CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 521 to 525 of 525

_id ascaad2012_005
id ascaad2012_005
authors Yu, Rongrong; Ning Gu and Michael Ostwald
year 2012
title Using Situated FBS Ontology to Explore Designers’ Patterns of Behavior in Parametric EnvironmentsStructurally Intelligent Swarms
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 23-32
summary Current literature suggests that there is limited empirical evidence supporting the understanding of designers’ behavior or processes in parametric design environments (PDEs). This on-going study explores designers’ patterns of behavior in PDEs and its relationship with design creativity. To achieve this, we introduce the situated function-behavior-structure (FBS) model to develop a customized coding scheme for future protocol studies. This FBS ontological model has been adapted to reflect the characteristics of parametric design. We propose to apply the results of the protocol analysis in identifying three levels of design behavior patterns: behavior patterns derived from design processes, behavior patterns derived from the whole design life-cycle and those derived from the two levels of parametric design activities (design knowledge based activities and rule algorithm based activities). Future experiments and subsequent protocol analysis will apply the coding scheme to identify these behavioral patterns. The relationship with design creativity will then be explored by mapping the identified behavior patterns against the design outcome assessment.
series ASCAAD
email rongrong.yu@uon.edu.au
more http://www.ascaad.org/conference/2012/papers/ascaad2012_005.pdf
last changed 2012/05/15 18:46

_id sigradi2012_259
id sigradi2012_259
authors Zamorano, Natalia Camelio; Vergara, Mauricio Loyola
year 2012
title Reevaluación del concepto de constructividad en los edificios de geometrías complejas: su impacto en la formación tecnológica de los arquitectos [Reassessing the concept of buildability in geometrically complex buildings: the impact on the technological education of architects.]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 304-307
summary This study examines how digital design and manufacturing technologies are redefining what is considered technically feasible to build in architecture. Six case studies are examined using the Buildability Model proposed in the literature. Results show that buildability factors remain essentially unchanged and should only be deepened or expanded in scope. The results, however, suggest that buildability principles are very questionable, and therefore, they must be reformulated. Additionally, the impact of these results on architectural education curricula is discussed.
keywords Constructividad; CAD/CAM; Geometrías Complejas
series SIGRADI
email nati.camelio@gmail.com
last changed 2016/03/10 09:03

_id ecaade2012_298
id ecaade2012_298
authors Zarzycki, Andrzej
year 2012
title Urban Games: Inhabiting Real and Virtual Cities
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 755-764.
summary Virtual environments, originally seen as less-than-perfect replicas of physical world, acquire their own identity with unique visual and spatial logic. Identity that now starts permeating back into everyday life and informing what is expected or acceptable within physical reality. The distinction between the actual and virtual fades when seen through the screen of a smartphone, experienced through a navigational system of the video game console, or manifested by media rich culture often confusing a product with an image. The paper considers massive multiplayer online role playing games (MMORPG) as the analogy to an urban ritual/happening and places AR in the broader context of the mobility-on-demand culture, location-based and ubiquitous technologies, and the authoring of the public realm. It also explores how we can take an advantage of the urban mobility for crowd sourcing, social networking, and multi-player gaming as well as non-normative use of public spaces.
wos WOS:000330322400080
keywords Interactive environments: Video games: Electronic social networks: Massive Multiplayer Online (MMO) Games: Virtual Urbanism
series eCAADe
email andrzej.zarzycki@njit.edu
last changed 2014/04/14 11:07

_id ecaade2012_237
id ecaade2012_237
authors Zarzycki, Andrzej
year 2012
title Component-based Design Approach Using BIM
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 67-76
summary The promising directions in current design practice and teaching relate to creativity with digital tools in the context of building information modelling (BIM), performance analysis, and simulations as well as digital materiality (computational simulations of materials) and dynamics-based behaviour. This line of research combines spatial design with building and material technology in search of effective and effi cient architecture. It reconstitutes questions of what to design by interrelating them with questions of how and why to design. This paper focuses on the appropriation of BIM tools for architectural curriculum teaching, from the design studio to building technology courses. It specifically focuses on BIM-based parametric modeling in discussing construction details, assemblies, and design explorations in the design studio context.
wos WOS:000330322400006
keywords BIM; building information modeling; parametric construction details; construction assemblies
series eCAADe
email andrzej.zarzycki@njit.edu
last changed 2014/04/14 11:07

_id ecaade2012_184
id ecaade2012_184
authors Zomparelli, Alessandro ; Erioli, Alessio
year 2012
title Emergent Reefs
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 329-337
summary The purpose of Emergent-Reefs is to establish, through computational design strategies and machine-based fabrication, seamless relationships between three different aspects of the architectural process: generation, simulation and construction, with the intent of exploiting the expressive and tectonic potential of D-Shape technology for underwater reef formations as a design response to coastal erosion. Starting from a digital simulation of a synthetic local ecosystem, a generative technique based on multi-agent systems and reaction-diffusion (through continuous cellular automata - CCA) is implemented in a voxel fi eld at several scales. Discrete voxel space eases the simulation of complex systems and processes (including CFD simulations) via CCA algorithms, which then can be translated directly to the physical production system, which in case of addtive technology can be specifi ed as guided growth.
wos WOS:000330322400033
keywords Reaction-diffusion; Reefs; Multi-agent Systems; Open Source; D-Shape
series eCAADe
email alessandro.zomparelli@gmail.com
last changed 2014/04/14 11:07

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