CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 81 to 100 of 642

_id sigradi2014_289
id sigradi2014_289
authors Mônaco dos Santos, Denise; Marcelo Tramontano
year 2014
title Na rua: leituras e reflexões urbanas a partir do uso de meios digitais [On the street: urban readings and reflections by means of digital media]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 536-539
summary The Hybrid Territories project explored the construction of urban hybrid spatialities by means of cultural action using digital media with a two-way perspective: of someone who occupies and experiences these spaces, as well as of someone who is called to understand these spaces, for they should there intervene. A form of collective creation through the use of digital interfaces has thereby been established as an effective action of intervention in an urban space, of which new understandings emerge, and establish reflexive territories that may even reshape the practice of the architect and the urban planner.
keywords Urban interfaces; Hybrid spaces; Contemporary urban spaces; Activism
series SIGRADI
email denise.monaco@ufv.br
last changed 2016/03/10 08:55

_id sigradi2014_291
id sigradi2014_291
authors Nardelli, Eduardo Sampaio
year 2014
title Fabricação Digital na Produção de Habitação de Interesse Social no Brasil [Digital Fabrication in Social Housing Production of Brazil]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 350-353
summary This paper reports an ongoing research on possible uses of digital fabrication in the production of social housing in Brazil, focusing on Minha Casa Minha Vida Program. We describe the typological characteristics of this program, presenting the definition of rapid prototyping and digital fabrication and its main methods. Then, we present the concept of generative architecture and shape grammar and indicate their possible use in the production of this type of housing in conjunction with digital fabrication. Finally, we highlight the importance of introducing these new technologies in the productive chain of Brazilian civil construction at a time when we need productivity gains to overcome the bottlenecks that today limits the development of the country
keywords Social Housing; Digital Fabrication; Rapid Prototyping; Programa Minha Casa Minha Vida; Generative Architecture
series SIGRADI
email nardelli@mackenzie.br
last changed 2016/03/10 08:55

_id ijac201412404
id ijac201412404
authors Oungrinis, Konstantinos-Alketas and Marianthi Liapi
year 2014
title Spatial Elements Imbued with Cognition: A possible step toward the "Architecture Machine"
source International Journal of Architectural Computing vol. 12 - no. 4, 419-438
summary When Nicolas Negroponte, in 1971, described future architecture as a ‘machine’, he was clear to ascribe this new character to intelligence and common sense rather than to kinesis and adaptation.Within this framework, the article presents a new direction toward the creation of an “Architecture Machine” which evolves from responsive architecture to include empathy control systems.The aim is set in two paths, with the first one exploring feasibility and the second securing unobtrusive operation to better facilitate human activity and comfort.The proposed architectural approach, for which the authors have coined the term sensponsive, employs Ambient Intelligence to imbue space with cognitive skills and provide it with a sense of why, how and when to act, while maintaining an empathic distance.Within this framework, the article presents a series of experiments to highlight the concepts and the techniques currently associated with a sensponsive design approach.
series journal
last changed 2019/05/24 07:55

_id acadia14_399
id acadia14_399
authors Ozel, Guvenc
year 2014
title Case For an Architectural Singularity: Synchronization of Robotically Actuated Motion, Sense-Based Interaction and Computational Interface
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 399-408
summary By fusing sensing technology, robotics and coding in unison with architectural form designed to move and reconfigure itself, a new kind of architecture that goes through a formal transformation in interaction with the user can be imagined and devised. Aiming to merge human presence with space through technology, this new architecture defines space as an extension of the human body and consciousness rather than one that regulates and controls it.
keywords Sensing technology, robotics, consciousness
series ACADIA
type Normal Paper
email guvenc.ozel@aud.ucla.edu
last changed 2014/09/29 05:51

_id sigradi2014_341
id sigradi2014_341
authors Paysse Alvarez, Marcelo
year 2014
title ArchiGram/ArchiNet. De la fugacidad móvil a la movilidad fugaz (1964-2014) [ArchiGram/ArchiNet. From mobile transience to fleeting mobility (1964-2014)]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 418-421
summary In the early 60s, the British group Archigram created and promoted a new understanding of architecture and land, incorporating with its innovative vision, the scientific paradigms and technological advances of the second half of the twentieth century. The result of these explorations resulted in the emergence of theoretical and concrete proposals with technology as the main protagonist in the physical resulting, through a poiesis which postulated mobile transience as an active paradigm. Fifty years later, today, this situation has similarities and differences with the time it was given, and deserves a special consideration in this topic.
series SIGRADI
email paysse@farq.edu.uy
last changed 2016/03/10 08:57

