CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 177

_id ascaad2006_paper8
id ascaad2006_paper8
authors Abdullah, Sajid; Ramesh Marasini and Munir Ahmad
year 2006
title An Analysis of the Applications of Rapid Prototyping in Architecture
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary Rapid prototyping (RP) techniques are widely used within the design/manufacturing industry and are well established in manufacturing industry. These digital techniques offer quick and accurate prototypes with relatively low cost when we require exact likeness to a particular scale and detail. 3D modeling of buildings on CAD-systems in the AEC sector is now becoming more popular and becoming widely used practice as the higher efficiency of working with computers is being recognized. However the building of scaled physical representations is still performed manually, which generally requires a high amount of time. Complex post-modernist building forms are more faithfully and easily represented in a solid visualization form, than they could be using traditional model making methods. Using RP within the engineering community has given the users the possibility to communicate and visualize designs with greater ease with the clients and capture any error within the CAD design at an early stage of the project or product lifecycle. In this paper, the application of RP in architecture is reviewed and the possibilities of modeling architectural models are explored. A methodology of developing rapid prototypes with 3D CAD models using methods of solid freeform manufacturing in particular Fused Deposition Modeling (FDM) is presented and compared against traditional model making methods. An economical analysis is presented and discussed using a case study and the potential of applying RP techniques to architectural models is discussed.
series ASCAAD
email s.abdullah@tees.ac.uk
last changed 2007/04/08 17:47

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email robert.aish@autodesk.com
last changed 2013/01/09 10:06

_id ddss9401
id ddss9401
authors Akin, Omer
year 1994
title Psychology of Early Design in Architecture
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Lately there has been a good deal of emphasis on the early stages of the design process, particularly by developers of computer aids and quantitative design models for both evaluation and generation of designs in a variety of domains. Yet, there is little understanding of the early design-process. While the early design process as manifested by human designers need not be the sole basis of the description of this phase, it certainly represents and important kernel of knowledge, especially for those who are interested in developing models, systems or merely interfaces for such systems. This paper focuses on the characterization of the psychology of the early design phase in architecture. It is described in terms of the general design strategies and problem solving tactics used; and is contrasted against some of the process characteristics that
series DDSS
email oaO4+@andrew.cmu.edu
last changed 2003/08/07 14:36

_id 6387
authors Akin, Omer
year 1978
title How do Architects Design?
source Artificial Intelligence and Pattern Recognition in Computer Aided Design. North-Holland Publishing Company, 1978. pp. 65-98. includes bibliography
summary This study is proposes a descriptive model of the design behavior of architects. In the first section a framework for the model is proposed. In the second section the framework is tested against empirical data. 11 information processing mechanisms are observed in the data. Eight of these: information acquisition, problem interpretation, problem representation, solution generation, solution integration, solution evaluation, perception and sketching, are used in developing design solutions. The three remaining mechanisms: design 'plans,' transformation rules and design-symbols, represent the categories of the priori knowledge used in design. In the third section these three knowledge mechanisms are explored in detail using the results of two additional experiments with designers
keywords design methods, architecture, design process
series CADline
email oa04@andrew.cmu.edu
last changed 2003/05/17 08:09

_id ddssar0202
id ddssar0202
authors Akin, Ömer and Özkaya, Ipek
year 2002
title Models of Design Requirement
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary Case studies show that significant proportions of design errors and failures are linked to poor requirement specification during both early stages of design and as changes occur. Computational requirements engineering as a front-end to design iterations is a promising area addressing theseproblems. In other design disciplines, such as in software engineering, requirement engineering has given significant product improvements. In this paper, we present a state-space representation of requirement models for architectural design. The purpose of requirement modeling in design is tocreate a process by which requirements can be converted into working design solutions through frontend validation. We suggest three models of requirement specification, co-evolutionary [CoM], multiple domain [MDM] and single domain [SDM] models, that can facilitate this effort. Taken together all three models provide a full set of logical permutations of requirement-solution “worlds” and “operations.” We compare each model against the others in terms of facilitating change management and computability.
series DDSS
last changed 2003/11/21 14:15

