CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 166

_id sigradi2013_243
id sigradi2013_243
authors Andia, Alfredo
year 2013
title Automated Architecture: Why CAD, Parametrics and Fabrication are Really old News
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 83 - 87
summary Automation is transforming a significant number of industries today. This paper discusses how the Design and Construction industry is also entering into a new era of automation. In the paper I observe that designers are automating by using parametric tools (BIM, scripting, etc.) while contractors are moving into pre-fabrication and modularization. Both conceptualizations are incomplete. The paper presents how we are in the first steps of creating learning algorithms that develop specific intelligence in design synthesis and how the design field will became even more sophisticated as a second generation of multi-material 3D printing techniques produce new materials.
keywords Automation; Architectural design; Artificial intelligence; Learning algorithms; Multi-material printers
series SIGRADI
email andia@post.harvard.edu
last changed 2016/03/10 08:47

_id ijac201310103
id ijac201310103
authors Bollmann, Dietrich and Alvaro Bonfiglio
year 2013
title Design Constraint Systems - A Generative Approach to Architecture
source International Journal of Architectural Computing vol. 11 - no. 1, 37-63
summary Generative Architectural Design permits the automatic (or semiautomatic) generation of architectural objects for a wide range of applications, from archaeological research and reconstruction to digital sketching. In this paper the authors introduce design constraint systems (DCS), their approach to the generation of architectural design with the help of a simple example: The development of the necessary formalisms to generate a family of architectural designs, i.e. simple houses and pagodas. After explaining the formal system the authors introduce an approach for the generation of complex form based on the application of transformations and distortions.Architecture is bound by the constraints of physical reality: Gravitation and the properties of the used materials define the limits in which architectural design is possible. With the recent development of new materials and construction methods however, the ways in which form and physics go together get more complicated. As a result, the shapes of architecture gain more liberty, and more and more complex shapes and structures become possible.While these advances allow for new ways of architectural expression, they also make the design process much more challenging. For this reason new tools are necessary for making this complexity manageable for the architect and enable her to play and experiment with the new possibilities of complex shapes and structures. Design constraint systems can be used as tool for experimentation with complex form. Therefore, the authors dedicate the final part of this paper to a concise delineation of an approach for the generation of complex and irregular shapes and structures. While the examples used are simple, they give an idea of the generality of design constraint systems: By using a two-component approach to the generation of designs (the first component describes the abstract structure of the modelled objects while the second component interprets the structure and generates the actual geometric forms) and allowing the user to adjust both components freely, it can be adapted to all kind of different architectural styles, from historical to contemporary architecture.
series journal
last changed 2013/08/19 14:29

_id acadia13_129
id acadia13_129
authors Farahi Bouzanjani, Behnaz; Leach, Neil; Huang, Alvin; Fox, Michael
year 2013
title Alloplastic Architecture: The Design of an Interactive Tensegrity Structure
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 129-136
summary This paper attempts to document the crucial questions addressed and analyze the decisions made in the design of an interactive structure. One of the main contributions of this paper is to explore how a physical environment can change its shape to accommodate various spatial performances based on the movement of the user’s body. The central focus is on the relationship between materials, form and interactive systems of control.Alloplastic Architecture is a project involving an adaptive tensegrity structure that responds to human movement. The intention is to establish a scenario whereby a dancer can dance with the structure such that it reacts to her presence without any physical contact. Thus, three issues within the design process need to be addressed: what kind of structure might be most appropriate for form transformation (structure), how best to make it adaptive (adaptation) and how to control the movement of the structure (control). Lessons learnt from this project, in terms of its structural adaptability, language of soft form transformation and the technique of controlling the interaction will provide new possibilities for enriching human-environment interactions.
keywords tools and interfaces, choreography in space, dynamic tensegrity structure, smart material, SMA, kinect
series ACADIA
type Normal Paper
email Behnazfarahi@yahoo.com
last changed 2014/01/11 08:13

