CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 16 of 16

_id aa78
authors Bayazit, Nigan
year 1992
title Requirements of an Expert System for Design Studios
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 187-194
summary The goal of this paper is to study problems of the transition from traditional architectural studio teaching to CAAD studio teaching which requires a CAAD expert system as studio tutor, and to study the behavior of the student in this new environment. The differences between the traditional and computerized studio teaching and the experiences in this field are explained referring to the requirements for designing time in relation to the expertise of the student in the application of a CAD program. Learning styles and the process of design in computerized and non-computerized studio teaching are discussed. Design studio requirements of the students in traditional studio environment while doing design works are clarified depending on the results of an empirical study which explained the relations between the tutor and the student while they were doing studio critiques. Main complaints of the students raised in the empirical study were the lack of data in the specific design problem area, difficulties of realization of ideas and thoughts, not knowing the starting point of design, having no information about the references to be used for the specific design task, having difficulties in the application of presentation techniques. In the concluding parts of the paper are discussed the different styles of teaching and their relation to the CAAD environment, the transformation of the instructional programs for the new design environment, the future expectations from the CAAD programs, properties of the new teaching environment and the roles of the expert systems in design studio education.

keywords CAAD Education, Expert System, Architectural Design Studio, Knowledge Acquisition
series eCAADe
last changed 2003/11/21 14:16

_id 8161
authors Clayton, Mark J.
year 2000
title Design Desk Critiques: Digital or Face-to-Face?
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 41-44
summary Internet tools are becoming a legitimate option for conducting design discussions in a global market, but architects are uncertain of how these tools may affect the discussions. The desk critique is an important kind of design discussion in both education and professional practice. This research is employing empirical methods to compare desk critiques. The independent variable in the study is the collaboration medium, which may be either a face-to-face environment or the Internet collaboration software. Pairs of student and instructor participate in sessions with each medium, and their interaction is recorded on videotape. The videotape content is transcribed into sequences of coded events to permit quantitative analysis. Although the research is incomplete, the preliminary results suggest that for some participants and under some circumstances the digital desk critiques are superior to the face-to-face desk critiques. The results of the research may lead to improved methods of conducting design discussion using the Internet.
series SIGRADI
last changed 2016/03/10 08:49

_id 679e
authors Coyne, R.
year 1995
title Designing Information Technology in the Postmodern Age
source The MIT Press, Cambridge, Ma and London UK
summary Designing Information Technology in the Postmodern Age puts the theoretical discussion of computer systems and information technology on a new footing. Shifting the discourse from its usual rationalistic framework, Richard Coyne shows how the conception, development, and application of computer systems is challenged and enhanced by postmodern philosophical thought. He places particular emphasis on the theory of metaphor, showing how it has more to offer than notions of method and models appropriated from science. Coyne examines the entire range of contemporary philosophical thinking -- including logical positivism, analytic philosophy, pragmatism, phenomenology, critical theory, hermeneutics, and deconstruction -- comparing them and showing how they differ in their consequences for design and development issues in electronic communications, computer representation, virtual reality, artificial intelligence, and multimedia. He also probes the claims made of information technology, including its presumptions of control, its so-called radicality, even its ability to make virtual worlds, and shows that many of these claims are poorly founded. Among the writings Coyne visits are works by Heidegger, Adorno, Benjamin, Gadamer, Derrida, Habermas, Rorty, and Foucault. He relates their views to information technology designers and critics such as Herbert Simon, Alan Kay, Terry Winograd, Hubert Dreyfus, and Joseph Weizenbaum. In particular, Coyne draws extensively from the writing of Martin Heidegger, who has presented one of the most radical critiques of technology to date.
series other
last changed 2003/04/23 13:14

_id 8570
authors Danahy, John
year 1991
title The Computer-Aided Studio Critic: Gaining Control of What We Look At
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 121-138
summary This paper presents an approach to teaching that put computer resources in the hands of a studio instructor. A design professor or tutor that is expert in the use of the tool. The studio master used the computer to "study" the propositions of students. This was done as an extension of his current teaching practice. The critic used the computer as another tool additional to discussion, pencil and paper, and working models. Computer walk-throughs and visual representations of concepts were used by the professor to convey his interpretation of the work to students. In this model the students did not have to use the computer. The model recognized the years of experience and expensive equipment required to create an adequate representation of a design scheme and view it in the very short time period available during desk critiques. This approach for studio teaching has not been identified and discussed in any depth in recent literature on CAD studio teaching. The emphasis of papers presented at CAD conferences has been on how to provide students with better software and skills needed to make effective use of computers in their studio work.
series CAAD Futures
last changed 2003/05/16 18:58