_id 2005_331
id 2005_331
authors Al-Douri, Firas A., Clayton, Mark J. and Abrams, Robin F.
year 2005
title The Impact of 3D Digital Modeling on the 3D Design Aspects in Urban Design Plans
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 331-340
summary Some experts suggest that urban design plans in US cities may lack adequate coverage of the three-dimensional design aspects of the built environment. 3D digital models may help designers visualize and interact with design alternatives, large urban data sets, and 3D information more effectively, thus correcting this problem. Case studies of recent urban design plans that have used 3D digital models may indicate whether these technologies can increase the quality of the plan. This research discusses the role 3D urban models can play in supporting designers in addressing the 3D design aspects. A literature review focused on reviewing secondary sources to construct or adopt theoretical propositions against which the empirical data can be compared and contrasted. A case study involved investigating the methods with which 3D models have been used in developing a selected urban design plan. The content analysis of the case study refuted the premise that the plan would inadequately address 3D aspects and utilize 3D information, and indicated an effective usage of 3D modeling to analyze and represent most of the 3D and 2D information elements and issues. The results are consistent with a hypothesis that the effective usage of 3D modeling would result in the effective coverage of 3D information and issues. The effective usage of the model’s functionalities has improved the quality of the decision-making process through improving designers’ cognitive capabilities and providing a platform for communicating design ideas among and across design teams.
keywords 3D Modeling; Urban Design Plans; Digital Models; 3D Design Aspects
series eCAADe
email firasahd@neo.tamu.edu
last changed 2012/11/23 18:17

_id 0574
authors Alison Murison and James Gray
year 1994
title Spatial Analysis for Museum Design
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 201-206
summary The paper describes how a specially written customisation of AutoCAD enables students of Architecture to use the method of spatial analysis called Space Syntax developed by Professor Bill Hillier of the Bartlett School of Architecture, London, to examine a number of existing museums, to compare the findings against other criteria, and to draw conclusions about the strategy adopted in museum design. Simple interactive graphics enable plans to be entered and compared, so that they may be evaluated during the design process, with decisions supported by objective tests. This improves both design decisions and the learning process.
series eCAADe
last changed 2003/11/21 14:15

_id 8ccf
authors Alvarez, Darío
year 2000
title Atravesando el portal digital: la novísima Arquitectura de los tiempos de la Internet. - (Crossing the Digital Gateway: The Latest Architecture of the Times of the Internet)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 30-33
summary Our architectonical environment is based on the material concept - entity whose control marks the relevance of the XX century: the atom. Across the threshold of the XXI century a new virtual entity - concept: the bit, spreads to became the basic unit of power - control - production, being its more dynamic evidence the phenomenon known as Internet, establishing complex relationships with groups constituted in the net like Virtual Communities, outlining metaphors that involve Urbanists and Architects inviting them as protagonist. Against this newest reality the Architect should change his vision of the typical CAAD work in relative isolation with his computer, until crossing the doors of the “digital reality”; we search to show the contemporary Architect as a manager coordinating multiple resources with different importance: into the alternative of building digital realities, inviting the architectonical students to integrated this Virtual Communities or conform his owns.
series SIGRADI
email dalvarez@posta.arq.ucv.ve, alvarezd@camelot.rect.ucv.ve
last changed 2016/03/10 08:47

_id ascaad2016_031
id ascaad2016_031
authors Amireh, Omar; Manal Ryalat and Tasbeeh Alaqtum
year 2016
title Narrative Architectural Fiction in Mentally Built Environments
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 283-294
summary A thin line lies between reality and fiction; what is mentally imagined and what is visualized. It all depends on how ideas and images are perceived or what neurological activity is triggered in the user’s brain. Architects and designers spare no effort or tools in presenting buildings, architecture or designs in all forms or ways that would augment users’ experience whether on the perceptual or the cognitive level and in both the digital or the physical environments. In a progressive tendency they, the designers, tend to rely more and more on digitizing their vision and mission, which subsequently give them, impressive and expressive superiority, that would influence the users conscious on the one hand and manipulate their subconscious on the other. Within that process designers work hard to break any mental firewall that would prevent their ideas from pervading the space of any mental environment the user, build or visualize. In that context, to what extent such ways of mental entertainments used by architects, legitimize deception in design? What distinguishes employing the rhythmic simulation of the narrative fictional inceptions (virtual reality) from deploying the adaptive stimulation of the experience modeling conceptions. The difference between planting an idea and constructing an idea. It is not the intention of the paper to prove the failure of the computer aided design neither to stand against the digital architectural design media and applications development. It is rather to present a different way of understanding of how architectural design whether virtual, digital, or real can stimulates and induces codes and messages that is correlated to the brainwave cognitive attributes and can generate a narrative brain environment where the brain can construct and simulate its own fictional design. Doing so, the paper will review certain experimental architectural events and activities which integrate sound and sight elements and effects within some electronic, technical and digital environments.
series ASCAAD
email amireh@ju.edu.jo
last changed 2017/05/25 11:33

