CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2015_3.300
id sigradi2015_3.300
authors Batistello, Paula; Balzan, Katiane Laura; Piaia, Luana Peroza; Miotto, Juliano
year 2015
title Rapid prototyping and digital fabrication in vertical atelier: from process to materialization
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 137-142.
summary The evolution of techniques and digital tools has aided and complemented actions in the design process, generating alternatives and reducing costs in short times. This paper reports experience that integrated the rapid prototyping in vertical atelier, in one of Pronto 3D network institution member. The results shows that use of rapid prototyping technology contributes to design improvement process applied to teaching of architecture and urbanism, mainly in relation of identification in failures and conflicts of proposals, which eventually pass unnoticed by students in different phases of the course.
keywords Rapid Prototyping, Architectural Design Process, Vertical Atelier
series SIGRADI
last changed 2016/03/10 08:47

_id ecaade2011_063
id ecaade2011_063
authors Garner, Steve; Schadewitz, Nicole; Holden, Georgina; Zamenopoulos, Theodore; Alexiou, Katerina
year 2011
title Supporting Fragility in Distance Design Education
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.663-672
wos WOS:000335665500077
summary This paper outlines work in progress that seeks to support and develop online distance design education for adult learners. At the core of this paper is the belief that design thinking is fragile and the systems we create to support design thinking are fragile. This has important implications for those seeking to implement immersive environments for teaching and learning in disciplines such as engineering, product design, environment design and architecture. This paper suggests we need to look backwards in order to look forwards; that by examining the characteristics of the traditional ‘atelier’ model of art and design education we might observe clues to a framework of teaching and learning in design that can embrace the opportunities presented by new digital technologies. The paper focuses on the use of Second Life as a component of a wider virtual design atelier and explores how Second Life might potentially offers a means of addressing fragile collaborative learning.
keywords Design; atelier; ARCHI21; education
series eCAADe
last changed 2016/05/16 09:08

_id cc90
authors Kolarevic, Branko
year 1998
title CAD@HKU
source ACADIA Quarterly, vol. 17, no. 4, pp. 16-17
summary Since 1993, we have experimented with Virtual Design Studios (VDS) as an on-going research project that investigates the combination of current computer-aided design (CAD), computer networks (Internet), and computer supported collaborative work (CSCW) techniques to bring together studentsat geographically distributed locations to work in a virtual atelier. In 1993 the theme of the first joint VDS project was in-fill housing for the traditional Chinese walled village of Kat Hing Wai in the New Territories north of Hong Kong, and our partners included MIT and Harvard in Boston (USA), UBC in Vancouver (Canada), and Washington University in St. Louis (USA). In 1994 we were joined by Cornell (USA) and Escola Tecnica Superior d’Arquitectura de Barcelona (Spain) to re-design Li Long housing in Shanghai, and 1995 added the Warsaw Institute of Technology (Poland) for the ACSA/Dupont competition to design a Center for Cultural and Religious Studies in Japan. The 1996 topic was an international competition to design a monument located in Hong Kong to commemorate the return of Hong Kong to Chinese sovereignty in 1997. Communication was via e-mail, the WorldWide Web with limited attempts at VRML, and network video. Several teaching and research experiments conducted through these projects have demonstrated the viability and potential of using electronic, telecommunications, and videoconferencing technologies in collaborative design processes. Results of these VDS have been presented at conferences worldwide, explained in journal papers and published in Virtual Design Studio, edited by J. Wojtowicz, published by HKU Press.
series ACADIA
last changed 2002/12/14 08:21

_id 3a28
authors Laiserin, Jerry
year 2002
title From atelier to e-telier: virtual design studios
source Architectural Record
summary The design studio, as physical place and pedagogical method, is the core of architectural education. Ateliers clustered around rue Napoleon in Paris defined the École des Beaux Arts. The Carnegie Endowment report on architectural education, published in 1996, identified a comparably central role for studios in schools today. From programs, schemes, and parti to desk crits, pin-ups, and charrettes-language and behavior learned in the studio establish the profession's cultural framework. Advances in CAD and visualization, combined with technologies to communicate images, data, and "live" action, now enable virtual dimensions of studio experience. Students no longer need gather at the same time and place to tackle the same design problem. Critics can comment over the network or by e-mail, and distinguished jurors can make virtual visits without being in the same room as the pin-up-if there is a pin-up (or a room). Virtual design studios (VDS) have the potential to favor collaboration over competition, diversify student experiences, and redistribute the intellectual resources of architectural education across geographic and socioeconomic divisions. The catch is predicting whether VDS will isolate students from a sense of place and materiality, or if it will provide future architects the tools to reconcile communication environments and physical space.
series journal paper
last changed 2003/04/23 13:50

_id a606
authors Leão de Amorim, Arivaldo and Pereira, Gilberto Corso
year 2001
title ATELIÊ COOPERATIVO DE SIMULAÇÃO DIGITAL EM ARQUITETURA E URBANISMO (Colaborative Studio for Architecture and Urbanism Digital Simulation)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 124-126
summary Cooperative Atelier of Digital Simulation is a teaching proposal in that information technologies will be used intensively in the process of architectural design, particularly computer technologies for habitat simulation. In the first learning group, a experimental one - that should begin in the semester 2001.2, the computer will be used as an instrument for modeling, information management (spatial or not), making presentations, evaluation of alternatives and taking decisions, as well as for communication between the students’ teams and teachers of FAUFBA and, of other institutions that come to be integrating the project. The computer technologies could stand for the development of cooperative works. This paper synthesizes the proposal of creation of an optional discipline for students of Architecture and Urbanism.
series SIGRADI
last changed 2016/03/10 08:54

