CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 10 of 10

_id ascaad2016_032
id ascaad2016_032
authors Alhadidi, Suleiman; Justin Mclean, Luchlan Sharah, Isabel Chia, Roger Sam
year 2016
title Multiflight - Creating Interactive Stairs through Positive Technology
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 295-308
summary This paper details a pedagogical project which calls for an improved design performance of the existing built environment through the use of smart technology and data-driven design. The project is an investigation into ways in which to improve the performance of a ‘pre-selected university building’ through the use of a media facade that allows for interactive experiences. Existing problems of the selected building have been identified through observation and research using a rich picture and agile approach. An underutilised staircase was selected as the focus site for a series of computational design and interactive design studies. The brief of this mini-research project aims to encourage more people to use the stairs and create a memorable experience with a technological approach through the application of a site specific interactive media installation. The project is an interactive staircase which utilises LED strips and generative sound. The project features a series of light boxes which are connected to the existing staircase balustrade. Arduino, passive infra-red sensors, and other motion detection sensors were used to allow for light and generative sound interaction with users using visual scripting tools and a generative design platform. Sensing technology was used as a real-time data-gathering device during the site analysis phase as well as an input device for the designed prototype to allow the testing of the data-driven design. This paper details the study and resultant interactive prototypes. It also discusses the exploration of performance based design ideas into design workflows and the integration of sensing tools into the design process. It concludes by identifying possible implications on using the Internet of Things concepts to facilitate the design of interactive architecture.
series ASCAAD
email suleimanalhadidi@gmail.com
last changed 2017/05/25 11:33

_id ecaade2010_074
id ecaade2010_074
authors Droste, Stephan
year 2010
title Extreme Designing: Proposal for the transfer of concepts from the agile development to the architectural design process
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.661-666
summary Obviously, design collaboration, the design process, and its methods are strongly interdependent. In order do understand collaborative processes and their requirements, methods of design process are focused prelimarly. After the hype during the last decades collaborative design seems to remain in a selfcentred discourse with little concrete application outside the academic world, while in the same time collaboration is omnipresent in conventional architectural design. Interestingly, the initiation of the so called agile methods in software design were initiated by new tools and paradigms in software design and on the other hand defective conditions in the collaborative process, corresponding widely to the challenges of the architectural design process. This paper opposes principles of software development to the architect’s approach to (early) design. Subsequently some implications for the extension of (collaborative) design tools are suggested.
wos WOS:000340629400071
keywords Design process; Collaborative design; Design methods; Agile processes; Software development
series eCAADe
email stephan@casino.uni-stuttgart.de
last changed 2016/05/16 09:08

_id acadia10_203
id acadia10_203
authors Jaskiewicz, Tomasz
year 2010
title (In:)forming Interactive Architectural Systems, Case of the xMAiA Meta-model
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 203-210
summary This paper positions the domain of interactive architecture (iA) and searches for an appropriate model for structure and processing of information in the design and operation of such architecture. It is shown that there are different approaches to ways in which iA system models can be defined, each with numerous advantages and disadvantages. However, due to complexity of encountered problems, application of such models can be only partially validated by simulation and hence their design is inherently dependent on creation of operational and experiential full-scale prototypes of the systems these models represent. Another observation is the lack of correspondence between existing iA models and other contemporary models of computation for architectural geometry, fabrication and engineering. A meta-model for extensible multi-agent interactive architecture (xMAiA) is consequently proposed as a remedy to this situation. xMAiA meta-model is aimed to provide an open framework for integrated evolution, development and operation of interactive architectural systems. It delivers an extensible platform, in which diverse, project-specific models and approaches can be implemented, tested, and further evolved. Such a platform has the potential to empower agile development and operation of interactive architectural ecologies, as well as to substantially facilitate integration of creative design and experiential prototyping from day-1 of project design and development cycle. An example application conforming to the xMAiA meta-model is consequently presented and illustrated with a case study project performed in the university education context.
keywords multi agent systems, interactive architecture, responsive architecture, design tools
series ACADIA
type normal paper
email t.j.jaskiewicz@tudelft.nl
last changed 2010/11/10 06:27

