CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 4112
authors Raposo, M., Sampio, M. and Raposo, P.
year 2001
title A City Simulator
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 052-061
summary This paper presents a new computer model for city skyline simulation. It works by shaping medium and high-rise buildings to their best performance. This new tool was conceived to simulate and analyze cities where tall buildings are emerging on pre-existing urban schemes with irregular geometry and where inter-building spacing is proportional to the height of built blocks. The model is based on two main inputs, namely: the description of the network formed by land subdivision of the actual or irregular urban schemes, and the building regulations quantitative parameters based on solar obstruction angles and maximum usability rates. By combining data from these inputs, the computer model presents the dimensions of the building envelop for maximum profitability of each plot. That way the architect will immediately know the number of floors that leads to the maximum built area, for certain plots. In addition to this, the built blocks images are presented in the screen, as well as corresponding tables and Cartesian graphs. Furthermore, this model can also be used for analyzing city skyline for large urban areas. This analysis can range from a mere visual inspection of the variety of images built blocks will take under different legal constraints, to a more intricate analysis of how city skyline and built area, amongst others, are affected by different the regulations.
keywords Computing City Shape, Land use performance, Computing city skyline, Urban network design, Computing City Architecture.
series ACADIA
last changed 2002/04/25 17:30

_id sigradi2016_498
id sigradi2016_498
authors Santos, Gabriela Bonifacio dos; Raposo, Marinah; Matta, Roberto Da; Cavalcanti, Caio
year 2016
title Tecnologia no Desenvolvimento da Arte Interativa [Technology in the Development of Interactive Art]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.326-330
summary This article is the result of a project that has been developed in ten days during an academic workshop. The goal was to overcome the force of gravity by producing an environment sensitive to human actions. The action indicated to the group, “soil peeling”, was conceptually idealized by creating an atmosphere that had the ability to subvert the force of gravity. The premise of the project was to support a critical attitude towards anthropocentric movement by emphasizing the individualistic character inherent to contemporary human being. This attitude has been represented by reversing the forces hierarchy. The power to control gravity was then assigned to the agent and, while they were in touch with the installation, they would have full control over a natural phenomenon and could handle it in their favor.
keywords Parametric design; Digital manufacturing; Responsive environment; Rapid prototyping; Anthropocene
series SIGraDi
last changed 2017/06/21 12:19

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