CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia14_357
id acadia14_357
authors Gannon, Madeline
year 2014
title Reverberating Across the Divide: Bridging virtual and physical contexts in digital design and fabrication
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 357-364
summary This paper presents Reverb, a prototypical CAD/CAM interface for oscillating between digital bytes and physical atoms. The interface uses an integrated workflow (3D scanning, 3D modeling, and 3D printing) to enable a designer to craft intricate digital geometries around pre-existing physical contexts.
keywords Human-Computer Interaction; agent-based modeling; CAD/CAM; generative design; gestural user interface; digital fabrication; 3D printing
series ACADIA
type Normal Paper
email madeline.gannon@gmail.com
last changed 2014/09/29 05:51

_id acadia14_399
id acadia14_399
authors Ozel, Guvenc
year 2014
title Case For an Architectural Singularity: Synchronization of Robotically Actuated Motion, Sense-Based Interaction and Computational Interface
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 399-408
summary By fusing sensing technology, robotics and coding in unison with architectural form designed to move and reconfigure itself, a new kind of architecture that goes through a formal transformation in interaction with the user can be imagined and devised. Aiming to merge human presence with space through technology, this new architecture defines space as an extension of the human body and consciousness rather than one that regulates and controls it.
keywords Sensing technology, robotics, consciousness
series ACADIA
type Normal Paper
email guvenc.ozel@aud.ucla.edu
last changed 2014/09/29 05:51

_id acadia14_487
id acadia14_487
authors Taron, Joshua; Parker, Matthew
year 2014
title Augmented Agency: Reorienting trompe l’oeil in the age of Google Earth
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 487-491
summary This paper defines the contours of a new research trajectory that explores architecture as part of a larger encodable surface oriented toward the technologies that image it. This is situated within a conceptual framework that identifies terraforming, geoaesthetics and the composition/recomposition of the Earth itself as foundational architectural problems manifesting at all terrestrial scales from the microscopic to the geopolitical.
keywords The Stack, Google Earth, Interface, Building Facades, Google Street View, Urban Planning, Intelligent Environments
series ACADIA
type Normal Paper
email jmtaron@ucalgary.ca
last changed 2014/09/29 05:51

_id ecaade2014_055
id ecaade2014_055
authors Ahmet Emre Dincer, Gülen Cagdas and Hakan Tong
year 2014
title A Digital Tool for Customized Mass Housing Design
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 201-211
summary Innovative design approaches are needed for mass housing implementations. Especially increasing interaction between user and designer is major important in the design decisions of these buildings. For this, it is seriously necessary to benefit from technological advances in computational designs, because digital tools like shape grammar, cellular automata, genetic algorithm, l-systems and agent-based models in this field provide not only to save time and to manage the relationships but also to generate many different alternatives. Accordingly, a digital support tool for designers has been developed by using cellular automata approach and scripts of 3Ds Max software. It produces samples of housing design plans which is generated by cellular automata approach according to the data of users' preferences. In this paper the interface and contributions of the developed model are introduced and discussed.
wos WOS:000361384700020
keywords Computational design; mass customization; innovative housing design; plugin
series eCAADe
email aedincer@karabuk.edu.tr
last changed 2016/05/16 09:08