_id 8c54
authors Flemming, U.
year 1994
title Get with the program: common fallacies in critiques of computer-aided architectural design
source Environment and Planning B: Planning and Design 21, pp. 106-116
summary Contributed by Susan Pietsch (
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2003/02/26 16:24

_id 7f64
authors Harfmann, A.C., Swerdloff, L.M. and Kalay, Y.E.
year 1986
title The Terminal Crit
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 79-87
summary Numerous attempts have been made to develop formal design methods with -the purpose of increasing the predictability, consistency and dissemination of the design process and improving the quality of the objects produced. The ill- structured nature of design, and the perception of design activities as intuitive and experience dependent have frustrated many of the efforts to structure these process. The growing complexity of the built environment and advances in technology have led to a more rigorous effort to understand and externalize creative activities. Computer aided design tools have recently been playing an important role in the evolution of the design process as a rationally defined activity. The use of- computers for drafting, analysis, and 2 or 3 dimensional modeling is rapidly becoming an accepted method in many design schools and practitioners. A next logical step in the externalization of the design process is to endow the computer with the ability to manipulate and critique parts of the design. Under this scenario, the "terminal crit" is redefined to mean critiques that are carried out by both the designer and the computer. The paper presents the rationalization of the design process as a continuum into which CAD has been introduced. The effects of computers on the design process are studied through a specific incorporation of CAD tools into a conventional design studio, and a research project intended to advance the role of CAD in design.
series ACADIA
last changed 2003/05/16 17:23

_id 8951
authors Hix, Deborah and Schulman, Robert S.
year 1991
title Human-Computer Interface Development Tools : A Methodology for Their Evaluation
source Communications of the ACM. March, 1991. vol. 34: pp. 75-87 : tables. includes bibliography
summary A comprehensive check-list-based methodology produces quantifyable criteria for evaluating and comparing human computer interface development tools along two dimensions: Functionality and Usability. An empirical evaluation shows that the methodology which is in use in several corporate interface development environments, produces reliable (consistent) results. This research provides a communication mechanism for tool researchers, tool practitioners, and tool users for making coherent critiques of their own and other tools. The authors goal was to provide a rigorous trusted methodology for evaluating human-computer interface development
keywords tools, methodology, user interface, evaluation
series CADline
last changed 2003/06/02 08:24

_id cd37
authors Kensek, Karen and Noble, Douglas
year 1998
title Digital Reconstruction: The Architecture of Raphael Soriano
source ACADIA Quarterly, vol. 17, no. 4, pp. 11-12
summary With the research help of Wolfgang Wagener, the students in our computer graphics class are using form•Z, 3D Studio, and Premiere to document and interpret the work of Raphael Soriano. These images are from a class currently underway in fall semester, 1998, at USC. The students are responsible for modeling, rendering, and animating (with the help of GIFBuilder), their buildings in form•Z, with an emphasis on exterior form. Then they model, render, and animate their projects in 3D Studio concentrating on the interior and interpreting how the building might have been furnished. Other studies covered the use of QuickTime VR and Web page development. Additional work will be done to make the work more “realistic” in response to critiques by Wagener. The next stage of the project is to explain the important features of the building through the use of Premiere. Students may choose to use a purely documentary style or MTV approach or other presentation “style” as long as they clearly define the intent of the presentation and then execute it.
series ACADIA
last changed 2002/12/14 08:21

