CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 9 of 9

_id caadria2007_005
id caadria2007_005
authors Oxman, Neri; Jesse L. Rosenberg
year 2007
title Material Based Design Computation
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The paper unfolds the association between geometry and material behaviour, specifically the elastic properties of resin impregnated latex membranes, by means of homogenizing protocols which translate physical properties into geometrical functions. Resinimpregnation patterns are applied to 2D pre-stretched form-active tension systems to induce 3D curvature upon release. This method enables form-finding based on material properties, organization and behaviour. A digital tool developed in the Processing environment demonstrates the simulation of material behaviour and its prediction under specific environmental conditions. Finally, conclusions are drawn from the physical and digital explorations which redefine generative material-based design computation, supporting a synergetic approach to design integrating form, material and environment.
series CAADRIA
email neri@mit.edu
last changed 2008/06/16 08:48

_id ijac20075102
id ijac20075102
authors Oxman, Neri; Rosenberg, Jesse Louis
year 2007
title Material-based Design Computation: An Inquiry into Digital Simulation of Physical Material Properties as Design Generators
source International Journal of Architectural Computing vol. 5 - no. 1, pp. 26-44
summary The paper demonstrates the association between geometry and material behavior, specifically the elastic properties of resin impregnated latex membranes, by means of homogenizing protocols which translate physical properties into geometrical functions. Resin-impregnation patterns are applied to 2-D pre-stretched form-active tension systems to induce 3-D curvature upon release. This method enables form-finding based on material properties, organization and behavior. Some theoretical foundations for material-computation are outlined. A digital tool developed in the Processing (JAVA coded) environment demonstrates the simulation of material behavior and its prediction under specific environmental conditions. Finally, conclusions are drawn from the physical and digital explorations which redefine generative material-based design computation, supporting a synergetic approach to design integrating form, structure, material and environment.
series journal
email neri@mit.edu
last changed 2007/06/14 10:11

_id 0647
authors Rosenberg, D.
year 1999
title Use Case Driven Object Modeling with UML
source A Practical Approach. Reading, MA: Addison-Wesley
summary Combining some of today's best ideas about customer-driven object-oriented design, Use Case Driven Object Modeling with UML: A Practical Approach shows you how to use Unified Modeling Language (UML) in the real world, keeping with the author's proprietary software design process. The book begins with the genesis of the author's ICONIX Unified Object Modeling Approach, borrowing ideas and strategies from the "three amigos" who invented UML: Grady Booch, James Rumbaugh, and Ivar Jacobson. Throughout this text, the ICONIX method is used to model a stock trading system, with all the relevant UML diagrams, beginning with class definition and use cases. The author's approach to software relies heavily on customer requirements and use case scenarios for which he has a good deal of practical advice. He provides numerous hints for avoiding bogged-down diagrams. After preliminary design, he advocates drilling down into specifics with robustness diagrams, which trace how classes interact with one another. The most detailed design work comes next with sequence diagrams. Subsequent chapters offer tips on project management, implementation, and testing. Throughout this lively and intelligently organized book, the author presents numerous real-world tips (and Top 10 lists) that supply wisdom to his perspective on effective software design.
series other
last changed 2003/04/23 13:14

_id cf2009_847
id cf2009_847
authors Rosenberg, Daniel
year 2009
title Designing for the unpredictable: Novel model for the design of emergence through real-world behavior
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 847- 860
summary Most current approaches to unpredictability, within architectural discourse, lie either in the design of unbuildable emergent shapes or in performance simulations to test already designed outcomes. Even though some recent explorations have enabled the construction of emergent shapes, the unpredictability of real-world behaviors as the rules’ source for the unpredictability of shape generation remains unexplored. This paper proposes a novel model for the design of unpredictable buildable shapes, based on real-world behaviors. Initially, current methodologies are studied in order to find how they deal with the unpredictability of shape generation and real-world behaviors. Finally, a comprehensive novel model is proposed and tested through an empirical experiment, to show how it can be applied in architecture.
keywords Unpredictability, emergence, simulation, folding structures
series CAAD Futures
email d_rosen@mit.edu
last changed 2009/06/08 18:53

_id caadria2009_013
id caadria2009_013
authors Rosenberg, Daniel
year 2009
title Novel Transformations of Foldable Structures
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 195-204
summary Most foldable structures have been designed to optimize collapsibility and structural performance. Likewise, they have been solely applied to a limited number of architectural shapes such as arches, domes or geodesics. While the constant folding process between retracted and deployed states, has been the main concern of designers, non-constant transformations and the in-between states remains unexplored. This research will study non-constant transformations in the in-between states, with the aim to find novel shapes and extend the repertoire of current applications. Initially, existing structures will be modified in order to find what type of shape transformations can be produced. Finally, a novel solution, through a digital model and a kinetic physical prototype, will be proposed.
keywords Transformation; foldable structures; kinetic architecture
series CAADRIA
email d_rosen@mit.edu
last changed 2012/05/30 19:29