_id caadria2013_240
id caadria2013_240
authors Fok, Wendy W.
year 2013
title 3 Scales of Repurposed Disposability – Diversion of Construction, Renovation and Demolition (CRD)
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 811-820
wos WOS:000351496100074
summary Project managers and construction contractors have long recognized the importance of reducing waste and salvaging high value construction and demolition materials such as copper and other metals. Contractors are usually careful about the quantity of materials ordered, how materials are used and how to carefully deconstruct valuable materials. In most cases however, materials that are more difficult to separate and that are worth less per unit weight are still going to landfill, even when they are present in large quantities. This represents an inefficient use of natural resources and uses up landfill capacity unnecessarily. Unfortunately, some contractors do not realize that there are new opportunities for waste minimization, while others are reluctant to implement environmental practices because they believe these practices will increase their project costs. Most contractors are concerned about the cost of the labour that is needed to deconstruct materials for reuse or recycling. However, it has been shown that effective waste management during CRD projects not only helps protect the environment, but can also generate significant economic savings. Various projects from within our practice and within our academic curriculum will be brought into the attention of this paper. Specifics of modularity, form/fit/analysis, fabrication, and off-site production, will be demonstrated within the larger discussion through the focus onto three case studies.  
keywords Construction alternatives, Waste management, Offsite production, Fabrication, Form/Fit/Analysis, Modularity 
series CAADRIA
email wfok@alumni.princeton.edu
last changed 2016/05/16 09:08

_id ecaade2014_057
id ecaade2014_057
authors Ivo Vrouwe and Burak Pak
year 2014
title Framing Parametric and Generative Structures - A Novel Framework for Analysis and Education
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 365-371
wos WOS:000361384700036
summary In this paper we aimed at the development of a novel tool to facilitate the structured analysis of architectural construction principles, materials and production methods in digital design and fabrication practices. In order to assist the understanding and teaching of these subjects, we employed a taxonomy of spatial design construction (Vrouwe 2013). By using the taxonomy, we analysed and categorised 34 parametric structures published in the IJAC Journal (2002-2014). Informed by this study, we aligned the initial taxonomy using various framing strategies. As a result we developed a new framework for spatial design construction specifically customised for the design and fabrication of parametric structures which can potentially serve as a constructive tool to create a novel design learning environment and integrated teaching strategies.
keywords Digital fabrication; parametric design; education; framing; pedagogy
series eCAADe
email ivo.vrouwe@kuleuven.be
last changed 2016/05/16 09:08

_id acadia13_243
id acadia13_243
authors Khoo, Chin Koi; Salim, Flora
year 2013
title Responsive Materiality for Morphing Architectural Skins
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 243-252
summary This paper presents the design of a novel material system with sensing, form-changing and luminous capacities for responsive and kinetic architecture. This aim is explored and evaluated through an experimental design investigation in the form of an architectural skin. Through experimentation with alternative materials and a rigorous process of designing the responsive material systems,a new architectural skin, namely Blanket, emerged from this research. The newly developed responsive material system is an amalgamation of silicone rubbers and glowing pigments, molded and fabricated in a prescribed way—embedded with shape memory alloys on a tensegrity skeletal structure to achieve the desired morphing properties and absorb solar energy to glow in the dark.Thus, the design investigation explores the potential of the use of form-changing materials with capacitance sensing, energy absorbing and illumination capabilities for a morphing architectural skin that is capable of responding to proximity and lighting stimuli. This lightweight, flexible and elastic architectural morphing skin is designed to minimize the use of discrete mechanical components. It moves towards an integrated “synthetic” morphing architecture that can sense and respond to environmental and occupancy conditions.
keywords next generation technology; responsive material system; morphing architectural skin; kinetic structure; physical computing in architectural design; sensing and luminous material
series ACADIA
type Normal Paper
email chinkoi.khoo@rmit.edu.au
last changed 2014/01/11 08:13