_id ascaad2014_026
id ascaad2014_026
authors Al-Barqawi, Wadia
year 2014
title Virtual Reality: an approach for building Makkah’s architectural identity
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 331-342
summary This paper explores a new approach in the architectural design process aiming to construct Makkah's architectural identity. Makkah, which is a city of unique sacred values, has been losing its battle to preserve it heritage buildings. Traditional districts with their heritage buildings have been cleared in order to construct skyscrapers to accommodate the increasing number of pilgrims. While some argue for preserving heritage buildings others insist in building more skyscrapers. Within these conflicting views, architects and urban designers use CAD software to document heritage buildings without informing the future architectural design process. This paper argues for adopting digital architecture as an approach for preserving the architectural heritage of Makkah by studying heritage buildings as systems that can be digitally represented in virtual world. This goes beyond the physical representation of heritage artefacts to investigate in depth the logic that guide the design process. The roushan, which is one of the unique heritage artefacts in Makkan's architecture can be an interface between reality and the virtual environment in the design process. This goes behind modeling the roushan, to employ the principle of virtual representation in the design process. The digital representation of heritage becomes the realm for research transforming the virtual into reality. The hope is to produce an architecture that is related to its local heritage, contemporary in design and responsive to its environment, as well as to advocate principles, references and techniques at the core of the design process, in an educational and professional context. In broader picture the goal is to achieve a city that is responsive to human activities adapted to changes, sustainable in physical forms and social relations and above all unique in design and identity.
series ASCAAD
email Walb4649@uni.sydney.edu.au
last changed 2016/02/15 12:09

_id ecaade2014_162
id ecaade2014_162
authors Andrzej Zarzycki
year 2014
title Teaching and Designing for Augmented Reality
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 357-364
summary This paper discusses ways emerging interactive technologies are adopted by designers and extended into areas of design, education, entertainment, and commerce. It looks, in detail, at various project development stages and methodologies used to engage design focused students into, often complex, technological issues. The discussion is contextualized through a number of case studies of mobile and marker-based augmented reality (AR) applications developed by students. These applications include an app for a fashion based social event that allows participants to preview recent collection additions, an info-navigational app for the High Line elevated urban park in New York City, a marker-based maze game, and an interior decorating interface to visualize various furnishing scenarios. While a number of case studies will be discussed from a developer perspective, the primary focus is on the concept and content development, interface design, and user participation.
wos WOS:000361384700035
keywords Augmented reality; ar; gamification; mobile culture
series eCAADe
email andrzej.zarzycki@njit.edu
last changed 2016/05/16 09:08

_id sigradi2014_178
id sigradi2014_178
authors Baltazar, Ana Paula; Filipe Silva Gonçalves, Mateus Moreira Pontes, Emidio Dias Maciel e Souza, Luiza Silva Metzker
year 2014
title Ambiente de imersão virtual como ferramenta para mudança de paradigma no processo de projeto arquitetônico: da representação à interação [Virtual immersive environment as a tool for paradigm shift in architecturaldesign process: from representation to interaction]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 551-555
summary This paper discusses the possibility of a low-cost immersive virtual environment (AIVITS) shifting the paradigm from representation to interaction in architecture design process. It first presents the perspectival paradigm in architecture, initiated in the Renaissance and culminating with the separation between design, building and use, having representation as its main product. Then it discusses the possibility of having representation as a tool, no longer as a paradigm, in a design process based on interaction. It then presents the interface used in the low-cost immersive virtual environment, which instead of representing the final appearance of the building, stimulates people to play with constructive possibilities by means of gestures.
keywords Immersive environment; Virtual reality; Representation; Interaction; Stereoscopy
series SIGRADI
email baltazar.ana@gmail.com
last changed 2016/03/10 08:47

_id sigradi2014_056
id sigradi2014_056
authors Barros, Diana Rodriguez; Stella Maris Massa
year 2014
title Diseño de interfaces y modelos de análisis y evaluación en entornos post-digitales. Casos de aplicación con recursos educativos abiertos y repositorios [Interface design and analysis and evaluation models post-digital environmentsApplication cases with open educational resources and repositories]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 44-48
summary We present studies and advances that link two I+D+T projects based in FADU and FI UNMdP, Argentina. These studies, started this year, have the common aim from two complementary visions, enriching an indexed and classified heritage about Open Educational Resources and repositories in postdigital environments and academic areas. This is a collaborative and interdisciplinary work with the purpose of supporting the improvement of presence, semi-presence, and distance educational process, and helping free and equal access to different available educational resources. At this state, in particular, we are interested in contributing to the improvement of REA interface designs and repositories through providing heuristic lists that join later an analysis and evaluation interface model.
series SIGRADI
email dibarros@mdo.edu.ar
last changed 2016/03/10 08:47

