CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 2006_674
id 2006_674
authors Bates-Brkljac , Nada
year 2006
title Communicating urban development schemes through architectural representations - an investigation of perceptual responses
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 674-677
summary This paper presents the findings of a research project that investigates peoples’ perceptual responses to different forms of architectural representations as a means of communicating the proposed urban development schemes. By comparing traditional and computer-generated representations, the study aimed to establish whether some methods of architectural representation are perceived as more credible than others. Three concepts were used as the factors operating in credibility assessments, namely: accuracy, realism and abstraction. Analysis revealed significant differences in the assessed perceptions of representations’ accuracy and realism as contrasted with the four different forms of representation. The results relating to the concept of abstraction were chaotic and show highly polarized reactions to abstract representations that collapses the semantic space about a dominant single dimension.
keywords Architectural representations; mediated communication; perceived credibility; architects; professionals
series eCAADe
last changed 2006/08/16 16:54

_id ddss2008-09
id ddss2008-09
authors Bates-Brkljac, N.
year 2008
title Towards client-focused architectural representationsas a facilitator for improved design decision-makingprocess
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper focuses on architectural representations as a means of communicating design schemes in the process of decision-making. It reports on the study, which investigated people’s responses to different forms of architectural representations. The paper starts with the discussion about participation in decision-making process and the potential benefits of using computer generated representations. Then, it describes the research study and examines results of the investigation. In the final section it is argued that client focused architectural representations are needed to support the exchange of views and discussion amongst different stakeholders in order to reduce the requirement for trained interpretation and encourage the participation in the decision making process.
keywords Architectural representations, Perceived credibility, Design decision making
series DDSS
last changed 2008/09/01 15:06

_id ijac201210202
id ijac201210202
authors Bates-Brkljac, Nada
year 2012
title Photorealistic Computer Generated Representations as a Means of Visual Communication of Architectural Schemes in the Contemporary Culture
source International Journal of Architectural Computing vol. 10 - no. 2, 185-204
summary This paper explores the nature and effects of photorealistic computer generated architectural representations on the perception and understanding of design schemes.The aim is to obtain an insight into potentials and limitations that arise from this form of communication. Findings suggest that by conveying a sense of lifelike presence, these representations enhance the understanding of design.They are also perceived as more realistic, accurate and comprehensible and as such, more effective means of communicating design than hand drawings. However, not all photorealistic styles are perceived as neither lifelike nor credible. Instead, it was evident that these representations enter perceptions through a complex interaction between their attribute and observers familiarity with form and visual literacy. Most importantly, the understanding of design through photorealistic representations is deeply conditioned by the prevailing cultural style of visual representation and knowledge of the preferences of specific professions.
series journal
last changed 2019/05/24 07:55

_id ga0117
id ga0117
authors Dupras, Martin and Bates-Brkljac, Nada
year 2001
title The Virtual Forest: Integrating VRML Worlds and Generative Music
source International Conference on Generative Art
summary The Virtual Forest is a VRML world representing an imaginary forest, with a real-time generated music soundtrack. This soundtrack is generated by an algorithm which responds via network messages to actions happening in the VRML world. The VRML model uses real-life data (elevation maps, aerial and landscape photography) from a real forest to model an imaginary forest area of approximately 3 square km. The forest has a small number of animated books which when touched, trigger 'state' changes in the sound producing algorithm to alter the mood of the soundtrack. This is achieved by sending URL messages to a PHP gateway which then informs a PD (Pure Data) program to change its internal state accordingly. The PD program uses stochastic processes to generate, manipulate and recycle (or feedback) a sound stream. To further enhance the user experience ofinteraction with the generative process, some sounds are also immediately triggered by the books; additionally, a short generative poem is also returned to the user, as the content of the relevant page in the virtual book.
series other
last changed 2003/08/07 15:25

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