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_id b92a
id b92a
authors Peter Ferschin
year 2004
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 283-296.
summary This paper describes some visual phenomena of human perception in the context of computer based Illustration. Some of these phenomena of the human visual system will be used to introduce an illustrative rendering style for three-dimensional line drawings with enhanced depth cuing to visualize spatial properties of three-dimensional objects. The additional purpose of this paper is to inspire the study of human perception more deeply to derive new non-photorealistic rendering methods that can enhance the visualization of complex spatial concepts and its three-dimensional characteristics.
keywords Perception, Non-Photorealistic Rendering, Illustration, Depth Cuing.
series other
type normal paper
last changed 2005/04/08 15:10

_id ac8e
authors Schiller, Inge and Ferschin, Peter
year 2001
title Planning.under.ground a concept and three dimensional visualization as part of the planning process of the underground city labin, croatia
source CORP 2001, Vienna, pp. 211-214
summary Urban agglomerations in the world metropolis demand new solutions to face the economical, social, ecological and physicalproblems. Many ideas concentrate mainly to above ground to either vertical and/or horizontal extension in the cities, with higherskyskrapers or even cities in the ocean.But what about using underground space?Fighting with the attributes of unpleasent surrounding, images of darkness, dampness and sickness, a lot of people don‘t feelsympathy for living underground. But the concept to live in depth, caves, catacombs or even cities below the surface is pretty old.Supported by literary and mystic traditions like travel to the underworld, a vision is initiated, to think more about these possibilitiesand a new direction of thinking for planners. The advantages of using the underground are obvious. In metropolitan cities inNetherlands, Israel or Japan, which have to face growing population, agricultural as well as open green spaces have to be protected.With the immense population growth, costs of land use increase and the climate in the cities deteriorates.The transfer of the essential utilization below ground surface can help to reduce the visual impacts of big cities, as well as preserveand create open green spaces and change the image of modern cities.Especially in Japan there is an increasing interest in going underground. The idea to build a whole city in an abandoned coalminehowever is new.In this specific case, the underground city is planned to be realized 200m below the surface in the abandoned tunnels of the formercoalmine in Labin, Croatia. An underground city with all the amenities of a city above ground, but with a completely new characterand atmosphere, which could be just artificially created above ground. Realized under the city of Labin, which has to fight against thehighest unemployment rate in the whole region of Istria.The visualization methods used in this project do not aim to communicate a detailed concept, but tend towards a virtual travelthrough a city in a mine, with its qualities, possibilities as well as limitations which will lead to a completely new direction ofcreating ideas for planning.
series other
last changed 2002/12/19 11:18

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