_id caadria2019_283
id caadria2019_283
authors Rosenberg, Daniel and Tsamis, Alexandros
year 2019
title Human-Building Collaboration - A Pedagogical Framework for Smart Building Design
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 171-180
summary We introduce Human-Building Collaboration (HBC), a pedagogical framework for the design of next-generation smart buildings in architecture. Using the framework's philosophy, model, and tools we show designers how to enhance smart building performance by increasing and diversifying the ways humans have to share their intelligence with that of the building. We apply this framework through design exercises and present the result of two projects: (1) a tangible wall interface for lighting co-optimization and (2) a shape display facade interface for rainwater purification and reuse. Preliminary findings demonstrate that the framework helped designers proposing new means for humans to collaborate with smart buildings.
keywords Smart Buildings; Artificial Intelligence ; Tangible Interfaces; Human-Building Interaction ; User Experience Design
series CAADRIA
email rosend9@rpi.edu
last changed 2019/04/16 08:22

_id ecaade2015_155
id ecaade2015_155
authors Rosenberg, Eliot; Haeusler, M Hank, Araullo, Rebekah and Gardner, Nicole
year 2015
title Smart Architecture-Bots & Industry 4.0 Principles for Architecture
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 251-259
summary Industrial robots from the automotive industry are being repurposed for use in architecture fabrication research in academic institutions around the globe. They are adapted for a variety of fabrication techniques due to the versatility of their 6-axis arm configuration. Though their physical versatility is an advantage in research, their computational and sensory capabilities are rudimentary and have not evolved significantly in the past forty years of their existence. In the meantime the manufacturing industry has moved on by introducing new forms of manufacturing namely Industry 4.0. In this position paper we look at the characteristics necessary to bring architecture robotics into line with Industry 4.0 standards. By presenting the fabrication process as a relationship model of 'tool-process-outcome' we will examine the way in which these entities and their interrelations might be augmented vis-a-vis Cyber-Physical Systems (CPS), Social Robotics and Human-Computer Interaction (HCI) approaches such as the Tangible User Interface (TUI).
wos WOS:000372316000030
series eCAADe
email e.rosenberg@unsw.edu.au
last changed 2016/05/16 09:08

_id caadria2015_070
id caadria2015_070
authors Rosenberg, Eliot; M. Hank Haeusler and Jeffrey Koh
year 2015
title From Bob the Builder to Baxter the Builder
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 85-94
summary Robotics in Architecture is a widely established research field with various notable scholarly contributions. Historically automobile manufactures have established the production and use of robot arms and have consequently had the most impact on the design of robot arms with their demands in mind. Thus one could argument that most robot arms were and are developed for an industry where the product comes to the tool in a fixed site. When translating this mode of production ‘product – tool – site’ to an architectural context one has to admit that the mode of production differs (site varies – tool needs to come to site – product is result of site-specific design enabled by tools). This paper is a position paper that questions if robot arms designed and developed for a different mode of production are the right tools for pursuing digital fabrication in constructing and building architecture. By introducing collaborative robotics the paper discusses and outlines the advantages as well as disadvantages of collaborative robotics systems. It concludes with recent findings in creative and collaborative robotics that could shift the use of industry robots in architecture as a research tool to collaborative robots as a pseudo-human colleague working on construction sites together with humans.
keywords Robots in Architecture; Digital Fabrication; Collaborative Robotics; Creative Robotics; New Design Tools.
series CAADRIA
email m.haeusler@unsw.edu.au
last changed 2015/06/05 05:14

_id ecaade2015_152
id ecaade2015_152
authors Rosenberg, Moritz and Straßl, Benjamin
year 2015
title SHOPGENERATOR v2:Automated Design, Analysis and Optimization of Shopping Layouts
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 503-512
summary In shop design a common method to maximize sales is to manipulate the customers through spatial arrangements of shelves and products. The aim of this practice is that shoppers have to spend a long time in the store and pass a high quantity of products. Using this technique requires a lot of empirical analysis of POS (point of sale) data and experimentation with product and shelf arrangements, while not upsetting the customers by guiding them through a “shopping maze”. For this reason we developed a tool that semi-automatically - just a couple of inputs concerning the type of shop are required - creates different shopping layouts which are later analyzed and optimized for visibility and product placement. This tool aims to support shop designers in an early planning stage. This is done by creating and testing a large number of different shopping layouts without having to conduct experiments in an actually built environment..
wos WOS:000372316000057
series eCAADe
email moritz_rosenberg@gmx.at
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=51e1517e-6f79-11e5-bdcf-7b685ac8d7c5
last changed 2016/05/16 09:08

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