_id ecaade2014_065
id ecaade2014_065
authors Daniel Prohasky, Rafael Moya Castro, Simon Watkins, Jane Burry and Mark Burry
year 2014
title Wind sensing with real-time visualisations for Designers - An approach to understanding wind phenomena for pedestrian comfort using low cost wind sensors
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 165-171
summary The evaluation of a low-tech wind sensing platform for urban aerodynamic simulations relevant to pedestrian comfort. In this paper, the wind canyon effect is simulated with two different building morphologies. The platform provides conceptual knowledge of the dynamics in wind relevant for designers, architectural practitioners and students of design. Low-cost hot wire anemometry is utilised for the design of an Experimental Fluid Dynamic (EFD) wind sensing network interface. This paper explores the validity of the sensing platform for a new approach for non-wind engineers to gain a better understanding of the dynamics of wind. The influence of real-time feedback from quantified wind on the understanding of wind phenomena for non-wind engineers is discussed and compared with post analysis data. It was found that real-time quantified feedback from wind intrigues and stimulates the intuitive notion of wind dynamics through discussion, however post analysis remains critical to evaluate building design performance.
wos WOS:000361384700016
keywords Wind sensing; real-time feedback; experimental fluid dynamics; hot-wire anemometry; atmospheric boundary layer
series eCAADe
email daniel.prohasky@rmit.edu.au
last changed 2016/05/16 09:08

_id caadria2014_252
id caadria2014_252
authors Erhan, Halil; Andy Huang and Robert F. Woodbury
year 2014
title DiNa Framework and Prototype to Support Collaboration in the Wild
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 471–480
summary Much of the available collaboration support tools focus on sharing of documents and managing projects that require planned activities. These tools fall short in meeting principle of least effort or taking into account of the reality of complex work patterns. We propose DiNa framework and system architecture for a topic centric as opposed to document-centric collaboration system using readily available devices. DiNa aims to complement existing approaches. Our primary goal is to seek answers for how these devices can better support collaboration without overloading the workflow. After a literature review and roleplaying exercises, the prototypes we developed demonstrate new interaction techniques for defining topics and address them in collaborators’ own terms. It uses different visualizations of the artefacts and their association with the topics, among which is a scalable timeline interface accessible from different platforms, to make the artefacts collected more meaningful in a given context. In this paper we present our recent prototype as a proof-of-concept and its initial evaluations followed by the lessons learnt from our studies on supporting collaboration in the wild. The evaluation outcome is suggestions for improving DiNa-based systems for effective collaboration.
keywords Collaboration; collaboration support tools; design; mobile computing; distributed cognition
series CAADRIA
email herhan@sfu.ca
last changed 2014/04/22 08:23

_id sigradi2014_234
id sigradi2014_234
authors Ferreira de Arruda, Guilherme; Ana Paula Baltazar dos Santos
year 2014
title Interface urbana digital em Catas Altas (MG): apontamentos para criação de redes plurais e dialógicas [Digital urban interface in Catas Altas (MG): notes for creating plural and dialogical networks]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 604-608
summary This paper discusses the process of production of the prototype of R.I.C.A. (Catas Altas Ideas Network), a digital interface to trigger social transformation in the town of Catas Altas, Minas Gerais, Brazil, which is part of the Masters “From discourse to dialogue: urban digital interfaces for the recovery of the public realm”. It introduces Catas Altas and its social inequality showing the imbalance between the power of the mining companies that explore the town and its powerless population. It then presents the action research steps that informed the design of the interface R.I.C.A., both technically and socially, and the first use of the prototype empowering the community to discuss the public space.
keywords Interface digital; esfera pública; diálogo; relações socio-espaciais
series SIGRADI
email guiarruda.arq@gmail.com
last changed 2016/03/10 08:51