_id acadia13_043
id acadia13_043
authors Michalatos, Panagiotis; Payne, Andrew O.
year 2013
title Working with Multi-scale Material Distributions
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 43-50
summary At present, computer aided design (CAD) software has proven ill equipped to manage the spatial variations in material properties. Most digital design packages employ a surface modeling paradigm where a solid object is that which is enclosed by a set of boundaries (known as boundary representations or “B-rep” for short). In surface models, material representations are often treated as homogenous and discrete. Yet, natural materials are capable of structures where the variability of material within a volume is defined at a multiplicity of scales and according to various functional criteria. With the advent of new 3D printing techniques, a new possibility emerges—allowing new multi-material composite objects to be fabricated in a single build volume with a high degree of dimensional accuracy and repeatability. However, a big limitation facing complex high resolution digital fabrication comes from the software’s inability to represent or handle material variability. This paper proposes a new digital interface for working with multi-material distributions at a variety of scales using a rasterization process. Beyond the immediate benefit of precise graduated control over the material distribution within a 3D printed volume, our interface opens new creative opportunities by enabling the use of existing image processing techniques (such as filtering, mapping, etc.) which can be applied to three-dimensional voxel fields. Examples are provided which explore the potential of multi-scale material distributions.
keywords next generation technology, multi-material 3D printing, digital interfaces, voxel fields, rasterization
series ACADIA
type Normal Paper
email andyopayne@gmail.com
last changed 2014/01/11 08:13

_id ecaade2013r_006
id ecaade2013r_006
authors Neto, Pedro L.; Vieira, Andrea P.; Moreira, Bruno; Ribeiro, Lígia
year 2013
title A blended-learning approach in CAAD. Enhancing an architectural design studio experience by using collaborative web applications.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 83-94
summary This paper is the result of a research project started in 2007 in our architecture school which aimed to adopt a Blended-Learning approach in teaching CAAD to 3rd year architecture students, while integrating the knowledge produced by our R&D Unit on architectural representation and communication techniques and web applications. We present our main conclusions regarding this strategy’s results and the web applications involved to understand if they acted like catalysts for engaging students with their learning process and for promoting a better communication between them and their teachers. The article shows how this strategy created new forms of interaction making communication between teachers and students easier and giving the latter an active role in the learning process. We start with an introduction to CAAD’s pedagogical strategy; we then describe the strategy and model applied to several case studies and the materials and learning tools used. Finally, we’ll discuss the most significant results and draw the main conclusions. The results highlight how the learning process coming from the Blended-Learning strategy and the use of complementary web applications strengthens the student’s and teacher’s capacity to work in a close relationship while maintaining the student’s active role in the learning process.
keywords Blended-learning; education in architecture; communication and representation; collaborative teaching and learning; design studio environment
email pneto@arq.up.pt
last changed 2013/10/07 17:08

_id acadia13_207
id acadia13_207
authors Sanchez, Jose
year 2013
title Gamescapes
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 207-216
summary While parametrics and form-finding techniques focus on design as an idea of “search,” it is inevitable to wonder if the field is becoming stagnated, converging on similar “solutions” in an ever-shrinking design search space.Initiatives like Minecraft, coming from video game design, reopen the creative desires of players by providing a rigorous algorithmic set of rules and a fully open world coupling algorithmic design and intuition. This is what J.C.R. Licklider would call “man-computer symbiosis”(Licklider 1960).This paper presents how game mechanics suggest a radically different ethos for computational design thinking. It presents the Bloom project, commissioned for the London Olympics in 2012, which combines the use of industrially produced identical components with game mechanics. This project breaks the idea of serialized outcomes and suggests that within the search space of possible formations, there are unforeseeable assemblies and creative outcomes.The Bloom project has become a new research unit at UCL Bartlett, coupling notions of digital modular materials and crowd-farming for assembly, which positions gaming as a design heuristics to open the field of architectural design.
keywords crowd search, game mechanics, combinatorics, open-ended, sandbox, intelligence augmentation.
series ACADIA
type Normal Paper
email jomasan@gmail.com
last changed 2014/01/11 08:13

