CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 18 of 18

_id 2005_083
id 2005_083
authors Agostinho, Francisco Santos
year 2005
title Architecture as Drawing, Perception and Cognition
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 83-90
summary This work is about realizing that human perception is inherent to architecture. It is an asset and a trait subject to training and development in an empirical way, involving physical and manual action. It cannot be taught literally through convention and logic reasoning. It is a human achievement of great significance built on intellectual and scientific knowledge. It is something, being physical and empirical, that is supported on instrumental procedure. The computer, as a machine and an instrument, does not shorten the empirical experience of manipulation; on the contrary, it enhances J.J. Gibson’s findings about the perception of space in relation to eye and body movement. Being a cybernetic machine the computer may, and shall, evolve, and become perceptive. In order for that to happen, it is important to keep in mind the mechanism of human perception. Through producing a computerized model of a major architectural work, we develop natural knowledge about its physical features and the thought that lies underneath. To be able to use the computer as an instrument provides a user with explicit knowledge about its ways and mechanism that has to be made available. It involves training, which is to a great extent self-explanatory, and also explicit knowledge about the conventions that are being used, such as programming, reasoning and trigonometry.
keywords Visualization; Environmental Simulation; Knowledge Modelling (KM); 3D Modeling
series eCAADe
last changed 2012/11/23 18:17

_id ga0236
id ga0236
authors Antonini, Riccardo
year 2002
title Shared, Collective, Generative, Dynamic Virtual Environments - Geneve
source International Conference on Generative Art
summary In this project we plan to create an experimental novel medium setup for the study of the “presence” experience in shared, collective, generative, dynamic virtual environments (GENEVEs) in order to study the cross interactions between a given GENEVE and/among its creators/users and to explore the logic of presence in each GENEVE. The new shareable / generative media will try to add personal creativity and social dimension to telefruition of contents. For the European Industry having a leading edge in the technology for hw/sw/contents for shareable novel media is both a strategic asset and a social imperative.
series other
last changed 2003/11/21 14:15

_id ecaade2017_234
id ecaade2017_234
authors Benetti, Alberto, Favargiotti, Sara and Ricci, Mos?
year 2017
title RE.S.U.ME. - REsilient and Smart Urban MEtabolism
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 1113-1120
summary New technologies and uncontrolled open-data policies lead public to a new way of approaching the built environment. To enlarge the competences of the professionals that work within the cities, we believe that providing a deep and dynamic knowledge on the heritage and urban built environment is the more effective solution to offer a unique support to the needs. By providing a boosted geographical database with detailed information about the status of each building, we aim to support the professional by providing a neat vision about vacant buildings available citywide. We think this knowledge is an important asset in covering every kind of public requests: from flat to rent to an abandoned building to restore or to drive better investors. The city of Trento will be the pilot project to test these statements.We studied the phenomenon of pushing new constructions rather investing on the reuse of abandoned buildings with the consequences of unsustainable land use. To address the work we adopted a comprehensive approach across the fields of urbanism, ICT engineering and social sciences. We believe that sharing knowledge and know-hows with municipalities, agencies, and citizens is the way to support better market strategies as well as urban transformation policies.
keywords Information Technology; Urban Metabolism; Re-cycle; Urban Reserves; Policy Decision-Making; Data-driven Analysis
series eCAADe
last changed 2017/09/13 13:13

_id ascaad2014_013
id ascaad2014_013
authors Binhomaid, Omar and Tarek Hegazy
year 2014
title Comparison between Genetic Optimization and Heuristic Methods for Prioritizing Infrastructure Rehabilitation Programs
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 175-182
summary In recent years, infrastructure rehabilitation has been in the focus of attention in North America and around the world. A large percentage of existing infrastructure assets is deteriorating due to harsh environmental conditions, insufficient capacity, and age. Due to stringent budget limits, however, asset management systems become important to assess the life cycle performance of various assets, and accordingly prioritize the assets for rehabilitation purposes. While many asset management systems have been introduced in the literature, almost no studies have compared the effectiveness of their asset prioritization methods. This paper presents an extensive comparison between heuristic and optimization methods for prioritizing large-scale rehabilitation programs, under budget constraints. The paper first introduces different life cycle cost analysis (LCCA) formulations for three case studies obtained from the literature related to buildings, pavements, and bridges. Based on extensive experiments with the three case studies and on different network sizes, heuristic techniques proved its practicality for handling various network sizes. The performance of genetic optimization, on the other hand, was more efficient on small-scale networks but showed steep degradation in performance with large-scale problems. This research can be beneficial to municipalities and asset managers and can help them design efficient methods to sustain the safety and operability of the civil infrastructure, with least cost.
series ASCAAD
last changed 2016/02/15 12:09