_id sigradi2014_047
id sigradi2014_047
authors Igansi Nunes, João Fernando
year 2014
title PréCRIAR - ProGRAMAR : Por Uma Estética Da Interface Computational
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 429-432
summary Definitions of Computational Aesthetics from the metric measurement of algorithmic mathematical language will be treated here under the concepts of: Aesthetic Measures by Birkhoff (1928); Information-, Generativ-, Abstract- and Experimental-Aesthetic by Bense (1965); Aesthetic of algorithmic by Stiny and Gips (1978); Endo-Aesthetic by Claudia Giannetti (2005); and, Maximizing Transfer of Struture and Maximizing Recoverability of the Generative Operations by Leyton (2006). The methodological approach to issues of practice and theory used is the main concepts of the relationship between author / reader on the perspective of Arts and Design with Computational Science.
keywords Interface; Computational; Aesthetic
series SIGRADI
email fernandoigansi@mac.com
last changed 2016/03/10 08:53

_id ecaade2014_139
id ecaade2014_139
authors Martin Tamke, Gregory Quinn, Henrik Leander Evers, Anders Holden Deleuran and Christoph Gengnagel
year 2014
title The Challenge of the bespoke - Design, Simulation and Optimisation of a Computationally Designed Plywood Gridshell
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 29-38
summary The Dermoid project, a series of three plywood grid shells, navigates at the interface between parametrically designed architectural spaces and the efficiency and resourcefulness of the simulations that are necessary in order to build them. It highlights the increasingly common challenges and conflicts which occur in building practice ranging from design to fabrication and highlights approaches that facilitate implementation in multiple scales of material, element and structure.
wos WOS:000361385100002
keywords Simulation; bespoke fabrication; material behaviour; complex modelling; bending active
series eCAADe
email martin.tamke@kadk.dk
last changed 2016/05/16 09:08

_id ecaade2014_195
id ecaade2014_195
authors Mikael Johansson, Mattias Roupé and Mikael Viklund Tallgren
year 2014
title From BIM to VR - Integrating immersive visualizations in the current design process
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 261-269
summary This paper presents a system that allows immersive visualizations to become a natural and integrated part of the current building design process. It is realized through three main components: (1) the Oculus Rift - a new type of Head Mounted Display (HMD) directed at the consumer market, (2) a real-time rendering engine supporting large Building Information Models (BIM) that is, (3) implemented as a plug-in in a BIM authoring software. In addition to provide details regarding the implementation and integration of the different components in our system, we present an evaluation of it from three different perspectives; rendering performance, navigation interface and the ability to support fast design iterations.
wos WOS:000361385100028
keywords Building information modeling; bim; virtual reality; real-time rendering; hmd
series eCAADe
email jomi@chalmers.se
last changed 2016/05/16 09:08

_id ecaade2014_224
id ecaade2014_224
authors Mohammad Rahmani Asl, Michael Bergin, Adam Menter and Wei Yan
year 2014
title BIM-based Parametric Building Energy Performance Multi-Objective Optimization
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 455-464
summary Building energy performance assessments are complex multi-criteria problems. Appropriate tools that can help designers explore design alternatives and assess the energy performance for choosing the most appropriate alternative are in high demand. In this paper, we present a newly developed integrated parametric Building Information Modeling (BIM)-based system to interact with cloud-based whole building energy performance simulation and daylighting tools to optimize building energy performance using a Multi-Objective Optimization (MOO) algorithm. This system enables designers to explore design alternatives using a visual programming interface, while assessing the energy performance of the design models to search for the most appropriate design. A case study of minimizing the energy use while maximizing the appropriate daylighting level of a residential building is provided to showcase the utility of the system and its workflow.
wos WOS:000361385100048
keywords Building energy performance analysis; building information model (bim); parametric modelling; parametric energy simulation; multi-objective optimization
series eCAADe
email mrah@tamu.edu
last changed 2016/05/16 09:08