_id 0c59
authors Redondo, Ernest and Monedero, Javier
year 1992
title Electronic Collage
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 241-250
summary A painting is always a potential form of collage. The discovery made by Braque and Picasso was already implied in the carefully-done executions of tapestries backgrounds and mural decorating of all the italian and flemish paintings which started to be produced since Giotto's, where the represented and the presented were mixed up. And also, in a more pedantic way, in a famous painting of Courbet "L'Atelier du Peintre, allegorie reelle" (1885). In this work, the artist is shown sitting in front of his work, grasping a brush with his right hand while holding a palette, which is at the centre of the composition, in his left hand. There are some figures surrounding the master, some nearer, others further away; in the corners of the atelier one can still see silhouettes which we don't really know whether they belong to real characters or to painted ones on the master's canvases. This ambiguity brings us back to the foreground, to this central palette where the colours, distributed in heaps are, simultaneously, concretion and representation, real matter and figurative matter.

series eCAADe
last changed 1998/08/18 14:19

_id sigradi2009_1018
id sigradi2009_1018
authors Righi, Thales Filipini; Gabriela Celani; Regina Ruschel
year 2009
title Displays interativos no atelier de projeto: um experimento pedagógico
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This research started with of a literature review about the importance of drawings as a design and a thinking tool, and the changes introduced by digital media in the production of drawings and in the design process. The study led to a discussion about how digital media interferes in the architectural practice, and how digital tools have reduced the use of hand drawings. A pedagogical experiment was developed with senior architecture students in a studio course during one semester. The experiment was preceded by a pilot study, in which the equipment was tested. The equipment used in the experiment was a frontal projection interactive white board. We expect that the results of the experiment will help establishing the systematic use of interactive displays in the studios in our school and elsewhere.
keywords Metodologia de projeto; revolução digital; desenho na arquitetura; lousas Interativas
series SIGRADI
last changed 2016/03/10 08:58

_id sigradi2006_p029b
id sigradi2006_p029b
authors Sampaio Nardelli, Eduardo and Vincent, Charles de Castro
year 2006
title Atelier Virtual - relato de uma experiência [Virtual Design Studio - A study case]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 205-209
summary This work aims to present an educational experiment in VDS – Virtual Design Studio at Faculdade de Arquitetura e Urbanismo da Universidade Presbiteriana Mackenzie, São Paulo, Brasil, as part as the efforts of updating the Information and Communication Technologies – ICTs disciplines of this University. We describe some previous experiment on which we based this one and we detail the structure of our proposal analizing the results we’ve got.
series SIGRADI
last changed 2016/03/10 08:59

_id sigradi2012_87
id sigradi2012_87
authors Santiago, Zilsa Maria Pinto
year 2012
title Prática docente e experiências no atelier de desenho e projeto [Teaching practice and experience in drawing and design studio]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 290-293
summary The present work aims to bring reflections on teaching practice in drawing and design studio and various activities that teachers and students participating in the context of academic life that guides from the segments: research, teaching and extension. Intends to contribute to the discussion on curriculum and teaching practice on a course whose specificities of teaching-learning process in nature and the essence of the action runs between technique and art curriculum, theory and practice, taking note of how the complexity of pedagogical work and their interactive processes.
keywords prática docente; ateliê de desenho e projeto; aprender-fazendo
series SIGRADI
last changed 2016/03/10 08:59

_id 5da8
authors Tokman, Leyla Y.
year 2001
title Collaborative e-Design
source DCNET'2000: Design Computing on the Net'2000, Organized by Key Centre of Design Computing and Cognition, University of Sydney ve the International Journal of Design Computing
summary In early 1900’s, successful architects who have a strong influencewith not only their ideas on architecture but also their own work gave desk criticism ‘the form of one-on-one conversation’ in their atelier or studio. Being in these studios was a big opportunity for limited number of accepted students. The architectural education in the first half of 1900’s has many other parallels to education from the other professions. Developments in computer technology have been created a new medium in architectural design and education since 1960’s. Today, Computer technology and communication technology together (Information Technology- IT) help architects and students communicate ideas. This is a big opportunity for architecture candidates in 1990’s comparing with the candidates in 1900âs. One of the main changes is desk criticism from ‘the form of one-on-one conversation’ to ‘the form of multiple consultants’. That means today, not only students but also professionals can develop projects together with any adviser/ partner at any time and at any place where IT can be accessible. Moreover, This collaboration for synchronous - asynchronous studies in virtual environments also brings the equal opportunity to the students from not only developed countries but also developing countries. Students and professionals can share and enhance different ideas, progression of design decisions in educational view and practice view. In this study, some experiences will be shared on design computing and also some new visions/ conceptual models of design computing in collaborative environments will be offered.
keywords Collaborative Design, Computing, Information Technology, Participation, Opportunity, Network, Team Design
series journal paper
more http://www.arch.usyd.EDU.AU/kcdc/journal/vol3/dcnet/tokman
last changed 2003/05/15 19:45

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