_id sigradi2007_000
id sigradi2007_000
authors Maganda Mercado, Adriana Gómez (et. al)
year 2007
title Sigradi 2007: Communication in the Visual Society [La Comunicación en la Comunidad Visual]
source Proceedings of the 11th Iberoamerican Congress of Digital Graphics Graphics / ISBN 13 978-968-7451-15-2] México D.F. - México 23-25 October 2007, 467 p.
summary In a simple communication model we must talk about the understanding between participants. This is the result of a continuing connection and a dialog of agreements and disagreements in order to arrive at sharing an idea. However, society today is in an evolutionary lapse at an accelerated pace that interjects itself in this process. It is here where social forces distend and generate important ruptures between generations and individuals that fight to prevail or impose new languages and lifestyles. Today's society has become a visual society whose effect has been reinforced through technology in the devices that we use on a daily basis. The daily use of technology and its new languages has marked a disconnection between individuals that must be closed by using a new acculturation and teaching models. Disconnection is a omnipresent modern phenomenon that can be felt as the main effect in what specialists call the digital gap. This gap not only separates generations, but also ideologies with respect to the form in which we perceive, transmit and teach in our society today. This disconnection can be easily understood through a school system that has been designed for a manufacturing and agricultural world. However, many sectors within our society have been in state of constant change and evolution. This situation generates many opportunities where an agile society is required in response to these new local and global challenges. The students of today have, for example, multi-tasking abilities that better assimilate these changes. The researchers, Ian Jukes and Anita Dosaj refer to this disconnection as the result of poor communication between digital natives (our present-day students) and digital immigrants (many present-day adults). This phenomenon results in the fact that parents and educators speak the digital dialect as a second language, and because of that are lacking in their models of communication. For example, digital natives prefer a variety of sources with rapid access, while the digital immigrants prefer slower, more controlled sources that are limited and regulated. Nowadays, our educational or production activities in which we find ourselves immersed on a daily basis cause us to participate in a wide range of processes of production, dissemination and analysis of visual forms as part of our final product or service. Much of the work that we elaborate in movies, video and photography explore meaning, perception and communication in context as well as anthropological and ethnographic themes. Using this framework for our society today, the importance of the search for the promotion of the study of visual representation and the media for the greatest development and generation of benefits is brought to the fore. Through the use of images we can describe, analyze, communicate and interpret human behavior. All these settings, full of digital disconnections and reencounters, impact on all the visual aspects of culture, including art, architecture and material objects, influencing the bodily expressions of human beings. We have created a visual society when we put emphasis on the meaning and interpretation of all we receive through our visual sense. Wherever we look, we find objects that have been modified beyond their primary function to communicate messages. In this ecosystem we are consumers and suppliers. The communication and research needed to achieve reconnection, as well as the creation of new forms of production and visual understanding, are the themes on which the works contained in this edition are centered.
series SIGRADI
type normal paper
more http://www.sigradi.org
last changed 2016/03/10 08:55

_id caadria2017_185
id caadria2017_185
authors McGinley, Tim, Abroe, Brett, Kroll, David, Murphy, Matt, Sare, Tessa and Gu, Ning
year 2017
title Agile X UniSA Pavilion: Agile Principles and the Parametric Paradox
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 169-178
summary The world is experiencing an ever increasing pace of change and yet our design processes typically follow a waterfall model that make can make change and adaptation difficult. Digital design approaches provide an opportunity to develop agile solutions that are more open to change in the design process. This paper proposes the development of immaterial architectures wherein the material expression is left to later in the design process when there is greater certainty. We describe a series of 3 workshops that employ aspects of agile software development methodologies into architecture. The workshops proposed 3 immaterial pavilions for Delft, Adelaide and Tianjin. This first cycle of three workshops resulted in the design, fabrication and installation of the Agile X UniSA Pavilion in Adelaide. This paper discusses the applicability of agile development methodologies to this process and details a series of adaptations to provide a set of appropriate agile development principles for architecture.
keywords Agile; Architecture pavilion; Immaterial architecture; Parametric paradox; Collaboration
series CAADRIA
email Tim.McGinley@unisa.edu.au
last changed 2017/05/09 08:05