_id f071
authors Maher, M.L., Cicognani, A. and Simoff, S.J.
year 1997
title An Experimental Study of Computer Mediated Collaborative Design
source International Journal of Design Computing, Key Centre of Design Computing, University of Sydney, Sydney
summary The use of computer technology in design practice is moving towards a distributed resource available to a team of designers. The development of software to support designers has traditionally been based on the assumption that there will be a single person using the software at a time. Recent developments have enabled the feasibility of software for two or more simultaneous users, leading to the possibility of computer mediated collaborative design (CMCD), where the computer plays the role of mediator and design information handler. There is the potential for the computer to play a more active role in collaborative design through enhanced visibility of 3D models and assistance in generating alternative designs and design critiques. With this potential the computer not only mediates the collaborative design process but actively supports the designers. Research in integrated CAD, multimedia and design database systems, virtual design studios, and design protocol studies provide the basis for a formal study of CMCD. We have developed an experimental methodology to study the difference in design semantics documented using computer applications when designing alone as compared to designing collaboratively. This methodology can be applied to study other aspects of CMCD.
series journal paper
last changed 2003/04/23 13:50

_id ecaade03_337_95_mark
id ecaade03_337_95_mark
authors Mark, Earl
year 2003
title Programming Architectural Geometry and CNC: Advancing A Design Paradigm with Mathematical Abstraction
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 337-342
summary Direct computer programming of architectural geometry and of CNC tool pathways can control the fabrication of form and the related treatment of material. When the entire form creation and tool path process is taken on as a design problem, there is potentially a closer link between formal design intentions and their physical realization. This paper describes several case studies that engage computer programming as a first stage in an iterative design process coupled with more explicit control over CNC tool paths. It indirectly critiques the design exploration of geometry where there is only user command control over a CAD system and where the specification of CNC pathways is also less explicit. Examples of different strategies are compared in the same educational context.
keywords CNC, geometrical modeling, design, computer programming
series eCAADe
last changed 2003/09/18 07:13

_id ecaade2018_208
id ecaade2018_208
authors Milovanovic, Julie, Siret, Daniel, Moreau, Guillaume and Miguet, Francis
year 2018
title Representational Ecosystems in Architectural Design Studio Critiques - Do changes in the representational ecosystem affect tutors and students behaviors during design critiques?
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 351-360
summary Design studio critiques are key moments for students' learning and designing processes. During critiques, the representational ecosystem provides a setting for the critique to unfold. Tutors and students, while presenting and discussing students' designs, interact with each other and the representational ecosystem. In this article, a case study illustrates our method to measure the effect of a change of representational ecosystem on the critiques' activity. Our three settings include traditional desk critiques, 1/50 scale mockup critiques and immersive Virtual Reality critiques (with HYVE-3D). Each type of critique is analyzed by using video coding as well as protocol analysis.
keywords studio critiques ; representational ecosystem ; protocol analysis; pedagogic strategies; cognitive behavior
series eCAADe
last changed 2018/07/24 10:23

_id thesis-de
id Thesis-DE
authors Oh, Yeonjoo
year 2004
source University of Washington, Design Machine Group
summary This thesis concerns about how feedback integrates into a sketch design system. Design Feedback as critiques can help the designer better envisage what a design will be like in advance, allowing the designer to avoid certain kinds of errors. This thesis discusses how a freehand sketch critiquing system can be developed and how this tool can support in the architectural design process as design tool. The thesis proposes a working prototype, Design Evaluator to demonstrate the potential of this knowledge-based design system. The Design Evaluator system has the design knowledge translated into rules related to four architectural spatial issues: proper room sequence, adjacency, room placement, and minimum area. The Design Evaluator interprets the designer's architectural diagram and recognizes the spatial relations such as circulation paths and room placements. It checks the architectural diagram with the built-in rules. When a rule violation occurs, the system displays the design critiques in three ways: text messages, annotated drawings, and texture-mapped 3D visualization. These critiques stimulate the designer's "reflection-in-action" cycle during the sketching of her/his design ideas. Moreover, they help the designer to detect errors in the early design stage.
series thesis:MSc
type normal paper
last changed 2004/06/02 17:40

