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_id 4d32
id 4d32
authors Christian Derix, Åsmund Gamlesæter, Pablo Miranda Carranza.
year 2008
title 3d Isovists and Spatial Sensations: two methods and a case study
source EDRA 39th Annual Conference
summary The development of the first Isovist in 3D, is the result of a collaboration between the Aedas CDR group and the New York based architecture office Davis Brody Bond, for the design of the Ground Zero Memorial Museum. The article introduces the design context that prompted the development of 3D Isovists, and discusses 2 basic methods and their variations developed as part of the research.
keywords Isovist, spatial perception, user cognition, visibility graph analysis
series other
type normal paper
email christian.derix@aedas.com
more http://www.sfbtr8.uni-bremen.de/papers/SFB_TR%208%20Rep%20015-05_2008.pdf
last changed 2012/09/20 15:58

_id c4bd
id c4bd
authors Derix C, Gamlesæter A, Miranda P, Helme L and Kropf K
year 2012
title Simulation Heuristics for Urban Design
source In Mueller Arisona et al (eds), Digital Urban Modelling and Simulation: Communications in Computer and Information Science, Springer, Heidelberg, 2012
summary Designing simulations for urban design not only requires explicit performance criteria of planning standards but a synthesis of implicit design objectives, that we will call ‘purpose rules’, with computational approaches. The former would at most lead to automation of the existing planning processes for speed and evaluation, the latter to an understanding of perceived urban qualities and their effect on the planning of cities. In order to transform purpose rules into encoded principles we argue that the focus should not be on defining parametric constraints and quantities, but on aligning the perceptual properties of the simulations with the strategies of the stakeholders (planner/ urban designer/ architect/ developer/ community). Using projects from the Computational Design and Research group at Aedas [CDR] as examples, this chapter will discuss how an open framework of lightweight applications with simple functionality can be integrated into the design and planning process by using computational simulations as urban design heuristics.
keywords urban design, design heuristics, meta-heuristics, simulation, algorithm visualization
series book
type normal paper
email christian.derix@aedas.com
more http://www.springerlink.com/content/g58114676q4228h8/?MUD=MP
last changed 2012/09/20 12:17

_id 75d6
id 75d6
authors Derix, C and Gamlesaeter, A
year 2012
title Behavioural Prototypes In Spatial Design Computation
source In Petruschat and Adenauer (eds), Neue Formen des Prototypings in Gestaltungsprozessen, Form+Zweck, Berlin, 2012
summary Architects by profession, Christian Derix and Asmund Gamlesæter are interested in expanding the capabilities of digital technology to inform, support and enrich the design process in architecture and spatial planning. The computational prototypes they develop range from form studies to visualization of complex processes in spatial planning such as movement behaviors of people in a city. They work analytically as well as generatively and the approach is deeply affected by the understanding that computing systems should not define solutions but offer creative freedom and create a symbiosis between the designer and the algorithmic intelligence. They are rather designed to help the designer view the design problem and consequences of decisions from different perspectives. Encouraging the designer to play through different narratives. They are rather tools for thinking through multiple solutions and allow the designer to play with the possibilities. The generation of the final design is inspired and validated by the tools but remains in the hands of the designer.
keywords algorithmic behaviour, design evolution, computational design
series book
type normal paper
email christian.derix@aedas.com
more http://www.formundzweck.de/de/buecher/prototype-physical-virtual-hybrid-smart/beschreibung.html
last changed 2012/09/20 12:12

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