CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2004_162
id sigradi2004_162
authors Isabel Amalia Medero Rocha
year 2004
title A concepção arquitetônica em ambiente computacional, a ferramenta como fator interveniente durante a geração de idéias Paavi-projeto de arquitetura em ambientes virtuais interativos [The Conception of Architecture in a Computational Environment - The Tool as an Intervening Factor during the Generation of Ideas (Paavi- Architectural Project in Interactive Virtual Environments)]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This study presents the results obtained as of the teaching of architectural project at a digital workshop using the WEB environment and its graphic and textual interaction tools. Sketches and external and internal 3D modeling of the architectural object formed the corpus of this investigation. The architectural concept phase (generation of ideas) was given pedagogical emphasis, based on a core concept established by conceptual images and to which space, software and formal construction elements are subordinated. The computational tool was seen to become one of the agents in the idea generation process by assisting in the arrangement of the designer.s initial ideas and by establishing project procedures that use computer-based operations. These project procedures reconstruct the object perceived as architectural concept. The central notion in the architectural proposition is the decisive element in the choice and use of the graphic software in the design process, considering its different steps.
series SIGRADI
last changed 2016/03/10 08:53

_id acadia18_88
id acadia18_88
authors Jahn, Gwyllim; Newnham, Cameron; Beanland, Matthew
year 2018
title Making in Mixed Reality. Holographic design, fabrication, assembly and analysis of woven steel structures
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 88-97
summary The construction industry’s reliance on two-dimensional documentation results in inefficiency, inconsistency, waste, human error, and increased cost, and limits architectural experimentation with novel form, structure, material or fabrication approaches. We describe a software platform that enables designers to create interactive holographic instructions that translate design models into intelligent processes rather than static drawings. A prototypical project to design and construct a pavilion from bent mild steel tube illustrates the use of this software to develop applications assisting with the design, fabrication, assembly and analysis of the structure. We further demonstrate that fabrication within mixed reality environments can enable unskilled construction teams to assemble complex structures in short time frames and with minimal errors, and outline possibilities for further improvements.
keywords full paper, vr/ar/mr, digital fabrication, digital craft
series ACADIA
type paper
last changed 2019/01/07 11:21

_id cf2011_p020
id cf2011_p020
authors Kabre, Chitrarekha
year 2011
title A Computer Aided Design Model for Climate Responsive Dwelling Roof
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 315-332.
summary Computer-Aided Design models have generated new possibilities in the sustainable design of buildings. Computer models assisting different aspects of architectural design have been developed and used for several decades. A review of contributions of computing to architectural design is given by Gero. Most of the conventional simulation computer programs do not actively support design development and optimization, specially at the formative design stages. It is well established that most decisions that affect comfort and building energy use occur during the formative design stages of the project. Furthermore, the efforts required to implement those decisions at the beginning of the design process are small compared to the effort that would be necessary later on in the design process. Therefore, if sustainable design issues are going to receive an appropriate level of consideration at the beginning of the design process, they must be presented in a way which is useful to the architect and fits with other things the architect is considering at that time. Design is seen as a problem-solving process of searching through a space of design solutions. The process of finding a solution to a design problem involves, identifying one or more objectives, making design decisions based on the objectives, predicting and evaluating the performance to find the acceptable decisions. Each of these activities can be performed inside or outside the formal model. In designing a roof, an architect or building designer has to make many decisions on the materials. The arrangement of these materials determines the aesthetic appearance of the roof and the house. Other considerations that affect the choice of roofing materials are thermal performance, rain, fire protection, cost, availability and maintenance. Recyclability of materials, hazardous materials, life-cycle expectancy, solutions, and design options as they relate to the environment also need to be considered. Consequently, the design of roof has become quite a complex and multifaceted problem. The principal need is for a direct design aid which can generate feasible solutions and tradeoff performance in conflicting requirements and prescribe the optimum solution. This paper presents a conceptual Computer Aided Design model for dwelling roof. It is based on generation and optimization paradigms of Computer Aided Design; which is diametrically opposite to conventional simulation. The design of roof (design goal) can be defined in terms of design objective as "control radiant and conduction heat." This objective must be satisfied to achieve the design goal. The performance variables, such as roof ceiling surface temperature or new thermal performance index (TPI*) must acquire values within certain ranges which will satisfy the objective. Given the required inputs, this computer model automatically generates prescriptive quantitative information to design roof to achieve optimum thermal comfort in warm humid tropics. The model first generates feasible solutions based on the decision rules; next it evaluates the thermal performance of the roof taking into account design variables related to the building’s roof and finally it applies numerical optimization techniques to automatically determine the optimum design variables, which achieve the best thermal performance. The rational and methodology used to develop the proposed model is outlined and the implementation of model is described with examples for climatic and technological contexts of India and Australia.
keywords Computer aided design, sustainable design, generation, optimization, dwelling roof, thermal performance
series CAAD Futures
last changed 2012/02/11 18:21