_id cf2009_poster_43
id cf2009_poster_43
authors Oh, Yeonjoo; Ellen Yi-Luen Do, Mark D Gross, and Suguru Ishizaki
year 2009
title Delivery Types And Communication Modalities In The Flat-Pack Furniture Design Critic
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary A computer-based design critiquing system analyzes a proposed solution and offers critiques (Robbins 1998). Critiques help designers identify problems as well as opportunities to improve their designs. Compared with human critics, today’s computer-based critiquing systems deliver feedback in quite restricted manner. Most systems provide only negative evaluations in text; whereas studio teachers critique by interpreting the student’s design, introducing new ideas, demonstrating and giving examples, and offering evaluations (Bailey 2004; Uluoglu 2000) using speech, writing, and drawing to communicate (Anthony 1991; Schön 1983). This article presents a computer-based critiquing system, Flat-pack Furniture Design Critic (FFDC). This system supports multiple delivery types and modalities, adapting the typical system architecture of constraint-based intelligent tutors (Mitrovic et al. 2007).
keywords Critiquing system, design critiquing
series CAAD Futures
type poster
last changed 2009/07/08 20:12

_id eef4
authors Senagala, Mahesh
year 2000
title Architecture, Speed, and Relativity: On the Ethics of Eternity, Infinity, and Virtuality
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 29-37
summary The main purpose of this essay is to provide a critical framework and raise a debate to understand the spatial and temporal impact of information technologies on architecture. As the world moves from geopolitics to chronopolitics, architecture with its traditional boundaries still vociferously guarded is becoming further marginalized into sectors of mere infrastructure. The essay begins by clarifying the notions of space, time, and speed through a phenomenological interpretation of Minkowskian/ Einsteinian notion of relativistic space-time. Drawing from the cultural critiques offered by Paul Virilio, Marshall McLuhan, and Jacques Ellul, the essay argues that we are at the end of the reign of spacebased institutions and transitioning rapidly into a time-based culture.
keywords Space-time, Virtuality, Critical Theory, Ethics
series ACADIA
last changed 2002/08/04 05:13

_id acadia16_414
id acadia16_414
authors Tabbarah, Faysal
year 2016
title Almost Natural Shelter: Non-Linear Material Misbehavior
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 414-423
summary This paper critiques computational design and digital fabrication’s obsession with both precision and images of natural patterns by describing a messy attitude towards digital and material computation that integrates and blurs between linear and non-linear fabrication, resulting in material formations and spatial affects that are beyond pattern and image and are almost natural. The motivation behind the body of work presented in the paper is to question the production of space and aesthetics in a post-human frontier as we embark on a new geological era that is emerging out of the unprecedented influence of the human race on the planet’s ecological systems. The paper and the body of work posit that the blurring between the natural and the synthetic in the post-human frontier can materialize a conception of space that exhibits qualities that are both natural and synthetic. The paper is organized in three parts. It begins by describing the theoretical framework that drives the body of work. Next, it describes early digital and material casting explorations that began to blur between linear and non-linear fabrication to produce almost natural objects. Finally, it describes the process of designing and making Almost Natural Shelter, a spatial installation that emerges from the integration of messy computational design methodologies and chemically volatile non-linear fabrication. In specific, High Density Foam is persuaded to chemically self-compute in an attempt at uncovering a shelter that has almost natural spatial qualities, such as non-linear textural differentiation and sudden migration between different texture types.
keywords natural, texture, nonlinear fabrication, sensate systems
series ACADIA
type paper
last changed 2016/10/24 11:12

_id d52b
authors Zimring, C., Khan, S., Craig, D., Haq, S. and Guzdial, M.
year 2001
title CoOL Studio: using simple tools to expand the discursive space of the design studio
source Automation in Construction 10 (6) (2001) pp. 675-685
summary Collaborative On-line Studio for Architecture (CoOL Studio) was aimed at aiding the architecture studio by: (1) supporting input by distant critics; (2) providing access to on-line cases and reference materials; (3) encouraging students to be clear and articulate about their projects; (4) supporting collaboration among students. The project employed a Collaborative Website (CoWeb), which allowed easy creation and modification of webpages without any security measures. Students posted their designs at several points during the term and six distant expert consultants provided critiques. This project demonstrates that a relatively simple representation tool, one that allowed students and critics to interact on editable webpages, can usefully open up the design space of the architecture studio. However, care is needed in understanding how computer tools relate to the tasks and rituals of interaction that go on in everyday architecture studio pedagogy.
series journal paper
last changed 2003/05/15 19:23

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