CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers

Hits 1 to 6 of 6

_id cf2015_268
id cf2015_268
authors Benedetto, Henrique; Kipper, Fabrício A.;Marques, Vinícius and Bruscato, Underléa M.
year 2015
title Development of Parklets by using parametric modeling
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 268-278.
summary The lack of urban planning has made the recreation areas increasingly smaller in the cities. Parks and squares gradually gave way to streets and avenues to try to accommodate the growing number of cars and motorcycles. An alternative that tries to balance recreation areas and urban roads was found in the city of San Francisco (USA). Parklets are temporary extensions of urban sidewalks that occupy a few parking spaces. This article aims to demonstrate the potential of parametric modeling in the development of parklets. Thus, anthropometric studies, amount of parking spaces and types of benches were used as input parameters. Rhinoceros and grasshopper programs were used for modeling, while 3D Studio Max was used for rendering. With this study it was possible to verify that when the project is parameterized the processes of creation and modification became faster, reducing design and implementation time.
keywords Grasshopper algorithm editor, Parametric model, Parklets.
series CAAD Futures
last changed 2015/06/29 05:55

_id d5ac
authors Kalisperis, L.N., Otto, G., Muramoto, K., Gundrum, J.S., Masters, R. and Orland, B.
year 2002
title Virtual Reality/Space Visualization in Design Education: The VR-Desktop Initiative
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 64-71
summary Although virtual reality (VR) is a fast-growing field, utilization of its potential within an affordable environment in the early years of architectural education has been limited. Currently, we are in the process of exploring the educational potential of virtual reality in the creation and understanding of space as a set of dynamic volumes that can be experienced. The VR-Desktop initiative is an effort to bring the salient features of projection-based VR to second-year architecture students in a way that is more generally accessible than the many canonical, first-generation, projection-based VR systems. The VR-Desktop has been implemented in the teaching of the architectural design studio in the second year of a fiveyear curriculum, as part of the physical architectural studio. Through the VR-Desktop system in the studio, students immediately start working in an immersive environment. They create space by manipulating solids and voids while evaluating the anthropometric relations of the proposed solution. The students are able to study and test conceptual details in a virtual environment from the very beginning of their architectural design project. In order to assess student perception of the usefulness of various system attributes for diverse tasks, we have begun a usability study. Thirty-five surveys were collected from the students who had used the lab during the two semesters for which the two-screen system was available. Preliminary observations indicate that within the architectural context, virtual reality techniques involving depth perception can convey relevant information to students more efficiently and with less misrepresentation than traditional techniques. This paper suggests that full field of view, motion, stereoscopic vision, and interactivity are possible components of the 3D visualization techniques that are necessary to enhance architectural education
series eCAADe
last changed 2002/09/09 17:19

_id 3868
authors Miller, J.J., Wang, W. and Jenkins, G.
year 2002
title The Anthropometric Measurement and Modeling Project 2002
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 389-393
summary This paper describes a project that has been on-going since 2000 and consists of the followingactivities:• specification of Digital Human Models (DHM) for the visualization of people seated in wheelchairs,• extension of commercial off the shelf (COTS) software to enable the development of dynamicvisualizations of ‘data that makes data’ , and• subsequent construction of digital visualizations that are useful to designers in the creation ofartifacts and environments for human use.We have developed a process of ‘data that makes data’ which allows the visualization of any potentialor hypothetical physical interface between a human and an environment or artifact.Preliminary validation is provided by comparison with findings of other researchers. This work clearlysuggests a need for design-oriented software that contains robust ‘dynamic’ digital human modelscapable of creating visualization for any arbitrary context.
series ACADIA
last changed 2002/10/26 23:25

_id 54e9
authors Miller, J.J., Wang, W. and Jenkins, G.R.
year 2000
title The Anthropometric Measurement and Modeling Project
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 281-284
summary Disability is a product of the interactions between individuals and the environment they inhabit and the products they utilize. Disability is located on a continuum from enablement to disablement. Human physical characteristics as well as environmental factors will locate an individual on that continuum. The degree of disability or enablement will fluctuate, depending upon the attributes of the environment and the artifacts located there. The ability of designers and architects to create environments and products that enable all people is directly tied to their ability to: 1. understand the abilities and constraints of the human body and, 2. model the physics of the body’s interactions with artifacts and spaces. // This project is developing an anthropometric measurement protocol and computer-based design tools focusing on people with disabilities and the aging. The areas of interest for measurement are guided by real-world design needs. The measurements generated are translated into three-dimensional datasets compatible with commercial off the shelf software extended by the programming of additional scripts, functions, plug-ins, behaviors, etc.
series ACADIA
last changed 2002/08/03 05:50

_id sigradi2018_1486
id sigradi2018_1486
authors Peroza Piaia, Luana; Cybis Pereira, Alice Theresinha; Secchi, Carla Cristina
year 2018
title Furniture kits and physical model as a tool for visualization of the minimum residential spaces according to the anthropometric ergonomics
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 86-91
summary This paper presents the results obtained through the development of furniture kits and physical model, aiming to compare the minimum design requirements described in the anthropometric ergonomics, current housing program and construction law. The qualitative approach through bibliographical and documentary revision allowed the choice of technical representation, using BIM software for design and subsequent digital prototyping. It concludes that the creation of environments according to the minimum requirements does not allow the use of space according to its purpose, and by making use of furniture kits, it is possible to obtain experiments and better understanding.
keywords Physical model; Housing of social interest; Rapid prototyping; Minimal spaces; Anthropometric ergonomics
series SIGraDi
last changed 2019/05/20 09:13

_id ecaade2011_043
id ecaade2011_043
authors Vettoretti, Ana Claudia; Resende, Pablo; Gonzaga, Mário Guidoux; Turkienicz, Benamy
year 2011
title Anthropometric and behavior data applied to a generative design system: A study of public benches
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.469-476
wos WOS:000335665500054
summary This paper discusses ergonomic human body support in regard to people reading and talking on public benches. An applied experiment has been developed where design parameters are structured and associated to anthropometric dimensions relating to observed ergonomic postures. These are incorporated to a procedural design strategy using a geometric model with combination rules. The procedure has been tested, allowing a generation of alternative designs to emerge from ergonomic fitness parameters. The experiment helped to formulate a design methodology for optimizing the information during the product design and manufacturing processes.
keywords Bench; urban furniture; generative design; anthropometric data, behavior data
series eCAADe
last changed 2016/05/16 09:08

No more hits.

HOMELOGIN (you are user _anon_141341 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002