_id sigradi2014_197
id sigradi2014_197
authors Pereira, Gilberto Corso
year 2014
title Representações da Cidade Contemporânea [Representations of the Contemporary City]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 516-519
summary Representation is a key concept for understanding the social uses of technologies associated with manipulation, presentation, storage and maintenance of geographic information.This paper refers to forms of space representation, essentially derived from cartographic techniques, that bases many web applications which aid to promote the development of new forms of social interaction and influence the perception and use of public spaces. The paper discusses the relationship between spatial representation, spatial knowledge and technologies of representation and visualization of space.
series SIGRADI
email corso@ufba.br
last changed 2016/03/10 08:57

_id sigradi2014_307
id sigradi2014_307
authors Pires de Castro Aguiar Vale, Marina; Anna Luisa Castanheira Costa, Neliza Maria e Silva Romcy, Daniel Ribeiro Cardoso
year 2014
title A inserção dos processos contemporâneos nos cursos de arquitetura, urbanismo e design: a experiência da disciplina de Espaço e Forma 2 [The insertion of contemporary processes in the courses of architecture, urbanism and design: The experience of Scape and Shepe 2 class]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 276-279
summary Digital media and project-applied IT are redefining contemporary project concepts and cementing a new vanguard for project. As such, it proves necessary to bring over to the academic context the debate over this approach to the teaching of architecture, urbanism and design. At the Architecture and Urbanism Department in the Federal University of Ceará (DAU-UFC), resulting in the creation of a group of classes referred to as Space and Shape (EF) comprised of three stages: EF1, EF2, and EF3. This paper aims to present the class of Space and Shape 2, including its creation, implementation, and partial results.
keywords Contemporary processes; Education; Modeling; Tools
series SIGRADI
email marinapires.design@gmail.com
last changed 2016/03/10 08:57

_id caadria2014_088
id caadria2014_088
authors Puusepp, Renee
year 2014
title Spatial Agglomerates
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 585–594
summary This paper reports on the computational modelling research investigating spatial organisations often associated with unplanned settlements. Such spatial agglomerates are composed of several co-located but autonomous units (agents) that share common facilities and infrastructure (e.g. circulation). Depending on the context, units in the agglomerate represent individual dwellings, apartments or abstract spatial geometry. The paper presents early prototype models that can be interpreted at various scale, and a computational model for generating organic settlement layouts. The originality of the research resides within a new multi-agent algorithm for creating spatial organisations. The agglomeration process benefits from two distinct generative design strategies – self-organisation and adaptive development strategy. While the self-organisation accounts for the emergence of the global structure in the agglomeration, the adaptive development strategy ensures that the basic environmental and spatial requirements of each individual unit are satisfied.
keywords Generative design; agent based modelling; object oriented design; unplanned settlements
series CAADRIA
email renee.puusepp@artun.ee
last changed 2014/04/22 08:23

_id ascaad2014_009
id ascaad2014_009
authors Rahmann, Heike and Jillian Walliss
year 2014
title Interdisciplinary Intersections: New roles for digital technologies and landscape architecture in the design of large scale infrastructures
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 123-135
summary The introduction of BIM is assumed to introduce higher degrees of collaboration and efficiencies within design and construction practices. The potentials of this collaboration tend to focus on architecture, engineering and construction (AEC). Landscape architecture is rarely discussed within this model, technically nor conceptual. This paper explores the potentials of landscape architecture’s contribution to this new model of digitally driven collaboration. Drawing on interviews with the architects, landscape architects and engineers we explore the role of landscape architecture in the conceptualization, design and construction of the Victorian Desalination Plant, a highly political project located on an ecological sensitive coastal site. This paper highlights the centrality of the landscape digital model in mediating the critical intersection between the design parameters, physical attributes of the site, performative qualities of the design and the disciplines of architecture, landscape and engineering. This model also formed the dominant method for communicating the complex project to stake holders and clients. Significantly, this model was not developed into a BIM model, with content instead integrated into the architectural and engineering models. This research highlights one of the major difficulties in conceptualizing the positioning of landscape architecture within a BIM driven collaborative process. To operate effectively, landscape architecture must engage across the multiple scales and disciplinary intersections. Consequently, landscape architects must understand the digital and spatial languages of architecture and engineering, and conceptualise where their contribution lies within ‘paperless’ design and construction processes. This outcome differs significantly from current debates within landscape architecture which instead focus on the identification of ‘the’ specialist BIM software most appropriate to the discipline, as distinct from understanding BIM as a collaborative process.
series ASCAAD
email hrahmann@unimelb.edu.au
last changed 2016/02/15 12:09

