CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 81 to 100 of 119

_id acadia13_207
id acadia13_207
authors Sanchez, Jose
year 2013
title Gamescapes
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 207-216
summary While parametrics and form-finding techniques focus on design as an idea of “search,” it is inevitable to wonder if the field is becoming stagnated, converging on similar “solutions” in an ever-shrinking design search space.Initiatives like Minecraft, coming from video game design, reopen the creative desires of players by providing a rigorous algorithmic set of rules and a fully open world coupling algorithmic design and intuition. This is what J.C.R. Licklider would call “man-computer symbiosis”(Licklider 1960).This paper presents how game mechanics suggest a radically different ethos for computational design thinking. It presents the Bloom project, commissioned for the London Olympics in 2012, which combines the use of industrially produced identical components with game mechanics. This project breaks the idea of serialized outcomes and suggests that within the search space of possible formations, there are unforeseeable assemblies and creative outcomes.The Bloom project has become a new research unit at UCL Bartlett, coupling notions of digital modular materials and crowd-farming for assembly, which positions gaming as a design heuristics to open the field of architectural design.
keywords crowd search, game mechanics, combinatorics, open-ended, sandbox, intelligence augmentation.
series ACADIA
type Normal Paper
email jomasan@gmail.com
last changed 2014/01/11 08:13

_id caadria2013_181
id caadria2013_181
authors Santo, Yasu; Susan Loh and Ruwan Fernando
year 2013
title Open Up the Building – Architectural Relevance of Building-Users and Their Participations
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 385-394
summary As buildings have become more advanced and complex, our ability to understand how they are operated and managed has diminished. Modern technologies have given us systems to look after us but it appears to have taken away our say in how we like our environment to be managed. The aim of this paper is to discuss our research concerning spaces that are sensitive to changing needs and allow building-users to have a certain level of freedom to understand and control their environment. We discuss why, what we call the Active Layer, is needed in modern buildings; how building inhabitants are to interact with it; and the development of interface prototypes to test consequences of having the Active Layer in our environment.  
wos WOS:000351496100038
keywords Active layer, Participation, Sensors, Interface, BIM, BMS 
series CAADRIA
email y.santo@qut.edu.au
last changed 2016/05/16 09:08

_id caadria2013_223
id caadria2013_223
authors Schimek, Heimo; Albert Wiltsche, Markus Manahl and Christoph Pfaller
year 2013
title Full Scale Prototyping – Logistic and Construction Challenges Realising Digitally Designed Timber Prototypes
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 653-662
summary This paper reports on the final stage of a research project with the realization of a real scale prototype and ties an empirical finale to the project, which started as a fundamental research project three years ago. The scope of this research project was to explore new ways, how Non-Standard Architecture can be build with standard building elements using contemporary building processes and materials resource efficiently. Mass Customization and File to Factory, concepts where a continuous digital workflow is applied, were fundamental to our approach. Within this framework we developed generic parametric details and made them part of the whole process from the beginning of the design to the manufacturing. The present paper describes a strategy for the assembly of a large prototype, consisting of approximately 50 flat timber panels that are being assembled to a structure of the size of a small house. The paper focuses especially on the customized falsework, we designed for the construction of the prototype, which became a crucial part of the assembling process besides the assembly of the actual prototype.  
wos WOS:000351496100064
keywords Digital fabrication and construction, Precedence and prototypes, Mass customization 
series CAADRIA
email office@schimek-architektur.at
last changed 2016/05/16 09:08

_id caadria2013_097
id caadria2013_097
authors Schnabel, Marc Aurel and Jeremy J. Ham
year 2013
title A Framework for Social Networked Architectural Education
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 313-322
summary Students engage in Social Networks (SN) as a form of interaction with friends and tutors, as news or learning resource, to make their voices heard or to listen to other views and many more. Online SN work in close association with offline SN to form a blended social environment that greatly enables and enhances students’ learning. Some Schools of Architecture have struggled or failed to engage in the potential of SNor their respective University’s online Learning Management Systems (LMS). Despite efforts to facilitate blended learning environments or to engage students in problem-based learning activities architectural education often fails to tap into the rich resources that online social learning environments offers through their collective and social intelligence of its users. This paper proposes a framework for SN architectural education that provides opportunities for linking the academic LMS with private or professional SN such that it enhances the learning experience and deepens the knowledge of the students. The paper proposes ways of utilising SN supported learning environments in other areas of the curriculum and concludes with directions of how this framework can be employed in professional settings. 
wos WOS:000351496100031
keywords Social networks, Social learning, Architectural curriculum 
series CAADRIA
email marcaurel@cuhk.edu.hk
last changed 2016/05/16 09:08