_id ascaad2014_003
id ascaad2014_003
authors Parlac, Vera
year 2014
title Surface Dynamics: From dynamic surface to agile spaces
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 39-48
summary Behavior, adaptation and responsiveness are characteristics of live organisms; architecture on the other hand is structurally, materially and functionally constructed. With the shift from ‘mechanical’ towards ‘organic’ paradigm (Mae-Wan Ho, 1997) attitude towards architectural adaptation, behavior and performance is shifting as well. This change is altering a system of reference and conceptual basis for architecture by suggesting the integration of dynamics – dynamics that don’t address kinetic movement only but include flows of energies, material and information. This paper presents an ongoing research into kinetic material system with the focus on non-mechanical actuation (shape memory alloy) and the structural and material behavior. It proposes an adaptive surface capable of altering its shape and forming small occupiable spaces that respond to external and internal influences and flows of information. The adaptive structure is developed as a physical and digital prototype. Its behavior is examined at a physical level and the findings are used to digitally simulate the behavior of the larger system. The design approach is driven by an interest in adaptive systems in nature and material variability (structural and functional) of naturally constructed materials. The broader goal of the research is to test the scale at which shape memory alloy can be employed as an actuator of dynamic architectural surfaces and to speculate on and explore the capacity of active and responsive systems to produce adaptable surfaces that can form occupiable spaces and with that, added functionalities in architectural and urban environments.
series ASCAAD
email vera.parlac@ucalgary.ca
last changed 2016/02/15 12:09

_id acadia13_431
id acadia13_431
authors Parlac, Vera
year 2013
title Agile Spaces
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 431-432
summary This project is part of an ongoing research into kinetic material system with focus on non mechanical actuation (shape memory alloy) and structural and material behavior. It proposes an adaptive surface capable of altering its shape and forming small occupiable spaces that respond to external and internal influences and flow of information.
keywords Next Generation Technology; Adaptive Architecture; Responsive Systems; Shape Memory Alloy; Intelligent Skins
series ACADIA
type Research Poster
email vera.parlac@ucalgary.ca
last changed 2013/12/16 08:04

_id sigradi2016_647
id sigradi2016_647
authors Reginato, Bruna Rovere; Pereira, Alice Theresinha Cybis
year 2016
title Definiç?o do plano de escopo do projeto TEAR_AD - Tecnologia no Ensino e Aprendizagem em Rede nas a?rea de Arquitetura e Design [Scope plan definition of TEAR_AD project – Technology in Teaching and Learning Network in Architecture and Design Area]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.802-807
summary This paper aims to present the construction of the scope plan of TEAR_AD and presents structured through four main topics: (1) the introduction, which is the contextualization of TEAR_AD project and shows what was built until now, (2) methodology, the presentation of Garret's (2011) methodology for scope construction together with techniques based on agile development and Scrum; (3) results, showing the objects constructed from the presented methodology and (4) discussion about the difficulties encountered in the process, strengths and the next steps for the project.
keywords User centered design, interface design, design method, scrum
series SIGraDi
email brunareginato@gmail.com
last changed 2017/06/21 12:20

_id ecaade2015_25
id ecaade2015_25
authors Strobbe, Tiemen; De Meyer, Ronald and Van Campenhout, Jan
year 2015
title A Semi-Automatic Approach for the Definition of Shape Grammar Rules
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 437-443
summary Shape grammars provide a concise and computable framework for design space exploration. An important aspect of design space exploration, especially in the case of grammar-based exploration of visual languages, is the ability to modify grammar rules in order to reach design solutions that are not in the scope of the initial grammar. In this paper, we describe and implement a semi-automatic approach for the 'on-the-fly' generation of new rules. In particular, new rules are added to a shape grammar by manually modifying the current shape in the derivation. This approach might enable a more agile exploration of the design space. Also, we demonstrate a proof-of-concept of the proposed approach based on an existing graph-theoretic framework for the computer implementation of shape grammars.
wos WOS:000372317300047
series eCAADe
email tiemen.strobbe@ugent.be
last changed 2016/05/16 09:08

_id ecaade2017_254
id ecaade2017_254
authors Werner, Liss C.
year 2017
title A cloud recycling light - (human) feedback matters
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 699-708
summary The paper focuses on the question "How does our built environment, urban culture and architectural production change through humans feeding back into digital systems of pre-fabrication and systems fostering industry 4.0?" It discusses some risks and possibilities of digitisation and the city in an era of sustainability, networked design methods, production processes and digital communication tools in the midst of The Internet of Things. Glimpses into the case studies 'a cloud recycling light', 'dynamic field feedback' and 'urban rigid origami switch' discuss the impact of material behaviour, human and machine feedback into digital systems - their behaviour, their ways of communication, the possibility of optimising future design iterations and their form. All of which may result in new architectural and urban typologies, driven by increasingly agile ways of weaving together complex systems.
keywords Industry 4.0; industrial production; Internet of Things; cybernetics; collective intelligence; feedback
series eCAADe
email liss.c.werner@tu-berlin.de
last changed 2017/09/13 13:13

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