential tools of the research process, where fundamental and practical knowledge is integrated to understand the microstructure morphological properties of the raw material – cork – and its derivate – natural expanded cork. These properties were upscale and adapted to create a wall with an optimized solar control environmental performance. The result is a digitally fabricated prototype of a new customizable industrial product, adaptable to specific environmental conditions and installation setups being therefore easily commercialized. From microstructural morphology to macroscale construction, the research explores new application possibilities through morphogenesis and opens new possible markets for these customizable products.
keywords Morphogenesis; performance; shading systems; cork.
series CAADRIA
email mjoaomoliveira@gmail.com
last changed 2015/06/05 05:14

_id ecaade2012_77
id ecaade2012_77
authors Derix, Christian
year 2012
title Implicit Space
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 583-591
summary Algorithmic design must start with the observation of physical behaviours. When applied to designing spatial confi gurations, correlations between occupation, experience and spatial properties as implicit performances require mapping that can be abstracted into notations for algorithmic encoding. The algorithmic descriptions of space are calibrated by physical models. Both algorithms and catalogues of physical models are weighted and compiled into a heuristic design system that enables the generation of spatial confi gurations based on behaviours of occupation observed in real spaces. The final designs of this Implicit Space course constitute diagrammatic building configurations designed from the inside-out through encoded occupant experiences.
wos WOS:000330320600062
keywords Spatial configuration; behavioural mapping; heuristic algorithms; design system
series eCAADe
email christian.derix@aedas.com
last changed 2014/04/14 11:07

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