_id sigradi2013_95
id sigradi2013_95
authors Santos de Andrade, Ludmila; Neander Furtado Silva; Ecilamar Maciel de Lima; Igor Monteiro
year 2013
title Os Sistemas BIM e a Redução de Inexatidões e Tempo nas Obras Públicas Brasileiras [BIM Systems and Reducing Inaccuracies and Time in the Brazilian Public Infrastructure]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 284 - 287
summary The creation of an algorithm that will allow the quantitative accuracy of inputs, related to the Brazilian reality, inside the BIM platform will cause a decrease of the public costs of work. However, in this article only focus on how you can modify internally the BIM system platform for achieving the quantitative goals in planning materials. The new tool of construction planning and scheduling when using BIM systems's contribution, through the external database, will provide the construction control based on composition of inputs along the time that will allow a more economical execution to ensure the efficiency of public buildings.
keywords Algorithm; Accuracy of inputs; BIM; Database; Planning; Scheduling; Public buildings
series SIGRADI
email lud.de.andrade.08@gmail.com
last changed 2016/03/10 08:59

_id caadria2013_223
id caadria2013_223
authors Schimek, Heimo; Albert Wiltsche, Markus Manahl and Christoph Pfaller
year 2013
title Full Scale Prototyping – Logistic and Construction Challenges Realising Digitally Designed Timber Prototypes
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 653-662
wos WOS:000351496100064
summary This paper reports on the final stage of a research project with the realization of a real scale prototype and ties an empirical finale to the project, which started as a fundamental research project three years ago. The scope of this research project was to explore new ways, how Non-Standard Architecture can be build with standard building elements using contemporary building processes and materials resource efficiently. Mass Customization and File to Factory, concepts where a continuous digital workflow is applied, were fundamental to our approach. Within this framework we developed generic parametric details and made them part of the whole process from the beginning of the design to the manufacturing. The present paper describes a strategy for the assembly of a large prototype, consisting of approximately 50 flat timber panels that are being assembled to a structure of the size of a small house. The paper focuses especially on the customized falsework, we designed for the construction of the prototype, which became a crucial part of the assembling process besides the assembly of the actual prototype.  
keywords Digital fabrication and construction, Precedence and prototypes, Mass customization 
series CAADRIA
email office@schimek-architektur.at
last changed 2016/05/16 09:08

_id ecaade2013_041
id ecaade2013_041
authors Schindler, Christoph; Tamke, Martin; Tabatabai, Ali and Bereuter, Martin
year 2013
title Serial Branches
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 605-613
wos WOS:000340635300063
summary The question whether contemporary information technology with its potential for individual fabrication allows for a new approach to the uniqueness that is offered to us by nature was discussed within a 8-day workshop. 19 students of KADK explored the performative potential of naturally angled and forked wood – a desired material until 19th century, but swept away by industrialization and its standardization of processes and materials.
keywords Wood construction; material performance; shape recognition; furniture; digital fabrication and construction.
series eCAADe
email christoph@schindlersalmeron.com
last changed 2016/05/16 09:08

_id acadia13_361
id acadia13_361
authors Scott, Jane
year 2013
title Hierarchy in Knitted Forms: Environmentally Responsive Textiles for Architecture
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 361-366
summary This paper describes the theoretical framework behind the development of a series of knitted prototypes inspired by the biomimetic model of the hygromorph. Three moisture responsive pieces are described which use the inherent properties of wood veneer as an actuator incorporated into complex knitted forms constructed from linen and wool. These textile/veneer assemblies are environmentally responsive, transformable and constructed from natural, sustainable materials. This represents a new interpretation of shape changing textiles for architecture. The work illustrates the potential of designing hierarchically organised structures where functionalities are incorporated at different levels of material fabrication. The paper argues that the implementation of textile materials and processes offers the potential for the development of environmentally responsive architecture through the development of shape changing textile/veneer assemblies.
keywords complex systems; knit assemblies; biomimicry; responsive systems; hierarchical structures; natural materials
series ACADIA
type Normal Paper
email j.c.scott@leeds.ac.uk
last changed 2014/01/11 08:13