_id sigradi2014_218
id sigradi2014_218
authors Palos, Karine Itao; José Neto de Faria
year 2014
title Televisão Digital Interativa e o uso da Tipografia com liberdade: fatores morfológicos e técnicos determinantes da legibilidade e leiturabilidade [Interactive Digital Television and the use of typography with freedom: morphological and technical determinants of legibility and readability factors]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 627-631
summary This project involves a study of typographic morphologies , along with a technical description and analysis of programs and devices that make up the Digital Interactive Television, with the objective to outline the characteristics of the types that work best on it to qualify its interfaces, which will then enable better understanding and assimilation of content, this way it was found that the one area of typography provides freedom in the construction of the content, but these qualities vary according to the technological qualities and social contexts of devices.
keywords Digital Interactive Television; Design; Typography; Legibility and Readability; and Interface
series SIGRADI
email karineipa@hotmail.com
last changed 2016/03/10 08:57

_id sigradi2014_334
id sigradi2014_334
authors Tosello, Maria Elena; Maria Georgina Bredanini Colombo
year 2014
title Espacios-interfaz para una educación post-digital. Estrategias, instrumentos y recursos para propuestas didácticas innovadoras [Interface-spaces for a post-digital education. Strategies, instruments and resources for innovative didactic proposals]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 290-293
summary In the current sociotechnical scenario, university education must adapt imaginatively its objectives and methods, integrating educational networks in hybrid spaces, starting from a model oriented to contextual learning by a distributed system of building knowledge, stimulating the development of interpersonal skills and abilities for collaborative problem solving. The course “Educational Interfaces. Strategies, Instruments and Spaces for Innovative Didactic Proposals “, intended for professors of design disciplines, sought to motivate novel educational processes which integrate the potentialities of digital media, through blended learning methodologies that complement face-to-face classes with resources and activities in space-interfaces, to offer more opportunities of learning.
keywords Interface-Space; Design Education; Blended Learning; Moodle; Open Access
series SIGRADI
email mtosello@fadu.unl.edu.ar
last changed 2016/03/10 09:01

_id ecaadesigradi2019_459
id ecaadesigradi2019_459
authors Bourdakis, Vassilis and Tsangrassoulis, Aris
year 2019
title Dynamic Façade Design Studio - From sketches to microcontrollers
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 725-730
summary The paper presents the outcome of two semesters running a dynamic façade design studio (2014 and 2018) to 3rd and 4th year undergraduates, using computational design, simulation and visualization tools in designing environmentally activated building envelopes. The paper discusses the problems faced by the students and the teaching team throughout the design process and finally suggests ways of integrating microcontrollers as a teaching tool enabling students to comprehend the logic, complexities and overall mechanics of responsive environmental design.
series eCAADeSIGraDi
email vas@uth.gr
last changed 2019/08/26 20:28

_id acadia14_479
id acadia14_479
authors Achten, Henri
year 2014
title One and Many: An Agent Perspective on Interactive Architecture
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 479-486
summary Agent theory from Distributed Artificial Intelligence can form a strong theoretical foundation for the conception and following the design of interactive architecture. New concepts are introduced: style of interaction and attitude. For design support they can be unified under the notion of intentionality.
keywords Interactive Architecture, Interaction Style, Building Attitude, Multi Agent Systems in Design
series ACADIA
type Normal Paper
email achten@fa.cvut.cz
last changed 2014/09/29 05:51

_id acadia14_267
id acadia14_267
authors Ahlquist, Sean
year 2014
title Post-forming Composite Morphologies: Materialization and design methods for inducing form through textile material behavior
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 267-276
summary This paper presents research in developing materials with integrated pre-stressed textile and rigid composite properties. Such a material system, termed Pre-stressed Textile-Reinforced Composites (pTRC), produces forms with great degrees of both 3-dimensional and structural differentiation, from flat form-work in combination with a curated composite forming process.
keywords Pre-stressed Textile-reinforced Composites, Textile Hybrid, Material Behavior, Form-finding, Spring-based Simulation.Category: Material Logics and Tectonics.
series ACADIA
type Normal Paper
email ahlquist@umich.edu
last changed 2014/09/29 05:51

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