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_id acadia16_394
id acadia16_394
authors Eisinger, Daniel; Putt, Steven
year 2016
title Formeta 3D: Posthuman Participant Historian
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 394-401
summary Formeta:3D is a project that engages the posthuman through the development of a machine that translates inputs from its surroundings into physical form in real-time. By responding to interaction with the inhabitants of its environs and incorporating the detected activity in the inflections of the produced form, it has an impact on the activity in the space, resulting in a recursive feedback loop that incorporates the digital, the physical, and the experiential. This paper presents the development of this project in detail, providing a methodology and toolchain for implementing real-time interaction with additive physical form derived from digital inputs and examining the results of an interactive installation set up to test the implementation.
keywords tool streams, digital fabrication, human-computer interaction, sensate systems
series ACADIA
type paper
email dmeisinger@bsu.edu
last changed 2016/10/24 11:12

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