_id e807
authors Anadol, Z., and Akin, O.
year 1994
title Determining the impact of cad drafting tools on the building delivery process
source The Int. Journal of Construction IT 2(1), pp.1-8
summary Computer aided design is intended to change the way design and construction are carried out. at a minimum, this implies savings realized in terms of time spent and improvement of the quality of designs produced. to test this idea, we hypothesized that computer aided drafting and design operations may be instrumental in reducing the number of change orders issued and help control cost overruns by improving the accuracy of construction documents. we compared change orders in projects designed in the conventional media against ones developed with computers. we found that there is evidence supporting our hypothesis. furthermore, in the process of investigating this question, we found that computer applications to improve the management of existing building information (as-built drawings, building system related information, and the like) represent even more critical needs than those that can reduce change orders through more accurate design drawings.
series journal paper
last changed 2003/05/15 19:45

_id ijac201816203
id ijac201816203
authors Anderson, Carl; Carlo Bailey, Andrew Heumann and Daniel Davis
year 2018
title Augmented space planning: Using procedural generation to automate desk layouts
source International Journal of Architectural Computing vol. 16 - no. 2, 164-177
summary We developed a suite of procedural algorithms for space planning in commercial offices. These algorithms were benchmarked against 13,000 actual offices designed by human architects. The algorithm performed as well as an architect on 77% of offices, and achieved a higher capacity in an additional 6%, all while following a set of space standards. If the algorithm used the space standards the same way as an architect (a more relaxed interpretation), the algorithm achieved a 97% match rate, which means that the algorithm completed this design task as well as a designer and in a shorter time. The benchmarking of a layout algorithm against thousands of existing designs is a novel contribution of this article, and we argue that it might be a first step toward a more comprehensive method to automate parts of the office layout process.
keywords Office design, design augmentation, space planning, automation, office layout, desk layouts
series journal
email Daniel.davis@wework.com
last changed 2019/08/07 12:03

_id f95f
authors Angulo, A.H., Davidson, R.J. and Vásquez de Velasco, G.P.
year 2001
title Digital Visualization in the Teaching of Cognitive Visualization
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 292-301
summary Professional design offices claim that our graduates have difficulties with their free-hand perspective drawing skills. This fact, which has become obvious over the last 5 years, is parallel to a clear tendency towards the use of 3-dimensional digital imagery in the projects of our students. Frequently, faculty tends to blame the computer for the shortcomings of our students in the use of traditional media, yet there is no clear evidence on the source of the blame. At a more fundamental level, the visualization skills of our students are questioned. This paper will explain how faculty teaching design communication techniques, with traditional and digital media, are working together in the development of a teaching methodology that makes use of computers in support of our student’s training on cognitive visualization skills, namely; “The Third-Eye Method”. The paper describes the Third-Eye Method as an alternative to traditional methods. As evidence of the benefits offered by the Third-Eye Method, the paper presents the results of testing it against traditional methods among freshman students. At the end, the paper draws as conclusion that computers are not the main source of the problem but a potential solution.
keywords Pedagogy, Visualization, Media
series ACADIA
email Vasquez@taz.tamu.edu
last changed 2003/11/21 14:15

_id acadia06_230
id acadia06_230
authors Anzalone, Phillip
year 2006
title Synthetic Research
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 230-231
summary Synthetic Research insinuates a relationship of a meticulous process of discovering truth contradicted against a fabricated, as in concocted, reality. It is important to recognize the logical aspect of synthetic when examining what synthetic research can provide for architectural discourse. Synthesis contrasts with analysis in that it’s primary methods involve recourse to experience; it is experience that is at the heart of synthetic research. The synthesis of theory, architectural constructions, technological artifacts and computational techniques requires experiencing the results of experimentation. Synthetic digital architecture necessitates a discovery process incorporating creation that allows for experience, be it virtual reality, full-scale prototyping or spatial creations; provided experience is a truthful one, and not disingenuous and thereby slipping into the alternate definition of synthetic.Research’s experimental arm, as opposed to the analytic, relies on tinkering - implying the unfinished, the incomplete, the prototype. Examples of this are everywhere. Computer screenshots are a strikingly literal example of synthetic research when used as a means of experiencing a process. Performance mock-ups of building assemblies are a method of synthetic research in that one experiences a set of defined performances in order to discover and redefine the project. The watchmaker craft is an exercise in research/experimentation where material properties are inherent in function and aesthetics; consider how the components interact with the environment - motion, gravity, space-time, temperature. Efficiency at this point is predominantly structural and physical. Decorative or aesthetic elements are applied or integrated in later iterations along with optimization of performance, marketing and costs.What is a architectural research? How can research synthesize the wide range of possibilities for the trajectory of architecture when engaged in digital and computational techniques? The goals, techniques, documentation and other methods of research production have a place in architecture that must be explored, particularly as it related to computation. As in other fields, we must build a legitimate body of research whereby others can use and expand upon, such that digital architectures evolve in innovative as well as prosperous paths.
series ACADIA
email phil@abc-architects.com
last changed 2006/09/22 06:22