_id f2ff
id f2ff
authors Calderon, C., van Schaik, P., and Hobbs, B
year 2000
source Proceedings. Virtual Reality International Conferences 2000, Laval, France 18-21 May 2000 (pp 46-55)
summary This paper is concerned with the effectiveness of the use of Virtual Reality (VR) to inform the early design stages of construction projects. The investigation has developed a new experimental methodology for assessing building designs and an enabling tool “ASSET”. A first VR model of a building has been produced as a vehicle for evaluating the methodology and ASSET and, incidentally, influencing the design of the building. An experi-ment has been completed to assess if design constraints have been fulfilled.
keywords Building Design, Communication, Users, VR Technologies
series other
type normal paper
last changed 2005/12/02 10:02

_id dcfe
id dcfe
authors Calderon, C., van Schaik, P., and Hobbs, B
year 2000
source VSMM 2000, Gifu, Japan, 4th- 6th October 2000
summary This paper is concerned with the evaluation of VR applications using the construction domain as an example. The investigation has developed a new experimental methodology and an enabling tool “ASSET to (1)determine the effectiveness of different representations of buildings –2D drawings and 3D Real-Time models- and to (2) assess the solutions proposed by the design team –architects and engineers. A first VR model of a building has been produced as a vehicle for evaluating the methodology and AS-SET. A first cycle of the research has been completed; the first experiment has been carried out, the data has been collected and analysed and, the results have been produced
keywords Building Design, Communication, Users, VR Technologies
series other
type normal paper
last changed 2005/12/02 10:13

_id 744f
authors Conforti, Frank and Grabowski, Ralph
year 1998
title Microstation for AutoCad Users : A Bi-Directional Handbook
source Delmar Publishers Publishers Inc.
summary This book provides the last word on feature-by-feature comparisons of AutoCAD and MicroStation from the user's perspective. Each chapter presents a quick summary of a specific feature in AutoCAD, followed by the related feature in MicroStation. AutoCAD software users will find the book to be a great asset in transitioning from the AutoCAD environment to the MicroStation design environment. Conversely, the book is equally valuable for the MicroStation product user who needs to make the transition to AutoCAD. Thorough coverage of translating drawings between AutoCAD and MicroStation provides vital information for users working with both platforms. For the user who works with both products and for the user who wants to know more about the "other" software package, this is the book for you. An Online Companion™ allows users to access the Autodesk Press web site for information on job resources, professional organizations, updates and more.
series other
last changed 2003/02/26 17:58

_id acadia13_025
id acadia13_025
authors Cordero Maisonet, Sixto; Smith, Austin
year 2013
title Responsive Expansion
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 25-32
summary Although commonly considered problematic within the wider range of standardized isotropic construction materials, wood’s mechanical deficiencies are simultaneously an asset for the adventurous designer. These anisotropic and organic characteristics can be critically investigated, even exaggerated, with the possibility of productively yielding a complex and adaptive building material.Given wood’s fibrous make-up, as derived from its ecological function as an evaporative capillary system, wood as a material is predisposed to react to environmental and contextual fluctuations—moisture in particular. As a consequence of its cellular and chemical anatomy, wood—unlike other standard construction materials—will morphologically react to changes in moisture. This reactivity is derived from interactions such as rehydration and swelling at the cellular level which accumulate to induce formal transformations at the macro level. This responsiveness, when coupled with the affordances of industrial standardization, reframes wood within architecture as a reactive material capable of consistent transformation well-suited to parametric definition within computational modeling.
keywords Complex Systems: complex, adaptive, expansion, wood, material investigation, emergent and self-organizing systems
series ACADIA
type Normal Paper
last changed 2014/01/11 08:13