_id ecaade2014_019
id ecaade2014_019
authors Reinhard Koenig, Matthias Standfest and Gerhard Schmitt
year 2014
title Evolutionary multi-criteria optimization for building layout planning - Exemplary application based on the PSSA framework
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 567-574
summary When working on urban planning projects there are usually multiple aspects to consider. Often these aspects are contradictory and it is not possible to choose one over the other; instead, they each need to be fulfilled as well as possible. Planners typically draw on past experience when subjectively prioritising which aspects to consider with which degree of importance for their planning concepts. This practice, although understandable, places power and authority in the hands of people who have varying degrees of expertise, which means that the best possible solution is not always found, because it is either not sought or the problem is regarded as being too complex for human capabilities. To improve this situation, the project presented here shows the potential of multi-criteria optimisation algorithms using the example of a new housing layout for an urban block. In addition it is shown, how Self-Organizing-Maps can be used to visualise multi-dimensional solution spaces in an easy analysable and comprehensible form.
wos WOS:000361385100059
keywords Planning synthesis; evolutionary algorithms; multi-criteria optimization; isovist; computational design
series eCAADe
email reinhard.koenig@arch.ethz.ch
last changed 2016/05/16 09:08

_id ijac201412201
id ijac201412201
authors Schindler, Christoph; Martin Tamke, Ali Tabatabai, et al.
year 2014
title Processing Branches: Reactivating the performativity of natural wooden form with contemporary information technology
source International Journal of Architectural Computing vol. 12 - no. 2, 101-116
summary Angled and forked wood – a desired material until 19th century, was swept away by industrialization and its standardization of processes and materials. Contemporary information technology has the potential for the capturing and recognition of individual geometries through laser scanning and computation and subsequently design and bespoke CNC fabrication. The question whether this allows for a new approach to the uniqueness that is offered to us by nature is discussed in a series of workshops and projects, which explore the performative potential of naturally grown materials.
series journal
last changed 2019/05/24 07:55

_id ijac201412403
id ijac201412403
authors Smithwick, Daniel and Larry Sass
year 2014
title Embodied Design Cognition: Action-Based Formalizations in Architectural Design
source International Journal of Architectural Computing vol. 12 - no. 4, 399-418
summary This paper frames design knowledge as formalizable physical actions that can more fully exploit future design tools and production methods.As computational design tools become more physically interactive and integrated into our environment we need new research frameworks to develop theories of physical design action as a form of knowledge. Symbolic theories of design knowledge traditionally frame design activity as a mental process and as a result researchers have not fully explored the potential for bodily-based computational design knowledge.We present an action- based design notation drawing inspiration from music performance theory to illustrate how this may impact design research.We discuss findings from situated cognition in cognitive science as an alternative framework for exploring and expanding design knowledge.We conclude with suggestions for future work in robotic-aided design cognition.
series journal
last changed 2019/05/24 07:55

_id ascaad2014_021
id ascaad2014_021
authors Sushant, Verma and Pradeep Devadass
year 2014
title Adaptive [skins]: Adaptation through smart systems
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 275-289
summary The project investigates responsive building skin systems that adapt to the dynamic environmental conditions to regulate internal conditions in a habitable space over different periods of time by exhibiting a state of motion and dynamism. Passive and active building skins are developed using shape memory alloys and pneumatic actuators through investigations of smart systems that integrate smart materials and smart geometries. Nitinol springs are integrated in tensegrity systems to actuate the adaptive behaviour, which forms the passive roof system. Owing to the complexity of the multi-parametric system, genetic algorithms are developed for system optimization and calibrated with physical prototypes at varied scales. The developed systems are tested against two distinct climatic models- New Delhi and Barcelona, and evaluated for performance, based on heat and light, which are quantified as solar gain and illuminance as principles, and daylight factor for evaluation purpose. New tool-sets are developed in the process by combining various digital tools, to create a real-time feedback and memory loop system.
series ASCAAD
email sushant.verma@rat-lab.org
last changed 2016/02/15 12:09

_id acadia14_487
id acadia14_487
authors Taron, Joshua; Parker, Matthew
year 2014
title Augmented Agency: Reorienting trompe l’oeil in the age of Google Earth
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 487-491
summary This paper defines the contours of a new research trajectory that explores architecture as part of a larger encodable surface oriented toward the technologies that image it. This is situated within a conceptual framework that identifies terraforming, geoaesthetics and the composition/recomposition of the Earth itself as foundational architectural problems manifesting at all terrestrial scales from the microscopic to the geopolitical.
keywords The Stack, Google Earth, Interface, Building Facades, Google Street View, Urban Planning, Intelligent Environments
series ACADIA
type Normal Paper
email jmtaron@ucalgary.ca
last changed 2014/09/29 05:51