_id caadria2013_109
id caadria2013_109
authors Schnabel, Marc Aurel; Tian Tian Lo and Yingge Qu
year 2013
title Manga Architecture – Developing Architectural Narratives
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 771-780
summary Bi-tonal and non-photorealistic architectural depictions can be employed to develop a narrative that engages the reader with both visual aspects and other emotional reactions. Using this story-telling approach to communicate architectural design is subsequently not only represented through its factual dimensions of length, width and height, materials, structure or technical details, but is extended to intangible sensorial realms, which gains special value for laypersons and professional alike. This paper presents how architects and laypersons develop a narrative of their architectural design proposals or concepts using a visualisation and story-telling tools that generates designs akin to Japanese cartoons or manga. Our paper presents the methodology, the instruments used and highlights on the base of representative samples of how narrative bitonal depictions of architecture contributes to the overall understanding of an architectural design and how non tangible factors aid the designers in their communication.  
wos WOS:000351496100080
keywords Digital manga, Architectural depiction, Visual communication, Story-telling 
series CAADRIA
email marcaurel@cuhk.edu.hk
last changed 2016/05/16 09:08

_id caadria2013_039
id caadria2013_039
authors Schrems. Maximilian J. and Toni Kotnik
year 2013
title Statically Motivated Form Finding Based on Extended  Graphical Statics (EGS)
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 843-852
summary In the 19th century it was common to use graphical methods for study the relationship between form and force. The central element of all drawing methods for representing the inner flow of forces was the investigation of the dependence of equilibrium and force polygons, as well as their representation in two geometrically dependent diagrams with different units. This research is part of an on going project to extend the methods of ‘graphical statics’ of Carl Culmann (1866) to the third dimension in order to overcome some of the 2D-limitations of this approach. It is focused on the construction of resulting force within 3D and the utilization within discrete space frames (tetrahedrons) in equilibrium. The objective of the EGS is to focus on constructing in contrast to calculating. That means that the logic of the inner force flow leads to a process-oriented and visible approach of design, which gets computationally accessible. With the use of digital tools and increasing importance of performative methods of form-finding a renewed interest in these vector-based geometric methods of construction of force flow has occurred. This may be will give the possibility to get an alternative to the common form finding methods by relaxation processes and analysis by FEM.  
wos WOS:000351496100087
keywords Graphical statics, 3D equilibrium, Form finding method 
series CAADRIA
email schrems@arch.ethz.ch
last changed 2016/05/16 09:08

_id caadria2013_052
id caadria2013_052
authors Segard, Achille; Jules Moloney and Tane Moleta  
year 2013
title Open Communitition – Competitive Design in a Collaborative Virtual Environment
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 231-240
summary The recent enthusiasm in popular culture for massively multiplayer online environments has proven that eclectic online communities have the potential to develop powerful problem solving capacities, through the enactment of a collective intelligence. Foreseeing a radical change in the identity of the architect, becoming but the designer of open systems of emergent communal design environments, this paper aims at making the case for an alternate CAAD model. Rather than a fully collaborative approach, the open system proposed here encourages direct competition within a shared online environment, based on an established precedent in an associated design field known as ‘communitition’. After establishing this alternate position for collaborative CAAD, outcomes from a pilot study are discussed and the specification of a full case study is presented.  
wos WOS:000351496100023
keywords Collaborative design, Virtual environments, Competition  
series CAADRIA
email jules.moloney@vuw.ac.nz
last changed 2016/05/16 09:08

_id caadria2013_027
id caadria2013_027
authors Sevtsuk, Andres; Onur Ekmekci, Farre Nixon and Reza Amindarbari
year 2013
title Capturing Urban Intensity
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 551-560
summary While the methods for capturing the negative effects of density (e.g. congestion, friction) are widely understood and operationalized, capturing the positive effects of density (e.g. vibrancy, walkability) remain poorly explored. This research focuses on the latter, proposing a novel spatial analysis and mapping approach that can be used to capture the intensity of urban environments. We distinguish between urban density and intensity. Whereas density refers to the amount of people or elements of urban form (e.g. dwelling units, floor area) per unit area of land, intensity refers to the concentration of commercial and service activities on the ground floors along city streets. Bridging morphological mapping techniques with recent network analysis in GIS, ten metrics that capture specific attributes of the built environment influential to intensity are introduced and implemented using data collected from detailed field surveys within two comparative districts in the Bugis area of Singapore. A discussion of the efficacy of these metrics for urban design concludes the paper. 
wos WOS:000351496100054
keywords Urban intensity, Density, Built environment modelling, Urban design, Surveying 
series CAADRIA
email asevtsuk@mit.edu
last changed 2016/05/16 09:08