_id a12b
authors Kokosalakis, J., Farrow, J. and Spalton, N.
year 1993
title Introducing 2D Draughting and 3D CAD Modelling into the Information and Library Studies Curriculum in Response to Increasingly Complex Design Requirements of Information Resources
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary This paper describes enhancements to the Information and Library Studies curriculum at the Liverpool John Moores University. In the design process for buildings and space utilised for learning resources informed client involvement is seen as important by the information professional. A new module has been introduced with the aim of providing students with the knowledge and skills to communicate effectively with building design professionals. It is apparent that CAD has a place in this teaching. The programme of study is outlined, including a discussion of significant, relevant examples produced by the CAAD staff of the School of the Built Environment. The teaching methods were drawn from experience in the well established curricula and delivery of CAAD to the architecture and environmental planning students using School of the Built Environment Macintosh hardware and software. From the Aldham Robarts Learning Resource Centre, (presently nearing completion) examples will be shown of animated models, design, organisational and staffing solutions to new technological demands. These include transfer of the Austin - Smith: Lord Intergraph/MicroStation 3D model to Zoom, animation with Electric Image and Theseus and assisting library staff to use ArchiCAD to design and consider shelf planning arrangements for negotiation with the architects. There are interesting lessons to be learned about the advantages of CAD for future client control.

keywords Information Professional, CAAD, Learning Resource Centre, Open Learning, Information and Library Studies, Curriculum.
series eCAADe
last changed 1998/08/24 08:43

_id caadria2008_21_session3a_174
id caadria2008_21_session3a_174
authors Lan, Ju-Hung Kai-Han Chung
year 2008
title Designing a Smart Workplace to Assist Design Activity from an Emotional Approach
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 174-179
summary In this paper, we are interested in developing a smart workplace to assist design activities during design processes from an emotional approach. A key problem in this study is how to design a smart environment, which is able to detect the designer’s emotional state and provides smart mechanism to assist design work. In the preliminary study, a spatial system prototype is developed to illustrate the design ideas of the smart workplace. Some triggered spatial events to describe the capabilities of assisting design activities from an emotional approach is introduced in the study. The framework of ubiquitous computing design in developing the smart workplace is introduced.
keywords Smart Space, Emotional Design, Ubiquitous Computing
series CAADRIA
last changed 2012/05/30 19:29

_id 21b9
authors Landsdown, J.
year 1988
title Computers and Visualisation of Design Ideas: Possibilities and Promises
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 71-80
summary Drawing in all its various forms, from freehand sketching to detailed technical layout, is a type of modelling that designers find indispensable. In many cases, indeed, drawing is the only form of external modelling a designer uses. It has two basic functions: to assist in the externalisation and development of mental concepts and to help in the presentation of these concepts to others. The current thrust of work in computer graphics - although valuable - tends to concentrate almost exclusively on the presentation aspects and it is now possible to create images almost resembling photographs of real objects as well as production drawings of great accuracy and consistency. This paper summarises some of this presentation work as well as developments which might go further in assisting the activities and processes of design.
series CAAD Futures
last changed 1999/04/03 15:58

_id ad21
authors Laptali, E., Bouchlaghem, N. and Wild, S.
year 1997
title Planning and estimating in practice and the use of integrated computer models
source Automation in Construction 7 (1) (1997) pp. 71-76
summary Research into IT applications in the construction industry has been going on for many years, most of this work took the form of system development aimed at assisting construction practitioners and aimed at improving processes in order to reduce the cost of building. Most of these developments tended to identify a problem in a sector of the industry and focused on using a certain technology in IT to provide a solution. This was often done without a proper investigation into the suitability and the acceptability of the technology to the end users (construction practitioners). Furthermore, most of the work was too focused on solving problems in isolation and did not consider the overall organisational framework and structure of the industry. This paper discusses and presents the results of a survey conducted to investigate the planning and estimating work practices in the industry in order to establish the important issues for the development of an integrated planning and estimating computer model. The survey established the important issues for the acceptability of computer models, the technical aspect to be addressed and a better working practice for estimating and planning. The technical aspect on which the computer model was based is the optimisation of the time and cost of building and the best work practice used is the integration of estimating and planning.
series journal paper
last changed 2003/05/15 19:22