_id ecaade2013_203
id ecaade2013_203
authors Takenaka, Tsukasa and Okabe, Aya
year 2013
title A Computational Method for Integrating Parametric Origami Design and Acoustic Engineering
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 289-295
wos WOS:000340643600029
summary This paper proposes a computational form-finding method for integrating parametric origami design and acoustic engineering to find the best geometric form of a concert hall. The paper describes an application of this method to a concert hall design project in Japan. The method consists of three interactive subprograms: a parametric origami program, an acoustic simulation program, and an optimization program. The advantages of the proposed method are as follows. First, it is easy to visualize engineering results obtained from the acoustic simulation program. Second, it can deal with acoustic parameters as one of the primary design materials as well as origami parameters and design intentions. Third, it provides a final optimized geometric form satisfying both architectural design and acoustic conditions. The method is valuable for generating new possibilities of architectural form by shifting from a traditional form-making process to a form-finding process.
keywords Interactive design method; parametric origami; acoustic simulation; optimization; quadrat count method.
series eCAADe
email okabe@ans-studio.com
last changed 2016/05/16 09:08

_id acadia13_261
id acadia13_261
authors Tibbits, Skylar; Falvello, Ana
year 2013
title BioMolecular, Chiral and Irregular Self-Assemblies
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 267-268
summary As disciplines converge and new capabilities are developed for programmable materials and self-assembly across length scales and industrial applications, designers will need new models for understanding the fundamental principles within this new paradigm. This paper outlines the key ingredients for self-assembly through a number of recent projects including the BioMolecular Self-Assembly and Chiral Self-Assembly projects. Further possibilities of non-deterministic self-assembly will be highlighted through asymmetrical units, nucleus models and hierarchical assemblies. Finally, opportunities for high-yield self-assembly and future applications for manufacturing and construction scenarios will be outlined. Self-assembly offers a glimpse into a future world of highly programmable, intelligent materials that promise far more adaptive, resilient and efficient built environments.
keywords next generation technology, self-assembly, programmable materials, chirality, non-deterministic assembly
series ACADIA
type Normal Paper
email tibbits2@gmail.com
last changed 2014/01/11 08:13

_id sigradi2013_275
id sigradi2013_275
authors Valdés, Francisco; Andres Cavieres; Russell Gentry
year 2013
title A Process-Centric Approach for Teaching Digital Fabrication
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 400 - 404
summary New generation of fabrication machines, such as 3-D printers, do not use “real” materials nor processes generally used in building construction, and so further exacerbate the disconnect between laboratory-based prototyping and full-scale building construction techniques. This research critically reviews the results of a graduate fabrication course from a process-centric standpoint. Students in the course create specification for fabrication and assembly activities through a diagrammatic language that integrates several types of construction knowledge such as design, material properties, machine constraints, and assembly guidelines. This document presents the foundations of the methodology, and discussed the results based on two criteria: Process Modeling and CAD/CAM workflow.
keywords Process model; CNC, Fabrication, Parametric modeling, CAM
series SIGRADI
email fvaldes6@gatech.edu
last changed 2016/03/10 09:02