_id caadria2013_205
id caadria2013_205
authors Shuvo, Faysal Kabir and Patrick Janssen
year 2013
title Modelling Informal Settlements Using a Hybrid Automata Approach
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 591-600
summary Automata based modeling of urban environments focuseson the bottom up emergence of particular phenomena through interactions at the disaggregated level. Two popular approachesare Cellular Automata (CA) for modelling fixed automata and Agent Based Modelling (ABM) for modelling mobile automata.However, certain urban phenomena cannot easily be modelled by either CA or ABM alone. This research focuses on one suchphenomenon, referred to as leap-frog development, which is a discontinuous and dispersed type of urban growth. A hybridautomata model is proposed for modelling such phenomena that combines both CA and ABM into a single integrated model. Theproposed model is demonstrated by applying it to a case-study in Dhaka city for simulating the growth of informalsettlements associated with the readymade garment industry.  
wos WOS:000351496100058
keywords Hybrid automata, GIS, Agentbased systems, Cellular automata, Informal settlements  
series CAADRIA
email faysal@nus.edu.sg
last changed 2016/05/16 09:08

_id caadria2013_151
id caadria2013_151
authors Simeone, Davide; Yehuda E. Kalay and Davide Schaumann
year 2013
title Using Game-Like Narrative to Simulate Human Behaviour in Built Environments
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 199-208
summary Predicting future users’ behaviour and their activities in a building is a highly complex task that designers have to face during the design process. Despite its importance, few methods exist that can predict and help evaluate this type of building performance during the design process itself. Simulative approaches are gradually overcoming this shortcoming, but at present their application is limited to the representation of specific occurrences and behavioural performance aspects, such as emergency egress. Based on current developments in the video game industry, our research aims to establish a new approach to human behaviour simulation in built environments, based on a clear and reliable representation of the use processes occurring in a building. At its core is simulation based on the notion of events, defined as active entities on their own, comprised of space, people, and activities. These events entities are structured into collections called narratives, which represent and allow the simulation of the step-by-step performing of activities by users in a built environment.  
wos WOS:000351496100020
keywords Human behaviour simulation, Building-user interaction, Prediction and evaluation, Event model, Game narrative  
series CAADRIA
email davide.simeone@uniroma1.it
last changed 2016/05/16 09:08

_id caadria2013_011
id caadria2013_011
authors Sousa, José Pedro and João Pedro Xavier
year 2013
title Symmetry-Based Generative Design: A Teaching Experiment
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 303-312
summary Throughout history, symmetry has been widely explored as a geometric strategy to conceive architectural forms and spaces. Nonetheless, its concept has changed and expanded overtime, and its design exploration does not mean anymore the generation of simple and predictable solutions. By framing in history this idea, the present paper discusses the relevance of exploring symmetry in architectural design today, by means of computational design and fabrication processes. It confirms the emergence of a renewed interest in the topic based on two main ideas: On the one hand, symmetry-based design supports the generation of unique and apparent complex solutions out of simple geometric rules, in a bottom-up fashion. On the other hand, despite this intricacy, it assures modularity in the design components, which can bring benefits at the construction level. As the background for testing and illustrating its theoretical arguments, this paper describes the work produced in the Constructive Geometry course at FAUP.  
wos WOS:000351496100030
keywords Geometry, Symmetry, Computational design, Digital manufacturing, Education  
series CAADRIA
email jpsousa@arq.up.pt
last changed 2016/05/16 09:08

_id caadria2013_085
id caadria2013_085
authors Spaeth, A. Benjamin
year 2013
title Designer’s Dilemma – The Precision of Numerical Simulations in Design Systems
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 665-673
summary Performance based design systems are characterised through the use of performance related evaluation methods or by providing design environments which are restricting the design space according to performance criteria. The performance of a design can be evaluated by numerical simulations. With the use of numerical simulations a fundamental dilemma appears: the precision implied in numerical simulations and the imprecision of the design process itself are systematic contradictions. User control or user interaction in open systems places the user into charge of the imprecision required by the design process. In closed systems, as the below described evolutionary system, methods of imprecision have to be integrated i.e. into the precise simulation based evaluation procedure. Through tolerant selection methods and the gradual evaluation of individuals the rigid and precise system can be guided towards a design system rather than an optimisation system. Due to technical requirements which are related both to the fact of using computer systems but also to the systematic conditions implied to simulations the use of the tolerant selection methods is limited.  
wos WOS:000351496100065
keywords Simulation based design, Generative design, Creativity, Acoustics 
series CAADRIA
email benjamin.spaeth@xjtlu.edu.cn
last changed 2016/05/16 09:08