_id sigradi2017_062
id sigradi2017_062
authors Lima da Silva, Juliano; Andréa Quadrado Mussi, Lauro André Ribeiro, Thaísa Leal da Silva
year 2017
title Programação em plataforma BIM e a Norma de Desempenho Brasileira: Desenvolvimento de uma aplicação para estimativa de performance acústica em projetos arquitetônicos [BIM platform programming and Brazilian Performance Standard: Development of an application to estimate acoustic performance in architectural design]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.423-428
summary The Brazilian Performance Standard (NBR 15.575/2013 – Housing Buildings – Performance) is changing the design process of residential buildings, imposing new acoustic performance criteria. In this Context, the present paper proposes the programming of a Revit plug-in for verifying sound insulation of walls between environments, collecting information of the building’s model from a parameter database, calculating values of the elements’ sound reduction index and allowing to ponder constructive systems’ performance. The application aims to amplify productivity of designers and to provide greater control over technological solutions, assisting in the compliance with performance criteria.
series SIGraDi
last changed 2018/07/27 08:08

_id a25e
authors Loy, Hollis A.
year 1999
title Foundation for a Thorough CAAD Education
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 301-308
summary The birth and development of computing is considered by most as one of the greatest technological achievements of the twentieth century. Since the integration of computers in the built environment, over two decades ago, computing methods developed into efficient designing and calculating tools. In contrast, accelerating advancements in computing technology have created generation gaps amongst architects. There are inexperienced, novice, intermediate and advanced computer-capable architects. If each group was asked to define CAAD, some would still describe it as a computer program for technical draughting. Others may define CAAD (Computer Aided Architectural Design) as a vast array of digital media in CAD, multimedia and DTP, assisting architects in compiling visual presentations. Currently, most architectural schools are capable of instructing most, if not all, facets of CAAD (2D & 3D CAD, model rendering, photo montage, brochure layouts, etc.). However, this knowledge is accumulated at random throughout the course of study. "Computer Graphics for Architects" is the latest educational development in Europe bridging generation gaps with senior architects and serving as an introductory CAAD seminar to beginning architecture students. This book and lecture presents a gallery of recent architectural CAD, multimedia, and DTP presentations practiced in Europe´s second largest architectural firm. The terminology is user-friendly and its content concentrates on responding to the most often posed questions by CAAD beginners relating to: (1) Terminology (2) Appearance (3) Time Consumption (4) Cost Techniques introduced are independent of any platform. The goal is to summarize quickly and effectively the countless possibilities of presentations applicable in architecture practice. "Computer Graphics for Architects" provides a direction for future presentations and motivates students to excel in CAAD.
series eCAADe
last changed 1999/10/10 12:52

_id cf2009_159
id cf2009_159
authors Marin, Philippe; Lequay, Hervé and Bignon, Jean-Claude
year 2009
title Un outil évolutionnaire d’aide à la conception architecturale créative : Mise en oeuvre d’un algorithme génétique et prise en compte des paramètres environnementaux; Evolutionary tool assisting creative architectural design: Implementation of an genetic algorithm and assessment of environmental parameters
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 159-172
summary This work focuses on the development of a tool capable of assisting and supporting architectural design activity. We propose an evolutionary mechanism through the use of a genetic algorithm. Environmental parameters are convoked to drive the evolution. The solar passive qualities of the object under study allow the energizing evaluation. This paper deals with the interaction between verbal thinking and visual thinking through the use of this generative tool.
keywords Genetic algorithm, creative design, environmental parameters
series CAAD Futures
last changed 2009/06/08 18:53

_id f542
authors Mcgill, Miranda C.
year 2002
title Shaper2D - Visual Software for Learning Shape Grammars
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 148-151
summary Shaper 2D is a Java applet and application for assisting in the learning of shape grammars. This software is examined as a facilitator for designing with shape grammars through analysis of computation in a workshop setting.
series eCAADe
last changed 2002/09/09 17:19

_id ecaade2009_133
id ecaade2009_133
authors Montenegro, Nuno C.; Duarte, José Pinto
year 2009
title Computational Ontology of Urban Design: Towards a City Information Model
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 253-260
summary The ultimate goal of the project in which the described research evolves is a computer-platform for assisting in the development of urban design proposals at the site planning scale including formulation, generation, and evaluation modules. The paper is concerned with the development of a common ontology that guarantees inter-operability among the three modules. After clarifying the theoretical framework, it describes the methodology used to develop the proposed Urban Design Ontology (UDO), as well as its lexicon, syntax, and semantics. It is argued that such ontology constitutes the bases for a City Information Model (CIM) that permits to elaborate consistent and comprehensive descriptions of urban spaces, thereby enabling the formulation of programs for urban interventions and the generation of corresponding design proposals.
wos WOS:000334282200031
keywords Ontology, interoperability, BIM
series eCAADe
last changed 2016/05/16 09:08