_id acadia14_539
id acadia14_539
authors Tibbits, Skylar; McKnelly, Carrie; Olguin, Carlos; Dikovsky, Daniel; Hirsch, Shai
year 2014
title 4D Printing and Universal Transformation
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 539-548
summary This paper attempts to go beyond existing capabilities in 4D printing to create precise and universal folding techniques that approach a wider range of applications through a series of radically new physical models.
keywords 4D Printing, Multi-Material Printing, Universal Transformation, Active Materials, Material Computation, Self-Reconfiguration
series ACADIA
type Normal Paper
email skylar.tibbits@gmail.com
last changed 2014/09/29 05:51

_id caadria2014_254
id caadria2014_254
authors Tuker, Cetin and Halil Erhan
year 2014
title An Architectural Modeling Method for Game Environments and Visualization
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 605–614
summary Modeling 3D architectural environments for games and design visualization is different than modelling for other purposes, such as for construction. These models include only the outer surfaces as ‘skin’ structures of the facades for rendering for which existing tools are too complex. After interviewing fourteen domain experts and evaluating available modelling tools, we observed a need for new modelling methods for rapid visualizations that leaves redundant model parts out for efficiency. We have developed a surface modelling method and a formalism for modelling architectural environments by slicing a building into layers with strips of façade element sequences. In the first prototype, we focused on parametric structures using userdefined architectonic vocabulary such as voids and solids. We conducted an expert review study with four participants: two user-experience and two domain experts. All participants responded that the method is easy to learn even for non-experts. Based on the tasks completed, they agreed that the method can speed the process of modelling large continuous façades, single-mass single-storey geometries, and repetitive floor layers; they also made suggestions for improvement. The results from the initial evaluation show that the method presented has some merits to be used in practice.
keywords 3D modelling; facade reconstruction; game; visualization
series CAADRIA
email cetintuker@gmail.com
last changed 2014/04/22 08:23

_id acadia14projects_15
id acadia14projects_15
authors Uriu, Scott; Baumgartner, Herwig
year 2014
title Apertures
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 15-18
summary Baumgartner+Uriu’s work consistently pushes the boundaries of architecture and urban design by experimenting with new spatial concepts, intensifying existing urban landscapes in pursuit of a visionary aesthetic that encompasses all fields of design.
keywords urban design, spatial concepts, installation, new technologies
series ACADIA
type Research Projects
email contact@bplusu.com
last changed 2014/09/29 05:57

_id acadia14_719
id acadia14_719
authors Welch, Christopher; Moleta, Tane; Moloney, Jules
year 2014
title Selective Interference: Emergent complexity informed by programmatic, social and performative criteria
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 719-726
summary This research aims to demonstrate if a holistic approach to generative architectural design is feasible using algorithms and techniques now common in architecture studios. By formalising and simplifying the intersections between discrete processes a complex “open box” design structure is developed that produces responsive, novel conceptual designs in a marriage of designer input and computer processing.
keywords Interactive Systems, Generative Design, Space Planning, New digital design concepts and strategies, Grasshopper, User participation in design.
series ACADIA
type Normal Paper
email christopher.david.welch@gmail.com
last changed 2014/09/29 05:51

_id sigradi2014_263
id sigradi2014_263
authors Wit, Andrew John
year 2014
title Towards an Intelligent Architecture “Creating Adaptive Building Systems for Inhabitation”
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 328-332
summary Existing typologies of emergency housing rely heavily on conventional designs, materials and labor-intensive construction methodologies, which in post-disaster environments place large amounts of strain on the surrounding communities, material manufacturers and financial systems. With ever more unpredictable environmental conditions, should our new housing prototypes not also have the ability to simultaneously adapt to rapidly changing environmental conditions? This paper investigates the potential of developing a new typology of rapidly deployable emergency housing prototypes through the creation of a system which relies on embedded design intelligence, advanced fabrication and adaptable systems, rather than attempting to make existing building systems smarter.
keywords Adaptable; Housing; Skin; Robotics; Pneumatic
series SIGRADI
email a@wit-o.us
last changed 2016/03/10 09:03

_id acadia14projects_23
id acadia14projects_23
authors Wit, Andrew; Daas, Mahesh; Buchanan, Shannon; Dally Adam; Beville, Caylon
year 2014
title (urbanNETWORK): Rethinking Urban Public Environments Through Global Interaction
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 23-26
summary (urbanNETWORK); strives to bring a new typology of physical interaction to existing, underutilized urban public spaces through the creation a mobile, interactive and global urban networks/architecture.
keywords Internet of Things, Interactive Systems, Computational design research and education, Digital fabrication and construction, Collaborative and collective design, Human-computer interaction
series ACADIA
type Research Projects
email andrewjohnwit@gmail.com
last changed 2014/09/29 05:57

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