CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 7 of 7

_id caadria2008_26_session3b_213
id caadria2008_26_session3b_213
authors Figen Gül, Leman
year 2008
title Affordances of Virtual environments Do design media change the interaction with the design representation?
doi https://doi.org/10.52842/conf.caadria.2008.213
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 213-220
summary The paper focuses on characterising design environments and on identifying design behaviour in different collaborative virtual environments and discusses the behaviour change based on the affordances theory. In this paper, we present two designers collaborating over three different design environments and report a comparison of those environments with face-to-face (FTF) sketching, using protocol analysis. The analysis of the protocol shows that different virtual environments provide different affordances.
keywords Affordances, collaborative virtual environments, design collaboration, protocol analysis
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2009_057
id caadria2009_057
authors Gu, Ning; Leman Figen Gul, Anthony Williams and Walaiporn Nakapan
year 2009
title Conquering New Worlds
doi https://doi.org/10.52842/conf.caadria.2009.153
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 153-164
summary Two Architecture Schools that are geographically separated provided students with a learning experience in Collaborative Virtual Environments (CVEs). Reported in this paper is the experience of the students as well as a commentary on the quality of the outcomes they achieved whilst confronting this new learning experience. A comprehensive questionnaire was developed and used in the end of the collaboration for students to reflect and evaluate their design and collaborative experiences. Based on the questionnaire results, this paper documents the issues that the students experienced in CVEs from the communication aspect, the design support aspect, and the collaboration and teamwork aspect. The paper concludes with insights on how this initiative can inform the way that we can better support design education in CVEs.
keywords Design Education; Collaborative Virtual Environments; and Student Perception
series CAADRIA
email
last changed 2022/06/07 07:51

_id cf2009_051
id cf2009_051
authors Gu, Ning; Nakapan, Walaiporn; Willians, Anthony and Gul, Leman
year 2009
title Evaluating the use of 3D virtual worlds in collaborative design learning
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 51-64
summary 3D virtual worlds for collaborative design learning have been widely recognized and practised, nevertheless there is a general lack of formal evaluation with empirical evidence for the performance of virtual worlds, and their roles in developing students’ teamwork skills. In bridging these gaps, this paper provides a critical discussion of the effectiveness of virtual worlds for collaborative design learning, supported by a comprehensive analysis on the results of an inclusive questionnaire completed by architectural students. The paper provides insight into the application of virtual worlds in both technical and procedural experiences, and discusses the benefits and shortcomings of virtual worlds on design education.
keywords 3D Virtual words, collaborative design, virtual design studios and design education
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2011_123
id ecaade2011_123
authors Gül, Leman Figen
year 2011
title What we learnt from design teaching in collaborative virtual environments
doi https://doi.org/10.52842/conf.ecaade.2011.203
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.203-212
wos WOS:000335665500023
summary Collaborative virtual environments clearly have potentials to enable innovative and effective education, involving debate, simulation, role play discussion and brain storming and project based group work etc. Integration of the collaborative virtual environments into the design curricula offers significant potentials for design schools. In this paper, based on our previous teaching in collaborative virtual environments, the student’s perceptions and evaluations of the courses, we discuss the pedagogy of design teaching in collaborative virtual environments, considering what skills the new generation of designers should have in terms of collaboration, communication and design.
keywords Collaborative virtual environments; collaborative design; design studio; communication modes; design representation
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2012_221
id ecaade2012_221
authors Gül, Leman Figen
year 2012
title Educating new generation of architects
doi https://doi.org/10.52842/conf.ecaade.2012.1.077
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 77-85
wos WOS:000330322400007
summary Recently the developments in and the extensive use of digital design technologies have brought about fundamental changes in the way architects design and represent. As a result of the changing architectural design practise, there have been significant changes in architectural curricula to accommodate new demands, opportunities, processes and potentials provided by advance digital design tools and fabrication-based design techniques. Based on this new demand in design education, a number of additional subjects have been introduced in architectural curricula facilitating the experimentation of free-form /complex design artefact, building components and material attributes. Reported in this paper is the experience of the students as well is a commentary on the quality of the outcomes they achieved whilst confronting this new learning experience. Based on the analysis of collected questionnaire answers, this paper will document the issues that the students experienced during digital design development, the modelling and assembling level as well as in the process of fabrication.
keywords Digital architecture; fabrication; design teaching and learning
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2009_010
id caadria2009_010
authors Nakapan, Walaiporn; Ning Gu, Leman Figen Gul, Anthony Williams
year 2009
title NU Genesis
doi https://doi.org/10.52842/conf.caadria.2009.257
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 257-265
summary This paper presents a journal of unique design ideas emerged from a virtual collaborative design studio between Rangsit University, Thailand and University of Newcastle, Australia. “NU Genesis”, a virtual island in “Second Life” is used as an experimental platform, allowing the two universities to collaborate in design and learning across the continent. The presented designs are analyzed and evaluated to highlight the new design potentials in 3D virtual worlds, such as new design context and design support, and examples of the unique design usage of these potentials in future design practices. The design experiences and outcomes of the individual and collaborative projects are also discussed.
keywords Virtual design studio, 3D virtual worlds, alternative design
series CAADRIA
email
last changed 2022/06/07 07:59

_id ascaad2023_030
id ascaad2023_030
authors Topaloglu, Aysel; Gul, Leman
year 2023
title Bodily Interactions in Cultural Heritage Focused Extended Reality Studies
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 568-584.
summary Today, Extended Reality (XR) technologies open up new possibilities in the cultural heritage domain by allowing the integration of digital content and new virtual layers onto cultural artifacts, as well as the facilitation of distinct interactive processes. XR environments, which encompass Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), introduce new and intriguing experiences to the heritage field through multisensory and bodily interactions. This study aims to present a comprehensive state of the art regarding bodily interactions in cultural heritage-focused XR studies by reviewing and analyzing the existing literature. To do so, a systematic literature review protocol was adopted to understand how interactive experience is studied in the literature that involves body-related approaches and XR systems in cultural domains. A thorough examination of the literature was conducted using Elsevier's Scopus database, resulting in a dataset of 1063 records processed with VOSviewer. Within this dataset, the keyword co-occurrence analysis identified four cluster groups representing key themes in the literature that are related to bodily interactions in cultural heritage focused XR studies. These clusters were examined in more detail by empirically selecting literature samples. Network, density, and overlay visualizations were also created during the analysis to interpret and represent the results. This study contributes to a better understanding of the role of bodily interactions in XR and heritage studies in promoting cultural heritage preservation and dissemination.
series ASCAAD
email
last changed 2024/02/13 14:34

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