_id a026
authors Nagakura, Takehiko
year 1996
title Form Processing: A System for Architectural Design
source Harvard University
summary This thesis introduces a new approach to developing software for formal synthesis in architectural design. It presents theoretical foundations, describes prototype specifications for computable implementation, and illustrates some examples. The approach derives from the observation that architects explore ideas through the use of sequences of drawings. Architects derive each drawing in a sequence from its predecessor by executing some transformation on a portion of the drawing. Thus, a formal design state is established by a sequence of drawings with historical information about their construction through progressive transformations. The proposed system allows an architect to develop a design in three ways. First, a new transformation can be added to a current sequence of drawings. Second, existing sequences can be edited by exchanging their subset sequences. Third, an existing sequence can be revised parametrically by assigning new values to its design variables. The system implements scripts that specify categories of shapes and transformations between any two shape categories. When an instance of a shape category is found in a design, a transformation can replace it with an instance of another shape category. Recursive application of a given set of transformations to an initial shape instance produces a sequence of drawings that represents a formal design state. The system encodes this formal design state as an assembly of all the shape instances used and their relationships (nesting, emergent and replacement). Furthermore, this assembly, called a construction graph, allows the existing sequences to be edited efficiently by exchanging subsets and to be revised parametrically. The advantage of this approach as demonstrated in the examples is that it allows intuitive, rapid and interactive construction of complex designs. Moreover, design knowledge can be captured by scripts that depict heuristic shapes and transformations as well as by assembled construction graphs which depict cases of formal design. Such a reusable and expandable knowledge base is essential for assisting disciplined and creative architectural design.
keywords Computer Software Development; Architectural Design; Data Processing
series thesis:PhD
last changed 2003/02/12 21:37

_id sigradi2012_104
id sigradi2012_104
authors Orciuoli, Affonso
year 2012
title Marcenaria Digital: design e fabricação sustentável [Digital Carpentry: design and sustainable fabrication]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 653-656
summary The new technologies applied into architecture and design is assisting new paradigms that are changing, radically, the “workflow between design and fabrication. In fact, both are extremely connected, like the handicraft. The same digital information that is used to design is feasible to be fabricated. The relationship between these technologies added to materials that came from nature, like the wood, are a field to be explored by designers. Right now we don´t know exactly how this new system will work, but there are no doubts that will change our near future.
keywords fabricação digital, madeira, CNC, rizoma, mass customization
series SIGRADI
last changed 2016/03/10 08:56

_id 1839
authors Papamichael, Konstantinos Michael
year 1991
title Design process and knowledge possibilities and limitations of computer-aided design
source University of California, Berkeley
summary An attempt to determine how computers can be used to assist designers resulted in the development of a design theory, according to which design is 'feeling and thinking while acting.' Design is theorized as living through one's imagination, however being continuously affected by real life itself. The design process is decomposed into elementary activities that are characterized with respect to the nature of knowledge requirements and the degree to which they can be specified and delegated to computers. The results are considered as criteria to determine possibilities and limitations of computer-aided design. An integration of a variety of computer applications tools is proposed towards the design and development of a computer-based Design Support Environment (DSE), that is applicable to any design domain. The proposed DSE automates all specifiable and delegable design activities, while assisting with the nondelegable ones through appropriate user interface. A DSE demonstration prototype is also presented in the Appendix. This prototype addresses the design of fenestration and electric lighting systems of office spaces with respect to comfort, energy and cost.
series thesis:PhD
last changed 2003/02/24 19:32

_id sigradi2015_9.141
id sigradi2015_9.141
authors Perelli, Bruno; Hamuy, Eduardo; Sotta, Paola de la
year 2015
title Validation of Visual Idioms for Shared Assessment of Studio Course Results
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 444-450.
summary A visualization artifact, aims at assisting a process of collective and individual analysis of assessment and learning outcomes from participants in a design studio course. A research by design approach supported by the Nested Model for Visualization Design and Validation framework was used. Display modes in Cartesian structure diagrams and radial structure diagrams, were analyzed through heuristic methods and subsequently submitted to student user testing. The evidence provided by the case study indicates a positive qualitative assessment from students regarding the purpose of the tool but are not yet conclusive regarding optimal morphological representation of the information.
series SIGRADI
last changed 2016/03/10 08:57

