CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2018_1629
id sigradi2018_1629
authors Braida, Frederico; Chagas, Icaro; Ruback Cascardo de Almeida, Isabela; Mendes de Castro, Janaina
year 2018
title The Maker Culture and the Open Source Model in the Architecture, Urbanism and Design Context: The Fabrication and Sharing of a Game for Design Teaching
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1298-1304
summary This article aims to present a discussion about the maker culture and an experience of fabricating and sharing a set of building blocks designed as a didactic tool for teaching architectural design within the premises of do-it-yourself culture and an open source model. Methodologically, the article is the result of both a bibliographical research and an empirical research, from which, in contemporary times, is evidenced the strengthening of flexible, collaborative, creative and innovative processes, prevailing premises in the maker movement.
keywords Maker culture; Open source; Teaching; Democratization; Digital culture
series SIGraDi
last changed 2019/05/20 09:14

_id sigradi2010_423
id sigradi2010_423
authors Lages, de Andrade Isabela; dos Santos Cabral Filho José
year 2010
title Espacialização da informação via ambient display: aspectos técnicos e observações do uso de uma interface tangível [Information spatialization via ambient display: technical aspects and use observations of a tangible interface]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 423-426
summary This article presents the description and evaluation of a tangible interface to facilitate a collaborative work process. It starts with the concept of ambient display, which refers to the presentation of information in space or in an object through subtle changes. After describing the developed interface, some observations from the operation of the device are presented. We conclude that ambient displays should not be used as replacements to conventional tools, but instead, as complementary elements, and that it is also important to ensure their application as a method to restore a lost balance between tangible predispositions and the center of attention.
keywords ambient display; tangible interface; interpersonal computer; physical computing; information spatialization
series SIGRADI
last changed 2016/03/10 08:54

_id sigradi2009_956
id sigradi2009_956
authors Lajes de Andrade, Isabela; Milla Mara da Cruz Pereira; Fernando da Silva Soares; Thiago Fontes Pereira; Ana Paula Baltazar dos Santos; Flavia Ballerini; José Dos Santos Cabral Filho
year 2009
title Produção de Recursos Multimidiais Para dar Suporte à Implementação de Ambientes Compartilhados de Trabalho Cooperativo e Ensino de Computação Física em Arquitetura [Assembly of multimedia resources to support the implementation of shared environment for collaborative work and teaching of physical computing in architecture]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article is based on a research project that brings together CSCW (Computer Supported Collaborative Work) and Physical Computing. Here, it will be registered some of the experience from three undergraduate students and one graduate student in a work process between two labs: the LAGEAR of UFMG (Laboratório Gráfico para Experimentação Arquitetônica), Universidade Federal de Minas Gerais, and the LCG of UFU (Laboratório de Computação Gráfica), Universidade Federal de Uberlândia. The article describes the developing of an Assembly of multimedia resources to support the implementation of shared environment for collaborative work and teaching of physical computing in architecture.
keywords CSCW; Physical Computing; Ambient Displays; Multimedia Educational Resources; Spatialization of TIC’s
series SIGRADI
last changed 2016/03/10 08:54

_id sigradi2014_314
id sigradi2014_314
authors Schmitt, Isabela Guesser; Luiz Gonzaga Philippi Filho, Regiane Trevisan Pupo
year 2014
title Origamic Architecture: um método de execução [Origamic Architure: a method of execution]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 280-284
summary The origamic architecture consists of a paper architecture technique developed by Masahiro Chatani, which suggests the compilation of three other techniques: origami (fold), Kirigami (cut) and pop-up (mounting). The application of these techniques altogether results in a self-mounted volumetric model made of one sheet of paper. The aim of this paper is to show and explore a method to create 3D representations of architecture buildings as well as sketches through these techniques. The use of CAD systems and laser cut to materialize the models is also discussed.
keywords Origamic; Architecture; laser cut; Materialization; Representation
series SIGRADI
last changed 2016/03/10 08:59

_id sigradi2007_af98
id sigradi2007_af98
authors Valadão Cardoso, Antônio; Isabela Sbampato Batista Reis de Paula; Leandro Henrique Britto de Oliveira; Leandro Ribeiro Araújo; Mateus de Sousa van Stralen
year 2007
title Visualizing scientific theories through multimedia in Materials Science [Visualização de teorias científicas através de multimídia em Ciência dos Materiais]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 74-77
summary The production of an electronic book at the site for high school teachers stimulated the reflection about the advantage of the transmission of the most important scientific theories (atomism and thermodynamics) using Materials Science (MS) as a course study and reaffirmed the power of animation and 3D graphical tools to improve the understanding and the spread of these theories. Supported in these reflections, the electronic book produced differentiates itself, in the way and the manner it was produced in relation to what has been presented on the Internet.
series SIGRADI
last changed 2016/03/10 09:02

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