_id acfe
authors Archea, John
year 1985
title Architecture's Unique Position Among the Disciplines : Puzzle-Making vs. Problem Solving
source CRIT XV, The Architectural Student Journal. Summer, 1985. pp. 20-22
summary Most disciplines involved in the building process, i.e., programmers, space planners, and engineers work in what may be described as a problem solving mode. They state desired effects as explicit performance criteria before they initiate a decision process and test alternative solutions against those criteria until a fit is attained which falls within known probabilities of success. Architects, however are not problem solvers and they are not seeking explicit information when they design how buildings work. Architects are puzzle- makers, They are primarily concerned with unique design concepts. It is through the act of designing, or puzzle- making, that the architect learn what they want to accomplish and how. With regard to the making of buildings, places or experiences, the architect is a puzzle-maker surrounded by a group of problem solvers who address separate pieces of the puzzle
keywords puzzle making, design process, problem solving, architecture
series CADline
last changed 1999/02/12 14:07

_id ecaade2012_247
id ecaade2012_247
authors Balaban, Özgün; Kilimci, Elif Sezen Yagmur; Cagdas, Gülen
year 2012
title Automated Code Compliance Checking Model for Fire Egress Codes
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 117-125
summary Architecture today has come to its most complex form. There are lots of criteria such as fi re safety, structure, sustainability etc… which must be controlled by the designers. To improve the performance and accessibility of buildings, governing bodies publish different codes for each of the different criteria. Buildings must comply with these codes to get a permit for construction. The checking of the buildings according the codes is done manually by code offi cials. This process is time consuming, high in cost and prone to errors. To remedy this problem by using the tools like BIM and AI, systems that can automatically check the code compliance of projects are being developed. In this paper we provide an overview of the structures and capabilities of these systems and present the automated code compliance checking system that we develop for checking building models against some parts of the Turkish Fire Codes.
wos WOS:000330320600011
keywords Automated Code Compliance Checking; Fire Codes; BIM
series eCAADe
email ozgunbalaban@gmail.com
last changed 2014/04/14 11:07

_id sigradi2007_af91
id sigradi2007_af91
authors Baltazar, Ana Paula; Denise Morado Nascimento; Silke Kapp; Rodrigo Santos Marcandier Gonçalves; Sulamita Fonseca Lino; Amanda Alves Olalquiaga; Joana Vieira da Silva; Felipe José Gontijo; Mara Coelho; Pedro Arthur Novaes Magalhães
year 2007
title The intellectual property in digital interfaces and environments: The noncopyright option in the case of IDA system [A propriedade intelectual em ambientes e interfaces digitais: A opção pelo noncopyright no caso do sistema IDA]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 463-466
summary This paper presents the discussions on intellectual property regarding digital interfaces, which were crucial for MOM/LOW (Living in Other Ways) to develop the system IDA (Digital interface for supporting housing production). It introduces IDA and its conceptual framework and differentiates intellectual property and authorship. Then, it examines the arguments for copyright, indicating them as myths or disguises of other intentions. This leads to examining some anti-copyright movements concluding that they follow the same logic of register. Thus, noncopyright (no license or register) seems to be the best means to protest against the current logic as also for conveying information.
series SIGRADI
email mom@arq.ufmg.br
last changed 2016/03/10 08:47