_id ecaade2013r_013
id ecaade2013r_013
authors Verma, Sushant; Devadass, Pradeep
year 2013
title Adaptive [skins]: Responsive building skin systems based on tensegrity principles
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 155-170
summary The project investigates responsive building skin systems that adapt to the dynamic environmental conditions to regulate the internal conditions in a habitable space over different periods of time by exhibiting a state of motion and dynamism. Heat and Light are the primary parameters for regulation, leading to energy efficiency and dynamic spatial effects. Passive and active skins using shape memory alloys and pneumatic actuators are developed through investigations of smart systems that integrate smart materials and smart geometries. The precedents in this domain have rarely dealt with individually controlled multiple parameters of heat and light in a single system, which is attempted in this project. Owing to the complexity of the multi-parametric system, genetic algorithms are developed for system optimization and calibrated with physical prototypes at varied scales. The developed systems are tested against two distinct climatic models- New Delhi and Barcelona, and evaluated for performance, based on heat and light, which are quantified as solar gain and illuminance as principles, and daylight factor for evaluation purpose. The use of genetic algorithms makes the problem solving faster and accurate. New tool-sets are developed in the process by combining various digital tools, to create a real-time feedback and memory loop system.
keywords Adaptive architecture, Building skins, Genetic algorithms, Tensegrity, Smart materials
email sushant.verma@aaschool.ac.uk
last changed 2013/10/07 17:08

_id ecaade2013_116
id ecaade2013_116
authors Yoshida, Hironori and In, Jessica
year 2013
title Rethinking Prototyping: Scan to Production
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 665-672
wos WOS:000340635300069
summary This paper examines how digital scanning techniques can be utilised in the digital fabrication of hybrid materials. It explores how ‘imperfections’ discovered in natural materials can inform unique design solutions. In the first part of this paper, the technical scan-to-production process is explained. Secondly, the paper discusses this new production model against current standardised production processes. Third, the paper introduces ways in which the proposed research method can be incorporated into emerging design practices through three realised projects – Digitized Grain, STP @ Milano Design Week, and Timber X-Ray Scanning; Finally, an assessment of the Research through Design Production over the course of these projects details the key changes in each stage of the STP process.
keywords Digital fabrication; material production; scanning.
series eCAADe
email yoshida@arch.ethz.ch
last changed 2016/05/16 09:08

_id caadria2013_262
id caadria2013_262
authors Alston, Mark E.
year 2013
title Space Emergent Field
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 715-724
wos WOS:000351496100070
summary Architecture has always been founded upon ideologies. However could the influence of human interactions create a new perspective for space form evolution? To create a spatial adaptive system, to the influence of culture and behaviour of human being? The output of this spatial system is the determination of optimised values for spatial configurations by biomolecular, self-assembly computation for emergent spatial forms.  
keywords Spatial, Adaptive, Biomolecular computations, Self-assembly 
series CAADRIA
email m.e.alston@salford.ac.uk
last changed 2016/05/16 09:08

_id ecaade2013_249
id ecaade2013_249
authors Araya, Sergio; Zolotovsky, Ekaterina; Veliz, Felipe; Song, Juha; Reichert, Steffen; Boyce, Mary and Ortiz, Christine
year 2013
title Bioinformed Performative Composite Structures
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 575-584
wos WOS:000340635300060
summary This ongoing investigation aims to learn from nature novel material organizations and structural systems in order to develop innovative architectural system. We developed a multidisciplinary approach, using scientific analysis and design research and prototyping. We focus on the study of a “living fossil” fish, whose armor system is so efficient it has remained almost unchanged for millions of years. We investigate its morphological characteristics, its structural properties, the assembly mechanisms and the underlying material properties in order to derive new principles to design new enhanced structural systems. We use micro computerized tomography and scanning electron microscopy to observe microstructures, parametric design to reconstruct the data into digital models and then several 3D printing technologies to prototype systems with high flexibility and adaptive capabilities, proposing new gradual material interfaces and transitions to embed performative capabilities and multifunctional potentials.
keywords Bioinformed; multi-material; composite; parametrics; performative design.
series eCAADe
type normal paper
email sergio.araya@uai.cl
last changed 2016/05/16 09:08

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