_id ijac20108101
id ijac20108101
authors Phan, Viet Toan; Seung Yeon Choo
year 2010
title Augmented Reality-Based Education and Fire Protection for Traditional Korean Buildings
source International Journal of Architectural Computing vol. 8 - no. 1, 75-91
summary This study examines an application of Augmented Reality technology (AR) for Korean Cultural Traditional Buildings, specifically, the Namdaemun Gate, "National Treasure No 1" of the Republic of Korea. Unfortunately, in February 2008, the Namdaemun Gate burned down, despite the efforts of many firemen, as the main difficulty was getting the fire under control without any structural knowledge of the wooden building. Hence, with the great advances in digital technology, an application of virtual technical information to traditional buildings is needed, and the new technology of AR offers many such advantages for digital architectural design and construction fields. While AR is already being considered as new design approach for architecture, outdoor AR is another practical application that can take advantage of new wearable computer equipment (Head-mounted display also know as HMD, position and orientation sensors, and mobile computing) to superimpose virtual graphics of traditional buildings (in this case, Namdaemun Gate) in a real outdoor scene. Plus, outdoor AR also allows the user to move freely around and inside a 3D virtual construction, thereby offering important training opportunities, for example, specific structural information in the case of firemen and mission planning in the case of a real-life emergency. In this example, the proposed outdoor AR system is expected to provide important educational information on traditional wooden building for architects, archaeologists, and engineers, while also assisting firemen to protect such special buildings.
series journal
last changed 2019/05/24 07:55

_id ecaade03_631_135_rauhala
id ecaade03_631_135_rauhala
authors Rauhala, Kari
year 2003
title Playing Games: the Role of Computers in Sketching
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 631-635
summary Why computers are not yet used in the early phases of architectural design? This question requires a closer examination of the sketching process itself. Looking it from the hermeneutical point of view, it becomes quite obvious that sketching really is and probably should remain the last fortress resisting the computerization of design. Sketching is an intimate dialogue between drawings and language. It is a dynamic and circular process of understanding. Also its intrinsic methods to search solutions cause wicked problems for computer programming. Nevertheless, computers could be used more for assisting sketching. Their proper role would be in validating tentative solutions.
keywords Sketching, hermeneutics, language, metaphor, computers
series eCAADe
last changed 2003/09/18 07:13

_id sigradi2015_6.327
id sigradi2015_6.327
authors Santos, Marco Aurélio Soares dos; Pereira, Alice Theresinha Cybis
year 2015
title BR_PITGAM (Relational Bank of Top Games Standards Interface for Mobile), development of the assessment tool linking gameplay, ergonomics and interactivity in sensory interface design elements of digital games
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 231-238.
summary This paper aims to describe the development process of BR_PITGAM Tool (Relational Bank of Top Games Standards Interface for Mobile). New experiences in digital games are observed in different genres, types of interaction and navigation. However they can be difficult to follow and related as scientific contributions are treated in general and dispersed form. The BR_PITGAM tool that aims to relate the recommendations for gameplay, ergonomics and interactivity with the interface elements, resulting in a body of knowledge capable of assisting the learning process of digital games. As a relational bank, the proposed tool enable the identification of sensory interface design patterns in casual digital games for smartphones. Thus it offers a new theoretical framework for future research in the area and enables access to various relationships according to desired approaches.
keywords Interface Design, Gameplay, Ergonomics, Interactivity, Digital Games
series SIGRADI
last changed 2016/03/10 08:59

_id ecaade2011_125
id ecaade2011_125
authors Sarhan, Ahmed; Rutherford, Peter
year 2011
title Environmental Design eTutor: Utilizing Games Technology for Environmental Design Education
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.699-708
summary The design paradigm has shifted from addressing geometric masses and social spaces to integrate a whole new set of variables and criteria evolving from the environmental aspect of the design. Architectural design is confronting a mounting challenge with the ever-growing complexity of design concepts and the increasing pressure to incorporate aspects of energy preservation and sustainability. Such challenge is clearly noted and sensed within the pedagogical realm. There are many calls to bridge the gap through assisting design students to assimilate environmental analysis data in their design and decision making process. This paper presents a framework for a proposed method and relating tools aiming to utilize games technology with multi-agent systems and data mining techniques to assist design students and untrained professionals in comprehending various aspects of environmental design, with guidelines to incorporate these aspects in their design iteration process.
wos WOS:000335665500081
keywords Environmental Design Education; Building Performance Simulation; Games Technology; Multi-Agent Systems; Data Mining
series eCAADe
last changed 2016/05/16 09:08

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