_id caadria2016_147
id caadria2016_147
authors Feist, S.; G. Barreto, B. Ferreira and A. Leita?o
year 2016
title Portable generative design for building information modelling
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 147-156
summary Generative Design (GD) is a valuable asset for architecture because it provides opportunities for innovation and improvement in the design process. Despite its availability for Computer-Aided De- sign (CAD), there are few applications of GD within the Building In- formation Modelling (BIM) paradigm, and those that exist suffer from portability issues. A portable program is one that will not only work in the application it was originally written for, but also in others with equivalent results. This paper proposes a solution that explores porta- ble GD in the context of BIM. We also propose a set of guidelines for a programming methodology for GD, adapted to the BIM paradigm. In the end, we evaluate our solution using a practical example.
keywords Building information modelling; generative design; porta- bility; programming
series CAADRIA
last changed 2016/03/11 09:21

_id a5f4
authors Jabi, Wassim
year 2001
title The Vista System: A Virtual Slide Tray Archive
source ACADIA Quarterly, vol. 20, p. 2
summary ViSTA is a digital asset management and display system designed for education. The system enables instructors to search a database of digital assets, select the ones they want and save them in sortable virtual slide trays. They can then use those trays for in-class presentations as well as allowing registered students to view them at will from any internet-connected computer. Students register for courses in the ViSTA system through a special code issued by the instructor. Once registered, their ViSTA homepage automatically displays the courses they are registered for and the associated trays for that particular course. Students can also create and modify their own personal trays organized in any fashion they want. These trays can be used for reference, studying for an exam, or for presentation purposes. The ViSTA system helps administrators and faculty manage the digital collection, the courses, the trays, and the user accounts.
series ACADIA
last changed 2002/12/15 17:49

_id ijac201614304
id ijac201614304
authors Kim, Eonyong and Soohoon Park
year 2016
title Three-dimensional visualized space and asset management system for large-scale airports: The case of Incheon International Airport
source International Journal of Architectural Computing vol. 14 - no. 3, 233-246
summary Large-scale airports such as Incheon International Airport have large-scale terminals, annex buildings, and numerous open spaces. An integrated space management system is required to manage these buildings and spaces efficiently. Thus, Incheon International Airport Corporation developed a three-dimensional computer-aided design–based integrated space management system. The major system development goal was to provide intuitive three-dimensional-based visual information, thereby realizing an integrated space and asset management system that does not require expert knowledge of any specific field, such as architecture. This article discusses the construction of the system and the problems that had to be resolved to achieve this goal.
keywords Space and asset management, airport, three-dimensional computer-aided design, building information modeling
series journal
last changed 2016/10/05 06:21

_id caadria2015_179
id caadria2015_179
authors Kim, Eonyong; Jongtaek Yun and Sanghyun Cho
year 2015
title Integrated Space and Asset Management System for Large Scale Airport
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 807-816
summary Large-scale airports such as Incheon International Airport have large-scale terminals, annex buildings, and numerous open spaces. An integrated space management system is required to manage these buildings and spaces efficiently. Thus, Incheon International Airport Corporation developed a 3D computer-aided design (CAD)-based integrated space management system. The major system development goal was to provide intuitive 3D-based visual information, thereby realizing an integrated space and asset management system that does not require expert knowledge of any specific field, such as architecture. This paper discusses the construction of the system and the problems that had to be resolved to achieve this goal.
keywords Space and asset management, airport, 3D CAD, BIM
series CAADRIA
last changed 2015/06/05 05:14

_id 6f6a
authors Lyons, Arthur and Doidge, Charles
year 1994
title The Animation of Dynamic Architecture
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 233
summary The most valuable resource in education is student time and the greatest asset is the ingenuity of student minds. CAD technology now offers enormous potential to education, but limitations in time and funding, prevent its use to the extent possible within practice. Therefore, after dealing with 'awareness', 'attitude' and 'limited applications', our most important role in education is to encourage innovation. The third year of the honours option course at De Montfort University takes this as its theme and challenges students to explore and exploit innovative applications. One particular area of development has been exploring the dynamic aspects of architectural design which go much further than the well-established 'fly-through' sequences. A great deal of architectural design and design development depends upon dynamic issues which range from movement joints to construction sequence. A visual understanding of these dynamic issues drawn from appropriate computer animations can now be an effective factor in design.
series eCAADe
last changed 1998/09/14 08:18

_id 3ade
id 3ade
authors Martens, B. and Jabi, W. (Eds.)
year 2004
source ITcon Vol. 9 (2004), pp. 97-174
summary There are numerous commercial digital asset management systems, but most of them are relatively expensive and meant for in-house management. In the meanwhile alternative solutions have been developed for searchable interactive repositories of media for professional use, education and research.