_id ijac20076304
id ijac20076304
authors Baltazar, Ana Paula; Kapp, Silke; Nascimento, Denise Morado; Goncalves, Rodrigo Marcandier; Lino, Sulamita Fonseca; Coelho, Mara Lidia Rodrigues; Olalquiaga, Amanda Alves; Gontijo, Felipe Jose; Silva, Joana Vieira Da; Magalhaes, Pedro Arthur Novaes
year 2008
title Noncopyright And The Digital Interface To Support The Autonomous Production Of Dwellings
source International Journal of Architectural Computing vol. 6 - no. 3, pp. 279-297
summary This paper presents the discussions on intellectual property crucial for the research group MOM to develop the system IDA (digital interface for supporting autonomous production of dwellings). It first introduces IDA, its conceptual framework, its database and its interactive interface. Then, it examines the arguments for copyright, identifying them as myths or disguises of other intentions, usually based on perpetuating privileges. From that it discusses the way IDA approaches interaction as a means to break the usual logic of perpetuating privileges in digital systems. This leads to examining some anti-copyright movements concluding that they follow the same logic of register of the copyright. Thus, noncopyright seems to be the best means to protest against the current logic and for conveying information towards autonomy of users in their processes of production of space. It also points to an alternative use of computers in architecture as proposed in IDA, which is not based on representation but on interaction.
series journal
last changed 2008/10/14 12:00

_id ijac201917103
id ijac201917103
authors Bejarano, Andres; and Christoph Hoffmann
year 2019
title A generalized framework for designing topological interlocking configurations
source International Journal of Architectural Computing vol. 17 - no. 1, 53-73
summary A topological interlocking configuration is an arrangement of pieces shaped in such a way that the motion of any piece is blocked by its neighbors. A variety of interlocking configurations have been proposed for convex pieces that are arranged in a planar space. Published algorithms for creating a topological interlocking configuration start from a tessellation of the plane (e.g. squares colored as a checkerboard). For each square S of one color, a plane P through each edge E is considered, tilted by a given angle ? against the tessellated plane. This induces a face F supported by P and limited by other such planes nearby. Note that E is interior to the face. By adjacency, the squares of the other color have similarly delimiting faces. This algorithm generates a topological interlocking configuration of tetrahedra or antiprisms. When checked for correctness (i.e. for no overlap), it rests on the tessellation to be of squares. If the tessellation consists of rectangles, then the algorithm fails. If the tessellation is irregular, then the tilting angle is not uniform for each edge and must be determined, in the worst case, by trial and error. In this article, we propose a method for generating topological interlocking configurations in one single iteration over the tessellation or mesh using a height value and a center point type for each tile as parameters. The required angles are a function of the given height and selected center; therefore, angle choices are not required as an initial input. The configurations generated using our method are compared against the configurations generated using the angle-choice approach. The results show that the proposed method maintains the alignment of the pieces and preserves the co-planarity of the equatorial sections of the pieces. Furthermore, the proposed method opens a path of geometric analysis for topological interlocking configurations based on non-planar tessellations.
keywords Topological interlocking, surface tessellation, irregular geometry, parametric design, convex assembly
series journal
email andresbeja87@outlook.com
last changed 2019/08/07 12:04

_id acadia06_440
id acadia06_440
authors Bell, Brad
year 2006
title The Aggregate of Continuum
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 440-454
summary The Traversable Matrix (Fig. 1.) illustrates the iterative fragments that comprise the continuum of exploration for a digital aesthetic and digital tectonic. These non-hierarchical fragments operate as footholds across a larger tessellated landscape of current digital design explorations. In seeking an organizational strategy, we attempt to move laterally across a variety of examples, texts, and illustrations. Each short excerpt is a partial architecture illustrating deeper issues in the current discussion of digital fabrication. Though counter to conventional academic inquiry, the associative approach can help frame the matrix; the synthetic landscape traversed becomes less linear, less framed but no less interconnected and cohesive. The patterning of complex geometries, the production of ornament, the leveraging of digital fabrication against standard forms of material and construction practices, and the acute emphasis on surface all serve as the aggregate to a broader spectrum of architectural thinking and architectural making.Introduction: The Traversable Matrix
series ACADIA
email bbell@uta.edu
last changed 2006/09/22 06:22

_id caadria2009_111
id caadria2009_111
authors Biswas, Tajin; Ramesh Krishnamurti and Tsung-Hsien Wang
year 2009
title Framework for Sustainable Building Design
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 43-52
summary For sustainable building design, computational tools, mostly in the form of simulations, are employed to determine loads and to predict systems performance typically in terms of energy use. Currently, sustainability, in the building domain, is judged by a rating system. Design choices are validated, by measuring against one. The objective of the framework is to provide a general approach to processing the informational needs of any rating system, by identifying, categorizing and organizing relevant data requirements. Aspects of sustainability that designers deal with intuitively will have a structured guideline and gauge as one selects a rating system of choice.
keywords Sustainable design: rating system; framework; building information model
series CAADRIA
email tbiswas@andrew.cmu.edu
last changed 2012/05/30 19:29

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