_id caadria2013_178
id caadria2013_178
authors Stavric, Milena and Albert Wiltsche
year 2013
title Investigations on Quadrilateral Patterns for Rigid Folding Structures – Folding Strategies - Rigid and Curved Folding
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 893-902
summary A rigid spatial structure represents a three-dimensional structural system in which the size of the singular planar elements is very small related to the whole construction. In this paper we will do investigations of quadrilateral patterns and we will propose an analytical method for designing structural rigid folding with quadrilateral patterns following geometrical surfaces of different topology. Our method offers folding structures with four fold lines meeting in one node which allows a simpler solution of join connections and assembling of the whole spatial and structural system. As the physical characteristics of paper can lead to all kinds of wrong conclusions it is necessary to use CAD tools in addition to scale models, where the entire folding element is reconstructed and its geometric characteristics are controlled. This kind of control reflects on the scale model. Models are then adjusted, examined and built to reach certain conclusions that are once more tested in CAD software.  
wos WOS:000351496100092
keywords Rigid and curved folding, Quadrilateral folding pattern 
series CAADRIA
email mstavric@tugraz.at
last changed 2016/05/16 09:08

_id caadria2013_079
id caadria2013_079
authors Steinfeld, Kyle and Joy Ko
year 2013
title Decodes – A Platform-Independent Computational Geometry Environment
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 499-508
summary This paper presents three strategies – host-independence, domain-specificity, and context-appropriate abstraction – for the design of a textual programming environment supporting computational architectural design that more effectively addresses the needs implied by common practices within this community. A survey of existing computational design environments is first presented through the lens of these three strategies. An outline is then presented for a platform-independent computational geometry library built upon each of these strategies, alongside a report of progress made on implementing this platform thus far. More information on this project may be found at http://decod.es/.  
wos WOS:000351496100049
keywords omputational geometry, Programming environment, Scripting, Interoperability 
series CAADRIA
email jko01@risd.edu
last changed 2016/05/16 09:08

_id acadia13_217
id acadia13_217
authors Steinfeld, Kyle; Levitt, Brendon
year 2013
title Dhour:A bioclimatic information design prototyping toolkit
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 217-226
summary The qualification of predicted building performance through quantitative methods is as challenging as it is crucial to the meeting of the mandate to design buildings better adapted to their bioclimatic conditions. Methods for the visualization of building performance data that have found success in the past struggle in the contemporary context of large computational data sets. While application of building performance simulation to architectural design is highly context-sensitive, existing approaches to the visualization of simulation results are generalized and provide the designer with a preconfigured battery of visualizations that are, by definition, not calibrated to specific questions or contexts. This paper presents a new prototyping visualization toolkit, developed for the Grasshopper (Rutten 2013) visual programming environment, which enables the situational development of information graphics. By enabling more nuanced and customizable views of complex data, the software described here offers designers an exploratory framework in contrast to the highly directed tools currently available. Two case studies of the application of this toolkit are then presented, the results of which suggest that a more open framework for the production of visualization graphics can more effectively assist in the design of buildings responsive to their bioclimatic environments.
keywords tools and interfaces, energy and performance, modeling and analysis, simulation tools, data visualization, information design
series ACADIA
type Normal Paper
email ksteinfe@berkeley.edu
last changed 2014/01/11 08:13

_id caadria2013_000
id caadria2013_000
authors Stouffs, Rudi; Patrick Janssen, Stanislav Roudavski and Bige Tunçer (eds.)
year 2013
title Open Systems
source Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2012, 977 p.
summary Contemporary challenges require inclusively integrated approaches to designing. Constrained by established modes of practice, such integration is impossible without a radical commitment to openness. In response to this need, the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) brought together contributions that engage with open systems in all aspects of architectural and urban design: open with respect to the scale of the design objectives and the context, from a building component within a building system to a neighbourhood or city within its urban and rural context; open with respect to the domains being considered, from planning to sustainable performance of a building or city; open with respect to the collaboration of disciplines and participants, from ad-hoc brainstorming to a rigorous process of consultation and feedback; open with respect to design methods and techniques, from physical modelling to digital prototyping; open with respect to design models and representations being adopted, from a parametric exploration to an ontological delineation considering Building Information Modelling, Built Environment Modelling or City Information Modelling; open with respect to the tools and applications being adopted, despite interoperability issues, from modelling to simulation and assessment; open with respect to the learning approach being adopted, from informal interaction and sharing to formal design education; open with respect to the open source approach being adopted in research and development, in order to gather community involvement and use. The conference was held 15-18 May 2013 at the Department of Architecture, School of Design and Environment, at National University of Singapore.By focusing on the theme of Open Systems, CAADRIA 2013 aimed to explore all these aspects and more, and raise awareness to the need of breaching disciplinary boundaries and reaching creative communities at all levels of expertise, by pooling resources, knowledge and practices, and integrating them through the adoption of open systems.
series CAADRIA
email r.m.f.stouffs@tudelft.nl
last changed 2013/05/22 08:48