Web-based digital libraries and indexes of literature have been available on the internet for a few years now. In many cases a focus on specified areas is given and published information is disseminated in this way. However, researchers, educators and practitioners in architecture and civil engineering also depend on various sources of information that are stored and delivered in a multitude of media formats. Some of that information is case-based and built incrementally from previous experiences.

type normal paper
last changed 2004/08/17 05:46

_id 3b65
authors Martens, Bob and Turk, Ziga
year 2002
title Digital CAADRIA-Proceedings: Retrospective Analysis of Content
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 023-30
summary This contribution issues an overview of the frame conditions for the utilization of Digital CAADRIA Proceedings representing in its entirety an important asset for the CAADcommunity. The process of the extended use of electronic copies of CAADRIA conference papers in pdf-format is described as well as the respective decisions taken in this context. Results of a content analysis regarding the topics of CAAD and referencing are presented.
series CAADRIA
last changed 2002/04/25 17:26

_id ijac20053307
id ijac20053307
authors Ozel, Filiz
year 2005
title Confluence of Building Information for Design, Construction and Management of Buildings
source International Journal of Architectural Computing vol. 3 - no. 3, 373-390
summary Professionals who are involved in design, construction and occupancy phases of a building not only generate information that must eventually be used by other building professionals, but also they themselves must use data and informationprovided by others such as product manufacturers, planning departments, etc. The integration of information and data through all phases of the life cycle of a building is important as it impacts the work done by a large number of constituents in the building industry. Seamless integration of such information has been a bigger concern for those who are downstream users of the data generated by the architect as he/she designs a building. Such downstream users can range from structural engineers to construction managers, from facility managers to building asset managers. More recently, the considerable increase in the design and operationof intelligent buildings that incorporate a very wide range of technologies has rendered this coordination more important than ever.
series journal
last changed 2007/03/04 06:08

_id ecaade2015_15
id ecaade2015_15
authors Platzer, Bernhard and Wurzer, Gabriel
year 2015
title ab-walkable Cities - A Grid-based Analysis Method to Identify Walkable Neighborhoods for Goal-directed Pedestrians
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 335-340
summary Current research treats walkability in cities as an urban asset, to be identified by formal methods in order to let people benefit from it. In this paper, we take an activity-based view on the subject, arguing that walkability is not an end in itself but must always be seen from the standpoint of a specific activity to be performed. More precisely, we look at the specific walkability when seeking to perform an activity 'a' (e.g. shopping) within a given time budget 'b' (e.g. 15 minutes). Based on these two factors, we have devised a grid-based analysis method that computes transitions between grid cells. As result, we get a walkability map that extends the traditional 'proximity-based' understanding of neighborhoods by the notion of goal-directed pedestrians. To argue for the applicability of our approach, we showcase i it in two cities with different urban structure (Yerevan and Wiener Neustadt) before concluding.
wos WOS:000372317300036
series eCAADe
last changed 2016/05/16 09:08

_id ddss2004_d-177
id ddss2004_d-177
authors Rafi, A., T. Hoai Nam, K. Jin Woo, and W. Lau
year 2004
title InnotiveBrowser
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 177-191
summary This paper explains the results of a collaborative research project between Multimedia University (Malaysia) and Innotive Corporation (Korea) to manage, design a multimedia archiving system and visualising knowledge for the students or the users in the Faculty of Creative Multimedia, Multimedia University. This research introduces InnotiveBrowser technology, a high performance multimedia display software that enhances the ability of user to search and discover digital content. The unique result of this method is that the images to be viewed are not limited to available RAM, instead the content utilises the available storage directly from the disk (hard drives). In other words, the larger the size of the hard disk, the greater the number of content information can be stored and displayed. This system is employed with Virtual Reality (VR) techniques particularly imparting viewing technology (pixel-ondemand) and navigation strategy to increase the viewing speed of multimedia information in real-time over the Internet, broadband and even via PDA platforms. This research hopes to set the benchmark for multimedia archiving system that can be applied in other CAD, CAAD or most of the design or production-based teaching and learning environment. The early findings of this research have been patented and this paper will demonstrate the research ideas and explain how we implement and customise the technology and content development in the Faculty of Creative Multimedia, Multimedia University.
keywords InnotiveBrowser, Digital Asset Management, Multimedia Archiving, VR Technology
series DDSS
last changed 2004/07/03 20:13

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