_id ecaade2013_260
id ecaade2013_260
authors Stoutjesdijk, Pieter
year 2013
title An Open-Source Building System with Digitally Fabricated Components
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 719-722
summary With digital fabrication, our hardware is starting to bear greater resemblance to software. This paper explores the potential of processes used in the development of open-source software for the field of Architecture. The developed design process is connected to a building system that provides new insights on constructing with CNC-cut 2D elements and friction fit connections. Underlying the design process and the building system is Master’s thesis research work conducted at Delft University of Technology.
wos WOS:000340635300075
keywords Open-source; building system; digital fabrication; CNC; friction fit.
series eCAADe
email pieterstoutjesdijk@gmail.com
last changed 2016/05/16 09:08

_id caadria2013_099
id caadria2013_099
authors Suh, Junghwa K. and Hyoung-June Park
year 2013
title Daylighting as a Synthesis Tool in the Early Stage of an Urban-Scape Design
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 189-198
summary This paper proposes an integrated daylighting design framework for developing optimal configurations of multiple buildings in order to achieve satisfactory visual comfort level. The proposed approach consists of the application of Climatic envelopeand Design Rules with assorted computational tools. The envelope becomes a prescriptive zoning tool and 3D boundary of parcel design that clarifies environmentally conscious design boundary for architects to develop various building configurations. Its synthetic implementation of natural light in the design process is combined with Design Rules for optimizing the building configurations to maximize their visual comfort level. The proposed design framework is demonstrated through a real site application; Honolulu, HI and Seattle, WA where two dominant sky conditions, clear and overcast sky, are represented. The integrated framework is introduced as a design guideline for architects to develop initial building configurations that maximizes the visual comfort in the early design stage.  
wos WOS:000351496100019
keywords aylight design, Visual comfort, Climatic envelope, Design rules, Urban-scape, Design synthesis, Configurations of buildings 
series CAADRIA
email hjpark@hawaii.edu
last changed 2016/05/16 09:08

_id caadria2013_128
id caadria2013_128
authors Sun, Lei; Tomohiro Fukuda and Christophe Soulier
year 2013
title A Synchronous Distributed VR Meeting with Annotation and Discussion Functions
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 447-456
summary Owing to cloud computing Virtual Reality (VR), a note PC or tablet with no necessity of high spec GPU can be used for sharing of a 3D virtual space in a synchronous distributed type design meeting. In this paper, in addition to sharing a 3D virtual spacefor a synchronous distributed type design meeting, we developed a prototype system that enables participants to sketch or make annotations and have discussions as well as add viewpoints to them. We applied these functions to evaluate an urban landscape examination. In conclusion, the proposed method was evaluated as being effective and feasible. Operation is limited with one person, and more optional shapes should be preparedin future work. 
wos WOS:000351496100044
keywords Spatial design, Distributed synchronization, Cloud computing, Annotation, Discussion board 
series CAADRIA
email fukuda@see.eng.osaka-u.ac.jp
last changed 2016/05/16 09:08

_id caadria2013_129
id caadria2013_129
authors Sun, Lei; Tomohiro Fukuda, Toshiki Tokuhara and Nobuyoshi Yabuki
year 2013
title Difference Between a Physical Model and a Virtual Environment as Regards Perception of Scale
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 457-466
summary This paper focuses on differences of spatial reasoning capacity observed by using a physical model and a Virtual Reality (VR) system, and specifically emphasizes perception of the scale of space. While respondents view eda physical model and a VR system, a questionnaire was used to objectively evaluate these and establish which was more accurate in conveying object size. As a result, it was acknowledged by the respondents that the physical model performed more accurately and quickly. Subject to further validation, we expect the physical model to offer great utility to develop new digital media in the future. 
wos WOS:000351496100045
keywords Spatial reasoning capacity, Scale perception, Physical model, Virtual reality, Questionnaire 
series CAADRIA
email fukuda@see.eng.osaka-u.ac.jp
last changed 2016/05/16 09:08

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